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Zero Harpuia
Turalyon 514 Turalyon Alliance
1452
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Posted - 2014.03.14 00:33:00 -
[1] - Quote
The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people.
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1453
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Posted - 2014.03.14 00:53:00 -
[2] - Quote
Reav Hannari wrote:Heavies won't be so easily eaten by mass drivers with their resistance to splash damage.
Heavies are slow. You can easily hit them directly with an MD. This is pretty much what the Breach Mass Driver was made for. People don't seem to care about that though, they just want to whine.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1453
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Posted - 2014.03.14 00:57:00 -
[3] - Quote
Gavr1Io Pr1nc1p wrote:Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people. 1. This just disproves your point, and what does range matter if you have an invincible vehicle to drive you around every time you need to get somewhere? 2. GǪGǪyou just pointed out why the heavy/HMG combo will be even more OP in 1.8 3. Yeah those OP non aim assisted weapons that you have a paltry 25% resistance to They beat out rifles, they beat out knives, they beat out mass drivers, they beat out PLC's, they beat out shotguns. AKA balanced
1. Clown Cars are already broken. You can't assume that every Heavy will be using them, nor can you give up hope that CCP will fix them eventually. That hope is pretty much all we have.
2. So it'll be more OP because they won't do as much damage?
3. Yea, those non-aim assisted weapons that are getting buffed, and will do huge amounts of damage to a slow target that can't evade them. You will actually have to aim in order to kill Heavies. What a novel concept.
They get blown up by direct hits, they get sniped, they get knived, they get vehiclepwned, and they get eaten at range. AKA Balanced.
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1455
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Posted - 2014.03.14 01:20:00 -
[4] - Quote
Nocturnal Soul wrote:Why do you make these threads?
Why should't I? It's a public forum, and almost everyone seems to be lamenting the death of the Rifle. It's fun to play Devil's Advocate, and even more fun to irritate Rifle lovers. So the Heavy+HMG combo will actually be effective, and will be powerful in the close quarters enviroments it was designed for. Heavy is still to slow to be able to move efficiently, still has to rely on other players and vehicles, and still suffers horribly at range. Its sad that noone sees these points, and even sadder that they think that the Heavy weapon class should be equivalent to the Light Weapons with similar functions.
Give me one good reason to stop 'making these threads.' Besides, better than making another 'HMG OP 1.8' thread. I don't even use Heavies, but it doesn't seem right to screw them over again.
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1455
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Posted - 2014.03.14 01:25:00 -
[5] - Quote
LEHON Xeon wrote:Zero Harpuia wrote:Gavr1Io Pr1nc1p wrote:Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people. 1. This just disproves your point, and what does range matter if you have an invincible vehicle to drive you around every time you need to get somewhere? 2. GǪGǪyou just pointed out why the heavy/HMG combo will be even more OP in 1.8 3. Yeah those OP non aim assisted weapons that you have a paltry 25% resistance to They beat out rifles, they beat out knives, they beat out mass drivers, they beat out PLC's, they beat out shotguns. AKA balanced 1. Clown Cars are already broken. You can't assume that every Heavy will be using them, nor can you give up hope that CCP will fix them eventually. That hope is pretty much all we have. 2. So it'll be more OP because they won't do as much damage? 3. Yea, those non-aim assisted weapons that are getting buffed, and will do huge amounts of damage to a slow target that can't evade them. You will actually have to aim in order to kill Heavies. What a novel concept. They get blown up by direct hits, they get sniped, they get knived, they get vehiclepwned, and they get eaten at range. AKA Balanced. Good, you tell me the same thing then when it becomes almost impossible to take over the objective in a domination match because the other team is scrubs primarily camping the objective with fatsuit sentinels. Then you'll have the ones using light weapons like the RR along with the rest using HMGs so you can't really get in at any moderate range. Only way you'll be able to get in there is through a battle of attrition requiring at least 5-6 people minimum and maybe even a vehicle or two depending on the map. Only other way you're going to get in there is if a bunch of scouts can sneak in and plant a ton of REs or do a lot of knifing.
You mean an organized defense will have the advantage? In a mode where the entire point of the 25 minute battle is a single big defense/siege? Using the suit tailor-made for defense? With the weapon tailor-made for close quarters, defensive combat? Perish the thought.
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1455
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Posted - 2014.03.14 01:58:00 -
[6] - Quote
Dunk Mujunk wrote:The above post makes soloing as a heavy sound kinda difficult. Poor guys. What other ways can we buff the f*ck out of heavies so people dont die as much when running them?
It's less about making the Heavy a one-man army, more about making them a bastion for their team. The Heavy can take a lot of hits and can defend well, but he can carry no equipment and has no real 'speed' to speak of. This leaves him wanting for offensive options. He can't really Assault, especially not on his own, but can siege and breach with support. He has no staying power without either facilities or allies, but he can free up manpower for offensives by being a powerful... let's say goalie. He's still easily killed by too many foes, but he isn't nearly as vulnerable in his domain. He can still be easily flanked, and he can't heal on his own, but when he has support he shines the brightest.
That's the idea anyway. I don't want Heavies to be one man armies, but this update feels like it might finally bring parity to his role as 'Heavy' as opposed to the lighter suits.
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1455
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Posted - 2014.03.14 02:06:00 -
[7] - Quote
BL4CKST4R wrote:Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people. 1) Does this account for the AR and the CR? No... The DPS for the AR should be lower but the ARs DPS shouldn't be that freaking low. Compared to the Boundless HMG a proto AR has 5 more meters of range and half the DPS of the HMG. The boundless HMG does 792 DPS duvolle AR does 412. There are also no penalties to using the HMG like slower turn speed or spool time therefore the extreme DPS just means if you want to be a cqc player either use an HMG or use nothing at all. 2) http://en.m.wikipedia.org/wiki/Affirming_the_consequent3) No the mass driver will do 25% less damage on a heavy, and 50% less damage to Amarr and Gallente heavies if the MD counts as projectile.
1. The AR and CR are Light weapons. They aren't supposed to be as powerful as a Heavy weapon, just like a Sidearm isn't supposed to be as powerful as a Light weapon. If the Heavy weapons were equally powerful to their Light counterparts, there would be no reason to use them or even the Heavy unless you wanted the bigger HP buffer.
2. Ah, Logical Fallacies, the defense of every ******* with a wikipedia connection and no counterargument. It isn't even accurate to the situation. I stated that the HMG is also getting a nerf in the same form as the Light weapons are. I could have also stated that the Commando suit reverses the Rifle DPS decrease and makes them about the same as they are now, but that is thought to be understood. It is simply a fact that the damage mods are getting a downgrade.
3. The Mass Driver will do less damage if you use the splash. If you hit DIRECTLY, the new damage buff, and possibly even the Commando buff, and especially the Breach Mass Driver's power will make the Heavy melt. It isn't that hard to hit a Heavy, especially one revving/charging.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1455
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Posted - 2014.03.14 02:08:00 -
[8] - Quote
Hakyou Brutor wrote:The Terminator T-1000 wrote:Wow another OP thread! The HMG is supposed to be the best weapon within 30 meters! Why can't people understand that? If any other weapon could out dps a HMG in CQC then that is a problem. Nervermind, the CR already does... The CR does not in fact, out DPS the HMG in 30 meters, the ScR does though.
The CR might, it all depends on the spread of each player. Its a roll of the dice, basically. The RR definitely does, at it's better ranges, and for the ScR I'll take your word for it.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1455
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Posted - 2014.03.14 02:09:00 -
[9] - Quote
Dunk Mujunk wrote:This is all bull puckey. The damn heavy suit has been buffed so much its freakin unbelievable. This attitude of the hard luck heavy and his struggle to survive is offensive to listen to and makes me sick. Im pretty sure we were all here for the mauler event.
**Post 1.8**- My heavy cant kill tanks quick enough, my heavy cant kill those pesky ships in orbit, my heavy is still UP.
The sh*t is old. Just run the OP crap you have and stop acting like your a damn pre 1.8 scout. Jesus christ.
I'm not a Heavy tho. Nice assuming tho. Makes me feel like I'm being pretty impartial if you think I'm trying to defend a role I'm not playing :3
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1455
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Posted - 2014.03.14 02:11:00 -
[10] - Quote
Vitharr Foebane wrote:Dunk Mujunk wrote:This is all bull puckey. The damn ASSault suit has been buffed so much its freakin unbelievable. This attitude of the hard luck ASSault and his struggle to survive is offensive to listen to and makes me sick. Im pretty sure we were all here for the entirety of Dust.
**Post 1.8**- My ASSault cant kill tanks quick enough, my ASSault cant kill those pesky ships in orbit, my heavy is still UP.
The sh*t is old. Just run the OP crap you have and stop acting like your a damn pre 1.8 scout. Jesus christ. Fixed
I luv you
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1455
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Posted - 2014.03.14 02:15:00 -
[11] - Quote
Zahle Undt wrote:J0hlss0n wrote:NotWhoYou ThinkEyeAm wrote:The HMG may not be as OP, but the suit carrying it definitely will be. Then they better "fix" the op suit (if there will be one) and leave the HMG alone, it has finally found its place and theres no need to mess with it. It will be slightly nerfed if they change the damage mods, that is enough of a change for the weapon itself, the suits however I will leave alone until they are tested out in battle... not that Im worried I will be using a "op" heavy as Im gonna go all out Minmatar... You just said it yourself "It has finally found it's place" thuis implying it is currently balanced against other weapons. Now if it is currently balanced and the weapons it is balanced against are getting nerfed while it isn't that makes it............ UNBALANCED
The Assaults and Commandoes are getting buff to their DPS/DPM, the Assault in interesting ways (less heat, faster reload, bigger clip) and the Commando in pure ways (straight damage buff). The Heavy gets a bonus to his defenses to even it out, while the HMG remains untouched because the Assaults aren't getting any tankier. Makes sense.
In English. Assaults get more ATK(if they match), Heavies get more DEF(if they match)
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1455
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Posted - 2014.03.14 02:18:00 -
[12] - Quote
Zahle Undt wrote:1.8 Sentinel (especially Gallente and Amarr) is going to be easy mode, plain and simple. Anyone who will argue otherwise is lying to themselves to protect their video game ego. You want to play on easy mode and think your awesome for being able to do so, fine, have fun.
Once again, I'm not a Heavy, nor do I intend on swapping to Heavy after 1.8. It's funny to hear someone phrase it that way though.
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1455
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Posted - 2014.03.14 02:28:00 -
[13] - Quote
Dunk Mujunk wrote:Vitharr Foebane wrote:Dunk Mujunk wrote:This is all bull puckey. The damn ASSault suit has been buffed so much its freakin unbelievable. This attitude of the hard luck ASSault and his struggle to survive is offensive to listen to and makes me sick. Im pretty sure we were all here for the entirety of Dust.
**Post 1.8**- My ASSault cant kill tanks quick enough, my ASSault cant kill those pesky ships in orbit, my heavy is still UP.
The sh*t is old. Just run the OP crap you have and stop acting like your a damn pre 1.8 scout. Jesus christ. Fixed That is some quality crack your smoking son. Oh, Zero doesnt run a heavy, darn. I guess that somehow invalidates everything i said. Zero, i dont care if you run around in board shorts and a tank top, the last thing that needs to happen is people acting like the heavy is somehow UP. And for not running a heavy, you sure seem to have alot of their balls in your mouth atm.
Some nice insults you are flinging son, I think they show a rather mature manner of addressing your peers. The Heavies will be fine, they aren't the only suits getting buffed. I'll be as happy as I ever was in my Minmatar and Amarr Medium suits. I'll be even happier when Clown Cars are fixed and we can see where Heavy stands without the gimmick, and at the peak of happy when they decide to release more Laser weapons. As for why I'm taking the Heavy's side, have you ever looked at a heavy in this build? It was so hard to find those that didn't just use a Light weapon before Mauler, and even now they are still getting eaten by REs and RRs. Scouts are getting cloaking, so I'm not going to beat the 'scout UP' drum any more until cloaking can be evaluated. So yea, Heavy deserves this.
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1455
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Posted - 2014.03.14 02:32:00 -
[14] - Quote
Zahle Undt wrote:Zero Harpuia wrote:Zahle Undt wrote:J0hlss0n wrote:NotWhoYou ThinkEyeAm wrote:The HMG may not be as OP, but the suit carrying it definitely will be. Then they better "fix" the op suit (if there will be one) and leave the HMG alone, it has finally found its place and theres no need to mess with it. It will be slightly nerfed if they change the damage mods, that is enough of a change for the weapon itself, the suits however I will leave alone until they are tested out in battle... not that Im worried I will be using a "op" heavy as Im gonna go all out Minmatar... You just said it yourself "It has finally found it's place" thuis implying it is currently balanced against other weapons. Now if it is currently balanced and the weapons it is balanced against are getting nerfed while it isn't that makes it............ UNBALANCED The Assaults and Commandoes are getting buff to their DPS/DPM, the Assault in interesting ways (less heat, faster reload, bigger clip) and the Commando in pure ways (straight damage buff). The Heavy gets a bonus to his defenses to even it out, while the HMG remains untouched because the Assaults aren't getting any tankier. Makes sense. In English. Assaults get more ATK(if they match), Heavies get more DEF(if they match) Your math intrigues me. So a nerf to weapon damage with an indirect buff to DPS is equal to a buff to defense without the corresponding nerf to damage. Or in math terms: to you 1 -1 and 1 - 0 equals the same number? Facts are this HMG is currently balanced against rifles, rifles are getting a damage reduction and HMG is not. That is a net gain for the HMG. TTK is going up for everyone. TTK is going up tons more for the Sentinel.
The HMG is not balanced against Rifles at time of posting. If it were, then you would never see any Heavy using a Light weapon. The Heavy is also only getting a defensive buff to specific weapon types, dependent on the Heavy. Some even get rather useless ones. If you are using the wrong gun on the Heavy and he gets a defense bonus, then woot. Good for him. In New Eden, we call that Resistances. No one cares about resistances in this game, we all jsut fire our primary until the target dies. It'll be nice to actually have to have varied weapons for varied situations.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1455
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Posted - 2014.03.14 02:37:00 -
[15] - Quote
Dunk Mujunk wrote:The assault is OP? Lmfao, Vitharr and Zero you two have got to be about the 2 dumbest bastards on thesr forums right now.
**Vitharr to Zero**- hey im gonna type ASSault since i have no argument. **Zero to Vitharr**- huuuhuhuuhhhuu....ASSault.... **Vitharr to Zero**- but really im scared one day CCP will take away my crutch. **Zero to Vitharr**- dont worry, CCP moves at a snails pace, and they arent that smart when it comes to balance.
That is very true Zero. That is very true.
So the suit with the best mix of speed, power, maneuverability, and slots is the ugly duckling? We can all agree that the Scout is on the bottom of the suit totem pole, and that the Commando is currently a novelty. The Logistics and Assault suits are barely distinguishable from one another. The Heavy is slower and has more HP.
In the new build, the Commando will be viable, the Assault gets combat buffs, the Logistics gets equipment buffs and has its combat role lessened, the Scout gets cloaking, and the Heavy gets more defense. I really don't see why the Heavy is OP in thsi scenario. He sounds pretty balanced.
But go on, keep insulting me. It won't get anything done, and I'm sure your classmates will enjoy your sharp wit.
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1456
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Posted - 2014.03.14 02:39:00 -
[16] - Quote
Dunk Mujunk wrote:P.S. Im a Min Assault with an AR, have always been, so yea, take another crack at theory crafting there ace.
Oh, a Minmatar with an AR? I Hope you mean CR, those clashing racials will cost you in 1.8. Also, an AR is never going to beat an HMG within its optimal. If that is your only basis for 'Heavy is OP' then I weep for your grey matter, as it is wasted here.
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1456
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Posted - 2014.03.14 02:43:00 -
[17] - Quote
Gavr1Io Pr1nc1p wrote:Zero Harpuia wrote:
The HMG is not balanced against Rifles at time of posting. If it were, then you would never see any Heavy using a Light weapon. The Heavy is also only getting a defensive buff to specific weapon types, dependent on the Heavy. Some even get rather useless ones. If you are using the wrong gun on the Heavy and he gets a defense bonus, then woot. Good for him. In New Eden, we call that Resistances. No one cares about resistances in this game, we all jsut fire our primary until the target dies. It'll be nice to actually have to have varied weapons for varied situations.
If it were balanced, you would technically see a 50/50 divide between rifles and HMG, which is what it is nowGǪ.just saying. If the HMG were BETTER than the rifles by a lot, then your hypothetical situation holds true
The HMG is a Heavy weapon. If you skill into Heavy, it should be for the Heavy weapons slot. If the HMG is not as powerful compared to the Rifle as the Rifle when compared to the SMG, then there isn't balance. There is no reason to use the Heavy slot. Therefore, the Heavy just becomes an HP buffer suit, and would be outmoded by, say, the Commando, if the Commando had decent HP.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1458
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Posted - 2014.03.14 04:02:00 -
[18] - Quote
Reav Hannari wrote:Kigurosaka Laaksonen wrote:Reav Hannari wrote:Heavies won't be so easily eaten by mass drivers with their resistance to splash damage. As far as I understand, a direct hit with a Mass Driver or Plasma Cannon will not have its damage reduced by the Sentinel's splash damage resistance. Because it's direct damage. Personally, I'm not interested in hunting heavies with a weapon with slow, non-hit scan projectiles and even slower reload. Go right ahead if that's your thing.
Then hunting Heavies will not be your job in 1.8. There will still be plenty on Non-Heavies to shoot, and two out of four heavies won't have any resistances to your favored hit-scan weapons. Minmatar Heavies, for example, will be weak to the Combat Rifle and Rail Rifle. So there is no real problem, as far as I can see. I know you aren't a bad player, but that's simply how it is going to be: Grab a weapon that does alot of damage but has to be carefully aimed, or pick your Heavies as well as you pick your Rifles.
Or just gang up on them like we already do. Concentrated fire will melt them as well as it does anything.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1458
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Posted - 2014.03.14 04:22:00 -
[19] - Quote
Dunk Mujunk wrote:Vitharr Foebane wrote:Dunk Mujunk wrote:Lmao, thats right, stick that foot in your mouth. You talked a little to much smack to just drop the argument.
A suit is only as good as its weapon.
Is that really your final answer? Fine... I'll indulge you bit longer i guess Take the GalLogi(current FOTM suit) give it a militia Flaylock tell me how well that would work out? You and I both know what the results of that venture would be. For clarification thats the one im wondering about. Ive read all your posts and they are all equally ignorant. What do you want to talk about next? The effectivness of the flower in mario world?
He is saying that the suit is only as good as what you can equip to it. For example, the Commando is widely thought to be useless because it has no slots. The suit in and of itself is nice, but the inability to add anything to it makes it horribly under-perform. Giving the Heavy a weapon that requires closing, like the Shotgun, Nova Knives, or HMG, will also prove bad if you can't counter the Heavy's innate slowness by, for example, defending a facility.
On the other hand, the Heavy has the Heavy Weapon Slot as its claim to fame, but if the Heavy Weapon Slot is useless because there is nothing good to fit in it, then what is the point of the Heavy suit, bonuses or not? Our only Heavy Weapons are the HMG and Forge Gun, one anti-infantry and one anti-vehicle. The Forge Gun is far and away the best anti-vehicular weapon for infantry, as long as they can cope with the charge and free-aim. The HMG on the other hand under-performs at any range past 20-30 meters, and seems lackluster in comparison to the only other Heavy Weapon we can compare it to. Rail Rifles in particular devour the Heavy, as the Armor focused Amarr take serious damage from Railgun-type damage (luckily addressed somewhat in the 1.8 Amarr Heavy bonus). In fact, almost all Rifles can use their range to crush the Heavy when he uses the HMG, with the exception of the Gallente Blaster Assault Rifle, as the AR has the wrong damage profile (a shield bias) and a range profile in direct competition with the HMG. The AR sucks at fighting HMG wielding Amarr Heavies.
So in short, the suit is only as good as the weapon on it. When the suit's purpose is to use a particular weapon type, that makes the suit as good as that weapon type. Ergo, if Heavy Weapons suck, the Heavy will suck. People will still use the Heavy however, in conjunction with Light Weapons, if the Heavy weapons do not perform optimally. So if they prefer Light Weapons to Heavy Weapons, then the Heavy Weapons are Underpowered, and therefore must be addressed. (Not BUFFED, just ALTERED.)
Just imagine how silly it would be if an HAV used a Light Turret instead of a Heavy Turret. Ask yourself why he would do that when the Heavy Turret is supposed to be strictly more powerful than its Light Turret counterpart?
Also, the gay jokes. Not cool bro. I'm not offended personally, but I'm sure homosexual people don't enjoy 'gay' being an insult.
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1458
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Posted - 2014.03.14 04:26:00 -
[20] - Quote
CommanderBolt wrote:Wow this thread is full of whining.
I think half of the reason for this is because of CCP`s track record. In every patch or every other patch that comes out for DUST, the game can totally change and almost feel like a totally new game. (That is not necessarily good by the way)
Its hilarious how many people are already up in arms over the theoretical HMG of 1.8. Try to say that it won't be so bad, and all this happens. Gotta love being the optimist.
Your point has merit though. The difference between 1.6 and 1.7 is astonishing, and closed beta is nearly indistinguishable from current gameplay.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1460
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Posted - 2014.03.15 16:16:00 -
[21] - Quote
Korvin Lomont wrote:General12912 wrote:Gavr1Io Pr1nc1p wrote:Zero Harpuia wrote:The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP?
1. The RIFLES (and SMG) are all that are getting nerfed. Small 'caliber' weapons. And they still have much better range than the HMG 2. The HMG is ALSO getting nerfed. ALL Damage Modifiers are nerfed, including Heavy ones. 3. Non-Hitscan weapons are getting BUFFED. A revving Heavy will get eaten by a Mass Driver or Laser Rifle.
Its a sensitive balance. HMGs are the king of close quarters automatic weapons. They beat Rifles, but special weapons beat them HARD. A Heavy cannot feasably get away from a Laser or MD. Think outside the Rifle box people. 1. This just disproves your point, and what does range matter if you have an invincible vehicle to drive you around every time you need to get somewhere? 2. GǪGǪyou just pointed out why the heavy/HMG combo will be even more OP in 1.8 3. Yeah those OP non aim assisted weapons that you have a paltry 25% resistance to They beat out rifles, they beat out knives, they beat out mass drivers, they beat out PLC's, they beat out shotguns. AKA balanced LOL the shotlgun is still an effective weapon against thsm, in the right suit (Scout) and in the right hands. just seak up behind them and as they turn, keep moving the direction they are and you will stay behind them. add shooting at them to this equation and TA-DA! you have made a heavy eat the dust! Really the only times I ever get beaten by a SG in my current heavy was because I was either distracted and reacted too late or the other guy was simply a better player...in both cases I deserved to die. But there were sooo many situation where smart scouts outplayed me and simply died as they could not kill me fast enough. Withe the removal of the turn speed limit the Heavy can turn fast enough to keep up with most scout players.... AND the SG gets a nerf as well as proficiency changes from RoF boost to shield damage boost sooo a heavy will have even more time to kill you.
A few points.
Actually, the Shotgun getting a bonus to Shield Damage will even out the loss of RoF, if not be better. It would nullify the Caldari Heavy's Blaster resistance, and tear through the other race's shields.
Also, fighting a Heavy while distracted is one of the best tactics you can use. Try it out some time, it is invaluable here and in other games, like TF2.
Lastly, they never removed the turn speed limit. They just raised the Heavy to be on par with the Medium, while Lights still have an advantage. Pre-Buff, the Heavy could barely keep up with a Medium suit in CQC, when CQC is supposed to be the Heavy's domain. Finally
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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