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Tyjus Vacca
Valor Coalition
162
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Posted - 2014.02.08 00:46:00 -
[31] - Quote
KING CHECKMATE wrote:Tyjus Vacca wrote: .. sniper rifles don't get aim assist
Then the statements below are untrue:Quote:''hit detection sucks, the scopes are terrible,''
nup bro no aim assist you can test if youd like snipers haven't been touched by CCP since they increased PG costs in 1.5 :D ............... i know cause im a nerd like that |
2100 Angels
The Southern Legion The Umbra Combine
305
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Posted - 2014.02.08 00:52:00 -
[32] - Quote
Tyjus Vacca wrote:DeadlyAztec11 wrote:It's not the rifle, it's the Sniper using it. true I'm not a machine I don't hit every shot but I shouldn't have to hit a PRO logi with 2 headshots one body shot with a proto sniper, 3 dmg mods and profiecency 5 to kill him :D
Isn't this the ******* truth. Checkmate you're a moron, shut up; you clearly have NFI what you're talking about. TTK for snipers is absolutely woeful. I have prof 5 and stack 3 damage mods, and struggle to get kills with anything but the Thales (which I'm loathe to use in pubs) due to a) hit detection and b) players can shrug off 1 or 2 shots and move in to cover by the time I've made those shots. Now I'm not proclaiming to be the best sniper out there, but the class is so woefully ineffective that they're hardly worth playing (also seems to be a position widely held in the community, so tell me again why they shouldnt get some sort of fix?).
I've been a dedicated sniper since well before chromosome, but come uprising I've barely touched it because literally every other play style is more effective.
Now don't get me wrong, I'm not opposed to changes to balance the survivability, i.e. the redline. This is not a function of snipers. Generally speaking, the sniping locations with most visibility on most maps are in the redline, which is why snipers sit there. Sniping isn't and shouldn't be a "run and gun" playstyle, so I feel that these positions are exactly where snipers should be. Having said that, these positions shouldn't be in the redline. It does create inequality in survivability, and is something CCP should rectify. |
Sgt Buttscratch
1469
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Posted - 2014.02.08 00:57:00 -
[33] - Quote
Kaalikiota was working fine versus protos the other day, scout suit with 1 complex damage mod, was getting kills.
Any rifle fix should come bullet physics, right now its easy/lazy mode
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4457
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Posted - 2014.02.08 01:00:00 -
[34] - Quote
Well lets FIX SNIPER RIFLES!
CCP PLEASE improve EVERYTHING these fine gentlemen want for their SR's. Thy need: GÖª Better hit detection GÖª Better Headshot bonuses! GÖª Hell, maybe a damage increase!
Yep +1 i approve
AFTER, REDLINE is fixed and no one can shoot your from the redline this is....
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Tolen Rosas
Kang Lo Directorate Gallente Federation
339
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Posted - 2014.02.08 01:04:00 -
[35] - Quote
2100 Angels wrote:Tyjus Vacca wrote:DeadlyAztec11 wrote:It's not the rifle, it's the Sniper using it. true I'm not a machine I don't hit every shot but I shouldn't have to hit a PRO logi with 2 headshots one body shot with a proto sniper, 3 dmg mods and profiecency 5 to kill him :D Isn't this the ******* truth. Checkmate you're a moron, shut up; you clearly have NFI what you're talking about. TTK for snipers is absolutely woeful. I have prof 5 and stack 3 damage mods, and struggle to get kills with anything but the Thales (which I'm loathe to use in pubs) due to a) hit detection and b) players can shrug off 1 or 2 shots and move in to cover by the time I've made those shots. Now I'm not proclaiming to be the best sniper out there, but the class is so woefully ineffective that they're hardly worth playing (also seems to be a position widely held in the community, so tell me again why they shouldnt get some sort of fix?). I've been a dedicated sniper since well before chromosome, but come uprising I've barely touched it because literally every other play style is more effective.
QFT. If u think snipers get aim assist u have no business in this thread. The renderign issue where targets vanish/reappear is a major issue too.
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Rynoceros
Rise Of Old Dudes
2314
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Posted - 2014.02.08 01:05:00 -
[36] - Quote
Take a number and get in line behind everything else that's been ****** up for the last year.
Dust514 has a place in this world - buried next to 23,000 copies of E.T. in some remote desert location.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4457
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Posted - 2014.02.08 01:06:00 -
[37] - Quote
Tolen Rosas wrote:
QFT. If u think snipers get aim assist u have no business in this thread. The rendering issue where targets vanish/reappear @ range is a major issue too.
The only major issue here is Red line sniping.
While you can snipe me with immunity i couldn't care less if your rendering or scopes are crap.....
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Tolen Rosas
Kang Lo Directorate Gallente Federation
339
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Posted - 2014.02.08 01:12:00 -
[38] - Quote
KING CHECKMATE wrote:Tolen Rosas wrote:
QFT. If u think snipers get aim assist u have no business in this thread. The rendering issue where targets vanish/reappear @ range is a major issue too.
The only major issue here is Red line sniping.While you can snipe me with immunity i couldn't care less if your rendering or scopes are crap.....
I'm an assault player but a real fan of the game wants every class to be viable, not just the ones you play. what are u 12? thats how toddlers reason. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4457
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Posted - 2014.02.08 01:13:00 -
[39] - Quote
Tolen Rosas wrote:KING CHECKMATE wrote:Tolen Rosas wrote:
QFT. If u think snipers get aim assist u have no business in this thread. The rendering issue where targets vanish/reappear @ range is a major issue too.
The only major issue here is Red line sniping.While you can snipe me with immunity i couldn't care less if your rendering or scopes are crap..... I'm an assault player but a real fan of the game wants every class to be viable, not just the ones you play. what are u 12? thats how toddlers reason.
Well here goes my Toddler reasoning again:
If snipers get buffed without addressing the red-line problem, they become OP.
So there isnt ANY REASON AT ALL to buff snipers , while they can snipe with immunity from behind the red line.
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Teilka Darkmist
233
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Posted - 2014.02.08 01:17:00 -
[40] - Quote
KING CHECKMATE wrote:Tolen Rosas wrote:
QFT. If u think snipers get aim assist u have no business in this thread. The rendering issue where targets vanish/reappear @ range is a major issue too.
The only major issue here is Red line sniping.While you can snipe me with immunity i couldn't care less if your rendering or scopes are crap.....
No, the major issue here is that sniper rifles don't really work as sniper rifles should. Just because you're butthurt over a relative few redline snipers (mostly people who don't specialise as snipers and don't realise their kill numbers whilst in the redline are severely limited due to the maps not giving you line of sight to where most of the action is) doesn't mean that the major issue changes.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Chunky Munkey
Amarr Templars Amarr Empire
3068
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Posted - 2014.02.08 01:18:00 -
[41] - Quote
Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game
Wait . . . it gets outdone by other weapons?
You know you're not supposed to get into firefights with them right???
Please tell me this is a troll post.
No.
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Tyjus Vacca
Valor Coalition
165
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Posted - 2014.02.08 01:20:00 -
[42] - Quote
KING CHECKMATE wrote:Tolen Rosas wrote:KING CHECKMATE wrote:Tolen Rosas wrote:
QFT. If u think snipers get aim assist u have no business in this thread. The rendering issue where targets vanish/reappear @ range is a major issue too.
The only major issue here is Red line sniping.While you can snipe me with immunity i couldn't care less if your rendering or scopes are crap..... I'm an assault player but a real fan of the game wants every class to be viable, not just the ones you play. what are u 12? thats how toddlers reason. Well here goes my Toddler reasoning again:If snipers get buffed without addressing the red-line problem, they become OP.So there isnt ANY REASON AT ALL to buff snipers , while they can snipe with immunity from behind the red line.
bro red line sniping is low risk ,low reward, like every one says its not immunity it you deal enough dmg to them they will die |
Zahle Undt
Bullet Cluster Legacy Rising
660
|
Posted - 2014.02.08 01:21:00 -
[43] - Quote
No one gives a flying f**k about sniper rifles because snipers take virtually no risk in this game. Grow some balls and come out of the redline and off your towers and maybe then the community will care about your problems.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Prius Vecht
Red and Silver Hand Amarr Empire
285
|
Posted - 2014.02.08 01:23:00 -
[44] - Quote
I'd actually like to see a change of mechanics related to the redline. I'm not sure what and no one wants to see spawn camping, but the RL needs to be different.
Would also like to see Bombers and Mortars as counters to players who hold static positions too long when people know where they are. We need target painting too.
But yes, hit detection, rendering, scope variety and a higher headshot modifier should be basic changes. That the scrambler pistol gets 450% is ludicrous. Nothing should have a higher headshot bonus than the SR. The Scrambler pistol should be 175% at best. |
Tyjus Vacca
Valor Coalition
165
|
Posted - 2014.02.08 01:27:00 -
[45] - Quote
Zahle Undt wrote:No one gives a flying f**k about sniper rifles because snipers take virtually no risk in this game. Grow some balls and come out of the redline and off your towers and maybe then the community will care about your problems.
I personally do not redline snipe it does not give a good enough opportunity for me to snipe the enemy team....... redline sniping sucks it provides little in terms of isk,wp, and kills and is used only but those attempting to pad their kdr of whom any skilled sniper will feast on so ................... yeah
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Teilka Darkmist
233
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Posted - 2014.02.08 01:31:00 -
[46] - Quote
Zahle Undt wrote:No one gives a flying f**k about sniper rifles because snipers take virtually no risk in this game. Grow some balls and come out of the redline and off your towers and maybe then the community will care about your problems.
First, I think that I prefer not having balls, being a woman and all. Second, I do not hide behind the redline. Most snipers don't as the view over the battlefield from there is terrible most of the time, which means less kills. Personally, I hunt the few people who decide picking up a sniper rifle and sitting in one place is an easy option. That's why if I show up in the kill feed with a sniper rifle, I'm usually closer to the enemy's redline than the one I started in. The exception being when the team I'm on has been proto or tank stomped back to the redline. Then I'll lay down fire to try and help me team get out and grab some CRU's or drop some uplinks. Assuming I'm not still trying to get out and round behind the opposing team myself.
Prius Vecht wrote:I'd actually like to see a change of mechanics related to the redline. I'm not sure what and no one wants to see spawn camping, but the RL needs to be different.
Would also like to see Bombers and Mortars as counters to players who hold static positions too long when people know where they are. We need target painting too.
But yes, hit detection, rendering, scope variety and a higher headshot modifier should be basic changes. That the scrambler pistol gets 450% is ludicrous. Nothing should have a higher headshot bonus than the SR. The Scrambler pistol should be 175% at best. I'm fine with redlines as they are. If some idiot wants to be an easy target for me, I say let them.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Sgt Buttscratch
1469
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Posted - 2014.02.08 01:50:00 -
[47] - Quote
Teilka Darkmist wrote:KING CHECKMATE wrote:Tolen Rosas wrote:
QFT. If u think snipers get aim assist u have no business in this thread. The rendering issue where targets vanish/reappear @ range is a major issue too.
The only major issue here is Red line sniping.While you can snipe me with immunity i couldn't care less if your rendering or scopes are crap..... No, the major issue here is that sniper rifles don't really work as sniper rifles should. Just because you're butthurt over a relative few redline snipers (mostly people who don't specialise as snipers and don't realise their kill numbers whilst in the redline are severely limited due to the maps not giving you line of sight to where most of the action is) doesn't mean that the major issue changes.
I have gone 64/0 with a sniper, never left the redline once that match.
Hit detection and ranged rendering does need a fix.
The damage snipers do is ****. No other word to describe it, its ****.
IMO Kaalikiota should do 450per shot Ishukone shoul do 700 pershot Charge and Thales both hit at 750.
Meh maybe not that much, but when a player gets hit by a sniper, he should sprawl to cover, not just _____ _____ the thumb stick to ____ _____ lolollol
IF bullet physics were included, bullet drop, wind, velocity over range etc.
As for the redline...whole different discussion. I can defend it all I want, but reality is, safe zone should be a no fire zone, no fire in no fire out. Once you leave redline protection gained from being there is gone, even if you return.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Tyjus Vacca
Valor Coalition
165
|
Posted - 2014.02.08 02:01:00 -
[48] - Quote
Sgt Buttscratch wrote:Teilka Darkmist wrote:KING CHECKMATE wrote:Tolen Rosas wrote:
QFT. If u think snipers get aim assist u have no business in this thread. The rendering issue where targets vanish/reappear @ range is a major issue too.
The only major issue here is Red line sniping.While you can snipe me with immunity i couldn't care less if your rendering or scopes are crap..... No, the major issue here is that sniper rifles don't really work as sniper rifles should. Just because you're butthurt over a relative few redline snipers (mostly people who don't specialise as snipers and don't realise their kill numbers whilst in the redline are severely limited due to the maps not giving you line of sight to where most of the action is) doesn't mean that the major issue changes. I have gone 64/0 with a sniper, never left the redline once that match. Hit detection and ranged rendering does need a fix. The damage snipers do is ****. No other word to describe it, its ****. IMO Kaalikiota should do 450per shot Ishukone shoul do 700 pershot Charge and Thales both hit at 750. Meh maybe not that much, but when a player gets hit by a sniper, he should sprawl to cover, not just _____ _____ the thumb stick to ____ _____ lolollol IF bullet physics were included, bullet drop, wind, velocity over range etc. As for the redline...whole different discussion. I can defend it all I want, but reality is, safe zone should be a no fire zone, no fire in no fire out. Once you leave redline protection gained from being there is gone, even if you return.
if bullet drop is added for snipers it should be added for everything else but as Ive said before bullet physic is not all that hard to compensate for, just a bit more leading
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Zahle Undt
Bullet Cluster Legacy Rising
661
|
Posted - 2014.02.08 02:07:00 -
[49] - Quote
Teilka Darkmist wrote:Zahle Undt wrote:No one gives a flying f**k about sniper rifles because snipers take virtually no risk in this game. Grow some balls and come out of the redline and off your towers and maybe then the community will care about your problems. First, I think that I prefer not having balls, being a woman and all. Second, I do not hide behind the redline. Most snipers don't as the view over the battlefield from there is terrible most of the time, which means less kills. Personally, I hunt the few people who decide picking up a sniper rifle and sitting in one place is an easy option. That's why if I show up in the kill feed with a sniper rifle, I'm usually closer to the enemy's redline than the one I started in. The exception being when the team I'm on has been proto or tank stomped back to the redline. Then I'll lay down fire to try and help me team get out and grab some CRU's or drop some uplinks. Assuming I'm not still trying to get out and round behind the opposing team myself. Prius Vecht wrote:I'd actually like to see a change of mechanics related to the redline. I'm not sure what and no one wants to see spawn camping, but the RL needs to be different.
Would also like to see Bombers and Mortars as counters to players who hold static positions too long when people know where they are. We need target painting too.
But yes, hit detection, rendering, scope variety and a higher headshot modifier should be basic changes. That the scrambler pistol gets 450% is ludicrous. Nothing should have a higher headshot bonus than the SR. The Scrambler pistol should be 175% at best. I'm fine with redlines as they are. If some idiot wants to be an easy target for me, I say let them.
You are the rarity madame, which is why when I complain about snipers I say most. I've had friends and corpmates who were great snipers and would be somewhere near the battle and actually risked dying doing their job. Most do not and you know it yourself from what you posted.
Also, some of you women gamers have bigger figurative balls than any of us guys
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Sergeant Sazu
Snow Pirates
5
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Posted - 2014.02.08 03:00:00 -
[50] - Quote
I was going to make a thread about this, but I guess I'll say my piece here.
I've been playing since Beta, and I've always despised snipers. I raged about how they sit back, totally immune, and pick off people from their safe zone. If they didn't kill me, I always confronted someone before my shield recharged. I was just hoping they'd weaken the Sniper Rifle eventually. In the other shooters that I play, sniping was either 1, really difficult (bullet drop, constant sway) or 2, you could go after them swiftly, or even retaliate on the spot. But this game. No sway once it's done swaying, and the shot is immediate, no drop, no delay, and no one can come after you if you're chilling at your spawn. So recently I thought, "time to join up on these forums and rage about it."
Instead, I had a different idea. Why not get my own? My side of the arguement is worth nothing if I don't know what it's like in their shoes. And that changed it. I discovered how difficult it was to hit a moving target or finish someone off before they take cover. How hard it was to land a headshot for that matter. And it still meant nothing if I manage this, said person is still 3 shots from dying. However, I disagree with this hit detection stuff people are talking about. The shot is extremely thin and precise, there's lag, client/server delay, etc.. Seems to me like it's not the game being faulty, just user error. Not trying to insult anyone, it's just difficult because of these possible factors. The damage is also somewhat low, making it hard to finish off targets. But hold your buff requests, and think for a minute. With Shotguns and Nova Knives, you deal immense immediate damage, but you have to put yourself in a lot of danger as well. With Sniper Rifles, you're most likely immune to whatever they're holding at said range, therefore minimum risk, so the damage and difficulty of use is fine how it is.
However, my attitude with those who remain in the redzone still stands. I, not being a hypocrite, never snipe from the redzone. Heck, sometimes I successfully use it in medium range fights. (provided I have allies around to avert enemy attention)
I feel I have reasonable ideas right here: 1. Inability to fire while in the redzone 2. Ability to zoom in and out while scoped, just more so with Tactical variants (not sure why this isn't already present) 3. Make the aiming dot smaller. Using it for the ranges it's intended for is difficult because of this giant dot. 4. I notice occasionally that even when I land a hit, the red X does not appear. That could use a little tweaking. (If this is the kind of hit detection people are talking about, my bad) 5. Slightly increase headshot damage. Skill should be rewarded, just don't go overboard. Maybe 225% instead of 175%.
I hope I contributed. :)
How I get some laughs:
Provoke protostomper, run away, and have Remote Explosives waiting.
They fall for it every time.
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Sgt Buttscratch
1470
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Posted - 2014.02.08 03:18:00 -
[51] - Quote
Tyjus Vacca wrote:[quote=Sgt Buttscratch]--Karate chop--
if bullet drop is added for snipers it should be added for everything else but as Ive said before bullet physic is not all that hard to compensate for, just a bit more leading
It would be if CCP had some imagination and had some cool planets and cool weather systems. Blizzards, sand storms, 30mph winds, heavy rain, high heat(causing visual distortion from heat on the ground). One of dusts major issues is the fact the planets never feel alien, no cool rocks, plants, always calm weather and always boring.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1200
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Posted - 2014.02.08 03:25:00 -
[52] - Quote
Squagga wrote:when you ASSHOLES GET OUT OF THE REDLINE
Redline? Nah!! no hatemail bro?
Starter fit: sniper add a Q-45 advanced scanner, red pill, green pill.
Run into redline after finding enemy sniper. Setup BEHIND enemy sniper at a "distance"..lol of two inches. Use militia sniper rifle for BOOM! headshot bong sound +50 and hatemail.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Sinboto Simmons
SVER True Blood Public Disorder.
4430
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Posted - 2014.02.08 03:51:00 -
[53] - Quote
Honestly if the weapon you're talking about is not a rifle it probably needs a buff in some way.
Except the scrambler pistols, screw that.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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John McLeish
Aussie Galactic Special Force
2
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Posted - 2014.02.08 04:29:00 -
[54] - Quote
I think the scope issue could be fixed by allowing players to customize the add-ons weapons have. Say being able to choose between a 2X scope or a 6X-12X variable scope. You could add them to the lore by having NPC corps make them as opposed to empires, kinda like how weapons are advertised in Borderlands.
Bullet drop would make snipers more challenging however I'd like a shooting range added so I can zero in the sights and practice at different ranges. Further more you could take guns to the range and try them before you buy them (assuming you have the prerequisite skills to use the gun in the first place).
Sgt Buttscratch wrote:It would be if CCP had some imagination and had some cool planets and cool weather systems. Blizzards, sand storms, 30mph winds, heavy rain, high heat(causing visual distortion from heat on the ground). One of dusts major issues is the fact the planets never feel alien, no cool rocks, plants, always calm weather and always boring.
Also this, so much this!
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Supra Advyn
Nos Nothi
130
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Posted - 2014.02.08 04:32:00 -
[55] - Quote
saZu~ " 4. I notice occasionally that even when I land a hit, the red X does not appear. That could use a little tweaking. (If this is the kind of hit detection people are talking about, my bad) "
yes, that is one of many bad hit detections for the sniper rifle.
a body shot will come up 99% (chance of landing) a Head shot will come up 175% (chance of landing)
Speaking for my self, and as a dedicated sniper since August, When I have a clean shot, and mentioned % are evident, I shoot, but no landing, no kill, no reduction in shield / armor bars. this happens all the time, 2 out of 5 shots, solid shots. Very frustrating.
Kinda like when you use your (ex.) Rail Rifle, pointing at a foe, and maybe 1 out of 20 projectiles hit your target, Target just~ A. mow's you down with a SMG B. runs away willynilly laughing at your skill level.....
you should know by now....
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Jungian
Ahrendee Mercenaries EoN.
319
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Posted - 2014.02.08 04:49:00 -
[56] - Quote
My 2c: Just give every sniper rifle the same amount of zoom as the Thale(ithas like 3x zoom compare to all the others). I dont mind using the Ishokune at all, with 3 dmg mods I spend 2 shots on heavies. I really dont see a problem with sniper rifles except for the level of zoom. Thats where I come out.
Only got 1 Thale left so its back to the Isho ^
http://www.twitch.tv/rnd_jungian/
In New Eden no one can hear you whine.
https://www.youtube.com/watch?v=Z_lM-3
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Jackof All-Trades
The Black Renaissance
448
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Posted - 2014.02.08 07:42:00 -
[57] - Quote
Snipers need a role. Right now they just decrease everyone's enjoyment of playing the game, and I don't want any class to suffer that fate.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Teilka Darkmist
236
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Posted - 2014.02.08 08:05:00 -
[58] - Quote
John McLeish wrote:I think the scope issue could be fixed by allowing players to customize the add-ons weapons have. Say being able to choose between a 2X scope or a 6X-12X variable scope. You could add them to the lore by having NPC corps make them as opposed to empires, kinda like how weapons are advertised in Borderlands. Bullet drop would make snipers more challenging however I'd like a shooting range added so I can zero in the sights and practice at different ranges. Further more you could take guns to the range and try them before you buy them (assuming you have the prerequisite skills to use the gun in the first place). Sgt Buttscratch wrote:It would be if CCP had some imagination and had some cool planets and cool weather systems. Blizzards, sand storms, 30mph winds, heavy rain, high heat(causing visual distortion from heat on the ground). One of dusts major issues is the fact the planets never feel alien, no cool rocks, plants, always calm weather and always boring. Also this, so much this! NPC corps do make all the weapons in Dust at the moment. Ishukone for example, or Duoville. They're a Caldari megacorp and a Gallente company respectively, it's not the empires. Even the faction variants are made by one company or another for the empire militaries. Kind of like hoe RL companies make weapons for the military and law enforcement that the average citizen can't buy.
As to bullet drop, I've seen someone post the maths. Considering the very limited range of the maps we have and the muzzle velocity of a sniper rifle, the drop for even the longest of shots it minimal, I think whoever it was that posted it said something like an inch over a 500 m shot.
For varied conditions on the battlefield, how about you let CCP finish getting all the basic game out first then see what they do. And the planets don't feel alien, because in a lot of cases, they aren't. Those that haven't been terraformed were already close enough to earth normal to settle on. Those buildings and everything that we fight around, most of the time they were already there long before we were. The exceptions being the CRUs, the Supply Depots and the turrets. And possibly the null cannons.
Jackof All-Trades wrote:Snipers need a role. Right now they just decrease everyone's enjoyment of playing the game, and I don't want any class to suffer that fate. Snipers have a role. We have a few of them. Off the top of my head, I know a good sniper is pretty damn good at point defense, we're also good at overwatch and support, weakening up the enemy as they're approaching you so often you get an easier and quicker kill and we're great at counter sniping.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Fristname Family name
The New Age Outlaws WINMATAR.
56
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Posted - 2014.02.08 08:26:00 -
[59] - Quote
The snipers arent getting any hit detection pretty much what so ever.
Also every one complaing about redline snipers ( I got no problem with it , and if I do snipe I got to a hill in the battlefeild somewhere ), maybe you should try getting on a roof top or walk to a cliff face. Or if you want us to go cqc you can try to run around and use a sniper like a kid and change your name to " xX# $w@ggy Mc yolo 360 noscopzCOD4evaXx " . If you want to stop redline snipers how bout you stop your damm tanks, and honestly you dont see many red | snipers getting more than 6kills and they just want to have a 20/0 kdr.
Ammar is dead and everyones happy. Yay.
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Atiim
Living Like Larry Schwag
4521
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Posted - 2014.02.08 08:35:00 -
[60] - Quote
KING CHECKMATE wrote: They have not trouble hitting my Fast suits thou...
As is said before.
SNIPERS do suck.
Sniper rifles are fine.
This statement is a joke,
It's always done with "ease" or "no trouble" when on the receiving end.
Anyways, when my Thale's can glitch and let a starter fit survive with 20HP, there is a problem.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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