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DEZKA DIABLO
0uter.Heaven
431
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Posted - 2014.03.20 19:54:00 -
[1] - Quote
True Adamance wrote:Syeven Reed wrote:CRNWLLC wrote:shadow drake35 wrote:up top will calidari be best recon amarr fighting gal stealth minitar speed is that right I think it's like this: Cal = scan master Min = hacker/blademaster Gal = ghost (master baiter, if you will) Amarr = passed over That's it. Amarr hasn't been passed over. It's the most assault out of them all! High HP with the ability to run around everyone. An Amarr done right is going to be bad ass! My question is why is it more assault? We already have an assault. Two if you could the Assault Logi we have. **** that. Amarr needs a Scout, not a light assault. Give me a reason we cannot have that like every other racial grouWp in new eden. with the weapons we have now in the game and your skills in drop suit upgrades playing a huge part in scout it's gonna effect what you choose. So if you have no electronics skills maxed pickin cal or gal will leave you at a disadvantage until you do, same with minmatar, if you have no hacking or shield or speed skills maxed, the amar is a battle scout. It's base HP is higher HP than most scouts run with mods.
Basically it's the fighter and if your not good at being sneaky it has the stats to help you live cuz it can toe to toe better and has the stamina to reposition iself
Dead trigger master , an ya I do that ISH ON PURPOSE!
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DEZKA DIABLO
0uter.Heaven
432
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Posted - 2014.03.20 23:52:00 -
[2] - Quote
Why is it the fighter? Why does it not truely adequately fulfil the role and design of a scout?
If you were in my position looking at the scouts and you see
calidari be best recon amarr fighting gal stealth minitar speed
Do you not wonder why Amarr are getting marginalised into a race of assault suits? [/quote] Your missing the point, my GK0 has barely 300 HP on these fits
Speed fit
2xcomp kins/2x range Comp cardio /profile damp Comp shield/percision /comp damage comp reactive plate Sg /remotes/scp/smg
Shield 87/160 Armor around 220 Regen 2hp
I can mimic this fit with a AK and almost have the same base HP before I fit it, I can run a rep instead of a plate and still have the same HP and a faster rep rate than the5 HP from the gal passive an the reactive, use two speeds and a range, use the cloak as my damp and use a shield or two and or percision or make the exact same fits and have more HP .
So yea it's a fighter what it lacks in stealth it makes up in beefyness!
It's the ultimate shotgun scout, when you make a scout u add mods that add to its bonuses, if you put a complex plate, rep, two reds or red green or whatever else you can go heavy hunting no problem, if you wanna evade and hide your playstyle doesn't fit the Amar because that's not how amar fight.
Their armor fighters and slower with more stamina, so if you want E war you can do it but those aren't the suits strengths, take it or leave it and go gallente .
Dead trigger master , an ya I do that ISH ON PURPOSE!
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DEZKA DIABLO
0uter.Heaven
432
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Posted - 2014.03.21 00:49:00 -
[3] - Quote
True Adamance wrote:My point is I dont think you can justify why the Amarr scout fulfils an assault role as opposed to a scout role?
You neither have lore evidence or knowledge like I can expect from other players, you are basing your assessment off of what? Some arbitrary knowledge you think you possess and are entitled to after playing this game for X months?
Have you even looked into Amarr combat doctrines and historical precedents of such combat doctrines?
Why even build a scout that isnt designed to scout? Look I been around since beta and you know my main and give Hume more respect than this but he's on probation till may, what I do kno Is that ewar scouts like gal and cal fitted properly with profile and range and percision amps lose HP to extend these bonuses because percision and shields share the same slots for a cal and if you want range and profile damp suit on that cal you lose both low slots, now you got no speed, armor buff or reps or stamina an three shields and one percision.
The gallente loses its shields for percision to be aware of scouts, loses two HP slots if you want to run a damp and a range, so you got two slots to add HP or speed or stamina.
The min will probably scout wise get noticed but be full of stamina and speed and shields so it won't mater but if it does use a range, damp and 2 percision it only has two slots left for HP and biotics.
The Amar will have a higher base HP than any of these scouts without using a slot and even if it goes full scoutty with percision and biotics or E war it still has more options to fit one of every mod or many of a certain kind.
I see no strength in your complaints
Dead trigger master , an ya I do that ISH ON PURPOSE!
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