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shadow drake35
The Third Day Galactic Skyfleet Empire
82
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Posted - 2014.03.20 18:48:00 -
[1] - Quote
up top will calidari be best recon amarr fighting gal stealth minitar speed is that right
MAG Raven, Valor, and S.V.E.R. Veteran
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CRNWLLC
Screwy Rabbit ULC
133
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Posted - 2014.03.20 18:51:00 -
[2] - Quote
shadow drake35 wrote:up top will calidari be best recon amarr fighting gal stealth minitar speed is that right
I think it's like this:
Cal = scan master Min = hacker/blademaster Gal = ghost (master baiter, if you will) Amarr = passed over
That's it.
My other dropsuit is a Python.
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Syeven Reed
RETR0 PR0 GAMERS
481
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Posted - 2014.03.20 18:59:00 -
[3] - Quote
CRNWLLC wrote:shadow drake35 wrote:up top will calidari be best recon amarr fighting gal stealth minitar speed is that right I think it's like this: Cal = scan master Min = hacker/blademaster Gal = ghost (master baiter, if you will) Amarr = passed over That's it. Amarr hasn't been passed over. It's the most assault out of them all! High HP with the ability to run around everyone. An Amarr done right is going to be bad ass!
Gÿé Syeven 514
Application for CPM1
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Robin Walkerr
Maphia Clan Corporation
6
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Posted - 2014.03.20 19:20:00 -
[4] - Quote
CRNWLLC wrote:shadow drake35 wrote:up top will calidari be best recon amarr fighting gal stealth minitar speed is that right I think it's like this: Cal = scan master Min = hacker/blademaster Gal = ghost (master baiter, if you will) Amarr = passed over That's it.
kinda agreeing with your plan... but as said Syeven Reed let's not declare totally dead the amarr so 3/4 agreeing |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8487
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Posted - 2014.03.20 19:21:00 -
[5] - Quote
Syeven Reed wrote:CRNWLLC wrote:shadow drake35 wrote:up top will calidari be best recon amarr fighting gal stealth minitar speed is that right I think it's like this: Cal = scan master Min = hacker/blademaster Gal = ghost (master baiter, if you will) Amarr = passed over That's it. Amarr hasn't been passed over. It's the most assault out of them all! High HP with the ability to run around everyone. An Amarr done right is going to be bad ass!
My question is why is it more assault?
We already have an assault. Two if you could the Assault Logi we have.
**** that. Amarr needs a Scout, not a light assault.
Give me a reason we cannot have that like every other racial group in new eden.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Rizlax Yazzax
Molon Labe. General Tso's Alliance
111
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Posted - 2014.03.20 19:23:00 -
[6] - Quote
CRNWLLC wrote:shadow drake35 wrote:up top will calidari be best recon amarr fighting gal stealth minitar speed is that right I think it's like this: Cal = scan master Min = hacker/blademaster Gal = ghost (master baiter, if you will) Amarr = passed over That's it.
+1 for Master Baiter, made me chuckle.
I can be so immature sometimes. |
DEZKA DIABLO
0uter.Heaven
431
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Posted - 2014.03.20 19:54:00 -
[7] - Quote
True Adamance wrote:Syeven Reed wrote:CRNWLLC wrote:shadow drake35 wrote:up top will calidari be best recon amarr fighting gal stealth minitar speed is that right I think it's like this: Cal = scan master Min = hacker/blademaster Gal = ghost (master baiter, if you will) Amarr = passed over That's it. Amarr hasn't been passed over. It's the most assault out of them all! High HP with the ability to run around everyone. An Amarr done right is going to be bad ass! My question is why is it more assault? We already have an assault. Two if you could the Assault Logi we have. **** that. Amarr needs a Scout, not a light assault. Give me a reason we cannot have that like every other racial grouWp in new eden. with the weapons we have now in the game and your skills in drop suit upgrades playing a huge part in scout it's gonna effect what you choose. So if you have no electronics skills maxed pickin cal or gal will leave you at a disadvantage until you do, same with minmatar, if you have no hacking or shield or speed skills maxed, the amar is a battle scout. It's base HP is higher HP than most scouts run with mods.
Basically it's the fighter and if your not good at being sneaky it has the stats to help you live cuz it can toe to toe better and has the stamina to reposition iself
Dead trigger master , an ya I do that ISH ON PURPOSE!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8490
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Posted - 2014.03.20 19:58:00 -
[8] - Quote
DEZKA DIABLO wrote:True Adamance wrote:Syeven Reed wrote:CRNWLLC wrote:shadow drake35 wrote:up top will calidari be best recon amarr fighting gal stealth minitar speed is that right I think it's like this: Cal = scan master Min = hacker/blademaster Gal = ghost (master baiter, if you will) Amarr = passed over That's it. Amarr hasn't been passed over. It's the most assault out of them all! High HP with the ability to run around everyone. An Amarr done right is going to be bad ass! My question is why is it more assault? We already have an assault. Two if you could the Assault Logi we have. **** that. Amarr needs a Scout, not a light assault. Give me a reason we cannot have that like every other racial grouWp in new eden. with the weapons we have now in the game and your skills in drop suit upgrades playing a huge part in scout it's gonna effect what you choose. So if you have no electronics skills maxed pickin cal or gal will leave you at a disadvantage until you do, same with minmatar, if you have no hacking or shield or speed skills maxed, the amar is a battle scout. It's base HP is higher HP than most scouts run with mods. Basically it's the fighter and if your not good at being sneaky it has the stats to help you live cuz it can toe to toe better and has the stamina to reposition iself
Why is it the fighter? Why does it not truely adequately fulfil the role and design of a scout?
If you were in my position looking at the scouts and you see
calidari be best recon amarr fighting gal stealth minitar speed
Do you not wonder why Amarr are getting marginalised into a race of assault suits?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Luna Angelo
We Who Walk Alone
826
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Posted - 2014.03.20 20:01:00 -
[9] - Quote
Because the Amarr ARE fighters. They are SUPPOSED to stand toe-to-toe with things better than the other races.
BTW, Caldari will be the best Hunter-Killer.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
299
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Posted - 2014.03.20 20:03:00 -
[10] - Quote
amarr scout is a joke suit mainly for tryhard to bragging right.
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
879
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Posted - 2014.03.20 20:06:00 -
[11] - Quote
Amarr isn't that great at fighting guys. People need to stop thinking this way. They get 30 more health than the Gal or Cal Scout. T-H-I-R-T-Y. You can up that to 37.5 with full on core skills. They also get the same exact slot loadout as the Gal scout, so any brick you put on the Amarr you can match on the Gal, guaranteed.
So you have a scout that gets 37.5 more brick that runs slower. Ok, maybe that's a fine trade off. But also consider that the Gal Scout gets a permanent 3hp/s armor regen while Amarr does not. Why does the scout with the least shield, the slowest shield regen, the most armor, and no armor rep get to be called the "Warrior Scout"? Amarr's will be the ones hurting the most after an engagement, going to look for rep hives or a logi.
Gal scouts, for just a little less HP get to heal to full every time, and are invisible enough to run away and hide. Cal scouts get the shield buffer, so if you don't damage their armor at all they will also heal to full rather quickly. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8491
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Posted - 2014.03.20 20:16:00 -
[12] - Quote
Luna Angelo wrote:Because the Amarr ARE fighters. They are SUPPOSED to stand toe-to-toe with things better than the other races.
BTW, Caldari will be the best Hunter-Killer.
That is not at all our racial design.
Our racial design is endurance, this bonus reflects that, but in terms of in game balance the numbers do not stack up. But with only 30 more HP, less than one round, low speed, etc how do we stand up to them better?
Amarr have almost all the same ship variants any other race does in EVE and are not necessarily designed more of less for combat.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Drapedup Drippedout
0uter.Heaven
610
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Posted - 2014.03.20 20:23:00 -
[13] - Quote
True Adamance wrote:Luna Angelo wrote:Because the Amarr ARE fighters. They are SUPPOSED to stand toe-to-toe with things better than the other races.
BTW, Caldari will be the best Hunter-Killer. That is not at all our racial design. Our racial design is endurance, this bonus reflects that, but in terms of in game balance the numbers do not stack up. But with only 30 more HP, less than one round, low speed, etc how do we stand up to them better? Amarr have almost all the same ship variants any other race does in EVE and are not necessarily designed more of less for combat.
In other words, "why are the amarr not the best at everything?" Quit the QQ. You have the best assault suit, the best CQC heavy, the single most important logi (uplinks), and now you are demanding the best scout? HTFU.
Pro-fit Prophet
"Gimme yo lunch money"
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Vell0cet
SVER True Blood General Tso's Alliance
1188
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Posted - 2014.03.20 20:29:00 -
[14] - Quote
Ivan Avogadro wrote:Amarr isn't that great at fighting guys. People need to stop thinking this way. They get 30 more health than the Gal or Cal Scout. T-H-I-R-T-Y. You can up that to 37.5 with full on core skills. They also get the same exact slot loadout as the Gal scout, so any brick you put on the Amarr you can match on the Gal, guaranteed.
So you have a scout that gets 37.5 more brick that runs slower. Ok, maybe that's a fine trade off. But also consider that the Gal Scout gets a permanent 3hp/s armor regen while Amarr does not. Why does the scout with the least shield, the slowest shield regen, the most armor, and no armor rep get to be called the "Warrior Scout"? Amarr's will be the ones hurting the most after an engagement, going to look for rep hives or a logi.
Gal scouts, for just a little less HP get to heal to full every time, and are invisible enough to run away and hide. Cal scouts get the shield buffer, so if you don't damage their armor at all they will also heal to full rather quickly. Well said, the Gal scout will be a better light assault than the Amarr. Plus it will be faster, strafe/jump higher, be harder to scan and will have a very generous range bonus to passive scanning, which is incredibly valuable. It also runs the marathon better than the Amarr scout (which is of a very dubious benefit anyways). Amarr should have gotten the original cloak recharge bonus and +0.1 m/sec speed buff so it's at least faster than all assault suits (but still slowest of all scouts). That would have given them something interesting.
Best PvE idea ever!
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ThePrinceOfNigeria
Zumari Force Projection Caldari State
363
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Posted - 2014.03.20 20:30:00 -
[15] - Quote
Gallente are going to be the best Scout suit in 1.8. Can armor stack, has a 3 hp a sec rep built into the suit, and is invisible to everything with 1 complex damp while still being able to passively scan everyone around them. |
Luna Angelo
We Who Walk Alone
826
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Posted - 2014.03.20 20:38:00 -
[16] - Quote
True Adamance wrote:Luna Angelo wrote:Because the Amarr ARE fighters. They are SUPPOSED to stand toe-to-toe with things better than the other races.
BTW, Caldari will be the best Hunter-Killer. That is not at all our racial design. Our racial design is endurance, this bonus reflects that, but in terms of in game balance the numbers do not stack up. But with only 30 more HP, less than one round, low speed, etc how do we stand up to them better? Amarr have almost all the same ship variants any other race does in EVE and are not necessarily designed more of less for combat. No, that IS your racial design. Best toe-to-toe Logi, best toe-to-toe Heavy, arguably the best toe-to-toe Assault, and best toe-to-toe Scout. The bonus makes no sense, but there it is.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Korvin Lomont
United Pwnage Service RISE of LEGION
786
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Posted - 2014.03.20 20:43:00 -
[17] - Quote
To be honest the Amarr scout WILL be a scout, it still has scanrange and more stealth than any assault suit. It is also faster than most suits (only other racial scouts are faster and the most fragile assault suit is marginally faster all other suits are slower).
On top of that the Amarr has by far the best stamina and stamina recovery (even without the skill). And the bonus is incredible usefull if you know what you are doing, my gal scout is always low on stamina as I use stamina 95% the time I am in battle.
So the amarr scout is still a scout it is just more focussed in combat.
The gal comes close but will lack overall mobility in exchange for more long term survivability.
The gals scout bonus is also more situational. The dampening skill is only needed if someone is using a protoscanner or against the gal logi. All basic and std scanners will be beaten by any scout as well as all passive scans (apart from the cal scout with skill bonus).
The gals scan range buff is only halfway usefull as he is lacking precision.
The cal scout will be the walking scanner and perfect skirmisher. His bonuses work well together and strenghten each other. Compared to the gal scout they are more powerful because of that.
The minni scout will be the fast hacker (I still don't know how the knife bonus fits in here this should be switched with the gal scan range bonus or against a sprintspeed bonus).
Out of all scouts the hacking seems to be the most usefull bonus in terms of battle importance (well as long as you play PCG/Skirm or Dom in an ambush this bonus is utterly useless).
So every scout suit bonus is somewhat limited in its usage apart from the amarr bonus as long as you move you can make good use of that bonus....
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8497
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Posted - 2014.03.20 20:49:00 -
[18] - Quote
Luna Angelo wrote:True Adamance wrote:Luna Angelo wrote:Because the Amarr ARE fighters. They are SUPPOSED to stand toe-to-toe with things better than the other races.
BTW, Caldari will be the best Hunter-Killer. That is not at all our racial design. Our racial design is endurance, this bonus reflects that, but in terms of in game balance the numbers do not stack up. But with only 30 more HP, less than one round, low speed, etc how do we stand up to them better? Amarr have almost all the same ship variants any other race does in EVE and are not necessarily designed more of less for combat. No, that IS your racial design. Best toe-to-toe Logi, best toe-to-toe Heavy, arguably the best toe-to-toe Assault, and best toe-to-toe Scout. The bonus makes no sense, but there it is.
So you are saying you believe all Amarr content needs to be relegated to combat and not given specialist roles like the other 3 racial groups.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Vell0cet
SVER True Blood General Tso's Alliance
1189
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Posted - 2014.03.20 21:20:00 -
[19] - Quote
Korvin Lomont wrote:On top of that the Amarr has by far the best stamina and stamina recovery (even without the skill). And the bonus is incredible usefull if you know what you are doing, my gal scout is always low on stamina as I use stamina 95% the time I am in battle. Stam is only useful as it relates to moving somewhere quickly. Having full stamina and not moving doesn't help you at all.
Here's a scenario to illustrate the point: imagine two players. Player 1 can run from A to B in 8 seconds. Player 2 can run from A to B in 10 seconds. Player 1 only has 8 seconds worth of stamina, and player 2 only has 10 seconds of stamina. Now on paper, you say "Wow, look player 2 has 20% more stamina than player 1, that's a big advantage!" but in reality they both only reach the same place and player 2 gets there slower. Which would you rather be?
Player 2 NEEDS that extra stamina so he's not even worse than he already is, it's not an advantage at all, it's compensating somewhat for the slow speed, which is a major f*cking downside to a class that is all about speed.
Now these numbers are fictional just to make the point obvious, but the real numbers have been crunched and the benefit is nonexistent.
Best PvE idea ever!
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Magnus the Wolf
The Snack Pack
96
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Posted - 2014.03.20 21:21:00 -
[20] - Quote
This is getting real old.
They aren't going to change anything anytime soon. Run the AmScout for awhile and then give specific QQ. There are two reasons why you don't see hardly any known scouts bashing this suit in the forums, just FOTMs and RPers (not calling True, Nocturnal or Aisha FOTMs for the record)
1). We know that the scout suits can be FAR more effective and flexible than the stats reflect. Stamina plays a huge part in survivability for us. I know there are several phenomenal scouts that are going AmScout for this reason.
2). We know how useless QQ is. See our billion page scout registry for honest feedback provided for well over a year for all the good it did us. Except for IWS and his attention we never got recognition or even a blue tag until they shut us down. I hate to say it but if all you want to do is ***** find another suit type. You will not be accepted into our community at this rate and trust me, the scout community is awesome and the main reason I still enjoy this game. We are brothers drenched in blood and a lot of it is our own.
I wish you all luck but please stop making new threads about this. Make one. Provide constructive feedback, complaints, and a dash of QQ for 500+ pages and then maybe your dreams will come true. Or maybe a vocal minority will show up when you get want you want and then they will pee all over it because it isn't good enough. I guarantee if the AmScout had been around before 1.8 it would have been FAR worse.
Good luck. I wish you all happiness and success on the battlefield. |
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
690
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Posted - 2014.03.20 21:34:00 -
[21] - Quote
Matari Scout is so badass. 60% inherent hack with skills, ability to hack cloaked and the ability to do 1000 flat damage with NK is just too ******* cool. :D
Going Cal & Gal on my main, ewar ftw. Amarr? Well, when they introduce delivery boy industrial role I'll consider it.
Proud Minmatar scout - Republic Merc 6/10
Immune to bitter/jaded vet syndrome
Roll with the punches instead of QQing
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knight of 6
SVER True Blood General Tso's Alliance
1611
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Posted - 2014.03.20 22:11:00 -
[22] - Quote
caldari - scans all the things gallente - scans most of the things (but with more sneak) minmatar - in ur base hacking ur cannons and stabing ur doods amarr - RUN FOREST! RUN!
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8516
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Posted - 2014.03.20 22:13:00 -
[23] - Quote
knight of 6 wrote:caldari - scans all the things gallente - scans most of the things (but with more sneak) minmatar - in ur base hacking ur cannons and stabing ur doods amarr - RUN FOREST! RUN! Oh wait Min Scout got there first..... Yup well said
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Luna Angelo
We Who Walk Alone
828
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Posted - 2014.03.20 22:20:00 -
[24] - Quote
True Adamance wrote:Luna Angelo wrote:True Adamance wrote:Luna Angelo wrote:Because the Amarr ARE fighters. They are SUPPOSED to stand toe-to-toe with things better than the other races.
BTW, Caldari will be the best Hunter-Killer. That is not at all our racial design. Our racial design is endurance, this bonus reflects that, but in terms of in game balance the numbers do not stack up. But with only 30 more HP, less than one round, low speed, etc how do we stand up to them better? Amarr have almost all the same ship variants any other race does in EVE and are not necessarily designed more of less for combat. No, that IS your racial design. Best toe-to-toe Logi, best toe-to-toe Heavy, arguably the best toe-to-toe Assault, and best toe-to-toe Scout. The bonus makes no sense, but there it is. So you are saying you believe all Amarr content needs to be relegated to combat and not given specialist roles like the other 3 racial groups. Never said that. You still HAVE the specialist role. You're still a scout, you're just better suited than the other scouts to combat. What's to stop you from doing other things with it. Caldari will be the best Hunter-Killer, like it will be with it's other suits (exception of Logi, which will be best for restocking ammo), Gallentes are best at CQC, no matter the class, and Minmatar are the fastest, no matter the class. Amarr will just be the strongest combatants. Nothing more or less than that was my point. And, like I said, the bonus doesn't fit with the philosophy.
Remember, Amarr fight for their God, they fight on the front for that reason. Caldari are utilitarian, so they are longer range, as it's more efficient (not effective, but efficient), Gallente prefer being personal, so they will be, and are, the kings of CQC, and Minmatar use hit-and-run, skirmishing tactics, and thus are the fastest suits for that. One-on-one, Min wins, more than that, Amarr will win. Long-range, Caldari wins, up close, Gallente reigns supreme.
TL;DR: Amarr are fighters, Caldari are snipers (not the class, the playstyle), Gallentes are CQC, and Minmatar are skirmishers.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
604
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Posted - 2014.03.20 22:26:00 -
[25] - Quote
DEZKA DIABLO wrote:True Adamance wrote:Syeven Reed wrote:CRNWLLC wrote:shadow drake35 wrote:up top will calidari be best recon amarr fighting gal stealth minitar speed is that right I think it's like this: Cal = scan master Min = hacker/blademaster Gal = ghost (master baiter, if you will) Amarr = passed over That's it. Amarr hasn't been passed over. It's the most assault out of them all! High HP with the ability to run around everyone. An Amarr done right is going to be bad ass! My question is why is it more assault? We already have an assault. Two if you could the Assault Logi we have. **** that. Amarr needs a Scout, not a light assault. Give me a reason we cannot have that like every other racial grouWp in new eden. with the weapons we have now in the game and your skills in drop suit upgrades playing a huge part in scout it's gonna effect what you choose. So if you have no electronics skills maxed pickin cal or gal will leave you at a disadvantage until you do, same with minmatar, if you have no hacking or shield or speed skills maxed, the amar is a battle scout. It's base HP is higher HP than most scouts run with mods. Basically it's the fighter and if your not good at being sneaky it has the stats to help you live cuz it can toe to toe better and has the stamina to reposition iself
Where do people come up with this garbage? I mean is it that hard to just read??
Amarr scout has 30 eHP extra... thats it... and it is as slow as an assault. You can not find one armor module that give you that little HP, and for a 4% speed penalty no less......
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
300
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Posted - 2014.03.20 22:28:00 -
[26] - Quote
Drapedup Drippedout wrote:True Adamance wrote:Luna Angelo wrote:Because the Amarr ARE fighters. They are SUPPOSED to stand toe-to-toe with things better than the other races.
BTW, Caldari will be the best Hunter-Killer. That is not at all our racial design. Our racial design is endurance, this bonus reflects that, but in terms of in game balance the numbers do not stack up. But with only 30 more HP, less than one round, low speed, etc how do we stand up to them better? Amarr have almost all the same ship variants any other race does in EVE and are not necessarily designed more of less for combat. In other words, "why are the amarr not the best at everything?" Quit the QQ. You have the best assault suit, the best CQC heavy, the single most important logi (uplinks), and now you are demanding the best scout? HTFU. http://1.bp.blogspot.com/_HT09oh7Jzwk/TQ5BFHnovHI/AAAAAAAAAWs/h2KquhgDevQ/s1600/stfu2.jpg#Stfu%20meme
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
300
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Posted - 2014.03.20 22:29:00 -
[27] - Quote
Luna Angelo wrote:True Adamance wrote:Luna Angelo wrote:True Adamance wrote:Luna Angelo wrote:Because the Amarr ARE fighters. They are SUPPOSED to stand toe-to-toe with things better than the other races.
BTW, Caldari will be the best Hunter-Killer. That is not at all our racial design. Our racial design is endurance, this bonus reflects that, but in terms of in game balance the numbers do not stack up. But with only 30 more HP, less than one round, low speed, etc how do we stand up to them better? Amarr have almost all the same ship variants any other race does in EVE and are not necessarily designed more of less for combat. No, that IS your racial design. Best toe-to-toe Logi, best toe-to-toe Heavy, arguably the best toe-to-toe Assault, and best toe-to-toe Scout. The bonus makes no sense, but there it is. So you are saying you believe all Amarr content needs to be relegated to combat and not given specialist roles like the other 3 racial groups. Never said that. You still HAVE the specialist role. You're still a scout, you're just better suited than the other scouts to combat. What's to stop you from doing other things with it. Caldari will be the best Hunter-Killer, like it will be with it's other suits (exception of Logi, which will be best for restocking ammo), Gallentes are best at CQC, no matter the class, and Minmatar are the fastest, no matter the class. Amarr will just be the strongest combatants. Nothing more or less than that was my point. And, like I said, the bonus doesn't fit with the philosophy. Remember, Amarr fight for their God, they fight on the front for that reason. Caldari are utilitarian, so they are longer range, as it's more efficient (not effective, but efficient), Gallente prefer being personal, so they will be, and are, the kings of CQC, and Minmatar use hit-and-run, skirmishing tactics, and thus are the fastest suits for that. One-on-one, Min wins, more than that, Amarr will win. Long-range, Caldari wins, up close, Gallente reigns supreme. TL;DR: Amarr are fighters, Caldari are snipers (not the class, the playstyle), Gallentes are CQC, and Minmatar are skirmishers. http://1.bp.blogspot.com/_HT09oh7Jzwk/TQ5BFHnovHI/AAAAAAAAAWs/h2KquhgDevQ/s1600/stfu2.jpg#Stfu%20meme
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4677
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Posted - 2014.03.20 22:29:00 -
[28] - Quote
If amarr scout was to be more combat oriented, I would of liked more than 30 +hp or a combat oriented bonus... Like scrambler pistol bonus !
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
300
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Posted - 2014.03.20 22:31:00 -
[29] - Quote
Korvin Lomont wrote:To be honest the Amarr scout WILL be a scout, it still has scanrange and more stealth than any assault suit. It is also faster than most suits (only other racial scouts are faster and the most fragile assault suit is marginally faster all other suits are slower).
On top of that the Amarr has by far the best stamina and stamina recovery (even without the skill). And the bonus is incredible usefull if you know what you are doing, my gal scout is always low on stamina as I use stamina 95% the time I am in battle.
So the amarr scout is still a scout it is just more focussed in combat.
The gal comes close but will lack overall mobility in exchange for more long term survivability.
The gals scout bonus is also more situational. The dampening skill is only needed if someone is using a protoscanner or against the gal logi. All basic and std scanners will be beaten by any scout as well as all passive scans (apart from the cal scout with skill bonus).
The gals scan range buff is only halfway usefull as he is lacking precision.
The cal scout will be the walking scanner and perfect skirmisher. His bonuses work well together and strenghten each other. Compared to the gal scout they are more powerful because of that.
The minni scout will be the fast hacker (I still don't know how the knife bonus fits in here this should be switched with the gal scan range bonus or against a sprintspeed bonus).
Out of all scouts the hacking seems to be the most usefull bonus in terms of battle importance (well as long as you play PCG/Skirm or Dom in an ambush this bonus is utterly useless).
So every scout suit bonus is somewhat limited in its usage apart from the amarr bonus as long as you move you can make good use of that bonus....
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(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
300
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Posted - 2014.03.20 22:35:00 -
[30] - Quote
DJINN Marauder wrote:If amarr scout was to be more combat oriented, I would of liked more than 30 +hp or a combat oriented bonus... Like scrambler pistol bonus ! 100 sheild 170 armor 5.39 movement speed 7.55 sprint speed and 5% bonus to stamina ,stamina regen
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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