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Thread Statistics | Show CCP posts - 5 post(s) |
RydogV
Shadow Company HQ Lokun Listamenn
666
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Posted - 2014.03.05 15:39:00 -
[1] - Quote
Bravo. Reasonable changes with few concerns.
Obviously taking a 'wait and see' attitude to any new weapon. But happy to have some variety out there. As a Logi I have little use for sidearms but I am happy to see countless Mercs waste valuable SP chasing the next FOTM.
Glad to see the Laser Rifle back in action. I think it will finally get it's day to shine. Changes to the Mass Driver do not bother me too much but again 'wait and see'.
Biggest win so far IMO is the increase in TTK. I always appreciated the need to be smart about engaging other targets in earlier builds. That all changed with lower TTK and a lot of the game's appeal changed with it. While I think it will be an adjustment for many players who joined Dust recently, those of us who have been around awhile should be pleased we are moving back to the game's roots as a 'smart shooter'.
Of course the TTK changes give the Heavy its time to shine once more. I never subscribed to the belief that it was oh so weak when properly skilled and fitted. The recent Mauler event proved just how effective it can be even without the upcoming changes. I suspect a lot of players who were just 'messing around' with Heavy fits for the event will actually seriously consider spec'ing into them for real. I have always believed it should take teamwork to bring down a Heavy and with the upcoming changes that should prove to be the norm. Aside from a slight reduction in turn speed, I do not think the Heavy should be nerfed at all. But the biggest weakness of the Heavy should be its mobility and herein lies an issue, with the Heavy but with another game mechanic: entering and leaving vehicles.
The ability of any player, but Heavies in particular, of being able to hop out of a vehicle in a split second and begin raining death and destruction as their boots have barely touched the ground is, well, kinda silly. Combine this with the fact that, for some strange reason, vehicles fail to appear on your mini-map until they are already on top of you. Strange for something with so large a signature no? The role of a traditional Heavy is point defense and I also believe it should be able to function as QRF (Quick Reaction Force). But there need s to be a slower animation associated with getting in and out of an LAV. This is all most Heavies did during the Mauler event and Heavies should not really be so adept at 'hit and run'. Of course this is just my opinion, I am entitled to it just as anyone reading is entitled to theirs. I will respect yours if you respect mine. But in the end I hope CCP recognizes this a something that should at least be investigated if not changed.
Finally, I hope there is some attempt to balance shields back to relevance. Maybe a modest increase to extenders but even a look at possibly increasing Recharger and Regenerator effectiveness would be a plus. Maybe dial back some of the CPU requirements even. I don't know, Shields just feel soft. And that is coming from the side of someone shooting at them more than using them (again, Min Logi here). Those shield tankers out there need a little love me thinks.
Anyway, great changes. Look forward to seeing more about 1.8 in the near future!! |
RydogV
Shadow Company HQ Lokun Listamenn
668
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Posted - 2014.03.05 16:37:00 -
[2] - Quote
ads alt wrote:ads alt wrote:ads alt wrote:Lorhak Gannarsein wrote:AR nerf makes it inferior to Magsec in nearly every way.
Calling it now.
MAGSEC 514 Less fire rate, less damage to shields, whatever you say man... When you give a duster a dev blog, they'll want more, when they'll want more, they develop a taste for developer blood, when they develop a taste for developer blood, they spam the forums, when they spam the forums, the moderators come in, when the moderators fail, all the moderators lock every topic! And the forums are destroyed....and that's why the devs waited this long.
Dude. Why do you keep quoting yourself quoting yourself? Seen a few of these in this thread.
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RydogV
Shadow Company HQ Lokun Listamenn
673
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Posted - 2014.03.06 14:23:00 -
[3] - Quote
KalOfTheRathi wrote:Vrain Matari wrote:Focusing on the grenade changes. ... snip ... That leaves Nanohives. It would be a mistake to nerf nanohives to ameliorate nadespam. By directly nerfing nanohives we affect several other other systems(armor, ammo) that are not unbalanced. Better to address the grenade replenishment mechanic directly. We could completely eliminate replen from hives, some have called for it, including myself, but we can prolly do better You seem to have missed the equally huge Nerf coming up for Hives, indeed equipment of many types have been targeted by Nerf Hammer of Doom. To the point of carrying some of the equipment might well be a waste of SP. There will only be one good Nano Hive in the game. Highest Proto, don't recall if it is AUR as well.
You seem have missed the fact that a fully skilled Caldari Logistics is now the resupply king of Dust 514 with the ability to apply a 50% increase in max nanites and a 25% increase to supply and repair rate on any Nanohive they drop down. Friends don't let friends deploy to the Burnzone without one.
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