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Tyjus Vacca
Valor Coalition
154
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Posted - 2014.02.07 21:21:00 -
[1] - Quote
hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game |
Tolen Rosas
Kang Lo Directorate Gallente Federation
339
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Posted - 2014.02.07 21:23:00 -
[2] - Quote
add to that the rendering issue and its really bad. 1.8 needs to address this as well, CCP. |
calvin b
Ostrakon Agency Gallente Federation
1425
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Posted - 2014.02.07 21:28:00 -
[3] - Quote
Fix it and I will stop using Thales. Thales is the only sniper rifle IMO that can compete with all the tanked suits. The charge can work but the charge slows the fire rate and allows the prey to escape. The KAAL is fast but again tank and they can still escape. So give me a weapon with adequate damage out put and I will deal with it. Yes if you want to make it harder give me bullet drop, someone kicking sand in my eyes, and fire raining down from the sky as long as you give me a weapon that can be called a true sniper rifle.
TANK514 another sign of cancer in the game
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Prius Vecht
Red and Silver Hand Amarr Empire
283
|
Posted - 2014.02.07 21:48:00 -
[4] - Quote
Would rather see it fixed because its the right thing to do.
No weapon or equipment should be riddled with technical issues. *looks at devs* " Now, about this joke you like to call the plasma launcher." |
Michael Arck
Onuoto Uakan Huogaatsu
3101
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Posted - 2014.02.07 21:52:00 -
[5] - Quote
If the community isn't whining about it. Don't expect it anytime soon. Study what happened with the RR and AR. Get players on board. Spam the forum daily with topics of sniper buff needed. Then watch the changes come. It always happens that way. Democracy in action.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Chibi Andy
Forsaken Immortals Top Men.
871
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Posted - 2014.02.07 21:53:00 -
[6] - Quote
ah i remember the caldari prime event where there was debris and ash raining down onto the battlefield making sniping a challenge when these bits and pieces floats past your scope and you lose track of someone
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Cpl Foster USMC
Alpha Response Command
614
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Posted - 2014.02.07 22:06:00 -
[7] - Quote
Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game
you're using it wrong....
"Beware the of small dude hanging with the big guys, he did some crazy shit to get in with that group"
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Dusters Blog
Galactic News Network
625
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Posted - 2014.02.07 22:15:00 -
[8] - Quote
Cpl Foster USMC wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game you're using it wrong....
bro your talking to the wrong sniper not to tooting my own horn ,but I'm one of the reasons they can't buffed it
our battery of questions for CPM1 candidates: http://tinyurl.com/mjvwe7f
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Tyjus Vacca
Valor Coalition
155
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Posted - 2014.02.07 22:16:00 -
[9] - Quote
Cpl Foster USMC wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game you're using it wrong....
bro your talking to the wrong sniper not to tooting my own horn ,but I'm one of the reasons they can't buffed it |
Tolen Rosas
Kang Lo Directorate Gallente Federation
339
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Posted - 2014.02.07 22:23:00 -
[10] - Quote
Cpl Foster USMC wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game you're using it wrong....
umm...........he's probably one of the top 3 snipers in the game. |
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Tyjus Vacca
Valor Coalition
156
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Posted - 2014.02.07 23:16:00 -
[11] - Quote
Michael Arck wrote:If the community isn't whining about it. Don't expect it anytime soon. Study what happened with the RR and AR. Get players on board. Spam the forum daily with topics of sniper buff needed. Then watch the changes come. It always happens that way. Democracy in action.
well guess Ive gotta complain more expect alot more thread like this :D
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Cpl Foster USMC
Alpha Response Command
614
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Posted - 2014.02.07 23:46:00 -
[12] - Quote
Tolen Rosas wrote:Cpl Foster USMC wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game you're using it wrong.... umm...........he's probably one of the top 3 snipers in the game.
not looking for a pissing contest, would just like a more concise argument. My only problem with the statement is the last part.
Where, How, and Why would be nice. If you don't mind Mister or Ms. Vacca....
"Beware the of small dude hanging with the big guys, he did some crazy shit to get in with that group"
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Squagga
The State Protectorate
162
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Posted - 2014.02.07 23:47:00 -
[13] - Quote
when you ASSHOLES GET OUT OF THE REDLINE
Reloading, the silent killer.
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Teilka Darkmist
232
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Posted - 2014.02.07 23:57:00 -
[14] - Quote
Squagga wrote:when you ASSHOLES GET OUT OF THE REDLINE Clearly you're wrong as I never stay in the redline.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Prius Vecht
Red and Silver Hand Amarr Empire
283
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Posted - 2014.02.07 23:57:00 -
[15] - Quote
Cpl Foster USMC wrote:Tolen Rosas wrote:Cpl Foster USMC wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game you're using it wrong.... umm...........he's probably one of the top 3 snipers in the game. not looking for a pissing contest, would just like a more concise argument. My only problem with the statement is the last part. Where, How, and Why would be nice. If you don't mind Mister or Ms. Vacca....
Note:* Tyjus Vacca is among the Top 5 Snipers in the game.'
http://dustsearch.com/thread/136685/page/2
Scout Registry wrote that in the "Can't we try to fix snipers?" thread. Rumor has it he knows a thing or two.
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Tyjus Vacca
Valor Coalition
159
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Posted - 2014.02.08 00:16:00 -
[16] - Quote
Cpl Foster USMC wrote:Tolen Rosas wrote:Cpl Foster USMC wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game you're using it wrong.... umm...........he's probably one of the top 3 snipers in the game. not looking for a pissing contest, would just like a more concise argument. My only problem with the statement is the last part. Where, How, and Why would be nice. If you don't mind Mister or Ms. Vacca....
they just don't measure up to most weapons in the game in their most effective range ,the maps have been sniper proofed and with vehicle buffs rail guns and Assault drop-ships just stomp snipers, TTK for snipers for anything beyond STD gear is crap, proto sniper rifles really aren't that much better than std sniper rifles , scope diversity for anything besides the thales is pretty much non-existent, and the sniper quite honestly doesn't do enough headshot dmg 175% (shield) vs scrambler pistol 450% (shield) .............. I got a whole lot more if thats not enough for you :D
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Cpl Foster USMC
Alpha Response Command
614
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Posted - 2014.02.08 00:20:00 -
[17] - Quote
Prius Vecht wrote:Cpl Foster USMC wrote:Tolen Rosas wrote:Cpl Foster USMC wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game you're using it wrong.... umm...........he's probably one of the top 3 snipers in the game. not looking for a pissing contest, would just like a more concise argument. My only problem with the statement is the last part. Where, How, and Why would be nice. If you don't mind Mister or Ms. Vacca.... Note:* Tyjus Vacca is among the Top 5 Snipers in the game.' http://dustsearch.com/thread/136685/page/2Scout Registry wrote that in the "Can't we try to fix snipers?" thread. Rumor has it he knows a thing or two.
"not looking for a pissing contest"
I'm getting tired...
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Cpl Foster USMC
Alpha Response Command
614
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Posted - 2014.02.08 00:21:00 -
[18] - Quote
Tyjus Vacca wrote:Cpl Foster USMC wrote:Tolen Rosas wrote:Cpl Foster USMC wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game you're using it wrong.... umm...........he's probably one of the top 3 snipers in the game. not looking for a pissing contest, would just like a more concise argument. My only problem with the statement is the last part. Where, How, and Why would be nice. If you don't mind Mister or Ms. Vacca.... they just don't measure up to most weapons in the game in their most effective range ,the maps have been sniper proofed and with vehicle buffs rail guns and Assault drop-ships just stomp snipers, TTK for snipers for anything beyond STD gear is crap, proto sniper rifles really aren't that much better than std sniper rifles , scope diversity for anything besides the thales is pretty much non-existent, and the sniper quite honestly doesn't do enough headshot dmg 175% (shield) vs scrambler pistol 450% (shield) .............. I got a whole lot more if thats not enough for you :D
thank you. Now (maybe) CCP might listen.
I'm getting tired...
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Tyjus Vacca
Valor Coalition
159
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Posted - 2014.02.08 00:24:00 -
[19] - Quote
Squagga wrote:when you ASSHOLES GET OUT OF THE REDLINE
please no trolling lets try and be constructive :D
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4453
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Posted - 2014.02.08 00:25:00 -
[20] - Quote
Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game
They have not trouble hitting my Fast suits thou...
As is said before.
SNIPERS do suck.
Sniper rifles are fine.
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3995
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Posted - 2014.02.08 00:27:00 -
[21] - Quote
It's not the rifle, it's the Sniper using it.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Tyjus Vacca
Valor Coalition
159
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Posted - 2014.02.08 00:30:00 -
[22] - Quote
KING CHECKMATE wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game They have not trouble hitting my Fast suits thou...As is said before.SNIPERS do suck.
Sniper rifles are fine.
fast suits (scouts) get killed by my PLC doesnt mean its fine
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4454
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Posted - 2014.02.08 00:33:00 -
[23] - Quote
Tyjus Vacca wrote:KING CHECKMATE wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game They have not trouble hitting my Fast suits thou...As is said before.SNIPERS do suck.
Sniper rifles are fine. fast suits (scouts) get killed by my PLC doesnt mean its fine
Quote:''hit detection sucks, the scopes are terrible,''
If you can hit my fast suits ,then the above statements are untrue.
Or maybe they are true... But AA just compensates for it...
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Tyjus Vacca
Valor Coalition
159
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Posted - 2014.02.08 00:36:00 -
[24] - Quote
DeadlyAztec11 wrote:It's not the rifle, it's the Sniper using it.
true I'm not a machine I don't hit every shot but I shouldn't have to hit a PRO logi with 2 headshots one body shot with a proto sniper, 3 dmg mods and profiecency 5 to kill him :D |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4454
|
Posted - 2014.02.08 00:38:00 -
[25] - Quote
Tyjus Vacca wrote:DeadlyAztec11 wrote:It's not the rifle, it's the Sniper using it. true I'm not a machine I don't hit every shot but I shouldn't have to hit a PRO logi with 2 headshots one body shot with a proto sniper, 3 dmg mods and profiecency 5 to kill him :D
Damage is VERY MUCH FINE.
Meybe snipers just need a BIGGER HEADSHOT BONUS, since fine aiming should always be rewarded.
But a general increase in damage would result in more easy SCRUB sniping.
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Tyjus Vacca
Valor Coalition
162
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Posted - 2014.02.08 00:41:00 -
[26] - Quote
KING CHECKMATE wrote:Tyjus Vacca wrote:KING CHECKMATE wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game They have not trouble hitting my Fast suits thou...As is said before.SNIPERS do suck.
Sniper rifles are fine. fast suits (scouts) get killed by my PLC doesnt mean its fine Quote:''hit detection sucks, the scopes are terrible,'' If you can hit my fast suits ,then the above statements are untrue.Or maybe they are true... But AA just compensates for it...
some times I can (hit detection is funny like that), but if the shot registers and you have less hp than the dmg I deal ,you die thats kinda how the game goes .................... sniper rifles don't get aim assist
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buzzzzzzz killllllllll
TRA1LBLAZERS
209
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Posted - 2014.02.08 00:43:00 -
[27] - Quote
Just bump the headshot bonus to that of the scr pistol, as that rewards skill. Bumping just damage would make it unbalanced since it has much less risk than other weapons so therefore should have less reward. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4456
|
Posted - 2014.02.08 00:43:00 -
[28] - Quote
Tyjus Vacca wrote: .. sniper rifles don't get aim assist
Then the statements below are untrue:
Quote:''hit detection sucks, the scopes are terrible,''
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Tyjus Vacca
Valor Coalition
162
|
Posted - 2014.02.08 00:43:00 -
[29] - Quote
KING CHECKMATE wrote:Tyjus Vacca wrote:DeadlyAztec11 wrote:It's not the rifle, it's the Sniper using it. true I'm not a machine I don't hit every shot but I shouldn't have to hit a PRO logi with 2 headshots one body shot with a proto sniper, 3 dmg mods and profiecency 5 to kill him :D Damage is VERY MUCH FINE.Meybe snipers just need a BIGGER HEADSHOT BONUS, since fine aiming should always be rewarded. But a general increase in damage would result in more easy SCRUB sniping.
3 things I'm asking for in order of importance
1. Hit detection fix
2. Better Headshot multiplier
3. more scope diversity
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Teilka Darkmist
232
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Posted - 2014.02.08 00:46:00 -
[30] - Quote
KING CHECKMATE wrote:Tyjus Vacca wrote:KING CHECKMATE wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game They have not trouble hitting my Fast suits thou...As is said before.SNIPERS do suck.
Sniper rifles are fine. fast suits (scouts) get killed by my PLC doesnt mean its fine Quote:''hit detection sucks, the scopes are terrible,'' If you can hit my fast suits ,then the above statements are untrue.Or maybe they are true... But AA just compensates for it... When a charged shot from my charge SR hits a stationary target in the head and does absolutely no damage, that shows hit detection sucks.
The scopes have such a crappy level of zoom that at a range that is still within lethal range, most of a dropsuit is smaller than the dot in the centre of my scope. Again, this is with a Charge SR. I've heard a Thales zoom is better than the others, but since I only have three of them, I'm not about to equip one as a random in a pub skirmish (which is all I get to play really as a sniper who has no protosuits) just to find out if the scope is better.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Tyjus Vacca
Valor Coalition
162
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Posted - 2014.02.08 00:46:00 -
[31] - Quote
KING CHECKMATE wrote:Tyjus Vacca wrote: .. sniper rifles don't get aim assist
Then the statements below are untrue:Quote:''hit detection sucks, the scopes are terrible,''
nup bro no aim assist you can test if youd like snipers haven't been touched by CCP since they increased PG costs in 1.5 :D ............... i know cause im a nerd like that |
2100 Angels
The Southern Legion The Umbra Combine
305
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Posted - 2014.02.08 00:52:00 -
[32] - Quote
Tyjus Vacca wrote:DeadlyAztec11 wrote:It's not the rifle, it's the Sniper using it. true I'm not a machine I don't hit every shot but I shouldn't have to hit a PRO logi with 2 headshots one body shot with a proto sniper, 3 dmg mods and profiecency 5 to kill him :D
Isn't this the ******* truth. Checkmate you're a moron, shut up; you clearly have NFI what you're talking about. TTK for snipers is absolutely woeful. I have prof 5 and stack 3 damage mods, and struggle to get kills with anything but the Thales (which I'm loathe to use in pubs) due to a) hit detection and b) players can shrug off 1 or 2 shots and move in to cover by the time I've made those shots. Now I'm not proclaiming to be the best sniper out there, but the class is so woefully ineffective that they're hardly worth playing (also seems to be a position widely held in the community, so tell me again why they shouldnt get some sort of fix?).
I've been a dedicated sniper since well before chromosome, but come uprising I've barely touched it because literally every other play style is more effective.
Now don't get me wrong, I'm not opposed to changes to balance the survivability, i.e. the redline. This is not a function of snipers. Generally speaking, the sniping locations with most visibility on most maps are in the redline, which is why snipers sit there. Sniping isn't and shouldn't be a "run and gun" playstyle, so I feel that these positions are exactly where snipers should be. Having said that, these positions shouldn't be in the redline. It does create inequality in survivability, and is something CCP should rectify. |
Sgt Buttscratch
1469
|
Posted - 2014.02.08 00:57:00 -
[33] - Quote
Kaalikiota was working fine versus protos the other day, scout suit with 1 complex damage mod, was getting kills.
Any rifle fix should come bullet physics, right now its easy/lazy mode
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4457
|
Posted - 2014.02.08 01:00:00 -
[34] - Quote
Well lets FIX SNIPER RIFLES!
CCP PLEASE improve EVERYTHING these fine gentlemen want for their SR's. Thy need: GÖª Better hit detection GÖª Better Headshot bonuses! GÖª Hell, maybe a damage increase!
Yep +1 i approve
AFTER, REDLINE is fixed and no one can shoot your from the redline this is....
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Tolen Rosas
Kang Lo Directorate Gallente Federation
339
|
Posted - 2014.02.08 01:04:00 -
[35] - Quote
2100 Angels wrote:Tyjus Vacca wrote:DeadlyAztec11 wrote:It's not the rifle, it's the Sniper using it. true I'm not a machine I don't hit every shot but I shouldn't have to hit a PRO logi with 2 headshots one body shot with a proto sniper, 3 dmg mods and profiecency 5 to kill him :D Isn't this the ******* truth. Checkmate you're a moron, shut up; you clearly have NFI what you're talking about. TTK for snipers is absolutely woeful. I have prof 5 and stack 3 damage mods, and struggle to get kills with anything but the Thales (which I'm loathe to use in pubs) due to a) hit detection and b) players can shrug off 1 or 2 shots and move in to cover by the time I've made those shots. Now I'm not proclaiming to be the best sniper out there, but the class is so woefully ineffective that they're hardly worth playing (also seems to be a position widely held in the community, so tell me again why they shouldnt get some sort of fix?). I've been a dedicated sniper since well before chromosome, but come uprising I've barely touched it because literally every other play style is more effective.
QFT. If u think snipers get aim assist u have no business in this thread. The renderign issue where targets vanish/reappear is a major issue too.
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Rynoceros
Rise Of Old Dudes
2314
|
Posted - 2014.02.08 01:05:00 -
[36] - Quote
Take a number and get in line behind everything else that's been ****** up for the last year.
Dust514 has a place in this world - buried next to 23,000 copies of E.T. in some remote desert location.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4457
|
Posted - 2014.02.08 01:06:00 -
[37] - Quote
Tolen Rosas wrote:
QFT. If u think snipers get aim assist u have no business in this thread. The rendering issue where targets vanish/reappear @ range is a major issue too.
The only major issue here is Red line sniping.
While you can snipe me with immunity i couldn't care less if your rendering or scopes are crap.....
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Tolen Rosas
Kang Lo Directorate Gallente Federation
339
|
Posted - 2014.02.08 01:12:00 -
[38] - Quote
KING CHECKMATE wrote:Tolen Rosas wrote:
QFT. If u think snipers get aim assist u have no business in this thread. The rendering issue where targets vanish/reappear @ range is a major issue too.
The only major issue here is Red line sniping.While you can snipe me with immunity i couldn't care less if your rendering or scopes are crap.....
I'm an assault player but a real fan of the game wants every class to be viable, not just the ones you play. what are u 12? thats how toddlers reason. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4457
|
Posted - 2014.02.08 01:13:00 -
[39] - Quote
Tolen Rosas wrote:KING CHECKMATE wrote:Tolen Rosas wrote:
QFT. If u think snipers get aim assist u have no business in this thread. The rendering issue where targets vanish/reappear @ range is a major issue too.
The only major issue here is Red line sniping.While you can snipe me with immunity i couldn't care less if your rendering or scopes are crap..... I'm an assault player but a real fan of the game wants every class to be viable, not just the ones you play. what are u 12? thats how toddlers reason.
Well here goes my Toddler reasoning again:
If snipers get buffed without addressing the red-line problem, they become OP.
So there isnt ANY REASON AT ALL to buff snipers , while they can snipe with immunity from behind the red line.
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Teilka Darkmist
233
|
Posted - 2014.02.08 01:17:00 -
[40] - Quote
KING CHECKMATE wrote:Tolen Rosas wrote:
QFT. If u think snipers get aim assist u have no business in this thread. The rendering issue where targets vanish/reappear @ range is a major issue too.
The only major issue here is Red line sniping.While you can snipe me with immunity i couldn't care less if your rendering or scopes are crap.....
No, the major issue here is that sniper rifles don't really work as sniper rifles should. Just because you're butthurt over a relative few redline snipers (mostly people who don't specialise as snipers and don't realise their kill numbers whilst in the redline are severely limited due to the maps not giving you line of sight to where most of the action is) doesn't mean that the major issue changes.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Chunky Munkey
Amarr Templars Amarr Empire
3068
|
Posted - 2014.02.08 01:18:00 -
[41] - Quote
Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game
Wait . . . it gets outdone by other weapons?
You know you're not supposed to get into firefights with them right???
Please tell me this is a troll post.
No.
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Tyjus Vacca
Valor Coalition
165
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Posted - 2014.02.08 01:20:00 -
[42] - Quote
KING CHECKMATE wrote:Tolen Rosas wrote:KING CHECKMATE wrote:Tolen Rosas wrote:
QFT. If u think snipers get aim assist u have no business in this thread. The rendering issue where targets vanish/reappear @ range is a major issue too.
The only major issue here is Red line sniping.While you can snipe me with immunity i couldn't care less if your rendering or scopes are crap..... I'm an assault player but a real fan of the game wants every class to be viable, not just the ones you play. what are u 12? thats how toddlers reason. Well here goes my Toddler reasoning again:If snipers get buffed without addressing the red-line problem, they become OP.So there isnt ANY REASON AT ALL to buff snipers , while they can snipe with immunity from behind the red line.
bro red line sniping is low risk ,low reward, like every one says its not immunity it you deal enough dmg to them they will die |
Zahle Undt
Bullet Cluster Legacy Rising
660
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Posted - 2014.02.08 01:21:00 -
[43] - Quote
No one gives a flying f**k about sniper rifles because snipers take virtually no risk in this game. Grow some balls and come out of the redline and off your towers and maybe then the community will care about your problems.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Prius Vecht
Red and Silver Hand Amarr Empire
285
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Posted - 2014.02.08 01:23:00 -
[44] - Quote
I'd actually like to see a change of mechanics related to the redline. I'm not sure what and no one wants to see spawn camping, but the RL needs to be different.
Would also like to see Bombers and Mortars as counters to players who hold static positions too long when people know where they are. We need target painting too.
But yes, hit detection, rendering, scope variety and a higher headshot modifier should be basic changes. That the scrambler pistol gets 450% is ludicrous. Nothing should have a higher headshot bonus than the SR. The Scrambler pistol should be 175% at best. |
Tyjus Vacca
Valor Coalition
165
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Posted - 2014.02.08 01:27:00 -
[45] - Quote
Zahle Undt wrote:No one gives a flying f**k about sniper rifles because snipers take virtually no risk in this game. Grow some balls and come out of the redline and off your towers and maybe then the community will care about your problems.
I personally do not redline snipe it does not give a good enough opportunity for me to snipe the enemy team....... redline sniping sucks it provides little in terms of isk,wp, and kills and is used only but those attempting to pad their kdr of whom any skilled sniper will feast on so ................... yeah
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Teilka Darkmist
233
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Posted - 2014.02.08 01:31:00 -
[46] - Quote
Zahle Undt wrote:No one gives a flying f**k about sniper rifles because snipers take virtually no risk in this game. Grow some balls and come out of the redline and off your towers and maybe then the community will care about your problems.
First, I think that I prefer not having balls, being a woman and all. Second, I do not hide behind the redline. Most snipers don't as the view over the battlefield from there is terrible most of the time, which means less kills. Personally, I hunt the few people who decide picking up a sniper rifle and sitting in one place is an easy option. That's why if I show up in the kill feed with a sniper rifle, I'm usually closer to the enemy's redline than the one I started in. The exception being when the team I'm on has been proto or tank stomped back to the redline. Then I'll lay down fire to try and help me team get out and grab some CRU's or drop some uplinks. Assuming I'm not still trying to get out and round behind the opposing team myself.
Prius Vecht wrote:I'd actually like to see a change of mechanics related to the redline. I'm not sure what and no one wants to see spawn camping, but the RL needs to be different.
Would also like to see Bombers and Mortars as counters to players who hold static positions too long when people know where they are. We need target painting too.
But yes, hit detection, rendering, scope variety and a higher headshot modifier should be basic changes. That the scrambler pistol gets 450% is ludicrous. Nothing should have a higher headshot bonus than the SR. The Scrambler pistol should be 175% at best. I'm fine with redlines as they are. If some idiot wants to be an easy target for me, I say let them.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Sgt Buttscratch
1469
|
Posted - 2014.02.08 01:50:00 -
[47] - Quote
Teilka Darkmist wrote:KING CHECKMATE wrote:Tolen Rosas wrote:
QFT. If u think snipers get aim assist u have no business in this thread. The rendering issue where targets vanish/reappear @ range is a major issue too.
The only major issue here is Red line sniping.While you can snipe me with immunity i couldn't care less if your rendering or scopes are crap..... No, the major issue here is that sniper rifles don't really work as sniper rifles should. Just because you're butthurt over a relative few redline snipers (mostly people who don't specialise as snipers and don't realise their kill numbers whilst in the redline are severely limited due to the maps not giving you line of sight to where most of the action is) doesn't mean that the major issue changes.
I have gone 64/0 with a sniper, never left the redline once that match.
Hit detection and ranged rendering does need a fix.
The damage snipers do is ****. No other word to describe it, its ****.
IMO Kaalikiota should do 450per shot Ishukone shoul do 700 pershot Charge and Thales both hit at 750.
Meh maybe not that much, but when a player gets hit by a sniper, he should sprawl to cover, not just _____ _____ the thumb stick to ____ _____ lolollol
IF bullet physics were included, bullet drop, wind, velocity over range etc.
As for the redline...whole different discussion. I can defend it all I want, but reality is, safe zone should be a no fire zone, no fire in no fire out. Once you leave redline protection gained from being there is gone, even if you return.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Tyjus Vacca
Valor Coalition
165
|
Posted - 2014.02.08 02:01:00 -
[48] - Quote
Sgt Buttscratch wrote:Teilka Darkmist wrote:KING CHECKMATE wrote:Tolen Rosas wrote:
QFT. If u think snipers get aim assist u have no business in this thread. The rendering issue where targets vanish/reappear @ range is a major issue too.
The only major issue here is Red line sniping.While you can snipe me with immunity i couldn't care less if your rendering or scopes are crap..... No, the major issue here is that sniper rifles don't really work as sniper rifles should. Just because you're butthurt over a relative few redline snipers (mostly people who don't specialise as snipers and don't realise their kill numbers whilst in the redline are severely limited due to the maps not giving you line of sight to where most of the action is) doesn't mean that the major issue changes. I have gone 64/0 with a sniper, never left the redline once that match. Hit detection and ranged rendering does need a fix. The damage snipers do is ****. No other word to describe it, its ****. IMO Kaalikiota should do 450per shot Ishukone shoul do 700 pershot Charge and Thales both hit at 750. Meh maybe not that much, but when a player gets hit by a sniper, he should sprawl to cover, not just _____ _____ the thumb stick to ____ _____ lolollol IF bullet physics were included, bullet drop, wind, velocity over range etc. As for the redline...whole different discussion. I can defend it all I want, but reality is, safe zone should be a no fire zone, no fire in no fire out. Once you leave redline protection gained from being there is gone, even if you return.
if bullet drop is added for snipers it should be added for everything else but as Ive said before bullet physic is not all that hard to compensate for, just a bit more leading
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Zahle Undt
Bullet Cluster Legacy Rising
661
|
Posted - 2014.02.08 02:07:00 -
[49] - Quote
Teilka Darkmist wrote:Zahle Undt wrote:No one gives a flying f**k about sniper rifles because snipers take virtually no risk in this game. Grow some balls and come out of the redline and off your towers and maybe then the community will care about your problems. First, I think that I prefer not having balls, being a woman and all. Second, I do not hide behind the redline. Most snipers don't as the view over the battlefield from there is terrible most of the time, which means less kills. Personally, I hunt the few people who decide picking up a sniper rifle and sitting in one place is an easy option. That's why if I show up in the kill feed with a sniper rifle, I'm usually closer to the enemy's redline than the one I started in. The exception being when the team I'm on has been proto or tank stomped back to the redline. Then I'll lay down fire to try and help me team get out and grab some CRU's or drop some uplinks. Assuming I'm not still trying to get out and round behind the opposing team myself. Prius Vecht wrote:I'd actually like to see a change of mechanics related to the redline. I'm not sure what and no one wants to see spawn camping, but the RL needs to be different.
Would also like to see Bombers and Mortars as counters to players who hold static positions too long when people know where they are. We need target painting too.
But yes, hit detection, rendering, scope variety and a higher headshot modifier should be basic changes. That the scrambler pistol gets 450% is ludicrous. Nothing should have a higher headshot bonus than the SR. The Scrambler pistol should be 175% at best. I'm fine with redlines as they are. If some idiot wants to be an easy target for me, I say let them.
You are the rarity madame, which is why when I complain about snipers I say most. I've had friends and corpmates who were great snipers and would be somewhere near the battle and actually risked dying doing their job. Most do not and you know it yourself from what you posted.
Also, some of you women gamers have bigger figurative balls than any of us guys
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Sergeant Sazu
Snow Pirates
5
|
Posted - 2014.02.08 03:00:00 -
[50] - Quote
I was going to make a thread about this, but I guess I'll say my piece here.
I've been playing since Beta, and I've always despised snipers. I raged about how they sit back, totally immune, and pick off people from their safe zone. If they didn't kill me, I always confronted someone before my shield recharged. I was just hoping they'd weaken the Sniper Rifle eventually. In the other shooters that I play, sniping was either 1, really difficult (bullet drop, constant sway) or 2, you could go after them swiftly, or even retaliate on the spot. But this game. No sway once it's done swaying, and the shot is immediate, no drop, no delay, and no one can come after you if you're chilling at your spawn. So recently I thought, "time to join up on these forums and rage about it."
Instead, I had a different idea. Why not get my own? My side of the arguement is worth nothing if I don't know what it's like in their shoes. And that changed it. I discovered how difficult it was to hit a moving target or finish someone off before they take cover. How hard it was to land a headshot for that matter. And it still meant nothing if I manage this, said person is still 3 shots from dying. However, I disagree with this hit detection stuff people are talking about. The shot is extremely thin and precise, there's lag, client/server delay, etc.. Seems to me like it's not the game being faulty, just user error. Not trying to insult anyone, it's just difficult because of these possible factors. The damage is also somewhat low, making it hard to finish off targets. But hold your buff requests, and think for a minute. With Shotguns and Nova Knives, you deal immense immediate damage, but you have to put yourself in a lot of danger as well. With Sniper Rifles, you're most likely immune to whatever they're holding at said range, therefore minimum risk, so the damage and difficulty of use is fine how it is.
However, my attitude with those who remain in the redzone still stands. I, not being a hypocrite, never snipe from the redzone. Heck, sometimes I successfully use it in medium range fights. (provided I have allies around to avert enemy attention)
I feel I have reasonable ideas right here: 1. Inability to fire while in the redzone 2. Ability to zoom in and out while scoped, just more so with Tactical variants (not sure why this isn't already present) 3. Make the aiming dot smaller. Using it for the ranges it's intended for is difficult because of this giant dot. 4. I notice occasionally that even when I land a hit, the red X does not appear. That could use a little tweaking. (If this is the kind of hit detection people are talking about, my bad) 5. Slightly increase headshot damage. Skill should be rewarded, just don't go overboard. Maybe 225% instead of 175%.
I hope I contributed. :)
How I get some laughs:
Provoke protostomper, run away, and have Remote Explosives waiting.
They fall for it every time.
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Sgt Buttscratch
1470
|
Posted - 2014.02.08 03:18:00 -
[51] - Quote
Tyjus Vacca wrote:[quote=Sgt Buttscratch]--Karate chop--
if bullet drop is added for snipers it should be added for everything else but as Ive said before bullet physic is not all that hard to compensate for, just a bit more leading
It would be if CCP had some imagination and had some cool planets and cool weather systems. Blizzards, sand storms, 30mph winds, heavy rain, high heat(causing visual distortion from heat on the ground). One of dusts major issues is the fact the planets never feel alien, no cool rocks, plants, always calm weather and always boring.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1200
|
Posted - 2014.02.08 03:25:00 -
[52] - Quote
Squagga wrote:when you ASSHOLES GET OUT OF THE REDLINE
Redline? Nah!! no hatemail bro?
Starter fit: sniper add a Q-45 advanced scanner, red pill, green pill.
Run into redline after finding enemy sniper. Setup BEHIND enemy sniper at a "distance"..lol of two inches. Use militia sniper rifle for BOOM! headshot bong sound +50 and hatemail.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Sinboto Simmons
SVER True Blood Public Disorder.
4430
|
Posted - 2014.02.08 03:51:00 -
[53] - Quote
Honestly if the weapon you're talking about is not a rifle it probably needs a buff in some way.
Except the scrambler pistols, screw that.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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John McLeish
Aussie Galactic Special Force
2
|
Posted - 2014.02.08 04:29:00 -
[54] - Quote
I think the scope issue could be fixed by allowing players to customize the add-ons weapons have. Say being able to choose between a 2X scope or a 6X-12X variable scope. You could add them to the lore by having NPC corps make them as opposed to empires, kinda like how weapons are advertised in Borderlands.
Bullet drop would make snipers more challenging however I'd like a shooting range added so I can zero in the sights and practice at different ranges. Further more you could take guns to the range and try them before you buy them (assuming you have the prerequisite skills to use the gun in the first place).
Sgt Buttscratch wrote:It would be if CCP had some imagination and had some cool planets and cool weather systems. Blizzards, sand storms, 30mph winds, heavy rain, high heat(causing visual distortion from heat on the ground). One of dusts major issues is the fact the planets never feel alien, no cool rocks, plants, always calm weather and always boring.
Also this, so much this!
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Supra Advyn
Nos Nothi
130
|
Posted - 2014.02.08 04:32:00 -
[55] - Quote
saZu~ " 4. I notice occasionally that even when I land a hit, the red X does not appear. That could use a little tweaking. (If this is the kind of hit detection people are talking about, my bad) "
yes, that is one of many bad hit detections for the sniper rifle.
a body shot will come up 99% (chance of landing) a Head shot will come up 175% (chance of landing)
Speaking for my self, and as a dedicated sniper since August, When I have a clean shot, and mentioned % are evident, I shoot, but no landing, no kill, no reduction in shield / armor bars. this happens all the time, 2 out of 5 shots, solid shots. Very frustrating.
Kinda like when you use your (ex.) Rail Rifle, pointing at a foe, and maybe 1 out of 20 projectiles hit your target, Target just~ A. mow's you down with a SMG B. runs away willynilly laughing at your skill level.....
you should know by now....
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Jungian
Ahrendee Mercenaries EoN.
319
|
Posted - 2014.02.08 04:49:00 -
[56] - Quote
My 2c: Just give every sniper rifle the same amount of zoom as the Thale(ithas like 3x zoom compare to all the others). I dont mind using the Ishokune at all, with 3 dmg mods I spend 2 shots on heavies. I really dont see a problem with sniper rifles except for the level of zoom. Thats where I come out.
Only got 1 Thale left so its back to the Isho ^
http://www.twitch.tv/rnd_jungian/
In New Eden no one can hear you whine.
https://www.youtube.com/watch?v=Z_lM-3
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Jackof All-Trades
The Black Renaissance
448
|
Posted - 2014.02.08 07:42:00 -
[57] - Quote
Snipers need a role. Right now they just decrease everyone's enjoyment of playing the game, and I don't want any class to suffer that fate.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Teilka Darkmist
236
|
Posted - 2014.02.08 08:05:00 -
[58] - Quote
John McLeish wrote:I think the scope issue could be fixed by allowing players to customize the add-ons weapons have. Say being able to choose between a 2X scope or a 6X-12X variable scope. You could add them to the lore by having NPC corps make them as opposed to empires, kinda like how weapons are advertised in Borderlands. Bullet drop would make snipers more challenging however I'd like a shooting range added so I can zero in the sights and practice at different ranges. Further more you could take guns to the range and try them before you buy them (assuming you have the prerequisite skills to use the gun in the first place). Sgt Buttscratch wrote:It would be if CCP had some imagination and had some cool planets and cool weather systems. Blizzards, sand storms, 30mph winds, heavy rain, high heat(causing visual distortion from heat on the ground). One of dusts major issues is the fact the planets never feel alien, no cool rocks, plants, always calm weather and always boring. Also this, so much this! NPC corps do make all the weapons in Dust at the moment. Ishukone for example, or Duoville. They're a Caldari megacorp and a Gallente company respectively, it's not the empires. Even the faction variants are made by one company or another for the empire militaries. Kind of like hoe RL companies make weapons for the military and law enforcement that the average citizen can't buy.
As to bullet drop, I've seen someone post the maths. Considering the very limited range of the maps we have and the muzzle velocity of a sniper rifle, the drop for even the longest of shots it minimal, I think whoever it was that posted it said something like an inch over a 500 m shot.
For varied conditions on the battlefield, how about you let CCP finish getting all the basic game out first then see what they do. And the planets don't feel alien, because in a lot of cases, they aren't. Those that haven't been terraformed were already close enough to earth normal to settle on. Those buildings and everything that we fight around, most of the time they were already there long before we were. The exceptions being the CRUs, the Supply Depots and the turrets. And possibly the null cannons.
Jackof All-Trades wrote:Snipers need a role. Right now they just decrease everyone's enjoyment of playing the game, and I don't want any class to suffer that fate. Snipers have a role. We have a few of them. Off the top of my head, I know a good sniper is pretty damn good at point defense, we're also good at overwatch and support, weakening up the enemy as they're approaching you so often you get an easier and quicker kill and we're great at counter sniping.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Fristname Family name
The New Age Outlaws WINMATAR.
56
|
Posted - 2014.02.08 08:26:00 -
[59] - Quote
The snipers arent getting any hit detection pretty much what so ever.
Also every one complaing about redline snipers ( I got no problem with it , and if I do snipe I got to a hill in the battlefeild somewhere ), maybe you should try getting on a roof top or walk to a cliff face. Or if you want us to go cqc you can try to run around and use a sniper like a kid and change your name to " xX# $w@ggy Mc yolo 360 noscopzCOD4evaXx " . If you want to stop redline snipers how bout you stop your damm tanks, and honestly you dont see many red | snipers getting more than 6kills and they just want to have a 20/0 kdr.
Ammar is dead and everyones happy. Yay.
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Atiim
Living Like Larry Schwag
4521
|
Posted - 2014.02.08 08:35:00 -
[60] - Quote
KING CHECKMATE wrote: They have not trouble hitting my Fast suits thou...
As is said before.
SNIPERS do suck.
Sniper rifles are fine.
This statement is a joke,
It's always done with "ease" or "no trouble" when on the receiving end.
Anyways, when my Thale's can glitch and let a starter fit survive with 20HP, there is a problem.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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OliX PRZESMIEWCA
Bezimienni...
9
|
Posted - 2014.02.08 12:49:00 -
[61] - Quote
Zahle Undt wrote:No one gives a flying f**k about sniper rifles because snipers take virtually no risk in this game. Grow some balls and come out of the redline and off your towers and maybe then the community will care about your problems.
True.
I don't know why they complain about their rifles. Look You: * can go 20/0~30/0~40/0 without leaving redline - after few games on each map every dumb-ass know where people spawn or where people usually run. The only hard job is to find that one spec. place, * can use logi suit with lots of damage mods, armor, drop uplinks, healing nades, if U start to camp on a tower with any forge gunner nothing can harm You except other dush like You, * No proto / tank/ or LAV stomp, * Charge Sniper Rifle - on almost every non advance fit - 1 shot 1 kill * to go 20/0 You only need few skills: one for complex damage modes, one for sniper rifle operation and prof. Every non-sniper need core skills and good dropsuit to survive. * your bullets travel almost instantly, try BF1943 where your bullet need to travel 1-1,5 sec until it reach somebody"s head (don't bullshit me here about realism or that those rifles are from future so their bullet speed is ultra fast, simple AK-47 has theoretical range more than 1200m, my AR don't even hit after 100m) * You can go 20/0 and ********** same time - really, when You throw some nades and links on that hill, start aim and your left hand is free to do it. You can also smoke, roll a joint, use your cell phone etc
Sometimes when my team redline other team and nothing helps them, even when I use dragonfly without damage mods I don't kill redberries who hide outside redline with militia gear with sniper. |
Tyjus Vacca
Valor Coalition
173
|
Posted - 2014.02.08 13:13:00 -
[62] - Quote
OliX PRZESMIEWCA wrote:Zahle Undt wrote:No one gives a flying f**k about sniper rifles because snipers take virtually no risk in this game. Grow some balls and come out of the redline and off your towers and maybe then the community will care about your problems. True. I don't know why they complain about their rifles. Look You: * can go 20/0~30/0~40/0 without leaving redline - after few games on each map every dumb-ass know where people spawn or where people usually run. The only hard job is to find that one spec. place, * can use logi suit with lots of damage mods, armor, drop uplinks, healing nades, if U start to camp on a tower with any forge gunner nothing can harm You except other dush like You, * No proto / tank/ or LAV stomp, * Charge Sniper Rifle - on almost every non advance fit - 1 shot 1 kill * to go 20/0 You only need few skills: one for complex damage modes, one for sniper rifle operation and prof. Every non-sniper need core skills and good dropsuit to survive. * your bullets travel almost instantly, try BF1943 where your bullet need to travel 1-1,5 sec until it reach somebody"s head (don't bullshit me here about realism or that those rifles are from future so their bullet speed is ultra fast, simple AK-47 has theoretical range more than 1200m, my AR don't even hit after 100m) * You can go 20/0 and ********** same time - really, when You throw some nades and links on that hill, start aim and your left hand is free to do it. You can also smoke, roll a joint, use your cell phone etc Sometimes when my team redline other team and nothing helps them, even when I use dragonfly without damage mods I don't kill redberries who hide outside redline with militia gear with sniper.
plz try sniping before talking about how easy :D
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Cat Merc
Ahrendee Mercenaries EoN.
6225
|
Posted - 2014.02.08 13:30:00 -
[63] - Quote
KING CHECKMATE wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game They have not trouble hitting my Fast suits thou...As is said before.SNIPERS do suck.
Sniper rifles are fine.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
176
|
Posted - 2014.02.08 13:34:00 -
[64] - Quote
Agreed sniper rifles are awful and need work. |
Tyjus Vacca
Valor Coalition
173
|
Posted - 2014.02.08 13:41:00 -
[65] - Quote
Cat Merc wrote:KING CHECKMATE wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game They have not trouble hitting my Fast suits thou...As is said before.SNIPERS do suck.
Sniper rifles are fine.
1.get a basic scout suit 2. run around in the open near enemy red line 3. listen to the shots whizzing by you 4. stand still and die
conclusion
scouts are fast and weak with the bad hit detection they are hard to hit but usually one shot will kill them its a trade off i rock a scout suit with sniper so i know .......... most snipers suck but that does not change the fact that they are broken |
TYCHUS MAXWELL
Ghosts of Dawn General Tso's Alliance
10
|
Posted - 2014.02.08 14:13:00 -
[66] - Quote
Tyjus Vacca wrote:Cat Merc wrote:KING CHECKMATE wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game They have not trouble hitting my Fast suits thou...As is said before.SNIPERS do suck.
Sniper rifles are fine. 1.get a basic scout suit 2. run around in the open near enemy red line 3. listen to the shots whizzing by you 4. stand still and die conclusion scouts are fast and weak with the bad hit detection they are hard to hit but usually one shot will kill them its a trade off i rock a scout suit with sniper so i know .......... most snipers suck but that does not change the fact that they are broken
I thought earlier in the thread you implied redline sniping is rare? If you just mean you don't do it, well congratulations, I don't spam tanks.
What the community is concerned with is not what you mr. pro sniper does. The community is concerned about the thales redline head glitching crap that is only going to get worse if they buff snipers.
Look at this community, people constantly whine about flavors of the month for a reason. If you buff sniping you will buff redline sniping. Until CCP makes redlines a barrier like most futuristic shooters tend to do for spawns then buffing sniping is only going to make this game worse for everyone but snipers. The community already has to deal with tanks all the time, i'd rather not get one shot everytime I leave a hidey hole because sniping suddenly is a one shot/two shot kill on even tanky suits.
Also, I call bs on all the snipers saying redlining isn't viable. It's entirely viable on half the maps where many objectives are visible. |
Tyjus Vacca
Valor Coalition
174
|
Posted - 2014.02.08 14:22:00 -
[67] - Quote
TYCHUS MAXWELL wrote:Tyjus Vacca wrote:Cat Merc wrote:KING CHECKMATE wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game They have not trouble hitting my Fast suits thou...As is said before.SNIPERS do suck.
Sniper rifles are fine. 1.get a basic scout suit 2. run around in the open near enemy red line 3. listen to the shots whizzing by you 4. stand still and die conclusion scouts are fast and weak with the bad hit detection they are hard to hit but usually one shot will kill them its a trade off i rock a scout suit with sniper so i know .......... most snipers suck but that does not change the fact that they are broken I thought earlier in the thread you implied redline sniping is rare? If you just mean you don't do it, well congratulations, I don't spam tanks. What the community is concerned with is not what you mr. pro sniper does. The community is concerned about the thales redline head glitching crap that is only going to get worse if they buff snipers. Look at this community, people constantly whine about flavors of the month for a reason. If you buff sniping you will buff redline sniping. Until CCP makes redlines a barrier like most futuristic shooters tend to do for spawns then buffing sniping is only going to make this game worse for everyone but snipers. The community already has to deal with tanks all the time, i'd rather not get one shot everytime I leave a hidey hole because sniping suddenly is a one shot/two shot kill on even tanky suits. Also, I call bs on all the snipers saying redlining isn't viable. It's entirely viable on half the maps where many objectives are visible.
so we should just leave all snipers broken so that people in the redline getting (0-10) kills a game don't get maybe 15 kills a game.................. well your in luck the changes I'm asking for only help skilled snipers and even makes counter sniping easier so those pesky redline thales can be taken out with much more ease |
TYCHUS MAXWELL
Ghosts of Dawn General Tso's Alliance
10
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Posted - 2014.02.08 14:27:00 -
[68] - Quote
Head glitching, it's a thing, and ive never seen a thales that wasn't sitting in the red line abusing it, believe me if they actually left the redline id hunt them down.
As far as redlines snipers going 0/10....
The more you talk about sniping the more I doubt all these people praising you. |
Dusters Blog
Galactic News Network
632
|
Posted - 2014.02.08 14:32:00 -
[69] - Quote
yup
our battery of questions for CPM1 candidates: http://tinyurl.com/mjvwe7f
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Tyjus Vacca
Valor Coalition
175
|
Posted - 2014.02.08 14:34:00 -
[70] - Quote
TYCHUS MAXWELL wrote:Head glitching, it's a thing, and ive never seen a thales that wasn't sitting in the red line abusing it, believe me if they actually left the redline id hunt them down.
As far as redlines snipers going 0/10....
The more you talk about sniping the more I doubt all these people praising you.
You misunderstand me Im talking about in the interval (0,10) kills I never see a sniper other than myself getting more than 20 kills unfortunatly
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TYCHUS MAXWELL
Ghosts of Dawn General Tso's Alliance
10
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Posted - 2014.02.08 14:35:00 -
[71] - Quote
Tyjus Vacca wrote:TYCHUS MAXWELL wrote:Head glitching, it's a thing, and ive never seen a thales that wasn't sitting in the red line abusing it, believe me if they actually left the redline id hunt them down.
As far as redlines snipers going 0/10....
The more you talk about sniping the more I doubt all these people praising you. You misunderstand me Im talking about in the interval (0,10) kills I never see a sniper other than myself getting more than 20 kills unfortunatly
And like I said, I don't tank spam. |
Tyjus Vacca
Valor Coalition
175
|
Posted - 2014.02.08 14:42:00 -
[72] - Quote
TYCHUS MAXWELL wrote:Tyjus Vacca wrote:TYCHUS MAXWELL wrote:Head glitching, it's a thing, and ive never seen a thales that wasn't sitting in the red line abusing it, believe me if they actually left the redline id hunt them down.
As far as redlines snipers going 0/10....
The more you talk about sniping the more I doubt all these people praising you. You misunderstand me Im talking about in the interval (0,10) kills I never see a sniper other than myself getting more than 20 kills unfortunatly And like I said, I don't tank spam.
well if you did you would know that rails are the best way to take out a thales, sir you can doubt me all you want but it doesnt change the fact that sniper rifles are broken they are only good for taking out other snipers currently
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FarQue FromAfar
Hellstorm Inc League of Infamy
9
|
Posted - 2014.02.08 15:12:00 -
[73] - Quote
As far as bullet drop, I am all for it, Sniper Rifles have a bullet that travels at 2,500 meters per second (says right in the description), and the max range you can hit a target is 600 meters, targets do not even render after 600m anymore and I have done more than 1 test with my bud playing on the opposing team go from 599m to 600m to 601 and the bullet does not even hit because there is no target. (Remember there is NO spoon.... ) Redline shooting for everyone needs to be addressed, No bullet should be able to make it out of, or into the redline zone, Same as bullets can not be fired through the opening in the MCC, sure we can see the targets. Redlines need to be adjusted further back, and spawn points as well as to not have spawn campers shooting you as soon as you land from the MCC, which I see going on. Possible solution to this being that weapons do not activate while in the redline, Maybe even get a message flashing saying that is why you can not shoot. This should apply to EVERY weapon, tanks and all. We need more scope variants with different zoom levels. Hit detection being a shot not actually being registered where you see the hit animation, a blue X instead of a red X, or no X at all is what every sniper here who ACTUALLY plays a sniper, and not just typing what they "think". It does need to be worked out and fixed.
On any battlefield, real or virtual, the sniper should be one of the most feared. Out of every rifle in this game, it should have the most actual DPS. It should make people run for cover if they are hit by it and actually survive. The role of a sniper is to kill targets that are out of the targets own effective ranges and suppress enemy movement, give vital intel to their team, and to strike fear into people who will in turn make poor decisions. |
Jungian
Ahrendee Mercenaries EoN.
319
|
Posted - 2014.02.08 16:52:00 -
[74] - Quote
FarQue FromAfar wrote:As far as bullet drop, I am all for it, Sniper Rifles have a bullet that travels at 2,500 meters per second (says right in the description), and the max range you can hit a target is 600 meters, targets do not even render after 600m anymore and I have done more than 1 test with my bud playing on the opposing team go from 599m to 600m to 601 and the bullet does not even hit because there is no target. (Remember there is NO spoon.... ) Redline shooting for everyone needs to be addressed, No bullet should be able to make it out of, or into the redline zone, Same as bullets can not be fired through the opening in the MCC, sure we can see the targets. Redlines need to be adjusted further back, and spawn points as well as to not have spawn campers shooting you as soon as you land from the MCC, which I see going on. Possible solution to this being that weapons do not activate while in the redline, Maybe even get a message flashing saying that is why you can not shoot. This should apply to EVERY weapon, tanks and all. We need more scope variants with different zoom levels. Hit detection being a shot not actually being registered where you see the hit animation, a blue X instead of a red X, or no X at all is what every sniper here who ACTUALLY plays a sniper, and not just typing what they "think". It does need to be worked out and fixed. On any battlefield, real or virtual, the sniper should be one of the most feared. Out of every rifle in this game, it should have the most actual DPS. It should make people run for cover if they are hit by it and actually survive. The role of a sniper is to kill targets that are out of the targets own effective ranges and suppress enemy movement, give vital intel to their team, and to strike fear into people who will in turn make poor decisions.
Good idea. The redline should be one giant shield instead that makes it impossible to shoot out of or into.
http://www.twitch.tv/rnd_jungian/
In New Eden no one can hear you whine.
https://www.youtube.com/watch?v=Z_lM-3
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1078
|
Posted - 2014.02.08 17:16:00 -
[75] - Quote
Squagga wrote:when you ASSHOLES GET OUT OF THE REDLINE c'mon squagga. don't be like that. most of us assholes are in the middle of the map or right next to your redline
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Dexter307
The Unholy Legion Of DarkStar
870
|
Posted - 2014.02.08 17:18:00 -
[76] - Quote
More zoom/variable zoom Higher headshot damage
-fixed snipers |
Ander Thedas
Subdreddit Test Alliance Please Ignore
267
|
Posted - 2014.02.08 17:37:00 -
[77] - Quote
Prius Vecht wrote:I'd actually like to see a change of mechanics related to the redline. I'm not sure what and no one wants to see spawn camping, but the RL needs to be different.
Would also like to see Bombers and Mortars as counters to players who hold static positions too long when people know where they are. We need target painting too.
But yes, hit detection, rendering, scope variety and a higher headshot modifier should be basic changes. That the scrambler pistol gets 450% is ludicrous. Nothing should have a higher headshot bonus than the SR. The Scrambler pistol should be 175% at best.
Here's what I'm thinking on that: https://forums.dust514.com/default.aspx?g=posts&m=1811579
Hard pressed to get any discussion going on it, though. |
Luna Angelo
We Who Walk Alone
715
|
Posted - 2014.02.08 17:46:00 -
[78] - Quote
Tyjus Vacca wrote:Cpl Foster USMC wrote:Tolen Rosas wrote:Cpl Foster USMC wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game you're using it wrong.... umm...........he's probably one of the top 3 snipers in the game. not looking for a pissing contest, would just like a more concise argument. My only problem with the statement is the last part. Where, How, and Why would be nice. If you don't mind Mister or Ms. Vacca.... they just don't measure up to most weapons in the game in their most effective range ,the maps have been sniper proofed and with vehicle buffs rail guns and Assault drop-ships just stomp snipers, TTK for snipers for anything beyond STD gear is crap, proto sniper rifles really aren't that much better than std sniper rifles , scope diversity for anything besides the thales is pretty much non-existent, and the sniper quite honestly doesn't do enough headshot dmg 175% (shield) vs scrambler pistol 450% (shield) .............. I got a whole lot more if thats not enough for you :D ALL weapons deal less Headshot damage than the ScP. That is the way that it WORKS. And, besides, SR's are Rail tech, therefore they deal more damage to ARMOR. Whereas the ScP is laser tech, and deal more to shields.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Tyjus Vacca
Valor Coalition
178
|
Posted - 2014.02.08 21:51:00 -
[79] - Quote
snipers only get a 215 head shot multiplier towards armor which is pitiful but very situational most headshots will be towards shields anyways |
Teilka Darkmist
239
|
Posted - 2014.02.08 23:04:00 -
[80] - Quote
Tyjus Vacca wrote:snipers only get a 215 head shot multiplier towards armor which is pitiful but very situational most headshots will be towards shields anyways Easy fix then. Sniper rounds go through shields and damage is applied directly to armour.
(Waits for outrage)
Nah, not seriously. Just getting bored with people who, for the most part, haven't tried sniping seriously telling me how what I've actually experienced isn't the truth.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Sergeant Sazu
Snow Pirates
6
|
Posted - 2014.02.09 16:40:00 -
[81] - Quote
Back in my early days of Dust, my brother and I would be in a very effective squad. I would run around in my ADV Caldari Assault with a Duvolle Assault Rifle, while my brother would sit up on a hill on the side of the map with his Gallente Scout and a Sniper Rifle. I went to hack an objective, and he was keeping an eye on my surroundings, and alerted me that 2 guys were heading my way. So I stopped hacking and mowed them down. If he hadn't told me, they would've simply assassinated me, and I would've lost a lot of ISK.
Although I don't know for sure, I hope people use the Sniper Rifle for intel, rather than just a good kill/death ratio. It's very effective, and more importantly, fun.
How I get some laughs:
Provoke protostomper, run away, and have Remote Explosives waiting.
They fall for it every time.
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Mordecai Sanguine
What The French
430
|
Posted - 2014.02.09 16:47:00 -
[82] - Quote
calvin b wrote:Fix it and I will stop using Thales. Thales is the only sniper rifle IMO that can compete with all the tanked suits. The charge can work but the charge slows the fire rate and allows the prey to escape. The KAAL is fast but again tank and they can still escape. So give me a weapon with adequate damage out put and I will deal with it. Yes if you want to make it harder give me bullet drop, someone kicking sand in my eyes, and fire raining down from the sky as long as you give me a weapon that can be called a true sniper rifle.
You'll get a real snipers when you'll stop camping 500m away.
You don't take risk you don't have damage. I don't see why you should be able to kill everybody easily from redline or 800m away while we can't shoot you. You want to kill everybody easily with no challenge? Go play a Coop game.
You don't even have bullet gravity. |
2100 Angels
The Southern Legion The Umbra Combine
308
|
Posted - 2014.02.10 03:51:00 -
[83] - Quote
Mordecai Sanguine wrote:calvin b wrote:Fix it and I will stop using Thales. Thales is the only sniper rifle IMO that can compete with all the tanked suits. The charge can work but the charge slows the fire rate and allows the prey to escape. The KAAL is fast but again tank and they can still escape. So give me a weapon with adequate damage out put and I will deal with it. Yes if you want to make it harder give me bullet drop, someone kicking sand in my eyes, and fire raining down from the sky as long as you give me a weapon that can be called a true sniper rifle. You'll get a real snipers when you'll stop camping 500m away. You don't take risk you don't have damage. I don't see why you should be able to kill everybody easily from redline or 800m away while we can't shoot you. You want to kill everybody easily with no challenge? Go play a Coop game. You don't even have bullet gravity.
Oh yeah, and just what do you propose a sniper does instead of "camp" 500m away? That is literally the role. Now, that doesn't mean they can't be used tactically to gain intel and move around... but this is literally the definition of a sniper. If you had said "the redline makes this unfair" I would have agreed with you, but if you think being 500m away means "no risk", you're an idiot. As soon as the opposite team know you're a threat (generally after around 10 kills), usually you have half - a full squad hunting you down, or they take up a sniper rifle and try to counter snipe you.
Maybe you should pick one up and give it a go instead of giving a completely uninformed opinion that nobody wants or cares about.
If you want to play a game with no class diversity, go and play CoD. This is not a game where snipers should be running and gunning |
Outer Raven
WarRavens League of Infamy
179
|
Posted - 2014.02.10 14:04:00 -
[84] - Quote
Having finally tested the Thales and primarily main the charged Sniper rifle here are some of my personal observations and suggestions.
A) The current head shot bonus does bupkis against properly fit proto medium suits even with a prototype equivalent weapon (light suits are paper and heavies are fat). If I had one isk for every med frame I gave a head shot to that shrugged it off like it didn't even happen I would have......more isk.......than the millions I have now I guess "shrugs".
B) When hit detection goes to sh!t you don't even get a blue flash like in previous builds (which makes me readjust position thinking I must be clipping some geometry somewhere "but i'm not"). Also during the wonky times when using the sniper rifle upon switching to assault rifles or even the shot gun the poor hit detection suddenly cleared up so this is definitely a sniper rifle quandary.
C) When you get true server lag people start teleporting around and if it even registers a hit it more often than not will give a fraction of damage to the enemy that you hit, the damage falloff can't even be replicated when everything is running smoothly. But always appears without fail during lag or frequent hit detection waywardness.
D) While the Thales kicks like a mule and for some odd reason feels like it has higher movement sensitivity (to me anyway), is hands down the poster child for sniper rifles bar none, period (the true prototype sniper rifle).
E) Aim dot pixel reduction should be looked into, when you're hovering over an enemy and it turns red while it covers large portions of their form and you fire only for the shot to miss on a stationary target clearly that's an issue.
F) Variable scopes or variable magnification needs an introduction (magnification enlarges view port only within your weapons base range). People want snipers out of the red line but considering the one dimensional range on the rifles and more often than not choice perches especially for new none seasoned users (more so on the old maps than the new ones) why would they.
For long range engagements the rifles work as needed (Thales being the best of course), however without the ability to reduce the zoom on the rifles it takes away potential functionality in more face to face encounters when they are always zoomed into their max range. the closer you are to targets at long zoom ranges the harder it is to reliably track them, which in turn puts you in danger when you are more likely to be spotted and even less likely able to effectively retaliate.
G) Either some new equipment needs to be introduced that benefits the marksman style of gameplay or the rifle needs some sort of built in target painting function (personally I would work in conjunction with recon drones, for that however I will wait till CCP introduces them). More tools to fill the perpetually empty grenade slot on a sniper build or other options to help the team as a whole or squad. Other than present routines such as nanohives and uplinks which if placed wrong can give away your position or are just majority of the time being used for your sole benefit.
That about covers most of my musings for now, would I go as far as to say sniper rifles are useless....heck no! But that still doesn't change the fact that they definitely don't appear to be were they should be.
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Jenova Rhapsodos
Fatal Absolution General Tso's Alliance
212
|
Posted - 2014.02.10 14:57:00 -
[85] - Quote
Snipers are fine man.
Rendering issues are mainly an issue when the sniper is sat in the redline, so no sympathy there. Though I could understand that rendering issues may arise due to the size of the newer maps in particular.
I think the damage of Sniper Rifles is appropriate. If I use a level 1 Sniper and a damage mod or two, I usually have no problem taking down enemies with less than 600 EHP in a few shots.
Also a damage modded Charge Sniper headshot one hit killed my Logi Gk.O the other day. Granted I don't brick tank, but I had around 725 EHP.
The Sniper is a support class, in addition to killing enemies a Sniper can provide overwatch and intel, and even enemies that aren't killed are weakened severely. Dust would not be enjoyable if any scrub with an Ishukone could go 20/0 every game.
If there's any problem at all here, it's map design. |
Outer Raven
WarRavens League of Infamy
179
|
Posted - 2014.02.10 21:15:00 -
[86] - Quote
Jenova Rhapsodos wrote:Snipers are fine man.
Rendering issues are mainly an issue when the sniper is sat in the redline, so no sympathy there. Though I could understand that rendering issues may arise due to the size of the newer maps in particular.
I think the damage of Sniper Rifles is appropriate. If I use a level 1 Sniper and a damage mod or two, I usually have no problem taking down enemies with less than 600 EHP in a few shots.
Also a damage modded Charge Sniper headshot one hit killed my Logi Gk.O the other day. Granted I don't brick tank, but I had around 725 EHP.
The Sniper is a support class, in addition to killing enemies a Sniper can provide overwatch and intel, and even enemies that aren't killed are weakened severely. Dust would not be enjoyable if any scrub with an Ishukone could go 20/0 every game.
If there's any problem at all here, it's map design. Rendering is an issue period its a two way street, the same render issues that arises when a sniper shoots at their weapons supposed "optimal" is the same issues that come when trying to dispatch snipers camping in the red zone. Doesn't matter where its happening or whether you do or don't have sympathy for the play style this issue needs to go.
Basing weapon balance on damage mods has and continues to be moving weapon balance in the wrong direction for all weapons not just snipers. Soon CCP is going to rebalance "reduce" the damage that mods give to help with ttk (either in 1.8 or 1.9). The example you gave is where the rifle "is" balanced based on suit level.
Basic rifle against basic suit of the same level is fine, standard is ok as well, proto against prototype level suits and equipment is not (i'm all for heavies needing to take 4 or more shots but in a pc match where everyone is running proto gear and stacked suits your shots can't even be taken seriously, if it's not a Thales).
"Overwatch" ties together with the first point which is render issues. Overwatch requires a long view of the field to take in all aspects of combat happening sometimes you can do it in the red line and other time you can't either way when things are popping in an out or not at all you can't accurately see anything. Map design should be looked into but CCP has already stated that with this new design "research facility for instance" and others in the future they will have an anti sniper mindset about field design ( so no sniper specific perches or towers that can be assailed by troops but also allow snipers a good spot in field to relay info and provide assistance).
On a side note as mentioned earlier snipers need variable scopes not to hit farther just to see all aspects of the field. If you can spot a Thales sniper on a mountain in the red zone after zooming into 700 to 800 meters you might not be able to hit him since you can only effectively hit targets at 300-400 meters before targets stop registering but in a situation like this you can either relocate to put such a target in you effective range or relay the info to your squads mates to avoid or dispatch said person in any number of ways.
___-öGûêGûêGêƒ________________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ PEW
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ShinyJay
Forty-Nine Fedayeen Minmatar Republic
163
|
Posted - 2014.02.10 21:26:00 -
[87] - Quote
I would to add that snipers became useless as more people whined about getting hit by a sniper while hacking points or by running from point to point, without looking around or thinking logically. for instance, if i snipe someone hacking point A, why do people stay stupid and keep trying without ever looking for said sniper? people want things to be easier for them so they don't have to think, which in turn hurt snipers mostly. just what i think is going on anyways, idk if it's true or not, but i see this happen alot to what people don't want to think on how to take on something
The bunneh minnie scout sniper, hopping along and leaving blood trails
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CRNWLLC
Screwy Rabbit ULC
27
|
Posted - 2014.02.10 21:42:00 -
[88] - Quote
Tyjus Vacca wrote:Cpl Foster USMC wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game you're using it wrong.... bro your talking to the wrong sniper not to tooting my own horn ,but I'm one of the reasons they can't buff it.
He's right--the patch notes for 1.7 clearly read, "Due to the savage awesomeness of Tyjus Vacca, sniper rifles will remain unchanged."
Have you seen my baseball?
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Tyjus Vacca
Valor Coalition
185
|
Posted - 2014.02.10 21:47:00 -
[89] - Quote
CRNWLLC wrote:Tyjus Vacca wrote:Cpl Foster USMC wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game you're using it wrong.... bro your talking to the wrong sniper not to tooting my own horn ,but I'm one of the reasons they can't buff it. He's right--the patch notes for 1.7 clearly read, "Due to the savage awesomeness of Tyjus Vacca, sniper rifles will remain unchanged."
lol gotta read that fine print |
CRNWLLC
Screwy Rabbit ULC
27
|
Posted - 2014.02.10 22:05:00 -
[90] - Quote
OliX PRZESMIEWCA wrote:Zahle Undt wrote:No one gives a flying f**k about sniper rifles because snipers take virtually no risk in this game. Grow some balls and come out of the redline and off your towers and maybe then the community will care about your problems. True. I don't know why they complain about their rifles. Look You: * can go 20/0~30/0~40/0 without leaving redline - after few games on each map every dumb-ass know where people spawn or where people usually run. The only hard job is to find that one spec. place, * can use logi suit with lots of damage mods, armor, drop uplinks, healing nades, if U start to camp on a tower with any forge gunner nothing can harm You except other dush like You, * No proto / tank/ or LAV stomp, * Charge Sniper Rifle - on almost every non advance fit - 1 shot 1 kill * to go 20/0 You only need few skills: one for complex damage modes, one for sniper rifle operation and prof. Every non-sniper need core skills and good dropsuit to survive. * your bullets travel almost instantly, try BF1943 where your bullet need to travel 1-1,5 sec until it reach somebody"s head (don't bullshit me here about realism or that those rifles are from future so their bullet speed is ultra fast, simple AK-47 has theoretical range more than 1200m, my AR don't even hit after 100m) * You can go 20/0 and ********** same time - really, when You throw some nades and links on that hill, start aim and your left hand is free to do it. You can also smoke, roll a joint, use your cell phone etc Sometimes when my team redline other team and nothing helps them, even when I use dragonfly without damage mods I don't kill redberries who hide outside redline with militia gear with sniper.
Dude, do you ever look at the kill board after a match? It is the rare match that a sniper gets 20+ kills. In my experience, the player with a 25+/0-1 KDR is usually a protostomping heavy or assault with a FOTM gun.
As numerous folks have pointed out, getting kills from the redline is not a quick fix since the field of view is almost always minimal. And though a couple folks mention getting 60+ KDRs from the redline, they are vets and are referencing a time when that was possible--it no longer is due to the changes to maps and equipment stats since the time of their admittedly incredible match.
Any sniper that gets 9+ in a skirmish match is at least pulling their weight since 9 and change is 1/16 of 150 clones.
Have you seen my baseball?
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alias lycan
Federated Consultants PMC Lokun Listamenn
1
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Posted - 2014.02.10 22:22:00 -
[91] - Quote
the first thing I want fixed on sniper rifles is the hit detection. I've hit people as close as 50m and sometimes they take no damage. |
bhold'the brngr ofLIKE
Edimmu Warfighters Gallente Federation
5
|
Posted - 2014.05.04 09:20:00 -
[92] - Quote
2100 Angels wrote:Mordecai Sanguine wrote:[quote=calvin b]Fix it and I will stop using Thales. Thales is the only sniper rifle IMO that can compete with all the tanked suits. The charge can work but the charge slows the fire rate and allows the prey to escape. The KAAL is fast but again tank and they can still escape. So give me a weapon with adequate damage out put and I will deal with it. Yes if you want to make it harder give me bullet drop, someone kicking sand in my eyes, and fire raining down from the sky as long as you give me a weapon that can be called a true sniper rifle. You'll get a real snipers when you'll stop camping 500m away. You don't take risk you don't have damage. I don't see why you should be able to kill everybody easily from redline or 800m away while we can't shoot you. You want to kill everybody easily with no challenge? Go play a Coop game. You don't even have bullet gravity.
Oh yeah, and just what do you propose a sniper does instead of "camp" 500m away? That is literally the role. Now, that doesn't mean they can't be used tactically to gain intel and move around... but this is literally the definition of a sniper. If you had said "the redline makes this unfair" I would have agreed with you, but if you think being 500m away means "no risk", you're an idiot. As soon as the opposite team know you're a threat (generally after around 10 kills), usually you have half - a full squad hunting you down, or they take up a sniper rifle and try to counter snipe you.
Maybe you should pick one up and give it a go instead of giving a completely uninformed opinion that nobody wants or cares about.
If you want to play a game with no class diversity, go and play CoD. This is not a game where snipers should be running and gunning |
boba's fetta
Dead Man's Game
574
|
Posted - 2014.05.04 09:51:00 -
[93] - Quote
NEVER do you people even know what going on? |
bamboo x
Eternal Beings Proficiency V.
688
|
Posted - 2014.05.04 10:11:00 -
[94] - Quote
I've said it many times. I'll say it again.
If you can't kill with a sniper rifle, you're bad at this game. You should be able to EASILY kill anything that's not a sentinel or possibly a shield tanking Caldari that hides after you hit him once.
Yes, the zoom sucks unless you use a Thales. Yes, your KDR isn't going to be spectacular. That's not the point of sniping in this game. The point is no other weapon can reliably kill enemies at the hack panel from half a mile away, or catch enemies on top of a building by surprise quick enough to kill them. Forge guns work comparatively well but they stop working after 400m, are easy for the enemy to spot, can't zoom and have less ammunition. It is one of the few weapons that actually make use of profile dampening. It's the easiest way to go 10/0 in an ambush.
I never went past Level 4 sniper but since they're abandoning the game I've decided one of the first things I'm spending my SP on will be Prof 3 so I can finally use a Thale's.
Perhaps instead of training in Dust, I will go eat pizza. With pepperoni, and karma! - Master Splinter, TMNT
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Snake Sellors
Hellstorm Inc League of Infamy
58
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Posted - 2014.05.04 10:50:00 -
[95] - Quote
The sniper rifles definately need work, they suffer horrible hit detection issues which mostly clear up briefly when you switch weapons, but that's not good because it invariably takes a while to realise that your not just missing or hitting cover you can't see
Which brings me to my next point, the x ray vision glitch, if i can't hit you i shouldn't be able to see you.
People always say how easy sniping is, Lol, then it turns put they haven't tried it, ok some **** poor snipers sit in the red line, well it's a war game and people will exploit things, not much you can do about that one until some big changes happen we're unlikely to get. But stop tryin to tell us dedicated snipers our games too easy you haven't used an sr and in one particular case don't even know what the need is to kill heavy troops or which fit is even a threat to people. To that person i say why don't you sir grab an advanced sr in your lol logi suit with it's stacked damage mods and lol take a no risk (i'm guessing in your opinion high gain) position and go get yourself a 20/0 round.
Also sniper ballistics ha, yes indeed, yes please just as soon as hit dectection and realistic damage is included with my bullet travelling at 2,500 mps over 500m ranges i'm sure you'll suddenly be very hard to miss.. i mean hit.
All we are really askin for is an increase to headshot damage so our skill is rewarded, maybe some better vantages to allow us better opportunities to do our role, or at least improved scopes as they are a joke and that when a shot is on target it lands on said target. |
bamboo x
Eternal Beings Proficiency V.
688
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Posted - 2014.05.04 11:44:00 -
[96] - Quote
Did I mention I never get lag except on rare occasions which usually last a few seconds then go away?
Yeah, you people who get horrible lag and hit detection, I don't know why you're playing this game. But it's not the sniper rifle's fault.
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boba's fetta
Dead Man's Game
575
|
Posted - 2014.05.04 11:50:00 -
[97] - Quote
Snake Sellors wrote:The sniper rifles definately need work, they suffer horrible hit detection issues which mostly clear up briefly when you switch weapons, but that's not good because it invariably takes a while to realise that your not just missing or hitting cover you can't see Which brings me to my next point, the x ray vision glitch, if i can't hit you i shouldn't be able to see you. People always say how easy sniping is, Lol, then it turns put they haven't tried it, ok some **** poor snipers sit in the red line, well it's a war game and people will exploit things, not much you can do about that one until some big changes happen we're unlikely to get. But stop tryin to tell us dedicated snipers our games too easy you haven't used an sr and in one particular case don't even know what the need is to kill heavy troops or which fit is even a threat to people. To that person i say why don't you sir grab an advanced sr in your lol logi suit with it's stacked damage mods and lol take a no risk (i'm guessing in your opinion high gain) position and go get yourself a 20/0 round. Also sniper ballistics ha, yes indeed, yes please just as soon as hit dectection and realistic damage is included with my bullet travelling at 2,500 mps over 500m ranges i'm sure you'll suddenly be very hard to miss.. i mean hit. All we are really askin for is an increase to headshot damage so our skill is rewarded, maybe some better vantages to allow us better opportunities to do our role, or at least improved scopes as they are a joke and that when a shot is on target it lands on said target.
hahaha do you actully think theres even going to be bug fixes nevermind fixing something thats been broken from the start? (hit detection) |
Snake Sellors
Hellstorm Inc League of Infamy
60
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Posted - 2014.05.04 13:35:00 -
[98] - Quote
Not really no, we all know dust is on its way out, we already knew that it wouldn't last forever on ps3, i'm also pissed they decided pc, idiots but if we don't ask we definately won't get. |
Choose Your Fighter
ILL OM3NS
8
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Posted - 2014.05.04 13:37:00 -
[99] - Quote
never |
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