Monkey MAC
Lost Millennium
1830
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Posted - 2014.02.04 22:32:00 -
[1] - Quote
Heavies wolfpacking is no worse than anyone else wolfpacking. Hell if 6 scout suits wolfpacked they would still own.
The problem with Heavies is that in the current iteration doesn't allow for Assaults to make use of the speed. Mass Drivers aren't the Heavy Counter they use to be, which will only get worse in 1.8. Pair this with with the poor performance of shotguns and well, at short range nothing will beat a heavy.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1830
|
Posted - 2014.02.04 22:57:00 -
[2] - Quote
Termin8ter wrote:Seriously try something before you hate on it because you think heavies are overpowered but they are not. All i run is heavy and i can tell you that you are SO slow any open space against any other suit is death. Try using a militia heavy with a complex damage mod, complex rep and WHAT EVER gun you want . You will see why i say they are not op. Not to mention a heavy cant hold an equipment. Also do not try to say comandos are the threat because at the moment comandos are a joke. You can make a light weapon on a heavy work but you have to stay right next to cover btw.
Yeah but peoples experience differ. I walk round with a scrambler pistol, I just stand there don't move and mow down Assault Suits. They think they have me because my main is a forge, but it's quite the opposite.
Heavies are gonna have places they will be awsome, but they still need counters like any other suit. I saw a heavy with logi support go 67-1 the other day, using a HMG, I killed him with a shotgun, after jumping over his head, headshotting his logi and headshotting him twoce. At point blank.
Do you not think if a Scout Managed to get that close, that prehaps a breach shotgun should capable of dispatching them with ease? Heavies can now survive Direct Forge Gun hits, without logi support. They can take as much as 2 RE charges (3 by 1.8). The heavies are very quickly heading towards being buffed to oblivion, like the tanks were, unless CCP makes the Breach Shotgun the HardCounter, any map with Sockets will end up as a Heavies Playground.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1830
|
Posted - 2014.02.04 23:36:00 -
[3] - Quote
BL4CKST4R wrote:1.8 heavies will be sporting 1500-1800 HP at proto with a DPS of over 600 and a range of just over 30 meters. And to top it off they get 15% damage resistances to certain types of weapons, which in some cases is a 15% HP buff to their main HP. Heavies will be very hard to take down and will pack one hell of a punch.
In 1.8 a assault suit will sport just around 1000 HP at proto level and this is only if they are fully brick tanked, full plates and shields, but they suffer from lower DPS and no damage resistance. They only way to deal with a heavy in 1.8 is to engage them with a proto rail rifle at range. But if the heavy is using a rail also your screwed.
They only suits that won't suffer much from heavies are cloaked scouts, but everything else is going to get their ass handed to them on a gold plated platter (amarr >) )
Not saying heavies are going to be super OP but they will be pretty darn close, specially the LAV heavy. On a side note a armor heavy might be able to survive an RE if he has more than 500 shield HP and a lot of armor :0
I forsee Cloaked Scouts with Breach Shotguns becoming a very nice counter.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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