Pages: 1 [2] 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alldin Kan
Imperfects Negative-Feedback
984
|
Posted - 2014.02.14 19:05:00 -
[31] - Quote
Magnus Amadeuss wrote:Sure I'll give it a shot:
1) ScR is only OP with a turbo controller or way above average clicking speed (average being around 5 clicks per second). This would lead to less DPS than any other rifle, making it the only sub-400 rifle.
2) The overheating function is unique to the ScR, and can/does kill the user. This is a MAJOR drawback that prevents spamming it. This function nicely balances out the charge shot.
3) The fitting requirements are ridiculously high.
4) Actually the ScR is just plain bad on non-amarr assault suits. After 1 engagement, if you didn't overheat and die, you will overheat and die. Seriously, this weapon is borderline horrible on non-assault suits.
Question for the OP, did you mean to say the ScR is OP with turbo controllers on an amarr assault? If so, I agree, and the ScR needs only a RoF reduction to 400 RPM (max of 6.666 shots per second or around the same base DPS as the other rifles at max).
Oh, just to throw this out here:
The CR:
Does 50% more DPS than the other rifles Does 102.5% normalized damage Has insanely low fitting costs Never Overheats can kill suits in 4-6 shots rather than the 5-8 of your ScR experience, try it.
I can always tell when I die in my sentinel suit to a combat rifle because it happens way faster than to any other weapon. 1. Good trigger finger is free. 2. Not on Amarr Assault 3. Amarr Assault has huge CPU/PG, as downside suit has fat hitbox/slow speed (irrelevant at long range) 4. True
CR is the only close rival to SR.
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
|
Disturbingly Bored
The Strontium Asylum
1614
|
Posted - 2014.02.14 19:05:00 -
[32] - Quote
John Demonsbane wrote:Results not typical. Your results may vary. Alldin Kan is not approved by the FDA to diagnose, treat, or cure any disease.
Best post of the week right there. Would +1 again.
I can kind of see the argument of ScR+Amarr Assault being too good, but I don't think the ScR needs anything nerfed on its own, and I'd be horrified to see a change that has people playing Assault Suits lessGǪ
GǪso leave it alone?
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9151
|
Posted - 2014.02.14 19:06:00 -
[33] - Quote
Alldin Kan wrote:KAGEHOSHI Horned Wolf wrote:You are the one making the claim, the burden of proof is on you. How about you "prove" its OP first? WAT YOU SAY BRA? YOU WANT TAKE ME ON IN A 1V1? JUST TELL ME WHERE AND LET'S DO IT D: I also use the SCR + Amarr assault, so I don't know how that would prove anything if we're both using it. Furthermore, anecdotal evidence of you personally doing well with one does not in anyway prove its OP since different people using Amarr assault + SCR will get different results. All it would really prove is that you're good at killing things.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Dustbunny Durrr
ReD or DeaD
99
|
Posted - 2014.02.14 19:07:00 -
[34] - Quote
Alldin Kan wrote:Scrambler Rifle on Amarr suite is OP. Prove me wrong.
I actually think it is right where it should be. The extremely good players are extremely good with it, and the poor players are rather poor with it. After all, if it were OP, you'd see a large percentage of the player population using and abusing it *cough* RR *cough*, which atm, you just don't.
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1575
|
Posted - 2014.02.14 19:09:00 -
[35] - Quote
Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time. Couple of weeks ago my 2.7 million sp Ammarian(Lvl 1 Assault suit - woot!) alt spotted 4 mercs in the aisle between the 2 parallel cargo containers next to 'D' on Line Harvest.
'Pew Pew' went the scrambler rifle - 4 dead mercs.
I support SP rollover.
|
Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
80
|
Posted - 2014.02.14 19:15:00 -
[36] - Quote
Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time. I like taking down heavies in 1 v 1's and then bunny hop around until I cooldown and then I turn the corner to find the rest of the squad waiting for me xD I'm actually seriously enjoying amarr weaponry
My Minnie is friendly.. don't worry, I don't bite. I slash.
|
ratamaq doc
Edge Regiment
400
|
Posted - 2014.02.14 19:16:00 -
[37] - Quote
This argument comes up in all FPS. The reward for the high powered, simi auto, med-long range rifle. This class of rifle is deadly for two reasons:
Stats
Type of player that uses it
The biggest difference I see in this version of this class of rifle in the ScR is the mag size and the over all ammo capacity, which both are too high. Other than that, RoF/accuacy/range/damage are all in line with what the class should be. The TAC AR would be there also if CCP hadn't swung the hammer too far with the RoF. 480 is the magic number, not because of some DPS statistic, because that is the high end of what a skilled trigger finger can pull off. Go much higher and you are asking for modded controllers to do what a human can't. Lower it and you're selling players that favor, and have often spent time in FPS games developing skills to use them, short.
If you pick up an ScR and do well with it, congratulations, you are good by way of natural skills or hours of experience. Most players that have a more casual style of play or not as many hours behind the controller do not do good with this class of weapon. If they did, everyone would be running around with the ScR instead of the RR, and would've been using the ScR over the AR build last.
As for the combination with the amar assault, that belongs in a bigger discussion around rewarding lore. Personally, I don't think the amar bonus is bad, I think the rest of the assault bonuses suck. But I think the story behind this game adds an extra welcome dimension to the game that doesn't as much trump balance as make it more interesting.
YouTube
30D Recruiting
|
Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
80
|
Posted - 2014.02.14 19:16:00 -
[38] - Quote
**** your amarr assault I'll kill you in my Logistics suit soon. Trigger finger ftw
My Minnie is friendly.. don't worry, I don't bite. I slash.
|
Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
80
|
Posted - 2014.02.14 19:18:00 -
[39] - Quote
ratamaq doc wrote:This argument comes up in all FPS. The reward for the high powered, simi auto, med-long range rifle. This class of rifle is deadly for two reasons:
Stats
Type of player that uses it
The biggest difference I see in this version of this class of rifle in the ScR is the mag size and the over all ammo capacity, which both are too high. Other than that, RoF/accuacy/range/damage are all in line with what the class should be. The TAC AR would be there also if CCP hadn't swung the hammer too far with the RoF. 480 is the magic number, not because of some DPS statistic, because that is the high end of what a skilled trigger finger can pull off. Go much higher and you are asking for modded controllers to do what a human can't. Lower it and you're selling players that favor, and have often spent time in FPS games developing skills to use them, short.
If you pick up an ScR and do well with it, congratulations, you are good by way of natural skills or hours of experience. Most players that have a more casual style of play or not as many hours behind the controller do not do good with this class of weapon. If they did, everyone would be running around with the ScR instead of the RR, and would've been using the ScR over the AR build last.
As for the combination with the amar assault, that belongs in a bigger discussion around rewarding lore. Personally, I don't think the amar bonus is bad, I think the rest of the assault bonuses suck. But I think the story behind this game adds an extra welcome dimension to the game that doesn't as much trump balance as make it more interesting. I've watched your videos..... Your trigger finger is scary dude
My Minnie is friendly.. don't worry, I don't bite. I slash.
|
Foo Fighting
Forsaken Immortals Top Men.
62
|
Posted - 2014.02.14 19:24:00 -
[40] - Quote
This is why I am against racial bonuses on suits - I don't care for lore and don't play Eve, although I'm not against the principle, more scared that it will be game breaking.
Balance between weapons has eluded CCP's grasp so far, now we are getting unbalanced weapons coupled to bonuses on potentially unbalanced suits - the opportunity for a particular combination of weapon and suit to be OP is massive based on past experience.
Add a respec to the mix and diversity is diminished and fotm increases.
I know many are into factional consistency but I would prefer to choose a suit and weapon from whatever race I want and not have it perform worse on my suit than for some red facing me with the right suit. |
|
ugg reset
Molon Labe. General Tso's Alliance
501
|
Posted - 2014.02.14 19:26:00 -
[41] - Quote
It's the only rifle to over heat. Check plz
Thr33 is the magic number.
|
Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
85
|
Posted - 2014.02.14 19:33:00 -
[42] - Quote
ugg reset wrote:It's the only rifle to over heat. Check plz Have you forgotten? Laser Rifle
My Minnie is friendly.. don't worry, I don't bite. I slash.
|
ratamaq doc
Edge Regiment
400
|
Posted - 2014.02.14 19:35:00 -
[43] - Quote
Foo Fighting wrote:This is why I am against racial bonuses on suits - I don't care for lore and don't play Eve, although I'm not against the principle, more scared that it will be game breaking.
Balance between weapons has eluded CCP's grasp so far, now we are getting unbalanced weapons coupled to bonuses on potentially unbalanced suits - the opportunity for a particular combination of weapon and suit to be OP is massive based on past experience.
Add a respec to the mix and diversity is diminished and fotm increases.
I know many are into factional consistency but I would prefer to choose a suit and weapon from whatever race I want and not have it perform worse on my suit than for some red facing me with the right suit.
You know, a great answer to this would be to follow the suggestion of decoupling weapon enhancements from suits entirely and implement a weapon fitting same as the suit for weapon mods. Damage, heat sink, tracking (aim assist), ammo type, optics, RoF, all customizable, all ISK/pg/CPU to the weapon.
YouTube
30D Recruiting
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
449
|
Posted - 2014.02.14 19:41:00 -
[44] - Quote
Alldin Kan wrote:Magnus Amadeuss wrote:Sure I'll give it a shot:
1) ScR is only OP with a turbo controller or way above average clicking speed (average being around 5 clicks per second). This would lead to less DPS than any other rifle, making it the only sub-400 rifle.
2) The overheating function is unique to the ScR, and can/does kill the user. This is a MAJOR drawback that prevents spamming it. This function nicely balances out the charge shot.
3) The fitting requirements are ridiculously high.
4) Actually the ScR is just plain bad on non-amarr assault suits. After 1 engagement, if you didn't overheat and die, you will overheat and die. Seriously, this weapon is borderline horrible on non-assault suits.
Question for the OP, did you mean to say the ScR is OP with turbo controllers on an amarr assault? If so, I agree, and the ScR needs only a RoF reduction to 400 RPM (max of 6.666 shots per second or around the same base DPS as the other rifles at max).
Oh, just to throw this out here:
The CR:
Does 50% more DPS than the other rifles Does 102.5% normalized damage Has insanely low fitting costs Never Overheats can kill suits in 4-6 shots rather than the 5-8 of your ScR experience, try it.
I can always tell when I die in my sentinel suit to a combat rifle because it happens way faster than to any other weapon. 1. Good trigger finger is free. 2. Not on Amarr Assault 3. Amarr Assault has huge CPU/PG, as downside suit has fat hitbox/slow speed (irrelevant at long range) 4. True CR is the only close rival to SR.
No:
1) Like I said, if you were to claim to need to nerf the RoF, I am on board. Not everyone CAN click so fast, but every CAN buy a turbo controller. This point i concede, as I did earlier.
2) No, it is ONLY a balanced weapon on amarr assaults, it SUCKS on other suits. On an amarr assault, I can fire 25 times before overheat, or 16 after a charged shot. This is a total of between 1370 and 1800 damage (lower value with a charged shot), followed by at lest 5 seconds of NOTHING. This takes me about 4 seconds to pull off. If you fire faster you also fire less due to how overheating works.
For comparison
ScR: 1800 damage in 4 seconds followed by 50 damage to user and helplessness for 5 seconds(way less without 2.5 mil sp in amarrian assault suits, and wearing an amarrian assault suit)
CR: 1728 damage in 2.7 followed by >2.6 sec reload
AR: 2040 damage in 4.8 seconds followed by >3 second reload
RR: 2310 damage in 5.45 secs followed by >3.2 sec reload
3)Amarr assault has -1 slot from the other suits, a larger hit-box, it is slower, and has marginally more (30 ehp lol). Unless you use the ScR, the amarr assault is horrible.
No, CR completely STOMPS the ScR. IT does 131% more damage per trigger pull, it does 95/110 damage to shields/armor (meaning more or less no weakness), It cost less PG to fit at proto than the ScR does at basic, it has a nicer scope even though it has less range, it doesn't ever overheat, it doesn't kill the user.
CR >>>>>>>>>>>>>> ScR and it is not even close.
ScR requires skill, as in if you miss just a few shots, you are dead. ScR requires an amarrian assault suit, no other weapon REQUIRES a specific race's specialized suit to work competitively.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Foo Fighting
Forsaken Immortals Top Men.
62
|
Posted - 2014.02.14 19:42:00 -
[45] - Quote
ratamaq doc wrote:Foo Fighting wrote:This is why I am against racial bonuses on suits - I don't care for lore and don't play Eve, although I'm not against the principle, more scared that it will be game breaking.
Balance between weapons has eluded CCP's grasp so far, now we are getting unbalanced weapons coupled to bonuses on potentially unbalanced suits - the opportunity for a particular combination of weapon and suit to be OP is massive based on past experience.
Add a respec to the mix and diversity is diminished and fotm increases.
I know many are into factional consistency but I would prefer to choose a suit and weapon from whatever race I want and not have it perform worse on my suit than for some red facing me with the right suit. You know, a great answer to this would be to follow the suggestion of decoupling weapon enhancements from suits entirely and implement a weapon fitting same as the suit for weapon mods. Damage, heat sink, tracking (aim assist), ammo type, optics, RoF, all customizable, all ISK/pg/CPU to the weapon.
A much better (read safer) option. That way you could train situational advantages to suit your playstyle.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
449
|
Posted - 2014.02.14 19:48:00 -
[46] - Quote
ratamaq doc wrote:This argument comes up in all FPS. The reward for the high powered, simi auto, med-long range rifle. This class of rifle is deadly for two reasons:
Stats
Type of player that uses it
The biggest difference I see in this version of this class of rifle in the ScR is the mag size and the over all ammo capacity, which both are too high. Other than that, RoF/accuacy/range/damage are all in line with what the class should be. The TAC AR would be there also if CCP hadn't swung the hammer too far with the RoF. 480 is the magic number, not because of some DPS statistic, because that is the high end of what a skilled trigger finger can pull off. Go much higher and you are asking for modded controllers to do what a human can't. Lower it and you're selling players that favor, and have often spent time in FPS games developing skills to use them, short.
If you pick up an ScR and do well with it, congratulations, you are good by way of natural skills or hours of experience. Most players that have a more casual style of play or not as many hours behind the controller do not do good with this class of weapon. If they did, everyone would be running around with the ScR instead of the RR, and would've been using the ScR over the AR build last.
As for the combination with the amar assault, that belongs in a bigger discussion around rewarding lore. Personally, I don't think the amar bonus is bad, I think the rest of the assault bonuses suck. But I think the story behind this game adds an extra welcome dimension to the game that doesn't as much trump balance as make it more interesting.
About that large clip:
Actually the clip size is 100% meaningless for the ScR when you overheat after only a few shots. Effectively the ScR has a ~ 16 round clip and the amarr assault give you a 5% bonus to clip size. Only when you expend this clip too fast you take 50 HP damage and you are useless for 5 seconds.
I am going to attempt to figure out the ScR heat/cooldown interactions so look for that in the future.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
ratamaq doc
Edge Regiment
402
|
Posted - 2014.02.14 20:00:00 -
[47] - Quote
Magnus Amadeuss wrote:ratamaq doc wrote:This argument comes up in all FPS. The reward for the high powered, simi auto, med-long range rifle. This class of rifle is deadly for two reasons:
Stats
Type of player that uses it
The biggest difference I see in this version of this class of rifle in the ScR is the mag size and the over all ammo capacity, which both are too high. Other than that, RoF/accuacy/range/damage are all in line with what the class should be. The TAC AR would be there also if CCP hadn't swung the hammer too far with the RoF. 480 is the magic number, not because of some DPS statistic, because that is the high end of what a skilled trigger finger can pull off. Go much higher and you are asking for modded controllers to do what a human can't. Lower it and you're selling players that favor, and have often spent time in FPS games developing skills to use them, short.
If you pick up an ScR and do well with it, congratulations, you are good by way of natural skills or hours of experience. Most players that have a more casual style of play or not as many hours behind the controller do not do good with this class of weapon. If they did, everyone would be running around with the ScR instead of the RR, and would've been using the ScR over the AR build last.
As for the combination with the amar assault, that belongs in a bigger discussion around rewarding lore. Personally, I don't think the amar bonus is bad, I think the rest of the assault bonuses suck. But I think the story behind this game adds an extra welcome dimension to the game that doesn't as much trump balance as make it more interesting. About that large clip: Actually the clip size is 100% meaningless for the ScR when you overheat after only a few shots. Effectively the ScR has a ~ 16 round clip and the amarr assault give you a 5% bonus to clip size. Only when you expend this clip too fast you take 50 HP damage and you are useless for 5 seconds. I am going to attempt to figure out the ScR heat/cooldown interactions so look for that in the future.
I disagree, reloading is something every other rifle has to do between most engagements. This is 2 + seconds that that player cannot sprint. The majority of my kills I do in under 10 shots which means I go 4 to 6 engagements without having to reload. Only a hand full of times have I ever lived long enough to run out of ammo. With op 5 on the rifle, you wait way less than 2 seconds before you've cooled enough to squeeze off another 4 to 8 rounds.
Granted, this takes practice but if we are talking about where the rifle can yield to some balance, mag size would be my vote.
YouTube
30D Recruiting
|
ratamaq doc
Edge Regiment
402
|
Posted - 2014.02.14 20:01:00 -
[48] - Quote
Edit: forum double posted me
YouTube
30D Recruiting
|
buzzzzzzz killllllllll
TRA1LBLAZERS
273
|
Posted - 2014.02.14 20:04:00 -
[49] - Quote
Izlare Lenix wrote:In cqc an hmg, shotgun, knives, CR, REs and grenades can kill a ScR user. At range a RR, laser and sniper rifle can kill a ScR user. A ScR is best between 20-70 meters where it IS king. I would call the ScR the supreme 1v1 gun at this mid range. But even on the Amarr suit I still think the heat buildup prevents it from being OP. A weapon that forces you to switch to your sidearm to prevent overheating can not be called OP.
your joking about the laser rifle part right? the scr has more dps at any range than the laser rifle, less damage falloff, i believe it has the same range, and it has no damage reduction at close quarters |
ratamaq doc
Edge Regiment
402
|
Posted - 2014.02.14 20:13:00 -
[50] - Quote
Magnus Amadeuss wrote:Sure I'll give it a shot:
1) ScR is only OP with a turbo controller or way above average clicking speed (average being around 5 clicks per second). This would lead to less DPS than any other rifle, making it the only sub-400 rifle.
2) The overheating function is unique to the ScR, and can/does kill the user. This is a MAJOR drawback that prevents spamming it. This function nicely balances out the charge shot.
3) The fitting requirements are ridiculously high.
4) Actually the ScR is just plain bad on non-amarr assault suits. After 1 engagement, if you didn't overheat and die, you will overheat and die. Seriously, this weapon is borderline horrible on non-assault suits.
Question for the OP, did you mean to say the ScR is OP with turbo controllers on an amarr assault? If so, I agree, and the ScR needs only a RoF reduction to 400 RPM (max of 6.666 shots per second or around the same base DPS as the other rifles at max).
Oh, just to throw this out here:
The CR:
Does 50% more DPS than the other rifles Does 102.5% normalized damage Has insanely low fitting costs Never Overheats can kill suits in 4-6 shots rather than the 5-8 of your ScR experience, try it.
I can always tell when I die in my sentinel suit to a combat rifle because it happens way faster than to any other weapon.
400 bpm is the equivalent of 12th notes (triplets) at 120bpm. This is too slow. I can easily achieve 16th notes at 120bpm or 480 rpm. I can burst out a higher rate than that, but not sustain. I would hope that an easily achievable physical skill wouldn't be nerfed.
http://youtu.be/n0ty2WZ82k8 <-- Trigger finger video in game
YouTube
30D Recruiting
|
|
excillon
The Wreckers
244
|
Posted - 2014.02.14 20:21:00 -
[51] - Quote
Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time.
Says you. I have a charge sniper rifle that says otherwise. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
450
|
Posted - 2014.02.14 20:22:00 -
[52] - Quote
ratamaq doc wrote:Magnus Amadeuss wrote:ratamaq doc wrote:This argument comes up in all FPS. The reward for the high powered, simi auto, med-long range rifle. This class of rifle is deadly for two reasons:
Stats
Type of player that uses it
The biggest difference I see in this version of this class of rifle in the ScR is the mag size and the over all ammo capacity, which both are too high. Other than that, RoF/accuacy/range/damage are all in line with what the class should be. The TAC AR would be there also if CCP hadn't swung the hammer too far with the RoF. 480 is the magic number, not because of some DPS statistic, because that is the high end of what a skilled trigger finger can pull off. Go much higher and you are asking for modded controllers to do what a human can't. Lower it and you're selling players that favor, and have often spent time in FPS games developing skills to use them, short.
If you pick up an ScR and do well with it, congratulations, you are good by way of natural skills or hours of experience. Most players that have a more casual style of play or not as many hours behind the controller do not do good with this class of weapon. If they did, everyone would be running around with the ScR instead of the RR, and would've been using the ScR over the AR build last.
As for the combination with the amar assault, that belongs in a bigger discussion around rewarding lore. Personally, I don't think the amar bonus is bad, I think the rest of the assault bonuses suck. But I think the story behind this game adds an extra welcome dimension to the game that doesn't as much trump balance as make it more interesting. About that large clip: Actually the clip size is 100% meaningless for the ScR when you overheat after only a few shots. Effectively the ScR has a ~ 16 round clip and the amarr assault give you a 5% bonus to clip size. Only when you expend this clip too fast you take 50 HP damage and you are useless for 5 seconds. I am going to attempt to figure out the ScR heat/cooldown interactions so look for that in the future. I disagree, reloading is something every other rifle has to do between most engagements. This is 2 + seconds that that player cannot sprint. The majority of my kills I do in under 10 shots which means I go 4 to 6 engagements without having to reload. Only a hand full of times have I ever lived long enough to run out of ammo. With op 5 on the rifle, you wait way less than 2 seconds before you've cooled enough to squeeze off another 4 to 8 rounds. Granted, this takes practice but if we are talking about where the rifle can yield to some balance, mag size would be my vote.
Did you understand my arguement above? Perhaps I didn;t make it clear, let me rephrase.
*ScR has a heat budget that is equivalent to a clip on another rifle.
*ScR's heat bank is effectively it's clip
*ScR's clip size means nothing when you can at most shoot 16 (25 on assault) shots, meaning it has an effective clip of 16 (25 on assault).
*You "reload" the ScR by allowing it to cooldown. Effectively the ScR has a 4.5 sec reload time.
*You are effectively reloading every time you have to let the gun cool down
Take your pick.
Also, on every other weapon you can still sprint during a reload, you just cancel the reload. On the ScR, when you overheat you die.
Finally, why are you using the ScR. If you used the CR the majority of your kills would die in under 8 trigger pulls, with 10 trigger pulls left to spare. You would also be doing that damage at a faster rate with a more favorable damage profile.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
CHICAGOCUBS4EVER
TeamPlayers
2685
|
Posted - 2014.02.14 20:27:00 -
[53] - Quote
Alldin Kan wrote:Prove me wrong.
YOU are OP
Prove me wrong
Common Sense and Logic are 2 things you have to forget when posting on these forums.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
450
|
Posted - 2014.02.14 20:33:00 -
[54] - Quote
ratamaq doc wrote:Magnus Amadeuss wrote:Sure I'll give it a shot:
1) ScR is only OP with a turbo controller or way above average clicking speed (average being around 5 clicks per second). This would lead to less DPS than any other rifle, making it the only sub-400 rifle.
2) The overheating function is unique to the ScR, and can/does kill the user. This is a MAJOR drawback that prevents spamming it. This function nicely balances out the charge shot.
3) The fitting requirements are ridiculously high.
4) Actually the ScR is just plain bad on non-amarr assault suits. After 1 engagement, if you didn't overheat and die, you will overheat and die. Seriously, this weapon is borderline horrible on non-assault suits.
Question for the OP, did you mean to say the ScR is OP with turbo controllers on an amarr assault? If so, I agree, and the ScR needs only a RoF reduction to 400 RPM (max of 6.666 shots per second or around the same base DPS as the other rifles at max).
Oh, just to throw this out here:
The CR:
Does 50% more DPS than the other rifles Does 102.5% normalized damage Has insanely low fitting costs Never Overheats can kill suits in 4-6 shots rather than the 5-8 of your ScR experience, try it.
I can always tell when I die in my sentinel suit to a combat rifle because it happens way faster than to any other weapon. 400 bpm is the equivalent of 12th notes (triplets) at 120bpm. This is too slow. I can easily achieve 16th notes at 120bpm or 480 rpm. I can burst out a higher rate than that, but not sustain. I would hope that an easily achievable physical skill wouldn't be nerfed. http://youtu.be/n0ty2WZ82k8 <-- Trigger finger video in game What is easy for you is not easy for everyone. Search the web, seems like the majority of people click slower than 5 times per second. How high should the advantage for faster clicking be? Why shouldn't i just buy a modded controller so I can be "better" than everyone else because a few physical freaks can also achieve this?
World record for clicking is like 14+ per second, so I guess because one dude can click that fast, we should balance around that. Then everyone will be forced to buy a modded controller to be competitive with that one guy.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
ugg reset
Molon Labe. General Tso's Alliance
501
|
Posted - 2014.02.14 20:33:00 -
[55] - Quote
Yeeeuuuupppp wrote:ugg reset wrote:It's the only viable rifle to over heat. Check plz Have you forgotten? Laser Rifle
*fixed. here's looking toward 1.8.
Thr33 is the magic number.
|
The Terminator T-1000
Skynet Incorporated
111
|
Posted - 2014.02.14 20:36:00 -
[56] - Quote
SCR is not OP. It takes skills to use it and that is why I dont use it but I cant say it is OP |
Tectonic Fusion
1050
|
Posted - 2014.02.14 20:37:00 -
[57] - Quote
Aisha Ctarl wrote:Pro tip - don't take on a SCR user alone...you're gonna lose every time. Unless you're a proto heavy with a Rail RIfle.
Solo Player
Squad status: Locked
|
Flyingconejo
KILL-EM-QUICK RISE of LEGION
486
|
Posted - 2014.02.14 20:41:00 -
[58] - Quote
Alldin Kan wrote:Prove me wrong.
I can't. You are right. |
Aisha Ctarl
Company of Marcher Lords Amarr Empire
3358
|
Posted - 2014.02.14 20:41:00 -
[59] - Quote
excillon wrote:Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time. Says you. I have a charge sniper rifle that says otherwise.
There have been plenty of times where I have spotted a sniper, ran at him, stopped, charged a shot, OHK'ed him in the face because he took too long trying to get his scope on my face.
I'm a narcissist, LIKE MY POSTS =^,.,^=
|
ratamaq doc
Edge Regiment
402
|
Posted - 2014.02.14 20:44:00 -
[60] - Quote
Magnus Amadeuss wrote:ratamaq doc wrote:Magnus Amadeuss wrote:ratamaq doc wrote:This argument comes up in all FPS. The reward for the high powered, simi auto, med-long range rifle. This class of rifle is deadly for two reasons:
Stats
Type of player that uses it
The biggest difference I see in this version of this class of rifle in the ScR is the mag size and the over all ammo capacity, which both are too high. Other than that, RoF/accuacy/range/damage are all in line with what the class should be. The TAC AR would be there also if CCP hadn't swung the hammer too far with the RoF. 480 is the magic number, not because of some DPS statistic, because that is the high end of what a skilled trigger finger can pull off. Go much higher and you are asking for modded controllers to do what a human can't. Lower it and you're selling players that favor, and have often spent time in FPS games developing skills to use them, short.
If you pick up an ScR and do well with it, congratulations, you are good by way of natural skills or hours of experience. Most players that have a more casual style of play or not as many hours behind the controller do not do good with this class of weapon. If they did, everyone would be running around with the ScR instead of the RR, and would've been using the ScR over the AR build last.
As for the combination with the amar assault, that belongs in a bigger discussion around rewarding lore. Personally, I don't think the amar bonus is bad, I think the rest of the assault bonuses suck. But I think the story behind this game adds an extra welcome dimension to the game that doesn't as much trump balance as make it more interesting. About that large clip: Actually the clip size is 100% meaningless for the ScR when you overheat after only a few shots. Effectively the ScR has a ~ 16 round clip and the amarr assault give you a 5% bonus to clip size. Only when you expend this clip too fast you take 50 HP damage and you are useless for 5 seconds. I am going to attempt to figure out the ScR heat/cooldown interactions so look for that in the future. I disagree, reloading is something every other rifle has to do between most engagements. This is 2 + seconds that that player cannot sprint. The majority of my kills I do in under 10 shots which means I go 4 to 6 engagements without having to reload. Only a hand full of times have I ever lived long enough to run out of ammo. With op 5 on the rifle, you wait way less than 2 seconds before you've cooled enough to squeeze off another 4 to 8 rounds. Granted, this takes practice but if we are talking about where the rifle can yield to some balance, mag size would be my vote. Did you understand my arguement above? Perhaps I didn;t make it clear, let me rephrase. *ScR has a heat budget that is equivalent to a clip on another rifle. *ScR's heat bank is effectively it's clip *ScR's clip size means nothing when you can at most shoot 16 (25 on assault) shots, meaning it has an effective clip of 16 (25 on assault). *You "reload" the ScR by allowing it to cooldown. Effectively the ScR has a 4.5 sec reload time. *You are effectively reloading every time you have to let the gun cool down Take your pick. Also, on every other weapon you can still sprint during a reload, you just cancel the reload. On the ScR, when you overheat you die. Finally, why are you using the ScR. If you used the CR the majority of your kills would die in under 8 trigger pulls, with 10 trigger pulls left to spare. You would also be doing that damage at a faster rate with a more favorable damage profile.
I did understand your argument, but I must not have been clear in my counter. Saying that the ScR has a 16 round mag due to it overheating after 16 continuous shots in not accurate because it is always cooling down. Ceasing fire after 15 shots for half a second can yield you another 3 shots. Ceasing fire for a full second will give you back 8 to 10 shots. See my point? You can look at it as a constant partial reload with a hard reload after 45 rounds.
YouTube
30D Recruiting
|
|
|
|
|
Pages: 1 [2] 3 4 5 :: one page |
First page | Previous page | Next page | Last page |