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InsidiousN
KILL-EM-QUICK RISE of LEGION
171
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Posted - 2014.03.06 23:50:00 -
[61] - Quote
Maken Tosch wrote:According to the recent dev blog posted by CCP Remnant on the weapon changes, the nova knives will be the only weapon whose proficiency skill book bonus will still apply bonus damage uniformly to both shield and armor. Other weapons will be either anti-armor or anti-shield while the knives stay as anti-both. And even with the changes to the damage mods, the Ishukone nova knives will still dish out at least 1100 charged damage with just one enhanced damage mod. That's not accounting the bonus damage to shield and armor. And with the buff to scouts plus the cloaks and reduced ttk, it looks like our golden age is finally returning.
Oh I hope so sir, we Scouts have wondered the desert seeking our holy-land for far too long. |
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
192
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Posted - 2014.03.06 23:53:00 -
[62] - Quote
*Shrugs* You could swap out one of the shield extenders for another precision enhancer and put a kinetic catalyzer in place of the dampener if you wanted, thus giving you the ability to add flux grenades as well. You get a bit more speed and less health, but I don't really see the need in most cases. The cloak helps with the scout's current biggest weakness, that being getting across large expanses without getting shot. Speed in smaller maps or areas with more confined spaces isn't as necessary, so you just use the scout according to its' strengths and avoid the weaknesses, or set the fit up differently to work with those weaknesses.
Quick question, well, two actually. One, do you have your proto scouts yet? And two, if not, are you just getting into scouts or planning on such for 1.8? Just curious. :)
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Mossellia Delt
Militaires Sans Jeux
1010
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Posted - 2014.03.07 00:16:00 -
[63] - Quote
Dauth Jenkins wrote:Maken Tosch wrote:According to the recent dev blog posted by CCP Remnant on the weapon changes, the nova knives will be the only weapon whose proficiency skill book bonus will still apply bonus damage uniformly to both shield and armor. Other weapons will be either anti-armor or anti-shield while the knives stay as anti-both. And even with the changes to the damage mods, the Ishukone nova knives will still dish out at least 1100 charged damage with just one enhanced damage mod. That's not accounting the bonus damage to shield and armor. And with the buff to scouts plus the cloaks and reduced ttk, it looks like our golden age is finally returning. *tries to attack my commando* falcon punch! *scout dies*
My scout will be able to tank 800 HP with cloak, rep's and proto weapons, good luck punching me.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
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Posted - 2014.03.07 00:42:00 -
[64] - Quote
mollerz wrote:sebastian the huds wrote:Cotsy8 wrote:I'm not asking for this great buff to PG, I'm saying the suit could compete with 2-3 more PG (after boosts).
Cal is 60, Cal is 67, Ama is 64 compared to Min 56 with bonuses. Even 2PG would help greatly. 58PG on adv min scout would mean a lot, a NK PG reduction would be nice to create 4PG more. Allowing for far more possibilities, more balance between the classes and doesn't restrict you to a std weapon or CR.
- Cots Simply downgrade to the zn-28 knives if you have minmatar scout maxed the ishikones are WAY overkill sometimes FALSE. You know that time you got killed after knifing a tanked heavy or logi and see they had 28 armor left? Yea, that's what using ZNs gets ya. Go IshNok or go home.
Hey, I didn't suggest using adv NK. Frankly, with the eHP buff in 1.8 I don't see how you can get away without Ish NK. Which, bring me back around to the needing 2 extra PG plus the 2 PG you can save on Ish NK when there is a optimizing skill
- Fots |
mollerz
2668
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Posted - 2014.03.07 00:56:00 -
[65] - Quote
Cotsy8 wrote:mollerz wrote:sebastian the huds wrote:Cotsy8 wrote:I'm not asking for this great buff to PG, I'm saying the suit could compete with 2-3 more PG (after boosts).
Cal is 60, Cal is 67, Ama is 64 compared to Min 56 with bonuses. Even 2PG would help greatly. 58PG on adv min scout would mean a lot, a NK PG reduction would be nice to create 4PG more. Allowing for far more possibilities, more balance between the classes and doesn't restrict you to a std weapon or CR.
- Cots Simply downgrade to the zn-28 knives if you have minmatar scout maxed the ishikones are WAY overkill sometimes FALSE. You know that time you got killed after knifing a tanked heavy or logi and see they had 28 armor left? Yea, that's what using ZNs gets ya. Go IshNok or go home. Hey, I didn't suggest using adv NK. - Fots
I realize that, Fots. That's why I was replying to sebastion
You gotta hustle if you wanna make a dolla
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
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Posted - 2014.03.07 01:04:00 -
[66] - Quote
@Crimson - No, sadly I do not have a Proto scout yet only Adv. I currently am spec'd into Cal slayer logi shotgun build which I can run in many different forms: Slayer, real logi, speed shot gunner, or with -1200 eHP). I haven't used it in a long time, too many open long range maps, lack of interest, etc...
I cannot afford the ISK wise to run a Proto type suit and frankly I don't see the need to run a Proto fit in most cases. I am fine running Adv suits in all cases except when I see a potential stomp coming.
When a player market emerges I will be able to get rid of officer weapons, some 300 Proto Ama logi suits and make some ISK form when I feel I need the extra boost from mods.
I have 15m SP exactly right now with a very linear skill tree in weapons. So when 1.8 re-spec happens (and it really should) I will be able to run Proto Scout but like I said, I don't feel the need because Adv suits should be fine.
I don't enjoy the slow moving heavies, two light weapon commandos doesn't interest me either. Assault suits are useless in 1.8. I've had a lot of fun the last three to four months running a shotgun scout and rather play for fun (although I do want to play well and excel).
1.8 will give me the chance to spec into either Min NK + Six Kin CR or Gal 2x SMG builds. I haven't decided which I prefer so I've invested a lot into comparing the suits, in particular at advanced. Amarr needs a racial skill boost and i don't think it'll be used for more than to replace light, fast assault builds. Cal scouts look very interesting but I don't run in a team so i feel their real value is in a team concept. So it leaves me with Min and Gal.
Gal is superior in nearly every way, it has the mobility, speed, scan profile, better slot load out, and higher PG to be more versatile and gives weapon diversity. I could even run a Gal 1 complex extender + 1 complex sidearm dam mod and run it with NK and it might be a superior option to Min Adv Scout NK.
I'm trying my best to rock NK with min adv scout to get the boost to damage but I cannot see how it can be viable without adding 2 PG after boosts and NK having PG optimization skill. I've done so so many builds and I can't piece together how Gal isn't a better suit to use.
- Cots |
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
192
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Posted - 2014.03.07 01:38:00 -
[67] - Quote
Ah, I see where you're coming from. Takes ages to get to proto level. I doubt CCP is going to buff the suits anymore than they already have though, they don't seem to be too good at just tweaking little things in suits to make them more viable. I'd honestly just recommend one of the other suits if they give respecs for dropsuit command and such. The Minmatars just likely aren't going to be your cup of tea if you only want to run advanced, most of the minmatar gear seems to be at this point, more of something you use because you like it, not because it's the best there is to offer.
I recommend looking up Cyrus Li Moody though, and perhaps Jolly Roger on youtube. They both run scouts (Cyrus runs primarily Minmatar while Jolly uses Gallente, both advanced in most games) and they use them to great effect. Running with two Kincats is good, but it's definitely not necessary in most cases. It can help, but that tiny speed buff isn't worth what you'll likely be giving up. Either way, give it a chance, see what kind of fits you can work with and perhaps you'll like the roll (Nova Knives are a blast once you get used to them)
Oh, and if you don't want to get to proto on the suits, once the player market comes out, I know there will be a lot of Aurum proto suits on the market. You could save up some Isk and get those so you wouldn't need to invest in the final dropsuit levels.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
31
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Posted - 2014.03.07 02:23:00 -
[68] - Quote
Yes, I know moody, I use to team with him while he was in Darkstar. He was pretty good back then, now he just has elite gear and corp so it's even scarier. I don't tend to watch videos of others, I read posts and do my own experiments and calculations.
I don't really like to watch his (or anyone else thats high SP) Proto stomping videos. I don't think running superior gear, having a massive SP skill tree etc... really shows off what the game is about. Nor do I find it reflects the realistic match play of everyone else. Surely, he is skilled, as mentioned he was good back in the day, but it's just a **** move to do what they do now. Proto stomp some lower tier players because CCP is useless and can't set up a balanced match making system.
Like why would they, it's not often that corps stay in a match once they see another elite corp is against them. Wouldn't want a fair fight, they might lose their credibility and mess up either fake confidence gained by stomping noobs who stand little chance after a spawn. I've been on his side or against him many of times since he joined OuterHaven and in both scenarios the game is not enjoyable. It's just a bunch of running around spawn trapping or running around avoiding a spawn trap. It's pretty much going to be hell once elite squads start using the cal scout to scan and quickly spawn trap. Not to single him out but they all do it, it's just how gross the "I report You" video he posted was, that he is a prime example of a player whose corp/squads should be matched against balanced competition and shouldn't need to run Proto suits in every match all the time to dominate.
Yea, I'm not oppose to Proto suits usage, I just feel the lesser skilled players should use them to keep them competitive against superior players and not superior players using them to stomp. I have nothing wrong with a lone wolf running Proto, but I have a problem with elite squads doing it continuously for the purpose of "fun" or whatever BS they argue.
- Cots |
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
192
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Posted - 2014.03.07 03:30:00 -
[69] - Quote
Well, either way, I wish you the best of luck with finding a good fitting. I really do recommend trying a passive scanning scout though. You'd be amazed how much it helps and you might just jump off the Kincat ship upon realizing such. ^_^
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Maken Tosch
DUST University Ivy League
7228
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Posted - 2014.03.07 22:58:00 -
[70] - Quote
I love these conversations. Smiley Face.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7253
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Posted - 2014.03.08 18:22:00 -
[71] - Quote
Shameless bump.
Also, I can imagine one day having a gladiator-style duel with knives.
Like This! https://www.youtube.com/watch?v=WdGTe0b3vVY&index=12&list=PLk8RCHiu-6X0VdUbMW74_MkiIjERk3Aop
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7266
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Posted - 2014.03.08 20:12:00 -
[72] - Quote
After looking at the ProtoFits.com website closely, I was able to put together what seems like a decent fit for my style.
Scout mk.0 57,690 Enhanced Sidearm Damage Modifier 3,420 Enhanced Sidearm Damage Modifier 3,420 Enhanced Sidearm Damage Modifier 3,420 Enhanced Kinetic Catalyzer 1,815 Enhanced Profile Dampener 2,085 Enhanced Kinetic Catalyzer 1,815 Ishukone Nova Knives 12,975 Militia Submachine Gun Blueprint 480 Militia Locus Grenade Blueprint 180 ARN-18 Cloak Field 3,420 Flux Active Scanner 975 ISK Estimated Cost: ~ 91,695
This is with maximized skill books with at least 147 CPU and 5 PG left over to spare using 1.8 stats.
It's not a full on 'complex' module fitted and the only two items in the list that proto level are the suit itself and the Ishukone Nova Knives. I would already expect that it's impossible to fit all complex stuff on the suit without serious compromise, but that's the point of the scouts anyways. Scouts have to compromise and thus learn how to make the most out of what little they have. This makes them more and more efficient compared to regular slayers who don't normally have to worry about fitting requirements as much as the scouts do.
Yes, I know. No shields, but I don't care much for shields at this point even with the increased TTK as I have already gotten use to fighting against extremely short TTK in the first place. I mean, I'm bringing a knife to a gun fight after all in a scout suit. You can't get anymore hard mode than that.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
937
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Posted - 2014.03.08 20:15:00 -
[73] - Quote
Woot!
This officially starts the countdown to NK nerf.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
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Posted - 2014.03.08 20:19:00 -
[74] - Quote
@Toash - again not to best a dead horse, no one is questioning the Proto Min Scout suit. There's plenty of CPU/PG there to make it viable. It might not be as good as Gal or Cal but its on par with Ama.
The debate is whether or not you can make a comparable fitting using NK in as vs out suit min. While keeping with the same speed, stamina, dampening and utilizing NK + a sidearm/main weapon.
I said this cannot be done, min as scouts will need 2 more SP after boosts to be functional and are therefore significantly worst than other adv scout suits. I showed the numbers. Many possible builds and it simply doesn't work. |
mollerz
2701
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Posted - 2014.03.08 20:36:00 -
[75] - Quote
Ludvig Enraga wrote:Woot!
This officially starts the countdown to NK nerf.
After the shinobi event, and the subsequent vote of confidence in knifer mechanics by granting the damage parity between armor and shields, I'd say you were off base.
Your hope is showing. don't worry, we'll chop it off
You gotta hustle if you wanna make a dolla
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Maken Tosch
DUST University Ivy League
7268
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Posted - 2014.03.08 22:37:00 -
[76] - Quote
Cotsy8 wrote:@Toush - again not to best a dead horse, no one is questioning the Proto Min Scout suit. There's plenty of CPU/PG there to make it viable. It might not be as good as Gal or Cal but its on par with Ama.
The debate is whether or not you can make a comparable fitting using NK in a n adv suit min. While keeping with the same speed, stamina, dampening and utilizing NK + a sidearm/main weapon.
I said this cannot be done, min as scouts will need 2 more SP after boosts to be functional and are therefore significantly worst than other adv scout suits. I showed the numbers. Many possible builds and it simply doesn't work.
Thanks for reminding me.
Here is the setup I came up with to match my own playstyle.
Scout M/1-Series 13,155 Advanced Precision Enhancer 2,205 Enhanced Sidearm Damage Modifier 3,420 Enhanced Sidearm Damage Modifier 3,420 Enhanced Profile Dampener 2,085 Enhanced Kinetic Catalyzer 1,815 ZN-28 Nova Knives 2,955 Militia Submachine Gun Blueprint 480 Militia Locus Grenade Blueprint 180 ARN-18 Cloak Field 3,420 Drop Uplink 900 ISK Estimated Cost: ~ 34,035
This leaves me with 52 CPU but I'm already tapped out with 0 PG left. I am still able to use my BPO SMG, fit the same ADV cloak, and a basic uplink. Obviously some sacrifice had to be made especially with the Nova Knives, but I'm still able to maintain my usefulness as a Minja with an uplink for my team. The ADV Precision Enhancer is just there as a utility item in case any assaults try to be smart with profile dampeners.
As a side note, the ZN-28 Nova Knives are still a formidable weapon with at least 1,000 charged damage before any damage mods are applied. That is still enough to strike fear on most assaults and absolute terror for any other scout I encounter.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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