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Bormir1r
WarRavens League of Infamy
111
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Posted - 2014.02.26 02:20:00 -
[1] - Quote
Ares 514 wrote:Considering logis count as medium frames it's pretty damn hard to take down a proto medium frame in one shot if they tank much. Usually 2 good shots will do it but if they have that trusty CR you'll be dead before you get your second shot off often (assuming they're good).
I fully support the shotgun's needing more power, especially a damage boosting skill instead of the the ROF and the tiers do not increase the damage enough.
If the proficiency is changed to increasing damage then there should be a officer shotgun. It'll probably be a different name if it was made, not Balac's or Krin's.
"One does not simply" look for a scout, it looks for you.
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Bormir1r
WarRavens League of Infamy
111
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Posted - 2014.02.26 02:46:00 -
[2] - Quote
Shutter Fly wrote:Let me start of by saying, honestly, I don't think I have a clue what exactly is wrong with the shotgun. Since about 1.6, my opinion on it has changed almost on a week to week basis.
It seems like one day I'll be going into games with my CreoDron and OHKing almost anything I come across, and the next I'll be bearing down on assault suits and dumping SG rounds into them without getting a single kill. At the same time, they drop like flies to my Boundless/RS-90 CRs all day, every day.
First and foremost, I think everyone can agree that the SG hit detection is screwy, that needs to be addressed before anything else. Next, TTK needs to be at an acceptable level. With the way things are now, almost everything is a high alpha weapon, the only difference with the SG is that can only deal that damage in bursts.
Once those two issues are taken care of, further adjustments can be made if necessary. If so, then the first course of action should be to look at the skill bonuses. While it is useful in individual engagements, SG Prof mostly just eats up your ammo faster over time, and there isn't that much to begin with. Personally, I'd like to see Operation switched to fire rate, Proficiency given the standard damage bonus, and the addition of a Shotgun Sharpshooter skill that decreases spread (this also works out for those odd mercs who have the laughable notion that you'd ever want more spread on a SG).
Completely agree, I also don't see how more spread is better (more spread = less pellets hitting), one huge issue I find with the shotgun is that there are bugs in addition to the wacky hit detection. Although this isn't the only weapon it happened to (some equipment is also affected), whenever you fire the shotgun and immediately sprint, there is glitch where the character is drastically moving much slower than what the usual sprinting speed, if not the regular movement speed, which is ludicrous considering the potential disadvantageous effects it could have (i.e. getting killed instantly because you can't flee). There are 2 solutions to this but this bug makes me feel even less likely of using the shotgun in addition to the horrendous hit detection.
Only one of these solutions is viable but you may still maybe victim to it.
1. Before immediately sprinting, take a second or two of not sprinting (just move around with normal movement speed), and then commence with sprinting. (This is the optimal opt and a way of preventing getting the bug.)
2. When you catch this bug, stop, crouch, and then start sprinting again. (This is only feasible if there are no enemies around you for obvious reasons.)
"One does not simply" look for a scout, it looks for you.
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Bormir1r
WarRavens League of Infamy
111
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Posted - 2014.02.26 03:14:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:They simply don't do enough damage.
A proto shotgun with a complex damage mod is just barely good enough to take down an STD suit in one shot. Shotguns NEED the one shot killing power, since their DPS is garbage. The buff is actually pretty easy- change op bonus to 5% fire rate per level, proficiency to 3% damage add +4 damage per pellet at ADV, and +8 damage per pellet at proto (scale the breach SG's as well
You don't really need that buff, the shotgun is fine except for hit detection and range, which at best could be enhanced by 1-2 m for optimal range or a less steep drop off in damage.
"One does not simply" look for a scout, it looks for you.
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Bormir1r
WarRavens League of Infamy
112
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Posted - 2014.02.26 03:52:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote:Bormir1r wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:They simply don't do enough damage.
A proto shotgun with a complex damage mod is just barely good enough to take down an STD suit in one shot. Shotguns NEED the one shot killing power, since their DPS is garbage. The buff is actually pretty easy- change op bonus to 5% fire rate per level, proficiency to 3% damage add +4 damage per pellet at ADV, and +8 damage per pellet at proto (scale the breach SG's as well You don't really need that buff, the shotgun is fine except for hit detection and range, which at best could be enhanced by 1-2 m for optimal range or a less steep drop off in damage. Ill definitely agree with range, its kinda hard to hit someone when they can jump backwards and become outside of your range with one jumpGǪ.btw good times squadding lol. Im getting back into the swing
Lol I mean you can argue that the shotgun needs more damage, but i think that's really only necessary for the Prototype because there's not that much of a difference, however for me I can see the extra punch, which really helps me btw. Yea we should do scout/shotgun squads more often.
"One does not simply" look for a scout, it looks for you.
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