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Thread Statistics | Show CCP posts - 2 post(s) |
Ghosts Chance
Inf4m0us
957
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Posted - 2014.02.07 10:08:00 -
[1] - Quote
AAAAND your wrong
my combat rifle trumps rail rifles at everything except extreme long range...
my duvolle trumps rail rifles at extreme close range
i hate the scrambler rifle so i dont use it someone else fill in this blank.
so if every rifle has a way to counter it.... it cant be OP now STFU your dieing to it because your bad. |
Ghosts Chance
Inf4m0us
957
|
Posted - 2014.02.07 10:38:00 -
[2] - Quote
BL4CKST4R wrote:Ghosts Chance wrote:AAAAND your wrong
my combat rifle trumps rail rifles at everything except extreme long range...
my duvolle trumps rail rifles at extreme close range
i hate the scrambler rifle so i dont use it someone else fill in this blank.
so if every rifle has a way to counter it.... it cant be OP now STFU your dieing to it because your bad.
heres a hint.... strafe back and fourth while shooting and the RR misses half its shots... The combat rifle competes with the rail because it can achieve a higher DPS rating (balanced) The duvolle can only compete with standard and sometimes advanced rails, but the kaal can easily beat a duvolle. The only time I can say a duvolle beats a Kaal is if the duvolle user has higher HP and more damage mods that the kaal user and they are within the duvolles range. But in a match vs a duvolle and a kaal with the same HP and same damage output the kaal would win most of the time. The Scrambler rifle can best any gun if the user can control his overheat and not use the charged shot as a "iwin" button. In a 1v1 the charged shot is usually best as a finisher when you break your opponents cover. To counter it well you can't. And move back in forth? Do you mean move side to side? As far as I know you can't dodge bullets if you are standing straight in front of the enemy, so I am curious as to how this works.
i can dodge bullets all i want.... you just need to learn to dance like we used to before chrome....
the new RR plays like the old duvolle with max sharpshooter but with a lower ROF making its easyer to dodge and every dodge is a bigger loss of dps.
their hipfire has better tracking for CQC but isnt terribly great mid-long, and while ADS the rifle has horrid tracking in compairison to the other rifles and is alot easyer to dance around as long as you understand how to keep a tempt and dance around the shots.... the reason its called a dance of death is every move has to be in perfect timing, plus if they have AA on you can freak out their aim assist and they just cant hit you at all. |
Ghosts Chance
Inf4m0us
957
|
Posted - 2014.02.07 10:49:00 -
[3] - Quote
Korvin Lomont wrote:Ghosts Chance wrote:BL4CKST4R wrote:Ghosts Chance wrote:AAAAND your wrong
my combat rifle trumps rail rifles at everything except extreme long range...
my duvolle trumps rail rifles at extreme close range
i hate the scrambler rifle so i dont use it someone else fill in this blank.
so if every rifle has a way to counter it.... it cant be OP now STFU your dieing to it because your bad.
heres a hint.... strafe back and fourth while shooting and the RR misses half its shots... The combat rifle competes with the rail because it can achieve a higher DPS rating (balanced) The duvolle can only compete with standard and sometimes advanced rails, but the kaal can easily beat a duvolle. The only time I can say a duvolle beats a Kaal is if the duvolle user has higher HP and more damage mods that the kaal user and they are within the duvolles range. But in a match vs a duvolle and a kaal with the same HP and same damage output the kaal would win most of the time. The Scrambler rifle can best any gun if the user can control his overheat and not use the charged shot as a "iwin" button. In a 1v1 the charged shot is usually best as a finisher when you break your opponents cover. To counter it well you can't. And move back in forth? Do you mean move side to side? As far as I know you can't dodge bullets if you are standing straight in front of the enemy, so I am curious as to how this works. i can dodge bullets all i want.... you just need to learn to dance like we used to before chrome.... the new RR plays like the old duvolle with max sharpshooter but with a lower ROF making its easyer to dodge and every dodge is a bigger loss of dps. their hipfire has better tracking for CQC but isnt terribly great mid-long, and while ADS the rifle has horrid tracking in compairison to the other rifles and is alot easyer to dance around as long as you understand how to keep a tempt and dance around the shots.... the reason its called a dance of death is every move has to be in perfect timing, plus if they have AA on you can freak out their aim assist and they just cant hit you at all. Sure the RR is not an instant win button, if you are a smarter and better player you can always beat a RR but if you encounter someone of equal skill pure weapon performance comes to pay and here has the RR a clear advantage. BTW if you can outdance the RR outdancing the CR should be even easier and it will hurt the CR user way more then the RR user. Every burst that misses is a lot of damage and the CR only has 18 burts available...
the combat rifle has better tracking its harder to dance around, in addition to that it isnt automatic, meaning it doesnt have a set tempo you can use to move properly to, combat rifles arnt as easly to danbce around, they were instead made for dancing because you can time your shots to when you want them rather then having them timed for you.
outdancing the combat rifle is HARDER because it doesnt have a set ROF and instead is dependant on the shooter for timing.
you dance based off ROF timing.
you should be weaving back and fourth in time to the beat of their drum so to speak, and the RR has teh slowest beat and is therefore the easyerst to dance to. the CR has whatever beat you give it, and so you cant predict what tempo to dance to to make them miss.
when i encounter someone of equal skill me with my CR and them with the RR.... i win because im winmatar with a winmatar rifle, a dancing suit with a dancing mans weapon. |
Ghosts Chance
Inf4m0us
958
|
Posted - 2014.02.07 11:38:00 -
[4] - Quote
Lorhak Gannarsein wrote:
Well, no. You win because you've got far higher DPS and are skilled enough to apply it. At 50+ metres there is no dancing; that RR will gib you.
And against anything bar a CR, ScR, HMG? That RR is utterly dominant. Even Shotty can't compete, because his suit gets three-shotted.
well theres your problem at 50+ meters you dun screwed up and shouldnt be fighting a RR int he first place, hence you died not because the rifle is OP or better but because you handed the advantage to them and therefore suck.
shotty competes just fine on a scout, because if people are shooting at you, you screwed up.
im noticing a theme, anything that gets killed by a RR is worse then a RR correct? when really its you dun screwed up and got out played. i dont have issues with RR users, at any range, with any weapon, in any suit. and when they kill me its because i screwed up, not because the rifle is OP.
OP is something that is without a reasonable counter, or is the most efficiant and useful thing to the point where it overshadows everything else. the railrifle is neither of those things. hilariously enough you yourself stated that the ScR and the CR are both very competant rivles to the weapon.
the plasma rifle is just underused right now not underpowered, used by anyone who understands the gun mechanics it still beats out the RR in CqC assuming equal skill.
any engagement i fight with someone of equal or greater skill to me is usually decided by a facter that ISNT the gun we are using, its either positioning, opening play, granade, supiror numbers, or supirior movement that wins the fight, what gun we are using just determines where the fight is taking place and how we are going to interact with each other throughout the fight and generally has no effect on who will win or lose. wich tells me that the rifles are all VERY balanced between each other right now.
the only people who think the RR is overpowered are people who greatly overestimate their personal skill level in relation to their opponents. |
Ghosts Chance
Inf4m0us
960
|
Posted - 2014.02.07 12:06:00 -
[5] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
thats unfortunate.... can you reverse that because it honestly diddnt need a nerf and im afraid that its going to end up losing its only advantages and end up the way of the LR.
this is coming from someone who fights against them more then uses them. |
Ghosts Chance
Inf4m0us
960
|
Posted - 2014.02.07 12:15:00 -
[6] - Quote
Korvin Lomont wrote:Ghosts Chance wrote:Lorhak Gannarsein wrote:
Well, no. You win because you've got far higher DPS and are skilled enough to apply it. At 50+ metres there is no dancing; that RR will gib you.
And against anything bar a CR, ScR, HMG? That RR is utterly dominant. Even Shotty can't compete, because his suit gets three-shotted.
well theres your problem at 50+ meters you dun screwed up and shouldnt be fighting a RR int he first place, hence you died not because the rifle is OP or better but because you handed the advantage to them and therefore suck. shotty competes just fine on a scout, because if people are shooting at you, you screwed up. im noticing a theme, anything that gets killed by a RR is worse then a RR correct? when really its you dun screwed up and got out played. i dont have issues with RR users, at any range, with any weapon, in any suit. and when they kill me its because i screwed up, not because the rifle is OP. OP is something that is without a reasonable counter, or is the most efficiant and useful thing to the point where it overshadows everything else. the railrifle is neither of those things. hilariously enough you yourself stated that the ScR and the CR are both very competant rivles to the weapon. the plasma rifle is just underused right now not underpowered, used by anyone who understands the gun mechanics it still beats out the RR in CqC assuming equal skill. any engagement i fight with someone of equal or greater skill to me is usually decided by a facter that ISNT the gun we are using, its either positioning, opening play, granade, supiror numbers, or supirior movement that wins the fight, what gun we are using just determines where the fight is taking place and how we are going to interact with each other throughout the fight and generally has no effect on who will win or lose. wich tells me that the rifles are all VERY balanced between each other right now. the only people who think the RR is overpowered are people who greatly overestimate their personal skill level in relation to their opponents. I have to disagree regarding the SG and the AR. Even a proto SG is barely able to oneshot anything above standard suits, and normally you are dead in a scout suit if you allow you opponent to turn around (well unless he is a way weaker player). The AR is in fact still a good weapon but it is the weakest Rifle overall and starnge enough one of the weakest assault varianst as well (don't get started on the other variants). Oh and I don't believe the RR is OP because I get killed by it, I think its OP because I use it and don't feel the need to use anything else. It works excellent at range and it is good to very good in cqc it offers simply the most of all rifles with little to no drawback...
just because you dont feel the need to use anything else doesnt make something OP, that amounts to personal preferance.
i have RR op at level 3 right now and i have to say... im rather unimpressed, its sluggish in CQC and unable to give me quick responce time or reliable hits when i need them, its kick is unwieldy at long range but i assume i would get used to it if i dedicated time to it. i cant dance with it or i miss my own shots... either that or im dancing to my own drum and not theirs wich defeats the purpose. its great at long range stand and deliver, but its terrible at straifing, flanking, or low-mid range engagements in compairison to the other tools available.
also wait for the cloak to come out, your opinion of shotguns on scouts is about to do a 180.
in short you only think its so good at everything because you never achieved equal skill with any tool thats better at the job |
Ghosts Chance
Inf4m0us
960
|
Posted - 2014.02.07 12:25:00 -
[7] - Quote
Galvan Nized wrote:
If nearly EVERYONE is using the weapon it must be new.
fixed that for ya |
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