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Vitharr Foebane
Living Like Larry Schwag
754
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Posted - 2014.03.14 02:44:00 -
[61] - Quote
Dunk Mujunk wrote:Vitharr Foebane wrote:Dunk Mujunk wrote:The assault is OP? Lmfao, Vitharr and Zero you two have got to be about the 2 dumbest bastards on thesr forums right now.
**Vitharr to Zero**- hey im gonna type ASSault since i have no argument. **Zero to Vitharr**- huuuhuhuuhhhuu....ASSault.... **Vitharr to Zero**- but really im scared one day CCP will take away my crutch. **Zero to Vitharr**- dont worry, CCP moves at a snails pace, and they arent that smart when it comes to balance.
That is very true Zero. That is very true. Im dumb eh? LOL this is coming from the genius who claims that a weapon that is out ranged by everything but a shotgun, ion pistol, or nova knife is OP Yeah, you are the dumb one. I would suggest reading the whole thread before jumping head first into an argument that didnt involve you. THE HEAVY has been consistantly buffed and hasnt been UP for a damn half a year. These tall tales of heavies having it so rough are annoying and stupid. Go ahead and find the post where i said the HMG is OP. Dont worry, ill wait. The suit is only as good as it's weapon.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Kigurosaka Laaksonen
DUST University Ivy League
623
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Posted - 2014.03.14 02:45:00 -
[62] - Quote
Reav Hannari wrote:Heavies won't be so easily eaten by mass drivers with their resistance to splash damage.
As far as I understand, a direct hit with a Mass Driver or Plasma Cannon will not have its damage reduced by the Sentinel's splash damage resistance.
Because it's direct damage.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Dunk Mujunk
RestlessSpirits
601
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Posted - 2014.03.14 02:46:00 -
[63] - Quote
Lmao, thats right, stick that foot in your mouth. You talked a little to much smack to just drop the argument.
A suit is only as good as its weapon.
Is that really your final answer?
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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safura trotsky
Kill Mode Activated Galactic Skyfleet Empire
39
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Posted - 2014.03.14 02:52:00 -
[64] - Quote
jhon hartigan wrote:The 3 stupidest reasons ever.
Nocturnal Soul wrote:Why do you make these threads? yeah^
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
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Dunk Mujunk
RestlessSpirits
601
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Posted - 2014.03.14 02:52:00 -
[65] - Quote
So the HMG is weak, and by proxy this makes the heavy suit weak?
Is that what we are going with? Really? Y'all were pretty excited jerking each other off a second ago. And now what, you struggle through actually reading and........silence.
Back to the hard luck heavy stories. Keep them crutches coming. Maybe in 1.9 y'all will get heavy only jetpacks so you can murder taxi dropships without needing your forge guns.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Vitharr Foebane
Living Like Larry Schwag
754
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Posted - 2014.03.14 02:53:00 -
[66] - Quote
Dunk Mujunk wrote:Lmao, thats right, stick that foot in your mouth. You talked a little to much smack to just drop the argument.
A suit is only as good as its weapon.
Is that really your final answer? Fine... I'll indulge you bit longer i guess
Take the GalLogi(current FOTM suit) give it a militia Flaylock tell me how well that would work out? You and I both know what the results of that venture would be.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Reav Hannari
Red Rock Outriders
3234
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Posted - 2014.03.14 02:54:00 -
[67] - Quote
Kigurosaka Laaksonen wrote:Reav Hannari wrote:Heavies won't be so easily eaten by mass drivers with their resistance to splash damage. As far as I understand, a direct hit with a Mass Driver or Plasma Cannon will not have its damage reduced by the Sentinel's splash damage resistance. Because it's direct damage.
Personally, I'm not interested in hunting heavies with a weapon with slow, non-hit scan projectiles and even slower reload. Go right ahead if that's your thing.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Dunk Mujunk
RestlessSpirits
601
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Posted - 2014.03.14 02:55:00 -
[68] - Quote
What the f*ck are you talking about. Stay on topic. Did you find the elusive post where I said the HMG is OP?
Edit: this isnt directed at you Reav, your post slid in between mine and hard luck heavy guy. What happened to your buddy Zero, Vitharr? Better yet, where is Attim? Hes got a good head on his shoulders, im sure he could explain all this to you nice and slow like.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Vitharr Foebane
Living Like Larry Schwag
755
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Posted - 2014.03.14 02:59:00 -
[69] - Quote
Dunk Mujunk wrote:What the f*ck are you talking about. Stay on topic. Did you find the elusive post where I said the HMG is OP?
Do you even bother reading the posts Allow me to REPEAT myself THE SUIT(that thing you fit with stuff) IS ONLY AS GOOD AS THE GUN(that thing you pewpew with)
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Dunk Mujunk
RestlessSpirits
601
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Posted - 2014.03.14 03:03:00 -
[70] - Quote
No, no. You just tried to switch gears and talk about a gal logi and a flaylock. Did you not read that either? I mean, you wrote it but at this point im not putting anything past you. And since a heavy can run anything, there is a touch of truth there. Now go ahead and explain how assaults are OP and heavies are UP. Pretty sure everyone is waiting for that explaination, lord knows i am. Or areyou still dreaming about posts i never made?
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Dunk Mujunk
RestlessSpirits
601
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Posted - 2014.03.14 03:05:00 -
[71] - Quote
Vitharr Foebane wrote:Dunk Mujunk wrote:Lmao, thats right, stick that foot in your mouth. You talked a little to much smack to just drop the argument.
A suit is only as good as its weapon.
Is that really your final answer? Fine... I'll indulge you bit longer i guess Take the GalLogi(current FOTM suit) give it a militia Flaylock tell me how well that would work out? You and I both know what the results of that venture would be.
For clarification thats the one im wondering about. Ive read all your posts and they are all equally ignorant. What do you want to talk about next? The effectivness of the flower in mario world?
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Vell0cet
SVER True Blood General Tso's Alliance
1066
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Posted - 2014.03.14 03:12:00 -
[72] - Quote
I'm thinking scouts may be very good at keeping heavies in check. If they end up OP, the first adjustment CCP should make is nerfing the turn speed back to how it was, and then re-evaluate. Heavies should be slow and tough but dependent on support.
My biggest fear regarding heavies is the nerf to AV nades will make heavies in LAVs a major problem.
If they're packing in tight on an objective the MD will be an excellent counter tactic (even with the resistance bonus). Scouts will also work well in that situation (main force distracts, scout sneaks up on group and REs/NKs them to pieces).
Best PvE idea ever!
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Balamob
SVER True Blood General Tso's Alliance
17
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Posted - 2014.03.14 03:13:00 -
[73] - Quote
jhon hartigan wrote:The 3 stupidest reasons ever.
Agree |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1458
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Posted - 2014.03.14 04:02:00 -
[74] - Quote
Reav Hannari wrote:Kigurosaka Laaksonen wrote:Reav Hannari wrote:Heavies won't be so easily eaten by mass drivers with their resistance to splash damage. As far as I understand, a direct hit with a Mass Driver or Plasma Cannon will not have its damage reduced by the Sentinel's splash damage resistance. Because it's direct damage. Personally, I'm not interested in hunting heavies with a weapon with slow, non-hit scan projectiles and even slower reload. Go right ahead if that's your thing.
Then hunting Heavies will not be your job in 1.8. There will still be plenty on Non-Heavies to shoot, and two out of four heavies won't have any resistances to your favored hit-scan weapons. Minmatar Heavies, for example, will be weak to the Combat Rifle and Rail Rifle. So there is no real problem, as far as I can see. I know you aren't a bad player, but that's simply how it is going to be: Grab a weapon that does alot of damage but has to be carefully aimed, or pick your Heavies as well as you pick your Rifles.
Or just gang up on them like we already do. Concentrated fire will melt them as well as it does anything.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1028
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Posted - 2014.03.14 04:02:00 -
[75] - Quote
Wow this thread is full of whining.
I think half of the reason for this is because of CCP`s track record. In every patch or every other patch that comes out for DUST, the game can totally change and almost feel like a totally new game. (That is not necessarily good by the way)
Join our public channel -
ACME SPECIAL FORCES PUB
ZERG EVENT 1MILLION CLONES! LETS DO THIS
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1458
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Posted - 2014.03.14 04:22:00 -
[76] - Quote
Dunk Mujunk wrote:Vitharr Foebane wrote:Dunk Mujunk wrote:Lmao, thats right, stick that foot in your mouth. You talked a little to much smack to just drop the argument.
A suit is only as good as its weapon.
Is that really your final answer? Fine... I'll indulge you bit longer i guess Take the GalLogi(current FOTM suit) give it a militia Flaylock tell me how well that would work out? You and I both know what the results of that venture would be. For clarification thats the one im wondering about. Ive read all your posts and they are all equally ignorant. What do you want to talk about next? The effectivness of the flower in mario world?
He is saying that the suit is only as good as what you can equip to it. For example, the Commando is widely thought to be useless because it has no slots. The suit in and of itself is nice, but the inability to add anything to it makes it horribly under-perform. Giving the Heavy a weapon that requires closing, like the Shotgun, Nova Knives, or HMG, will also prove bad if you can't counter the Heavy's innate slowness by, for example, defending a facility.
On the other hand, the Heavy has the Heavy Weapon Slot as its claim to fame, but if the Heavy Weapon Slot is useless because there is nothing good to fit in it, then what is the point of the Heavy suit, bonuses or not? Our only Heavy Weapons are the HMG and Forge Gun, one anti-infantry and one anti-vehicle. The Forge Gun is far and away the best anti-vehicular weapon for infantry, as long as they can cope with the charge and free-aim. The HMG on the other hand under-performs at any range past 20-30 meters, and seems lackluster in comparison to the only other Heavy Weapon we can compare it to. Rail Rifles in particular devour the Heavy, as the Armor focused Amarr take serious damage from Railgun-type damage (luckily addressed somewhat in the 1.8 Amarr Heavy bonus). In fact, almost all Rifles can use their range to crush the Heavy when he uses the HMG, with the exception of the Gallente Blaster Assault Rifle, as the AR has the wrong damage profile (a shield bias) and a range profile in direct competition with the HMG. The AR sucks at fighting HMG wielding Amarr Heavies.
So in short, the suit is only as good as the weapon on it. When the suit's purpose is to use a particular weapon type, that makes the suit as good as that weapon type. Ergo, if Heavy Weapons suck, the Heavy will suck. People will still use the Heavy however, in conjunction with Light Weapons, if the Heavy weapons do not perform optimally. So if they prefer Light Weapons to Heavy Weapons, then the Heavy Weapons are Underpowered, and therefore must be addressed. (Not BUFFED, just ALTERED.)
Just imagine how silly it would be if an HAV used a Light Turret instead of a Heavy Turret. Ask yourself why he would do that when the Heavy Turret is supposed to be strictly more powerful than its Light Turret counterpart?
Also, the gay jokes. Not cool bro. I'm not offended personally, but I'm sure homosexual people don't enjoy 'gay' being an insult.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1458
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Posted - 2014.03.14 04:26:00 -
[77] - Quote
CommanderBolt wrote:Wow this thread is full of whining.
I think half of the reason for this is because of CCP`s track record. In every patch or every other patch that comes out for DUST, the game can totally change and almost feel like a totally new game. (That is not necessarily good by the way)
Its hilarious how many people are already up in arms over the theoretical HMG of 1.8. Try to say that it won't be so bad, and all this happens. Gotta love being the optimist.
Your point has merit though. The difference between 1.6 and 1.7 is astonishing, and closed beta is nearly indistinguishable from current gameplay.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2610
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Posted - 2014.03.14 04:57:00 -
[78] - Quote
Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people.
I didn't read the read the rest of this thread but I hoped everyone facepalmed after reading this OP.
weRideNDie2getha since 2010
RND's recruitment official phrase
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LEHON Xeon
Ahrendee Mercenaries General Tso's Alliance
316
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Posted - 2014.03.14 05:03:00 -
[79] - Quote
Zero Harpuia wrote:LEHON Xeon wrote:Zero Harpuia wrote:Gavr1Io Pr1nc1p wrote:Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people. 1. This just disproves your point, and what does range matter if you have an invincible vehicle to drive you around every time you need to get somewhere? 2. GǪGǪyou just pointed out why the heavy/HMG combo will be even more OP in 1.8 3. Yeah those OP non aim assisted weapons that you have a paltry 25% resistance to They beat out rifles, they beat out knives, they beat out mass drivers, they beat out PLC's, they beat out shotguns. AKA balanced 1. Clown Cars are already broken. You can't assume that every Heavy will be using them, nor can you give up hope that CCP will fix them eventually. That hope is pretty much all we have. 2. So it'll be more OP because they won't do as much damage? 3. Yea, those non-aim assisted weapons that are getting buffed, and will do huge amounts of damage to a slow target that can't evade them. You will actually have to aim in order to kill Heavies. What a novel concept. They get blown up by direct hits, they get sniped, they get knived, they get vehiclepwned, and they get eaten at range. AKA Balanced. Good, you tell me the same thing then when it becomes almost impossible to take over the objective in a domination match because the other team is scrubs primarily camping the objective with fatsuit sentinels. Then you'll have the ones using light weapons like the RR along with the rest using HMGs so you can't really get in at any moderate range. Only way you'll be able to get in there is through a battle of attrition requiring at least 5-6 people minimum and maybe even a vehicle or two depending on the map. Only other way you're going to get in there is if a bunch of scouts can sneak in and plant a ton of REs or do a lot of knifing. You mean an organized defense will have the advantage? In a mode where the entire point of the 25 minute battle is a single big defense/siege? Using the suit tailor-made for defense? With the weapon tailor-made for close quarters, defensive combat? Perish the thought.
There's a difference between an organized defense plan versus something that cannot be brought down because everybody all uses the same exact thing due to there being very little real counters to it. The issue I still take is that I could buy your argument if it was a close quarters defense with these suits. However there are going to be tons of people that are going to use RR and people in some maps are not even going to be able to get anywhere even near these places if the other side does a full camping layout. People thought the Gallente research facility map city before was bad in domination with the supply depot? Wait until these new sentinels just decide to move outwards from the silo and camp those exterior pillbox areas with RRs.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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medomai grey
WarRavens League of Infamy
446
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Posted - 2014.03.14 05:06:00 -
[80] - Quote
Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?. Not really concerned about the HMG. More worried about the heavy suits having too much survivability, especially sentinels.
Zero Harpuia wrote:2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones.. You should not have mentioned this because all infantry weapons will be effected by damage mod nerfs. Add on the fact that your weapon, the HMG, isn't getting its base stats nerfed while other's weapons are makes you sound disingenuous.
I personally am happy with the all the nerfs CCP is introducing to raise TTK. But I do have my concerns regarding heavies.
Zero Harpuia wrote:3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.. Laser rifle is a hit-scan weapon.
Zero Harpuia wrote:Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people. Your assuming too much here. Outcomes will vary depending on the situation.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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Dunk Mujunk
RestlessSpirits
606
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Posted - 2014.03.14 05:09:00 -
[81] - Quote
Zero if you want to quote me to try and continue an argument with me, I would suggest you do it at the time of the argument, not run off and show back up hours later trying to quote me to support your opinion. I've said all I need to say, and you should probably go about your business and not pull me back into this nonsense.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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LEHON Xeon
Ahrendee Mercenaries General Tso's Alliance
318
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Posted - 2014.03.14 05:13:00 -
[82] - Quote
I think it's time for me to bring in the numbers again as I grow tired of people with these "heavies are fine" arguments. Bringing in from my post from before:
"Here's my issue with these new heavies. First of all, like some other guys said in here already, HMG is taking no nerfs at all. That may eventually cause a problem a long the lines with being able to get into and take over objectives in skirmishes. Get a couple heavies camping a letter (particularly in a dom) and you aren't going to be getting in there any time soon most likely without some sort of vehicle or a ton of people. HMGs already cut down people pretty good the way it is. You can have a TTK increase all you want, it still will equal out in the end back to what we have now, but this isn't the main problem. The main problem with HMGs currently is that slowdown or "sloth" effect when hit by continuous streams of bullets, completely stopping any player's ability to get behind cover once they get fired upon by an HMG.
Second, we're all taking a grenade nerf, both actively through a reduction in the number we can carry and also subtly through heavy explosive resistances. I like to use core nades at times. They especially are helpful when you have heavies that spawn in around an objective you're hacking and try to get the jump on you. Bring down their shields with a CR or ScR while jumping around while cooking a core nade, toss that sucker and a lot of times you can then finish them off. No longer possible with the explosive resistances. I'll just use the base damage for a rough estimate, take 25% off of 600 and you're already down to 450. You get a sentinel that is using brick tank with around 1300 armor, you aren't even going to get through half his HP. Then you combine that with rifle nerfs, proficiency nerfs, and damage mod nerfs, and things are gonna get ugly.
I can say the same with REs. Take 25% off of 1500 and you're down to 1,125. Fully tanked Amarr sentinels will easily resist RE blasts without an issue, and if their shields full to begin with, more than one RE. Then if we look at the Gallente sentinel with a comparable armor HP level, we find that he will be able to resist at least one RE. If the RE was placed merely to guard an objective against hacking, that Gallente sentinel can absorb the RE blast (if he has full shields possibly more than one RE even), hack the objective and then automatically start repping from his passive armor repair. Yes these bonuses may be small, but if no one can get back to that objective immediately, he can simply camp it, while his passive armor repair (even though it is only 1 hp/sec and very small) would let him hold that area combined with his shield reserves until a logi or someone with a rep tool or hive arrived. Even if he had to "hold out" briefly, within around 5 minutes his entire base suit armor level would be almost fully repaired.
Lastly we have the resistance bonuses. I'll use Gallente and Amarr as those have the rail/projectile resistance. For any engagements at any range, most people are going to be still using RR or CR as an armor counter weapon (although we'll see somewhat of a return of MD I'm sure). If people using these Amarr/Gallente sentinels hold true to the heavy idea and use HMGs, then this whole ordeal will not even be an issue, however as this last event has shown, we now have plenty of scrubs that use sentinel fatsuits with RR. Taking this resistance bonus into account, that's 10 to 15% for projectile and rail weapons. This means that any medium suit, even a tanked logi suit with RR with the max out of around 1000 eHP still will fail miserably in a standard engagement with a sentinel suit. It's plain mathematics. If they notice each other at around the same time (fighting even at the longest optimal range available), or even if the logi suit gets a slight jump on the Amarr sentinel from a flank, he is still going to loose. 1000 eHP is not going to outdo around 2000 eHP. It's as simple as that. That is just from what we have now already pre 1.8 Now you factor in that extra 10 or 15% resistance and that Amarr or Gallente sentinel will trump that logi or other medium suit every single time. Like the OP said above, that 15% makes for an extra 210 more HP. Does not seem like much, but when we are dealing with these high of numbers, that is a ton. That sentinel will be afforded at least an extra few seconds (with the new reduced TTK) due to that bonus while the other medium suits have none.
If these new heavies were only to use HMGs, forges, or sidearms, then I could easily buy into the argument that they aren't overpowered as the argument of "well fight them from outside of their optimal and you'll have no trouble" would be true. However, I know full well, with these new bonuses, light weapon heavies, particularly the RR heavies will become even more prevalent than they are now and it will be much worse than currently.
TL;DR
1.Heavy resistances to explosives will cause huge problems when using REs and grenades to counter their armor
2. Simple numerics combined with new bonuses means in an equal situation and even a slight disadvantage, light weapon heavies will prevail every single time against scout and medium suits.
3. If heavies only functioned optimally at CQC - lower mid ranges (like they are designed to) none of these issues would even present a problem.
4. I feel that one bonus or the other should have been used for heavies. Either they gain a resistance to certain weapon types based upon race, OR resistance to explosives. Getting both at once I feel leads to a huge discrepancy for other suit users, heavies will reign supreme, particularly light weapon sentinels."
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Vell0cet
SVER True Blood General Tso's Alliance
1070
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Posted - 2014.03.14 05:27:00 -
[83] - Quote
LEHON Xeon wrote:2. Simple numerics combined with new bonuses means in an equal situation and even a slight disadvantage, light weapon heavies will prevail every single time against scout and medium suits. I think you're underestimating the scouts. A cloak + NKs will cut a heavy open like a can opener.
I'm withholding judgment on this one until 1.8 goes live.
Best PvE idea ever!
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LEHON Xeon
Ahrendee Mercenaries General Tso's Alliance
320
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Posted - 2014.03.14 05:30:00 -
[84] - Quote
Vell0cet wrote:LEHON Xeon wrote:2. Simple numerics combined with new bonuses means in an equal situation and even a slight disadvantage, light weapon heavies will prevail every single time against scout and medium suits. I think you're underestimating the scouts. A cloak + NKs will cut a heavy open like a can opener. I'm withholding judgment on this one until 1.8 goes live.
I probably should have noted that NKs might have been the possible exception (as I did not take those into account and was only basing my writing off of other weapons). However, given those huge HP reserves they have now, we'll have to wait and see like you said about what's going to happen for scout effectiveness.
I'm going to be using a scout suit myself in 1.8, so I'll be able to evaluate the situation as well.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Zahle Undt
Bullet Cluster Legacy Rising
919
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Posted - 2014.03.14 05:34:00 -
[85] - Quote
LEHON Xeon wrote: 4. I feel that one bonus or the other should have been used for heavies. Either they gain a resistance to certain weapon types based upon race, OR resistance to explosives. Getting both at once I feel leads to a huge discrepancy for other suit users, heavies will reign supreme, particularly light weapon sentinels."
I can't agree more. If Sentinels were getting a 15% bonus to a single racial damage type and some sort of bonus to like fitting of heavy weapons or ammo to heavy weapons or reload speed of heavy weapons. We wouldn't be having all these debates. As it is every heavy suit is getting 3 resistances. The bonuses are out of whack with everyone else's and the HMG is the only other automatic weapon in the game not getting damage reduced for TTK. The math isn't lying, as it is right now a heavy noob like me who was never used the HMG popped a standard one on a Dren sentinel last week and it was instant 3 KDR dumbass scrub style.
Range, range, range...yeah and at range I'll probably tear your sentinel @ss up with my rail rifle, until you jump your butt in a free LAV you can't kill with 2 AV grenades and Dukes of hazard yourself into my face with 1.5 times the HP and your resistances.
EZ mode
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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LEHON Xeon
Ahrendee Mercenaries General Tso's Alliance
321
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Posted - 2014.03.14 05:39:00 -
[86] - Quote
Zahle Undt wrote:LEHON Xeon wrote: 4. I feel that one bonus or the other should have been used for heavies. Either they gain a resistance to certain weapon types based upon race, OR resistance to explosives. Getting both at once I feel leads to a huge discrepancy for other suit users, heavies will reign supreme, particularly light weapon sentinels."
I can't agree more. If Sentinels were getting a 15% bonus to a single racial damage type and some sort of bonus to like fitting of heavy weapons or ammo to heavy weapons or reload speed of heavy weapons. We wouldn't be having all these debates. As it is every heavy suit is getting 3 resistances. The bonuses are out of whack with everyone else's and the HMG is the only other automatic weapon in the game not getting damage reduced for TTK. The math isn't lying, as it is right now a heavy noob like me who was never used the HMG popped a standard one on a Dren sentinel last week and it was instant 3 KDR dumbass scrub style. Range, range, range...yeah and at range I'll probably tear your sentinel @ss up with my rail rifle, until you jump your butt in a free LAV you can't kill with 2 AV grenades and Dukes of hazard yourself into my face with 1.5 times the HP and your resistances. EZ mode
That's what I keep trying to get across to people. i've run heavy suits before, both HMG and forge guns, so I know how heavies operate.
One match just a few weeks ago I also decided to put on a Kaalakota RR onto just a regular heavy with a couple plates. Went into an ambush and fought on a bridge. I was EASILY able to take on three guys at once from a significant distance without ever having to go back behind cover. Even though they all were trying to engage me, my huge HP reserves just allowed me to tank all their bullets while I picked them all off with RR headshots. It just infuriated me more about all these heavy RR scrubs.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
171
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Posted - 2014.03.14 05:55:00 -
[87] - Quote
I too am worried about them getting too many resistance bonuses, we'll see how bad it is once 1.8 arrives. If it does turn out to be too much then they need to tone them down a little ASAP. Also, I figure in the near future when we get at least 2 or 3 more heavy weapons (some for ranged fighting) then they need to lock the heavy weapon slot to Only heavy weapons and if people want to use light weapons they can use a commando for the extra damage. |
jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
513
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Posted - 2014.03.14 06:22:00 -
[88] - Quote
Gavr1Io Pr1nc1p wrote:Ow, my face! Man, I have a huge, red, hand shaped mark covering my face! Lololol Most fights are cqc though.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
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Posted - 2014.03.14 06:46:00 -
[89] - Quote
heavies will be were they should be in 1.8, sure there are many HMG going around but that just lack of heavy weapons, people complaining about heavies being op are, how to put it...., weak players, since they dont know how to exploit heavies weakness
We speak the Dragon's language of flame and rage. Together we shall weave a tale of destruction without equal...
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Korvin Lomont
United Pwnage Service RISE of LEGION
727
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Posted - 2014.03.14 09:01:00 -
[90] - Quote
I-Shayz-I wrote:The only valid point is damage mods. That's all you needed to say.
The only reason HMGs are so "OP" or whatever as everyone says they are is because of damage mods. Two damage mods and a boundless and your face is melted faster than you can react.
Can't wait for 1.8 :P
Currently I think heavies are pretty well balanced, I have messed a around quite a bit with them by now. The HMG currently is really devastating as long as you know your range (something most heavies that claim how UP the HMG is don seem to know).
In its optimal range it can cut through a whole squad without reloading and in 1.8 it will become really bad. Just on a side side note in 1.8 the HMG will deal roughly double the DPS of an AR while acting in a similar optimal range the Assault variant will have at least the same range with still ~45% more DPS...
So AR users will have a really hard time to kill Heavies. And now the best part is they get resistances as well so in general the Sentinel gets a double buff while his counters gets a nerf. CCP tried this with vehicles and we all know how well this worked out.
The SG will be barely able to kill anything in 1.8 as the SG gets a nerf as well the only weapon that my be dangerous for a sentinel could be the the new buffed LR. But the LR will be more dangerous to shield tanked suits than for armor suits...
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