Vell0cet
SVER True Blood General Tso's Alliance
1188
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Posted - 2014.03.20 20:29:00 -
[1] - Quote
Ivan Avogadro wrote:Amarr isn't that great at fighting guys. People need to stop thinking this way. They get 30 more health than the Gal or Cal Scout. T-H-I-R-T-Y. You can up that to 37.5 with full on core skills. They also get the same exact slot loadout as the Gal scout, so any brick you put on the Amarr you can match on the Gal, guaranteed.
So you have a scout that gets 37.5 more brick that runs slower. Ok, maybe that's a fine trade off. But also consider that the Gal Scout gets a permanent 3hp/s armor regen while Amarr does not. Why does the scout with the least shield, the slowest shield regen, the most armor, and no armor rep get to be called the "Warrior Scout"? Amarr's will be the ones hurting the most after an engagement, going to look for rep hives or a logi.
Gal scouts, for just a little less HP get to heal to full every time, and are invisible enough to run away and hide. Cal scouts get the shield buffer, so if you don't damage their armor at all they will also heal to full rather quickly. Well said, the Gal scout will be a better light assault than the Amarr. Plus it will be faster, strafe/jump higher, be harder to scan and will have a very generous range bonus to passive scanning, which is incredibly valuable. It also runs the marathon better than the Amarr scout (which is of a very dubious benefit anyways). Amarr should have gotten the original cloak recharge bonus and +0.1 m/sec speed buff so it's at least faster than all assault suits (but still slowest of all scouts). That would have given them something interesting.
Best PvE idea ever!
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Vell0cet
SVER True Blood General Tso's Alliance
1189
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Posted - 2014.03.20 21:20:00 -
[2] - Quote
Korvin Lomont wrote:On top of that the Amarr has by far the best stamina and stamina recovery (even without the skill). And the bonus is incredible usefull if you know what you are doing, my gal scout is always low on stamina as I use stamina 95% the time I am in battle. Stam is only useful as it relates to moving somewhere quickly. Having full stamina and not moving doesn't help you at all.
Here's a scenario to illustrate the point: imagine two players. Player 1 can run from A to B in 8 seconds. Player 2 can run from A to B in 10 seconds. Player 1 only has 8 seconds worth of stamina, and player 2 only has 10 seconds of stamina. Now on paper, you say "Wow, look player 2 has 20% more stamina than player 1, that's a big advantage!" but in reality they both only reach the same place and player 2 gets there slower. Which would you rather be?
Player 2 NEEDS that extra stamina so he's not even worse than he already is, it's not an advantage at all, it's compensating somewhat for the slow speed, which is a major f*cking downside to a class that is all about speed.
Now these numbers are fictional just to make the point obvious, but the real numbers have been crunched and the benefit is nonexistent.
Best PvE idea ever!
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