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sebastian the huds
Legions of Infinite Dominion Zero-Day
44
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Posted - 2014.03.06 21:30:00 -
[1] - Quote
Leadfoot10 wrote:Wonderful. OHKs from scouts you can't even see approaching. I can hardly wait. I already do this with my basic frame with 2 enhanced dampeners. seriously, people rely too much on scanners nowadays. I am 21db, you need a proto focused scanner to find me
If you only see from your point of view, you are doing it wrong.
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sebastian the huds
Legions of Infinite Dominion Zero-Day
44
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Posted - 2014.03.06 22:05:00 -
[2] - Quote
Cotsy8 wrote:Crimson ShieId wrote:It's actually not that hard to make a decent scout fitting with the new stats. Even the advanced minmatar scout can be made good, but you've got to have your core skills maxed out, and of course, one low slot will need to be given up for an enhanced powergrid upgrade, but other than that, I just used that fitting tool to make an advanced suit that's as good as my current proto suit (short of a kincat) and is almost half the cost. It is doable, you just have to sacrifice a single low slot and you're set. So yes, Nova Knives are going to be even more awesome than they are now, and scouts are going to be the bane of all things. Let's agree on two things. First, kin cats are mandatory and secondly, you want to be able to effective fit a cape. What would you also like to be able to equip with your NK, well I would like more than 225 stamina if I am required to run around foes, flank, escape and survive the encounter. I would also like to be able to equip more than a std smg or scrambler ( i can deal with a std but its even hard to equip those at s td let alone adv), because people do backtrack to create distance and it can leave NK in a terrible position. So in order to finish them off in many situations this would be a nice thing. Frankly, I don't care to use RE's because I can't see how RE's CPU/PG can fit in a min adv scout but people will make it work. RE's might be required in 1.8 due to all the eHP fatties stacking eHp mods but thats another discussion. I would like to use 1-2 complex shield extenders, its frustrating to be 1 shitted by a burst HMG or CR... Not to mention TKK is being increased this won't matter for scouts running 250-330 eHP. It's like a 2-3 bullet difference, hardly something to bother. Scouts die quickly isn't a complaint but I do want to live after I've killed someone. On adv min scout, equipping a second extender is impossible. And since you can obviously see a armor mod won't or can't be used, adding a complex or two complex sheilds would be very very nice (and all other scouts adv can do it with ease). When everything is considered, adding 4PG isn't much when adv min scout is max'd skills. I don't see how you can argue giving up a low slot when there's only 2 of them. If min adv was 2-3 and not 3-2 this would be different argument. But when you compare to other class bonuses, not running Kin Cat/Card cat in the lows seems to be counter productive to the flank, chase down, close the gap, stab, escape and live. Please, try to fit an adv cloak on a min adv scout. Its possible with the other classes. Please try to use 2 shield extenders on a min scout adv, it's very possible on the other classes. Show me how RE's or nade/drop links/compact nano/scanners can be effectively equipped on a min adv scout. The class simply is inferior to The other 3 and its by the slightest margin of PG, but creates a major difference. If you want to be bare bones, running no kin cat or using some sort of PG/CPU mods on your low to make it happen then you should help the rest (the majority) argue for the smallest boost in PG. - Cots All a scout needs in the lows are profile dampeners to avoid scanners and we don't need complex weapons/modules to make it work.
Let's squad up some time and I can show you how to standard stomp
If you only see from your point of view, you are doing it wrong.
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sebastian the huds
Legions of Infinite Dominion Zero-Day
44
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Posted - 2014.03.06 22:39:00 -
[3] - Quote
Cotsy8 wrote:Ok, so let's use the idea you need a damp in a low. This is a great idea, it keeps you off the radar and of course lets you flank. https://docs.google.com/spreadsheet/lv?key=0AvYSJ6FRJlihdFhORUVidFFTOEhpUG0xOVRUb0pkakE&usp=drive_web&pli=1Here the doc, so if you compare to while cloaked vs non cloaks. First and foremost, i think I have effectively shown that a std cape is the only cloak a min adv scout can use. Please, consider the lots of posts above lol If you're looking to get under 31.5 scan profile it means giving up 1 of the 2 low slots. Or both to avoid the Cal scout with 3 enhancer or a gal logi scanner (which you can't avoid in a adv scout min fit because you need 3 damps). So let's take away either a card cat (most likely, which hurts you're ability to move around the map, etc.. Lots of problems but its more likely than removing a kin cat), or a kin cat (which is almost mandatory to close distance to attack but some will remove this to free up RE's or use adv cloaked). Replace one or both with a damp helps and hurts perhaps equally, but it saves you 3-5 PG. IMO, not worth it, and like I've compared the other classes do not need these huge trade-offs. The 3-5 PG doesn't mean dam mod or 2nd extender as well. Best case scenario, it lets you equip adv nade and turned your 8 PG into 13 PG for a weapon slot. Lots more options here but as you can see the damp at complex is still 23, meaning you're not off anyone's radar whose looking. Plus you've handicapped your stamina to 225 and still can't run a second extender/dam mod/adv cloak. It frees up ability to use more weapons so you can play with shotguns/AR (most not all), smg (most not all), or add compact hive or adv locus. Yes more options, but doesn't seem to be worth the stamina trade off or doesn't seem to keep you off those who are looking... I don't want to say bad choice because 31 to 23 helps you avoid 75% of scanners but it's not gonna help as much as maybe it should since you are wasting 1 of 2 Lows. Again, CR is best option to free up PG and be deadly but 4PG more after bonuses would solve the problem. - Cots Have you taken into consideration that the light weapon and sidearm operation skills themselves give a 1% reduction to cpu/pg usage?
If you only see from your point of view, you are doing it wrong.
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sebastian the huds
Legions of Infinite Dominion Zero-Day
44
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Posted - 2014.03.06 23:00:00 -
[4] - Quote
Onesimus Tarsus wrote:Yawn.
I really don't see how NKs are any "scarier" than being gutted by a flickering orange "v" from 100m out with their first pull of the trigger, especially when the latter happens 1000 times more on average.
I guess some people just don't like dying to someone that close. I take it you have never been backed into a corner by a scout while you were reloading? I will find you and show you. after I am finished with my thunder dome vs Atiim on friday of course.
If you only see from your point of view, you are doing it wrong.
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sebastian the huds
Legions of Infinite Dominion Zero-Day
44
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Posted - 2014.03.06 23:05:00 -
[5] - Quote
Onesimus Tarsus wrote:sebastian the huds wrote:Onesimus Tarsus wrote:Yawn.
I really don't see how NKs are any "scarier" than being gutted by a flickering orange "v" from 100m out with their first pull of the trigger, especially when the latter happens 1000 times more on average.
I guess some people just don't like dying to someone that close. I take it you have never been backed into a corner by a scout while you were reloading? I will find you and show you. after I am finished with my thunder dome vs Atiim on friday of course. If you have to reload against a scout, you need to play the game in the same house the TV is in. I meant after you started to reload after killing that militia suit that just walked at you
If you only see from your point of view, you are doing it wrong.
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sebastian the huds
Legions of Infinite Dominion Zero-Day
44
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Posted - 2014.03.06 23:08:00 -
[6] - Quote
Onesimus Tarsus wrote:sebastian the huds wrote:Onesimus Tarsus wrote:sebastian the huds wrote:Onesimus Tarsus wrote:Yawn.
I really don't see how NKs are any "scarier" than being gutted by a flickering orange "v" from 100m out with their first pull of the trigger, especially when the latter happens 1000 times more on average.
I guess some people just don't like dying to someone that close. I take it you have never been backed into a corner by a scout while you were reloading? I will find you and show you. after I am finished with my thunder dome vs Atiim on friday of course. If you have to reload against a scout, you need to play the game in the same house the TV is in. I meant after you started to reload after killing that militia suit that just walked at you So, a scout manages to kill someone who is reloading. The legends, the legends. It isn't legendary, but the guy who gets killed usually freaks out and jumps backward whilst sh*tting their pants
If you only see from your point of view, you are doing it wrong.
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sebastian the huds
Legions of Infinite Dominion Zero-Day
45
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Posted - 2014.03.06 23:30:00 -
[7] - Quote
Cotsy8 wrote:I'm not asking for this great buff to PG, I'm saying the suit could compete with 2-3 more PG (after boosts).
Cal is 60, Cal is 67, Ama is 64 compared to Min 56 with bonuses. Even 2PG would help greatly. 58PG on adv min scout would mean a lot, a NK PG reduction would be nice to create 4PG more. Allowing for far more possibilities, more balance between the classes and doesn't restrict you to a std weapon or CR.
- Cots Simply downgrade to the zn-28 knives if you have minmatar scout maxed the ishikones are WAY overkill sometimes
If you only see from your point of view, you are doing it wrong.
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