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ER-Bullitt
Molon Labe. Public Disorder.
911
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Posted - 2014.02.04 22:00:00 -
[1] - Quote
equipment, speed, hitbox.
Say it with me now
equipment, speed, hitbox
equipment, speed, hitbox
.... |
ER-Bullitt
Molon Labe. Public Disorder.
911
|
Posted - 2014.02.04 22:07:00 -
[2] - Quote
Oh, adding the commando into this? I see
Commandos aren't really that beast in terms of hitpoints versus a medium frame, still slow, large hitbox, and crap shield regen. True they have 1 equipment slot.. but.. I guess their beast melee damage is scary
Honestly answer this, what do you fear more... assuming equivalent skills... going to fight toe to toe
2 logis (links, reppers, hives, needles), 2 assaults (scanners), 2 heavies (with HMGs)
or
3 heavies 3 commandos all running light weapons? |
ER-Bullitt
Molon Labe. Public Disorder.
913
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Posted - 2014.02.04 22:14:00 -
[3] - Quote
That's a good situation to analyze.
6 heavies w/ light weapons
versus a dynamic squad.
Sure, if you try to advance straight into them you will most likely be toast assuming they can dish out equal DPS, and have 75-100% more HP than you.
However, your advantage will be in equipment.. you know they cant scan, you know their precision is ****.. so you need to flank. If you cant flank and they are turtled in (say in a domination match or something) then, well, that is what they are good at. Hit them from different angles, drop down some repper hives at choke points, blast them with grenades. If they want to turtle, be a hare... don't try to outdps them, try to out maneuver them.
And I know I don't have to tell you this you are a good player.. just saying. This argument, in my opinion, only comes when someone gets beat by a heavy/light weapon. Its a rare sight, and even if it becomes popular I will welcome it as a new challenge :) Not like some people who are actually calling for heavies to only be able to use heavy weapons (lol there are only 2 haha).
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ER-Bullitt
Molon Labe. Public Disorder.
913
|
Posted - 2014.02.04 22:15:00 -
[4] - Quote
Roy Ventus wrote:ER-Bullitt wrote:equipment, speed, hitbox.
Say it with me now
equipment, speed, hitbox
equipment, speed, hitbox
.... Equipment. Speed. Hitbox. Equipment doesn't matter. They hold points with their standard equipment. While they can work with a logi to stack more eHP, they can essentially just use Complex Repair to boost their defenses when alone. The only other issue I'd imagine they would have is ammo but then everyone has that issue and it's not fair to use as an excuse. Speed doesn't mean much either. They're meant to absorb damage. If they can get into a range that allows good enough DPS they're more likely to win. Hitbox doesn't matter much because again, they're meant to absorb damage.
LOL my bad, forget my comment that you are a good player.
This is absolute utter QQ bullshit of a post.
smh |
ER-Bullitt
Molon Labe. Public Disorder.
913
|
Posted - 2014.02.04 22:19:00 -
[5] - Quote
You need to be scolded for QQ'ing... I really cant believe how people can complain this much about heavies using OP weapons, and somehow its the suits fault.
Ive played both heavy and medium frame, and I'm telling you the combat efectivness on both heavy and medium suits is vastly different.
If you don't think that speed, strafing, equipment, flanking, or any of that matters then you are dusting wrong. plain and simple.. overcome, adapt, play smarter. and overall.. HAVE FUN! |
ER-Bullitt
Molon Labe. Public Disorder.
915
|
Posted - 2014.02.04 22:50:00 -
[6] - Quote
Arkena Wyrnspire wrote:
This entirely hypothetical scenario depends on one squad bringing nothing but heavies with light weapons. What happens when they bring even minimal logistics support with them?
I thought that was what the OP was about, Heavies wolfpacking with light weapons? Assuming your squad is of the "dynamic" variety you will have a heavy or two of your own, running HMG's perhaps? logi them with some strategically placed repper hives and keep the enemy heavies at bay while the rest of your squad flanks. Medium suits can still flank correct? Or perhaps bring a dampened scout/shotgun, a solid counter to a pack of heavies, no? I cant justify arguing this point if the hard counters are being ignored and people are saying speed, flanking, hitbox, equipment, everything I said "don't matter".. that's bollocks.
Quote:
To clarify my own views - I do not see heavies with light weapon as a massive problem. However, with 1.8 heavies which will be tough as hell, if new heavy weapons were to equal light weapons in range and beat them in DPS there would be a problem.
Lets see what happens when 1.8 goes live, until then its conjecture. Cant really ask for nerfs/buffs or game changes based on expectations of what might happen. |
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