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Garrett Blacknova
Codex Troopers
4796
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Posted - 2014.04.02 12:19:00 -
[1] - Quote
Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! He isn't the only go-to guy in a war, but for certain tasks, yes, he SHOULD be the best choice.
Quote:A scout should not be able to go toe to toe against a heavy and win hands down.. THEY. CAN'T.
If a competent Heavy is competent, and the Scout actually goes "toe to toe" with them, the Heavy WILL see the Scout, and WILL open fire before the Scout is close enough for effective use of a Shotgun, and even a brick-tanked Scout won't get close enough in time for more than one shot. Even a fragile Heavy will take 2 shots to kill, so the Shotgun Scout dies, and the Heavy doesn't. Scouts don't win when going "toe to toe" against Heavies, they win by getting the drop on them. When THAT happens, Shotgun hits first, and usually second, third and last before the Scout is even in line of sight. That makes the Heavy's weapon pointless, and also has no requirement for the Scout to be cloaked while doing all this.
Quote:And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does. Scouts using DS3 have "weight" to them, like everything else does with the controller. There's a limit to how fast the game lets you flick the left stick back and forth, and a limit to how responsive those movements actually are. KB/M users can alternate the left and right strafe keys rapidly and instantly be moving at full speed in that direction as soon as the key is pressed. There should be "weight" to the suits as a game mechanic rather than that weight being the result of the responsiveness of one controller option and not applied to another. Of course, that advantage is balanced out by limitations which hold back KB/M controls, but most of those problems are bugs or design flaws and not how the game is (or at least not how it SHOULD be) intended to work. |
Garrett Blacknova
Codex Troopers
4802
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Posted - 2014.04.02 14:34:00 -
[2] - Quote
Scout Registry wrote:@ Tek You're mistaken on one point. I can switch from Cloak to Primary, and get off one Shotgun blast before my decloak animation completes. The ability to fire while partially cloaked should be corrected. Being PARTIALLY cloaked when even fully cloaked isn't totally invisible means you're less invisible than not really all that invisible.
Pretty sure that's enough. The bigger problem (in my opinion) is that the decloak sound is quiet enough for anyone other than the cloaker to miss easily. I think that needs a slight increase in volume, and it should be fine. |
Garrett Blacknova
Codex Troopers
4805
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Posted - 2014.04.02 15:20:00 -
[3] - Quote
Spectral Clone wrote:Kb/m uber strafe is a myth. I use my controller most of the time, but have access to mouse and keyboard option and PSMove.
I can confirm that reversing direction suddenly and sharply is MUCH easier with keys than analog sticks. Not a myth, provable fact. It doesn't give you a massive edge, but it can be enough to tip from having a few shots missing to literally negating aim assist. People who don't rely on aim assist will find good KB/M strafe dancing to be slightly harder to track than good sixaxis strafe dancing, but circle strafing with either option is viable and effective as well.
It doesn't necessarily make a difference, but it CAN make a difference, and it's not a myth. But it's not as much of an "uber" advantage as I've seen some people claim. |
Garrett Blacknova
Codex Troopers
4806
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Posted - 2014.04.02 15:32:00 -
[4] - Quote
Scout Registry wrote:Garrett Blacknova wrote:Spectral Clone wrote:Kb/m uber strafe is a myth. I use my controller most of the time, but have access to mouse and keyboard option and PSMove. I can confirm that reversing direction suddenly and sharply is MUCH easier with keys than analog sticks. Not a myth, provable fact. It doesn't give you a massive edge, but it can be enough to tip from having a few shots missing to literally negating aim assist. People who don't rely on aim assist will find good KB/M strafe dancing to be slightly harder to track than good sixaxis strafe dancing, but circle strafing with either option is viable and effective as well. It doesn't necessarily make a difference, but it CAN make a difference, and it's not a myth. But it's not as much of an "uber" advantage as I've seen some people claim. The first Shotgun blast always lands -- because its in the back . But if you popped a Super Strafer, each and every blast to follow comes down to luck. At 5 meters and under, KB/M Super Strafing breaks Shotguns. Ask any Shotgunner. I am a Shotgunner.
And no, it doesn't "break" Shotguns, but it requires a major change in approach from any other opponent. |
Garrett Blacknova
Codex Troopers
4807
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Posted - 2014.04.02 16:24:00 -
[5] - Quote
Leadfoot10 wrote:DJINN Marauder wrote:Circle strafing > all. And I'm pretty sure that's done easier on a controller. Could be wrong though You are not wrong. On KBM it's an octagon rather than a circle, and it's far easier to do on a controller. Doesn't know what circle strafing is.
On a controller, hold left stick in one direction and right stick in the other. On keyboard and mouse, hold one of the strafe buttons and turn in the opposite direction with the mouse.
With the right sensitivity/tilt on the right stick, or the right speed of mouse turning with a mouse, you'll move in a circle around the opponent while facing them. It's easier to make a perfect circle with a controller, it's easier to keep your aim on the target with slight adjustments to turn speed with a mouse. |
Garrett Blacknova
Codex Troopers
4817
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Posted - 2014.04.03 03:19:00 -
[6] - Quote
Terisea Ming wrote:Garrett Blacknova wrote:Spectral Clone wrote:Kb/m uber strafe is a myth. I use my controller most of the time, but have access to mouse and keyboard option and PSMove. I can confirm that reversing direction suddenly and sharply is MUCH easier with keys than analog sticks. Not a myth, provable fact. It doesn't give you a massive edge, but it can be enough to tip from having a few shots missing to literally negating aim assist. People who don't rely on aim assist will find good KB/M strafe dancing to be slightly harder to track than good sixaxis strafe dancing, but circle strafing with either option is viable and effective as well. It doesn't necessarily make a difference, but it CAN make a difference, and it's not a myth. But it's not as much of an "uber" advantage as I've seen some people claim. I ran a test last night. With M/KB or DS3, I can shift the strafe direction so fast that I just stand in one place and wiggle. Pausing a moment and allowing for movement before changing direction I get the same exact results with both control types. So either your controller is crap, or your thumb is slow. When you're moving in one direction with the sixaxis controller, then instantly flick to the opposite direction, there is a slight momentum which takes a moment to compensate for before you reverse direction.
When you're moving in one direction with the keyboard then switch to the opposite movement key, you're instantly going at full strafe speed in the opposite direction with zero delay.
I've tested it multiple times and confirmed it every time.
If you're mashing the controller back and forth and having your character "wiggle" then you're doing what you SHOULD be doing with the keyboard - transitioning near-instantly from an input in one direction to an input for the opposite direction. If you're getting the same "wiggle" movement on a keyboard, you aren't transitioning sharply enough between the two movement keys and are giving yourself a moment with both keys pressed, making your directional shift sluggish. So either your keyboard is crap or you're doing it wrong.
There are two ways to mash directional strafing with the keyboard. One works, the other makes you look like an idiot.
1. Hold A. 2. Release A 3. As you're releasing A, press and hold D.
This results in an instant shift from full speed left to full speed right. When done fast, this lets you bounce back and forth rapidly.
1. Hold A. 2. Press and hold D. 3. Release A.
This results in a momentary pause, leaving you extremely vulnerable as you shift directions. When done fast, this results in a wiggling movement that looks like what you get when you mash the left stick back and forth on the sixaxis controller.
If you have a bad keyboard, it may not disconnect the key input the instant the key is released. Get a better keyboard.
lrn2keebored. |
Garrett Blacknova
Codex Troopers
4824
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Posted - 2014.04.03 06:40:00 -
[7] - Quote
Strafing in a circular (or ovoid) pattern is a MUCH better option when using a controller than trying to strafe back and forth.
Strafing directly back and forth is a superior option using keyboard controls because if you're competent at it, you can get sharp enough direction changes to throw off aim assist and most players. |
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