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D legendary hero
Ultramarine Corp
1463
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Posted - 2014.02.05 17:20:00 -
[61] - Quote
Ghost Kaisar wrote:Assaults are supposed to be a jack-of-all-trades class.
Tougher than light frames, yet weaker than heavies.
Faster than heavies, yet slower than lights.
More slots allow for more versatility, and balanced stats make them excellent troopers on the battlefield.
A good squad of assaults might not be able to have an offensive presence as much as a squad of heavies/commando's, but they will be far more versatile instead, able to do almost anything on the battlefield.
TL;DR
A good assault will be able to have more variations of their fits. With lots of slots and good all around stats, they can have a fit for everything.
Less specialization, but nobody can do as much as they can at a moments notice.
^^amen. finally someone with good sense. o7
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1463
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Posted - 2014.02.05 17:27:00 -
[62] - Quote
Roy Ventus wrote:RedZer0 MK1 wrote:Speed. People underestimate its application. Yes, it can be annoying dealing with a heavy that has the same range as you, but he wont have the mobilty. Hit and run, and if all else fails RE. I'd agree but there's plenty of instances where using mobility can be futile. If it was as easy as being mobile and strafing, then I wouldn't be getting my high mobility Gallente suit put to shame lately, like it has been. It only works if you can successfully flank. If they know where you are or going and are essentially going head to head with you, you're screwed. With that said, players can be smart and make sure they never get put into a situation where they'll be easily flanked...I mean they are heavies after all and their low mobility would teach them the hard way to keep a good position.
well if you think thats bad about speed then look at the entire minmatar race. Our medium frames are slightly faster (movement speed is .3m/s higher) than the other frames but significantly weaker. making the who speed tanking philosophy meaningless... I mean galente suits now are pretty much just as fast but with 2x the ehp.
heavy frames are good at defending objectives and securing locations anywhere on the map. their primary task however is protectingt he squad they are with.
assault suits are great at moving in and assualting objectives. assualting doesnt mean "hey everybody lets all charge through this one door and run for the objective". it means "lets flank these heavies and reposition before they can react".
balance between defense and offense. heavies however are vulnerable when moving between locations and through attrition. moving out in the open they cant protect themselves and without logi support they run out of equipment, have no drop uplinks, ammo, etc.
Also, dnt forget ARs can still rip through a heavy using an HMG
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1050
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Posted - 2014.02.05 17:39:00 -
[63] - Quote
Ghost Kaisar wrote:Assaults are supposed to be a jack-of-all-trades class.
Tougher than light frames, yet weaker than heavies.
Faster than heavies, yet slower than lights.
More slots allow for more versatility, and balanced stats make them excellent troopers on the battlefield.
A good squad of assaults might not be able to have an offensive presence as much as a squad of heavies/commando's, but they will be far more versatile instead, able to do almost anything on the battlefield.
TL;DR
A good assault will be able to have more variations of their fits. With lots of slots and good all around stats, they can have a fit for everything.
Less specialization, but nobody can do as much as they can at a moments notice.
+1 I didn't even see the post but some of the best logic in the thread going down.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Lynn Beck
Granite Mercenary Division Top Men.
680
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Posted - 2014.02.05 19:58:00 -
[64] - Quote
Roy Ventus wrote:Lynn Beck wrote:Because an assault can stealth tank. They can use scanners, they can throw remotes. Also heavies are terrible at dodging fire. Get caught 20m away from a crate by a RR? Better kill that bastard quick.
Heavies also require a Logistics, or run a commando, sacrifice a weapon for a Ishy triage hive. Or yknow... Run Amarr assault/logi and have 20x the range, respectable regen and similar HP cieling. Equipment slots mean you can self supply Ammo, reps, scans, and demolitions. Assaults can't stealth tank. :< That's BS. As far as stealth tanking goes Scouts > Logis > Assaults > Sentinels/Commandos. Heavies might be terrible at dodging fire but they are great at absorbing it, that's their intended role. Nothing actually wrong with that because that's what they're all about. With a rifle they can shoot you at a distance while absorbing damage. They don't need a logi if the DPS doesn't kill them and they have Complex Reps. With their 3 low slots, they can stack 18.75 repair rate. Don't need much of a change outside of that. You do realize that an assault with lv5 dampening dodges a standard scanner(stealth) with 1 complex damp you dodge the enhanced scanner. Add another enhanced and you dodge the 28.(SUPER ******* STEALTH)
Speed does matter, as assaults move 2 meters faster. Ever try playing scout and NEVER sprinting? That base movement speed isn't going to save you. The sprint is.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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