Korvin Lomont wrote:Ghosts Chance wrote:BL4CKST4R wrote:Ghosts Chance wrote:AAAAND your wrong
my combat rifle trumps rail rifles at everything except extreme long range...
my duvolle trumps rail rifles at extreme close range
i hate the scrambler rifle so i dont use it someone else fill in this blank.
so if every rifle has a way to counter it.... it cant be OP now STFU your dieing to it because your bad.
heres a hint.... strafe back and fourth while shooting and the RR misses half its shots...
The combat rifle competes with the rail because it can achieve a higher DPS rating (balanced)
The duvolle can only compete with standard and sometimes advanced rails, but the kaal can easily beat a duvolle. The only time I can say a duvolle beats a Kaal is if the duvolle user has higher HP and more damage mods that the kaal user and they are within the duvolles range. But in a match vs a duvolle and a kaal with the same HP and same damage output the kaal would win most of the time.
The Scrambler rifle can best any gun if the user can control his overheat and not use the charged shot as a "iwin" button. In a 1v1 the charged shot is usually best as a finisher when you break your opponents cover. To counter it well you can't.
And move back in forth? Do you mean move side to side? As far as I know you can't dodge bullets if you are standing straight in front of the enemy, so I am curious as to how this works.
i can dodge bullets all i want.... you just need to learn to dance like we used to before chrome....
the new RR plays like the old duvolle with max sharpshooter but with a lower ROF making its easyer to dodge and every dodge is a bigger loss of dps.
their hipfire has better tracking for CQC but isnt terribly great mid-long, and while ADS the rifle has horrid tracking in compairison to the other rifles and is alot easyer to dance around as long as you understand how to keep a tempt and dance around the shots.... the reason its called a dance of death is every move has to be in perfect timing, plus if they have AA on you can freak out their aim assist and they just cant hit you at all.
Sure the RR is not an instant win button, if you are a smarter and better player you can always beat a RR but if you encounter someone of equal skill pure weapon performance comes to pay and here has the RR a clear advantage.
BTW if you can outdance the RR outdancing the CR should be even easier and it will hurt the CR user way more then the RR user. Every burst that misses is a lot of damage and the CR only has 18 burts available...
the combat rifle has better tracking its harder to dance around, in addition to that it isnt automatic, meaning it doesnt have a set tempo you can use to move properly to, combat rifles arnt as easly to danbce around, they were instead made for dancing because you can time your shots to when you want them rather then having them timed for you.
outdancing the combat rifle is HARDER because it doesnt have a set ROF and instead is dependant on the shooter for timing.
you dance based off ROF timing.
you should be weaving back and fourth in time to the beat of their drum so to speak, and the RR has teh slowest beat and is therefore the easyerst to dance to. the CR has whatever beat you give it, and so you cant predict what tempo to dance to to make them miss.
when i encounter someone of equal skill me with my CR and them with the RR.... i win because im winmatar with a winmatar rifle, a dancing suit with a dancing mans weapon.