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Gavr1Io Pr1nc1p
16
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Posted - 2014.03.14 00:34:00 -
[1] - Quote
Ow, my face!
Kills-Archduke Ferdinand
Balance!
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Gavr1Io Pr1nc1p
16
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Posted - 2014.03.14 00:41:00 -
[2] - Quote
Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people. 1. This just disproves your point, and what does range matter if you have an invincible vehicle to drive you around every time you need to get somewhere?
2. GǪGǪyou just pointed out why the heavy/HMG combo will be even more OP in 1.8
3. Yeah those OP non aim assisted weapons that you have a paltry 25% resistance to
They beat out rifles, they beat out knives, they beat out mass drivers, they beat out PLC's, they beat out shotguns. AKA balanced
Kills-Archduke Ferdinand
Balance!
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Gavr1Io Pr1nc1p
17
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Posted - 2014.03.14 01:10:00 -
[3] - Quote
Zero Harpuia wrote:Gavr1Io Pr1nc1p wrote:Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people. 1. This just disproves your point, and what does range matter if you have an invincible vehicle to drive you around every time you need to get somewhere? 2. GǪGǪyou just pointed out why the heavy/HMG combo will be even more OP in 1.8 3. Yeah those OP non aim assisted weapons that you have a paltry 25% resistance to They beat out rifles, they beat out knives, they beat out mass drivers, they beat out PLC's, they beat out shotguns. AKA balanced 1. Clown Cars are already broken. You can't assume that every Heavy will be using them, nor can you give up hope that CCP will fix them eventually. That hope is pretty much all we have. 2. So it'll be more OP because they won't do as much damage? 3. Yea, those non-aim assisted weapons that are getting buffed, and will do huge amounts of damage to a slow target that can't evade them. You will actually have to aim in order to kill Heavies. What a novel concept. They get blown up by direct hits, they get sniped, they get knived, they get vehiclepwned, and they get eaten at range. AKA Balanced. 1. No, not every heavy. Just the ones that aren't scrubs, or ones that want to get easy kills. The ones who don't will be raking in kills in their invinci-suits inside complexes where they reign absolutely supreme 2. The difference in damage between HMG and light weapons will be even greater in 1.8 than it is now 3. Yeah, while the HMG has the highest DPS, best aim assist, and is hitscan? WAH, i can't evade a mass driver that i have a 25% RESISTANCE TO!!!!!! Also, it takes a lot more aim to bring down a heavy than it takes for a heavy to bring down you
You won't get blown up by direct hits of anything, even a large railgun in 1.8, LOL you don't get sniped because snipers know its a hopeless cause unless your really really really dumb and try to run between objectives. The reason scouts/non tanked med-frames die so much to snipers is because they are easy targets that are killable. Heavies are not. They will be knifed in 1.8, but consider it from the knifers PoV. He ran across half the map in a gimped suit that dies from one militia sniper round or a sudden gust of wind, has to fully charge his knives twice, hit both times, while you can easily bunny hop out of range and spray with your HMG to rip apart this scout with ease. They get vehiclepwned? what? Every other suit suffers just as much. My scout dies to ONE L blaster round on a damage modded tank. For range-hint, use the assault HMG, it works wonders. Or just stay in the city and move outside only in an LAV.
AKA imbalanced
Kills-Archduke Ferdinand
Balance!
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Gavr1Io Pr1nc1p
20
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Posted - 2014.03.14 01:25:00 -
[4] - Quote
personally, HMG's versus light weapons is in a good place right now
Maybe remove the slow glitch, but thats about it that makes the HMG OP versus scouts and assaults who flank
Kills-Archduke Ferdinand
Balance!
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Gavr1Io Pr1nc1p
24
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Posted - 2014.03.14 02:38:00 -
[5] - Quote
Zero Harpuia wrote:
The HMG is not balanced against Rifles at time of posting. If it were, then you would never see any Heavy using a Light weapon. The Heavy is also only getting a defensive buff to specific weapon types, dependent on the Heavy. Some even get rather useless ones. If you are using the wrong gun on the Heavy and he gets a defense bonus, then woot. Good for him. In New Eden, we call that Resistances. No one cares about resistances in this game, we all jsut fire our primary until the target dies. It'll be nice to actually have to have varied weapons for varied situations.
If it were balanced, you would technically see a 50/50 divide between rifles and HMG, which is what it is nowGǪ.just saying. If the HMG were BETTER than the rifles by a lot, then your hypothetical situation holds true
Kills-Archduke Ferdinand
Balance!
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Gavr1Io Pr1nc1p
72
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Posted - 2014.03.15 18:58:00 -
[6] - Quote
Zero Harpuia wrote:Korvin Lomont wrote:General12912 wrote:Gavr1Io Pr1nc1p wrote:Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people. 1. This just disproves your point, and what does range matter if you have an invincible vehicle to drive you around every time you need to get somewhere? 2. GǪGǪyou just pointed out why the heavy/HMG combo will be even more OP in 1.8 3. Yeah those OP non aim assisted weapons that you have a paltry 25% resistance to They beat out rifles, they beat out knives, they beat out mass drivers, they beat out PLC's, they beat out shotguns. AKA balanced LOL the shotlgun is still an effective weapon against thsm, in the right suit (Scout) and in the right hands. just seak up behind them and as they turn, keep moving the direction they are and you will stay behind them. add shooting at them to this equation and TA-DA! you have made a heavy eat the dust! Really the only times I ever get beaten by a SG in my current heavy was because I was either distracted and reacted too late or the other guy was simply a better player...in both cases I deserved to die. But there were sooo many situation where smart scouts outplayed me and simply died as they could not kill me fast enough. Withe the removal of the turn speed limit the Heavy can turn fast enough to keep up with most scout players.... AND the SG gets a nerf as well as proficiency changes from RoF boost to shield damage boost sooo a heavy will have even more time to kill you. A few points. Actually, the Shotgun getting a bonus to Shield Damage will even out the loss of RoF, if not be better. It would nullify the Caldari Heavy's Blaster resistance, and tear through the other race's shields. Also, fighting a Heavy while distracted is one of the best tactics you can use. Try it out some time, it is invaluable here and in other games, like TF2. Lastly, they never removed the turn speed limit. They just raised the Heavy to be on par with the Medium, while Lights still have an advantage. Pre-Buff, the Heavy could barely keep up with a Medium suit in CQC, when CQC is supposed to be the Heavy's domain. Finally if you think the proficiency change is a buff, you obviously have never used a shotgun scout
Kills-Archduke Ferdinand
Balance!
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