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Thread Statistics | Show CCP posts - 2 post(s) |
hgghyujh
Expert Intervention Caldari State
270
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Posted - 2014.02.09 01:06:00 -
[1] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon.
okay not to be hostile, but WTF ARE YOU GUYS THINKING!!!!!! seriously turn off bullet magnitism and watchas the RR drops to the least used weapon on the feild, that is what is breaking that gun, AND the combat rifle, well that and the CRs complete lack meaningful of kick and dispersion.
bullet mag is too powerful and needs to be turned off, yes I understand that thats the only fix you have to broken hit detection, but its breaking every thing in the game. |
hgghyujh
Expert Intervention Caldari State
285
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Posted - 2014.02.12 11:52:00 -
[2] - Quote
Slim Winning wrote:The rail rifle is running rampant. It is by far the most used weapon in the game. Its like noob tubes were back in MW2. You just hear that gun going off non-stop, because 30/32 players in the match are using it. Its not necessarily OP because of the damage it outputs, but because of the ease of use to achieve that DPS.
The fact that a FULLY AUTOMATIC weapon can do a base of 55 damage(starting) is down right nonsensical. If you do the numbers with the basic models of the weapons, you'll see the Rail Rifle is outstanding.
Damage-Per-Second (DPS)
Assault Rifle- 400 Assault Scrambler Rifle- 444 Assault Combat Rifle- 440 Assault Rail Rifle- 450
Breach Assault Rifle- 340 Rail Rifle- 423 83 DPS more than its counterpart; unbalanced.
It wouldn't be so bad, but it's effective range is the highest of the rifles, and it has a amazingly accurate hipfire also making it just as effective as any rifle at very close range.
The only rifle that can compete with either Rail Rifle is the Tactical Scrambler Rifle, because of the amount of alpha damage it can produce. Tactical Scrambler Rifle- 847
However, the TacSCR is impossible to achieve that DPS without a modded controller. Just like the Combat Rifle has a DPS of 640. The 1200 rpm on the CR is impossible to achieve.
Granted as well, all DPS statistics can only be applied to full automatic weapons, and with the intent that every bullet hits. But it would appear that dispersion on the rifles is exactly the same as tested by players.
its actually unusable in AR ranges with out bullet mag, buuuuuuuuutt well ccp is sweeping its broken hit detection under the rug with that sooooooooooo the RR is gonna get broken and stay broken. |
hgghyujh
Expert Intervention Caldari State
285
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Posted - 2014.02.12 11:56:00 -
[3] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon.
rather bullet mag get hit with the nerf bat, but well actualy there is no but, patching over the bad with more bad does not equal better. |
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