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Slim Winning
BIG BAD W0LVES
26
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Posted - 2014.02.07 09:33:00 -
[1] - Quote
The rail rifle is running rampant. It is by far the most used weapon in the game. Its like noob tubes were back in MW2. You just hear that gun going off non-stop, because 30/32 players in the match are using it. Its not necessarily OP because of the damage it outputs, but because of the ease of use to achieve that DPS.
The fact that a FULLY AUTOMATIC weapon can do a base of 55 damage(starting) is down right nonsensical. If you do the numbers with the basic models of the weapons, you'll see the Rail Rifle is outstanding.
Damage-Per-Second (DPS)
Assault Rifle- 400 Assault Scrambler Rifle- 444 Assault Combat Rifle- 440 Assault Rail Rifle- 450
Breach Assault Rifle- 340 Rail Rifle- 423 83 DPS more than its counterpart; unbalanced.
It wouldn't be so bad, but it's effective range is the highest of the rifles, and it has a amazingly accurate hipfire also making it just as effective as any rifle at very close range.
The only rifle that can compete with either Rail Rifle is the Tactical Scrambler Rifle, because of the amount of alpha damage it can produce. Tactical Scrambler Rifle- 847
However, the TacSCR is impossible to achieve that DPS without a modded controller. Just like the Combat Rifle has a DPS of 640. The 1200 rpm on the CR is impossible to achieve.
Granted as well, all DPS statistics can only be applied to full automatic weapons, and with the intent that every bullet hits. But it would appear that dispersion on the rifles is exactly the same as tested by players. |
Ensar Cael
The Unit 514
80
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Posted - 2014.02.07 09:37:00 -
[2] - Quote
Just cut down it's effective range maybe? It's too damned accurate at range or closer in my experience, and has become a win button pretty much as the SCR's were. Drop the accuracy and maybe it will balance better.
Damn thing is almost a sniper rifle..... |
Korvin Lomont
United Pwnage Service RISE of LEGION
582
|
Posted - 2014.02.07 09:47:00 -
[3] - Quote
Ensar Cael wrote:Just cut down it's effective range maybe? It's too damned accurate at range or closer in my experience, and has become a win button pretty much as the SCR's were. Drop the accuracy and maybe it will balance better.
Damn thing is almost a sniper rifle.....
Na Range is the only thing the RR really should keep. Maybe even the tight hipfire, but dps should be brought in line for that range. Compared to Breach Ar the RR should have less dps (not that much as the RR should be the best Breach rifle but less becasue of the great range advantage). So maybe a dps rating of 320 to 330 would be good. |
BL4CKST4R
WarRavens League of Infamy
1837
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Posted - 2014.02.07 09:59:00 -
[4] - Quote
I would agree with you but you can't do math...
Armor and Shields are not the same!
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Ghosts Chance
Inf4m0us
957
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Posted - 2014.02.07 10:08:00 -
[5] - Quote
AAAAND your wrong
my combat rifle trumps rail rifles at everything except extreme long range...
my duvolle trumps rail rifles at extreme close range
i hate the scrambler rifle so i dont use it someone else fill in this blank.
so if every rifle has a way to counter it.... it cant be OP now STFU your dieing to it because your bad. |
Callidus Vanus
Nova Corps Marines Ishuk-Raata Enforcement Directive
219
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Posted - 2014.02.07 10:10:00 -
[6] - Quote
Why did you post this? You do realize there are dozens of threads EXACTLY like this one.
Closed beta bunny, Veteran of Caldari Prime.
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BL4CKST4R
WarRavens League of Infamy
1838
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Posted - 2014.02.07 10:23:00 -
[7] - Quote
Ghosts Chance wrote:AAAAND your wrong
my combat rifle trumps rail rifles at everything except extreme long range...
my duvolle trumps rail rifles at extreme close range
i hate the scrambler rifle so i dont use it someone else fill in this blank.
so if every rifle has a way to counter it.... it cant be OP now STFU your dieing to it because your bad.
heres a hint.... strafe back and fourth while shooting and the RR misses half its shots...
The combat rifle competes with the rail because it can achieve a higher DPS rating (balanced)
The duvolle can only compete with standard and sometimes advanced rails, but the kaal can easily beat a duvolle. The only time I can say a duvolle beats a Kaal is if the duvolle user has higher HP and more damage mods that the kaal user and they are within the duvolles range. But in a match vs a duvolle and a kaal with the same HP and same damage output the kaal would win most of the time.
The Scrambler rifle can best any gun if the user can control his overheat and not use the charged shot as a "iwin" button. In a 1v1 the charged shot is usually best as a finisher when you break your opponents cover. To counter it well you can't.
And move back in forth? Do you mean move side to side? As far as I know you can't dodge bullets if you are standing straight in front of the enemy, so I am curious as to how this works.
Armor and Shields are not the same!
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Korvin Lomont
United Pwnage Service RISE of LEGION
583
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Posted - 2014.02.07 10:29:00 -
[8] - Quote
Ghosts Chance wrote:AAAAND your wrong
my combat rifle trumps rail rifles at everything except extreme long range...
my duvolle trumps rail rifles at extreme close range
i hate the scrambler rifle so i dont use it someone else fill in this blank.
so if every rifle has a way to counter it.... it cant be OP now STFU your dieing to it because your bad.
heres a hint.... strafe back and fourth while shooting and the RR misses half its shots...
The Cr can beat the RR in CQC but your shots better hit all the time. I fyou miss just a few shots you will loose. The RR is much more forgiving in CQC then the RR.
I really don't fear the AR anymore I have dropped numerous protosuits with duvolles in cqc with my std RR sure I also have lost such duels but not as much as I would expect when using a LONG range weapon vs a SHORT range weapon. When using my Proto RR things go even further to my favour this thing really is a beast.
The spool up time gets easily compensated through the tighter hipfire that causes way more shots to hit compared to the AR.
The thing is I use both the CR and the RR the RR becase its the best overall rifle you can currently get and the CR because it is really a fun to use weapon.
But I have to admitt that both are way more powerfull as they should be. |
PARKOUR PRACTIONER
Reapers' Assailant
569
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Posted - 2014.02.07 10:32:00 -
[9] - Quote
SCR hits harder than the rail ever could so.... enough about the rail. My opinion, logis should use rr cause its perfect for them and them only, scouts use cr and gek/shotty, assaults use ARs and SCR.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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Michael Arck
Onuoto Uakan Huogaatsu
3091
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Posted - 2014.02.07 10:34:00 -
[10] - Quote
I keep hearing that fish tacos are great...but I can't imagine how fish in a taco shell will be good.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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PARKOUR PRACTIONER
Reapers' Assailant
569
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Posted - 2014.02.07 10:36:00 -
[11] - Quote
The RR was build for Logi's. Why? Since the removal of their sidearm they need a weapon that's versatile enough to be used as CQC and hang back and support. Logi's are healers revivers supporters etc, CCP knew what they were doing. Logis are as close to the battle as we are, so CCP build a weapon JUST for them. Not some d-bag wannabe slayer.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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Ghosts Chance
Inf4m0us
957
|
Posted - 2014.02.07 10:38:00 -
[12] - Quote
BL4CKST4R wrote:Ghosts Chance wrote:AAAAND your wrong
my combat rifle trumps rail rifles at everything except extreme long range...
my duvolle trumps rail rifles at extreme close range
i hate the scrambler rifle so i dont use it someone else fill in this blank.
so if every rifle has a way to counter it.... it cant be OP now STFU your dieing to it because your bad.
heres a hint.... strafe back and fourth while shooting and the RR misses half its shots... The combat rifle competes with the rail because it can achieve a higher DPS rating (balanced) The duvolle can only compete with standard and sometimes advanced rails, but the kaal can easily beat a duvolle. The only time I can say a duvolle beats a Kaal is if the duvolle user has higher HP and more damage mods that the kaal user and they are within the duvolles range. But in a match vs a duvolle and a kaal with the same HP and same damage output the kaal would win most of the time. The Scrambler rifle can best any gun if the user can control his overheat and not use the charged shot as a "iwin" button. In a 1v1 the charged shot is usually best as a finisher when you break your opponents cover. To counter it well you can't. And move back in forth? Do you mean move side to side? As far as I know you can't dodge bullets if you are standing straight in front of the enemy, so I am curious as to how this works.
i can dodge bullets all i want.... you just need to learn to dance like we used to before chrome....
the new RR plays like the old duvolle with max sharpshooter but with a lower ROF making its easyer to dodge and every dodge is a bigger loss of dps.
their hipfire has better tracking for CQC but isnt terribly great mid-long, and while ADS the rifle has horrid tracking in compairison to the other rifles and is alot easyer to dance around as long as you understand how to keep a tempt and dance around the shots.... the reason its called a dance of death is every move has to be in perfect timing, plus if they have AA on you can freak out their aim assist and they just cant hit you at all. |
Korvin Lomont
United Pwnage Service RISE of LEGION
583
|
Posted - 2014.02.07 10:42:00 -
[13] - Quote
Ghosts Chance wrote:BL4CKST4R wrote:Ghosts Chance wrote:AAAAND your wrong
my combat rifle trumps rail rifles at everything except extreme long range...
my duvolle trumps rail rifles at extreme close range
i hate the scrambler rifle so i dont use it someone else fill in this blank.
so if every rifle has a way to counter it.... it cant be OP now STFU your dieing to it because your bad.
heres a hint.... strafe back and fourth while shooting and the RR misses half its shots... The combat rifle competes with the rail because it can achieve a higher DPS rating (balanced) The duvolle can only compete with standard and sometimes advanced rails, but the kaal can easily beat a duvolle. The only time I can say a duvolle beats a Kaal is if the duvolle user has higher HP and more damage mods that the kaal user and they are within the duvolles range. But in a match vs a duvolle and a kaal with the same HP and same damage output the kaal would win most of the time. The Scrambler rifle can best any gun if the user can control his overheat and not use the charged shot as a "iwin" button. In a 1v1 the charged shot is usually best as a finisher when you break your opponents cover. To counter it well you can't. And move back in forth? Do you mean move side to side? As far as I know you can't dodge bullets if you are standing straight in front of the enemy, so I am curious as to how this works. i can dodge bullets all i want.... you just need to learn to dance like we used to before chrome.... the new RR plays like the old duvolle with max sharpshooter but with a lower ROF making its easyer to dodge and every dodge is a bigger loss of dps. their hipfire has better tracking for CQC but isnt terribly great mid-long, and while ADS the rifle has horrid tracking in compairison to the other rifles and is alot easyer to dance around as long as you understand how to keep a tempt and dance around the shots.... the reason its called a dance of death is every move has to be in perfect timing, plus if they have AA on you can freak out their aim assist and they just cant hit you at all.
Sure the RR is not an instant win button, if you are a smarter and better player you can always beat a RR but if you encounter someone of equal skill pure weapon performance comes to pay and here has the RR a clear advantage.
BTW if you can outdance the RR outdancing the CR should be even easier and it will hurt the CR user way more then the RR user. Every burst that misses is a lot of damage and the CR only has 18 burts available...
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Ghosts Chance
Inf4m0us
957
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Posted - 2014.02.07 10:49:00 -
[14] - Quote
Korvin Lomont wrote:Ghosts Chance wrote:BL4CKST4R wrote:Ghosts Chance wrote:AAAAND your wrong
my combat rifle trumps rail rifles at everything except extreme long range...
my duvolle trumps rail rifles at extreme close range
i hate the scrambler rifle so i dont use it someone else fill in this blank.
so if every rifle has a way to counter it.... it cant be OP now STFU your dieing to it because your bad.
heres a hint.... strafe back and fourth while shooting and the RR misses half its shots... The combat rifle competes with the rail because it can achieve a higher DPS rating (balanced) The duvolle can only compete with standard and sometimes advanced rails, but the kaal can easily beat a duvolle. The only time I can say a duvolle beats a Kaal is if the duvolle user has higher HP and more damage mods that the kaal user and they are within the duvolles range. But in a match vs a duvolle and a kaal with the same HP and same damage output the kaal would win most of the time. The Scrambler rifle can best any gun if the user can control his overheat and not use the charged shot as a "iwin" button. In a 1v1 the charged shot is usually best as a finisher when you break your opponents cover. To counter it well you can't. And move back in forth? Do you mean move side to side? As far as I know you can't dodge bullets if you are standing straight in front of the enemy, so I am curious as to how this works. i can dodge bullets all i want.... you just need to learn to dance like we used to before chrome.... the new RR plays like the old duvolle with max sharpshooter but with a lower ROF making its easyer to dodge and every dodge is a bigger loss of dps. their hipfire has better tracking for CQC but isnt terribly great mid-long, and while ADS the rifle has horrid tracking in compairison to the other rifles and is alot easyer to dance around as long as you understand how to keep a tempt and dance around the shots.... the reason its called a dance of death is every move has to be in perfect timing, plus if they have AA on you can freak out their aim assist and they just cant hit you at all. Sure the RR is not an instant win button, if you are a smarter and better player you can always beat a RR but if you encounter someone of equal skill pure weapon performance comes to pay and here has the RR a clear advantage. BTW if you can outdance the RR outdancing the CR should be even easier and it will hurt the CR user way more then the RR user. Every burst that misses is a lot of damage and the CR only has 18 burts available...
the combat rifle has better tracking its harder to dance around, in addition to that it isnt automatic, meaning it doesnt have a set tempo you can use to move properly to, combat rifles arnt as easly to danbce around, they were instead made for dancing because you can time your shots to when you want them rather then having them timed for you.
outdancing the combat rifle is HARDER because it doesnt have a set ROF and instead is dependant on the shooter for timing.
you dance based off ROF timing.
you should be weaving back and fourth in time to the beat of their drum so to speak, and the RR has teh slowest beat and is therefore the easyerst to dance to. the CR has whatever beat you give it, and so you cant predict what tempo to dance to to make them miss.
when i encounter someone of equal skill me with my CR and them with the RR.... i win because im winmatar with a winmatar rifle, a dancing suit with a dancing mans weapon. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
3984
|
Posted - 2014.02.07 11:11:00 -
[15] - Quote
PARKOUR PRACTIONER wrote:SCR hits harder than the rail ever could so.... enough about the rail. My opinion, logis should use rr cause its perfect for them and them only, scouts use cr and gek/shotty, assaults use ARs and SCR. No, no it was not. Logi's were plenty powerful when using just an AR. The Rail Rifle is just too powerful.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Lorhak Gannarsein
Science For Death
1523
|
Posted - 2014.02.07 11:19:00 -
[16] - Quote
Ghosts Chance wrote:Korvin Lomont wrote:Ghosts Chance wrote:BL4CKST4R wrote:Ghosts Chance wrote:AAAAND your wrong
my combat rifle trumps rail rifles at everything except extreme long range...
my duvolle trumps rail rifles at extreme close range
i hate the scrambler rifle so i dont use it someone else fill in this blank.
so if every rifle has a way to counter it.... it cant be OP now STFU your dieing to it because your bad.
heres a hint.... strafe back and fourth while shooting and the RR misses half its shots... The combat rifle competes with the rail because it can achieve a higher DPS rating (balanced) The duvolle can only compete with standard and sometimes advanced rails, but the kaal can easily beat a duvolle. The only time I can say a duvolle beats a Kaal is if the duvolle user has higher HP and more damage mods that the kaal user and they are within the duvolles range. But in a match vs a duvolle and a kaal with the same HP and same damage output the kaal would win most of the time. The Scrambler rifle can best any gun if the user can control his overheat and not use the charged shot as a "iwin" button. In a 1v1 the charged shot is usually best as a finisher when you break your opponents cover. To counter it well you can't. And move back in forth? Do you mean move side to side? As far as I know you can't dodge bullets if you are standing straight in front of the enemy, so I am curious as to how this works. i can dodge bullets all i want.... you just need to learn to dance like we used to before chrome.... the new RR plays like the old duvolle with max sharpshooter but with a lower ROF making its easyer to dodge and every dodge is a bigger loss of dps. their hipfire has better tracking for CQC but isnt terribly great mid-long, and while ADS the rifle has horrid tracking in compairison to the other rifles and is alot easyer to dance around as long as you understand how to keep a tempt and dance around the shots.... the reason its called a dance of death is every move has to be in perfect timing, plus if they have AA on you can freak out their aim assist and they just cant hit you at all. Sure the RR is not an instant win button, if you are a smarter and better player you can always beat a RR but if you encounter someone of equal skill pure weapon performance comes to pay and here has the RR a clear advantage. BTW if you can outdance the RR outdancing the CR should be even easier and it will hurt the CR user way more then the RR user. Every burst that misses is a lot of damage and the CR only has 18 burts available... the combat rifle has better tracking its harder to dance around, in addition to that it isnt automatic, meaning it doesnt have a set tempo you can use to move properly to, combat rifles arnt as easly to danbce around, they were instead made for dancing because you can time your shots to when you want them rather then having them timed for you. outdancing the combat rifle is HARDER because it doesnt have a set ROF and instead is dependant on the shooter for timing. you dance based off ROF timing. you should be weaving back and fourth in time to the beat of their drum so to speak, and the RR has teh slowest beat and is therefore the easyerst to dance to. the CR has whatever beat you give it, and so you cant predict what tempo to dance to to make them miss. when i encounter someone of equal skill me with my CR and them with the RR.... i win because im winmatar with a winmatar rifle, a dancing suit with a dancing mans weapon.
Well, no. You win because you've got far higher DPS and are skilled enough to apply it. At 50+ metres there is no dancing; that RR will gib you.
And against anything bar a CR, ScR, HMG? That RR is utterly dominant. Even Shotty can't compete, because his suit gets three-shotted.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Ghosts Chance
Inf4m0us
958
|
Posted - 2014.02.07 11:38:00 -
[17] - Quote
Lorhak Gannarsein wrote:
Well, no. You win because you've got far higher DPS and are skilled enough to apply it. At 50+ metres there is no dancing; that RR will gib you.
And against anything bar a CR, ScR, HMG? That RR is utterly dominant. Even Shotty can't compete, because his suit gets three-shotted.
well theres your problem at 50+ meters you dun screwed up and shouldnt be fighting a RR int he first place, hence you died not because the rifle is OP or better but because you handed the advantage to them and therefore suck.
shotty competes just fine on a scout, because if people are shooting at you, you screwed up.
im noticing a theme, anything that gets killed by a RR is worse then a RR correct? when really its you dun screwed up and got out played. i dont have issues with RR users, at any range, with any weapon, in any suit. and when they kill me its because i screwed up, not because the rifle is OP.
OP is something that is without a reasonable counter, or is the most efficiant and useful thing to the point where it overshadows everything else. the railrifle is neither of those things. hilariously enough you yourself stated that the ScR and the CR are both very competant rivles to the weapon.
the plasma rifle is just underused right now not underpowered, used by anyone who understands the gun mechanics it still beats out the RR in CqC assuming equal skill.
any engagement i fight with someone of equal or greater skill to me is usually decided by a facter that ISNT the gun we are using, its either positioning, opening play, granade, supiror numbers, or supirior movement that wins the fight, what gun we are using just determines where the fight is taking place and how we are going to interact with each other throughout the fight and generally has no effect on who will win or lose. wich tells me that the rifles are all VERY balanced between each other right now.
the only people who think the RR is overpowered are people who greatly overestimate their personal skill level in relation to their opponents. |
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CCP Logibro
C C P C C P Alliance
4762
|
Posted - 2014.02.07 11:54:00 -
[18] - Quote
Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Ghosts Chance
Inf4m0us
960
|
Posted - 2014.02.07 12:06:00 -
[19] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
thats unfortunate.... can you reverse that because it honestly diddnt need a nerf and im afraid that its going to end up losing its only advantages and end up the way of the LR.
this is coming from someone who fights against them more then uses them. |
Korvin Lomont
United Pwnage Service RISE of LEGION
585
|
Posted - 2014.02.07 12:08:00 -
[20] - Quote
Ghosts Chance wrote:Lorhak Gannarsein wrote:
Well, no. You win because you've got far higher DPS and are skilled enough to apply it. At 50+ metres there is no dancing; that RR will gib you.
And against anything bar a CR, ScR, HMG? That RR is utterly dominant. Even Shotty can't compete, because his suit gets three-shotted.
well theres your problem at 50+ meters you dun screwed up and shouldnt be fighting a RR int he first place, hence you died not because the rifle is OP or better but because you handed the advantage to them and therefore suck. shotty competes just fine on a scout, because if people are shooting at you, you screwed up. im noticing a theme, anything that gets killed by a RR is worse then a RR correct? when really its you dun screwed up and got out played. i dont have issues with RR users, at any range, with any weapon, in any suit. and when they kill me its because i screwed up, not because the rifle is OP. OP is something that is without a reasonable counter, or is the most efficiant and useful thing to the point where it overshadows everything else. the railrifle is neither of those things. hilariously enough you yourself stated that the ScR and the CR are both very competant rivles to the weapon. the plasma rifle is just underused right now not underpowered, used by anyone who understands the gun mechanics it still beats out the RR in CqC assuming equal skill. any engagement i fight with someone of equal or greater skill to me is usually decided by a facter that ISNT the gun we are using, its either positioning, opening play, granade, supiror numbers, or supirior movement that wins the fight, what gun we are using just determines where the fight is taking place and how we are going to interact with each other throughout the fight and generally has no effect on who will win or lose. wich tells me that the rifles are all VERY balanced between each other right now. the only people who think the RR is overpowered are people who greatly overestimate their personal skill level in relation to their opponents.
I have to disagree regarding the SG and the AR. Even a proto SG is barely able to oneshot anything above standard suits, and normally you are dead in a scout suit if you allow you opponent to turn around (well unless he is a way weaker player).
The AR is in fact still a good weapon but it is the weakest Rifle overall and starnge enough one of the weakest assault varianst as well (don't get started on the other variants).
Oh and I don't believe the RR is OP because I get killed by it, I think its OP because I use it and don't feel the need to use anything else. It works excellent at range and it is good to very good in cqc it offers simply the most of all rifles with little to no drawback... |
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Bendtner92
Imperfects Negative-Feedback
1621
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Posted - 2014.02.07 12:15:00 -
[21] - Quote
Ghosts Chance wrote:thats unfortunate.... can you reverse that because it honestly diddnt need a nerf and im afraid that its going to end up losing its only advantages and end up the way of the LR.
this is coming from someone who fights against them more then uses them. It's advantage is range and it won't lose that.
It can't really be compared to the LR as the RR has an optimal range from 0-whatever the max is, whereas the LR has a small optimal window of approx 60-80 meters (can't remember the exact values).
Anyway, since the RR has the range advantage, it needs other disadvantages over the other rifles. Less damage (and thus DPS) will improve the rifle balance, but will absolutely not destroy the RR as it will still be the go to rifle on open ground (along with the ScR).
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Ghosts Chance
Inf4m0us
960
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Posted - 2014.02.07 12:15:00 -
[22] - Quote
Korvin Lomont wrote:Ghosts Chance wrote:Lorhak Gannarsein wrote:
Well, no. You win because you've got far higher DPS and are skilled enough to apply it. At 50+ metres there is no dancing; that RR will gib you.
And against anything bar a CR, ScR, HMG? That RR is utterly dominant. Even Shotty can't compete, because his suit gets three-shotted.
well theres your problem at 50+ meters you dun screwed up and shouldnt be fighting a RR int he first place, hence you died not because the rifle is OP or better but because you handed the advantage to them and therefore suck. shotty competes just fine on a scout, because if people are shooting at you, you screwed up. im noticing a theme, anything that gets killed by a RR is worse then a RR correct? when really its you dun screwed up and got out played. i dont have issues with RR users, at any range, with any weapon, in any suit. and when they kill me its because i screwed up, not because the rifle is OP. OP is something that is without a reasonable counter, or is the most efficiant and useful thing to the point where it overshadows everything else. the railrifle is neither of those things. hilariously enough you yourself stated that the ScR and the CR are both very competant rivles to the weapon. the plasma rifle is just underused right now not underpowered, used by anyone who understands the gun mechanics it still beats out the RR in CqC assuming equal skill. any engagement i fight with someone of equal or greater skill to me is usually decided by a facter that ISNT the gun we are using, its either positioning, opening play, granade, supiror numbers, or supirior movement that wins the fight, what gun we are using just determines where the fight is taking place and how we are going to interact with each other throughout the fight and generally has no effect on who will win or lose. wich tells me that the rifles are all VERY balanced between each other right now. the only people who think the RR is overpowered are people who greatly overestimate their personal skill level in relation to their opponents. I have to disagree regarding the SG and the AR. Even a proto SG is barely able to oneshot anything above standard suits, and normally you are dead in a scout suit if you allow you opponent to turn around (well unless he is a way weaker player). The AR is in fact still a good weapon but it is the weakest Rifle overall and starnge enough one of the weakest assault varianst as well (don't get started on the other variants). Oh and I don't believe the RR is OP because I get killed by it, I think its OP because I use it and don't feel the need to use anything else. It works excellent at range and it is good to very good in cqc it offers simply the most of all rifles with little to no drawback...
just because you dont feel the need to use anything else doesnt make something OP, that amounts to personal preferance.
i have RR op at level 3 right now and i have to say... im rather unimpressed, its sluggish in CQC and unable to give me quick responce time or reliable hits when i need them, its kick is unwieldy at long range but i assume i would get used to it if i dedicated time to it. i cant dance with it or i miss my own shots... either that or im dancing to my own drum and not theirs wich defeats the purpose. its great at long range stand and deliver, but its terrible at straifing, flanking, or low-mid range engagements in compairison to the other tools available.
also wait for the cloak to come out, your opinion of shotguns on scouts is about to do a 180.
in short you only think its so good at everything because you never achieved equal skill with any tool thats better at the job |
5892 0046
Molon Labe. Public Disorder.
2
|
Posted - 2014.02.07 12:16:00 -
[23] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
QQ omg nooooooo go's to ACR |
Galvan Nized
Deep Space Republic
625
|
Posted - 2014.02.07 12:24:00 -
[24] - Quote
Ghosts Chance wrote:CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome) thats unfortunate.... can you reverse that because it honestly diddnt need a nerf and im afraid that its going to end up losing its only advantages and end up the way of the LR. this is coming from someone who fights against them more then uses them.
Well they do have stats to back up most of their nerfs, they don't just look at the forums and decide to kill something.
I would love to see the stats on the RR and the CR, I bet it's like 70+% of kills since 1.7 are from these 2 weapons.
If nearly EVERYONE is using the weapon something is up. |
Ghosts Chance
Inf4m0us
960
|
Posted - 2014.02.07 12:25:00 -
[25] - Quote
Galvan Nized wrote:
If nearly EVERYONE is using the weapon it must be new.
fixed that for ya |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1944
|
Posted - 2014.02.07 12:30:00 -
[26] - Quote
Ghosts Chance wrote:Galvan Nized wrote:
If nearly EVERYONE is using the weapon it must be new.
fixed that for ya The Laser Rifle was new in Chromosome. It wasn't widely used until the very end of Chromosome.
The Plasma Cannon was new. It still isn't widely used.
The Scrambler Rifle was new in 1.0 It wasn't widely used right out of the box.
Your argument is bad. The RR and CR are OP.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1133
|
Posted - 2014.02.07 12:30:00 -
[27] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
That's ******* bull**** man, and I want a respec! I'm not even joking.
You guy arn't paying attention at all are you.
https://forums.dust514.com/default.aspx?g=posts&m=1693732#post1693732
{:)}{3GÇó>
|
POWERTRAP EDDIEKANEJR
ZionTCD
5
|
Posted - 2014.02.07 12:35:00 -
[28] - Quote
OMG the RR is not OP. Everytime something gets kills its Op. Maybe yall just suck at being tactical. The SR been OP but do you think its ever gon get a nerf HELL NO its not its sad that the game I love to play is getting watered down every update because instead of players adjusting to in game situations they cry about OP this and OP that and makeing this game WACK. Its not easy to use that RR it jumps around like crazy and you only got 42 in the clip nerf this nerf that whats the point of even deploying new weapons. I can bet you this though most of these crybabies havent even put no money in to the game to show support but they sure complain the most. Ive done spent way more money than I ever have in any game in my life and I don't understand terms like "proto stomping" what is that really aome body who plays this game better than you??? I die a bunch by all types of weapons and equipment and its not the RR thats killing me because to dont put myself in situations where the RR would have an affective line of site on me, but to avoid the RR (which I use everyday) I run in to the CR and AR in the tight spaces I die we all die and we die alot its says it right there I movie. All im saying is I adjust to the battle and maps and the flow of the reds I play the game I dint want the easy way out CCP reputation is not "we make easy games" this game is tough and its not for most people, New Eden was heading into the future but with all these buffs and nerfs seems like we on a treadmill.
I use to have a problem with tanks but I leveled up my AV grenades and now if I cant kill a tank at least those EX-11 a run him off for a few. I adjusted to the game why cant you do the same. We should be further down the road in this game with features and the goodies we were promised those many years ago when the first trailer was shown.
PS. Just because you have a proto suit your base pg and cpu wont allow you to fit your dropsuit properly to be an official Proto, your basically running a 62k advance suit its not the weapons being OP.
CCP disregard all these slow people and keep the RR just the way it is. They just wanna be like the "Jones" think about not dying instead of killing and see how far you will go. |
Dalmont Legrand
264
|
Posted - 2014.02.07 12:49:00 -
[29] - Quote
So you basically make all players move to Rail Rifles, spend their SP and after you nerf it. Hell yeah!!!! My AR is back in the deal.
The best is yet to come
|
DeathwindRising
ROGUE SPADES
227
|
Posted - 2014.02.07 12:51:00 -
[30] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
you wanna provide some stats with that post?
(thanks) |
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1879
|
Posted - 2014.02.07 12:52:00 -
[31] - Quote
If Nyain San runs it constantly, it is, by definition, OP.
Irrefutable.
(p.s. Hooray!)
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
|
|
CCP Logibro
C C P C C P Alliance
4775
|
Posted - 2014.02.07 13:02:00 -
[32] - Quote
Keep in mind this isn't the only change to rifles, and this is part of the larger effort to tackle the TTK problem. We'll have more details soon.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
|
|
Import Beercase
Beer For Evil Mercs
115
|
Posted - 2014.02.07 13:04:00 -
[33] - Quote
Hi you all modded controller users does rail rifle work with those?
Why dont I get instakilled by rail rifle but beams of scr fire or 660 damage under 1 sec burst to 90meters with cr. All those shots cant be headshots or charged ones..
Sure I lose clones to rail rifles often but atleast there is time to shoot back. My fav suit got around 600 ehp
I really hope that weapons get those rpm fixed so that the field is equal to all rifle users.
If CCP nerfs rail rifle why dont just put all hand held weapons on same stats no more qq or crying.
"If at first you don't succeed, mccdiving is not for you."
Snowflake in hell those are my odds in ambush
|
Dexter307
The Unholy Legion Of DarkStar
858
|
Posted - 2014.02.07 13:05:00 -
[34] - Quote
POWERTRAP EDDIEKANEJR wrote:OMG the RR is not OP. Everytime something gets kills its Op. Maybe yall just suck at being tactical. The SR been OP but do you think its ever gon get a nerf HELL NO its not its sad that the game I love to play is getting watered down every update because instead of players adjusting to in game situations they cry about OP this and OP that and makeing this game WACK. Its not easy to use that RR it jumps around like crazy and you only got 42 in the clip nerf this nerf that whats the point of even deploying new weapons. I can bet you this though most of these crybabies havent even put no money in to the game to show support but they sure complain the most. Ive done spent way more money than I ever have in any game in my life and I don't understand terms like "proto stomping" what is that really aome body who plays this game better than you??? I die a bunch by all types of weapons and equipment and its not the RR thats killing me because to dont put myself in situations where the RR would have an affective line of site on me, but to avoid the RR (which I use everyday) I run in to the CR and AR in the tight spaces I die we all die and we die alot its says it right there I movie. All im saying is I adjust to the battle and maps and the flow of the reds I play the game I dint want the easy way out CCP reputation is not "we make easy games" this game is tough and its not for most people, New Eden was heading into the future but with all these buffs and nerfs seems like we on a treadmill.
I use to have a problem with tanks but I leveled up my AV grenades and now if I cant kill a tank at least those EX-11 a run him off for a few. I adjusted to the game why cant you do the same. We should be further down the road in this game with features and the goodies we were promised those many years ago when the first trailer was shown.
PS. Just because you have a proto suit your base pg and cpu wont allow you to fit your dropsuit properly to be an official Proto, your basically running a 62k advance suit its not the weapons being OP.
CCP disregard all these slow people and keep the RR just the way it is. They just wanna be like the "Jones" think about not dying instead of killing and see how far you will go. Stop defending a crutch Adapt or die
|
Mordecai Sanguine
What The French
395
|
Posted - 2014.02.07 13:09:00 -
[35] - Quote
Slim Winning wrote:The rail rifle is running rampant. It is by far the most used weapon in the game. Its like noob tubes were back in MW2. You just hear that gun going off non-stop, because 30/32 players in the match are using it. Its not necessarily OP because of the damage it outputs, but because of the ease of use to achieve that DPS.
The fact that a FULLY AUTOMATIC weapon can do a base of 55 damage(starting) is down right nonsensical. If you do the numbers with the basic models of the weapons, you'll see the Rail Rifle is outstanding.
Damage-Per-Second (DPS)
Assault Rifle- 400 Assault Scrambler Rifle- 444 Assault Combat Rifle- 440 Assault Rail Rifle- 450
Breach Assault Rifle- 340 Rail Rifle- 423 83 DPS more than its counterpart; unbalanced.
It wouldn't be so bad, but it's effective range is the highest of the rifles, and it has a amazingly accurate hipfire also making it just as effective as any rifle at very close range.
The only rifle that can compete with either Rail Rifle is the Tactical Scrambler Rifle, because of the amount of alpha damage it can produce. Tactical Scrambler Rifle- 847
However, the TacSCR is impossible to achieve that DPS without a modded controller. Just like the Combat Rifle has a DPS of 640. The 1200 rpm on the CR is impossible to achieve.
Granted as well, all DPS statistics can only be applied to full automatic weapons, and with the intent that every bullet hits. But it would appear that dispersion on the rifles is exactly the same as tested by players.
You cant compair DPS wthout Range effect and Shield/Armor Status. YES they have almost same DPS BUT RR have this DPS for 72m and less. While others have this DPS but only for 30/50m.
This is the problem : An Long range weapon like the RR is NOT supposed to have the same DPS than others rifles without a drawback. (SCR have a huge Overheat factor and takes twice more PG to use than all others weapons). The RR drawback is inexistant so it needs reduced damage.
Oh and 10% on armor which is 80% of ehp. and 10% penality on shield which is almost nothing means RR get a 10% bonus damage everytime. Same for CR. That's why they are so OP they have a "free" 10% bonus damage. While SCR have 20% (almost) permanent penality.
Thanks CCP Logibro for these news ;) |
stlcarlos989
SVER True Blood Public Disorder.
1111
|
Posted - 2014.02.07 13:16:00 -
[36] - Quote
Fizzer94 wrote:Ghosts Chance wrote:Galvan Nized wrote:
If nearly EVERYONE is using the weapon it must be new.
fixed that for ya The Laser Rifle was new in Chromosome. It wasn't widely used until the very end of Chromosome. The Plasma Cannon was new. It still isn't widely used. The Scrambler Rifle was new in 1.0 It wasn't widely used right out of the box. Your argument is bad. The RR and CR are OP. The CR isn't as OP as people think. Firing the burst variant while scoped gives crazy kick if you don't pace out the trigger squeezes. The Assault variant does less DPS the AR but what makes it appear more powerful is that the AR does 110% damage vs shields and 90% damage vs armor were as the CR does 90% to shields and 110% to armor. Most of the game armor tanks their suits making the CR the better choice. If people start shield tanking the AR would be the better choice.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
174
|
Posted - 2014.02.07 13:17:00 -
[37] - Quote
Rrs were fine. The problem was the losers using 3 proto damage mods so you could kill people with 7-8 bullets. Basic rr by itself with no mods is fine.
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1954
|
Posted - 2014.02.07 13:32:00 -
[38] - Quote
Auris Lionesse wrote:Rrs were fine. The problem was the losers using 3 proto damage mods so you could kill people with 7-8 bullets. Basic rr by itself with no mods is fine.
"It isn't the gun, its the damage mods!" We've seen this argument before.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1954
|
Posted - 2014.02.07 13:36:00 -
[39] - Quote
stlcarlos989 wrote:Fizzer94 wrote:Ghosts Chance wrote:Galvan Nized wrote:
If nearly EVERYONE is using the weapon it must be new.
fixed that for ya The Laser Rifle was new in Chromosome. It wasn't widely used until the very end of Chromosome. The Plasma Cannon was new. It still isn't widely used. The Scrambler Rifle was new in 1.0 It wasn't widely used right out of the box. Your argument is bad. The RR and CR are OP. The CR isn't as OP as people think. Firing the burst variant while scoped gives crazy kick if you don't pace out the trigger squeezes. The Assault variant does less DPS then the AR but what makes it appear more powerful is that the AR does 110% damage vs shields and 90% damage vs armor were as the CR does 90% to shields and 110% to armor. Most of the game armor tanks their suits making the CR the better choice. If people start shield tanking the AR would be the better choice. You are mostly correct. The CR is still OP simply because it is in the 'rifle' class of weapons, just like the other rifles. Judging by what we've heard from CCP, I get the impression that all the rifles will get nerfed in 1.8 though, so this might not be an issue. The CR also does 95% shield damage, not 90%.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
|
Vin Mora
Sanguis Defense Syndicate
276
|
Posted - 2014.02.07 13:40:00 -
[40] - Quote
Fizzer94 wrote:Auris Lionesse wrote:Rrs were fine. The problem was the losers using 3 proto damage mods so you could kill people with 7-8 bullets. Basic rr by itself with no mods is fine.
"It isn't the gun, its the damage mods!" We've seen this argument before. Doesn't make it any less true.
Damage Mods in Uprising are like Sharpshooter in Chromosome.
The range of kills was a problem in Chromosome, while TTK is the main problem in Uprising. Remove them, or reduce their effectiveness. That will really help the issue.
Sanguis Defense Syndicate: Recruitment now open for players of all skill levels
|
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Spectral Clone
Dust2Dust. Top Men.
1179
|
Posted - 2014.02.07 13:41:00 -
[41] - Quote
Y U NERF MY CALDARI?!
...everyone could see this coming :) RR will still be a great weapon.
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
|
Korvin Lomont
United Pwnage Service RISE of LEGION
587
|
Posted - 2014.02.07 13:41:00 -
[42] - Quote
Fizzer94 wrote:stlcarlos989 wrote:Fizzer94 wrote:Ghosts Chance wrote:Galvan Nized wrote:
If nearly EVERYONE is using the weapon it must be new.
fixed that for ya The Laser Rifle was new in Chromosome. It wasn't widely used until the very end of Chromosome. The Plasma Cannon was new. It still isn't widely used. The Scrambler Rifle was new in 1.0 It wasn't widely used right out of the box. Your argument is bad. The RR and CR are OP. The CR isn't as OP as people think. Firing the burst variant while scoped gives crazy kick if you don't pace out the trigger squeezes. The Assault variant does less DPS then the AR but what makes it appear more powerful is that the AR does 110% damage vs shields and 90% damage vs armor were as the CR does 90% to shields and 110% to armor. Most of the game armor tanks their suits making the CR the better choice. If people start shield tanking the AR would be the better choice. You are mostly correct. The CR is still OP simply because it is in the 'rifle' class of weapons, just like the other rifles. Judging by what we've heard from CCP, I get the impression that all the rifles will get nerfed in 1.8 though, so this might not be an issue. The CR also does 95% shield damage, not 90%.
Well compared to AR the CR is OP the ACR has only 6 dps less than the AR but greater Range, the only drawback is the ACR eats through clips rather fast but this is only important if you engage multiple targets at once.
The CR has 50% more dps and more range than the burst AR, even though the CR should be the best overall Burst Rifle this seems a bit over the top.
|
voidfaction
134
|
Posted - 2014.02.07 13:44:00 -
[43] - Quote
Auris Lionesse wrote:Rrs were fine. The problem was the losers using 3 proto damage mods so you could kill people with 7-8 bullets. Basic rr by itself with no mods is fine.
So if I use 3 proto damage mods with a Tac-AR It will be OP? That must be why so many use the Tac-AR too.
|
NAV HIV
The Generals General Tso's Alliance
1063
|
Posted - 2014.02.07 13:58:00 -
[44] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
Don't forget to change the Range on the CR.... It shoots almost as good from a decent range... Six Beats a Kalakiota 8 out of 10 times... |
Cody Sietz
Bullet Cluster Legacy Rising
2159
|
Posted - 2014.02.07 14:09:00 -
[45] - Quote
Wouldn't a higher spool up time have been enough to nerf the rail rifle?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Ryme Intrinseca
593
|
Posted - 2014.02.07 14:52:00 -
[46] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome) That's okay provided you're also nerfing ScR and CR. Even now a skilled ScR or CR user destroys a (similarly skilled) RR user at anything except long range.
The basic issue is that those three weapons outclass everything else. In particular, AR needs to be the go-to for short range and LR the go-to for long range. At present they are dominated even in their supposed niches. |
Dexter307
The Unholy Legion Of DarkStar
859
|
Posted - 2014.02.07 14:54:00 -
[47] - Quote
Cody Sietz wrote:Wouldn't a higher spool up time have been enough to nerf the rail rifle? No |
Dexter307
The Unholy Legion Of DarkStar
859
|
Posted - 2014.02.07 14:55:00 -
[48] - Quote
Ryme Intrinseca wrote:CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome) That's okay provided you're also nerfing ScR and CR. Even now a skilled ScR or CR user destroys a (similarly skilled) RR user at anything except long range. The basic issue is that those three weapons outclass everything else. In particular, AR needs to be the go-to for short range and LR the go-to for long range. At present they are dominated even in their supposed niches. CR is getting nerfed, no idea about the SCR |
Ryme Intrinseca
593
|
Posted - 2014.02.07 15:01:00 -
[49] - Quote
Dexter307 wrote:Ryme Intrinseca wrote:CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome) That's okay provided you're also nerfing ScR and CR. Even now a skilled ScR or CR user destroys a (similarly skilled) RR user at anything except long range. The basic issue is that those three weapons outclass everything else. In particular, AR needs to be the go-to for short range and LR the go-to for long range. At present they are dominated even in their supposed niches. CR is getting nerfed, no idea about the SCR Source for CR nerf? |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
644
|
Posted - 2014.02.07 15:10:00 -
[50] - Quote
id like to say the ar is better than the assault cr...
its just the burst cr i feel needs some tweaking.
rail rifle needs some changes.
im not entirely so sure about a damage nerf though. mainly do to the fact of it being a breach weapon. which should be short range higher damage low rof. but im just not so sure a rail gun fits that entire description |
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1883
|
Posted - 2014.02.07 15:40:00 -
[51] - Quote
voidfaction wrote:Auris Lionesse wrote:Rrs were fine. The problem was the losers using 3 proto damage mods so you could kill people with 7-8 bullets. Basic rr by itself with no mods is fine.
So if I use 3 proto damage mods with a Tac-AR It will be OP? That must be why so many use the Tac-AR too. This.
You simply can not make any argument that a single weapon is OP compared to the others based on damage mods, because you can use damage mods on any weapon. You simply can't. It's an invalid argument.
Yes, damage mods may improve some weapons slightly better than others (usu. alpha) but not to the point that it totally changes the performance relative to another weapon. Mathematically they really aren't superior to dual tanking anyway.
Damage mods have been around forever, and haven't changed, so why would they suddenly be the root of all evil? They are only a small part of the larger picture. Change them, take them away, whatever, but if you don't do anything else it's not going to "fix" anything except maybe the misconception that they alone are the problem.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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lithkul devant
Legions of Infinite Dominion Zero-Day
138
|
Posted - 2014.02.07 15:44:00 -
[52] - Quote
Alright, going to put my 2 cents down, the rail rifle at basic level, is better then the HMG at advanced at close range. The rail rifle does not miss like the HMG will. Also the main reason the RR is way better then the assault rifle at long or medium distances is because of the scope that is being used, which is a laser sighted scope and you can make sure that the bullets have no sway to them at all.
The other major issue to this gun is the fact that it does have a natually high number to the damage, just like the scrambler rifle does, yet it does not have a overheat function which it should have, it's a similarly based energy weapon right? The clip size is also just as much or a bit larger then the scrambler rifle(when you can actually use it) I'm also talking about the standard 1 shot scrambler riffle not the full auto. This means any damage modification to the fun is going to have a higher initial effect to the target it is hitting when someone is trying to react to being damaged. 55x.03=1.65damage extra per shot, this means someone could easily raise the damage to 60damage per shot on a full automatic rifle that has no overheating, anyone seeing problems with this yet?
A lot of suits have only 300-500ehp, without getting any head shots, that is between 5 and 9 bullets of just regular hitting someone with any lag on the game, this is nearly gauranteed to happen before someone could react with how fast the RR is once it has been started. Also lets face facts with the enhanced optic zoom of the RR you will be getting head shots a good amount of the time unless you are just using it for hip fire.
This is why the RR is op, because it is the cross between a assault rifle and a scrambler rifle with little to none of the other guns problems, and don't give me the bs that it has to reload constantly (which can be skilled to be nearly instantaneous), that's way better then taking a huge amount and your guy shaking his hand and unable to perform any action besides being in pain for around 4-6 seconds, except for the usual dying and the scrambler rifle when it overheats can kill you. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
174
|
Posted - 2014.02.07 16:11:00 -
[53] - Quote
voidfaction wrote:Auris Lionesse wrote:Rrs were fine. The problem was the losers using 3 proto damage mods so you could kill people with 7-8 bullets. Basic rr by itself with no mods is fine.
So if I use 3 proto damage mods with a Tac-AR It will be OP? That must be why so many use the Tac-AR too.
No tac ar was over nerfed which is what ccps about to do again.
|
Dexter307
The Unholy Legion Of DarkStar
861
|
Posted - 2014.02.07 16:11:00 -
[54] - Quote
Ryme Intrinseca wrote:Dexter307 wrote:Ryme Intrinseca wrote:CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome) That's okay provided you're also nerfing ScR and CR. Even now a skilled ScR or CR user destroys a (similarly skilled) RR user at anything except long range. The basic issue is that those three weapons outclass everything else. In particular, AR needs to be the go-to for short range and LR the go-to for long range. At present they are dominated even in their supposed niches. CR is getting nerfed, no idea about the SCR Source for CR nerf? Dev said it in IRC No link, sorry |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1883
|
Posted - 2014.02.07 16:18:00 -
[55] - Quote
AFAIK, logibro has alluded to the fact that all the main rifles are getting nerfed slightly to keep the TTK up and bring them in line with the other weapons. No specifics, just more of a "we're changing all 4."
I think the main question is whether or not it will be across-the-board or will some get nerfed more than others. I take the first dev post here to mean the RR will take a bigger hit than the others, but maybe that's just wishful thinking.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
|
Master Smurf
Nos Nothi
93
|
Posted - 2014.02.07 16:32:00 -
[56] - Quote
CCP Logibro wrote:Keep in mind this isn't the only change to rifles, and this is part of the larger effort to tackle the TTK problem. We'll have more details soon.
I hope HMG and SMG (magsec included) are part of this balance pass or you are working in vain and just shifting OP'ness to another area.
"Shine bright like a diamond"
|
m twiggz
Pradox One Proficiency V.
341
|
Posted - 2014.02.07 16:37:00 -
[57] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon. Will these details include if the Assault and Logistic suits are changing? Really need to curve the rumor mill and give us some info on that. |
Dexter307
The Unholy Legion Of DarkStar
861
|
Posted - 2014.02.07 16:53:00 -
[58] - Quote
Master Smurf wrote:CCP Logibro wrote:Keep in mind this isn't the only change to rifles, and this is part of the larger effort to tackle the TTK problem. We'll have more details soon. I hope HMG and SMG (magsec included) are part of this balance pass or you are working in vain and just shifting OP'ness to another area. HMG dosent need a nerf |
General12912
Gallente Marine Corps
52
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Posted - 2014.02.07 17:09:00 -
[59] - Quote
Slim Winning
[u wrote:Damage-Per-Second (DPS)[/u]
Assault Rifle- 400 Assault Scrambler Rifle- 444 Assault Combat Rifle- 440 Assault Rail Rifle- 450
Breach Assault Rifle- 340 Rail Rifle- 423 83 DPS more than its counterpart; unbalanced.
i agree with eveything except for this part. the breach assault rifle is supposed to be inferior to the rail rifle because breach-style is a calari trademark. each races is suppsed to have a weapon that mimics another racial weapon (promised, but not yet implemented. i.e. breach scrambler rifle), but they are supposed to be inferior to the real thing. take the tactical assault rifle vs. the scrambler rifle. the scrambler rifle is a tactical-type gun, and is superior to the tactical assault rifle for two primary reasons:
1. the ability to charge a shot that does an OP amount of damage 2. longer range and beter accuracy.
the only advantage the tactical assault rifle has over the scrambler rifle is inability to overheat. and once you get used to the scrambler rifle, its pretty rare to kill yourself with it. PLUS, if you use Amarr suits with it, the laser overheat damage is reduced. |
D legendary hero
Ultramarine Corp
1488
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Posted - 2014.02.07 17:54:00 -
[60] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon.
Im not going to jump the gun here. But I do hope that it remains useful. A hit to dps is fine as long it is still capable to causing damage.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1491
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Posted - 2014.02.07 17:59:00 -
[61] - Quote
Fizzer94 wrote:Ghosts Chance wrote:Galvan Nized wrote:
If nearly EVERYONE is using the weapon it must be new.
fixed that for ya The Laser Rifle was new in Chromosome. It wasn't widely used until the very end of Chromosome. The Plasma Cannon was new. It still isn't widely used. The Scrambler Rifle was new in 1.0 It wasn't widely used right out of the box. Your argument is bad. The RR and CR are OP.
The Galente AR was OP from 1.2- 1.8. honestly a galente AR can still rip through a heavy in 2 seconds. I did the math before and it still applies. and EVERYONE WAS USING ONE. so, yeah, there are only 2 solutions.
either A: nerf ALL ASSAULT RILFES TO BRING THEM IN LINE WITH BALANCE buff ALL OTHER WEAPONS TO MAKE THEM IN LINE wITH BALANCE
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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GVGMODE
WorstPlayersEver
129
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Posted - 2014.02.07 18:03:00 -
[62] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon.
Clearly CCP does not understands the real problem with rifle, which are the ridiculous efficiency at ranges, you cannot have a weapon what was meant as a long range weapon being so good at CQC or a short range weapon being so good at medium range.
The new sidearms and the pre-made aurum fits are a clear demonstration of how CCP can't understand it's own game.
Dual Pilot (Tank / Assault Dropship)
FREE DUST ITEMS HERE
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Ryme Intrinseca
597
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Posted - 2014.02.07 18:07:00 -
[63] - Quote
GVGMODE wrote:CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon. Clearly CCP does not understands the real problem with rifle, which are the ridiculous efficiency at ranges, you cannot have a weapon what was meant as a long range weapon being so good at CQC or a short range weapon being so good at medium range. No, that's what an assault rifle is. A good all rounder. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
727
|
Posted - 2014.02.07 19:23:00 -
[64] - Quote
I'm tired of this. I'm just about at the point that I don't know what to invest SP into anymore. This is getting ridiculous.
I am all about balance...but not all weapons are made the same just like not all suits, modules, and equipment are either and that's fine. Also, I really would like someone to tell me how the heck you balance anything without factoring in player skill, SP investment into weapons, SP invested into passive skills, dropsuit fitting, and damage mods.
Some of us have asked for stats, real numbers, via the CPM to help understand the issue with the rifles and weapons in general to no avail. The opinions of folks on the forums (including mine) are just that subjective opinions. I would honestly like to see the average range of kill for all weapons and percentage of kills for weapons since 1.7.
"Endless money forms the sinews of War." - Cicero
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Faquira Bleuetta
Fatal Absolution Public Disorder.
218
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Posted - 2014.02.07 19:29:00 -
[65] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon. That Really Rustled My Jimmies
Fatal Absolution bench proficiency lvl 5
why so serious zatara
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Denn Maell
PIanet Express Canis Eliminatus Operatives
155
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Posted - 2014.02.07 19:41:00 -
[66] - Quote
General12912 wrote: i agree with eveything except for this part. the breach assault rifle is supposed to be inferior to the rail rifle because breach-style is a calari trademark. each races is suppsed to have a weapon that mimics another racial weapon (promised, but not yet implemented. i.e. breach scrambler rifle), but they are supposed to be inferior to the real thing. take the tactical assault rifle vs. the scrambler rifle. the scrambler rifle is a tactical-type gun, and is superior to the tactical assault rifle for two primary reasons:
1. the ability to charge a shot that does an OP amount of damage 2. longer range and beter accuracy.
the only advantage the tactical assault rifle has over the scrambler rifle is inability to overheat. and once you get used to the scrambler rifle, its pretty rare to kill yourself with it. PLUS, if you use Amarr suits with it, the laser overheat damage is reduced.
I must disagree with you: Variants shouldn't be superior/inferior to weapons of the same tier at all, simply different and lending to different play styles. The Breach Assault Rifle should still have all the classic 'Plasma Blaster' advantages and disadvantages, i.e. highest DPS and lowest ranges of weapons in their variant class, while the Rail should have greater range and lower DPS. Otherwise, what's the point in using a different weapon if you know its just a pale imitation of someone else's weapon?
The Tac AR fills this nicely in relation to the Scrambler because the scrambler has the overheat mechanic and the tac does not.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Xak Arji
DIOS EX. General Tso's Alliance
39
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Posted - 2014.02.07 19:53:00 -
[67] - Quote
I will admit that I may be a little biased here, because I love the idea of a caldari rifle that kicks ass, but I think to balance the close range issue ( which is supposed to be the AR's and CR's turf) would be to increase hipfire spread and increase charge time. Also add more cover to maps so that you can close in on RR users. BUT I still want to be able to slay you from 100 meters out with my Kaalakota Rail rifle |
Mordecai Sanguine
What The French
411
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Posted - 2014.02.07 20:31:00 -
[68] - Quote
D legendary hero wrote:Fizzer94 wrote:Ghosts Chance wrote:Galvan Nized wrote:
If nearly EVERYONE is using the weapon it must be new.
fixed that for ya The Laser Rifle was new in Chromosome. It wasn't widely used until the very end of Chromosome. The Plasma Cannon was new. It still isn't widely used. The Scrambler Rifle was new in 1.0 It wasn't widely used right out of the box. Your argument is bad. The RR and CR are OP. The Galente AR was OP from 1.2- 1.8. honestly a galente AR can still rip through a heavy in 2 seconds. I did the math before and it still applies. and EVERYONE WAS USING ONE. so, yeah, there are only 2 solutions. either A: nerf ALL ASSAULT RILFES TO BRING THEM IN LINE WITH BALANCE buff ALL OTHER WEAPONS TO MAKE THEM IN LINE wITH BALANCE
A general Nerf to resolve TTK issues. |
CMDR Girr
Subdreddit Test Alliance Please Ignore
1
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Posted - 2014.02.07 21:46:00 -
[69] - Quote
GVGMODE wrote:CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon. Clearly CCP does not understands the real problem with rifle, which are the ridiculous efficiency at ranges, you cannot have a weapon what was meant as a long range weapon being so good at CQC or a short range weapon being so good at medium range. The new sidearms and the pre-made aurum fits are a clear demonstration of how CCP can't understand it's own game.
I think you nailed it. The RR is supposed to be really great at a good range. My main problem with it is this. Since they came out, I stopped using a side arm all together. There are some rare occasions where there is no hive anywhere near me I had to switch because I was out of ammo, but that is IT.
Hip firing with a rail is nearly as great as using a scrambler hand gun or SMG. I have no reason to switch weapons anymore because the RR is pretty great from the hip at close range.
Commander Girr. Doom, etc, etc.
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SOGZ PANDA
0uter.Heaven Ishuk-Raata Enforcement Directive
38
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Posted - 2014.02.07 22:32:00 -
[70] - Quote
Just my two cents But can these racial weapons please start doing their racial dmg?
Ie a rail rifle is op vs armour but not shields
If a rail rifle is pwning my shield tanked assault suit then it's defeating the purpose of being a caldari based weapon that does (Insert multiplier bonus) dmg to the opposite races who armour tank
It has become all purpose
Whatever Brianna Beach says about me.............It's not true
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hgghyujh
Expert Intervention Caldari State
270
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Posted - 2014.02.09 01:06:00 -
[71] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon.
okay not to be hostile, but WTF ARE YOU GUYS THINKING!!!!!! seriously turn off bullet magnitism and watchas the RR drops to the least used weapon on the feild, that is what is breaking that gun, AND the combat rifle, well that and the CRs complete lack meaningful of kick and dispersion.
bullet mag is too powerful and needs to be turned off, yes I understand that thats the only fix you have to broken hit detection, but its breaking every thing in the game. |
Gaius Calinus
Incarnation Soldiers Die Fremdenlegion
0
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Posted - 2014.02.11 13:32:00 -
[72] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon.
Sure... why not just hit one of the only two really usefull rifles in the game!? Why not taking it completely out and replace it? Bow & arrow, maybe... no... just a bow... arrows only for 5 kills... Then, 2 months later, nerf it... Let the Caldari only throw with stones after a few coming Galente sentinels...
Honestly, CCP... Think and ask, we're a few more than r.a.10 guys claiming it's OP because they can't handle the RR... |
Mad Syringe
ReDust Inc.
83
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Posted - 2014.02.11 14:23:00 -
[73] - Quote
Can you guys please stop acting like babies and wait till the new stats are out?
You have absolutely no clue what exactly will change.
So shut up and enjoy RR supremacy a long as it lasts. When it's getting nerfed beyond oblivion, CCP will correct it again in a future update, as they always do. This game will never be in a final state, but in a constant flux of changing stats. Since spreadsheets is pretty much the core of EVE.
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Gaius Calinus
Incarnation Soldiers Die Fremdenlegion
1
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Posted - 2014.02.12 11:43:00 -
[74] - Quote
Xak Arji wrote:I will admit that I may be a little biased here, because I love the idea of a caldari rifle that kicks ass, but I think to balance the close range issue ( which is supposed to be the AR's and CR's turf) would be to increase hipfire spread and increase charge time. Also add more cover to maps so that you can close in on RR users. BUT I still want to be able to slay you from 100 meters out with my Kaalakota Rail rifle .... but the talk of the good old nerf bat... wtf!? just because everyone uses it? I get dropped more quickly by combat rifles. And who cares? The only thing that could use the nerf bat is ScR, but don't ruin it to the point of being of no use like the laser rifle was. I think the TTK over all needs to be raised. Buncha wussies.
Exactly^^ Especially the combat rifle - part.... |
hgghyujh
Expert Intervention Caldari State
285
|
Posted - 2014.02.12 11:52:00 -
[75] - Quote
Slim Winning wrote:The rail rifle is running rampant. It is by far the most used weapon in the game. Its like noob tubes were back in MW2. You just hear that gun going off non-stop, because 30/32 players in the match are using it. Its not necessarily OP because of the damage it outputs, but because of the ease of use to achieve that DPS.
The fact that a FULLY AUTOMATIC weapon can do a base of 55 damage(starting) is down right nonsensical. If you do the numbers with the basic models of the weapons, you'll see the Rail Rifle is outstanding.
Damage-Per-Second (DPS)
Assault Rifle- 400 Assault Scrambler Rifle- 444 Assault Combat Rifle- 440 Assault Rail Rifle- 450
Breach Assault Rifle- 340 Rail Rifle- 423 83 DPS more than its counterpart; unbalanced.
It wouldn't be so bad, but it's effective range is the highest of the rifles, and it has a amazingly accurate hipfire also making it just as effective as any rifle at very close range.
The only rifle that can compete with either Rail Rifle is the Tactical Scrambler Rifle, because of the amount of alpha damage it can produce. Tactical Scrambler Rifle- 847
However, the TacSCR is impossible to achieve that DPS without a modded controller. Just like the Combat Rifle has a DPS of 640. The 1200 rpm on the CR is impossible to achieve.
Granted as well, all DPS statistics can only be applied to full automatic weapons, and with the intent that every bullet hits. But it would appear that dispersion on the rifles is exactly the same as tested by players.
its actually unusable in AR ranges with out bullet mag, buuuuuuuuutt well ccp is sweeping its broken hit detection under the rug with that sooooooooooo the RR is gonna get broken and stay broken. |
hgghyujh
Expert Intervention Caldari State
285
|
Posted - 2014.02.12 11:56:00 -
[76] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon.
rather bullet mag get hit with the nerf bat, but well actualy there is no but, patching over the bad with more bad does not equal better. |
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