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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
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Posted - 2014.03.06 21:55:00 -
[31] - Quote
Crimson ShieId wrote:It's actually not that hard to make a decent scout fitting with the new stats. Even the advanced minmatar scout can be made good, but you've got to have your core skills maxed out, and of course, one low slot will need to be given up for an enhanced powergrid upgrade, but other than that, I just used that fitting tool to make an advanced suit that's as good as my current proto suit (short of a kincat) and is almost half the cost. It is doable, you just have to sacrifice a single low slot and you're set. So yes, Nova Knives are going to be even more awesome than they are now, and scouts are going to be the bane of all things.
Let's agree on two things. First, kin cats are mandatory and secondly, you want to be able to effective fit a cape. What would you also like to be able to equip with your NK, well I would like more than 225 stamina if I am required to run around foes, flank, escape and survive the encounter. I would also like to be able to equip more than a std smg or scrambler ( i can deal with a std but its even hard to equip those at s td let alone adv), because people do backtrack to create distance and it can leave NK in a terrible position. So in order to finish them off in many situations this would be a nice thing. Frankly, I don't care to use RE's because I can't see how RE's CPU/PG can fit in a min adv scout but people will make it work. RE's might be required in 1.8 due to all the eHP fatties stacking eHp mods but thats another discussion.
I would like to use 1-2 complex shield extenders, its frustrating to be 1 shitted by a burst HMG or CR... Not to mention TKK is being increased this won't matter for scouts running 250-330 eHP. It's like a 2-3 bullet difference, hardly something to bother. Scouts die quickly isn't a complaint but I do want to live after I've killed someone. On adv min scout, equipping a second extender is impossible. And since you can obviously see a armor mod won't or can't be used, adding a complex or two complex sheilds would be very very nice (and all other scouts adv can do it with ease).
When everything is considered, adding 4PG isn't much when adv min scout is max'd skills. I don't see how you can argue giving up a low slot when there's only 2 of them. If min adv was 2-3 and not 3-2 this would be different argument. But when you compare to other class bonuses, not running Kin Cat/Card cat in the lows seems to be counter productive to the flank, chase down, close the gap, stab, escape and live.
Please, try to fit an adv cloak on a min adv scout. Its possible with the other classes. Please try to use 2 shield extenders on a min scout adv, it's very possible on the other classes. Show me how RE's or nade/drop links/compact nano/scanners can be effectively equipped on a min adv scout. The class simply is inferior to The other 3 and its by the slightest margin of PG, but creates a major difference. If you want to be bare bones, running no kin cat or using some sort of PG/CPU mods on your low to make it happen then you should help the rest (the majority) argue for the smallest boost in PG.
- Cots
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sebastian the huds
Legions of Infinite Dominion Zero-Day
44
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Posted - 2014.03.06 22:05:00 -
[32] - Quote
Cotsy8 wrote:Crimson ShieId wrote:It's actually not that hard to make a decent scout fitting with the new stats. Even the advanced minmatar scout can be made good, but you've got to have your core skills maxed out, and of course, one low slot will need to be given up for an enhanced powergrid upgrade, but other than that, I just used that fitting tool to make an advanced suit that's as good as my current proto suit (short of a kincat) and is almost half the cost. It is doable, you just have to sacrifice a single low slot and you're set. So yes, Nova Knives are going to be even more awesome than they are now, and scouts are going to be the bane of all things. Let's agree on two things. First, kin cats are mandatory and secondly, you want to be able to effective fit a cape. What would you also like to be able to equip with your NK, well I would like more than 225 stamina if I am required to run around foes, flank, escape and survive the encounter. I would also like to be able to equip more than a std smg or scrambler ( i can deal with a std but its even hard to equip those at s td let alone adv), because people do backtrack to create distance and it can leave NK in a terrible position. So in order to finish them off in many situations this would be a nice thing. Frankly, I don't care to use RE's because I can't see how RE's CPU/PG can fit in a min adv scout but people will make it work. RE's might be required in 1.8 due to all the eHP fatties stacking eHp mods but thats another discussion. I would like to use 1-2 complex shield extenders, its frustrating to be 1 shitted by a burst HMG or CR... Not to mention TKK is being increased this won't matter for scouts running 250-330 eHP. It's like a 2-3 bullet difference, hardly something to bother. Scouts die quickly isn't a complaint but I do want to live after I've killed someone. On adv min scout, equipping a second extender is impossible. And since you can obviously see a armor mod won't or can't be used, adding a complex or two complex sheilds would be very very nice (and all other scouts adv can do it with ease). When everything is considered, adding 4PG isn't much when adv min scout is max'd skills. I don't see how you can argue giving up a low slot when there's only 2 of them. If min adv was 2-3 and not 3-2 this would be different argument. But when you compare to other class bonuses, not running Kin Cat/Card cat in the lows seems to be counter productive to the flank, chase down, close the gap, stab, escape and live. Please, try to fit an adv cloak on a min adv scout. Its possible with the other classes. Please try to use 2 shield extenders on a min scout adv, it's very possible on the other classes. Show me how RE's or nade/drop links/compact nano/scanners can be effectively equipped on a min adv scout. The class simply is inferior to The other 3 and its by the slightest margin of PG, but creates a major difference. If you want to be bare bones, running no kin cat or using some sort of PG/CPU mods on your low to make it happen then you should help the rest (the majority) argue for the smallest boost in PG. - Cots All a scout needs in the lows are profile dampeners to avoid scanners and we don't need complex weapons/modules to make it work.
Let's squad up some time and I can show you how to standard stomp
If you only see from your point of view, you are doing it wrong.
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
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Posted - 2014.03.06 22:15:00 -
[33] - Quote
mollerz wrote:I don't know, but I've made it this far with the venerable and hobbled POS M/1 with IshNoks no problemo.
Edit: Here is the key to fitting a minja:
ALL Level 5- Electronics, Engineering, Light Weapons, Sidearms, and Explosives. Also, M scout skill, KN, KN Proficency. Pick a weapon and max that out. I suggest the combat rifle- All level 5 skills.
Then you can rock with knives and the basic combat rifle is extremely deadly based jus ton your skills.
voila. Perfect minja.
I agree that CR is probably the best option. Even with adv or Proto CR, the build is restricted greatly. CR is the best but nth else works as well as the CR, it's agreed but even using the amazingly low PG here is what you come up with:
It means highs: 1 complex shield extender (the lack of the PG forced you into 2 complex range amps)... Nothing wrong with range amps but it means no no no chance at a second extender. There's a chance of tossing energizer here yes and that would be beneficial but its 96 vs 26 CPU at complex. So even if you decide on adv energizer or anything stud can fit. But the point is there is no room for dam mod, second extender.. Things others can use and something the first post pointed out thst will help him tske down players effectively.
Lows: kin cat complex, card std/adv (I would use std to gain the extra PG). Wasting enhance PG or CPU here is exactly that, a waste. Handicapping your ability to move into and then out of an engagement. Flank, stalk, close the gap, stab, escape, live. There's no escaping if the stamina is gone and your 20-40 second of cloak means you got in undetected and can use last second to close gap and escape. The adv cloak cannot be equipped here and can be used on other suits. So just a slight disadvantage in PG has caused significant problems compared to other adv scouts.
Equipment: no chance at adv cloak so std cloak is only option. Nothing else seems to be able to fit... No nades, no std RE, no links or compact hives.
It ends up 54/56 PG and 292/336 - with a CR, Ish NK - with bare bare bones stuff, no equipment or nades possible. So hardly, comparable to its counter parts.
Ok, there CPU room to use energizer but my argument is there is no room for deviation. Your low slots are stuck, you cant equip 2 extenders or 1-1 dam mod like was mentioned int he first place. So, you aren't running the same scan profile or close to it as others can, nor have equal eHP because there's 0 chance at armor mod or a second extender. I have shown this clesrly with my own builds and findings.
I'm not arguing for much adding 4PG when max'd is all that would be needed. It opens up the adv min scout to so much more.
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Maken Tosch
DUST University Ivy League
7197
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Posted - 2014.03.06 22:23:00 -
[34] - Quote
You seem to put a lot of emphasis on the shield extenders. Honestly as a dedicated scout, I don't use extenders. Even with the nerf to guns and extended ttk, I'm still staying away from shield extenders. Besides, as a ninja I thrive on not being spotted in the first place. And I'm sure I'm not the only one out there running around naked with no shield extenders on as I'm sure many of us scouts have gotten use to dealing with paper mache suits and working around that.
As for your statement about kin cats being mandatory, I know that's mostly true in 1.7 but we need to see first how things go in 1.8 before we jump to that conclusion.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
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Posted - 2014.03.06 22:35:00 -
[35] - Quote
Ok, so let's use the idea you need a damp in a low. This is a great idea, it keeps you off the radar and of course lets you flank.
https://docs.google.com/spreadsheet/lv?key=0AvYSJ6FRJlihdFhORUVidFFTOEhpUG0xOVRUb0pkakE&usp=drive_web&pli=1
Here the doc, so if you compare to while cloaked vs non cloaks. First and foremost, i think I have effectively shown that a std cape is the only cloak a min adv scout can use. Please, consider the lots of posts above lol
If you're looking to get under 31.5 scan profile it means giving up 1 of the 2 low slots. Or both to avoid the Cal scout with 3 enhancer or a gal logi scanner (which you can't avoid in a adv scout min fit because you need 3 damps). So let's take away either a card cat (most likely, which hurts you're ability to move around the map, etc.. Lots of problems but its more likely than removing a kin cat), or a kin cat (which is almost mandatory to close distance to attack but some will remove this to free up RE's or use adv cloaked). Replace one or both with a damp helps and hurts perhaps equally, but it saves you 3-5 PG. IMO, not worth it, and like I've compared the other classes do not need these huge trade-offs. The 3-5 PG doesn't mean dam mod or 2nd extender as well.
Best case scenario, it lets you equip adv nade and turned your 8 PG into 13 PG for a weapon slot. Lots more options here but as you can see the damp at complex is still 23, meaning you're not off anyone's radar whose looking. Plus you've handicapped your stamina to 225 and still can't run a second extender/dam mod/adv cloak. It frees up ability to use more weapons so you can play with shotguns/AR (most not all), smg (most not all), or add compact hive or adv locus. Yes more options, but doesn't seem to be worth the stamina trade off or doesn't seem to keep you off those who are looking... I don't want to say bad choice because 31 to 23 helps you avoid 75% of scanners but it's not gonna help as much as maybe it should since you are wasting 1 of 2 Lows.
Again, CR is best option to free up PG and be deadly but 4PG more after bonuses would solve the problem.
- Cots
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sebastian the huds
Legions of Infinite Dominion Zero-Day
44
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Posted - 2014.03.06 22:39:00 -
[36] - Quote
Cotsy8 wrote:Ok, so let's use the idea you need a damp in a low. This is a great idea, it keeps you off the radar and of course lets you flank. https://docs.google.com/spreadsheet/lv?key=0AvYSJ6FRJlihdFhORUVidFFTOEhpUG0xOVRUb0pkakE&usp=drive_web&pli=1Here the doc, so if you compare to while cloaked vs non cloaks. First and foremost, i think I have effectively shown that a std cape is the only cloak a min adv scout can use. Please, consider the lots of posts above lol If you're looking to get under 31.5 scan profile it means giving up 1 of the 2 low slots. Or both to avoid the Cal scout with 3 enhancer or a gal logi scanner (which you can't avoid in a adv scout min fit because you need 3 damps). So let's take away either a card cat (most likely, which hurts you're ability to move around the map, etc.. Lots of problems but its more likely than removing a kin cat), or a kin cat (which is almost mandatory to close distance to attack but some will remove this to free up RE's or use adv cloaked). Replace one or both with a damp helps and hurts perhaps equally, but it saves you 3-5 PG. IMO, not worth it, and like I've compared the other classes do not need these huge trade-offs. The 3-5 PG doesn't mean dam mod or 2nd extender as well. Best case scenario, it lets you equip adv nade and turned your 8 PG into 13 PG for a weapon slot. Lots more options here but as you can see the damp at complex is still 23, meaning you're not off anyone's radar whose looking. Plus you've handicapped your stamina to 225 and still can't run a second extender/dam mod/adv cloak. It frees up ability to use more weapons so you can play with shotguns/AR (most not all), smg (most not all), or add compact hive or adv locus. Yes more options, but doesn't seem to be worth the stamina trade off or doesn't seem to keep you off those who are looking... I don't want to say bad choice because 31 to 23 helps you avoid 75% of scanners but it's not gonna help as much as maybe it should since you are wasting 1 of 2 Lows. Again, CR is best option to free up PG and be deadly but 4PG more after bonuses would solve the problem. - Cots Have you taken into consideration that the light weapon and sidearm operation skills themselves give a 1% reduction to cpu/pg usage?
If you only see from your point of view, you are doing it wrong.
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
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Posted - 2014.03.06 22:51:00 -
[37] - Quote
Maken Tosch wrote:You seem to put a lot of emphasis on the shield extenders. Honestly as a dedicated scout, I don't use extenders. Even with the nerf to guns and extended ttk, I'm still staying away from shield extenders. Besides, as a ninja I thrive on not being spotted in the first place. And I'm sure I'm not the only one out there running around naked with no shield extenders on as I'm sure many of us scouts have gotten use to dealing with paper mache suits and working around that.
As for your statement about kin cats being mandatory, I know that's mostly true in 1.7 but we need to see first how things go in 1.8 before we jump to that conclusion.
Okay, if you want to run a bare bones no complex extenders, I can respect that. I can't see how with 2 lows you expect to stay off the radar but also keep up your mobility, it takes 3 slots or 2 + a racial bonus to stay off the radar. 31 vs 23 as shown above helps but doesn't mean you aren't off the radar in 1.8 - spreading 56 PG without any extenders is much easier. 15 to kin cat, maybe 5-8 for card cat maybe let you run adv cloaked in this situation. It'll let you run Proto knives, and keep your second weapon viable. It'll let you use a second equipment slot and adv nades together. So it creates a great variable to your game, its ballsy as hell and means when that huge de-cloak sound goes off you need to dodge bullets well, re-cloak and run away without stamina depletion or appearing on radar.
Do I think 1 complex mod is mandatory, I do, but I respect people running all variations and commend you if you can put up strong games with bare bones approach. The difference between a complex extender and a complex dam mod is only 3 PG... I assume you are either aren't running a dam mod and are using CR to save PG to be so versatile or you're using no dam mod and are gaining ability to use a different weapon (not CR) or maybe RE's which are nice goodies.
I can make an argument that getting in, killing and getting out requires 1 complex extender but if you feel that you can put up great games going bare bones I guess you don't need the extra 4 PG... But it's still a matter of kin cats, being on radar or off vs stamina to be able to get in and out. 2 Low are problematic given the PG if you decide to forego extenders for dam mods to combat insane eHP fatties.
- Cots
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
191
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Posted - 2014.03.06 22:51:00 -
[38] - Quote
Gonna make this clear. I'm not disagreeing with you that the Minmatar scouts are a bit lower on the fitting range than the other suits. They could benefit from a small boost, as could any suit, but look at it this way. You're trying to fit everything. The scouts have, for a very long time, been very hard to fit without giving something up. That's the way they work. If you want to fit something, you might have to give something up, because if you can fit everything you could possibly want, the suit becomes a bit, well... too good. Caldari logi for an example.
Try this fit though, and keep in mind I just hit max skills for everything, so some of the numbers will likely be off for particular people...
1.8
Scout M/1 Series
2x Complex Shield Extenders
Complex Precision Enhancer
Complex Range Amplifier
Enhanced Profile Dampener
Combat Rifle
Ishukone Nova Knives
Ishukone Cloak Field
This fit will allow you to stay both under the radar of everything but Gallente logis with proto scanners while also taking full advantage of the Nova Knives. You won't be the most versatile suit on the battlefield, being regulated to pure anti-infantry, but you'll see your enemies before they can see you. The suit's estimated cost is only 56.995 ISK as well, so it's both effective and affordable.
Kinetic Catalyzers are good, but they're not required for a good scout. Speed won't matter if you're getting scanned. The suits can function quite well, even without the extra powergrid.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Onesimus Tarsus
Bragian Order Amarr Empire
1413
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Posted - 2014.03.06 22:56:00 -
[39] - Quote
Yawn.
I really don't see how NKs are any "scarier" than being gutted by a flickering orange "v" from 100m out with their first pull of the trigger, especially when the latter happens 1000 times more on average.
I guess some people just don't like dying to someone that close.
Unless you're just addicted to wetsuit paperdolls...
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sebastian the huds
Legions of Infinite Dominion Zero-Day
44
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Posted - 2014.03.06 23:00:00 -
[40] - Quote
Onesimus Tarsus wrote:Yawn.
I really don't see how NKs are any "scarier" than being gutted by a flickering orange "v" from 100m out with their first pull of the trigger, especially when the latter happens 1000 times more on average.
I guess some people just don't like dying to someone that close. I take it you have never been backed into a corner by a scout while you were reloading? I will find you and show you. after I am finished with my thunder dome vs Atiim on friday of course.
If you only see from your point of view, you are doing it wrong.
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Onesimus Tarsus
Bragian Order Amarr Empire
1414
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Posted - 2014.03.06 23:02:00 -
[41] - Quote
sebastian the huds wrote:Onesimus Tarsus wrote:Yawn.
I really don't see how NKs are any "scarier" than being gutted by a flickering orange "v" from 100m out with their first pull of the trigger, especially when the latter happens 1000 times more on average.
I guess some people just don't like dying to someone that close. I take it you have never been backed into a corner by a scout while you were reloading? I will find you and show you. after I am finished with my thunder dome vs Atiim on friday of course.
If you have to reload against a scout, you need to play the game in the same house the TV is in.
Unless you're just addicted to wetsuit paperdolls...
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Maken Tosch
DUST University Ivy League
7201
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Posted - 2014.03.06 23:03:00 -
[42] - Quote
You weren't kidding when you said I'm ballsy.
My fitting options are quite extensive given the fact that I don't use shield extenders and only a nova knife as a primary weapon. I have a few points invested into the smg and swarm launchers but honestly i've been neglecting those two projectile weapons for a long time already and if I ever get a respec, I might get out of that and just stick with knives and maybe a bpo smg... Maybe. As for nades, I hardly use those except when I like to toss a pineapple surprise to someone above me.
Yes, I have a bpo of the smg... and almost everything else.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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sebastian the huds
Legions of Infinite Dominion Zero-Day
44
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Posted - 2014.03.06 23:05:00 -
[43] - Quote
Onesimus Tarsus wrote:sebastian the huds wrote:Onesimus Tarsus wrote:Yawn.
I really don't see how NKs are any "scarier" than being gutted by a flickering orange "v" from 100m out with their first pull of the trigger, especially when the latter happens 1000 times more on average.
I guess some people just don't like dying to someone that close. I take it you have never been backed into a corner by a scout while you were reloading? I will find you and show you. after I am finished with my thunder dome vs Atiim on friday of course. If you have to reload against a scout, you need to play the game in the same house the TV is in. I meant after you started to reload after killing that militia suit that just walked at you
If you only see from your point of view, you are doing it wrong.
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Maken Tosch
DUST University Ivy League
7201
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Posted - 2014.03.06 23:05:00 -
[44] - Quote
Onesimus Tarsus wrote:Yawn.
I really don't see how NKs are any "scarier" than being gutted by a flickering orange "v" from 100m out with their first pull of the trigger, especially when the latter happens 1000 times more on average.
I guess some people just don't like dying to someone that close.
Meet me in a dark room or corner and I'll show you. I'll be waiting.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Onesimus Tarsus
Bragian Order Amarr Empire
1414
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Posted - 2014.03.06 23:07:00 -
[45] - Quote
sebastian the huds wrote:Onesimus Tarsus wrote:sebastian the huds wrote:Onesimus Tarsus wrote:Yawn.
I really don't see how NKs are any "scarier" than being gutted by a flickering orange "v" from 100m out with their first pull of the trigger, especially when the latter happens 1000 times more on average.
I guess some people just don't like dying to someone that close. I take it you have never been backed into a corner by a scout while you were reloading? I will find you and show you. after I am finished with my thunder dome vs Atiim on friday of course. If you have to reload against a scout, you need to play the game in the same house the TV is in. I meant after you started to reload after killing that militia suit that just walked at you
So, a scout manages to kill someone who is reloading. The legends, the legends.
Unless you're just addicted to wetsuit paperdolls...
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Onesimus Tarsus
Bragian Order Amarr Empire
1414
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Posted - 2014.03.06 23:07:00 -
[46] - Quote
Maken Tosch wrote:Onesimus Tarsus wrote:Yawn.
I really don't see how NKs are any "scarier" than being gutted by a flickering orange "v" from 100m out with their first pull of the trigger, especially when the latter happens 1000 times more on average.
I guess some people just don't like dying to someone that close. Meet me in a dark room or corner and I'll show you. I'll be waiting.
I bet you say that to all the boys.
Unless you're just addicted to wetsuit paperdolls...
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sebastian the huds
Legions of Infinite Dominion Zero-Day
44
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Posted - 2014.03.06 23:08:00 -
[47] - Quote
Onesimus Tarsus wrote:sebastian the huds wrote:Onesimus Tarsus wrote:sebastian the huds wrote:Onesimus Tarsus wrote:Yawn.
I really don't see how NKs are any "scarier" than being gutted by a flickering orange "v" from 100m out with their first pull of the trigger, especially when the latter happens 1000 times more on average.
I guess some people just don't like dying to someone that close. I take it you have never been backed into a corner by a scout while you were reloading? I will find you and show you. after I am finished with my thunder dome vs Atiim on friday of course. If you have to reload against a scout, you need to play the game in the same house the TV is in. I meant after you started to reload after killing that militia suit that just walked at you So, a scout manages to kill someone who is reloading. The legends, the legends. It isn't legendary, but the guy who gets killed usually freaks out and jumps backward whilst sh*tting their pants
If you only see from your point of view, you are doing it wrong.
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Awry Barux
Ametat Security Amarr Empire
1451
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Posted - 2014.03.06 23:09:00 -
[48] - Quote
Crimson ShieId wrote:Gonna make this clear. I'm not disagreeing with you that the Minmatar scouts are a bit lower on the fitting range than the other suits. They could benefit from a small boost, as could any suit, but look at it this way. You're trying to fit everything. The scouts have, for a very long time, been very hard to fit without giving something up. That's the way they work. If you want to fit something, you might have to give something up, because if you can fit everything you could possibly want, the suit becomes a bit, well... too good. Caldari logi for an example.
Try this fit though, and keep in mind I just hit max skills for everything, so some of the numbers will likely be off for particular people...
1.8
Scout M/1 Series
2x Complex Shield Extenders
Complex Precision Enhancer
Complex Range Amplifier
Enhanced Profile Dampener
Combat Rifle
Ishukone Nova Knives
Ishukone Cloak Field
This fit will allow you to stay both under the radar of everything but Gallente logis with proto scanners while also taking full advantage of the Nova Knives. You won't be the most versatile suit on the battlefield, being regulated to pure anti-infantry, but you'll see your enemies before they can see you. The suit's estimated cost is only 56.995 ISK as well, so it's both effective and affordable.
Kinetic Catalyzers are good, but they're not required for a good scout. Speed won't matter if you're getting scanned. The suits can function quite well, even without the extra powergrid.
^ basically this.
Prior to 1.8, you needed speed to close gaps without being spotted. Post 1.8, you can replace speed with stealth, and use the Minja's base speed, which is already far superior to other scouts, especially the Amarr. Overall, you're getting a huge buff. I think it's rather entitled to insist that it is impossible to make a good fitting without a PG buff too.
Respec in 1.8 due to huge battlefield role shift for MinLogi!
All my posts are respec posts (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ LockmeBro!
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Maken Tosch
DUST University Ivy League
7201
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Posted - 2014.03.06 23:11:00 -
[49] - Quote
@cotsy8
What evidence do you have that the decloak sound will be loud? The only clue to the possible sound we have on that is the sound you hear when someone respawns and even then the noise is often so subtle that hardly anyone would notice it with all the background noise going on. Even if you do hear it, there is no mention of any attack delays after decloaking so I can instantly stab you as soon as I decloak which is as easy as just swapping to my knives when I can put into the light slot.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7201
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Posted - 2014.03.06 23:12:00 -
[50] - Quote
Onesimus Tarsus wrote:Maken Tosch wrote:Onesimus Tarsus wrote:Yawn.
I really don't see how NKs are any "scarier" than being gutted by a flickering orange "v" from 100m out with their first pull of the trigger, especially when the latter happens 1000 times more on average.
I guess some people just don't like dying to someone that close. Meet me in a dark room or corner and I'll show you. I'll be waiting. I bet you say that to all the boys.
Well, they don't really get happy endings.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Onesimus Tarsus
Bragian Order Amarr Empire
1414
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Posted - 2014.03.06 23:13:00 -
[51] - Quote
Maken Tosch wrote:@cotsy8
What evidence do you have that the decloak sound will be loud? The only clue to the possible sound we have on that is the sound you hear when someone respawns and even then the noise is often so subtle that hardly anyone would notice it with all the background noise going on. Even if you do hear it, there is no mention of any attack delays after decloaking so I can instantly stab you as soon as I decloak which is as easy as just swapping to my knives when I can put into the light slot.
If the sound is supposed to be a warning and it isn't, CCP has punted yet another brick wall of coding.
Unless you're just addicted to wetsuit paperdolls...
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Onesimus Tarsus
Bragian Order Amarr Empire
1414
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Posted - 2014.03.06 23:14:00 -
[52] - Quote
Maken Tosch wrote:Onesimus Tarsus wrote:Maken Tosch wrote:Onesimus Tarsus wrote:Yawn.
I really don't see how NKs are any "scarier" than being gutted by a flickering orange "v" from 100m out with their first pull of the trigger, especially when the latter happens 1000 times more on average.
I guess some people just don't like dying to someone that close. Meet me in a dark room or corner and I'll show you. I'll be waiting. I bet you say that to all the boys. Well, they don't really get happy endings.
Now, this I believe.
Unless you're just addicted to wetsuit paperdolls...
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
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Posted - 2014.03.06 23:16:00 -
[53] - Quote
@seb - yes if you see the fitting tool has the ability to give you max skills and therefore provides weapon information and then in brackets provides their new stats given the reduction to cost.
If you want to draw the build out by hand and not use the fitting tool - you can still use the tool to check the lowest possible CPU/PG fittings for each weapon/equipment/etc... So i simply draw out the build and can use their weapon stats to fit the options I want. If you can see by my copy pasted builds I did this when i experimented with SMG x2 or SMG + RE builds.
@Crimson - Mins counts will give up stamina/speed/damp at adv cuz of the 2 slots. I have shown that even at 23 scan profile you aren't avoiding those who are bothering to find you. It lets you avoid 75% of the other guys, but it puts your mobility in a very hard place. The build you demonstrate seems to lack the mobility to flank, stalk, close the gap, hit, escape and then live. If you plan on using the Proto cape to get in and get out after the attack (45 seconds lets say) I can't see who you plan on stalking or closing the gap on stragglers or coming up behind enemy lines without exhausting your stamina. And even then, 23 sc isn't making you invisible on the radar. Dampener adv is putting you at 25 sc which isn't taking you out a basic Cal scout, any Proto scanner on gal without mods. So you can't say you're off the radar at all. Like I posted, the 2 range amps, 1 extender mins adv scout can nearly see you at 26 without any effort and just filling wasteful slots lol
While cloaked, you still aren't avoiding any Proto scan gal log or a 2 amp cal which the majority of calls will use 2.
Again, you're using a std CR, aren't using nades/ a second equipment .. This can be changed if you wish to lower cloak but it appears you can't afford not to be cloaked because of the lack of mobility to avoid conflicts etc...Again, not trying to be critical of a creative build that is using the optimal weapon partner to the NK, but it seems mobility for a NK scout is king and you have none.
You could be better off as Gal, Cal and Ama scout suits and not a min suit if you plan on using that sort of strategy. It has nice Hi slots, I like that but I can't see how you plan to close the gap to strike while staying off the radar without a complex damp or changing classes.
- Cots
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Maken Tosch
DUST University Ivy League
7201
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Posted - 2014.03.06 23:19:00 -
[54] - Quote
Regardless though I still have an alt that's already trained up into Gallente scout suits so I have no problem switching between suits.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
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Posted - 2014.03.06 23:26:00 -
[55] - Quote
I'm not asking for this great buff to PG, I'm saying the suit could compete with 2-3 more PG (after boosts).
Cal is 60, Cal is 67, Ama is 64 compared to Min 56 with bonuses. Even 2PG would help greatly. 58PG on adv min scout would mean a lot, a NK PG reduction would be nice to create 4PG more. Allowing for far more possibilities, more balance between the classes and doesn't restrict you to a std weapon or CR.
- Cots |
Maken Tosch
DUST University Ivy League
7201
|
Posted - 2014.03.06 23:30:00 -
[56] - Quote
Cotsy8 wrote:I'm not asking for this great buff to PG, I'm saying the suit could compete with 2-3 more PG (after boosts).
Cal is 60, Cal is 67, Ama is 64 compared to Min 56 with bonuses. Even 2PG would help greatly. 58PG on adv min scout would mean a lot, a NK PG reduction would be nice to create 4PG more. Allowing for far more possibilities, more balance between the classes and doesn't restrict you to a std weapon or CR.
- Cots
Have you ever noticed that nova knives don't have a fitting optimization skill book while other weapons do? If CCP were to at least add that, we wouldn't be needing 4 extra power grid.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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sebastian the huds
Legions of Infinite Dominion Zero-Day
45
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Posted - 2014.03.06 23:30:00 -
[57] - Quote
Cotsy8 wrote:I'm not asking for this great buff to PG, I'm saying the suit could compete with 2-3 more PG (after boosts).
Cal is 60, Cal is 67, Ama is 64 compared to Min 56 with bonuses. Even 2PG would help greatly. 58PG on adv min scout would mean a lot, a NK PG reduction would be nice to create 4PG more. Allowing for far more possibilities, more balance between the classes and doesn't restrict you to a std weapon or CR.
- Cots Simply downgrade to the zn-28 knives if you have minmatar scout maxed the ishikones are WAY overkill sometimes
If you only see from your point of view, you are doing it wrong.
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
|
Posted - 2014.03.06 23:42:00 -
[58] - Quote
sebastian the huds wrote:Cotsy8 wrote:I'm not asking for this great buff to PG, I'm saying the suit could compete with 2-3 more PG (after boosts).
Cal is 60, Cal is 67, Ama is 64 compared to Min 56 with bonuses. Even 2PG would help greatly. 58PG on adv min scout would mean a lot, a NK PG reduction would be nice to create 4PG more. Allowing for far more possibilities, more balance between the classes and doesn't restrict you to a std weapon or CR.
- Cots Simply downgrade to the zn-28 knives if you have minmatar scout maxed the ishikones are WAY overkill sometimes
I know, but like most of the community I am too am freaking out about the insane eHP of some sentinels in particular Gal Sents), I'm pretty sure no one wants to be slashing a heavy 3 times only to have that heavy using RR nail you. And like most I expect to see a heavy amount of Cal scouts running 2-3 amps, so staying hidden off the radar seems like a Gal only task. Not a task for a 2 Low adv min scout who needs to get so so close to foes they can cut them down.
2 PG after bonuses, maybe NK PG optimization skill would greatly help.
- Cots |
mollerz
2659
|
Posted - 2014.03.06 23:44:00 -
[59] - Quote
Maken Tosch wrote:Cotsy8 wrote:I'm not asking for this great buff to PG, I'm saying the suit could compete with 2-3 more PG (after boosts).
Cal is 60, Cal is 67, Ama is 64 compared to Min 56 with bonuses. Even 2PG would help greatly. 58PG on adv min scout would mean a lot, a NK PG reduction would be nice to create 4PG more. Allowing for far more possibilities, more balance between the classes and doesn't restrict you to a std weapon or CR.
- Cots Have you ever noticed that nova knives don't have a fitting optimization skill book while other weapons do? If CCP were to at least add that, we wouldn't be needing 4 extra power grid.
Or make the flaylock worth fitting. And give us minmatar knives that use 0 PG .
You gotta hustle if you wanna make a dolla
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mollerz
2659
|
Posted - 2014.03.06 23:45:00 -
[60] - Quote
sebastian the huds wrote:Cotsy8 wrote:I'm not asking for this great buff to PG, I'm saying the suit could compete with 2-3 more PG (after boosts).
Cal is 60, Cal is 67, Ama is 64 compared to Min 56 with bonuses. Even 2PG would help greatly. 58PG on adv min scout would mean a lot, a NK PG reduction would be nice to create 4PG more. Allowing for far more possibilities, more balance between the classes and doesn't restrict you to a std weapon or CR.
- Cots Simply downgrade to the zn-28 knives if you have minmatar scout maxed the ishikones are WAY overkill sometimes
FALSE. You know that time you got killed after knifing a tanked heavy or logi and see they had 28 armor left?
Yea, that's what using ZNs gets ya. Go IshNok or go home.
You gotta hustle if you wanna make a dolla
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