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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
604
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Posted - 2014.03.20 22:26:00 -
[1] - Quote
DEZKA DIABLO wrote:True Adamance wrote:Syeven Reed wrote:CRNWLLC wrote:shadow drake35 wrote:up top will calidari be best recon amarr fighting gal stealth minitar speed is that right I think it's like this: Cal = scan master Min = hacker/blademaster Gal = ghost (master baiter, if you will) Amarr = passed over That's it. Amarr hasn't been passed over. It's the most assault out of them all! High HP with the ability to run around everyone. An Amarr done right is going to be bad ass! My question is why is it more assault? We already have an assault. Two if you could the Assault Logi we have. **** that. Amarr needs a Scout, not a light assault. Give me a reason we cannot have that like every other racial grouWp in new eden. with the weapons we have now in the game and your skills in drop suit upgrades playing a huge part in scout it's gonna effect what you choose. So if you have no electronics skills maxed pickin cal or gal will leave you at a disadvantage until you do, same with minmatar, if you have no hacking or shield or speed skills maxed, the amar is a battle scout. It's base HP is higher HP than most scouts run with mods. Basically it's the fighter and if your not good at being sneaky it has the stats to help you live cuz it can toe to toe better and has the stamina to reposition iself
Where do people come up with this garbage? I mean is it that hard to just read??
Amarr scout has 30 eHP extra... thats it... and it is as slow as an assault. You can not find one armor module that give you that little HP, and for a 4% speed penalty no less......
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
605
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Posted - 2014.03.21 00:22:00 -
[2] - Quote
Western Ways wrote:I worked these out at protofits and i gotta say, i don't think the amarr scout is as bad as people are making it out to be. I posted this in another topic but it seemed relevant to bring it into this one. I used the same weapon and equipment loadouts for each and tried to squeeze out as much ehp as i could out of the suits while giving them about the same ground speed.
Minmatar assault (within cpu and pg constraints) 404 cpu 78 pg 2 complex extenders 1 basic extender 1 complex plate 1 enhanced plate Proto CR, SMG, flux and triage nanohive
795 ehp 4.88 m/s run speed
Amarr scout (within cpu and pg constraints) 436 cpu 89 pg 2 complex extenders 1 complex plate 1 enhanced plate 1 complex ferroscale plate 1 basic ferroscale plate Same weapon/equipment loadout
823 ehp 4.84 m/s run speed
lol @ the amarr scout being a better assault suit than the minmatar assault, and it can get even beefier while still maintaining assault speeds.
So in what world does a prot minmatar assault have a 3/2 slot layout? I only ask this because apparently you used a proto amarr scout.
If you were actually trying to be at least a tiny bit impartial, you would use a proto assault, or basic assault and basic scout. either or.
Actually after looking at your fits further... wtf are you on drugs?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
605
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Posted - 2014.03.21 00:26:00 -
[3] - Quote
DEZKA DIABLO wrote:Why is it the fighter? Why does it not truely adequately fulfil the role and design of a scout?
If you were in my position looking at the scouts and you see
calidari be best recon amarr fighting gal stealth minitar speed
Do you not wonder why Amarr are getting marginalised into a race of assault suits?
Your missing the point, my GK0 has barely 300 HP on these fits
Speed fit
2xcomp kins/2x range Comp cardio /profile damp Comp shield/percision /comp damage comp reactive plate Sg /remotes/scp/smg
Shield 87/160 Armor around 220 Regen 2hp
I can mimic this fit with a AK and almost have the same base HP before I fit it, I can run a rep instead of a plate and still have the same HP and a faster rep rate than the5 HP from the gal passive an the reactive, use two speeds and a range, use the cloak as my damp and use a shield or two and or percision or make the exact same fits and have more HP .
So yea it's a fighter what it lacks in stealth it makes up in beefyness!
It's the ultimate shotgun scout, when you make a scout u add mods that add to its bonuses, if you put a complex plate, rep, two reds or red green or whatever else you can go heavy hunting no problem, if you wanna evade and hide your playstyle doesn't fit the Amar because that's not how amar fight.
Their armor fighters and slower with more stamina, so if you want E war you can do it but those aren't the suits strengths, take it or leave it and go gallente .[/quote]
As had been established, they have exactly the same slot layout. The gallente has more PG, faster, lower profile, better scan radius, and 3hp/sec repair, the amarr has more CPU , stamina/recharge, and 30 more HP.
That is the only difference between the suits.. yep that is it. Oh and they look a bit different.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
607
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Posted - 2014.03.21 04:05:00 -
[4] - Quote
Gavr1Io Pr1nc1p wrote:gal-speed gal-stealth gal-eHP gal-fittings cal-scanning am-long distance running min-being killed
yeah but the amarr suck at long distance running if you want to get anywhere. So kindly take that off of the list.
*it has been proven that amarr will never be the first suit anywhere, no matter the distance*
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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