Outer Raven
WarRavens League of Infamy
179
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Posted - 2014.02.10 14:04:00 -
[1] - Quote
Having finally tested the Thales and primarily main the charged Sniper rifle here are some of my personal observations and suggestions.
A) The current head shot bonus does bupkis against properly fit proto medium suits even with a prototype equivalent weapon (light suits are paper and heavies are fat). If I had one isk for every med frame I gave a head shot to that shrugged it off like it didn't even happen I would have......more isk.......than the millions I have now I guess "shrugs".
B) When hit detection goes to sh!t you don't even get a blue flash like in previous builds (which makes me readjust position thinking I must be clipping some geometry somewhere "but i'm not"). Also during the wonky times when using the sniper rifle upon switching to assault rifles or even the shot gun the poor hit detection suddenly cleared up so this is definitely a sniper rifle quandary.
C) When you get true server lag people start teleporting around and if it even registers a hit it more often than not will give a fraction of damage to the enemy that you hit, the damage falloff can't even be replicated when everything is running smoothly. But always appears without fail during lag or frequent hit detection waywardness.
D) While the Thales kicks like a mule and for some odd reason feels like it has higher movement sensitivity (to me anyway), is hands down the poster child for sniper rifles bar none, period (the true prototype sniper rifle).
E) Aim dot pixel reduction should be looked into, when you're hovering over an enemy and it turns red while it covers large portions of their form and you fire only for the shot to miss on a stationary target clearly that's an issue.
F) Variable scopes or variable magnification needs an introduction (magnification enlarges view port only within your weapons base range). People want snipers out of the red line but considering the one dimensional range on the rifles and more often than not choice perches especially for new none seasoned users (more so on the old maps than the new ones) why would they.
For long range engagements the rifles work as needed (Thales being the best of course), however without the ability to reduce the zoom on the rifles it takes away potential functionality in more face to face encounters when they are always zoomed into their max range. the closer you are to targets at long zoom ranges the harder it is to reliably track them, which in turn puts you in danger when you are more likely to be spotted and even less likely able to effectively retaliate.
G) Either some new equipment needs to be introduced that benefits the marksman style of gameplay or the rifle needs some sort of built in target painting function (personally I would work in conjunction with recon drones, for that however I will wait till CCP introduces them). More tools to fill the perpetually empty grenade slot on a sniper build or other options to help the team as a whole or squad. Other than present routines such as nanohives and uplinks which if placed wrong can give away your position or are just majority of the time being used for your sole benefit.
That about covers most of my musings for now, would I go as far as to say sniper rifles are useless....heck no! But that still doesn't change the fact that they definitely don't appear to be were they should be.
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Outer Raven
WarRavens League of Infamy
179
|
Posted - 2014.02.10 21:15:00 -
[2] - Quote
Jenova Rhapsodos wrote:Snipers are fine man.
Rendering issues are mainly an issue when the sniper is sat in the redline, so no sympathy there. Though I could understand that rendering issues may arise due to the size of the newer maps in particular.
I think the damage of Sniper Rifles is appropriate. If I use a level 1 Sniper and a damage mod or two, I usually have no problem taking down enemies with less than 600 EHP in a few shots.
Also a damage modded Charge Sniper headshot one hit killed my Logi Gk.O the other day. Granted I don't brick tank, but I had around 725 EHP.
The Sniper is a support class, in addition to killing enemies a Sniper can provide overwatch and intel, and even enemies that aren't killed are weakened severely. Dust would not be enjoyable if any scrub with an Ishukone could go 20/0 every game.
If there's any problem at all here, it's map design. Rendering is an issue period its a two way street, the same render issues that arises when a sniper shoots at their weapons supposed "optimal" is the same issues that come when trying to dispatch snipers camping in the red zone. Doesn't matter where its happening or whether you do or don't have sympathy for the play style this issue needs to go.
Basing weapon balance on damage mods has and continues to be moving weapon balance in the wrong direction for all weapons not just snipers. Soon CCP is going to rebalance "reduce" the damage that mods give to help with ttk (either in 1.8 or 1.9). The example you gave is where the rifle "is" balanced based on suit level.
Basic rifle against basic suit of the same level is fine, standard is ok as well, proto against prototype level suits and equipment is not (i'm all for heavies needing to take 4 or more shots but in a pc match where everyone is running proto gear and stacked suits your shots can't even be taken seriously, if it's not a Thales).
"Overwatch" ties together with the first point which is render issues. Overwatch requires a long view of the field to take in all aspects of combat happening sometimes you can do it in the red line and other time you can't either way when things are popping in an out or not at all you can't accurately see anything. Map design should be looked into but CCP has already stated that with this new design "research facility for instance" and others in the future they will have an anti sniper mindset about field design ( so no sniper specific perches or towers that can be assailed by troops but also allow snipers a good spot in field to relay info and provide assistance).
On a side note as mentioned earlier snipers need variable scopes not to hit farther just to see all aspects of the field. If you can spot a Thales sniper on a mountain in the red zone after zooming into 700 to 800 meters you might not be able to hit him since you can only effectively hit targets at 300-400 meters before targets stop registering but in a situation like this you can either relocate to put such a target in you effective range or relay the info to your squads mates to avoid or dispatch said person in any number of ways.
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