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H1sen Burg
Ametat Security Amarr Empire
0
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Posted - 2014.02.03 05:36:00 -
[1] - Quote
I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players. |
Bojo The Mighty
L.O.T.I.S.
2997
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Posted - 2014.02.03 05:38:00 -
[2] - Quote
Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout.
Rifle Changes: DPS, range, and damage
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H1sen Burg
Ametat Security Amarr Empire
2
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Posted - 2014.02.03 05:40:00 -
[3] - Quote
Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community. |
Gunner sclor
Intara Direct Action Caldari State
15
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Posted - 2014.02.03 05:43:00 -
[4] - Quote
H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community. Yeah the problem we currently face is that SP is gain constantly and those on top will always remain on the top because even if you play for 9 months straight, those top players will still have more SP than you because of the passive build up. In the end, your left with facing of enemies of your skill level but as you said they are very few players left of those skill level. Its New player market is suffering alot, and has been since UPRISING release. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1175
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Posted - 2014.02.03 05:44:00 -
[5] - Quote
H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community. go logi and try us out heres a like
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Bojo The Mighty
L.O.T.I.S.
2997
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Posted - 2014.02.03 05:47:00 -
[6] - Quote
H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community. Well then they are shallow bastards who don't deserve your potential anyways What Tech Ohm said
Rifle Changes: DPS, range, and damage
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
350
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Posted - 2014.02.03 05:49:00 -
[7] - Quote
H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community.
message from Godin: If you need a Corp, get with mine. We're called OSG Planetary Operations. If you're interested, click this. We'll teach you how to play, and everything.
EDIT: And about SP, all you really need is about 12-15 mil SP, and you're set in Dust. Anything else is just for extra roles. |
H1sen Burg
Ametat Security Amarr Empire
3
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Posted - 2014.02.03 05:53:00 -
[8] - Quote
Roger Cordill wrote:H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community. message from Godin: If you need a Corp, get with mine. We're called OSG Planetary Operations. If you're interested, click this. We'll teach you how to play, and everything. EDIT: And about SP, all you really need is about 12-15 mil SP, and you're set in Dust. Anything else is just for extra roles. I appreciate that man.. Totally will. |
lee corwood
Knights Of Ender
420
|
Posted - 2014.02.03 05:54:00 -
[9] - Quote
The Learning Coalition. It's a channel. Join it and you can squad up with peeps who are very interested in answering all your questions and allowing you to mentor if you want a specific niche. It's a good way to squad up regularly without making a huge commitment to a corp you may be unsure of.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Yokal Bob
G.R.A.V.E INTERGALACTIC WARPIGS
338
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Posted - 2014.02.03 05:57:00 -
[10] - Quote
Anyone is always free to ask me for advise anytime, if im not in game you can reach me on skype, the names yokalbob
New player experience can be hard, which is what the candidates for CPM1 are currently discussing. A call for a longer academy is on the agenda in our talks, as is pointing people in the direction of help and friendly corporations for new players eg. DUST university in the tutorials.
CPM1 candidate
I want my logi tank back
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
852
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Posted - 2014.02.03 05:58:00 -
[11] - Quote
Once you get proto suits and a couple of complex modules you'll have suits pretty much as good as anyone elses.
But even thats not necessary, all you really need is proto weapon with proficiency 3 or higher. From there you'll compete with anyone, especially if you play smart, like flanking, using scanners, grenades, or stacking as many armor plates as possible to level out your EHP vs a protos to be even in 1 on 1s.
Once you have 6 mil sp, you could have a proto gallente logi suit w/ proto RR or CR or ScR proficiency 3 with complex damage mods and complex armor plates with a few hundred thousand SP leftover. Then you'd dominate 90% of the protos out there.
Problem is new players waste too much SP trying stuff out and don't have the patience for saving up for proto, meanwhile a lot of us got the respec at uprising and went straight proto, which then changed our mentality into something like "Proto or No Go".
So ya, basically there really needs to be another full respec for new players now, and the implementation of a one time respec at 7 million SP for new characters.
Gallente starter fit w/ 3 complex armor plates has more HP than any proto shield suit with all complex shield extenders
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Bormir1r
WarRavens League of Infamy
13
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Posted - 2014.02.03 06:04:00 -
[12] - Quote
H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community.
You could join WarRavens lol, they're pretty good with accepting new players and if you wanted to be a scout, I would gladly train you and help you out! =) |
H1sen Burg
Ametat Security Amarr Empire
4
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Posted - 2014.02.03 06:07:00 -
[13] - Quote
THEAMAZING POTHEAD wrote:Once you get proto suits and a couple of complex modules you'll have suits pretty much as good as anyone elses.
But even thats not necessary, all you really need is proto weapon with proficiency 3 or higher. From there you'll compete with anyone, especially if you play smart, like flanking, using scanners, grenades, or stacking as many armor plates as possible to level out your EHP vs a protos to be even in 1 on 1s.
Once you have 6 mil sp, you could have a proto gallente logi suit w/ proto RR or CR or ScR proficiency 3 with complex damage mods and complex armor plates with a few hundred thousand SP leftover. Then you'd dominate 90% of the protos out there.
Problem is new players waste too much SP trying stuff out and don't have the patience for saving up for proto, meanwhile a lot of us got the respec at uprising and went straight proto, which then changed our mentality into something like "Proto or No Go".
So ya, basically there really needs to be another full respec to help new players now, and the implementation of a one time respec at 7 million SP for new characters. My only complain is that months of playing. By that time your no longer a new player and It took me like 2 months on my previous character before I deleted him in open beta to gain anywhere near 1 million SP |
Ayures II
Subdreddit Test Alliance Please Ignore
357
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Posted - 2014.02.03 06:10:00 -
[14] - Quote
H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community.
Do you go to reddit by any chance? If you do, I highly recommend you check out r/subdreddit. We like newbros and like to actually have fun playing the game. |
Charlotte O'Dell
Fatal Absolution Public Disorder.
1854
|
Posted - 2014.02.03 06:15:00 -
[15] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=108259
Try the LC out.
Charlotte O'Dell is the highest level unicorn!
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Luna Angelo
We Who Walk Alone
611
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Posted - 2014.02.03 06:19:00 -
[16] - Quote
We Who Walk Alone recruits new players. We prefer mics, but you don't need one. Look up ticker WWWAG.
Also, join We Who Walk Alone As Ghosts. Anyone who is anyone in our corp is there. Everyone who is really good, or wants to learn is welcome in this chat, our public one. o7
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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The Eristic
Sad Panda Solutions
162
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Posted - 2014.02.03 06:21:00 -
[17] - Quote
THEAMAZING POTHEAD wrote: Once you have 6 mil sp, you could have a proto gallente logi suit w/ proto RR or CR or ScR proficiency 3 with complex damage mods and complex armor plates with a few hundred thousand SP leftover. Then you'd dominate 90% of the protos out there.
That IS 90% of the protos out there. Please don't encourage yet more cookie cutter slayer-logi scrubbery. That is the last thing this game needs. :^p
Skill primarily into core upgrades (which benefit EVERY suit, providing passive augmentations and unlocking important modules) and throw a level into a few weapons to find out what you dig, save the rather heavy suit investment till you've worked out your playstyle(s) and thoroughly scrutinized the stats + bonuses of the various suits. They'll have a lot more meaning after you've played for a while, and though it'll be tough to play in militia gear, you'll be able to use your SP much more wisely. Besides, it's a tough universe regardless!
Should you so desire, stop by our public channel, jon5, to run a few with us and our friends. We have no KDR/SP requirements or any such, all you need is to be a chill cat who wants to have fun. If you're a good player, all the better. We usually have the bulk of our people on shortly after downtime and starting around 9-10 PM EST.
Good luck! |
low genius
The Sound Of Freedom Renegade Alliance
1210
|
Posted - 2014.02.03 06:22:00 -
[18] - Quote
H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players.
what's your timezone? I like mag :) |
Chesyre Armundsen
Thanes Of Dust
406
|
Posted - 2014.02.03 06:29:00 -
[19] - Quote
Another plug for the Learning Coalition.
You don't need to be running proto anything to do well in this game, and it's not mandatory to be part of a corp to survive or be effective. It helps, but you can usually find randoms to squad with and even contribute solo if you play with your team in mind.
Thanes of Dust currently has 2 members and we usually run solo, but work with our team filling roles that we see need an extra body. If you play smart you can be a force even with militia gear...just don't run headlong into fire ;)
You said you can see potential in this game, and CCP has said that there is gong to be regular growth of what options are available to all players. We of the community are trying to help guide that, and we know it'll be a bumpy ride for a bit along the way.
Feel free to mail me even if it's just to say "Hi" and welcome to New Eden! :D
Mihi gravato Deus - "Let God lay the burden on me!"
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Vell0cet
SVER True Blood Public Disorder.
890
|
Posted - 2014.02.03 06:32:00 -
[20] - Quote
I know DUST University specializes in new players. There are many other corps that do as well. Running with a good squad makes all the difference, especially when you're new. I suggest getting 1 level into the assault rifle, scrambler rifle, rail rifle, and the combat rifle. Play with all four and find one you like the most. Focus on leveling that one to at least level 3.
Best PvE idea ever!
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Luna Angelo
We Who Walk Alone
612
|
Posted - 2014.02.03 06:32:00 -
[21] - Quote
Chesyre Armundsen wrote:Another plug for the Learning Coalition.
You don't need to be running proto anything to do well in this game, and it's not mandatory to be part of a corp to survive or be effective. It helps, but you can usually find randoms to squad with and even contribute solo if you play with your team in mind.
Thanes of Dust currently has 2 members and we usually run solo, but work with our team filling roles that we see need an extra body. If you play smart you can be a force even with militia gear...just don't run headlong into fire ;)
You said you can see potential in this game, and CCP has said that there is gong to be regular growth of what options are available to all players. We of the community are trying to help guide that, and we know it'll be a bumpy ride for a bit along the way.
Feel free to mail me even if it's just to say "Hi" and welcome to New Eden! :D This. I use STD more often than not and get 15-20 kills easily. Of course, I'm specced shields and distance, as well as damage, so I have a slight advantage to the armor, in-your-face killers, unless they're close(r) to me.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2531
|
Posted - 2014.02.03 06:34:00 -
[22] - Quote
Gunner sclor wrote:H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community. Yeah the problem we currently face is that SP is gain constantly and those on top will always remain on the top because even if you play for 9 months straight, those top players will still have more SP than you because of the passive build up. In the end, your left with facing of enemies of your skill level but as you said they are very few players left of those skill level. Its New player market is suffering alot, and has been since UPRISING release.
Skills go to level 5 for everything. So you can catch up actually.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
561
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Posted - 2014.02.03 06:35:00 -
[23] - Quote
H1sen Burg wrote:...I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. Yes, this is true. There's always going to be players with more skill points than you, and there'll be people who start after you with less skill points than you.
It's a common sentiment to feel that because someone has more skill points, that you'll be hopelessly left behind. But it's a misplaced feeling. I'd agree with you if not for the fact that skills are capped at V. Because the maximum a skill can be learned is V, that means that there's a limit to how much better someone can be than you (skill wise), and that also means that you can--for sure--train those same skills to V and be on the same level as a veteran.
Plus, considering that the jump from IV to V in most skills is small, roughly ~5% or so, the difference between level IV (relatively easy to train) and V (harder due to more skills) means that you'll be nearly as good as they are, with a 20% bonus vs a 25% one. I mean, vets may be able to use a Combat Rifle and an Assault Rifle with equally good proficiency; that just means that a new player has to specialize into something first, get good at that, then you can "afford" to branch out. For example, instead of putting all the rifle skills at III, consider specializing in, say, a Scrambler Rifle. You get really good at using it (and its assault variant), and then consider adding skill points toward a Rail Rifle or whatever else floats your boat. The same is true with tanking style, drop suit, etc. Pick Caldari and shield. Train those skills up. Then think about an armor scout. Don't try to do it all at first.
The other thing--and many other posters in this thread have said similarly--is get into a corp. Dust is VERY MUCH a team-based game, so the faster you can get into a corp to run a squad with, the better it'll be for you to experience Dust as it was meant to be played: as a team. If your run-ins with corps so far have been poor, then they likely weren't the corp for you. Don't stick around with shallow assholes, and certainly don't think less of your skills if they weren't new player friendly. There's plenty of new-player-friendly corps out there. Just look around, the internet and the forums for example, and you'll find people looking.
Lastly, do not waste your SP. It is a precious resource. If you are unsure of what you want to try out, remember that you can make an alt on your account who'll start off with SP that you can blow finding out if you're a scrambler pistol lover or a fan of the SMG. All basic models can be trained at skill I, so there's no need to dump lots of SP into something if you just want to try it out.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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Luna Angelo
We Who Walk Alone
612
|
Posted - 2014.02.03 06:45:00 -
[24] - Quote
Vespasian Andendare wrote:H1sen Burg wrote:...I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. Yes, this is true. There's always going to be players with more skill points than you, and there'll be people who start after you with less skill points than you. It's a common sentiment to feel that because someone has more skill points, that you'll be hopelessly left behind. But it's a misplaced feeling. I'd agree with you if not for the fact that skills are capped at V. Because the maximum a skill can be learned is V, that means that there's a limit to how much better someone can be than you (skill wise), and that also means that you can--for sure--train those same skills to V and be on the same level as a veteran. Plus, considering that the jump from IV to V in most skills is small, roughly ~5% or so, the difference between level IV (relatively easy to train) and V (harder due to more skills) means that you'll be nearly as good as they are, with a 20% bonus vs a 25% one. I mean, vets may be able to use a Combat Rifle and an Assault Rifle with equally good proficiency; that just means that a new player has to specialize into something first, get good at that, then you can "afford" to branch out. For example, instead of putting all the rifle skills at III, consider specializing in, say, a Scrambler Rifle. You get really good at using it (and its assault variant), and then consider adding skill points toward a Rail Rifle or whatever else floats your boat. The same is true with tanking style, drop suit, etc. Pick Caldari and shield. Train those skills up. Then think about an armor scout. Don't try to do it all at first.The other thing--and many other posters in this thread have said similarly--is get into a corp. Dust is VERY MUCH a team-based game, so the faster you can get into a corp to run a squad with, the better it'll be for you to experience Dust as it was meant to be played: as a team. If your run-ins with corps so far have been poor, then they likely weren't the corp for you. Don't stick around with shallow assholes, and certainly don't think less of your skills if they weren't new player friendly. There's plenty of new-player-friendly corps out there. Just look around, the internet and the forums for example, and you'll find people looking. Lastly, do not waste your SP. It is a precious resource. If you are unsure of what you want to try out, remember that you can make an alt on your account who'll start off with SP that you can blow finding out if you're a scrambler pistol lover or a fan of the SMG. All basic models can be trained at skill I, so there's no need to dump lots of SP into something if you just want to try it out. I'm going to give a practical example. when I first started, I tried out flying and enjoyed it, so I specced dropships. Well, I needed some ground and had a Scout suit Blueprint laying around and heard some people talking about shotty scout, that is, a scout with a shotgun. Typical glass cannon, massive damage, but dead if someone sneezed on you. Had a blast. So I got good with that. Then I specced Assault and then Logi. In that order, got good with those. The entire time, I was flying, so I got pretty good with that, learning when to retreat, land (and how to, hardest lesson, btw), etc. That helped while I tanked and while I drive jeeps. So, learn your role, then learn another, and another. And use the lessons you learn from one role to learn the others. Being a shotty scout taught me to always run in a squad, if possible. Being an Assault taught me that killing is not the only thing. Being a logi taught me that everyone likes reps. So, I mixed the three, and I'm currently using a suit that is <10K, killing 100K+ suits and healing my allies, too.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Canari Elphus
Ancient Exiles. Renegade Alliance
1092
|
Posted - 2014.02.03 07:01:00 -
[25] - Quote
Trust me, many of us know full well about the lack of proper options to get new players caught up in this game. Vets have been championing the expansion of the new player experience and the addition of PVE (player versus environment) development for a long time.
CCP should have expanded on this with the expected influx of players due to the shutdown of MAG servers but have been behind the ball since the flop of the Uprising release last May. Since then, they have been trying to play catchup to the expectations they gave the community.
My advice for progression is as follows (MHO, not guaranteed)
Focus on gaining higher levels of your weapon of choice (choose either the Assault Rifle, Combat Rifle or Rail Rifle). Higher levels of a weapon will make the base weapon more capable. The Rail Rifle will give you a range advantage which will benefit you the most as it will help to negate your deficiency in HP versus other suits. Get to proficiency two or 3 in a weapon.
Get to level 3 in an equipment of choice. I would suggest either uplinks or a repair tool as these will gain you the most War Points in a particular match which will aide you in gaining SP faster and you will be more helpful to a team.
Once you have those two, work on your core skills which are Electronics and Engineering. This helps you to maximize what you can fit on your suits. Get these both to around level 3 at minimum but it should be a priority until they are at 5 each.
Decide on which race you want to skill into and what suits you want for that race. 1.8 'should' deliver racial suits for all classes so plan ahead. Deciding what race you want to be will decide on what you will use to gain EHP for your suits. Some players dual tank which can help but it requires more of an SP investment.
Shield Tanking (Caldari and Minmatar) - Build in regeneration but less total HP. Requires more SP involvement from the get to go gain maximum HP (Complex)
Armor Tanking (Gallente and some extend Amarr) - More total HP but no regeneration except for specialized plates. Lower SP investment to get boost in HP with diminishing returns for larger plates.
Only worry about upgrading your suits when you have maxed out what they can possibly carry. Suits, while attractive, should only be upgraded once lower tiered ones have been maximized. This saves you ISK (game currency) waste while maximizing potential profit from matches.
Be glad to give any other advice if you message me in game.
Proud Sponsor of the United Lamp Post Defense Fund. "Protecting Our Skies For A Better Tomorrow"
¯¯¯¦¬¯`GÇó.__Gÿ+
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Luna Angelo
We Who Walk Alone
612
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Posted - 2014.02.03 07:08:00 -
[26] - Quote
Canari Elphus wrote:Trust me, many of us know full well about the lack of proper options to get new players caught up in this game. Vets have been championing the expansion of the new player experience and the addition of PVE (player versus environment) development for a long time.
CCP should have expanded on this with the expected influx of players due to the shutdown of MAG servers but have been behind the ball since the flop of the Uprising release last May. Since then, they have been trying to play catchup to the expectations they gave the community.
My advice for progression is as follows (MHO, not guaranteed)
Focus on gaining higher levels of your weapon of choice (choose either the Assault Rifle, Combat Rifle or Rail Rifle). Higher levels of a weapon will make the base weapon more capable. The Rail Rifle will give you a range advantage which will benefit you the most as it will help to negate your deficiency in HP versus other suits. Get to proficiency two or 3 in a weapon.
Get to level 3 in an equipment of choice. I would suggest either uplinks or a repair tool as these will gain you the most War Points in a particular match which will aide you in gaining SP faster and you will be more helpful to a team.
Once you have those two, work on your core skills which are Electronics and Engineering. This helps you to maximize what you can fit on your suits. Get these both to around level 3 at minimum but it should be a priority until they are at 5 each.
Decide on which race you want to skill into and what suits you want for that race. 1.8 'should' deliver racial suits for all classes so plan ahead. Deciding what race you want to be will decide on what you will use to gain EHP for your suits. Some players dual tank which can help but it requires more of an SP investment.
Shield Tanking (Caldari and Minmatar) - Build in regeneration but less total HP. Requires more SP involvement from the get to go gain maximum HP (Complex)
Armor Tanking (Gallente and some extend Amarr) - More total HP but no regeneration except for specialized plates. Lower SP investment to get boost in HP with diminishing returns for larger plates.
Only worry about upgrading your suits when you have maxed out what they can possibly carry. Suits, while attractive, should only be upgraded once lower tiered ones have been maximized. This saves you ISK (game currency) waste while maximizing potential profit from matches.
Be glad to give any other advice if you message me in game.
And, to expand on the difference between Shields and Armour: Shields have no speed penalty, but are better at range, as they do not give as much HP as armour. Also (I think, not sure) raise your scan profile, making you easier to see (because larger electronic footprint, again, unconfirmed).
Armour is better for in-your-face styles, but are generally slower builds. No penalty to scans, but lesser regen, or none at all.
Shields and ranged weapons go hand-in-hand, while the closer ranged weapons are great for armor, at least as far as Caldari/Gallente are concerned, it's reversed for Minmatar/Amarr, but Minmatar are naturally faster.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Leadfoot10
Molon Labe. Public Disorder.
365
|
Posted - 2014.02.03 07:31:00 -
[27] - Quote
My advice:
Be prepared to die...a lot. Ignore your KDR. Join a good corp -- there are plenty mentioned in this thread -- who will accept and nurture newer players. Run starter suits and save your isk until you get to about 5m SP. Invest in core skills first, then branch out to weapons and suits. Use alts to test suits/weapons/equipment before you spend any points on them. |
bamboo x
Eternal Beings Proficiency V.
71
|
Posted - 2014.02.03 07:38:00 -
[28] - Quote
Running around like a mammal at the feet of dinosaurs actually trains you to get better at the game, though.
Proto gear doesn't make you good at Dust. |
Canari Elphus
Ancient Exiles. Renegade Alliance
1092
|
Posted - 2014.02.03 07:59:00 -
[29] - Quote
Luna Angelo wrote:Canari Elphus wrote:Trust me, many of us know full well about the lack of proper options to get new players caught up in this game. Vets have been championing the expansion of the new player experience and the addition of PVE (player versus environment) development for a long time.
CCP should have expanded on this with the expected influx of players due to the shutdown of MAG servers but have been behind the ball since the flop of the Uprising release last May. Since then, they have been trying to play catchup to the expectations they gave the community.
My advice for progression is as follows (MHO, not guaranteed)
Focus on gaining higher levels of your weapon of choice (choose either the Assault Rifle, Combat Rifle or Rail Rifle). Higher levels of a weapon will make the base weapon more capable. The Rail Rifle will give you a range advantage which will benefit you the most as it will help to negate your deficiency in HP versus other suits. Get to proficiency two or 3 in a weapon.
Get to level 3 in an equipment of choice. I would suggest either uplinks or a repair tool as these will gain you the most War Points in a particular match which will aide you in gaining SP faster and you will be more helpful to a team.
Once you have those two, work on your core skills which are Electronics and Engineering. This helps you to maximize what you can fit on your suits. Get these both to around level 3 at minimum but it should be a priority until they are at 5 each.
Decide on which race you want to skill into and what suits you want for that race. 1.8 'should' deliver racial suits for all classes so plan ahead. Deciding what race you want to be will decide on what you will use to gain EHP for your suits. Some players dual tank which can help but it requires more of an SP investment.
Shield Tanking (Caldari and Minmatar) - Build in regeneration but less total HP. Requires more SP involvement from the get to go gain maximum HP (Complex)
Armor Tanking (Gallente and some extend Amarr) - More total HP but no regeneration except for specialized plates. Lower SP investment to get boost in HP with diminishing returns for larger plates.
Only worry about upgrading your suits when you have maxed out what they can possibly carry. Suits, while attractive, should only be upgraded once lower tiered ones have been maximized. This saves you ISK (game currency) waste while maximizing potential profit from matches.
Be glad to give any other advice if you message me in game.
And, to expand on the difference between Shields and Armour: Shields have no speed penalty, but are better at range, as they do not give as much HP as armour. Also (I think, not sure) raise your scan profile, making you easier to see (because larger electronic footprint, again, unconfirmed). Armour is better for in-your-face styles, but are generally slower builds. No penalty to scans, but lesser regen, or none at all. Shields and ranged weapons go hand-in-hand, while the closer ranged weapons are great for armor, at least as far as Caldari/Gallente are concerned, it's reversed for Minmatar/Amarr, but Minmatar are naturally faster.
While shield extenders do raise profile in EVE, I am not sure the same holds true in Dust (yet). Working on profile/resolution is a pretty heavy SP investment so I would only recommend it if the player was heavily interest in becoming a scout where speed and stealth are important. If scout is the preferred path, I would stockpile SP until 1.8 comes about because of the large amount of changes scouts could be getting.
Proud Sponsor of the United Lamp Post Defense Fund. "Protecting Our Skies For A Better Tomorrow"
¯¯¯¦¬¯`GÇó.__Gÿ+
|
Galvan Nized
Deep Space Republic
574
|
Posted - 2014.02.03 08:23:00 -
[30] - Quote
It's one of the worst things about this game, terrible, and I mean absolutely terrible, New Player Experience.
Best to go to a new player channel, like the Learning Coalition, and have a nice chat about what kind of role you like, what weapons fit your playstyle, and what to Spec into. They should give you a nice idea of options if nothing else.
I also advise starting a new account on PSN and creating another account on Dust to let them accumulate passive SP (have to have a separate PSN because only 1 char per account can generate passive SP). Leave this character for awhile, let it be your test dummy or a fall back on it should you do alot of testing on your current character and mess the character up in terms of SP. |
|
Michael Arck
Onuoto Uakan Huogaatsu
3040
|
Posted - 2014.02.03 08:37:00 -
[31] - Quote
I was speaking with a friend today through in game mail. We were once corpmates and we were discussing just normal in game stuff. I mentioned how I noticed his skill has increased. He has become a force on the field. Going up against him is challenging. I said something to the effect of "playing PC has greatly helped your skill" He said something that was almost like a "duh" moment for me because of the truth of his words.
He said that PC didn't help him to get good as much as running MLT fits in matches. The odds that were stacked against him taught him when to fight, when not to and when to run like hell or push forward.
He's completely right about this. I run MLT fits on occasion but there was a period of time that I ran MLT fits just to train myself. I was too aggressive, often running into some battles blindly and stupidly. I ran MLT fits to discipline myself. If I learn how to fight in a weaker suit, I will become much better in a stronger. And due to me being in a weaker suit, my aiming and tactics had to be smart, less I be eaten alive by dropsuits stronger than I.
This opinion is not popular but the best don't become the best by having the easy road. The best are trained by the conditions of the toughness of training. It's like Parris Island or Hell Week. It prepares you for the tougher challenges ahead.
Yes this game is difficult for new players. But the difficulty doesn't exactly vanishes once you reach higher lifetime SP gain. I encourage you to learn while you are in your rookie stages. Unlearn and relearn. Use this time to train. If you can do decently in MLT fit, you can do much better later on down the line when the SP accumulates.
Stick with it...you will be an efficient hunter of many in no time undoubtedly.
Welcome to New Eden
o7
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
132
|
Posted - 2014.02.03 08:56:00 -
[32] - Quote
eve isnt welcoming to new players either but they at least have a semi functioning tutorial. its one of the fun things about this game and eve alike. you dont get your hand held and told your important. your a small fish and they toss you into a sea of sharks. |
Luna Angelo
We Who Walk Alone
615
|
Posted - 2014.02.03 09:03:00 -
[33] - Quote
But what makes it fun, can also be frustrating for the new player. PvE needs to happen soon. I'm sick of protostompers. I'm also sick of stomping newbs. It's tough to find a balance. In EVE, there are tiers of PvE, in Dust, none at all. Frustrating, to say the least. Downright BORING at times.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
|
Brokerib
Lone Wolves Club
419
|
Posted - 2014.02.03 09:40:00 -
[34] - Quote
H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players. As you can see from the responses, the community puts in an effort to make up for CCP's poor effort with NPE
Make sure you check out the Rookie training grounds, there's alot of good new player guides there, and advice on becoming effective on the battlefield while low on SP (Punching above your weight). |
Michael Arck
Onuoto Uakan Huogaatsu
3042
|
Posted - 2014.02.03 09:45:00 -
[35] - Quote
Brokerib wrote:H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players. As you can see from the responses, the community puts in an effort to make up for CCP's poor effort with NPE Make sure you check out the Rookie training grounds, there's alot of good new player guides there, and advice on becoming effective on the battlefield while low on SP ( Punching above your weight).
So just exactly would the NPE entail? Will it teach players how to stick it out even when the odds are against them? Will it teach them how to use the hills for cover? Will it teach them when to shoot and when not to shoot? Will it teach newberries to stop firing their weapons in a dropship or tank at nothing, alerting enemies to their presence? Will it teach them about flanking and concentrating fire?
All I hear is "NPE, NPE, NPE" and that's it. What exactly should be involved in this NPE that would teach a player strategy and tactic?
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Kevall Longstride
DUST University Ivy League
924
|
Posted - 2014.02.03 09:48:00 -
[36] - Quote
Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout.
Can't stress this enough. Find a corp, Squad up and work together.
Pretty much all the candidates for CPM1, myself included, have the new player experiance at the top of their list for pushing CCP more towards. Getting great content is pointless if we don't the players into the game to use it.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
|
Brokerib
Lone Wolves Club
419
|
Posted - 2014.02.03 10:41:00 -
[37] - Quote
Michael Arck wrote:Brokerib wrote:H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players. As you can see from the responses, the community puts in an effort to make up for CCP's poor effort with NPE Make sure you check out the Rookie training grounds, there's alot of good new player guides there, and advice on becoming effective on the battlefield while low on SP ( Punching above your weight). So just exactly would the NPE entail? Will it teach players how to stick it out even when the odds are against them? Will it teach them how to use the hills for cover? Will it teach them when to shoot and when not to shoot? Will it teach newberries to stop firing their weapons in a dropship or tank at nothing, alerting enemies to their presence? Will it teach them about flanking and concentrating fire? All I hear is "NPE, NPE, NPE" and that's it. What exactly should be involved in this NPE that would teach a player strategy and tactic? How about starting with something simple, like teaching them the rules of game instead of making them guess? Like, I don't know, teaching new players the mechanics of the game so they actually know the win criteria for a match? You know, hacking, counter hacking and clone count. Then maybe some details on how to squad, or use comms, or maybe find a corp. And yes, it should probably teach them about what the hud means and how it works, and maybe to stop firing their weapon in the dropship. Strategy and tactics is another matter, but at very least, you can give a new player enough into to be able to play a match. It's not rocket surgery. |
ANON Cerberus
Tiny Toons
290
|
Posted - 2014.02.03 10:47:00 -
[38] - Quote
Hey man stick the game out, its a good laugh once you get into a half decent corp.
The problem is you are not the first new player, or even old player , that has said that same thing about the game. CCP needs to l;listen up and do something. |
Michael Arck
Onuoto Uakan Huogaatsu
3043
|
Posted - 2014.02.03 10:50:00 -
[39] - Quote
Brokerib wrote:Michael Arck wrote:Brokerib wrote:H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players. As you can see from the responses, the community puts in an effort to make up for CCP's poor effort with NPE Make sure you check out the Rookie training grounds, there's alot of good new player guides there, and advice on becoming effective on the battlefield while low on SP ( Punching above your weight). So just exactly would the NPE entail? Will it teach players how to stick it out even when the odds are against them? Will it teach them how to use the hills for cover? Will it teach them when to shoot and when not to shoot? Will it teach newberries to stop firing their weapons in a dropship or tank at nothing, alerting enemies to their presence? Will it teach them about flanking and concentrating fire? All I hear is "NPE, NPE, NPE" and that's it. What exactly should be involved in this NPE that would teach a player strategy and tactic? How about starting with something simple, like teaching them the rules of game instead of making them guess? Like, I don't know, teaching new players the mechanics of the game so they actually know the win criteria for a match? You know, hacking, counter hacking and clone count. Then maybe some details on how to squad, or use comms, or maybe find a corp. And yes, it should probably teach them about what the hud means and how it works, and maybe to stop firing their weapon in the dropship. Strategy and tactics is another matter, but at very least, you can give a new player enough into to be able to play a match. It's not rocket surgery.
Ok, I can agree with that to a certain extent. But some of it is pretty self explanatory. When you run to the objective, a pop up (press O to hack) appears. Clone count, well maybe that does need some explaining to a degree. And the HUD display I can agree with. Some will probably confuse the ticks with the clone count. But you would think after several battles, they will begin to tell the difference. Especially if they read the details that are placed in upon first arrival in the game. The dropship thing is kinda stupid though. If you take this game any seriously, you should know not to fire your weapon just to fire your weapon while in a dropship. It blows their position. How can one not come to this reasoning? And how come they aren't listening to players when its requested to stop firing while in the dropship?
And strategy and tactics is the matter here. That's the main problem with the new players. They don't understand how to fight in Dust. Everything else in the prior paragraph should be understood if the player uses his brain just a bit. That's what I don't understand. How much hand holding is needed before the player realizes, if he uses his brain, he can get some kind of grasp of what's going on.
Even after you hand hold them, they are still facing tough competition that will either make them or break them. I really think folks confusing NPE with that of teaching mercs how to fight. That falls upon the merc him or herself and the community's corporations.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Lt Royal
Subdreddit Test Alliance Please Ignore
2678
|
Posted - 2014.02.03 10:54:00 -
[40] - Quote
Ayures II wrote:Do you go to reddit by any chance? If you do, I highly recommend you check out r/subdreddit. We like newbros and like to actually have fun playing the game.
This ^^
Also check out our recruitment video (in my signature) for the GÇ£wowGÇ¥ factor :D
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
|
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VALCORE72
NECROM0NGERS The CORVOS
28
|
Posted - 2014.02.03 11:04:00 -
[41] - Quote
i know how you feel . i had a ver hard start and sitting on 30000 deaths .just in the last few months ive got a good k/d . be very picky about skills i mean VERY. hate to say it but buy boosters 'the 30 day ones this helps tons . more war points gets you more isk its not all about kills..learn the maps . at such a low lv try not to engage front attacks even if it means stealn a few kills from your own team . understand that this one of the most cut throat games ive ever seen 'ppl will try to scam your pants off lol trust few . find a good corp . dont run solo till 3 to 5 mil sp . send me a mail in game im not the greatest player but would be more then happy to help .oh and watch how ppl move . you will be facen alot of the same ppl . most will always go where they feel safest . straf the same way ' use it against them even proto ppl do the same sht all the time . |
Piraten Hovnoret
Molon Labe. Public Disorder.
274
|
Posted - 2014.02.03 11:09:00 -
[42] - Quote
Bro tons and tons of old mag players in this corp Give me a buzz and I will get you into a corp that have its roots in mag ( I don't but some ppl here can't stop talking about mag =ƒÿ£)
edit: I will help you with isk and time to get rolling
War never changes
|
VALCORE72
NECROM0NGERS The CORVOS
28
|
Posted - 2014.02.03 11:11:00 -
[43] - Quote
ML has tons of good ppl . look them up |
Brokerib
Lone Wolves Club
422
|
Posted - 2014.02.03 12:15:00 -
[44] - Quote
Michael Arck wrote:Brokerib wrote:Michael Arck wrote:Brokerib wrote:H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players. As you can see from the responses, the community puts in an effort to make up for CCP's poor effort with NPE Make sure you check out the Rookie training grounds, there's alot of good new player guides there, and advice on becoming effective on the battlefield while low on SP ( Punching above your weight). So just exactly would the NPE entail? Will it teach players how to stick it out even when the odds are against them? Will it teach them how to use the hills for cover? Will it teach them when to shoot and when not to shoot? Will it teach newberries to stop firing their weapons in a dropship or tank at nothing, alerting enemies to their presence? Will it teach them about flanking and concentrating fire? All I hear is "NPE, NPE, NPE" and that's it. What exactly should be involved in this NPE that would teach a player strategy and tactic? How about starting with something simple, like teaching them the rules of game instead of making them guess? Like, I don't know, teaching new players the mechanics of the game so they actually know the win criteria for a match? You know, hacking, counter hacking and clone count. Then maybe some details on how to squad, or use comms, or maybe find a corp. And yes, it should probably teach them about what the hud means and how it works, and maybe to stop firing their weapon in the dropship. Strategy and tactics is another matter, but at very least, you can give a new player enough into to be able to play a match. It's not rocket surgery. Ok, I can agree with that to a certain extent. But some of it is pretty self explanatory. When you run to the objective, a pop up (press O to hack) appears. Clone count, well maybe that does need some explaining to a degree. And the HUD display I can agree with. Some will probably confuse the ticks with the clone count. But you would think after several battles, they will begin to tell the difference. Especially if they read the details that are placed in upon first arrival in the game. The dropship thing is kinda stupid though. If you take this game any seriously, you should know not to fire your weapon just to fire your weapon while in a dropship. It blows their position. How can one not come to this reasoning? And how come they aren't listening to players when its requested to stop firing while in the dropship? And strategy and tactics is the matter here. That's the main problem with the new players. They don't understand how to fight in Dust. Everything else in the prior paragraph should be understood if the player uses his brain just a bit. That's what I don't understand. How much hand holding is needed before the player realizes, if he uses his brain, he can get some kind of grasp of what's going on. Even after you hand hold them, they are still facing tough competition that will either make them or break them. I really think folks confusing NPE with that of teaching mercs how to fight. That falls upon the merc him or herself and the community's corporations. I agree with your sentiment, but I think you've got it the wrong way around.
The NPE should teach the mechanics of the game only, even if it takes some hand holding, because they need to cater to players who may never have played a FPS before and to whom even the simplest of gaming concepts may be foreign. By all means let players skip training if they're experienced, or have it so that training modules need to be selected instead of having players forced to it, but every mechanic should be covered in one shape or form and be available. Hacking, the use of different installations and turrets, grenades, equipment. Everything. And in particular, how to form or join a squad, and how to find a corp. This can all be done, and done well, through automated training.
Tactics and strategy come from experience, and the best place to learn is in battle and working with experienced players. I.e. in a corp or squad, not being led through it by an automated program. This sort of learning is best done in practice, and not through automated training, and should not be the subject of NPE. |
NomaDz 2K
The Rainbow Effect
117
|
Posted - 2014.02.03 12:22:00 -
[45] - Quote
H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players.
Yep welcome and it will take U 8-10 months of average SP b4 U can start giving payback, during these months U will get brutally raped by synced squadz of protobearz, imagine being locked into a 3x3m room with 12 hairy men which havent had any form of sex for a long time
Enjoy getting sodomized for the next few monthz until u either rage quit, move on to something else or have enough sp and equipment to fight back
Peac3
DON'T SPEND CA$H ON DUST 514
CCP WILL ONLY GIVE YOU AUR AFTER THEY REMOVE YOUR BPOs WHICH U SPENT REAL MONGé¼Y ON!
|
Obodiah Garro
Tech Guard RISE of LEGION
633
|
Posted - 2014.02.03 12:26:00 -
[46] - Quote
The academy needs more tutorials, CCP need to release militia variants of all weapons and the academy cap needs to be punted up to 50k-100k wp.
Did you know there is no tutorial to use or explain any of the equipment in the game? |
Brandon Connatser
Storm Ventures For All Mankind
0
|
Posted - 2014.02.14 17:53:00 -
[47] - Quote
Player versus environment (PVE) would be great in this game. It would be a nice difference compared to player vs player all the time. We could fight those creatures from slay on the PlayStation home area for dust. Also there could be rogue mech walkers set to automate but glitched or got hacked by enemy forces. It would be great. also it would help new players adjust to the game. Have different levels of difficulty with higher payouts as you go up in difficulty. Please consider CCP it'll really help you out. Everyone I talked to about it thought it was a great idea. Which is upwards of 100 people I've squaded with. Also who I've talked to in my local. I know it takes a lot to program a.i. but you can do it. I believe in you CCP.
ISVI- look us up
|
Ryme Intrinseca
Fatal Absolution
699
|
Posted - 2014.02.14 17:57:00 -
[48] - Quote
See this CCP? For heaven's sake, extend the academy to 2mil SP or so. Players will then have come too far to give up when they get their first protostomping |
Ryme Intrinseca
Fatal Absolution
700
|
Posted - 2014.02.14 18:00:00 -
[49] - Quote
Oh, and to the OP - if the stomping is just too bad, you can always come back in a few months when your passive SP has built up a bit. At 2 or 3 million SP you can put up a fight, though it's still not easy. |
Alldin Kan
Imperfects Negative-Feedback
984
|
Posted - 2014.02.14 18:01:00 -
[50] - Quote
H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players. CCP thought that the low WP limit on Academy was a good idea, they love their "metrics". Its been like this for months...
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
|
|
Rasatsu
Much Crying Old Experts
1057
|
Posted - 2014.02.14 18:03:00 -
[51] - Quote
THEAMAZING POTHEAD wrote:Once you get proto suits and a couple of complex modules you'll have suits pretty much as good as anyone elses. Once you get STD suit and some complex modules, give a **** about KDR and inflict some economic pain on those protobears. |
lrian Locust
Chatelain Rapid Response Gallente Federation
355
|
Posted - 2014.02.14 18:07:00 -
[52] - Quote
Roger Cordill wrote: all you really need is about 12-15 mil SP and you're set Honestly, which new player would stick with the game this long?
Luckily, you can do well with a lot less SP, if you spend it wisely.
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Nirwanda Vaughns
340
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Posted - 2014.02.14 18:11:00 -
[53] - Quote
I'm simply tired of trying ot convince friends to try and stay with DUST atm. one of my friends comes online once every 3 months. his char has now got around 11mill sp and he'll spend an hour on it and just turn and say "sorry mate, this game just aint fun" and its the same with all my friends. they have 1-2mill sp and gettign plonked in matches with Nyain, Rainbow Effect and even my own Molon and they get slaughted repeatedly and they don't come back because being constant cannon fodder gets old and dull very quickly.
the new matchmaking hot fix doesn't appear have done anything at all and even in the battle academy peopel are running tanks and dominating. a recent friend (venomderadical) was in an academy match and a tanker went 76:0 i have an alt i just leave gathering passive sp. he's about 2mill sp and i can still choose an academy match. the whole new player experience is dreadful. you don't get anywhere near enough isk or sp to buy even the most basic of skills. it'd just be a better idea to bering back the old pre-fitted role choices with the skills already bought and trained. it'd cut down on folk (like me) biomassing and players can start off with at least lv1 in their racial rifle and basic shield extender/armor plate and allow players to select the pre-loaded skills from merc quarters. allow them to test each one before choosing which they prefer. it could be part of the tutorial. if they skip it they just get the unallocated sp and 250 so it encourages them to go through with it to get the skills to help them oput a bit. its just ridiculous it takes a full weeks sp to unlokc the basic rifle and grenades.
Proto and proud!!
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Frank Olson Usul
DUST University Ivy League
67
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Posted - 2014.02.14 18:15:00 -
[54] - Quote
H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community.
Dust University is especially for new players! |
emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
53
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Posted - 2014.02.14 18:20:00 -
[55] - Quote
didn't read the whole thread, but several threads already related to this general line of questioning already exist. I'm sure this turned into a recruitment thread, but I wanted to stress a few points to a new player. (realize none or all of this will be changed after 1.8)
1) A mic is not only useful, but relatively essential when playing in a squad
2) You should ALWAYS be in as full a squad as possible.
3) Join a corp that plays together regularly. This can be overlooked but is very useful because if you play with the same 5-10 people regularly, you can specialize in their deficiencies. That allows you to gain WP faster (meaning more SP) which will get you to a point where you are relatively equal (eventually) to those top tier equipment players
4) You will never catch the top players in overall SP, but that is OK if you have the patience, since nobody can use more than 1 suit at a time and each suit has limited space for attachments. I have said that it does matter that you can never catch up, but I meant it in terms of player retention. In actuality, assuming you want to give the game a legitimate shot, all you need to be equals with anyone is to max your passive bonuses (armor/shield/PG/CPU/etc) and skill into whatever suit is your best and attach your best weapon to it. You will be able to outfit a single proto-viable suit. You are now on even footing with anyone else. The only difference is they may have multiple proto variants to run, but you will have your best (which means you have effectively caught up to them) which means proto-on-proto violence. You are now an equal, just remember that alot of people(myself included) have proto suits but rarely use them, in pubs specifically, due to the ridiculous costs. PC cures that, but until you got Proto, you are basically "not gonna have a good time".
5) Because you are running with a corp/squad regularly, you will learn to work together better. You will know if certain people always drop uplinks, others may rep/resup, and other may kill anything that moves. But you will find a place. You will learn to excel at it. You and your squad will get better. Then you will get to do what every dust vet is forced to say on a daily basis....."These FUCKIN blueberries are FUCKIN morons! Can you believe that dipshit right there?"
This all takes awhile, which is why I said it matters when discussing before. But if you are willing to give it a serious shot, then patience is your fiend.....and don't forget to check your corners, scouts are sneaky bastards and only gonna get sneakier w/1.8. |
Ivy Zalinto
Bobbit's Hangmen
302
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Posted - 2014.02.14 18:38:00 -
[56] - Quote
H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community. If you have skype, and havent been recruited yet, send me a mail in game. Ill gladly run with new players and am always training a new person it seems. Have a friendly group that always runs together, and we ***** moan and complain about the current dust mechanics, then go right back to proto hunting. Let me know
~Ivy Zalinto
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Zirzo Valcyn
Kameira Lodge Amarr Empire
91
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Posted - 2014.02.14 18:49:00 -
[57] - Quote
i know what you mean about the community, if someone has passed 6mil SP they cop some attitude that's not only dull and cliche` but very fanboish, talking like pub matches are a huge importance huffing and puffing on the mic while giving no intel on enemy movements-
tryhards bro.. you don't need them. the reason they boot you is because they see you don't have a long enough coat tail for them to ride on.
there are good community members, but finding them is like mining for diamonds on minecraft.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Nothing Certain
Villore Sec Ops Gallente Federation
233
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Posted - 2014.02.14 19:38:00 -
[58] - Quote
Roger Cordill wrote:H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community. message from Godin: If you need a Corp, get with mine. We're called OSG Planetary Operations. If you're interested, click this. We'll teach you how to play, and everything. EDIT: And about SP, all you really need is about 12-15 mil SP, and you're set in Dust. Anything else is just for extra roles.
Or about 9-10 months of grinding. I don't think you are a new player at that point.
Because, that's why.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1235
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Posted - 2014.02.14 19:42:00 -
[59] - Quote
H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players. k
militia minmatar scout militia ar or shotgun militia light damage mod
militia kinetic and cardio mods
invest in getting hacking skills
why? hacking =SP hacked railgun turret destroying other turrets=sp and isk plus free kills on vehicles and infantry.
when asked what can you do?
respond with I can hack a contested point , CRU or turret in under two seconds.
garantee that hacking skills are a must have.
hope this helps
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
130
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Posted - 2014.02.14 19:54:00 -
[60] - Quote
H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players.
specialize specialize specialize specialize pick what you want and stick to it dont be flaky pick somthing you like dont waste your sp the player comunity is prety harsh comparitively
stick to squads even if you arent in it #s win so if you are running around with 3 ppl its better than by yourself
have you ever seen fight club getting into dust is like getting into fight club remember when they had to stand outside the house and were ridiculed and beaten for weeks
then finally after weeks outside the house they were let inside
that is dust ( comparison stolen )
at about 6-8 mil sp you wil be competitive
and it wouldnt be a bad idea to biomass this character once you get the hang on the game or leave him as an alt and focus on a new chaacter now that you know how to do the do
good luck my wayward son
Anything worth fighting for is worth fighting dirty for, welcome to New Eden.
KAMEHAMEHA
professional Heavy for hire
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