Sergeant Sazu
Snow Pirates
5
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Posted - 2014.02.08 03:00:00 -
[1] - Quote
I was going to make a thread about this, but I guess I'll say my piece here.
I've been playing since Beta, and I've always despised snipers. I raged about how they sit back, totally immune, and pick off people from their safe zone. If they didn't kill me, I always confronted someone before my shield recharged. I was just hoping they'd weaken the Sniper Rifle eventually. In the other shooters that I play, sniping was either 1, really difficult (bullet drop, constant sway) or 2, you could go after them swiftly, or even retaliate on the spot. But this game. No sway once it's done swaying, and the shot is immediate, no drop, no delay, and no one can come after you if you're chilling at your spawn. So recently I thought, "time to join up on these forums and rage about it."
Instead, I had a different idea. Why not get my own? My side of the arguement is worth nothing if I don't know what it's like in their shoes. And that changed it. I discovered how difficult it was to hit a moving target or finish someone off before they take cover. How hard it was to land a headshot for that matter. And it still meant nothing if I manage this, said person is still 3 shots from dying. However, I disagree with this hit detection stuff people are talking about. The shot is extremely thin and precise, there's lag, client/server delay, etc.. Seems to me like it's not the game being faulty, just user error. Not trying to insult anyone, it's just difficult because of these possible factors. The damage is also somewhat low, making it hard to finish off targets. But hold your buff requests, and think for a minute. With Shotguns and Nova Knives, you deal immense immediate damage, but you have to put yourself in a lot of danger as well. With Sniper Rifles, you're most likely immune to whatever they're holding at said range, therefore minimum risk, so the damage and difficulty of use is fine how it is.
However, my attitude with those who remain in the redzone still stands. I, not being a hypocrite, never snipe from the redzone. Heck, sometimes I successfully use it in medium range fights. (provided I have allies around to avert enemy attention)
I feel I have reasonable ideas right here: 1. Inability to fire while in the redzone 2. Ability to zoom in and out while scoped, just more so with Tactical variants (not sure why this isn't already present) 3. Make the aiming dot smaller. Using it for the ranges it's intended for is difficult because of this giant dot. 4. I notice occasionally that even when I land a hit, the red X does not appear. That could use a little tweaking. (If this is the kind of hit detection people are talking about, my bad) 5. Slightly increase headshot damage. Skill should be rewarded, just don't go overboard. Maybe 225% instead of 175%.
I hope I contributed. :)
How I get some laughs:
Provoke protostomper, run away, and have Remote Explosives waiting.
They fall for it every time.
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Sergeant Sazu
Snow Pirates
6
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Posted - 2014.02.09 16:40:00 -
[2] - Quote
Back in my early days of Dust, my brother and I would be in a very effective squad. I would run around in my ADV Caldari Assault with a Duvolle Assault Rifle, while my brother would sit up on a hill on the side of the map with his Gallente Scout and a Sniper Rifle. I went to hack an objective, and he was keeping an eye on my surroundings, and alerted me that 2 guys were heading my way. So I stopped hacking and mowed them down. If he hadn't told me, they would've simply assassinated me, and I would've lost a lot of ISK.
Although I don't know for sure, I hope people use the Sniper Rifle for intel, rather than just a good kill/death ratio. It's very effective, and more importantly, fun.
How I get some laughs:
Provoke protostomper, run away, and have Remote Explosives waiting.
They fall for it every time.
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