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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4504
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Posted - 2014.02.09 00:42:00 -
[1] - Quote
I personally thank you for all the effort CCP is doing in getting the Dropsuits right. Now it seems every time you ''redo'' something you leave some players not convinced.
LEt me make your JOB EASIER and give you the formula for ASSAULT Success.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% effectiveness on Shield Extenders and Regulators - Gallente Assault: +5% effectiveness to Armor plates and Repairers - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
These are bonuses EVERYONE will be happy to have in their assault and will give these med frames offensive/defensive advantages over their opponents.
TY for reading
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Arkena Wyrnspire
Fatal Absolution
9165
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Posted - 2014.02.09 00:43:00 -
[2] - Quote
Level 9 forum warrior approved.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
230
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Posted - 2014.02.09 00:46:00 -
[3] - Quote
Arkena Wyrnspire wrote:Level 9 forum warrior approved. Maybe not a 5% bonus for extenders and plates and such (remember the CalLogi?), but I think a 3% bonus would be fine.
Closed Beta Vet since July, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4505
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Posted - 2014.02.09 00:50:00 -
[4] - Quote
Delanus Turgias wrote:Arkena Wyrnspire wrote:Level 9 forum warrior approved. Maybe not a 5% bonus for extenders and plates and such (remember the CalLogi?), but I think a 3% bonus would be fine.
I think the TANKING bonuses on Gallente and Caldari i proposed are in line with Amarr LAser DPS bonus and Minmatar explosive weapon buffs.
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Arkena Wyrnspire
Fatal Absolution
9166
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Posted - 2014.02.09 00:51:00 -
[5] - Quote
Delanus Turgias wrote:Arkena Wyrnspire wrote:Level 9 forum warrior approved. Maybe not a 5% bonus for extenders and plates and such (remember the CalLogi?), but I think a 3% bonus would be fine.
The Callogis problem was not that it had a strong bonus, it was that it had a strong bonus in addition to the best slot layout in the game as well as a ton of CPU/PG and equipment.
Also, considering the sheer power of the offensive bonuses on the others I think it would be fine.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Killar-12
The Corporate Raiders Top Men.
2272
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Posted - 2014.02.09 00:52:00 -
[6] - Quote
KING CHECKMATE wrote:Delanus Turgias wrote:Arkena Wyrnspire wrote:Level 9 forum warrior approved. Maybe not a 5% bonus for extenders and plates and such (remember the CalLogi?), but I think a 3% bonus would be fine. I think the TANKING bonuses on Gallente and Caldari i proposed are in line with Amarr LAser DPS bonus and Minmatar explosive weapon buffs. or everyone get a DPS bounus of some sort I see assaults as being like attack frigs not like combat frigs.
Listen
I'll change the song every week
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4505
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Posted - 2014.02.09 00:55:00 -
[7] - Quote
Killar-12 wrote:KING CHECKMATE wrote:Delanus Turgias wrote:Arkena Wyrnspire wrote:Level 9 forum warrior approved. Maybe not a 5% bonus for extenders and plates and such (remember the CalLogi?), but I think a 3% bonus would be fine. I think the TANKING bonuses on Gallente and Caldari i proposed are in line with Amarr LAser DPS bonus and Minmatar explosive weapon buffs. or everyone get a DPS bounus of some sort I see assaults as being like attack frigs not like combat frigs.
The Gal & Cal bonuses helping TANKING give you VERSATILITY. =
A Cal Assault will be able to (for example) Use 2 CX Shield Extenders and 2 Cx Damage mods without loosing too much HP. The GAll assault will be able to use 2 ENh Armor paltes , 1 Cx Armor rep and a complex profile dampener,without loosing too much Hp.. ETC...
So basically, it gives you the OPTION to either massively tank or use your assault for a different purpose without loosing too much EHP which Assault need to fulfill their purpose AND will need in order to deal with Commandos and Sentinels past 1.8.
Plus, what do you prefer, these bonuses? Or the RELOAD / Dispersion bonuses CCP is currently proposing...?
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Nocturnal Soul
Fatal Absolution
1905
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Posted - 2014.02.09 00:58:00 -
[8] - Quote
KING CHECKMATE wrote:I personally thank you for all the effort CCP is doing in getting the Dropsuits right. Now it seems every time you ''redo'' something you leave some players not convinced.
LEt me make your JOB EASIER and give you the formula for ASSAULT Success.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% effectiveness on Shield Extenders and Regulators - Gallente Assault: +5% effectiveness to Armor plates and Repairers - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
These are bonuses EVERYONE will be happy to have in their assault and will give these med frames offensive/defensive advantages over their opponents.
TY for reading Sorry bud but that gallente bonus is not getting approved by me
Charlotte O'Dell is a liar, that's only a piece of corn & I'm the one and only majestic unicorn.
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Mr Machine Guns
Nyain San Renegade Alliance
427
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Posted - 2014.02.09 00:58:00 -
[9] - Quote
Arkena Wyrnspire wrote:Level 9 forum warrior approved.
Really, why can't everyone just have decent bonuses?
I mean... Reload speed? Really? On a rail rifle? When is that significant at all? Dispersion reduction is distinctly meh, and I've avoided training sharpshooter 5 on the PR simply due to the usefulness of the dispersion in some cases.
The Minmatar and Amarr bonuses are both fun and effective bonuses. It'd be nice if everyone could have good bonuses like that - these suggestions cover that nicely.
If they -have- to be weaponry specific for some arbitrary reason then perhaps a spool-up/charge time reduction for rail weaponry (RR, MSMG, BP, SR) would be useful on the Callassault, and... something that affects more than just the PR in a meh fashion for the Gallente assault. While I loathe to suggest a straight up damage bonus, it'd help its CQC role.
Yeah its funny the reload bonus because they are giving to a weapon CCP said they were nerfing too, just keep the Caldari bonus as it is because just 66 HP for proto shield extender is garbage but with the bonus i get 80 HP, if they go with this reload bonus one of two things need to occur a respec or a buff to shield extender numbers |
Seigfried Warheit
Caught Me With My Pants Down
185
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Posted - 2014.02.09 00:58:00 -
[10] - Quote
I do like the bonus compared to the reload bonus but I would really like a bonus for gallente and caldari that makes their weapons more effective in their hands compared to other suits just like the minnie and amarr have.... I love the minnie and amarr bonuses cause it does that |
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Iron Wolf Saber
Den of Swords
12966
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Posted - 2014.02.09 00:59:00 -
[11] - Quote
I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
230
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Posted - 2014.02.09 00:59:00 -
[12] - Quote
KING CHECKMATE wrote:Killar-12 wrote:KING CHECKMATE wrote:Delanus Turgias wrote:Arkena Wyrnspire wrote:Level 9 forum warrior approved. Maybe not a 5% bonus for extenders and plates and such (remember the CalLogi?), but I think a 3% bonus would be fine. I think the TANKING bonuses on Gallente and Caldari i proposed are in line with Amarr LAser DPS bonus and Minmatar explosive weapon buffs. or everyone get a DPS bounus of some sort I see assaults as being like attack frigs not like combat frigs. The Gal & Cal bonuses helping TANKING give you VERSATILITY. = A Cal Assault will be able to (for example) Use 2 CX Shield Extenders and 2 Cx Damage mods without loosing too much HP. The GAll assault will be able to use 2 ENh Armor paltes , 1 Cx Armor rep and a complex profile dampener,without loosing too much Hp.. ETC... So basically, it gives you the OPTION to either massively tank or use your assault for a different purpose without loosing too much EHP which Assault need to fulfill their purpose AND will need in order to deal with Commandos and Sentinels past 1.8. Plus, what do you prefer, these bonuses? Or the RELOAD / Dispersion bonuses CCP is currently proposing...? Your bonuses are preferable, but still too strong. A 3% bonus is much more sane.
Closed Beta Vet since July, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Arkena Wyrnspire
Fatal Absolution
9167
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Posted - 2014.02.09 01:03:00 -
[13] - Quote
Iron Wolf Saber wrote:I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table. ... What?
How does that work? You realise that plates and extenders have a huge impact on straight combat, right?
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Ekrano Fergus
Molon Labe.
21
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Posted - 2014.02.09 01:08:00 -
[14] - Quote
Iron Wolf Saber wrote:I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table. How good will you be in combat if you're dead.
/)_/)
( . .)
C(") (")
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Cody Sietz
Bullet Cluster Legacy Rising
2178
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Posted - 2014.02.09 01:08:00 -
[15] - Quote
I love it it.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Iron Wolf Saber
Den of Swords
12967
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Posted - 2014.02.09 01:11:00 -
[16] - Quote
Arkena Wyrnspire wrote:Iron Wolf Saber wrote:I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table. ... What? How does that work? You realise that plates and extenders have a huge impact on straight combat, right?
Yes but there is room for tanking classes and attack classes. Why should 2 get tanks and the other get well not even soemthing worthy of a gank?
As the minmatar best put it.
Why tank? Its dead.
Hence the term Alpha tanking.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Cody Sietz
Bullet Cluster Legacy Rising
2179
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Posted - 2014.02.09 01:11:00 -
[17] - Quote
Nocturnal Soul wrote:KING CHECKMATE wrote:I personally thank you for all the effort CCP is doing in getting the Dropsuits right. Now it seems every time you ''redo'' something you leave some players not convinced.
LEt me make your JOB EASIER and give you the formula for ASSAULT Success.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% effectiveness on Shield Extenders and Regulators - Gallente Assault: +5% effectiveness to Armor plates and Repairers - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
These are bonuses EVERYONE will be happy to have in their assault and will give these med frames offensive/defensive advantages over their opponents.
TY for reading Sorry bud but that gallente bonus is not getting approved by me Why not? We get to tank and heal, you guys get to hurt and kill.
Win-win.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Arkena Wyrnspire
Fatal Absolution
9168
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Posted - 2014.02.09 01:12:00 -
[18] - Quote
Iron Wolf Saber wrote:Arkena Wyrnspire wrote:Iron Wolf Saber wrote:I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table. ... What? How does that work? You realise that plates and extenders have a huge impact on straight combat, right? Yes but there is room for tanking classes and attack classes. Why should 2 get tanks and the other get well not even soemthing worthy of a gank? As the minmatar best put it. Why tank? its dead.
The Minmatar and Amarr bonuses are entirely sufficient gank bonuses. The clip size bonus will be devastating on the CR especially should the damage output be nerfed, and the overheat bonus does frightening things to the SCR.
So why not?
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Iron Wolf Saber
Den of Swords
12967
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Posted - 2014.02.09 01:16:00 -
[19] - Quote
Arkena Wyrnspire wrote:Iron Wolf Saber wrote:Arkena Wyrnspire wrote:Iron Wolf Saber wrote:I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table. ... What? How does that work? You realise that plates and extenders have a huge impact on straight combat, right? Yes but there is room for tanking classes and attack classes. Why should 2 get tanks and the other get well not even soemthing worthy of a gank? As the minmatar best put it. Why tank? its dead. The Minmatar and Amarr bonuses are entirely sufficient gank bonuses. The clip size bonus will be devastating on the CR especially should the damage output be nerfed, and the overheat bonus does frightening things to the SCR. So why not?
Because its unfair and confusing that HALF a class isn't part of the class.
What is purposed here is equitable to half of the sentinels getting resistances and the other half weapon bonuses.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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ReGnYuM
Escrow Removal and Acquisition
2094
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Posted - 2014.02.09 01:17:00 -
[20] - Quote
IWS before you start another PR ShitStoRM, maybe you would like to go into detail.
Furthermore, from your posts it seems like you're trying to suggest that the assault role is for class cannon DPS. Is this correct?
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4508
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Posted - 2014.02.09 01:19:00 -
[21] - Quote
Nocturnal Soul wrote:KING CHECKMATE wrote:I personally thank you for all the effort CCP is doing in getting the Dropsuits right. Now it seems every time you ''redo'' something you leave some players not convinced.
LEt me make your JOB EASIER and give you the formula for ASSAULT Success.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% effectiveness on Shield Extenders and Regulators - Gallente Assault: +5% effectiveness to Armor plates and Repairers - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
These are bonuses EVERYONE will be happy to have in their assault and will give these med frames offensive/defensive advantages over their opponents.
TY for reading Sorry bud but that gallente bonus is not getting approved by me
Please people, restrict to the suit YOU USE. The point is for everyone to be HAPPY. ;)
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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The Eristic
Sad Panda Solutions
174
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Posted - 2014.02.09 01:20:00 -
[22] - Quote
It's rather hard to propose a good potential bonus for the RR, as in its current form any bonus would just make it more ridiculous, and we don't know what the new numbers will be, so projecting a bonus is more difficult than it is for the likes of Amarr weaponry, where heat should always be a factor. That reload bonus would be nice for snipers, though.
Still think bonuses should be racial tank + racial gank, anyway (though imo they should be applied race-wide with smaller base %, then enhanced where appropriate by certain racial role bonuses). Plates + Laser Amarr, Reps + Plasma Gal, Ext + Rail/Missile Cal, Biotics and/or omni regen + Projectile/Explosive Min. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4508
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Posted - 2014.02.09 01:21:00 -
[23] - Quote
Iron Wolf Saber wrote:I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table.
Mr IWS, have you ever heard the saying:
''the best offense is a good defense'' ?
The more HP you have , the longer you can fight........
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Cody Sietz
Bullet Cluster Legacy Rising
2179
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Posted - 2014.02.09 01:23:00 -
[24] - Quote
Iron Wolf Saber wrote:Arkena Wyrnspire wrote:Iron Wolf Saber wrote:Arkena Wyrnspire wrote:Iron Wolf Saber wrote:I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table. ... What? How does that work? You realise that plates and extenders have a huge impact on straight combat, right? Yes but there is room for tanking classes and attack classes. Why should 2 get tanks and the other get well not even soemthing worthy of a gank? As the minmatar best put it. Why tank? its dead. The Minmatar and Amarr bonuses are entirely sufficient gank bonuses. The clip size bonus will be devastating on the CR especially should the damage output be nerfed, and the overheat bonus does frightening things to the SCR. So why not? Because its unfair and confusing that HALF a class isn't part of the class. What is purposed here is equitable to half of the sentinels getting resistances and the other half weapon bonuses. yes, but the sentinel is less flexible due to the slot set up.
Gallente will output least dmg but will have most tank
Caldari will have most gank
Minmatar will have 2nd highest gank, most speed and least ehp.
And Amarr will be most balanced.
The bonuses are about the same but the suit themselves are limited.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
303
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Posted - 2014.02.09 01:23:00 -
[25] - Quote
Iron Wolf Saber wrote:I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table.
That is completely arbitrary and bullcrap at that. Tanking/survivability is the other side of the coin when it comes to combat. Assaulting is about bringing the fight to the opposition, not strictly defined as running around as a glass cannon that's a minmatar thing.
32db Mad Bomber.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4508
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Posted - 2014.02.09 01:24:00 -
[26] - Quote
Iron Wolf Saber wrote:Arkena Wyrnspire wrote:Iron Wolf Saber wrote:I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table. ... What? How does that work? You realise that plates and extenders have a huge impact on straight combat, right? Yes but there is room for tanking classes and attack classes. Why should 2 get tanks and the other get well not even soemthing worthy of a gank? As the minmatar best put it. Why tank? Its dead. Hence the term Alpha tanking.
Because the Min can use SPEED to their advantage, nullifying the need for extreme gank.
The amarr have DPS becasue they are already the most HP of any assault with 450 EHP without modules at lv 5 passives.
CAl and Gal DONT have these advantages.
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Oswald Rehnquist
1227
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Posted - 2014.02.09 01:25:00 -
[27] - Quote
Why not just
rechargers / repairers bonuses
this should separate it from the tank class as it then becomes more of a regen class which is different than brick tanking
Below 28 dB
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4508
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Posted - 2014.02.09 01:28:00 -
[28] - Quote
Oswald Rehnquist wrote:Why not just
rechargers / repairers bonuses
this should separate it from the tank class as it then becomes more of a regen class which is different thank brick tanking
This is a great proposal, but effectiveness would have to be increased at least to 10% per level.
On other notes, i basically took MIN & AMA current bonuses and mixed them with the PREVIOUS BONUSES CCP presented.
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Iron Wolf Saber
Den of Swords
12972
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Posted - 2014.02.09 01:30:00 -
[29] - Quote
ReGnYuM wrote:IWS before you start another PR ShitStoRM, maybe you would like to go into detail.
Furthermore, from your posts it seems like you're trying to suggest that the assault role is for class cannon DPS. Is this correct?
Its more about presenting a hostile presence and the ability to keep the pressure up on the enemy, which is why the bonuses are they way they are.
They're about keeping fire on the enemy either longer amount of time (minmatar amarr) or lowering the gaps of calmness if one had to find another name for the class id be that akin to harassment. Thus while it is an attack class its more of an attack support class more than anything designed to augment defensive or offensive positions while other classes pursue their strengths.
Plasma weaponry is supposed to be a bit more unwieldy than currently experienced but is also supposed to pack a far harder punch.
What some people are forgetting the gallente bonus is going to apply to the pr hipfire, shotgun, and ion pistol which is most likely the weapons of choice for most assaults. While true the plasma cannon won't be benefiting the assault frame is not the best home for it either. Quite a few weapons do excessively poor in a run and gun situation; this is where the gallente assault will shine and will be an absolute nightmare in cqc as he is going to go full speed strafing instead of taking that deadly critical second to ads and get shot up. Gal assault will probably get the most dynamic change in game play because of his bonus.
The currently suggested bonuses fit better with each race as is though.
Gallente is more of an urbanized cqc fighter and is able to storm interiors with little problems with his lightweight but armor defenses.
Caldari Assaults is more of a patrol and point defender able to keep people from crossing a street and ensuring that there is little to no gaps between reloading their limited magazine weapons. Caldari weapons also have some of the longer reloading times to account for their longer ranges usually. The time of reload is nearly that to close the gap and get within optimal of other weapon types.
Minmatar blow through ammo like nobody's business and the bonus will ensure he can keep fighting.
Amarr same deal with lesser chance of suicide.
All of these bonuses indirectly increase DPS by a set amount not for the 5 second engagement window but the entire potential damage over an entire minute time frames.
If you want a tanky medium class suggest it for the type Bs or another class even. Assaults have plenty of slots to already support a hefty tank as is in their class and these bonuses are irreplaceable. There are currently no modules that replace any of these bonuses. Where as with the suggest bonuses there are suits, and modules that would nullify or match suggested gains.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Killar-12
The Corporate Raiders Top Men.
2273
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Posted - 2014.02.09 01:32:00 -
[30] - Quote
KING CHECKMATE wrote:Iron Wolf Saber wrote:Arkena Wyrnspire wrote:Iron Wolf Saber wrote:I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table. ... What? How does that work? You realise that plates and extenders have a huge impact on straight combat, right? Yes but there is room for tanking classes and attack classes. Why should 2 get tanks and the other get well not even soemthing worthy of a gank? As the minmatar best put it. Why tank? Its dead. Hence the term Alpha tanking. Because the Min can use SPEED to their advantage, nullifying the need for extreme tank. The amarr have DPS becasue they have already the most HP of any assault with 450 EHP without modules at lv 5 passives. CAl and Gal DONT have these advantages. Speed Tanking is Dead AA killed it... sorry please try again, I'd rather see a Defense oriented assault and a offense oriented assault of every race... but let's get an offensive variant first before a defensive variant.
Listen
I'll change the song every week
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