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Alldin Kan
Imperfects Negative-Feedback
984
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Posted - 2014.02.14 18:12:00 -
[1] - Quote
Prove me wrong.
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
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Tyjus Vacca
Valor Coalition
194
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Posted - 2014.02.14 18:13:00 -
[2] - Quote
Alldin Kan wrote:Prove me wrong.
you have to be in an amarr suit ewww |
DJINN Marauder
Ancient Exiles. Renegade Alliance
4147
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Posted - 2014.02.14 18:13:00 -
[3] - Quote
It's not wrong..
But amarr suit sucks with every other weapon.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Jax Saurian
GunFall Mobilization Covert Intervention
161
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Posted - 2014.02.14 18:15:00 -
[4] - Quote
well you see...
wait...
actually I agree with you
"and when they catch you, they will kill you... ...but first they must catch you" motto of the scouts
Closed Beta Vet
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
257
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Posted - 2014.02.14 18:18:00 -
[5] - Quote
Alldin Kan wrote:Prove me wrong. But you use it all the time. |
Leadfoot10
Molon Labe. General Tso's Alliance
434
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Posted - 2014.02.14 18:20:00 -
[6] - Quote
In the hands of a capable player, there is no more deadly light weapon in the game, IMO. |
Aisha Ctarl
Company of Marcher Lords Amarr Empire
3338
|
Posted - 2014.02.14 18:21:00 -
[7] - Quote
Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time.
I'm a narcissist, LIKE MY POSTS =^,.,^=
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Izlare Lenix
FREE AGENTS LP
165
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Posted - 2014.02.14 18:26:00 -
[8] - Quote
In cqc an hmg, shotgun, knives, CR, REs and grenades can kill a ScR user. At range a RR, laser and sniper rifle can kill a ScR user. A ScR is best between 20-70 meters where it IS king. I would call the ScR the supreme 1v1 gun at this mid range. But even on the Amarr suit I still think the heat buildup prevents it from being OP. A weapon that forces you to switch to your sidearm to prevent overheating can not be called OP.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2180
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Posted - 2014.02.14 18:26:00 -
[9] - Quote
Leadfoot10 wrote:In the hands of a capable player, there is no more deadly light weapon in the game, IMO. This is true. The Pistol is still deadlier though.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1971
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Posted - 2014.02.14 18:31:00 -
[10] - Quote
So what if it is? It takes at least some skill to use, unlike the RR, and it hardly seems like a gamebreaking problem to me that if you skill up both a specific suit and a specific weapon up to proto (at the cost of what, 5 million SP?) to use the combination, it becomes extremely powerful. Isn't that kind of the point? Specialization and customization to optimize your chance of winning?
(p.s., as a logi with average gungame but every rifle to proto, I have no crutch to defend. I'm equally mediocre with all weapons)
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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stlcarlos989
SVER True Blood General Tso's Alliance
1139
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Posted - 2014.02.14 18:31:00 -
[11] - Quote
Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time. Oh really the ScR struggles against multiple enemies? So does every other weapon in the game, With TTK as low as it is with similar suit levels 2-3 v 1 means you will lose regard less of having AR, CR, RR, ScR. How is taking out 300-500 HP with one shot then following it up with 87 damage to armor (prof 5 viziam with 2 damage mods) with single shots not OP? Plus the fact that you can hold that charge shot indefinitely with it overheating is stupid, Holding the charge shot should slowly heat up the gun same should be said about the FG.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Alldin Kan
Imperfects Negative-Feedback
984
|
Posted - 2014.02.14 18:32:00 -
[12] - Quote
Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time. But... I AM THE SR USER!
I took on an entire team multiple times today and even melted heavies. On CQC this weapon is atrocious thanks to good accuracy, the only time RR will beat me is if the guy if hipfiring at medium range. On a Amarr suit it's actually hard to overheat the weapon as I usually need 5-8 shots (no charge used) to kill one guy, with charge shot I can still shoot multiple times or just switch to a proto SMG.
My best consecutive scores today:
38-2 49-7 50-2 I think I forgot another
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1971
|
Posted - 2014.02.14 18:35:00 -
[13] - Quote
Results not typical. Your results may vary. Alldin Kan is not approved by the FDA to diagnose, treat, or cure any disease.
These posts are silly. I've seen you go
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2181
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Posted - 2014.02.14 18:36:00 -
[14] - Quote
stlcarlos989 wrote:Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time. Oh really the ScR struggles against multiple enemies? So does every other weapon in the game, With TTK as low as it is with similar suit levels 2-3 v 1 means you will lose regard less of having AR, CR, RR, ScR. How is taking out 300-500 HP with one shot then following it up with 87 damage to armor (prof 5 with 2 damage mods) with single shots not OP? Plus the fact that you can hold that charge shot indefinitely with it overheating is stupid, Holding the charge shot should slowly heat up the gun same should be said about the FG. I kill multiple people all the time with an ScP. Your Crutch Rifles are fine. Also, they are totally crutches and they do make you weak. I picked up an AScR again yesterdayafter 2 weeks of nothing but Laser Rifle and ScP. Easy mode. I'm going to give the RR a try today.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Aisha Ctarl
Company of Marcher Lords Amarr Empire
3341
|
Posted - 2014.02.14 18:39:00 -
[15] - Quote
stlcarlos989 wrote:Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time. Oh really the ScR struggles against multiple enemies? So does every other weapon in the game, With TTK as low as it is with similar suit levels 2-3 v 1 means you will lose regard less of having AR, CR, RR, ScR. How is taking out 300-500 HP with one shot then following it up with 87 damage to armor (prof 5 viziam with 2 damage mods) with single shots not OP? Plus the fact that you can hold that charge shot indefinitely with it overheating is stupid, Holding the charge shot should slowly heat up the gun same should be said about the FG.
I've taken out three people with one magazine with the ADV RR, and earlier today took out five....FIVE people with one magazine of the GEK. Most I've taken out in a group with the Viziam SCR - about a person and a half before I overheated and was taken out.
I'm a narcissist, LIKE MY POSTS =^,.,^=
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Kal Kronos
L.O.T.I.S. D.E.F.I.A.N.C.E
190
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Posted - 2014.02.14 18:40:00 -
[16] - Quote
The good ole spambler rifle =). Thing needs a damn ROF cap lowering, heat per shot(low), and a slight range buff. There I just made an awesome tact rifle that isn't CQC spam weapon. YW CCP.
What's not to love about the scrambler rifle, the thing is a precision weapon and at the same time a shotgun.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
2951
|
Posted - 2014.02.14 18:45:00 -
[17] - Quote
Whats funny is that it rapes assaults, scouts and heavies like there's no tomorrow, but it takes it up the tailpipe from any dual tanked slayer logi worth his beans. |
1st Lieutenant Tiberius
0uter.Heaven
1114
|
Posted - 2014.02.14 18:47:00 -
[18] - Quote
John Demonsbane wrote:So what if it is? It takes at least some skill to use, unlike the RR, and it hardly seems like a gamebreaking problem to me that if you skill up both a specific suit and a specific weapon up to proto (at the cost of what, 5 million SP?) to use the combination, it becomes extremely powerful. Isn't that kind of the point? Specialization and customization to optimize your chance of winning?
(p.s., as a logi with average gungame but every rifle to proto, I have no crutch to defend. I'm equally mediocre with all weapons)
^ Takes a lot of SP investment and you pigeon hole yourself into 1 weapon and 1 suit. As opposed to slapping a Kaalakiota RR on a MLT Heavy?
Also, just because you stomp Pubs doesn't mean you have absolute, irrefutable proof of imbalance. Just means you went into a game and **** on newbs; anyone can do it, with any gun.
Try you Assault ak.0 suit in a PC and tell me if you'd rather stick to your gallente suit, tank or python
The Sinwarden
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ReGnYuM
Escrow Removal and Acquisition
2139
|
Posted - 2014.02.14 18:50:00 -
[19] - Quote
1st Lieutenant Tiberius wrote:John Demonsbane wrote:So what if it is? It takes at least some skill to use, unlike the RR, and it hardly seems like a gamebreaking problem to me that if you skill up both a specific suit and a specific weapon up to proto (at the cost of what, 5 million SP?) to use the combination, it becomes extremely powerful. Isn't that kind of the point? Specialization and customization to optimize your chance of winning?
(p.s., as a logi with average gungame but every rifle to proto, I have no crutch to defend. I'm equally mediocre with all weapons) ^ Takes a lot of SP investment and you pigeon hole yourself into 1 weapon and 1 suit. As opposed to slapping a Kaalakiota RR on a MLT Heavy? Also, just because you stomp Pubs doesn't mean you have absolute, irrefutable proof of imbalance. Just means you went into a game and **** on newbs; anyone can do it, with any gun. Try you Assault ak.0 suit in a PC and tell me if you'd rather stick to your gallente suit, tank or python
Ironically, you use your ScR+AK.0 Combo for socket play (Aka CQC)
Last time I checked the ScR was Mid to long range
Like the RR the ScR performs to well in both range and CQC
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9150
|
Posted - 2014.02.14 18:50:00 -
[20] - Quote
You are the one making the claim, the burden of proof is on you. How about you "prove" its OP first?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
2951
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Posted - 2014.02.14 18:51:00 -
[21] - Quote
Confirming I've had erections with a longer lifespan than my amarr assault suit. |
Cyrius Li-Moody
0uter.Heaven
3622
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Posted - 2014.02.14 18:52:00 -
[22] - Quote
*cough* Increase hipfire spread *cough*
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Jarlaxle JRXL
Well Oiled Machines
12
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Posted - 2014.02.14 18:52:00 -
[23] - Quote
stlcarlos989 wrote:Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time. Oh really the ScR struggles against multiple enemies? So does every other weapon in the game, With TTK as low as it is with similar suit levels 2-3 v 1 means you will lose regard less of having AR, CR, RR, ScR. How is taking out 300-500 HP with one shot then following it up with 87 damage to armor (prof 5 viziam with 2 damage mods) with single shots not OP? Plus the fact that you can hold that charge shot indefinitely with it overheating is stupid, Holding the charge shot should slowly heat up the gun same should be said about the FG. untrue... ask the HVY, 2 LOGIs, & frontline (ALL FULL HEALTH) that my 'Exile' wiped out in 2 seconds yesterday |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
2951
|
Posted - 2014.02.14 18:54:00 -
[24] - Quote
Cyrius Li-Moody wrote:*cough* Increase hipfire spread *cough*
They already did. |
Alldin Kan
Imperfects Negative-Feedback
984
|
Posted - 2014.02.14 18:54:00 -
[25] - Quote
1st Lieutenant Tiberius wrote:John Demonsbane wrote:So what if it is? It takes at least some skill to use, unlike the RR, and it hardly seems like a gamebreaking problem to me that if you skill up both a specific suit and a specific weapon up to proto (at the cost of what, 5 million SP?) to use the combination, it becomes extremely powerful. Isn't that kind of the point? Specialization and customization to optimize your chance of winning?
(p.s., as a logi with average gungame but every rifle to proto, I have no crutch to defend. I'm equally mediocre with all weapons) ^ Takes a lot of SP investment and you pigeon hole yourself into 1 weapon and 1 suit. As opposed to slapping a Kaalakiota RR on a MLT Heavy? Also, just because you stomp Pubs doesn't mean you have absolute, irrefutable proof of imbalance. Just means you went into a game and **** on newbs; anyone can do it, with any gun. Try you Assault ak.0 suit in a PC and tell me if you'd rather stick to your gallente suit, tank or python Gallente suits are an endangered species in PC with so many people using CR, RR or HMG. Tanks pop every now and then, so do dropships by rails. Don't get me started on how scouts get one shot by a SR.
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
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Alldin Kan
Imperfects Negative-Feedback
984
|
Posted - 2014.02.14 18:56:00 -
[26] - Quote
KAGEHOSHI Horned Wolf wrote:You are the one making the claim, the burden of proof is on you. How about you "prove" its OP first? WAT YOU SAY BRA? YOU WANT TAKE ME ON IN A 1V1? JUST TELL ME WHERE AND LET'S DO IT D:
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
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noob cavman
The New Age Outlaws WINMATAR.
637
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Posted - 2014.02.14 18:58:00 -
[27] - Quote
But kan... your mother ******* op. your one of those people who is just great at fps's and should not be use yourself as a benchmark for weapon baIance.its just not going to work. The fact is you so many more heavies using rail rifles even in close up encounters than you do hmg heavies. the scrambler is a great weapon and paired with a amarr assualt suit it becomes deadly. but out side of pc you dont see that many scrambler user being great with it. That rifle rewards timing and accuracy. Not firing in the general direction of the reds.
I want to be a caveman!
Ccp: DENIED YOU DRUNK
British ninja cowboy
scout, logi, heavy
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
447
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Posted - 2014.02.14 18:59:00 -
[28] - Quote
Sure I'll give it a shot:
1) ScR is only OP with a turbo controller or way above average clicking speed (average being around 5 clicks per second). This would lead to less DPS than any other rifle, making it the only sub-400 rifle.
2) The overheating function is unique to the ScR, and can/does kill the user. This is a MAJOR drawback that prevents spamming it. This function nicely balances out the charge shot.
3) The fitting requirements are ridiculously high.
4) Actually the ScR is just plain bad on non-amarr assault suits. After 1 engagement, if you didn't overheat and die, you will overheat and die. Seriously, this weapon is borderline horrible on non-assault suits.
Question for the OP, did you mean to say the ScR is OP with turbo controllers on an amarr assault? If so, I agree, and the ScR needs only a RoF reduction to 400 RPM (max of 6.666 shots per second or around the same base DPS as the other rifles at max).
Oh, just to throw this out here:
The CR:
Does 50% more DPS than the other rifles Does 102.5% normalized damage Has insanely low fitting costs Never Overheats can kill suits in 4-6 shots rather than the 5-8 of your ScR experience, try it.
I can always tell when I die in my sentinel suit to a combat rifle because it happens way faster than to any other weapon.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
2953
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Posted - 2014.02.14 18:59:00 -
[29] - Quote
Well not sure what to tell you Alldin.
Gallente suits beat the SCR. So does every logi suit besides minlogi.
You gota choose what you're willing to counter and what you're willing to get raped by. |
1st Lieutenant Tiberius
0uter.Heaven
1114
|
Posted - 2014.02.14 19:02:00 -
[30] - Quote
ReGnYuM wrote:1st Lieutenant Tiberius wrote:John Demonsbane wrote:So what if it is? It takes at least some skill to use, unlike the RR, and it hardly seems like a gamebreaking problem to me that if you skill up both a specific suit and a specific weapon up to proto (at the cost of what, 5 million SP?) to use the combination, it becomes extremely powerful. Isn't that kind of the point? Specialization and customization to optimize your chance of winning?
(p.s., as a logi with average gungame but every rifle to proto, I have no crutch to defend. I'm equally mediocre with all weapons) ^ Takes a lot of SP investment and you pigeon hole yourself into 1 weapon and 1 suit. As opposed to slapping a Kaalakiota RR on a MLT Heavy? Also, just because you stomp Pubs doesn't mean you have absolute, irrefutable proof of imbalance. Just means you went into a game and **** on newbs; anyone can do it, with any gun. Try you Assault ak.0 suit in a PC and tell me if you'd rather stick to your gallente suit, tank or python Ironically, you use your ScR+AK.0 Combo for socket play (Aka CQC) Last time I checked the ScR was Mid to long range Like the RR the ScR performs to well in both range and CQC
Well someone has to put your matari butt in place (sometimes caldari but I know you for your mk.0) cant have you run rampant figure 8's on my teammates.
The Sinwarden
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Alldin Kan
Imperfects Negative-Feedback
984
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Posted - 2014.02.14 19:05:00 -
[31] - Quote
Magnus Amadeuss wrote:Sure I'll give it a shot:
1) ScR is only OP with a turbo controller or way above average clicking speed (average being around 5 clicks per second). This would lead to less DPS than any other rifle, making it the only sub-400 rifle.
2) The overheating function is unique to the ScR, and can/does kill the user. This is a MAJOR drawback that prevents spamming it. This function nicely balances out the charge shot.
3) The fitting requirements are ridiculously high.
4) Actually the ScR is just plain bad on non-amarr assault suits. After 1 engagement, if you didn't overheat and die, you will overheat and die. Seriously, this weapon is borderline horrible on non-assault suits.
Question for the OP, did you mean to say the ScR is OP with turbo controllers on an amarr assault? If so, I agree, and the ScR needs only a RoF reduction to 400 RPM (max of 6.666 shots per second or around the same base DPS as the other rifles at max).
Oh, just to throw this out here:
The CR:
Does 50% more DPS than the other rifles Does 102.5% normalized damage Has insanely low fitting costs Never Overheats can kill suits in 4-6 shots rather than the 5-8 of your ScR experience, try it.
I can always tell when I die in my sentinel suit to a combat rifle because it happens way faster than to any other weapon. 1. Good trigger finger is free. 2. Not on Amarr Assault 3. Amarr Assault has huge CPU/PG, as downside suit has fat hitbox/slow speed (irrelevant at long range) 4. True
CR is the only close rival to SR.
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
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Disturbingly Bored
The Strontium Asylum
1614
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Posted - 2014.02.14 19:05:00 -
[32] - Quote
John Demonsbane wrote:Results not typical. Your results may vary. Alldin Kan is not approved by the FDA to diagnose, treat, or cure any disease.
Best post of the week right there. Would +1 again.
I can kind of see the argument of ScR+Amarr Assault being too good, but I don't think the ScR needs anything nerfed on its own, and I'd be horrified to see a change that has people playing Assault Suits lessGǪ
GǪso leave it alone?
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9151
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Posted - 2014.02.14 19:06:00 -
[33] - Quote
Alldin Kan wrote:KAGEHOSHI Horned Wolf wrote:You are the one making the claim, the burden of proof is on you. How about you "prove" its OP first? WAT YOU SAY BRA? YOU WANT TAKE ME ON IN A 1V1? JUST TELL ME WHERE AND LET'S DO IT D: I also use the SCR + Amarr assault, so I don't know how that would prove anything if we're both using it. Furthermore, anecdotal evidence of you personally doing well with one does not in anyway prove its OP since different people using Amarr assault + SCR will get different results. All it would really prove is that you're good at killing things.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Dustbunny Durrr
ReD or DeaD
99
|
Posted - 2014.02.14 19:07:00 -
[34] - Quote
Alldin Kan wrote:Scrambler Rifle on Amarr suite is OP. Prove me wrong.
I actually think it is right where it should be. The extremely good players are extremely good with it, and the poor players are rather poor with it. After all, if it were OP, you'd see a large percentage of the player population using and abusing it *cough* RR *cough*, which atm, you just don't.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1575
|
Posted - 2014.02.14 19:09:00 -
[35] - Quote
Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time. Couple of weeks ago my 2.7 million sp Ammarian(Lvl 1 Assault suit - woot!) alt spotted 4 mercs in the aisle between the 2 parallel cargo containers next to 'D' on Line Harvest.
'Pew Pew' went the scrambler rifle - 4 dead mercs.
I support SP rollover.
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Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
80
|
Posted - 2014.02.14 19:15:00 -
[36] - Quote
Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time. I like taking down heavies in 1 v 1's and then bunny hop around until I cooldown and then I turn the corner to find the rest of the squad waiting for me xD I'm actually seriously enjoying amarr weaponry
My Minnie is friendly.. don't worry, I don't bite. I slash.
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ratamaq doc
Edge Regiment
400
|
Posted - 2014.02.14 19:16:00 -
[37] - Quote
This argument comes up in all FPS. The reward for the high powered, simi auto, med-long range rifle. This class of rifle is deadly for two reasons:
Stats
Type of player that uses it
The biggest difference I see in this version of this class of rifle in the ScR is the mag size and the over all ammo capacity, which both are too high. Other than that, RoF/accuacy/range/damage are all in line with what the class should be. The TAC AR would be there also if CCP hadn't swung the hammer too far with the RoF. 480 is the magic number, not because of some DPS statistic, because that is the high end of what a skilled trigger finger can pull off. Go much higher and you are asking for modded controllers to do what a human can't. Lower it and you're selling players that favor, and have often spent time in FPS games developing skills to use them, short.
If you pick up an ScR and do well with it, congratulations, you are good by way of natural skills or hours of experience. Most players that have a more casual style of play or not as many hours behind the controller do not do good with this class of weapon. If they did, everyone would be running around with the ScR instead of the RR, and would've been using the ScR over the AR build last.
As for the combination with the amar assault, that belongs in a bigger discussion around rewarding lore. Personally, I don't think the amar bonus is bad, I think the rest of the assault bonuses suck. But I think the story behind this game adds an extra welcome dimension to the game that doesn't as much trump balance as make it more interesting.
YouTube
30D Recruiting
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Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
80
|
Posted - 2014.02.14 19:16:00 -
[38] - Quote
**** your amarr assault I'll kill you in my Logistics suit soon. Trigger finger ftw
My Minnie is friendly.. don't worry, I don't bite. I slash.
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Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
80
|
Posted - 2014.02.14 19:18:00 -
[39] - Quote
ratamaq doc wrote:This argument comes up in all FPS. The reward for the high powered, simi auto, med-long range rifle. This class of rifle is deadly for two reasons:
Stats
Type of player that uses it
The biggest difference I see in this version of this class of rifle in the ScR is the mag size and the over all ammo capacity, which both are too high. Other than that, RoF/accuacy/range/damage are all in line with what the class should be. The TAC AR would be there also if CCP hadn't swung the hammer too far with the RoF. 480 is the magic number, not because of some DPS statistic, because that is the high end of what a skilled trigger finger can pull off. Go much higher and you are asking for modded controllers to do what a human can't. Lower it and you're selling players that favor, and have often spent time in FPS games developing skills to use them, short.
If you pick up an ScR and do well with it, congratulations, you are good by way of natural skills or hours of experience. Most players that have a more casual style of play or not as many hours behind the controller do not do good with this class of weapon. If they did, everyone would be running around with the ScR instead of the RR, and would've been using the ScR over the AR build last.
As for the combination with the amar assault, that belongs in a bigger discussion around rewarding lore. Personally, I don't think the amar bonus is bad, I think the rest of the assault bonuses suck. But I think the story behind this game adds an extra welcome dimension to the game that doesn't as much trump balance as make it more interesting. I've watched your videos..... Your trigger finger is scary dude
My Minnie is friendly.. don't worry, I don't bite. I slash.
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Foo Fighting
Forsaken Immortals Top Men.
62
|
Posted - 2014.02.14 19:24:00 -
[40] - Quote
This is why I am against racial bonuses on suits - I don't care for lore and don't play Eve, although I'm not against the principle, more scared that it will be game breaking.
Balance between weapons has eluded CCP's grasp so far, now we are getting unbalanced weapons coupled to bonuses on potentially unbalanced suits - the opportunity for a particular combination of weapon and suit to be OP is massive based on past experience.
Add a respec to the mix and diversity is diminished and fotm increases.
I know many are into factional consistency but I would prefer to choose a suit and weapon from whatever race I want and not have it perform worse on my suit than for some red facing me with the right suit. |
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ugg reset
Molon Labe. General Tso's Alliance
501
|
Posted - 2014.02.14 19:26:00 -
[41] - Quote
It's the only rifle to over heat. Check plz
Thr33 is the magic number.
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Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
85
|
Posted - 2014.02.14 19:33:00 -
[42] - Quote
ugg reset wrote:It's the only rifle to over heat. Check plz Have you forgotten? Laser Rifle
My Minnie is friendly.. don't worry, I don't bite. I slash.
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ratamaq doc
Edge Regiment
400
|
Posted - 2014.02.14 19:35:00 -
[43] - Quote
Foo Fighting wrote:This is why I am against racial bonuses on suits - I don't care for lore and don't play Eve, although I'm not against the principle, more scared that it will be game breaking.
Balance between weapons has eluded CCP's grasp so far, now we are getting unbalanced weapons coupled to bonuses on potentially unbalanced suits - the opportunity for a particular combination of weapon and suit to be OP is massive based on past experience.
Add a respec to the mix and diversity is diminished and fotm increases.
I know many are into factional consistency but I would prefer to choose a suit and weapon from whatever race I want and not have it perform worse on my suit than for some red facing me with the right suit.
You know, a great answer to this would be to follow the suggestion of decoupling weapon enhancements from suits entirely and implement a weapon fitting same as the suit for weapon mods. Damage, heat sink, tracking (aim assist), ammo type, optics, RoF, all customizable, all ISK/pg/CPU to the weapon.
YouTube
30D Recruiting
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
449
|
Posted - 2014.02.14 19:41:00 -
[44] - Quote
Alldin Kan wrote:Magnus Amadeuss wrote:Sure I'll give it a shot:
1) ScR is only OP with a turbo controller or way above average clicking speed (average being around 5 clicks per second). This would lead to less DPS than any other rifle, making it the only sub-400 rifle.
2) The overheating function is unique to the ScR, and can/does kill the user. This is a MAJOR drawback that prevents spamming it. This function nicely balances out the charge shot.
3) The fitting requirements are ridiculously high.
4) Actually the ScR is just plain bad on non-amarr assault suits. After 1 engagement, if you didn't overheat and die, you will overheat and die. Seriously, this weapon is borderline horrible on non-assault suits.
Question for the OP, did you mean to say the ScR is OP with turbo controllers on an amarr assault? If so, I agree, and the ScR needs only a RoF reduction to 400 RPM (max of 6.666 shots per second or around the same base DPS as the other rifles at max).
Oh, just to throw this out here:
The CR:
Does 50% more DPS than the other rifles Does 102.5% normalized damage Has insanely low fitting costs Never Overheats can kill suits in 4-6 shots rather than the 5-8 of your ScR experience, try it.
I can always tell when I die in my sentinel suit to a combat rifle because it happens way faster than to any other weapon. 1. Good trigger finger is free. 2. Not on Amarr Assault 3. Amarr Assault has huge CPU/PG, as downside suit has fat hitbox/slow speed (irrelevant at long range) 4. True CR is the only close rival to SR.
No:
1) Like I said, if you were to claim to need to nerf the RoF, I am on board. Not everyone CAN click so fast, but every CAN buy a turbo controller. This point i concede, as I did earlier.
2) No, it is ONLY a balanced weapon on amarr assaults, it SUCKS on other suits. On an amarr assault, I can fire 25 times before overheat, or 16 after a charged shot. This is a total of between 1370 and 1800 damage (lower value with a charged shot), followed by at lest 5 seconds of NOTHING. This takes me about 4 seconds to pull off. If you fire faster you also fire less due to how overheating works.
For comparison
ScR: 1800 damage in 4 seconds followed by 50 damage to user and helplessness for 5 seconds(way less without 2.5 mil sp in amarrian assault suits, and wearing an amarrian assault suit)
CR: 1728 damage in 2.7 followed by >2.6 sec reload
AR: 2040 damage in 4.8 seconds followed by >3 second reload
RR: 2310 damage in 5.45 secs followed by >3.2 sec reload
3)Amarr assault has -1 slot from the other suits, a larger hit-box, it is slower, and has marginally more (30 ehp lol). Unless you use the ScR, the amarr assault is horrible.
No, CR completely STOMPS the ScR. IT does 131% more damage per trigger pull, it does 95/110 damage to shields/armor (meaning more or less no weakness), It cost less PG to fit at proto than the ScR does at basic, it has a nicer scope even though it has less range, it doesn't ever overheat, it doesn't kill the user.
CR >>>>>>>>>>>>>> ScR and it is not even close.
ScR requires skill, as in if you miss just a few shots, you are dead. ScR requires an amarrian assault suit, no other weapon REQUIRES a specific race's specialized suit to work competitively.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Foo Fighting
Forsaken Immortals Top Men.
62
|
Posted - 2014.02.14 19:42:00 -
[45] - Quote
ratamaq doc wrote:Foo Fighting wrote:This is why I am against racial bonuses on suits - I don't care for lore and don't play Eve, although I'm not against the principle, more scared that it will be game breaking.
Balance between weapons has eluded CCP's grasp so far, now we are getting unbalanced weapons coupled to bonuses on potentially unbalanced suits - the opportunity for a particular combination of weapon and suit to be OP is massive based on past experience.
Add a respec to the mix and diversity is diminished and fotm increases.
I know many are into factional consistency but I would prefer to choose a suit and weapon from whatever race I want and not have it perform worse on my suit than for some red facing me with the right suit. You know, a great answer to this would be to follow the suggestion of decoupling weapon enhancements from suits entirely and implement a weapon fitting same as the suit for weapon mods. Damage, heat sink, tracking (aim assist), ammo type, optics, RoF, all customizable, all ISK/pg/CPU to the weapon.
A much better (read safer) option. That way you could train situational advantages to suit your playstyle.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
449
|
Posted - 2014.02.14 19:48:00 -
[46] - Quote
ratamaq doc wrote:This argument comes up in all FPS. The reward for the high powered, simi auto, med-long range rifle. This class of rifle is deadly for two reasons:
Stats
Type of player that uses it
The biggest difference I see in this version of this class of rifle in the ScR is the mag size and the over all ammo capacity, which both are too high. Other than that, RoF/accuacy/range/damage are all in line with what the class should be. The TAC AR would be there also if CCP hadn't swung the hammer too far with the RoF. 480 is the magic number, not because of some DPS statistic, because that is the high end of what a skilled trigger finger can pull off. Go much higher and you are asking for modded controllers to do what a human can't. Lower it and you're selling players that favor, and have often spent time in FPS games developing skills to use them, short.
If you pick up an ScR and do well with it, congratulations, you are good by way of natural skills or hours of experience. Most players that have a more casual style of play or not as many hours behind the controller do not do good with this class of weapon. If they did, everyone would be running around with the ScR instead of the RR, and would've been using the ScR over the AR build last.
As for the combination with the amar assault, that belongs in a bigger discussion around rewarding lore. Personally, I don't think the amar bonus is bad, I think the rest of the assault bonuses suck. But I think the story behind this game adds an extra welcome dimension to the game that doesn't as much trump balance as make it more interesting.
About that large clip:
Actually the clip size is 100% meaningless for the ScR when you overheat after only a few shots. Effectively the ScR has a ~ 16 round clip and the amarr assault give you a 5% bonus to clip size. Only when you expend this clip too fast you take 50 HP damage and you are useless for 5 seconds.
I am going to attempt to figure out the ScR heat/cooldown interactions so look for that in the future.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
ratamaq doc
Edge Regiment
402
|
Posted - 2014.02.14 20:00:00 -
[47] - Quote
Magnus Amadeuss wrote:ratamaq doc wrote:This argument comes up in all FPS. The reward for the high powered, simi auto, med-long range rifle. This class of rifle is deadly for two reasons:
Stats
Type of player that uses it
The biggest difference I see in this version of this class of rifle in the ScR is the mag size and the over all ammo capacity, which both are too high. Other than that, RoF/accuacy/range/damage are all in line with what the class should be. The TAC AR would be there also if CCP hadn't swung the hammer too far with the RoF. 480 is the magic number, not because of some DPS statistic, because that is the high end of what a skilled trigger finger can pull off. Go much higher and you are asking for modded controllers to do what a human can't. Lower it and you're selling players that favor, and have often spent time in FPS games developing skills to use them, short.
If you pick up an ScR and do well with it, congratulations, you are good by way of natural skills or hours of experience. Most players that have a more casual style of play or not as many hours behind the controller do not do good with this class of weapon. If they did, everyone would be running around with the ScR instead of the RR, and would've been using the ScR over the AR build last.
As for the combination with the amar assault, that belongs in a bigger discussion around rewarding lore. Personally, I don't think the amar bonus is bad, I think the rest of the assault bonuses suck. But I think the story behind this game adds an extra welcome dimension to the game that doesn't as much trump balance as make it more interesting. About that large clip: Actually the clip size is 100% meaningless for the ScR when you overheat after only a few shots. Effectively the ScR has a ~ 16 round clip and the amarr assault give you a 5% bonus to clip size. Only when you expend this clip too fast you take 50 HP damage and you are useless for 5 seconds. I am going to attempt to figure out the ScR heat/cooldown interactions so look for that in the future.
I disagree, reloading is something every other rifle has to do between most engagements. This is 2 + seconds that that player cannot sprint. The majority of my kills I do in under 10 shots which means I go 4 to 6 engagements without having to reload. Only a hand full of times have I ever lived long enough to run out of ammo. With op 5 on the rifle, you wait way less than 2 seconds before you've cooled enough to squeeze off another 4 to 8 rounds.
Granted, this takes practice but if we are talking about where the rifle can yield to some balance, mag size would be my vote.
YouTube
30D Recruiting
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ratamaq doc
Edge Regiment
402
|
Posted - 2014.02.14 20:01:00 -
[48] - Quote
Edit: forum double posted me
YouTube
30D Recruiting
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buzzzzzzz killllllllll
TRA1LBLAZERS
273
|
Posted - 2014.02.14 20:04:00 -
[49] - Quote
Izlare Lenix wrote:In cqc an hmg, shotgun, knives, CR, REs and grenades can kill a ScR user. At range a RR, laser and sniper rifle can kill a ScR user. A ScR is best between 20-70 meters where it IS king. I would call the ScR the supreme 1v1 gun at this mid range. But even on the Amarr suit I still think the heat buildup prevents it from being OP. A weapon that forces you to switch to your sidearm to prevent overheating can not be called OP.
your joking about the laser rifle part right? the scr has more dps at any range than the laser rifle, less damage falloff, i believe it has the same range, and it has no damage reduction at close quarters |
ratamaq doc
Edge Regiment
402
|
Posted - 2014.02.14 20:13:00 -
[50] - Quote
Magnus Amadeuss wrote:Sure I'll give it a shot:
1) ScR is only OP with a turbo controller or way above average clicking speed (average being around 5 clicks per second). This would lead to less DPS than any other rifle, making it the only sub-400 rifle.
2) The overheating function is unique to the ScR, and can/does kill the user. This is a MAJOR drawback that prevents spamming it. This function nicely balances out the charge shot.
3) The fitting requirements are ridiculously high.
4) Actually the ScR is just plain bad on non-amarr assault suits. After 1 engagement, if you didn't overheat and die, you will overheat and die. Seriously, this weapon is borderline horrible on non-assault suits.
Question for the OP, did you mean to say the ScR is OP with turbo controllers on an amarr assault? If so, I agree, and the ScR needs only a RoF reduction to 400 RPM (max of 6.666 shots per second or around the same base DPS as the other rifles at max).
Oh, just to throw this out here:
The CR:
Does 50% more DPS than the other rifles Does 102.5% normalized damage Has insanely low fitting costs Never Overheats can kill suits in 4-6 shots rather than the 5-8 of your ScR experience, try it.
I can always tell when I die in my sentinel suit to a combat rifle because it happens way faster than to any other weapon.
400 bpm is the equivalent of 12th notes (triplets) at 120bpm. This is too slow. I can easily achieve 16th notes at 120bpm or 480 rpm. I can burst out a higher rate than that, but not sustain. I would hope that an easily achievable physical skill wouldn't be nerfed.
http://youtu.be/n0ty2WZ82k8 <-- Trigger finger video in game
YouTube
30D Recruiting
|
|
excillon
The Wreckers
244
|
Posted - 2014.02.14 20:21:00 -
[51] - Quote
Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time.
Says you. I have a charge sniper rifle that says otherwise. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
450
|
Posted - 2014.02.14 20:22:00 -
[52] - Quote
ratamaq doc wrote:Magnus Amadeuss wrote:ratamaq doc wrote:This argument comes up in all FPS. The reward for the high powered, simi auto, med-long range rifle. This class of rifle is deadly for two reasons:
Stats
Type of player that uses it
The biggest difference I see in this version of this class of rifle in the ScR is the mag size and the over all ammo capacity, which both are too high. Other than that, RoF/accuacy/range/damage are all in line with what the class should be. The TAC AR would be there also if CCP hadn't swung the hammer too far with the RoF. 480 is the magic number, not because of some DPS statistic, because that is the high end of what a skilled trigger finger can pull off. Go much higher and you are asking for modded controllers to do what a human can't. Lower it and you're selling players that favor, and have often spent time in FPS games developing skills to use them, short.
If you pick up an ScR and do well with it, congratulations, you are good by way of natural skills or hours of experience. Most players that have a more casual style of play or not as many hours behind the controller do not do good with this class of weapon. If they did, everyone would be running around with the ScR instead of the RR, and would've been using the ScR over the AR build last.
As for the combination with the amar assault, that belongs in a bigger discussion around rewarding lore. Personally, I don't think the amar bonus is bad, I think the rest of the assault bonuses suck. But I think the story behind this game adds an extra welcome dimension to the game that doesn't as much trump balance as make it more interesting. About that large clip: Actually the clip size is 100% meaningless for the ScR when you overheat after only a few shots. Effectively the ScR has a ~ 16 round clip and the amarr assault give you a 5% bonus to clip size. Only when you expend this clip too fast you take 50 HP damage and you are useless for 5 seconds. I am going to attempt to figure out the ScR heat/cooldown interactions so look for that in the future. I disagree, reloading is something every other rifle has to do between most engagements. This is 2 + seconds that that player cannot sprint. The majority of my kills I do in under 10 shots which means I go 4 to 6 engagements without having to reload. Only a hand full of times have I ever lived long enough to run out of ammo. With op 5 on the rifle, you wait way less than 2 seconds before you've cooled enough to squeeze off another 4 to 8 rounds. Granted, this takes practice but if we are talking about where the rifle can yield to some balance, mag size would be my vote.
Did you understand my arguement above? Perhaps I didn;t make it clear, let me rephrase.
*ScR has a heat budget that is equivalent to a clip on another rifle.
*ScR's heat bank is effectively it's clip
*ScR's clip size means nothing when you can at most shoot 16 (25 on assault) shots, meaning it has an effective clip of 16 (25 on assault).
*You "reload" the ScR by allowing it to cooldown. Effectively the ScR has a 4.5 sec reload time.
*You are effectively reloading every time you have to let the gun cool down
Take your pick.
Also, on every other weapon you can still sprint during a reload, you just cancel the reload. On the ScR, when you overheat you die.
Finally, why are you using the ScR. If you used the CR the majority of your kills would die in under 8 trigger pulls, with 10 trigger pulls left to spare. You would also be doing that damage at a faster rate with a more favorable damage profile.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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CHICAGOCUBS4EVER
TeamPlayers
2685
|
Posted - 2014.02.14 20:27:00 -
[53] - Quote
Alldin Kan wrote:Prove me wrong.
YOU are OP
Prove me wrong
Common Sense and Logic are 2 things you have to forget when posting on these forums.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
450
|
Posted - 2014.02.14 20:33:00 -
[54] - Quote
ratamaq doc wrote:Magnus Amadeuss wrote:Sure I'll give it a shot:
1) ScR is only OP with a turbo controller or way above average clicking speed (average being around 5 clicks per second). This would lead to less DPS than any other rifle, making it the only sub-400 rifle.
2) The overheating function is unique to the ScR, and can/does kill the user. This is a MAJOR drawback that prevents spamming it. This function nicely balances out the charge shot.
3) The fitting requirements are ridiculously high.
4) Actually the ScR is just plain bad on non-amarr assault suits. After 1 engagement, if you didn't overheat and die, you will overheat and die. Seriously, this weapon is borderline horrible on non-assault suits.
Question for the OP, did you mean to say the ScR is OP with turbo controllers on an amarr assault? If so, I agree, and the ScR needs only a RoF reduction to 400 RPM (max of 6.666 shots per second or around the same base DPS as the other rifles at max).
Oh, just to throw this out here:
The CR:
Does 50% more DPS than the other rifles Does 102.5% normalized damage Has insanely low fitting costs Never Overheats can kill suits in 4-6 shots rather than the 5-8 of your ScR experience, try it.
I can always tell when I die in my sentinel suit to a combat rifle because it happens way faster than to any other weapon. 400 bpm is the equivalent of 12th notes (triplets) at 120bpm. This is too slow. I can easily achieve 16th notes at 120bpm or 480 rpm. I can burst out a higher rate than that, but not sustain. I would hope that an easily achievable physical skill wouldn't be nerfed. http://youtu.be/n0ty2WZ82k8 <-- Trigger finger video in game What is easy for you is not easy for everyone. Search the web, seems like the majority of people click slower than 5 times per second. How high should the advantage for faster clicking be? Why shouldn't i just buy a modded controller so I can be "better" than everyone else because a few physical freaks can also achieve this?
World record for clicking is like 14+ per second, so I guess because one dude can click that fast, we should balance around that. Then everyone will be forced to buy a modded controller to be competitive with that one guy.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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ugg reset
Molon Labe. General Tso's Alliance
501
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Posted - 2014.02.14 20:33:00 -
[55] - Quote
Yeeeuuuupppp wrote:ugg reset wrote:It's the only viable rifle to over heat. Check plz Have you forgotten? Laser Rifle
*fixed. here's looking toward 1.8.
Thr33 is the magic number.
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The Terminator T-1000
Skynet Incorporated
111
|
Posted - 2014.02.14 20:36:00 -
[56] - Quote
SCR is not OP. It takes skills to use it and that is why I dont use it but I cant say it is OP |
Tectonic Fusion
1050
|
Posted - 2014.02.14 20:37:00 -
[57] - Quote
Aisha Ctarl wrote:Pro tip - don't take on a SCR user alone...you're gonna lose every time. Unless you're a proto heavy with a Rail RIfle.
Solo Player
Squad status: Locked
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
486
|
Posted - 2014.02.14 20:41:00 -
[58] - Quote
Alldin Kan wrote:Prove me wrong.
I can't. You are right. |
Aisha Ctarl
Company of Marcher Lords Amarr Empire
3358
|
Posted - 2014.02.14 20:41:00 -
[59] - Quote
excillon wrote:Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time. Says you. I have a charge sniper rifle that says otherwise.
There have been plenty of times where I have spotted a sniper, ran at him, stopped, charged a shot, OHK'ed him in the face because he took too long trying to get his scope on my face.
I'm a narcissist, LIKE MY POSTS =^,.,^=
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ratamaq doc
Edge Regiment
402
|
Posted - 2014.02.14 20:44:00 -
[60] - Quote
Magnus Amadeuss wrote:ratamaq doc wrote:Magnus Amadeuss wrote:ratamaq doc wrote:This argument comes up in all FPS. The reward for the high powered, simi auto, med-long range rifle. This class of rifle is deadly for two reasons:
Stats
Type of player that uses it
The biggest difference I see in this version of this class of rifle in the ScR is the mag size and the over all ammo capacity, which both are too high. Other than that, RoF/accuacy/range/damage are all in line with what the class should be. The TAC AR would be there also if CCP hadn't swung the hammer too far with the RoF. 480 is the magic number, not because of some DPS statistic, because that is the high end of what a skilled trigger finger can pull off. Go much higher and you are asking for modded controllers to do what a human can't. Lower it and you're selling players that favor, and have often spent time in FPS games developing skills to use them, short.
If you pick up an ScR and do well with it, congratulations, you are good by way of natural skills or hours of experience. Most players that have a more casual style of play or not as many hours behind the controller do not do good with this class of weapon. If they did, everyone would be running around with the ScR instead of the RR, and would've been using the ScR over the AR build last.
As for the combination with the amar assault, that belongs in a bigger discussion around rewarding lore. Personally, I don't think the amar bonus is bad, I think the rest of the assault bonuses suck. But I think the story behind this game adds an extra welcome dimension to the game that doesn't as much trump balance as make it more interesting. About that large clip: Actually the clip size is 100% meaningless for the ScR when you overheat after only a few shots. Effectively the ScR has a ~ 16 round clip and the amarr assault give you a 5% bonus to clip size. Only when you expend this clip too fast you take 50 HP damage and you are useless for 5 seconds. I am going to attempt to figure out the ScR heat/cooldown interactions so look for that in the future. I disagree, reloading is something every other rifle has to do between most engagements. This is 2 + seconds that that player cannot sprint. The majority of my kills I do in under 10 shots which means I go 4 to 6 engagements without having to reload. Only a hand full of times have I ever lived long enough to run out of ammo. With op 5 on the rifle, you wait way less than 2 seconds before you've cooled enough to squeeze off another 4 to 8 rounds. Granted, this takes practice but if we are talking about where the rifle can yield to some balance, mag size would be my vote. Did you understand my arguement above? Perhaps I didn;t make it clear, let me rephrase. *ScR has a heat budget that is equivalent to a clip on another rifle. *ScR's heat bank is effectively it's clip *ScR's clip size means nothing when you can at most shoot 16 (25 on assault) shots, meaning it has an effective clip of 16 (25 on assault). *You "reload" the ScR by allowing it to cooldown. Effectively the ScR has a 4.5 sec reload time. *You are effectively reloading every time you have to let the gun cool down Take your pick. Also, on every other weapon you can still sprint during a reload, you just cancel the reload. On the ScR, when you overheat you die. Finally, why are you using the ScR. If you used the CR the majority of your kills would die in under 8 trigger pulls, with 10 trigger pulls left to spare. You would also be doing that damage at a faster rate with a more favorable damage profile.
I did understand your argument, but I must not have been clear in my counter. Saying that the ScR has a 16 round mag due to it overheating after 16 continuous shots in not accurate because it is always cooling down. Ceasing fire after 15 shots for half a second can yield you another 3 shots. Ceasing fire for a full second will give you back 8 to 10 shots. See my point? You can look at it as a constant partial reload with a hard reload after 45 rounds.
YouTube
30D Recruiting
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Lanius Pulvis
Bullet Cluster Legacy Rising
138
|
Posted - 2014.02.14 20:44:00 -
[61] - Quote
Kal Kronos wrote:The good ole spambler rifle =). Thing needs a damn ROF cap lowering, heat per shot(low), and a slight range buff. There I just made an awesome tact rifle that isn't CQC spam weapon. YW CCP. So, a guy who spams Republic Bounless Combat Rifles in pubs has something to say about another rifle being OP...loving the irony...
Not new, just new to you.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
210
|
Posted - 2014.02.14 20:48:00 -
[62] - Quote
Proof your wrong:
Very few people use laser weapons because they're not op.
[/thread] |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7063
|
Posted - 2014.02.14 20:54:00 -
[63] - Quote
I don't give you any credence anymore Aldin...not since Aero handed your ass to you, results wise with a Commando suit.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Texs Red
DUST University Ivy League
210
|
Posted - 2014.02.14 20:54:00 -
[64] - Quote
When I go into a pub match and get pub stomped it is rarely by a ScR. Usually it is either proto RR or a CR with a modded controller (I know it was modded because it sounded full auto; plus I got the drop on him, put him down to half shields, then immediately died when he turned around and looked at me. After then he slew the my 3 squad mates behind me, all without losing shields).
Not saying the ScR isn't powerful but currently there are worse OP weapons out there. Nothing quite says broken than getting out DPS'ed by a CR at 72 meters vs my proto RR. |
ratamaq doc
Edge Regiment
402
|
Posted - 2014.02.14 20:55:00 -
[65] - Quote
Magnus Amadeuss wrote:ratamaq doc wrote:Magnus Amadeuss wrote:Sure I'll give it a shot:
1) ScR is only OP with a turbo controller or way above average clicking speed (average being around 5 clicks per second). This would lead to less DPS than any other rifle, making it the only sub-400 rifle.
2) The overheating function is unique to the ScR, and can/does kill the user. This is a MAJOR drawback that prevents spamming it. This function nicely balances out the charge shot.
3) The fitting requirements are ridiculously high.
4) Actually the ScR is just plain bad on non-amarr assault suits. After 1 engagement, if you didn't overheat and die, you will overheat and die. Seriously, this weapon is borderline horrible on non-assault suits.
Question for the OP, did you mean to say the ScR is OP with turbo controllers on an amarr assault? If so, I agree, and the ScR needs only a RoF reduction to 400 RPM (max of 6.666 shots per second or around the same base DPS as the other rifles at max).
Oh, just to throw this out here:
The CR:
Does 50% more DPS than the other rifles Does 102.5% normalized damage Has insanely low fitting costs Never Overheats can kill suits in 4-6 shots rather than the 5-8 of your ScR experience, try it.
I can always tell when I die in my sentinel suit to a combat rifle because it happens way faster than to any other weapon. 400 bpm is the equivalent of 12th notes (triplets) at 120bpm. This is too slow. I can easily achieve 16th notes at 120bpm or 480 rpm. I can burst out a higher rate than that, but not sustain. I would hope that an easily achievable physical skill wouldn't be nerfed. http://youtu.be/n0ty2WZ82k8 <-- Trigger finger video in game What is easy for you is not easy for everyone. Search the web, seems like the majority of people click slower than 5 times per second. How high should the advantage for faster clicking be? Why shouldn't i just buy a modded controller so I can be "better" than everyone else because a few physical freaks can also achieve this? World record for clicking is like 14+ per second, so I guess because one dude can click that fast, we should balance around that. Then everyone will be forced to buy a modded controller to be competitive with that one guy.
So split the difference at the high average. Saying it should be based at the highest achievable level is as dumb as saying it should be based at the lowest achievable level. Everyone gets a trophy right? 8 rounds per second is achievable by me, right here, non world record holding, not that great, average joe video gamer. Some people think faster, some aim better, some have more friends, I have an above average trigger finger speed. Reducing the rate of fire to the max of what you can achieve and calling it balance would be the same as doing something to counter any of the other life skills it takes to achieve advantages I mentioned above.
You want to stop modded controllers? Do it the right way by mechanical consistency detection. A human will always have a variance on speed and rhythm that is detectable, where a machine will not. At least not with the randomizing computing power required that could fit in a chip soldiered onto a controller.
YouTube
30D Recruiting
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tastzlike chicken
ROGUE SPADES
182
|
Posted - 2014.02.14 20:56:00 -
[66] - Quote
KAGEHOSHI Horned Wolf wrote:You are the one making the claim, the burden of proof is on you. How about you "prove" its OP first?
This! You want to make an apparent statement of fact. Develop an argument and convince us. (My comment is directed to the universe -not specifically at the OP)
Though, a perfectly legitimate tactic when spewing rhetoric --The prove me wrong ploy is either a trap or someones poorly thought out opinion.
"What can be asserted without evidence can be dismissed without evidence" -Christopher Hitchens. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
450
|
Posted - 2014.02.14 21:26:00 -
[67] - Quote
ratamaq doc wrote:Magnus Amadeuss wrote:ratamaq doc wrote:Magnus Amadeuss wrote:ratamaq doc wrote:This argument comes up in all FPS. The reward for the high powered, simi auto, med-long range rifle. This class of rifle is deadly for two reasons:
Stats
Type of player that uses it
The biggest difference I see in this version of this class of rifle in the ScR is the mag size and the over all ammo capacity, which both are too high. Other than that, RoF/accuacy/range/damage are all in line with what the class should be. The TAC AR would be there also if CCP hadn't swung the hammer too far with the RoF. 480 is the magic number, not because of some DPS statistic, because that is the high end of what a skilled trigger finger can pull off. Go much higher and you are asking for modded controllers to do what a human can't. Lower it and you're selling players that favor, and have often spent time in FPS games developing skills to use them, short.
If you pick up an ScR and do well with it, congratulations, you are good by way of natural skills or hours of experience. Most players that have a more casual style of play or not as many hours behind the controller do not do good with this class of weapon. If they did, everyone would be running around with the ScR instead of the RR, and would've been using the ScR over the AR build last.
As for the combination with the amar assault, that belongs in a bigger discussion around rewarding lore. Personally, I don't think the amar bonus is bad, I think the rest of the assault bonuses suck. But I think the story behind this game adds an extra welcome dimension to the game that doesn't as much trump balance as make it more interesting. About that large clip: Actually the clip size is 100% meaningless for the ScR when you overheat after only a few shots. Effectively the ScR has a ~ 16 round clip and the amarr assault give you a 5% bonus to clip size. Only when you expend this clip too fast you take 50 HP damage and you are useless for 5 seconds. I am going to attempt to figure out the ScR heat/cooldown interactions so look for that in the future. I disagree, reloading is something every other rifle has to do between most engagements. This is 2 + seconds that that player cannot sprint. The majority of my kills I do in under 10 shots which means I go 4 to 6 engagements without having to reload. Only a hand full of times have I ever lived long enough to run out of ammo. With op 5 on the rifle, you wait way less than 2 seconds before you've cooled enough to squeeze off another 4 to 8 rounds. Granted, this takes practice but if we are talking about where the rifle can yield to some balance, mag size would be my vote. Did you understand my arguement above? Perhaps I didn;t make it clear, let me rephrase. *ScR has a heat budget that is equivalent to a clip on another rifle. *ScR's heat bank is effectively it's clip *ScR's clip size means nothing when you can at most shoot 16 (25 on assault) shots, meaning it has an effective clip of 16 (25 on assault). *You "reload" the ScR by allowing it to cooldown. Effectively the ScR has a 4.5 sec reload time. *You are effectively reloading every time you have to let the gun cool down Take your pick. Also, on every other weapon you can still sprint during a reload, you just cancel the reload. On the ScR, when you overheat you die. Finally, why are you using the ScR. If you used the CR the majority of your kills would die in under 8 trigger pulls, with 10 trigger pulls left to spare. You would also be doing that damage at a faster rate with a more favorable damage profile. I did understand your argument, but I must not have been clear in my counter. Saying that the ScR has a 16 round mag due to it overheating after 16 continuous shots in not accurate because it is always cooling down. Ceasing fire after 15 shots for half a second can yield you another 3 shots. Ceasing fire for a full second will give you back 8 to 10 shots. See my point? You can look at it as a constant partial reload with a hard reload after 45 rounds.
I am almost 100% positive those numbers are completely from your backside.
SCR has a cooldown of 6 seconds, 4.5 with max skills. 8-10 would be 50-62.5% of the total heat bank capacity of the ScR. Ergo it would take between 3 (2.25 with max skills) and 3.75 (2.8seconds) in order to shoot another 8-10 rounds, both figures are greater than your typical rifle reload time period.
Use your brain rather than what you feel for figuring out these things. All of the numbers are right in front of you, use them. I couldn't give ones less sh-t about how long you feel certain things are or whatever. I have evidence backed by numbers which are EASILY FOUND.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Soldiersaint
BATTLE SURVEY GROUP Ishuk-Raata Enforcement Directive
722
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Posted - 2014.02.14 21:28:00 -
[68] - Quote
Alldin Kan wrote:Prove me wrong. Its supposed to be that powerful. use the right weapon on the right suit and you get amazing results. of course a crybaby like you cant accept that. but im pretty sure your just a butthurt troll. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
450
|
Posted - 2014.02.14 21:39:00 -
[69] - Quote
ratamaq doc wrote:Magnus Amadeuss wrote:ratamaq doc wrote:Magnus Amadeuss wrote:Sure I'll give it a shot:
1) ScR is only OP with a turbo controller or way above average clicking speed (average being around 5 clicks per second). This would lead to less DPS than any other rifle, making it the only sub-400 rifle.
2) The overheating function is unique to the ScR, and can/does kill the user. This is a MAJOR drawback that prevents spamming it. This function nicely balances out the charge shot.
3) The fitting requirements are ridiculously high.
4) Actually the ScR is just plain bad on non-amarr assault suits. After 1 engagement, if you didn't overheat and die, you will overheat and die. Seriously, this weapon is borderline horrible on non-assault suits.
Question for the OP, did you mean to say the ScR is OP with turbo controllers on an amarr assault? If so, I agree, and the ScR needs only a RoF reduction to 400 RPM (max of 6.666 shots per second or around the same base DPS as the other rifles at max).
Oh, just to throw this out here:
The CR:
Does 50% more DPS than the other rifles Does 102.5% normalized damage Has insanely low fitting costs Never Overheats can kill suits in 4-6 shots rather than the 5-8 of your ScR experience, try it.
I can always tell when I die in my sentinel suit to a combat rifle because it happens way faster than to any other weapon. 400 bpm is the equivalent of 12th notes (triplets) at 120bpm. This is too slow. I can easily achieve 16th notes at 120bpm or 480 rpm. I can burst out a higher rate than that, but not sustain. I would hope that an easily achievable physical skill wouldn't be nerfed. http://youtu.be/n0ty2WZ82k8 <-- Trigger finger video in game What is easy for you is not easy for everyone. Search the web, seems like the majority of people click slower than 5 times per second. How high should the advantage for faster clicking be? Why shouldn't i just buy a modded controller so I can be "better" than everyone else because a few physical freaks can also achieve this? World record for clicking is like 14+ per second, so I guess because one dude can click that fast, we should balance around that. Then everyone will be forced to buy a modded controller to be competitive with that one guy. So split the difference at the high average. Saying it should be based at the highest achievable level is as dumb as saying it should be based at the lowest achievable level. Everyone gets a trophy right? 8 rounds per second is achievable by me, right here, non world record holding, not that great, average joe video gamer. Some people think faster, some aim better, some have more friends, I have an above average trigger finger speed. Reducing the rate of fire to the max of what you can achieve and calling it balance would be the same as doing something to counter any of the other life skills it takes to achieve advantages I mentioned above. You want to stop modded controllers? Do it the right way by mechanical consistency detection. A human will always have a variance on speed and rhythm that is detectable, where a machine will not. At least not with the randomizing computing power required that could fit in a chip soldiered onto a controller.
How about no?
ScR is a SKILL SHOT weapon, not the spam-fest weapon you use it as (watch your own video, you spray and prey using muscle twitch, not control). Actually the RoF would be more than 10% higher than the max of what I can achieve, a max that I pretty much never use as spamming R1 with the ScR = death (remember that pesky overheat mechanic). Pulling the trigger at 7.5-8 times per second would put you in the upper echelons of the entire population. You want to balance the weapon around how fast YOU can click, I want to balance the weapon around current in-game trends and DPS.
At 400 RPM (same as the TAC AR and the CR when accounting for the 3 round burst) the ScR does 479.9 DPS, which is still too high when compared to the other rifles(aside from the 650 DPS Combat Rifle), but it is within reason. This keeps the weapon functionally the same for the people who use skill to use it, and the scrubs with frealishly fast fingers or modded controllers will loose out on the crutch.
Either way I do agree the RoF is too high, and THAT IS THE ONLY PROBLEM WITH THE WEAPON.
IF you actually gave one tiny bit of a sh-t about balance, you would probably talk about how the RR does the same DPS as the AR at twice the range, or the fact that the CR does nearly 50% more DPS than all the other rifles (while using that "everyone gets a trophy" speed you claimed before.)
Why are you singling out the ScR? You have no evidence or factually based extrapolation to claim that the ScR is OP (other than RoF being to high), while there is a ton that shows the CR and RR are insanely OP. Please explain.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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ratamaq doc
Edge Regiment
402
|
Posted - 2014.02.14 22:03:00 -
[70] - Quote
Magnus Amadeuss wrote:
How about no?
ScR is a SKILL SHOT weapon, not the spam-fest weapon you use it as (watch your own video, you spray and prey using muscle twitch, not control). Actually the RoF would be more than 10% higher than the max of what I can achieve, a max that I pretty much never use as spamming R1 with the ScR = death (remember that pesky overheat mechanic). Pulling the trigger at 7.5-8 times per second would put you in the upper echelons of the entire population. You want to balance the weapon around how fast YOU can click, I want to balance the weapon around current in-game trends and DPS.
At 400 RPM (same as the TAC AR and the CR when accounting for the 3 round burst) the ScR does 479.9 DPS, which is still too high when compared to the other rifles(aside from the 650 DPS Combat Rifle), but it is within reason. This keeps the weapon functionally the same for the people who use skill to use it, and the scrubs with frealishly fast fingers or modded controllers will loose out on the crutch.
Either way I do agree the RoF is too high, and THAT IS THE ONLY PROBLEM WITH THE WEAPON.
IF you actually gave one tiny bit of a sh-t about balance, you would probably talk about how the RR does the same DPS as the AR at twice the range, or the fact that the CR does nearly 50% more DPS than all the other rifles (while using that "everyone gets a trophy" speed you claimed before.)
Why are you singling out the ScR? You have no evidence or factually based extrapolation to claim that the ScR is OP (other than RoF being to high), while there is a ton that shows the CR and RR are insanely OP. Please explain.
The sad part here is that we are both arguing that the rifle is not OP, and you're right, I did pull the numbers out of my ass as far as cool down by relying on how it feels. I'm just not quite insulting as you in disagreeable points. I will try to protect the RoF because I outrun and misfire the TAC AR and the CR. It's the difference of 80 bpm, So as far as me talking about the imbalances of the RR and CR, I don't need to because that point has been driven home often enough. My argument is to keep the rate of fire at a level I can achieve and I yielded mag size and overall ammo because of points made prior.
YouTube
30D Recruiting
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
450
|
Posted - 2014.02.14 22:34:00 -
[71] - Quote
ratamaq doc wrote:Magnus Amadeuss wrote:
How about no?
ScR is a SKILL SHOT weapon, not the spam-fest weapon you use it as (watch your own video, you spray and prey using muscle twitch, not control). Actually the RoF would be more than 10% higher than the max of what I can achieve, a max that I pretty much never use as spamming R1 with the ScR = death (remember that pesky overheat mechanic). Pulling the trigger at 7.5-8 times per second would put you in the upper echelons of the entire population. You want to balance the weapon around how fast YOU can click, I want to balance the weapon around current in-game trends and DPS.
At 400 RPM (same as the TAC AR and the CR when accounting for the 3 round burst) the ScR does 479.9 DPS, which is still too high when compared to the other rifles(aside from the 650 DPS Combat Rifle), but it is within reason. This keeps the weapon functionally the same for the people who use skill to use it, and the scrubs with frealishly fast fingers or modded controllers will loose out on the crutch.
Either way I do agree the RoF is too high, and THAT IS THE ONLY PROBLEM WITH THE WEAPON.
IF you actually gave one tiny bit of a sh-t about balance, you would probably talk about how the RR does the same DPS as the AR at twice the range, or the fact that the CR does nearly 50% more DPS than all the other rifles (while using that "everyone gets a trophy" speed you claimed before.)
Why are you singling out the ScR? You have no evidence or factually based extrapolation to claim that the ScR is OP (other than RoF being to high), while there is a ton that shows the CR and RR are insanely OP. Please explain.
The sad part here is that we are both arguing that the rifle is not OP, and you're right, I did pull the numbers out of my ass as far as cool down by relying on how it feels. I'm just not quite insulting as you in disagreeable points. I will try to protect the RoF because I outrun and misfire the TAC AR and the CR. It's the difference of 80 bpm, So as far as me talking about the imbalances of the RR and CR, I don't need to because that point has been driven home often enough. My argument is to keep the rate of fire at a level I can achieve and I yielded mag size and overall ammo because of points made prior.
I am sorry if I have been insulting, I just get sick and tired of the same false logic, undeniable B.S., and claims based upon feelings that are on these boards.
Yes though we do agree that the ScR is OP< and that is PURELY due to the ability of a person to do exactly what you do, spam the hell out of the R1 button. I propose a RoF that even though I cannot max out, will only allow the weapon at MAX RPM to achieve competitive DPS. The damage per shot, the charged shot, and the overheating mechanisms of this weapon are perfectly fine. The ability to spam it is not.
Like I said before though, the heat bank is the "clip" of the ScR, as any person who uses it all the time will attest too. As long as you don't miss, it is a powerful weapon, but that not missing part is what requires skill. You also cannot engage multiple targets without putting yourself at MUCH HIGHER RISK than any other rifle would put you in.
I think almost all ScR users would say the rifle is balanced, just that it can be abused by people using modded comtrollers, and that capping the RoF would do the trick.
Oh and you want CCP to program in some type of modded controller detector? That is an easy work around. Most of the more expensive modded controllers have programmable button presses (meaning you can make it rapid fire with an specific interval), it would be trivial to add a random number generator to that program to vary it within a few microseconds. As you know there are a good few people out there that can hit a button with incredible consistency, so for CCP to detect this type of cheating would border on impossible.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Maximus Stryker
Who Are Those Guys
811
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Posted - 2014.02.14 22:40:00 -
[72] - Quote
someone who specs full proto Amarr Assault and full proto scrambler rifle is putting a lot of SP into it and deserves to be strong. They give up a lot of SP to get that strong.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Alternate Insano
SUICIDE SPITE SQUAD
46
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Posted - 2014.02.14 22:58:00 -
[73] - Quote
I get killed like 20 times a match, and when it's by Scrambler Rifle I'm like, "What do ya know, those -do- actually kill people." So no, it just means you suck like the rest of us. |
Exodeon Salviej
The Third Day Galactic Skyfleet Empire
40
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Posted - 2014.02.14 23:03:00 -
[74] - Quote
Did I kill you Alldin? <.< Because...I was having fun today in a Militia Amarr suit with an ADV SCR, and a Complex Damage Mod. =3= Went 42/2/10 with 2473 WP that match, and went 30/18 in another. xD -Squirms.- I LOVE that thing with my prof. 5!
Your face is something to shoot, so I will shoot. Don't be offended, I do it to everyone.
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I-Shayz-I
I-----I
2317
|
Posted - 2014.02.14 23:08:00 -
[75] - Quote
I need to skill into Amarr Assault and try this out. I'm great with the scrambler rifle, but I''d love to not overheat so much.
Links:
List of Most Important Threads
I make logistics videos!
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Patrick57
Fatal Absolution
5105
|
Posted - 2014.02.14 23:13:00 -
[76] - Quote
Alldin Kan wrote:But... I AM THE SR USER! I took on an entire team multiple times today and even melted heavies. On CQC this weapon is atrocious thanks to good accuracy, the only time RR will beat me is if the guy if hipfiring at medium range. On a Amarr suit it's actually hard to overheat the weapon as I usually need 5-8 shots (no charge used) to kill one guy, with charge shot I can still shoot multiple times or just switch to a proto SMG. My best consecutive scores today: 38-2 49-7 50-2 I think I forgot another As long as we're talking about KDR here...
42-1 with a Combat Rifle.
What's OP now?!
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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Dimmu Borgir II
The New Age Outlaws WINMATAR.
230
|
Posted - 2014.02.14 23:46:00 -
[77] - Quote
Alldin Kan wrote:Prove me wrong.
I'll admit you are pretty ******* invincible man with that setup I'll give you that, but I did manage to take you down four or five times today even though you went 47 and 7 or something but that was maybe because you had no backup!
Blue is good, red is bad, orange you glad you're not red?
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Yan Darn
DUST University Ivy League
218
|
Posted - 2014.02.15 01:02:00 -
[78] - Quote
As a scout who gets mulched when facing any rifle - I respect this combo more than heavies/RRs or those fricking assault CRs.
It's takes particularly focused SP investment - the SCR is difficult to fit compared to others and the overheat is a limiting factor...
I'd be happier if more suits just had this effective a potential for synergy.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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Michael Arck
Onuoto Uakan Huogaatsu
3209
|
Posted - 2014.02.15 01:29:00 -
[79] - Quote
I'm not shocked at the defensive posts that are in this thread.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Cody Sietz
Bullet Cluster Legacy Rising
2229
|
Posted - 2014.02.15 01:30:00 -
[80] - Quote
DJINN Marauder wrote:It's not wrong..
But amarr suit sucks with every other weapon. Every sut sucks with every other weapon.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Dauth Jenkins
Ultramarine Corp
48
|
Posted - 2014.02.15 01:31:00 -
[81] - Quote
Himiko Kuronaga wrote:Whats funny is that it rapes assaults, scouts and heavies like there's no tomorrow, but it takes it up the tailpipe from any dual tanked slayer logi worth his beans.
My dual tanked logi only has 400 health..... QQ
To be honest I wouldn't mind a logi that is meant solely for squad support. Give it more health, only a sidearm, no grenade, and 4 equipment slots (at all levels).
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2030
|
Posted - 2014.02.15 02:02:00 -
[82] - Quote
While the SCR is a beast paired with the AK series suits with level 5 in amarr assault, I wouldn't quite describe it as OP.
It might outperform other weapons (from all the times I've demolished proto suits in standard/bpo gear I'll give it that) but that's due to it being a high investment pairing and having a big sense of risk vs. reward.
after just under 3 mill SP to get the ScR to that point and even then it's still easy to OH the rifle. If all of your shots hit you'll beat anyone. But that's a pretty big if.
It is a "High risk high reward" sort of gun so it better damn well outperform other guns considering the fact that it can so dramatically underperform other weapons. Add in the fact that the amarr suit bonus is pretty much wasted when you run any weapon but the ScR (notwithstanding the LR. The bonus is the only thing that makes it halfway useful...) so again that pairing better be really good.
I have never at any point had any SP whatsoever in the AR. After two years of this goddamn game that's kind of an achievement. But I still perform well with an exile AR on a covenant cal assault suit. I have 0 SP in either. I can't say the same for the ScR or the AK suit. You need points in both to do well with either. It earns it's right to be "OP" in my opinion.
So everything said and done, the Amarr assault + ScR better be a damn fearsome opponent because paired up with any other way they're usually found lacking on their own. It may be better, but at a heavy cost of SP and requiring you to play well with it.
Try to kill it all you want CCP, I still <3 my laser.
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NOAMIzzzzz
Fatal Absolution General Tso's Alliance
99
|
Posted - 2014.02.15 02:18:00 -
[83] - Quote
Like alldin said the gun is sooo easy and with the bonus for the heat it's just dumb. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4897
|
Posted - 2014.02.15 02:20:00 -
[84] - Quote
Just my personal opinion but I don't think the high rate of fire is necessary for this weapon. It's supposed to perform as a good mid-range contender, having the second longest range out of the racial rifle line-up but due to it's ability to charge and it's high rate of fire is capable at all ranges. This overshadows the Tactical Assault Rifle, which had it's clip-size, hipfire, rate of fire and range all cut in various different builds. The most recent of, 1.7, which saw a -huge- reduction in range.
Comparing the rate of fire in this video (mind the chatter, my voice cannot be heard in this video): http://www.youtube.com/watch?v=OXeML0Zu9tQ
It seems rather illogical to me that the weapon with the longer range not only has a faster rate of fire, a larger magazine, more damage per shot, a tighter hipfire but the ability to charge for x2.9 damage. The only thing that the Tactical Assault Rifle has over the Scrambler Rifle is the fact that it does slightly more damage to armor, but it's marginal given the damage values of the weapons.
Another important factor to keep in mind is that, given the rate of fire, you can fire off more rounds with a scrambler rifle than the Tactical Assault has in it's magazine before it overheats. Keep in mind that in this video, I am using a Templar Sentinel - which does not receive a bonus to the Scrambler Rifle.
Now, I know that the argument that the TAR is an emulator of the Scrambler and isn't supposed to perform the same but this is something I'm starkly against because I personally feel that each weapon should have it's own feel and theme. It shouldn't -just- be an under-powered version as this creates power creep. Much to the same argument, if this is the case, than the assault variants of all the other rifles should under-perform compared to the Assault Rifle, whereas they are comparable or even better in some areas.
IMO: The weapon needs a rate of fire reduction and perhaps some lower damage to compensate for it's longer range and ability to charge up. That or the Tactical Assault Rifle needs a major buff as to keep up with power creep. EDIT: This needs to be handled with a scalpel, however. Not the hammer that things have been nerfed with in previous builds.
ANOTHER EDIT: Despite popular belief, I am not using a modded controller in the video. I am using the standard Six-Axis DS3.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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HYENAKILLER X
Ostrakon Agency Gallente Federation
584
|
Posted - 2014.02.15 02:36:00 -
[85] - Quote
I just cant accept the scrambler ever being op. It has to many limitations.
And the amarr suits are garbage. Ironic how they get ignored apart but but still draw out qq together.
Ironic.....nvm its dust forums.
Tanks are for pussies.
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CommanderBolt
ACME SPECIAL FORCES Legacy Rising
664
|
Posted - 2014.02.15 03:03:00 -
[86] - Quote
Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time.
That's total BS and you know it. I have seen viziams take on 3-4 people all in good suits and the viziam owns all. Granted it does reward the good player but it is somewhat OP. Just like the RR and CR are both somewhat OP.
I am interested to see what CCP will do about balance in 1.8 because anyone can easily see there is literally 0 balance in this game in any way shape or form. |
Dimmu Borgir II
The New Age Outlaws WINMATAR.
230
|
Posted - 2014.02.15 03:07:00 -
[87] - Quote
Oh yeah and another thing, you were using a proto suit with the Vizium so each of your seven deaths must have been reasonably expensive... keep that up and you'd be out of Protos and Viziums in no time and back to mlt suits... I guess it's all a balance between effectiveness and isk really.
Blue is good, red is bad, orange you glad you're not red?
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CommanderBolt
ACME SPECIAL FORCES Legacy Rising
664
|
Posted - 2014.02.15 03:07:00 -
[88] - Quote
Aeon Amadi wrote:Just my personal opinion but I don't think the high rate of fire is necessary for this weapon. It's supposed to perform as a good mid-range contender, having the second longest range out of the racial rifle line-up but due to it's ability to charge and it's high rate of fire is capable at all ranges. This overshadows the Tactical Assault Rifle, which had it's clip-size, hipfire, rate of fire and range all cut in various different builds. The most recent of, 1.7, which saw a -huge- reduction in range. Comparing the rate of fire in this video (mind the chatter, my voice cannot be heard in this video): http://www.youtube.com/watch?v=OXeML0Zu9tQIt seems rather illogical to me that the weapon with the longer range not only has a faster rate of fire, a larger magazine, more damage per shot, a tighter hipfire but the ability to charge for x2.9 damage. The only thing that the Tactical Assault Rifle has over the Scrambler Rifle is the fact that it does slightly more damage to armor, but it's marginal given the damage values of the weapons. Another important factor to keep in mind is that, given the rate of fire, you can fire off more rounds with a scrambler rifle than the Tactical Assault has in it's magazine before it overheats. Keep in mind that in this video, I am using a Templar Sentinel - which does not receive a bonus to the Scrambler Rifle. Now, I know that the argument that the TAR is an emulator of the Scrambler and isn't supposed to perform the same but this is something I'm starkly against because I personally feel that each weapon should have it's own feel and theme. It shouldn't -just- be an under-powered version as this creates power creep. Much to the same argument, if this is the case, than the assault variants of all the other rifles should under-perform compared to the Assault Rifle, whereas they are comparable or even better in some areas. IMO: The weapon needs a rate of fire reduction and perhaps some lower damage to compensate for it's longer range and ability to charge up. That or the Tactical Assault Rifle needs a major buff as to keep up with power creep. EDIT: This needs to be handled with a scalpel, however. Not the hammer that things have been nerfed with in previous builds. ANOTHER EDIT: Despite popular belief, I am not using a modded controller in the video. I am using the standard Six-Axis DS3.
Thanks Aeon. I totally agree with you on all points. The TAC received a stupidly heavy handed nerf yet the scrambler continues its legacy while not only being better in almost every regard (Larger clip, much faster fire rate etc..) but also has the charge shot mechanic.
Seriously I can only assume the people working on this game have little knowledge abotu balance in FPS`s because clearly there is none in DUST. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4899
|
Posted - 2014.02.15 04:06:00 -
[89] - Quote
Dimmu Borgir II wrote:Oh yeah and another thing, you were using a proto suit with the Vizium so each of your seven deaths must have been reasonably expensive... keep that up and you'd be out of Protos and Viziums in no time and back to mlt suits... I guess it's all a balance between effectiveness and isk really.
Given my current ISK pool, I could stand to lose another 2,500 of my PC suits before I went broke. This is, of course, assuming that I'm not making ISK from any other avenue and getting 0 ISK what-so-ever from any matches that I play, which is highly unlikely.
EDIT: Just as well, a smart man will play his alts with BPO gear and front the ISK made on them to his main if he's stat-conscious.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Leadfoot10
Molon Labe. General Tso's Alliance
446
|
Posted - 2014.02.15 05:21:00 -
[90] - Quote
CommanderBolt wrote:That's total BS and you know it. I have seen viziams take on 3-4 people all in good suits and the viziam owns all. Granted it does reward the good player but it is somewhat OP. Just like the RR and CR are both somewhat OP..
The way I look at it, all the rifles are fairly well balanced.....just the AR is a bit underpowered relatively speaking. Fix that imbalance, then all of the the rifles get taken down a notch relative to other weapons.
You know, kind of like CCP has in mind for 1.8.
ScR is strongest, but as a single shot weapon with the overheat mechanic, it takes the most skill. CR is the ScR's closet competitor, but with the burst mode and no overheat, it takes a bit less skill. RR lags both of them, but being full auto with a delay, takes the least skill.
The problem, is that compared to every other weapon, they are all, as you put it, "somewhat OP"....at least compared with the AR.
But they are really not that far off...>Leadfoot
p.s. the dominant weapon in PC, as best as I can tell and FWIW, is the CR. I feel this is mostly as a result of the rise of armor tanking, rather than the inherrent strength of the weapon. The RR is more frequently seen in pubs because of its ease of use, just like the AR before it. |
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Kierkegaard Soren
Forsaken Immortals Top Men.
217
|
Posted - 2014.02.15 05:44:00 -
[91] - Quote
Scram without the Amarr assault bonus is a weapon that can wreck one, maybe two players in quick succession, but then force it's user to retreat back into cover to prevent a fatal over heat.
Pith the bonus that number goes up to about five, which makes it a pretty fierce weapon for sure. But dammit, IT IS BALANCED. OTHER GUNS DONT KILL YOU FOR LOLS WHEN YOU HIT THE ZONE. The scram does. The assault bonus makes it happen less. Good players make the most of it.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Lorhak Gannarsein
Science For Death
1666
|
Posted - 2014.02.15 06:23:00 -
[92] - Quote
Assault ak.0 is a bad suit. Compared, at least, to ALL the other assaults. ScR is a challenging, punishing gun. It's only really effective in the hands of an ak.0. Together, they're hugely powerful. But the investment to get them that far is immense.
To put it another way, you don't see people fitting ScR to heavy suits.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
228
|
Posted - 2014.02.15 06:37:00 -
[93] - Quote
Alldin Kan wrote:Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time. But... I AM THE SR USER! I took on an entire team multiple times today and even melted heavies. On CQC this weapon is atrocious thanks to good accuracy, the only time RR will beat me is if the guy if hipfiring at medium range. On a Amarr suit it's actually hard to overheat the weapon as I usually need 5-8 shots (no charge used) to kill one guy, with charge shot I can still shoot multiple times or just switch to a proto SMG. My best consecutive scores today: 38-2 49-7 50-2 I think I forgot another scrub
Fatal Absolution bench proficiency lvl 5
why so serious zatara
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XxVEXESxX
Molon Labe. General Tso's Alliance
13
|
Posted - 2014.02.15 07:02:00 -
[94] - Quote
Used the Scr for the first time today with two damage mods. wanted to see what all the hype was about. Hell I've been one shotted by this thing for months now.
Results: one shotted 6 people like whoa... that wasn't even a headshot
Then when I got headshots and they one shotted armor tankers I thought... muhahaha this gun is pure evil.
Its a freckin sniper rifle you rarely have to reload. Plus you can never ran out of ammo if you always charge. so yea this gun only has one limitation... the user.
Oh and that overheat mechanic people talk about...seems they always forget to mention they have a side arm. But most will be like "you can't switch when its overheating" but a true user will swap before he locks himself out of a gun fight.
Does this gun feel unfair? Depends on which side of the barrel your on. |
ScottyTheMatchMaking AI
Osmon Surveillance Caldari State
35
|
Posted - 2014.02.15 07:08:00 -
[95] - Quote
this gun blows against 600+ armor. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
2966
|
Posted - 2014.02.15 08:29:00 -
[96] - Quote
Dauth Jenkins wrote:Himiko Kuronaga wrote:Whats funny is that it rapes assaults, scouts and heavies like there's no tomorrow, but it takes it up the tailpipe from any dual tanked slayer logi worth his beans. My dual tanked logi only has 400 health..... QQ To be honest I wouldn't mind a logi that is meant solely for squad support. Give it more health, only a sidearm, no grenade, and 4 equipment slots (at all levels).
What the hell are you using, std gear?
XxVEXESxX wrote:Used the Scr for the first time today with two damage mods. wanted to see what all the hype was about. Hell I've been one shotted by this thing for months now. Results: one shotted 6 people like whoa... that wasn't even a headshot Then when I got headshots and they one shotted armor tankers I thought... muhahaha this gun is pure evil. Its a freckin sniper rifle you rarely have to reload. Plus you can never ran out of ammo if you always charge. so yea this gun only has one limitation... the user. Oh and that overheat mechanic people talk about...seems they always forget to mention they have a side arm. But most will be like "you can't switch when its overheating" but a true user will swap before he locks himself out of a gun fight. Does this gun feel unfair? Depends on which side of the barrel your on.
You've only been killing people who are not counter-equipped thus far.
MLT scrubs can be one shot. Shield tankers can be ripped through, and Heavies will melt simply because they cannot dodge the incoming fire to mitigate any of the damage.
Dual Tanked Proto Slayer Logis have enough HP that they can take your charged shot, and mitigate enough damage through strafing that they can survive the majority of the attacks into their armor and kill you. Gallente assaults can do this as well.
SCR is OP as hell until suddenly it isn't. |
MINA Longstrike
2Shitz 1Giggle
292
|
Posted - 2014.02.15 09:41:00 -
[97] - Quote
Alldin Kan wrote:Prove me wrong.
This isn't how debates work, you need to support your point (with evidence!) in the first place before I can attempt to disprove it, either by finding a flaw in your logic, refuting the evidence provided or finding where your point is mistaken and explaining the mistake.
This is how intelligent individuals exchange ideas / express information. You can't just walk into a room and scream "GOD EXISTS ****ERS, PROVE ME WRONG", it doesn't work because you haven't provided plausible support for your idea. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
271
|
Posted - 2014.02.15 10:23:00 -
[98] - Quote
MINA Longstrike wrote:Alldin Kan wrote:Prove me wrong. This isn't how debates work, you need to support your point (with evidence!) in the first place before I can attempt to disprove it, either by finding a flaw in your logic, refuting the evidence provided or finding where your point is mistaken and explaining the mistake. This is how intelligent individuals exchange ideas / express information. You can't just walk into a room and scream "GOD EXISTS ****ERS, PROVE ME WRONG", it doesn't work because you haven't provided plausible support for your idea. Edit: no anecdotal evidence please, that shouldn't hold any weight in an intelligent discussion.
Holy ****, I nominate this person for CPM.... forum mod.... community manager.... CCP dev..... hell run for office in my state. I wanna have your children. |
CrotchGrab 360
The Men In The Mirror
1445
|
Posted - 2014.02.15 11:43:00 -
[99] - Quote
Alldin Kan wrote:Prove me wrong.
I won't prove you wrong. it's my favourite suit, I'm almost maxed out on my Amarr scr build as far as I can go at 7m SP. it's a beauty when your SP is placed correctly.
again, i will only prove your point not argue it!
DUST VIDEOS
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CrotchGrab 360
The Men In The Mirror
1445
|
Posted - 2014.02.15 11:45:00 -
[100] - Quote
Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time.
I like this post,thank you.
the overheat adds challenge, which I like.
I need dropsuit to level 5 whilst only using ADV suit, maybe that's where I need some more SP....
it does tend to overheat pretty quickly but with the charge shot it doesn't matter and because everybody scans 24/7 I always have a charge shot ready, if they know where I am (and they will know me by the sound of my gun) they had better be scared that im going to take out most of their health with one shot as soon as they pop their heads round the corner.
DUST VIDEOS
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Mortedeamor
Imperfects Negative-Feedback
1382
|
Posted - 2014.02.15 12:00:00 -
[101] - Quote
DJINN Marauder wrote:It's not wrong..
But amarr suit sucks with every other weapon. ^^ this + you can toss proto rr on any suit in dust and become omnipotent
more-tae-dee-um-more
stop asking how to pronounce my name its quite irritating
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Drapedup Drippedout
0uter.Heaven
387
|
Posted - 2014.02.15 12:09:00 -
[102] - Quote
Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time.
^This. Also, If you are a shield tanker and trying to 1v1 a ScR, just stop.
Neighborhood Bully prof 5
"Gimme yo lunch money"
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Arkena Wyrnspire
Fatal Absolution
9475
|
Posted - 2014.02.15 12:17:00 -
[103] - Quote
http://tinypic.com/view.php?pic=vpazgy&s=8 Proven right. *evil laugh*
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
89
|
Posted - 2014.02.15 15:12:00 -
[104] - Quote
Here, show me on this doll where the Scrambler Rifle touched you
My Minnie is friendly.. don't worry, I don't bite. I slash.
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Arkena Wyrnspire
Fatal Absolution
9482
|
Posted - 2014.02.15 15:22:00 -
[105] - Quote
Yeeeuuuupppp wrote:Here, show me on this doll where the Scrambler Rifle touched you It touched my soul.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Harpyja
Molon Labe. General Tso's Alliance
1155
|
Posted - 2014.02.15 15:34:00 -
[106] - Quote
Alldin Kan wrote:Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time. But... I AM THE SR USER! I took on an entire team multiple times today and even melted heavies. On CQC this weapon is atrocious thanks to good accuracy, the only time RR will beat me is if the guy if hipfiring at medium range. On a Amarr suit it's actually hard to overheat the weapon as I usually need 5-8 shots (no charge used) to kill one guy, with charge shot I can still shoot multiple times or just switch to a proto SMG. My best consecutive scores today: 38-2 49-7 50-2 I think I forgot another So what? You're in the top 1% of the playerbase, good for you. I don't think games should ever be balanced around the top 1%. If you're really good at something, your performance should also be really good, not just balanced. Just because a few players can make some really effective use out of something doesn't mean that it is OP.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Alldin Kan
Imperfects Negative-Feedback
989
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Posted - 2014.02.15 16:04:00 -
[107] - Quote
Harpyja wrote:So what? You're in the top 1% of the playerbase, good for you. I don't think games should ever be balanced around the top 1%. If you're really good at something, your performance should also be really good, not just balanced. Just because a few players can make some really effective use out of something doesn't mean that it is OP. Except I'm performing far better in the Assault AK.0 fit compared to the other ones I have.
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
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pyramidhead 420
Carbon 7 CRONOS.
324
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Posted - 2014.02.15 16:17:00 -
[108] - Quote
Aisha Ctarl wrote:stlcarlos989 wrote:Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time. Oh really the ScR struggles against multiple enemies? So does every other weapon in the game, With TTK as low as it is with similar suit levels 2-3 v 1 means you will lose regard less of having AR, CR, RR, ScR. How is taking out 300-500 HP with one shot then following it up with 87 damage to armor (prof 5 viziam with 2 damage mods) with single shots not OP? Plus the fact that you can hold that charge shot indefinitely with it overheating is stupid, Holding the charge shot should slowly heat up the gun same should be said about the FG. I've taken out three people with one magazine with the ADV RR, and earlier today took out five....FIVE people with one magazine of the GEK. Most I've taken out in a group with the Viziam SCR - about a person and a half before I overheated and was taken out. you sound like my 7 year old talking abou t a wii game, 5 people with a gek...smh.
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XxVEXESxX
Molon Labe. General Tso's Alliance
13
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Posted - 2014.02.15 16:25:00 -
[109] - Quote
Himiko Kuronaga wrote:Dauth Jenkins wrote:Himiko Kuronaga wrote:Whats funny is that it rapes assaults, scouts and heavies like there's no tomorrow, but it takes it up the tailpipe from any dual tanked slayer logi worth his beans. My dual tanked logi only has 400 health..... QQ To be honest I wouldn't mind a logi that is meant solely for squad support. Give it more health, only a sidearm, no grenade, and 4 equipment slots (at all levels). What the hell are you using, std gear? XxVEXESxX wrote:Used the Scr for the first time today with two damage mods. wanted to see what all the hype was about. Hell I've been one shotted by this thing for months now. Results: one shotted 6 people like whoa... that wasn't even a headshot Then when I got headshots and they one shotted armor tankers I thought... muhahaha this gun is pure evil. Its a freckin sniper rifle you rarely have to reload. Plus you can never ran out of ammo if you always charge. so yea this gun only has one limitation... the user. Oh and that overheat mechanic people talk about...seems they always forget to mention they have a side arm. But most will be like "you can't switch when its overheating" but a true user will swap before he locks himself out of a gun fight. Does this gun feel unfair? Depends on which side of the barrel your on. You've only been killing people who are not counter-equipped thus far. MLT scrubs can be one shot. Shield tankers can be ripped through, and Heavies will melt simply because they cannot dodge the incoming fire to mitigate any of the damage. Dual Tanked Proto Slayer Logis have enough HP that they can take your charged shot, and mitigate enough damage through strafing that they can survive the majority of the attacks into their armor and kill you. Gallente assaults can do this as well. SCR is OP as hell until suddenly it isn't.
So your comment agrees that the user is the issue with this weapon cuz he cant hit a strafing target? Or that you agree cuz you can kill 75% of the suits on the field but the 25% you can't with this weapon has an incoming nerf next patch?
I'm only slightly confused cuz I never said anything about it being OP. Only stated that this weapon is extremely potent on first use and it has no limitations if its used within its ability. |
KingBabar
The Rainbow Effect Negative-Feedback
1899
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Posted - 2014.02.15 16:53:00 -
[110] - Quote
Situational isn't it? I do have an ak0 suit with a nearly maxed lmperial and l do indeed get very good results with it, on some maps vs some opponents. I tried it in PC and it was close to useless, l mean fattys standing on 3 rep hives and l can push through with a CR or Duvolle, but not with an imperial. The hipfire also seems to fail completely when the framerate drops.
Its a very powerful and fun setup, but its weaknesses are many. Try and use it without damage mods and see for yourself. I tried a setup with only shields (you get about 440 on that suit) and either full armor tank , speed or dampeners, in short: they all sucked, l feel l need 2 damage mods to be the most effective. So it will be interresring to see what the changes to damage mods will mean. Will l only be able to boost its effectiveness vs shields? Or can l boost the guns effectiveness vs armor?
A Scr with its base damage vs shields and 2 mods boosting its armor damage and we can astart to talk about it being OP.
The only reason l specced into that combo is due to it not needing additional ammo, mostly. Its fun to play an assault suit with something else equipped than a damn nanohive...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Cody Sietz
Bullet Cluster Legacy Rising
2233
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Posted - 2014.02.15 17:17:00 -
[111] - Quote
Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time. So the ScR is the tank of light weapons?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Arx Ardashir
Imperium Aeternum
560
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Posted - 2014.02.15 17:38:00 -
[112] - Quote
Quoted from a previous thread. It's not so much "ScR is not OP" as it is "ScR is not alone."
Arx Ardashir wrote: The people who talk about it doing "79 damage per press of R1" better also be complaining about the CR as well, as it does 105 damage per press of R1 at the same tier (PRO for both before any damage mods). The CR fires at 1200 RPM, meaning the 3 shots in a single burst all come out of the barrel in 0.15 seconds. I doubt you're going to miss your target with any of those bullets if all three are coming out in so short a time.
The CR eats through ammo quicker, certainly, but do you know how many shots it has per clip? 18. The same amount an ScR has on a maxed lvl Amarr Assault suit if they don't use a charge shot. So the ScR can match the CR (somewhat) only when it's on it's on a single suit type, whereas the CR performs the same across all dropsuits. What about reload you say? Well base reload for the CR is 2.6 seconds. So if both an Amarr Assault ScR and an anything CR user fire all 18 shots, the ScR user gets 50 feedback damage and is unable to run, reload, or switch weapons for 5 seconds. The CR user can reload in half that time and start dealing damage again.
Just some more info to help you guys decide if the ScR is OP or not.
I contribute nothing.
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The Robot Devil
Molon Labe. General Tso's Alliance
1637
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Posted - 2014.02.15 17:47:00 -
[113] - Quote
DJINN Marauder wrote:It's not wrong..
But amarr suit sucks with every other weapon.
Except the LR. Double complex dmg mods and a Viziam is like magic when the range is right.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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XxVEXESxX
Molon Labe. General Tso's Alliance
13
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Posted - 2014.02.15 18:59:00 -
[114] - Quote
KingBabar wrote:Situational isn't it? I do have an ak0 suit with a nearly maxed lmperial and l do indeed get very good results with it, on some maps vs some opponents. I tried it in PC and it was close to useless, l mean fattys standing on 3 rep hives and l can push through with a CR or Duvolle, but not with an imperial. The hipfire also seems to fail completely when the framerate drops.
Its a very powerful and fun setup, but its weaknesses are many. Try and use it without damage mods and see for yourself. I tried a setup with only shields (you get about 440 on that suit) and either full armor tank , speed or dampeners, in short: they all sucked, l feel l need 2 damage mods to be the most effective. So it will be interresring to see what the changes to damage mods will mean. Will l only be able to boost its effectiveness vs shields? Or can l boost the guns effectiveness vs armor?
A Scr with its base damage vs shields and 2 mods boosting its armor damage and we can astart to talk about it being OP.
The only reason l specced into that combo is due to it not needing additional ammo, mostly. Its fun to play an assault suit with something else equipped than a damn nanohive...
I think mods wouuld work best if it was:
Basic 2%/1% Adv 3%/2% Proto 6%/4%
All in favor to weapon profile strength. This will prevent weapons from flatlining once you hit the weapons weakness and also applies a gradual increace to damage as ehp increases with dropsuit teirs. Thus preventing the op scram you speak of and keeping it still strong yet specialized. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
2976
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Posted - 2014.02.16 12:54:00 -
[115] - Quote
XxVEXESxX wrote:\
So your comment agrees that the user is the issue with this weapon cuz he cant hit a strafing target? Or that you agree cuz you can kill 75% of the suits on the field but the 25% you can't with this weapon has an incoming nerf next patch?
I'm only slightly confused cuz I never said anything about it being OP. Only stated that this weapon is extremely potent on first use and it has no limitations if its used within its ability.
Edit: in the state of damage mods and prof levels these threads hold no weight. just good old fashioned peanut gallery. No weapon has any damage decrease from weapon profiles. only a buff to its weakness and steroids to its strength. Good day.
My personal take on the balance is that it is supposed to be a 1v1 dueling superiority weapon, not limited strictly by range or CQC capabilities. At the moment, slayer logis are the only ones who ironically can beat them.
In a 1v1 direct engagement where both players are equally skilled, some shots are going to miss. Nobody is psychic and can predict the exact direction and length of a strafe in a large HP pool fight. This gives an opponent with large amounts of HP effectively more HP.
This allows him to beat the SCR through attrition, both in the case of Assault Suit+ SCR combo (due to lower HP) and other suits using SCR (due to shots missing and overheat being all but guaranteed).
Now, it is my belief that the SCR should be the best performing rifle and should hold dominance over the rest of them, because despite whining it is the the theme of the rifle that every shot must be placed manually instead of getting freebies through automatic fire and burst fire. The TAC is supposed to be a cheap imitation and it is supposed to underperform, so that should never be an argument either.
What I would push for, if anything, is a damage drop across the board for all rifles so death is not instantaneous and TTK improves. At the same time, I would rip away a number of slots that the logistics suits have because they have absolutely no business having more combat utility than the assault. If anything they should be giving up those slots in favor of carrying the equipment they have. |
Hynox Xitio
Molon Labe. General Tso's Alliance
34
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Posted - 2014.02.16 13:27:00 -
[116] - Quote
Are you saying that a racial weapon is best paired with it's corresponding racial variant of dropsuit? Best put those inquiries to rest, before the thought police come knockin'.
Unleash the Fogwoggler
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MostFeared Beast
OLDSPICE. Top Men.
8
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Posted - 2014.04.19 01:09:00 -
[117] - Quote
Amarr suits gets bonus from energy weapons like on Eve online? |
THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
680
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Posted - 2014.04.19 01:26:00 -
[118] - Quote
stlcarlos989 wrote: Oh really the ScR struggles against multiple enemies? So does every other weapon in the game, With TTK as low as it is.......
HA HAHAHA HAHAHAHAHAHAHAHAHAHAH That's why I can kill three to four guys with a single clip of an RS-90 yet can barely drop one guy before you overheat a CRW-04 with no bonuses for either weapon.
The only way to run a scrambler without an Amarr assault is very controlled busts or the charge shot followed by three/four successive spam shots. While the combat rifle is: look in general direction; spam R1; +50 +50 +25 +60; reload; Spam R1; +25 +50 +60
Running at 10.6 m/s ak.0
Projects: TDBS | SDETool
ScrubzBScrubz
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Izlare Lenix
Arrogance.
445
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Posted - 2014.04.19 01:35:00 -
[119] - Quote
I run the scrambler on a scout suit. With good aim it melts other scouts and it kills most mediums quickly. Pro mediums and heavies require me to switch to my smg to finish them off.
However, the ScR is mostly effective because as a scout I can choose when to strike and when to run. Outside of this hit and run ability the scout offers I feel the ScR is weak compared to the CR especially since CR doesn't overheat.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Nocturnal Soul
Immortal Retribution
2890
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Posted - 2014.04.19 01:39:00 -
[120] - Quote
The Cr is the go to gun on any suit this update
Its alright everyone, no need to worry it's just an Amarr scout :(
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4291
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Posted - 2014.04.19 01:41:00 -
[121] - Quote
Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time.
I feel the same way. However, I believe that the guns handle a bit differently vs Groups.
ScR is king of 1v1. At range, you can even take on 3v1 if you use cover correctly.
RR is best vs groups of three at range. You can quickly drop them one at a time, and laugh at how much damage they do outside of their optimal.
CR is fantastic against 1 to o3 man groups within 60m. Sucks outside of that though. Really bad. Still my favorite weapon, since I don't fight outside of 60m. I close the distance before engaging.
AR is fantastic against groups in CQC. The ability to just spray that 60 round clip really comes in handy in CQC.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Funkmaster Whale
Ancient Exiles.
1857
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Posted - 2014.04.19 01:47:00 -
[122] - Quote
CR is still better.
Let me play you the song of my people!
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Awesome Pantaloons
Lokapalas.
451
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Posted - 2014.04.19 01:52:00 -
[123] - Quote
You're OP.
Go away.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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The Eristic
Sad Panda Solutions
413
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Posted - 2014.04.19 02:02:00 -
[124] - Quote
MostFeared Beast wrote:Amarr suits gets bonus from energy weapons like on Eve online?
The Amarr Assault suit receives 5% reduction to laser weapon (Scrambler, Laser Rifle) heat buildup per level, allowing more shots to be fired before overheating (though it's currently bugged and only works occasionally, along with many other suit bonuses and skills). The Amarr Commando receives 2% damage bonus to laser weapons per level. The other three suit types currently do not receive any bonuses to weaponry. |
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