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Lynn Beck
Granite Mercenary Division Top Men.
673
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Posted - 2014.02.04 21:59:00 -
[1] - Quote
Because an assault can stealth tank. They can use scanners, they can throw remotes. Also heavies are terrible at dodging fire. Get caught 20m away from a crate by a RR? Better kill that bastard quick.
Heavies also require a Logistics, or run a commando, sacrifice a weapon for a Ishy triage hive. Or yknow... Run Amarr assault/logi and have 20x the range, respectable regen and similar HP cieling. Equipment slots mean you can self supply Ammo, reps, scans, and demolitions.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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Lynn Beck
Granite Mercenary Division Top Men.
675
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Posted - 2014.02.05 04:10:00 -
[2] - Quote
Roy Ventus wrote:ER-Bullitt wrote:equipment, speed, hitbox.
Say it with me now
equipment, speed, hitbox
equipment, speed, hitbox
.... Equipment. Speed. Hitbox. Equipment doesn't matter. They hold points with their standard equipment. While they can work with a logi to stack more eHP, they can essentially just use Complex Repair to boost their defenses when alone. The only other issue I'd imagine they would have is ammo but then everyone has that issue and it's not fair to use as an excuse. Speed doesn't mean much either. They're meant to absorb damage. If they can get into a range that allows good enough DPS they're more likely to win. Hitbox doesn't matter much because again, they're meant to absorb damage. So because sentinels are finally doing their job and some people are abusing that in pubs, we should cripple- err 'rebalance' it correct?
That's like saying an Assault has an equipment, and can throw an uplink down. So to fix this equipment usage we need to remove their Pg/cpu.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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Lynn Beck
Granite Mercenary Division Top Men.
680
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Posted - 2014.02.05 19:58:00 -
[3] - Quote
Roy Ventus wrote:Lynn Beck wrote:Because an assault can stealth tank. They can use scanners, they can throw remotes. Also heavies are terrible at dodging fire. Get caught 20m away from a crate by a RR? Better kill that bastard quick.
Heavies also require a Logistics, or run a commando, sacrifice a weapon for a Ishy triage hive. Or yknow... Run Amarr assault/logi and have 20x the range, respectable regen and similar HP cieling. Equipment slots mean you can self supply Ammo, reps, scans, and demolitions. Assaults can't stealth tank. :< That's BS. As far as stealth tanking goes Scouts > Logis > Assaults > Sentinels/Commandos. Heavies might be terrible at dodging fire but they are great at absorbing it, that's their intended role. Nothing actually wrong with that because that's what they're all about. With a rifle they can shoot you at a distance while absorbing damage. They don't need a logi if the DPS doesn't kill them and they have Complex Reps. With their 3 low slots, they can stack 18.75 repair rate. Don't need much of a change outside of that. You do realize that an assault with lv5 dampening dodges a standard scanner(stealth) with 1 complex damp you dodge the enhanced scanner. Add another enhanced and you dodge the 28.(SUPER ******* STEALTH)
Speed does matter, as assaults move 2 meters faster. Ever try playing scout and NEVER sprinting? That base movement speed isn't going to save you. The sprint is.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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