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Maken Tosch
DUST University Ivy League
7181
|
Posted - 2014.03.06 07:58:00 -
[1] - Quote
According to the recent dev blog posted by CCP Remnant on the weapon changes, the nova knives will be the only weapon whose proficiency skill book bonus will still apply bonus damage uniformly to both shield and armor. Other weapons will be either anti-armor or anti-shield while the knives stay as anti-both.
And even with the changes to the damage mods, the Ishukone nova knives will still dish out at least 1100 charged damage with just one enhanced damage mod. That's not accounting the bonus damage to shield and armor.
And with the buff to scouts plus the cloaks and reduced ttk, it looks like our golden age is finally returning.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Leadfoot10
Molon Labe. General Tso's Alliance
664
|
Posted - 2014.03.06 08:00:00 -
[2] - Quote
Wonderful.
OHKs from scouts you can't even see approaching.
I can hardly wait. |
Maken Tosch
DUST University Ivy League
7181
|
Posted - 2014.03.06 08:06:00 -
[3] - Quote
Leadfoot10 wrote:Wonderful. OHKs from scouts you can't even see approaching. I can hardly wait.
Yes, yes. Fear the knives.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Otrera Goddess
Onslaught Inc RISE of LEGION
146
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Posted - 2014.03.06 08:10:00 -
[4] - Quote
Looks like I'll be going from advanced to proto knifes now then |
McFurious
TeamPlayers Negative-Feedback
654
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Posted - 2014.03.06 08:32:00 -
[5] - Quote
Leadfoot10 wrote:Wonderful. OHKs from scouts you can't even see approaching. I can hardly wait.
*Spews MD rounds in all directions*
Half Irish. Often angry.
Closed Beta Masshole
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4798
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Posted - 2014.03.06 09:12:00 -
[6] - Quote
Leadfoot10 wrote:Wonderful. OHKs from scouts you can't even see approaching. I can hardly wait. They have to decloak to stab you, which makes a sound.
Though honestly if you get stabbed you most likely weren't going to see them anyway so the cloak won't change much in that regard, if anything they'd most likely cloak after stabbing you.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Garth Mandra
The Southern Legion League of Infamy
348
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Posted - 2014.03.06 09:17:00 -
[7] - Quote
Sinboto Simmons wrote:Leadfoot10 wrote:Wonderful. OHKs from scouts you can't even see approaching. I can hardly wait. They have to decloak to stab you, which makes a sound. Though honestly if you get stabbed you most likely weren't going to see them anyway so the cloak won't change much in that regard, if anything they'd most likely cloak after stabbing you.
As soon as I hear the decloak sound I'm going to be starting spinning around looking for the scary red scout. I already do that to a degree, after 1.8 though I going to have to bring a spare pair of pants. |
Maken Tosch
DUST University Ivy League
7190
|
Posted - 2014.03.06 17:49:00 -
[8] - Quote
If CCP keeps the same decloak sound that you hear right now when you respawn, you'll likely not be able to notice with all the background noise going on like guns shooting, REs exploding, tanks rolling, the computer voice lady talking, and some idiot on comms leaving his mic open.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Maken Tosch
DUST University Ivy League
7190
|
Posted - 2014.03.06 17:57:00 -
[9] - Quote
Garth Mandra wrote:Sinboto Simmons wrote:Leadfoot10 wrote:Wonderful. OHKs from scouts you can't even see approaching. I can hardly wait. They have to decloak to stab you, which makes a sound. Though honestly if you get stabbed you most likely weren't going to see them anyway so the cloak won't change much in that regard, if anything they'd most likely cloak after stabbing you. As soon as I hear the decloak sound I'm going to be starting spinning around looking for the scary red scout. I already do that to a degree, after 1.8 though I going to have to bring a spare pair of pants.
Considering that there is no delay mentioned between decloaking and stabbing you, you'll likely be too late.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
946
|
Posted - 2014.03.06 17:59:00 -
[10] - Quote
For IshNoKs, the number I'm aiming for is 250 base damage per knife - that will be enough to kill almost any medium suit with one charged hit with both knives, and all heavies with one charge + one regular swipe. Advanced Min Scout + Proficiency 3 will do the trick. |
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Maken Tosch
DUST University Ivy League
7190
|
Posted - 2014.03.06 18:06:00 -
[11] - Quote
Sana Rayya wrote:For IshNoKs, the number I'm aiming for is 250 base damage per knife - that will be enough to kill almost any medium suit with one charged hit with both knives, and all heavies with one charge + one regular swipe. Advanced Min Scout + Proficiency 3 will do the trick.
Um, with the numbers I posted above, it's already more than enough to OHK assaults and some heavies. It's just the proto heavies you have to worry about. In my opinion, the damage is just fine even after the nerf to damage mods as long you wear the Minmatar scout suit which still retains its nk damage bonus in 1.8.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Dauth Jenkins
Ultramarine Corp
159
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Posted - 2014.03.06 18:12:00 -
[12] - Quote
Maken Tosch wrote:According to the recent dev blog posted by CCP Remnant on the weapon changes, the nova knives will be the only weapon whose proficiency skill book bonus will still apply bonus damage uniformly to both shield and armor. Other weapons will be either anti-armor or anti-shield while the knives stay as anti-both. And even with the changes to the damage mods, the Ishukone nova knives will still dish out at least 1100 charged damage with just one enhanced damage mod. That's not accounting the bonus damage to shield and armor. And with the buff to scouts plus the cloaks and reduced ttk, it looks like our golden age is finally returning.
*tries to attack my commando* falcon punch! *scout dies*
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
27
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Posted - 2014.03.06 18:13:00 -
[13] - Quote
Maken Tosch wrote:According to the recent dev blog posted by CCP Remnant on the weapon changes, the nova knives will be the only weapon whose proficiency skill book bonus will still apply bonus damage uniformly to both shield and armor. Other weapons will be either anti-armor or anti-shield while the knives stay as anti-both. And even with the changes to the damage mods, the Ishukone nova knives will still dish out at least 1100 charged damage with just one enhanced damage mod. That's not accounting the bonus damage to shield and armor. And with the buff to scouts plus the cloaks and reduced ttk, it looks like our golden age is finally returning.
Explain how you plan on using NK on a min scout Adv suit. It is impossible to equip anything but a std cloak, NK, kin cat complex, cardiac cat std plus one complex extender. There's no PG available for anything else, nothing else to keep min a competitive scout.
Every scout suit can run 2 complex extenders within the same basic build, but not the min scout. Do the math, or use a fitting 1.8 tool in forums. It is impossible to fit anything on adv scout min. RE's good luck. Not gonna happen. If you plan on using a complex dam mod for secondary weapons, i cannot see where or how you can fit that module. Want to use a adv cloak, don't make me laugh. Plan on using anything but a useless flay lock there's no PG for nades, a second equipment slot, a decent secondary weapon, a second complex extender... Low PG is the death of the adv min suit.
So before you say how good NK's are, please show me a build where the extremely low PG of a min adv suit is able to compete with Cal, Gal, or Amarr. It can't so you're better off using a dif class and running NK in 1.8 if the current PG stats releases are the same.
- Cots
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Rusty Shallows
1063
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Posted - 2014.03.06 18:16:00 -
[14] - Quote
McFurious wrote:Leadfoot10 wrote:Wonderful. OHKs from scouts you can't even see approaching. I can hardly wait. *Spews MD rounds in all directions* Balance? In some bizarre and scary way. Maybe time for the squad to pull 360 security. Besides there's supposed to be some kind of shimmer with movement. Time-To-Kill may be going up but another bullet or two won't matter much to a Light Frame.
I'll save my hate for the Cloaked Scout using Remote Explosives like combat grenades.
Here, have some candy and a Like. :-)
Forums > Game
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
261
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Posted - 2014.03.06 18:19:00 -
[15] - Quote
the cloak sound will give nightmares to prey
We speak the Dragon's language of flame and rage. Together we shall weave a tale of destruction without equal...
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Maken Tosch
DUST University Ivy League
7194
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Posted - 2014.03.06 18:44:00 -
[16] - Quote
Cotsy8 wrote:So before you say how good NK's are, please show me a build where the extremely low PG of a min adv suit is able to compete with Cal, Gal, or Amarr. It can't so you're better off using a dif class and running NK in 1.8 if the current PG stats releases are the same.
- Cots
By "current PG stats releases" are you referring to the stats we have RIGHT NOW in 1.7 or are you talking about the 1.8 stats listed in the link below?
Dropsuit Skill Book Bonuses http://web.ccpgamescdn.com/dust/news.control/65556/1/dropsuitskills181.jpg
Dropsuit Stats http://web.ccpgamescdn.com/dust/news.control/65556/1/dropsuitsuprising18.jpg
Since the Dust Fitting Tools have not yet been updated with 1.8 stats, I can't tell for certain without going through some extensive math manually which I'm not gonna bother to do today. Also, don't forget that scout suits in general will have a 75% (at level 5) reduction in CPU/PG usage of the cloak. With the cloak stats listed below, that reduces the requirement down to 40 CPU and 9 PG for the STD.
Cloak Stats http://cdn1.eveonline.com/community/forums/cloaks18.jpg
Now, in 1.8, once the cloak is introduce, I don't think I'm going to ever need a shield extender at all. This is a scout after all and I have adapted already to stabbing folks with just one basic damage mod, two basic kin cats with a BPO SMG and Ishukones on a Scout M-1 suit (STD). That's just currently in 1.7. Also, if I use the cloak, it's pretty obvious I won't need that much of the kin cats anymore since I don't have to worry much about closing distance or traversing through open areas. So that cuts down the CPU/PG demand pretty well.
Oh, and one more thing. I only use the NK to kill. That SMG I mentioned earlier? That's just to scare off people. The NK do the real killing and that is my ONLY primary weapon. That said, I'll probably get rid of the SMG from the fit altogether since I hardly ever use it.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Amuf Oratok
Forty-Nine Fedayeen Minmatar Republic
5
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Posted - 2014.03.06 18:44:00 -
[17] - Quote
I cried for the joy after reading the dev blog. It's time to make my character shine again! I'm saving 2 mil sp for cloak, ready to unlock the max level. Now, if only my internet connection wasn't so lame, I could actually play the game, instead of praying just for logging in and getting the daily bonus. |
darkiller240
WarRavens League of Infamy
531
|
Posted - 2014.03.06 18:47:00 -
[18] - Quote
woot woot
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Maken Tosch
DUST University Ivy League
7194
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Posted - 2014.03.06 18:52:00 -
[19] - Quote
Oh, one more thing, Cotsy8.
Since the cloaks and nova knives are more CPU intensive and not that much PG heavy on scouts, I'm not too worried about the PG usage at this point for 1.8. Since even the Scout M/1-Series is getting a buff to CPU, I'm actually happy right now even if I have a Min scout suit. Besides, I have a alt named Mia-Ta Mi that's already specced into proto Gal Scouts and Ishukone knives as well. So if Gal Scout turn out to be better, expect to see her (err... me) running around in that suit instead.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Mia-Ta Mi
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2014.03.06 18:53:00 -
[20] - Quote
<------Maken's alt. |
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
27
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Posted - 2014.03.06 19:00:00 -
[21] - Quote
Maken Tosch wrote:Cotsy8 wrote:So before you say how good NK's are, please show me a build where the extremely low PG of a min adv suit is able to compete with Cal, Gal, or Amarr. It can't so you're better off using a dif class and running NK in 1.8 if the current PG stats releases are the same.
- Cots
By "current PG stats releases" are you referring to the stats we have RIGHT NOW in 1.7 or are you talking about the 1.8 stats listed in the link below? Dropsuit Skill Book Bonuses http://web.ccpgamescdn.com/dust/news.control/65556/1/dropsuitskills181.jpgDropsuit Stats http://web.ccpgamescdn.com/dust/news.control/65556/1/dropsuitsuprising18.jpgSince the Dust Fitting Tools have not yet been updated with 1.8 stats, I can't tell for certain without going through some extensive math manually which I'm not gonna bother to do today. Also, don't forget that scout suits in general will have a 75% (at level 5) reduction in CPU/PG usage of the cloak. With the cloak stats listed below, that reduces the requirement down to 40 CPU and 9 PG for the STD. Cloak Stats http://cdn1.eveonline.com/community/forums/cloaks18.jpgNow, in 1.8, once the cloak is introduce, I don't think I'm going to ever need a shield extender at all. This is a scout after all and I have adapted already to stabbing folks with just one basic damage mod, two basic kin cats with a BPO SMG and Ishukones on a Scout M-1 suit (STD). That's just currently in 1.7. Also, if I use the cloak, it's pretty obvious I won't need that much of the kin cats anymore since I don't have to worry much about closing distance or traversing through open areas. So that cuts down the CPU/PG demand pretty well. Oh, and one more thing. I only use the NK to kill. That SMG I mentioned earlier? That's just to scare off people. The NK do the real killing and that is my ONLY primary weapon. That said, I'll probably get rid of the SMG from the fit altogether since I hardly ever use it.
Here are some base calculations I've made. These do not include a weapon in the desired fit: Min: 100S 70A 5% hacking/nova knife Scout Adv: 232S 70A (302) M/1 3H 2L: 153/256C 22/43P +1H C/P Ups + Cape Pro: 235.5/332C 50.5/55P +1H C/P Ups + Cape Adv: 209.75/332C 45.25/55P +1H -> 122C 9P +1H or 96C 9P w/Enhance -OR- Scout Adv: 298S 70A (368) M/1 3H: 207/256C 33/43P C/P Ups + Cape Pro: 289.5/332C 61.5/55P
If you feel like experimenting theres this website i found in forums: http://www.protofits.com/fittings
It again has all the stats projected in 1.8 as well as all the skill level boosts etc. toss on a usual basic fit: NK + complex kin for speed needed to close the gap + adv/complex card cat needed for stamina + a std/adv cloak which is of course needed + 1-2 complex extenders (needed and every scout can equip 2 with ease at adv level). Now say you want to add RE's due to all the heavies you will see in 1.8 and maybe you want a nice smg or maybe even try the new mag sec... These are impossible to equip, while other as suits can at the same tier.
If min adv scouts are given 4 additional PG it would change a lot. But as they stand based on the leaks, equipping a min adv suit is impossible. Even with max'd stats it is impossible to make a reasonable fit given their PG limitations.
It's nearly impossible to create an competive suit. Go ahead, try out this fitting tool. 4 PG will go a long way.
- Cots
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
27
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Posted - 2014.03.06 19:08:00 -
[22] - Quote
If you care to compare all other suits. Go for it:
Suit Layout & Bonus: Cloak Pro: 330(82.5)C 70(17.5)P Cloak Adv: 231(57.75)C 49(12.25)P Proto-Adv Capes= 25.75C 5.25P Cape Std: 40C 8.75P
Shields Extender: 54C 11P Cardiac Reg Pro: 12C 8P Cardiac Adv: 9C 5P Kin Cata: 27C 15P Dampener: 33C 0P 25% for at 35 is 8.75 Damp Adv: 24C Enhancer: 26C 0P for 20% at 45 is 9 PG Pro: +14P for -24C PG Adv: +11P for -17C PG Reg: +8P for -14C
Remote Explosives: 63C 10P Remote Ups: 53.55C 10P Six Kin Sub: 57C 10P Six Kin Ups: 48.45C 7.5P Ash Sub: 68C 11P Ash Ups: 57.8C 8.25P New Sub: 61C 12P New Sub Ups: 51.85C 9P K5: 40C 5P K5 Ups: 34C 3.75P Nova Knife: 48C 8P Flay lock 45C 2P Pistol 63C 10P or 58C 8P
Weapon Combos: Six Kin + Ash Sub: 107C 17P Six Kin Sub + Remotes: 103C 19P Ash Sub + Remotes: 112C 19P Six Kin + New Sub: 101C 17P Ash Sub + New Sub: 109C 17P
1 complex of: Extender + Cardiac + Kin + Cloak = 175.5C 51.5P Complex Cardiac 12C vs 9C & Adv 8P 5P
Possible Builds for each class at Adv: Cal Adv: 317C 59P - Adv Cloak: 2 complex extenders, 1 complex enhancer, 1 complex Cardiac, 1 complex Dampener -> 81C 16P (slow) 332
Gal Adv: 300C 67P - Adv Cloak: 2 complex extenders, 1 complex Cardiac, 1 complex Kin, 1 PG Mod --> 71C 32P (low PG) 332 --> 95C 18P before PG mod *56C 25P for 2 Kins and PG mod* or *18P on weapons and use CPU over PG mod*
Min Adv: 332C 55P - Adv Cloak: 2 complex extenders, 1 complex enhancer, 1 complex Cardiac, 1 complex Dampener --> 96C 9P (slow) 302
Amar Adv 309C 63P - Adv Cloak: 2 complex extenders, complex Kin Cata, complex Dampener, PG mod --> 69C 27P (low stamina) 362 --> 93 13 before PG mod *63C 12P for 2 Kins and PG mod* or *Std cloak could give PG needed to get both Weapons*
Cal: 130S 70A 5% scan radius/precision (complex enhancer, basic range amp) Precision: 45-11.25= 33.75-9 =24.75 Scout Adv: 262S 70A (332) +1H C/1 3H 2L: 153/244C 30/46P + 1H C/P Ups + Cape Pro: 235.5/317C 47.5/59P +1H C/P Ups + Cape Adv: 209.75/317C 42.25/59P +1H -> 107C 16P +1H or 81c 16P w/Enhance -OR- Scout Adv: 328S 70A (398) C/1 3H: 206/244C 41/46P C/P Ups + Cape Pro: 289.5/317C 58.5/59P C/P Ups + Cape Adv: 263.75/317C 53.25/59P --> 53C 5P
Scout Pro: 262S 70A (332) CK 4H 2L: 116/348C 30/66P + 2H C/P Ups + Cape Pro: 198.5/452C 47.5/91P +2H -OR- Scout Pro: 328S 70A (398) CK 3H: 170/348C 41/66P + 1H C/P Ups + Cape Pro: 289.5/452C 58.5/91P + 1H ***
Gal: 70S 130A 5% scan radius/scan profile (complex damp, basic range amp) Damp: 45-8.75 = 26.25-8.75 =17.5 Scout Adv: 202S 130A (332) G/1 2H 3L: 180/231C 45/52P C/P Ups + Cape Pro: 262.5/300C 62.5/67P C/P Ups + Cape Adv: 236.75/300C 57.25/67P -> 63C 9P
Scout Pro: 202S 130A (332) + 1L GK 2H 4L: 180/330C 45/74P +1L slot C/P Ups + Cape Pro: 262.5/429C 62.5/96P +1L
Min: 100S 70A 5% hacking/nova knife Scout Adv: 232S 70A (302) M/1 3H 2L: 153/256C 22/43P +1H C/P Ups + Cape Pro: 235.5/332C 50.5/55P +1H C/P Ups + Cape Adv: 209.75/332C 45.25/55P +1H -> 122C 9P +1H or 96C 9P w/Enhance -OR- Scout Adv: 298S 70A (368) M/1 3H: 207/256C 33/43P C/P Ups + Cape Pro: 289.5/332C 61.5/55P
Scout Pro: 232S 70A (302) MK 3H 3L: 180/355C 45/62P +1H C/P Ups + Cape Pro: 262.5/475C 62.5/80P +1H -OR- Scout Pro: 298S 70A (368) MK 3H: 234/355C 56/62P C/P Ups + Cape Pro 3H: 316.5/475C 73.5/80P
Amar: 60S 170A 5% stamina regen/max stamina (less than basic regulator) Scout Adv: 192S 170A (362) A/1 2H 3L: 180/238C 45/49P C/P Ups + Cape Pro: 262.5/309C 62.5/63P C/P Ups + Cape Adv: 236.75/309C 57.25/63P -> 72C 5P
Scout Pro: 192S 170A (362) + 1L AK 2H 4L: 180/340C 45/70P +1L slot C/P Ups+ Cape on Pro: 262.5/442C 62.5/91P +1L
This is what I got. For each suit on 2 basic cookie cutter builds. I've done the math, I've put the builds into the fitting tool I found and its clear that the Min scout Adv would benefit from the smallest boost to PG. Even if NK are given a PG reduction skill thst only lowers its PG by 2. Like I said okay around, how do you expect to equip RE's, maybe nades or some AA nades would be nice just try to equip anything but a bare bones pistol.
- Cots |
Maken Tosch
DUST University Ivy League
7194
|
Posted - 2014.03.06 19:09:00 -
[23] - Quote
Thanks for the link and the stats. I'll check those out.
As to your use of the term "competitive", what's considered competitive is up to individual interpretation. To you, competitiveness might mean having a gun. To me however, competitiveness is learning how to bring ONLY a knife to a gun fight and walking out with 13 kills and just 2 deaths. I fight how I like and no one can force me to do otherwise.
PS: I don't use REs anymore.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7194
|
Posted - 2014.03.06 19:54:00 -
[24] - Quote
@Cotsy8
I just checked the link you gave me. It doesn't appear to have the 1.8 stats updated into it. Are you sure that is the correct website?
The Scout M/1-Series listed on that site only shows the current slot layout and stats of 1.7 not 1.8. That and the scouts in 1.8 will get two equipment slots, not one.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
3308
|
Posted - 2014.03.06 20:24:00 -
[25] - Quote
I can't wait to knock those eHP resist heavies down a peg.
GUESS WHAT. YOU DON'T RESIST KNIVES!
WHAHAHAHAHA
Nothing says "F**K YOU!" like a direct Flaylock to the face.
I've got 3k likes, I'll double post if I want to dammit!
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
191
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Posted - 2014.03.06 21:09:00 -
[26] - Quote
It's actually not that hard to make a decent scout fitting with the new stats. Even the advanced minmatar scout can be made good, but you've got to have your core skills maxed out, and of course, one low slot will need to be given up for an enhanced powergrid upgrade, but other than that, I just used that fitting tool to make an advanced suit that's as good as my current proto suit (short of a kincat) and is almost half the cost. It is doable, you just have to sacrifice a single low slot and you're set. So yes, Nova Knives are going to be even more awesome than they are now, and scouts are going to be the bane of all things.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Dheez
Kinsho Swords Caldari State
78
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Posted - 2014.03.06 21:28:00 -
[27] - Quote
Come 1.8, all scouts will be chantingGǪ
"You know who I am. You don't know where I am. And you'll never see me coming" ( - ( -_- ) ( -_- ) _- ) |
sebastian the huds
Legions of Infinite Dominion Zero-Day
44
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Posted - 2014.03.06 21:30:00 -
[28] - Quote
Leadfoot10 wrote:Wonderful. OHKs from scouts you can't even see approaching. I can hardly wait. I already do this with my basic frame with 2 enhanced dampeners. seriously, people rely too much on scanners nowadays. I am 21db, you need a proto focused scanner to find me
If you only see from your point of view, you are doing it wrong.
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
28
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Posted - 2014.03.06 21:37:00 -
[29] - Quote
The pro fitting tool - forgot to mention you need to use the *** (thats *** not swear words) suits. They are the post 1.8 lol
The only problem is the mag sec CPU/PG cannot be reduced as of now. The tool is great but as you can see I've done my own calculations prior to finding the site so even if you feel website is unreliable or perhaps not the best tool - I welcome you to check my adv build comparisons that i calculated myself.
@the guy name using RE's or sidearms. You might be forced to use RE's in 1.8 and even if you feel a sidearm isn't what you want to do, RE's should be your best friend against heavies which are looking at guys running 1200 armor and maybe 400 shields. Do while it would take you 3 charged shots to down them, their RR or HMG quick spooling will get you more than you would like.
I know you're a purist, and that is great but RE's are fun, and you seem to be be the 1% outlier and not the norm. Everyone else who build a NK in 1.8 would really like a few more PG. The community should be concerned about the lack of PG. I think additional 4 PG is the answer.
I hope the copy pasted stuff isn't too confusing - but you can clearly see Amarr will be fine at 7% instead of 5 while Min adv plus need 4 PG to be fine as well. I'm not some game developer or some commuter wiz, just someone who can see the obvious. But the community doesn't talk about things they don't concern or impact them. NK min adv scout need a small boost and I think I have shown that. Its fine at Proto but at Adv 4 PG more isn't too much. It means adding like 2 PG to base suit. Even allowing NK to have PG reduction skill will help adv min scouts equip more than a std cloak, one complex extender and a complex kin cat.
- Cots |
mollerz
2650
|
Posted - 2014.03.06 21:46:00 -
[30] - Quote
I don't know, but I've made it this far with the venerable and hobbled POS M/1 with IshNoks no problemo.
You gotta hustle if you wanna make a dolla
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