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OliX PRZESMIEWCA
Bezimienni...
9
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Posted - 2014.02.08 12:49:00 -
[61] - Quote
Zahle Undt wrote:No one gives a flying f**k about sniper rifles because snipers take virtually no risk in this game. Grow some balls and come out of the redline and off your towers and maybe then the community will care about your problems.
True.
I don't know why they complain about their rifles. Look You: * can go 20/0~30/0~40/0 without leaving redline - after few games on each map every dumb-ass know where people spawn or where people usually run. The only hard job is to find that one spec. place, * can use logi suit with lots of damage mods, armor, drop uplinks, healing nades, if U start to camp on a tower with any forge gunner nothing can harm You except other dush like You, * No proto / tank/ or LAV stomp, * Charge Sniper Rifle - on almost every non advance fit - 1 shot 1 kill * to go 20/0 You only need few skills: one for complex damage modes, one for sniper rifle operation and prof. Every non-sniper need core skills and good dropsuit to survive. * your bullets travel almost instantly, try BF1943 where your bullet need to travel 1-1,5 sec until it reach somebody"s head (don't bullshit me here about realism or that those rifles are from future so their bullet speed is ultra fast, simple AK-47 has theoretical range more than 1200m, my AR don't even hit after 100m) * You can go 20/0 and ********** same time - really, when You throw some nades and links on that hill, start aim and your left hand is free to do it. You can also smoke, roll a joint, use your cell phone etc
Sometimes when my team redline other team and nothing helps them, even when I use dragonfly without damage mods I don't kill redberries who hide outside redline with militia gear with sniper. |
Tyjus Vacca
Valor Coalition
173
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Posted - 2014.02.08 13:13:00 -
[62] - Quote
OliX PRZESMIEWCA wrote:Zahle Undt wrote:No one gives a flying f**k about sniper rifles because snipers take virtually no risk in this game. Grow some balls and come out of the redline and off your towers and maybe then the community will care about your problems. True. I don't know why they complain about their rifles. Look You: * can go 20/0~30/0~40/0 without leaving redline - after few games on each map every dumb-ass know where people spawn or where people usually run. The only hard job is to find that one spec. place, * can use logi suit with lots of damage mods, armor, drop uplinks, healing nades, if U start to camp on a tower with any forge gunner nothing can harm You except other dush like You, * No proto / tank/ or LAV stomp, * Charge Sniper Rifle - on almost every non advance fit - 1 shot 1 kill * to go 20/0 You only need few skills: one for complex damage modes, one for sniper rifle operation and prof. Every non-sniper need core skills and good dropsuit to survive. * your bullets travel almost instantly, try BF1943 where your bullet need to travel 1-1,5 sec until it reach somebody"s head (don't bullshit me here about realism or that those rifles are from future so their bullet speed is ultra fast, simple AK-47 has theoretical range more than 1200m, my AR don't even hit after 100m) * You can go 20/0 and ********** same time - really, when You throw some nades and links on that hill, start aim and your left hand is free to do it. You can also smoke, roll a joint, use your cell phone etc Sometimes when my team redline other team and nothing helps them, even when I use dragonfly without damage mods I don't kill redberries who hide outside redline with militia gear with sniper.
plz try sniping before talking about how easy :D
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Cat Merc
Ahrendee Mercenaries EoN.
6225
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Posted - 2014.02.08 13:30:00 -
[63] - Quote
KING CHECKMATE wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game They have not trouble hitting my Fast suits thou...As is said before.SNIPERS do suck.
Sniper rifles are fine.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
176
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Posted - 2014.02.08 13:34:00 -
[64] - Quote
Agreed sniper rifles are awful and need work. |
Tyjus Vacca
Valor Coalition
173
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Posted - 2014.02.08 13:41:00 -
[65] - Quote
Cat Merc wrote:KING CHECKMATE wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game They have not trouble hitting my Fast suits thou...As is said before.SNIPERS do suck.
Sniper rifles are fine.
1.get a basic scout suit 2. run around in the open near enemy red line 3. listen to the shots whizzing by you 4. stand still and die
conclusion
scouts are fast and weak with the bad hit detection they are hard to hit but usually one shot will kill them its a trade off i rock a scout suit with sniper so i know .......... most snipers suck but that does not change the fact that they are broken |
TYCHUS MAXWELL
Ghosts of Dawn General Tso's Alliance
10
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Posted - 2014.02.08 14:13:00 -
[66] - Quote
Tyjus Vacca wrote:Cat Merc wrote:KING CHECKMATE wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game They have not trouble hitting my Fast suits thou...As is said before.SNIPERS do suck.
Sniper rifles are fine. 1.get a basic scout suit 2. run around in the open near enemy red line 3. listen to the shots whizzing by you 4. stand still and die conclusion scouts are fast and weak with the bad hit detection they are hard to hit but usually one shot will kill them its a trade off i rock a scout suit with sniper so i know .......... most snipers suck but that does not change the fact that they are broken
I thought earlier in the thread you implied redline sniping is rare? If you just mean you don't do it, well congratulations, I don't spam tanks.
What the community is concerned with is not what you mr. pro sniper does. The community is concerned about the thales redline head glitching crap that is only going to get worse if they buff snipers.
Look at this community, people constantly whine about flavors of the month for a reason. If you buff sniping you will buff redline sniping. Until CCP makes redlines a barrier like most futuristic shooters tend to do for spawns then buffing sniping is only going to make this game worse for everyone but snipers. The community already has to deal with tanks all the time, i'd rather not get one shot everytime I leave a hidey hole because sniping suddenly is a one shot/two shot kill on even tanky suits.
Also, I call bs on all the snipers saying redlining isn't viable. It's entirely viable on half the maps where many objectives are visible. |
Tyjus Vacca
Valor Coalition
174
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Posted - 2014.02.08 14:22:00 -
[67] - Quote
TYCHUS MAXWELL wrote:Tyjus Vacca wrote:Cat Merc wrote:KING CHECKMATE wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game They have not trouble hitting my Fast suits thou...As is said before.SNIPERS do suck.
Sniper rifles are fine. 1.get a basic scout suit 2. run around in the open near enemy red line 3. listen to the shots whizzing by you 4. stand still and die conclusion scouts are fast and weak with the bad hit detection they are hard to hit but usually one shot will kill them its a trade off i rock a scout suit with sniper so i know .......... most snipers suck but that does not change the fact that they are broken I thought earlier in the thread you implied redline sniping is rare? If you just mean you don't do it, well congratulations, I don't spam tanks. What the community is concerned with is not what you mr. pro sniper does. The community is concerned about the thales redline head glitching crap that is only going to get worse if they buff snipers. Look at this community, people constantly whine about flavors of the month for a reason. If you buff sniping you will buff redline sniping. Until CCP makes redlines a barrier like most futuristic shooters tend to do for spawns then buffing sniping is only going to make this game worse for everyone but snipers. The community already has to deal with tanks all the time, i'd rather not get one shot everytime I leave a hidey hole because sniping suddenly is a one shot/two shot kill on even tanky suits. Also, I call bs on all the snipers saying redlining isn't viable. It's entirely viable on half the maps where many objectives are visible.
so we should just leave all snipers broken so that people in the redline getting (0-10) kills a game don't get maybe 15 kills a game.................. well your in luck the changes I'm asking for only help skilled snipers and even makes counter sniping easier so those pesky redline thales can be taken out with much more ease |
TYCHUS MAXWELL
Ghosts of Dawn General Tso's Alliance
10
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Posted - 2014.02.08 14:27:00 -
[68] - Quote
Head glitching, it's a thing, and ive never seen a thales that wasn't sitting in the red line abusing it, believe me if they actually left the redline id hunt them down.
As far as redlines snipers going 0/10....
The more you talk about sniping the more I doubt all these people praising you. |
Dusters Blog
Galactic News Network
632
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Posted - 2014.02.08 14:32:00 -
[69] - Quote
yup
our battery of questions for CPM1 candidates: http://tinyurl.com/mjvwe7f
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Tyjus Vacca
Valor Coalition
175
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Posted - 2014.02.08 14:34:00 -
[70] - Quote
TYCHUS MAXWELL wrote:Head glitching, it's a thing, and ive never seen a thales that wasn't sitting in the red line abusing it, believe me if they actually left the redline id hunt them down.
As far as redlines snipers going 0/10....
The more you talk about sniping the more I doubt all these people praising you.
You misunderstand me Im talking about in the interval (0,10) kills I never see a sniper other than myself getting more than 20 kills unfortunatly
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TYCHUS MAXWELL
Ghosts of Dawn General Tso's Alliance
10
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Posted - 2014.02.08 14:35:00 -
[71] - Quote
Tyjus Vacca wrote:TYCHUS MAXWELL wrote:Head glitching, it's a thing, and ive never seen a thales that wasn't sitting in the red line abusing it, believe me if they actually left the redline id hunt them down.
As far as redlines snipers going 0/10....
The more you talk about sniping the more I doubt all these people praising you. You misunderstand me Im talking about in the interval (0,10) kills I never see a sniper other than myself getting more than 20 kills unfortunatly
And like I said, I don't tank spam. |
Tyjus Vacca
Valor Coalition
175
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Posted - 2014.02.08 14:42:00 -
[72] - Quote
TYCHUS MAXWELL wrote:Tyjus Vacca wrote:TYCHUS MAXWELL wrote:Head glitching, it's a thing, and ive never seen a thales that wasn't sitting in the red line abusing it, believe me if they actually left the redline id hunt them down.
As far as redlines snipers going 0/10....
The more you talk about sniping the more I doubt all these people praising you. You misunderstand me Im talking about in the interval (0,10) kills I never see a sniper other than myself getting more than 20 kills unfortunatly And like I said, I don't tank spam.
well if you did you would know that rails are the best way to take out a thales, sir you can doubt me all you want but it doesnt change the fact that sniper rifles are broken they are only good for taking out other snipers currently
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FarQue FromAfar
Hellstorm Inc League of Infamy
9
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Posted - 2014.02.08 15:12:00 -
[73] - Quote
As far as bullet drop, I am all for it, Sniper Rifles have a bullet that travels at 2,500 meters per second (says right in the description), and the max range you can hit a target is 600 meters, targets do not even render after 600m anymore and I have done more than 1 test with my bud playing on the opposing team go from 599m to 600m to 601 and the bullet does not even hit because there is no target. (Remember there is NO spoon.... ) Redline shooting for everyone needs to be addressed, No bullet should be able to make it out of, or into the redline zone, Same as bullets can not be fired through the opening in the MCC, sure we can see the targets. Redlines need to be adjusted further back, and spawn points as well as to not have spawn campers shooting you as soon as you land from the MCC, which I see going on. Possible solution to this being that weapons do not activate while in the redline, Maybe even get a message flashing saying that is why you can not shoot. This should apply to EVERY weapon, tanks and all. We need more scope variants with different zoom levels. Hit detection being a shot not actually being registered where you see the hit animation, a blue X instead of a red X, or no X at all is what every sniper here who ACTUALLY plays a sniper, and not just typing what they "think". It does need to be worked out and fixed.
On any battlefield, real or virtual, the sniper should be one of the most feared. Out of every rifle in this game, it should have the most actual DPS. It should make people run for cover if they are hit by it and actually survive. The role of a sniper is to kill targets that are out of the targets own effective ranges and suppress enemy movement, give vital intel to their team, and to strike fear into people who will in turn make poor decisions. |
Jungian
Ahrendee Mercenaries EoN.
319
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Posted - 2014.02.08 16:52:00 -
[74] - Quote
FarQue FromAfar wrote:As far as bullet drop, I am all for it, Sniper Rifles have a bullet that travels at 2,500 meters per second (says right in the description), and the max range you can hit a target is 600 meters, targets do not even render after 600m anymore and I have done more than 1 test with my bud playing on the opposing team go from 599m to 600m to 601 and the bullet does not even hit because there is no target. (Remember there is NO spoon.... ) Redline shooting for everyone needs to be addressed, No bullet should be able to make it out of, or into the redline zone, Same as bullets can not be fired through the opening in the MCC, sure we can see the targets. Redlines need to be adjusted further back, and spawn points as well as to not have spawn campers shooting you as soon as you land from the MCC, which I see going on. Possible solution to this being that weapons do not activate while in the redline, Maybe even get a message flashing saying that is why you can not shoot. This should apply to EVERY weapon, tanks and all. We need more scope variants with different zoom levels. Hit detection being a shot not actually being registered where you see the hit animation, a blue X instead of a red X, or no X at all is what every sniper here who ACTUALLY plays a sniper, and not just typing what they "think". It does need to be worked out and fixed. On any battlefield, real or virtual, the sniper should be one of the most feared. Out of every rifle in this game, it should have the most actual DPS. It should make people run for cover if they are hit by it and actually survive. The role of a sniper is to kill targets that are out of the targets own effective ranges and suppress enemy movement, give vital intel to their team, and to strike fear into people who will in turn make poor decisions.
Good idea. The redline should be one giant shield instead that makes it impossible to shoot out of or into.
http://www.twitch.tv/rnd_jungian/
In New Eden no one can hear you whine.
https://www.youtube.com/watch?v=Z_lM-3
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1078
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Posted - 2014.02.08 17:16:00 -
[75] - Quote
Squagga wrote:when you ASSHOLES GET OUT OF THE REDLINE c'mon squagga. don't be like that. most of us assholes are in the middle of the map or right next to your redline
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Dexter307
The Unholy Legion Of DarkStar
870
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Posted - 2014.02.08 17:18:00 -
[76] - Quote
More zoom/variable zoom Higher headshot damage
-fixed snipers |
Ander Thedas
Subdreddit Test Alliance Please Ignore
267
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Posted - 2014.02.08 17:37:00 -
[77] - Quote
Prius Vecht wrote:I'd actually like to see a change of mechanics related to the redline. I'm not sure what and no one wants to see spawn camping, but the RL needs to be different.
Would also like to see Bombers and Mortars as counters to players who hold static positions too long when people know where they are. We need target painting too.
But yes, hit detection, rendering, scope variety and a higher headshot modifier should be basic changes. That the scrambler pistol gets 450% is ludicrous. Nothing should have a higher headshot bonus than the SR. The Scrambler pistol should be 175% at best.
Here's what I'm thinking on that: https://forums.dust514.com/default.aspx?g=posts&m=1811579
Hard pressed to get any discussion going on it, though. |
Luna Angelo
We Who Walk Alone
715
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Posted - 2014.02.08 17:46:00 -
[78] - Quote
Tyjus Vacca wrote:Cpl Foster USMC wrote:Tolen Rosas wrote:Cpl Foster USMC wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game you're using it wrong.... umm...........he's probably one of the top 3 snipers in the game. not looking for a pissing contest, would just like a more concise argument. My only problem with the statement is the last part. Where, How, and Why would be nice. If you don't mind Mister or Ms. Vacca.... they just don't measure up to most weapons in the game in their most effective range ,the maps have been sniper proofed and with vehicle buffs rail guns and Assault drop-ships just stomp snipers, TTK for snipers for anything beyond STD gear is crap, proto sniper rifles really aren't that much better than std sniper rifles , scope diversity for anything besides the thales is pretty much non-existent, and the sniper quite honestly doesn't do enough headshot dmg 175% (shield) vs scrambler pistol 450% (shield) .............. I got a whole lot more if thats not enough for you :D ALL weapons deal less Headshot damage than the ScP. That is the way that it WORKS. And, besides, SR's are Rail tech, therefore they deal more damage to ARMOR. Whereas the ScP is laser tech, and deal more to shields.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Tyjus Vacca
Valor Coalition
178
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Posted - 2014.02.08 21:51:00 -
[79] - Quote
snipers only get a 215 head shot multiplier towards armor which is pitiful but very situational most headshots will be towards shields anyways |
Teilka Darkmist
239
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Posted - 2014.02.08 23:04:00 -
[80] - Quote
Tyjus Vacca wrote:snipers only get a 215 head shot multiplier towards armor which is pitiful but very situational most headshots will be towards shields anyways Easy fix then. Sniper rounds go through shields and damage is applied directly to armour.
(Waits for outrage)
Nah, not seriously. Just getting bored with people who, for the most part, haven't tried sniping seriously telling me how what I've actually experienced isn't the truth.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Sergeant Sazu
Snow Pirates
6
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Posted - 2014.02.09 16:40:00 -
[81] - Quote
Back in my early days of Dust, my brother and I would be in a very effective squad. I would run around in my ADV Caldari Assault with a Duvolle Assault Rifle, while my brother would sit up on a hill on the side of the map with his Gallente Scout and a Sniper Rifle. I went to hack an objective, and he was keeping an eye on my surroundings, and alerted me that 2 guys were heading my way. So I stopped hacking and mowed them down. If he hadn't told me, they would've simply assassinated me, and I would've lost a lot of ISK.
Although I don't know for sure, I hope people use the Sniper Rifle for intel, rather than just a good kill/death ratio. It's very effective, and more importantly, fun.
How I get some laughs:
Provoke protostomper, run away, and have Remote Explosives waiting.
They fall for it every time.
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Mordecai Sanguine
What The French
430
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Posted - 2014.02.09 16:47:00 -
[82] - Quote
calvin b wrote:Fix it and I will stop using Thales. Thales is the only sniper rifle IMO that can compete with all the tanked suits. The charge can work but the charge slows the fire rate and allows the prey to escape. The KAAL is fast but again tank and they can still escape. So give me a weapon with adequate damage out put and I will deal with it. Yes if you want to make it harder give me bullet drop, someone kicking sand in my eyes, and fire raining down from the sky as long as you give me a weapon that can be called a true sniper rifle.
You'll get a real snipers when you'll stop camping 500m away.
You don't take risk you don't have damage. I don't see why you should be able to kill everybody easily from redline or 800m away while we can't shoot you. You want to kill everybody easily with no challenge? Go play a Coop game.
You don't even have bullet gravity. |
2100 Angels
The Southern Legion The Umbra Combine
308
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Posted - 2014.02.10 03:51:00 -
[83] - Quote
Mordecai Sanguine wrote:calvin b wrote:Fix it and I will stop using Thales. Thales is the only sniper rifle IMO that can compete with all the tanked suits. The charge can work but the charge slows the fire rate and allows the prey to escape. The KAAL is fast but again tank and they can still escape. So give me a weapon with adequate damage out put and I will deal with it. Yes if you want to make it harder give me bullet drop, someone kicking sand in my eyes, and fire raining down from the sky as long as you give me a weapon that can be called a true sniper rifle. You'll get a real snipers when you'll stop camping 500m away. You don't take risk you don't have damage. I don't see why you should be able to kill everybody easily from redline or 800m away while we can't shoot you. You want to kill everybody easily with no challenge? Go play a Coop game. You don't even have bullet gravity.
Oh yeah, and just what do you propose a sniper does instead of "camp" 500m away? That is literally the role. Now, that doesn't mean they can't be used tactically to gain intel and move around... but this is literally the definition of a sniper. If you had said "the redline makes this unfair" I would have agreed with you, but if you think being 500m away means "no risk", you're an idiot. As soon as the opposite team know you're a threat (generally after around 10 kills), usually you have half - a full squad hunting you down, or they take up a sniper rifle and try to counter snipe you.
Maybe you should pick one up and give it a go instead of giving a completely uninformed opinion that nobody wants or cares about.
If you want to play a game with no class diversity, go and play CoD. This is not a game where snipers should be running and gunning |
Outer Raven
WarRavens League of Infamy
179
|
Posted - 2014.02.10 14:04:00 -
[84] - Quote
Having finally tested the Thales and primarily main the charged Sniper rifle here are some of my personal observations and suggestions.
A) The current head shot bonus does bupkis against properly fit proto medium suits even with a prototype equivalent weapon (light suits are paper and heavies are fat). If I had one isk for every med frame I gave a head shot to that shrugged it off like it didn't even happen I would have......more isk.......than the millions I have now I guess "shrugs".
B) When hit detection goes to sh!t you don't even get a blue flash like in previous builds (which makes me readjust position thinking I must be clipping some geometry somewhere "but i'm not"). Also during the wonky times when using the sniper rifle upon switching to assault rifles or even the shot gun the poor hit detection suddenly cleared up so this is definitely a sniper rifle quandary.
C) When you get true server lag people start teleporting around and if it even registers a hit it more often than not will give a fraction of damage to the enemy that you hit, the damage falloff can't even be replicated when everything is running smoothly. But always appears without fail during lag or frequent hit detection waywardness.
D) While the Thales kicks like a mule and for some odd reason feels like it has higher movement sensitivity (to me anyway), is hands down the poster child for sniper rifles bar none, period (the true prototype sniper rifle).
E) Aim dot pixel reduction should be looked into, when you're hovering over an enemy and it turns red while it covers large portions of their form and you fire only for the shot to miss on a stationary target clearly that's an issue.
F) Variable scopes or variable magnification needs an introduction (magnification enlarges view port only within your weapons base range). People want snipers out of the red line but considering the one dimensional range on the rifles and more often than not choice perches especially for new none seasoned users (more so on the old maps than the new ones) why would they.
For long range engagements the rifles work as needed (Thales being the best of course), however without the ability to reduce the zoom on the rifles it takes away potential functionality in more face to face encounters when they are always zoomed into their max range. the closer you are to targets at long zoom ranges the harder it is to reliably track them, which in turn puts you in danger when you are more likely to be spotted and even less likely able to effectively retaliate.
G) Either some new equipment needs to be introduced that benefits the marksman style of gameplay or the rifle needs some sort of built in target painting function (personally I would work in conjunction with recon drones, for that however I will wait till CCP introduces them). More tools to fill the perpetually empty grenade slot on a sniper build or other options to help the team as a whole or squad. Other than present routines such as nanohives and uplinks which if placed wrong can give away your position or are just majority of the time being used for your sole benefit.
That about covers most of my musings for now, would I go as far as to say sniper rifles are useless....heck no! But that still doesn't change the fact that they definitely don't appear to be were they should be.
___-öGûêGûêGêƒ________________
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Jenova Rhapsodos
Fatal Absolution General Tso's Alliance
212
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Posted - 2014.02.10 14:57:00 -
[85] - Quote
Snipers are fine man.
Rendering issues are mainly an issue when the sniper is sat in the redline, so no sympathy there. Though I could understand that rendering issues may arise due to the size of the newer maps in particular.
I think the damage of Sniper Rifles is appropriate. If I use a level 1 Sniper and a damage mod or two, I usually have no problem taking down enemies with less than 600 EHP in a few shots.
Also a damage modded Charge Sniper headshot one hit killed my Logi Gk.O the other day. Granted I don't brick tank, but I had around 725 EHP.
The Sniper is a support class, in addition to killing enemies a Sniper can provide overwatch and intel, and even enemies that aren't killed are weakened severely. Dust would not be enjoyable if any scrub with an Ishukone could go 20/0 every game.
If there's any problem at all here, it's map design. |
Outer Raven
WarRavens League of Infamy
179
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Posted - 2014.02.10 21:15:00 -
[86] - Quote
Jenova Rhapsodos wrote:Snipers are fine man.
Rendering issues are mainly an issue when the sniper is sat in the redline, so no sympathy there. Though I could understand that rendering issues may arise due to the size of the newer maps in particular.
I think the damage of Sniper Rifles is appropriate. If I use a level 1 Sniper and a damage mod or two, I usually have no problem taking down enemies with less than 600 EHP in a few shots.
Also a damage modded Charge Sniper headshot one hit killed my Logi Gk.O the other day. Granted I don't brick tank, but I had around 725 EHP.
The Sniper is a support class, in addition to killing enemies a Sniper can provide overwatch and intel, and even enemies that aren't killed are weakened severely. Dust would not be enjoyable if any scrub with an Ishukone could go 20/0 every game.
If there's any problem at all here, it's map design. Rendering is an issue period its a two way street, the same render issues that arises when a sniper shoots at their weapons supposed "optimal" is the same issues that come when trying to dispatch snipers camping in the red zone. Doesn't matter where its happening or whether you do or don't have sympathy for the play style this issue needs to go.
Basing weapon balance on damage mods has and continues to be moving weapon balance in the wrong direction for all weapons not just snipers. Soon CCP is going to rebalance "reduce" the damage that mods give to help with ttk (either in 1.8 or 1.9). The example you gave is where the rifle "is" balanced based on suit level.
Basic rifle against basic suit of the same level is fine, standard is ok as well, proto against prototype level suits and equipment is not (i'm all for heavies needing to take 4 or more shots but in a pc match where everyone is running proto gear and stacked suits your shots can't even be taken seriously, if it's not a Thales).
"Overwatch" ties together with the first point which is render issues. Overwatch requires a long view of the field to take in all aspects of combat happening sometimes you can do it in the red line and other time you can't either way when things are popping in an out or not at all you can't accurately see anything. Map design should be looked into but CCP has already stated that with this new design "research facility for instance" and others in the future they will have an anti sniper mindset about field design ( so no sniper specific perches or towers that can be assailed by troops but also allow snipers a good spot in field to relay info and provide assistance).
On a side note as mentioned earlier snipers need variable scopes not to hit farther just to see all aspects of the field. If you can spot a Thales sniper on a mountain in the red zone after zooming into 700 to 800 meters you might not be able to hit him since you can only effectively hit targets at 300-400 meters before targets stop registering but in a situation like this you can either relocate to put such a target in you effective range or relay the info to your squads mates to avoid or dispatch said person in any number of ways.
___-öGûêGûêGêƒ________________
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ShinyJay
Forty-Nine Fedayeen Minmatar Republic
163
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Posted - 2014.02.10 21:26:00 -
[87] - Quote
I would to add that snipers became useless as more people whined about getting hit by a sniper while hacking points or by running from point to point, without looking around or thinking logically. for instance, if i snipe someone hacking point A, why do people stay stupid and keep trying without ever looking for said sniper? people want things to be easier for them so they don't have to think, which in turn hurt snipers mostly. just what i think is going on anyways, idk if it's true or not, but i see this happen alot to what people don't want to think on how to take on something
The bunneh minnie scout sniper, hopping along and leaving blood trails
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CRNWLLC
Screwy Rabbit ULC
27
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Posted - 2014.02.10 21:42:00 -
[88] - Quote
Tyjus Vacca wrote:Cpl Foster USMC wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game you're using it wrong.... bro your talking to the wrong sniper not to tooting my own horn ,but I'm one of the reasons they can't buff it.
He's right--the patch notes for 1.7 clearly read, "Due to the savage awesomeness of Tyjus Vacca, sniper rifles will remain unchanged."
Have you seen my baseball?
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Tyjus Vacca
Valor Coalition
185
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Posted - 2014.02.10 21:47:00 -
[89] - Quote
CRNWLLC wrote:Tyjus Vacca wrote:Cpl Foster USMC wrote:Tyjus Vacca wrote:hit detection sucks, the scopes are terrible, and gets out done by most weapons in the game you're using it wrong.... bro your talking to the wrong sniper not to tooting my own horn ,but I'm one of the reasons they can't buff it. He's right--the patch notes for 1.7 clearly read, "Due to the savage awesomeness of Tyjus Vacca, sniper rifles will remain unchanged."
lol gotta read that fine print |
CRNWLLC
Screwy Rabbit ULC
27
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Posted - 2014.02.10 22:05:00 -
[90] - Quote
OliX PRZESMIEWCA wrote:Zahle Undt wrote:No one gives a flying f**k about sniper rifles because snipers take virtually no risk in this game. Grow some balls and come out of the redline and off your towers and maybe then the community will care about your problems. True. I don't know why they complain about their rifles. Look You: * can go 20/0~30/0~40/0 without leaving redline - after few games on each map every dumb-ass know where people spawn or where people usually run. The only hard job is to find that one spec. place, * can use logi suit with lots of damage mods, armor, drop uplinks, healing nades, if U start to camp on a tower with any forge gunner nothing can harm You except other dush like You, * No proto / tank/ or LAV stomp, * Charge Sniper Rifle - on almost every non advance fit - 1 shot 1 kill * to go 20/0 You only need few skills: one for complex damage modes, one for sniper rifle operation and prof. Every non-sniper need core skills and good dropsuit to survive. * your bullets travel almost instantly, try BF1943 where your bullet need to travel 1-1,5 sec until it reach somebody"s head (don't bullshit me here about realism or that those rifles are from future so their bullet speed is ultra fast, simple AK-47 has theoretical range more than 1200m, my AR don't even hit after 100m) * You can go 20/0 and ********** same time - really, when You throw some nades and links on that hill, start aim and your left hand is free to do it. You can also smoke, roll a joint, use your cell phone etc Sometimes when my team redline other team and nothing helps them, even when I use dragonfly without damage mods I don't kill redberries who hide outside redline with militia gear with sniper.
Dude, do you ever look at the kill board after a match? It is the rare match that a sniper gets 20+ kills. In my experience, the player with a 25+/0-1 KDR is usually a protostomping heavy or assault with a FOTM gun.
As numerous folks have pointed out, getting kills from the redline is not a quick fix since the field of view is almost always minimal. And though a couple folks mention getting 60+ KDRs from the redline, they are vets and are referencing a time when that was possible--it no longer is due to the changes to maps and equipment stats since the time of their admittedly incredible match.
Any sniper that gets 9+ in a skirmish match is at least pulling their weight since 9 and change is 1/16 of 150 clones.
Have you seen my baseball?
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