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Zahle Undt
Bullet Cluster Legacy Rising
910
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Posted - 2014.03.14 01:58:00 -
[1] - Quote
J0hlss0n wrote:NotWhoYou ThinkEyeAm wrote:The HMG may not be as OP, but the suit carrying it definitely will be. Then they better "fix" the op suit (if there will be one) and leave the HMG alone, it has finally found its place and theres no need to mess with it. It will be slightly nerfed if they change the damage mods, that is enough of a change for the weapon itself, the suits however I will leave alone until they are tested out in battle... not that Im worried I will be using a "op" heavy as Im gonna go all out Minmatar...
You just said it yourself "It has finally found it's place" thuis implying it is currently balanced against other weapons. Now if it is currently balanced and the weapons it is balanced against are getting nerfed while it isn't that makes it............ UNBALANCED
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
911
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Posted - 2014.03.14 02:13:00 -
[2] - Quote
1.8 Sentinel (especially Gallente and Amarr) is going to be easy mode, plain and simple. Anyone who will argue otherwise is lying to themselves to protect their video game ego. You want to play on easy mode and think your awesome for being able to do so, fine, have fun.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
911
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Posted - 2014.03.14 02:17:00 -
[3] - Quote
Texs Red wrote:My prediction:
A lot of players will bail out of assault and logi suits with only the truly dedicated remaining.
Many players will flock to sentinel and maybe commando suits for raw eHP power that medium suits won't be able to match. Speed isn't a problem when you have the same range as everyone else so light weapon + heavy suit > medium suit + light weapon.
The HMG Sentinel suit will reign as the CQC king. The AR, shotgun, and any other weapon who doesn't have a longer range will be inferior, only to be used by die hard users.
Many people will try out the new scout suits. They will excel at being very difficult to detect, however it may not matter. Already a well tanked sentinel suit with an HMG has enough eHP to tank AR DPS, turn around, and kill said scout before dying. Therefore with the decrease in rifle weapon DPS, nerf of complex damage mods, and increase to sentinel resistances it could very well be possible that surprise won't be a powerful enough factor to kill a heavy in a 1v1 situation.
Due to the previous prediction people will complain loudly about how heavy suits are so powerful, particularly sentinel suits with light weapons or a HMG. They will start calling it Heavy514 or Fatsuit514 and there will be much forum raging. Six months from now when CCP does it's next update, the *might* address it. Otherwise it will go on till the next update (ex: tanks are currently stronger than they need to be, however CCP does not seem to address this issue in 1.8 and likely will in the next update).
You forgot the last part, when the OP killing machines are nerfed the FotM scrubs who went into them will cry and say how they are balanced and didn't need to be nerfed. At the same time vets of the Sentinel will shrug, say they knew it was OP and still kick ass in the now balanced sentinel suits as they always have done.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
913
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Posted - 2014.03.14 02:24:00 -
[4] - Quote
Zero Harpuia wrote:Zahle Undt wrote:J0hlss0n wrote:NotWhoYou ThinkEyeAm wrote:The HMG may not be as OP, but the suit carrying it definitely will be. Then they better "fix" the op suit (if there will be one) and leave the HMG alone, it has finally found its place and theres no need to mess with it. It will be slightly nerfed if they change the damage mods, that is enough of a change for the weapon itself, the suits however I will leave alone until they are tested out in battle... not that Im worried I will be using a "op" heavy as Im gonna go all out Minmatar... You just said it yourself "It has finally found it's place" thuis implying it is currently balanced against other weapons. Now if it is currently balanced and the weapons it is balanced against are getting nerfed while it isn't that makes it............ UNBALANCED The Assaults and Commandoes are getting buff to their DPS/DPM, the Assault in interesting ways (less heat, faster reload, bigger clip) and the Commando in pure ways (straight damage buff). The Heavy gets a bonus to his defenses to even it out, while the HMG remains untouched because the Assaults aren't getting any tankier. Makes sense. In English. Assaults get more ATK(if they match), Heavies get more DEF(if they match)
Your math intrigues me. So a nerf to weapon damage with an indirect buff to DPS is equal to a buff to defense without the corresponding nerf to damage. Or in math terms: to you 1 -1 and 1 - 0 equals the same number?
Facts are this HMG is currently balanced against rifles, rifles are getting a damage reduction and HMG is not. That is a net gain for the HMG. TTK is going up for everyone. TTK is going up tons more for the Sentinel.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
919
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Posted - 2014.03.14 05:34:00 -
[5] - Quote
LEHON Xeon wrote: 4. I feel that one bonus or the other should have been used for heavies. Either they gain a resistance to certain weapon types based upon race, OR resistance to explosives. Getting both at once I feel leads to a huge discrepancy for other suit users, heavies will reign supreme, particularly light weapon sentinels."
I can't agree more. If Sentinels were getting a 15% bonus to a single racial damage type and some sort of bonus to like fitting of heavy weapons or ammo to heavy weapons or reload speed of heavy weapons. We wouldn't be having all these debates. As it is every heavy suit is getting 3 resistances. The bonuses are out of whack with everyone else's and the HMG is the only other automatic weapon in the game not getting damage reduced for TTK. The math isn't lying, as it is right now a heavy noob like me who was never used the HMG popped a standard one on a Dren sentinel last week and it was instant 3 KDR dumbass scrub style.
Range, range, range...yeah and at range I'll probably tear your sentinel @ss up with my rail rifle, until you jump your butt in a free LAV you can't kill with 2 AV grenades and Dukes of hazard yourself into my face with 1.5 times the HP and your resistances.
EZ mode
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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