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Teilka Darkmist
232
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Posted - 2014.02.07 23:57:00 -
[1] - Quote
Squagga wrote:when you ASSHOLES GET OUT OF THE REDLINE Clearly you're wrong as I never stay in the redline.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
232
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Posted - 2014.02.08 00:46:00 -
[2] - Quote
KING CHECKMATE wrote:Tyjus Vacca wrote:KING CHECKMATE wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game They have not trouble hitting my Fast suits thou...As is said before.SNIPERS do suck.
Sniper rifles are fine. fast suits (scouts) get killed by my PLC doesnt mean its fine Quote:''hit detection sucks, the scopes are terrible,'' If you can hit my fast suits ,then the above statements are untrue.Or maybe they are true... But AA just compensates for it... When a charged shot from my charge SR hits a stationary target in the head and does absolutely no damage, that shows hit detection sucks.
The scopes have such a crappy level of zoom that at a range that is still within lethal range, most of a dropsuit is smaller than the dot in the centre of my scope. Again, this is with a Charge SR. I've heard a Thales zoom is better than the others, but since I only have three of them, I'm not about to equip one as a random in a pub skirmish (which is all I get to play really as a sniper who has no protosuits) just to find out if the scope is better.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
233
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Posted - 2014.02.08 01:17:00 -
[3] - Quote
KING CHECKMATE wrote:Tolen Rosas wrote:
QFT. If u think snipers get aim assist u have no business in this thread. The rendering issue where targets vanish/reappear @ range is a major issue too.
The only major issue here is Red line sniping.While you can snipe me with immunity i couldn't care less if your rendering or scopes are crap.....
No, the major issue here is that sniper rifles don't really work as sniper rifles should. Just because you're butthurt over a relative few redline snipers (mostly people who don't specialise as snipers and don't realise their kill numbers whilst in the redline are severely limited due to the maps not giving you line of sight to where most of the action is) doesn't mean that the major issue changes.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
233
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Posted - 2014.02.08 01:31:00 -
[4] - Quote
Zahle Undt wrote:No one gives a flying f**k about sniper rifles because snipers take virtually no risk in this game. Grow some balls and come out of the redline and off your towers and maybe then the community will care about your problems.
First, I think that I prefer not having balls, being a woman and all. Second, I do not hide behind the redline. Most snipers don't as the view over the battlefield from there is terrible most of the time, which means less kills. Personally, I hunt the few people who decide picking up a sniper rifle and sitting in one place is an easy option. That's why if I show up in the kill feed with a sniper rifle, I'm usually closer to the enemy's redline than the one I started in. The exception being when the team I'm on has been proto or tank stomped back to the redline. Then I'll lay down fire to try and help me team get out and grab some CRU's or drop some uplinks. Assuming I'm not still trying to get out and round behind the opposing team myself.
Prius Vecht wrote:I'd actually like to see a change of mechanics related to the redline. I'm not sure what and no one wants to see spawn camping, but the RL needs to be different.
Would also like to see Bombers and Mortars as counters to players who hold static positions too long when people know where they are. We need target painting too.
But yes, hit detection, rendering, scope variety and a higher headshot modifier should be basic changes. That the scrambler pistol gets 450% is ludicrous. Nothing should have a higher headshot bonus than the SR. The Scrambler pistol should be 175% at best. I'm fine with redlines as they are. If some idiot wants to be an easy target for me, I say let them.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
236
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Posted - 2014.02.08 08:05:00 -
[5] - Quote
John McLeish wrote:I think the scope issue could be fixed by allowing players to customize the add-ons weapons have. Say being able to choose between a 2X scope or a 6X-12X variable scope. You could add them to the lore by having NPC corps make them as opposed to empires, kinda like how weapons are advertised in Borderlands. Bullet drop would make snipers more challenging however I'd like a shooting range added so I can zero in the sights and practice at different ranges. Further more you could take guns to the range and try them before you buy them (assuming you have the prerequisite skills to use the gun in the first place). Sgt Buttscratch wrote:It would be if CCP had some imagination and had some cool planets and cool weather systems. Blizzards, sand storms, 30mph winds, heavy rain, high heat(causing visual distortion from heat on the ground). One of dusts major issues is the fact the planets never feel alien, no cool rocks, plants, always calm weather and always boring. Also this, so much this! NPC corps do make all the weapons in Dust at the moment. Ishukone for example, or Duoville. They're a Caldari megacorp and a Gallente company respectively, it's not the empires. Even the faction variants are made by one company or another for the empire militaries. Kind of like hoe RL companies make weapons for the military and law enforcement that the average citizen can't buy.
As to bullet drop, I've seen someone post the maths. Considering the very limited range of the maps we have and the muzzle velocity of a sniper rifle, the drop for even the longest of shots it minimal, I think whoever it was that posted it said something like an inch over a 500 m shot.
For varied conditions on the battlefield, how about you let CCP finish getting all the basic game out first then see what they do. And the planets don't feel alien, because in a lot of cases, they aren't. Those that haven't been terraformed were already close enough to earth normal to settle on. Those buildings and everything that we fight around, most of the time they were already there long before we were. The exceptions being the CRUs, the Supply Depots and the turrets. And possibly the null cannons.
Jackof All-Trades wrote:Snipers need a role. Right now they just decrease everyone's enjoyment of playing the game, and I don't want any class to suffer that fate. Snipers have a role. We have a few of them. Off the top of my head, I know a good sniper is pretty damn good at point defense, we're also good at overwatch and support, weakening up the enemy as they're approaching you so often you get an easier and quicker kill and we're great at counter sniping.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
239
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Posted - 2014.02.08 23:04:00 -
[6] - Quote
Tyjus Vacca wrote:snipers only get a 215 head shot multiplier towards armor which is pitiful but very situational most headshots will be towards shields anyways Easy fix then. Sniper rounds go through shields and damage is applied directly to armour.
(Waits for outrage)
Nah, not seriously. Just getting bored with people who, for the most part, haven't tried sniping seriously telling me how what I've actually experienced isn't the truth.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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