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Scout Registry
Nos Nothi
1883
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Posted - 2014.04.02 14:04:00 -
[1] - Quote
KB/M Super Strafe has returned!
From humble Scout to abominable Heavy, works like magic on any frame! Plug in your keyboard and weave through bullets! Its that easy!
Get your ridiculously advantageous advantage! Today!
@OP It's not the frame. |
Scout Registry
Nos Nothi
1884
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Posted - 2014.04.02 14:19:00 -
[2] - Quote
Tek Hound wrote:Spectral Clone wrote:The problem with scouts are: 1. Standard/Enhanced/Complex Armor Plates give too much HP (general issue with suits brick tanking). 2. Delay from uncloak -> firing is too short. 3. Slow down effect making speed tanking bad.
Other than that, a skilled scout will, and should be able to blap a heavy rather quickly. A scout is the ultimate counter to a heavy. Stay with your team and dont play rambo. Scouts will hunt you d own if you run around solo. Disagree 1.scouts are still tissue paper/any other suit can stock more armor for hp 2.you have to swap weapons to fire . what stops my opponent from shooting them no seeing me?I thinks that the purpose of cloak 3.slow down effects doesn't stop speed tanking/if your caught out in the open your dead.Dont get seen/Dont fight 1v1 straight in a scout suit with no tactics 4.No problems with cloack or scouts.Just alot of butt hurt scrubs
@ Tek You're mistaken on one point. I can switch from Cloak to Primary, and get off one Shotgun blast before my decloak animation completes. The ability to fire while partially cloaked should be corrected.
@ Spectral I hope they also fix that stun-locking nonsense. Why run Biotics if you're slowed to a crawl every time someone shoots in your direction? |
Scout Registry
Nos Nothi
1884
|
Posted - 2014.04.02 15:30:00 -
[3] - Quote
Garrett Blacknova wrote:Spectral Clone wrote:Kb/m uber strafe is a myth. I use my controller most of the time, but have access to mouse and keyboard option and PSMove. I can confirm that reversing direction suddenly and sharply is MUCH easier with keys than analog sticks. Not a myth, provable fact. It doesn't give you a massive edge, but it can be enough to tip from having a few shots missing to literally negating aim assist. People who don't rely on aim assist will find good KB/M strafe dancing to be slightly harder to track than good sixaxis strafe dancing, but circle strafing with either option is viable and effective as well. It doesn't necessarily make a difference, but it CAN make a difference, and it's not a myth. But it's not as much of an "uber" advantage as I've seen some people claim.
The first Shotgun blast always lands -- because its in the back . But if you popped a Super Strafer, each and every blast to follow comes down to luck.
At 5 meters and under, KB/M Super Strafing breaks Shotguns. Ask any Shotgunner. |
Scout Registry
Nos Nothi
1885
|
Posted - 2014.04.02 16:00:00 -
[4] - Quote
Garrett Blacknova wrote:Scout Registry wrote: At 5 meters and under, KB/M Super Strafing breaks Shotguns.
... no, it doesn't "break" Shotguns, but it requires a major change in approach from any other opponent. That's fair. I stand corrected: * KB/M Strafing affords its user a distinct advantage against the Shotgun. |
Scout Registry
Nos Nothi
1889
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Posted - 2014.04.03 00:40:00 -
[5] - Quote
Meknow Intaki wrote:Someone should try to do the back and forth dance in real life with a air soft AR shooting at them and tell me how many miss you!! In a Fat Suit! |
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