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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1008
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Posted - 2014.02.01 22:07:00 -
[1] - Quote
The logi's will take a huge hit when equipment is nerfed, and true logi's are the ones that are going to feel it. Not the slayer logi's.
The nerf to equipment only hurt the real logi's. Everyone that keeps saying that only slayer logi's are crying are wrong. The slayer logi will still continue because this change does not in fact hurt the slayer logi. They want the suit for better fitting options while still maintaining their ability to kill. Even if they take our innate 5 reps per second at level 5, slayer logis will still prefer the logi suit because it still has more equipment slots, pwgd and CPU. Even with suit bonuses the equipment will never be the same and even if 1 equipment is the same, many logi's will be stuck with three almost worthless equipments that are not worth the isk. Many poeple dont understand that having a 235k is almost a norm for a very dedicated logi. Slayer logi's dont even require that amount of isk because the slack on equipment to get more space for dmg and tanking mods.
The only feasable way to have eliminated slayer logi's was in one of two different yet effective ways.
This list is either or; not both
- Nerf all light weapons by 20% and give assault and light suits 5% damage per level so they would in fact be 5% stronger at level 5 assault suit
- eliminate the light weapon slot and only give logi's a side arm
Any of the previous two would have effectively eliminated the slayer logi problem without having to nerf equipment the way it was nerfed. The only equipment I though was out of hand was the scanner which needed a nerf to be able to balance scouts and make them effective.
Now I will have to be closer to rep, which will get me killed much more than already does because, lets face it, when you see a logi, the game turns into kill the logi 514. I will need to throw down nanohive constantly ( i don't nanohive spam when I logi because true logi's throw equipment down when it is needed and are not WP whores). Will have to actually resort to spammin uplinks because increased spawn time will make it easier for them to be destroyed before people spawn.
The overall logi efficiency, as a true, logi will drop considerably but the slayer logi's haven't had a single change but the elimination of the natural 5 armor per level rep.
People think that when logi's argue about the equipment nerf it's because they are FOTM a-holes that enjoy being able to logi and slay, that's wrong. The slayer logi's are not complaining. There is nothing of a change for their playstyle which is mainly slaying.
This equipment nerf doesnt even take care of equipment spam because there are no limiting factors to the amount of equipment you can spam. Spammers will keep spamming so people that keep saying this will stop the equipment spam are also wrong. Spammers want points and dont are about how they place their equipment.
when a gun is more effective at keeping people alive than a repair tool, Suddenly logi's will have to resort to slaying before logying. This is what happened before the repair tool buff and it's what will happen after the equipment nerf.
Plasma Cannon Advocate
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Joel II X
Dah Gods O Bacon
776
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Posted - 2014.02.02 02:09:00 -
[2] - Quote
Logistics players will actually benefit with their new bonuses. What are you on about, Mr. Grumpy? |
Henchmen21
Planet Express LLC
507
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Posted - 2014.02.02 02:18:00 -
[3] - Quote
Joel II X wrote:Logistics players will actually benefit with their new bonuses. What are you on about, Mr. Grumpy?
Unless of course their suit's bonus has nothing to do with their play style.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
467
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Posted - 2014.02.02 02:22:00 -
[4] - Quote
Ghaz since you are the heavy HMG savior i hate to say that, but force logo to sidearm is TOTAL CRAP.
In a world of CR and RR, with their incredibile range and DMG, side-arm aren't viable.
Try a PC with a side arm only and see how much 1v1 you win.
Once you try "HMG-FAT" you never get back...
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Shiruba Ryou
Molon Labe.
186
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Posted - 2014.02.02 02:36:00 -
[5] - Quote
Jastad wrote:Ghaz since you are the heavy HMG savior i hate to say that, but force logo to sidearm is TOTAL CRAP.
In a world of CR and RR, with their incredibile range and DMG, side-arm aren't viable.
Try a PC with a side arm only and see how much 1v1 you win.
That's not a very good argument since the Logistics suit is supposed to be a force multiplier, increasing the effectiveness, survivability, and resilience of 'people around them'. A true Logi wouldn't be putting himself in any 1v1 positions.
I'm not advocating removing light weapons from Logistics suits. I am a logi and that would make me sad and reduce my ability to at least lay down some cover fire at a safe position. However, your reasoning is non-sensible and hurts to look at.
"Not to worry. The cards say you loved it."
- Ryoutoshi
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4304
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Posted - 2014.02.02 02:37:00 -
[6] - Quote
XxGhazbaranxX wrote:
Everyone that keeps saying that only slayer logi's are crying are wrong. The slayer logi will still continue because this change does not in fact hurt the slayer logi. They want the suit for better fitting options while still maintaining their ability to kill. Even if they take our innate 5 reps per second at level 5, slayer logis will still prefer the logi suit because it still has more equipment slots, pwgd and CPU. .
I just want to clarify, that considering Tanking and Rate of Fire bonuses of Assaults, The Rapid Reload and natural Complex Damage mods of the Commando, the Cloaking ability + 2 equipment slots + 35 or less DB of scouts or the new resistance bonuses of Sentinels = Slayers now have a LOT from where to choose and will probably, if smart ,leave the logi suit.
All thanks to CPU-PG NERFS (since logis will need less CPU+PG thanks to the 25% Bonus to fitting equipment) and the removal of the ''COMPLEX ARMOR REP'' bonus of the logis, i think slayers will use everything BUT logis for this purpose. Which was , in the first place, the intention.
''1-Nerf all light weapons by 20% and give assault and light suits 5% damage per level so they would in fact be 5% stronger at level 5 assault suit 2-eliminate the light weapon slot and only give logi's a side arm''
1-CCP never intended NERFING weapon damage but they did give Assaults a RoF bonus that in a way helps their DPS. 2-''TRUE LOGIS'' were the ones AGAINS this idea and QQ and whined endlessly when it was proposed.
''when a gun is more effective at keeping people alive than a repair tool, Suddenly logi's will have to resort to slaying before logying. This is what happened before the repair tool buff and it's what will happen after the equipment nerf.'' So nothing will change, only we will have slayer logis,scout slayers, assaults,Defensive Sentinels and Offensive Commandos. Meh...
As i see it, CCP wants to AVOID the Logis to be MASTER OF ALL EQUIPMENTS. The fact they can carry 4 is enough considering potential game changing attributes. By nerfing slightly some equipment and giving powerful bonuses to a specific type of equipment makes the Logis specialized. The amarr logi for Uplinks, Caldari for nanohives, Minmatar for Repair Tools and Gallente for Active scanners (would have preferred needle since A.Scanners need NO FREAKN buff of any kind but well...). Think of it with the scouts.Now not all scouts are masters of DAMPENING,you have Gallente for Dampening+range,CAldari for precision and range, the Minmatar for KN+Hacking speed and the amarr for the looks.It would be a pure ret@rd move to spec into Minmatar for Passive scanning purposes or into Gallente for hacking speed + NK....
The repair tool Nerf was uncalled for, i agree.
So basically, if you are a logi, choose your preferred equipment , and after that ,choose the logi suit accordingly.... PERIOD.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1102
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Posted - 2014.02.02 02:41:00 -
[7] - Quote
I'm Betting that there won't be anymore slayer logis after 1.8. I was hopping that we would get predator logis but it doesn't look like that's going to happen either.
{:)}{3GÇó>
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ADAM-OF-EVE
Dead Man's Game
897
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Posted - 2014.02.02 02:44:00 -
[8] - Quote
Joel II X wrote:Logistics players will actually benefit with their new bonuses. What are you on about, Mr. Grumpy?
no we wont. not when you put them into context with all combat suit changes.
its all doom and gloom for the logi as far as i see. unless they do something drastic with the suit other than what sisi seems to suggest i think that will be end of the role for me. i use aur gear to offset the cost of my fits so as to make my role that little bit more about fun than cost but with the changes to equipment making my equip weaker i will need proto gear to reach the effectiveness i'm at now adding about 50k+ to my already expensive suit cost . with the new changes on the suggested suits from sisi i don't think the cost will be worth the investment.
i have already been trying out new roles on the field that cost a fraction of my logi cost but earn me similar wp amounts. aside from spamming the logi role will die with 1.8 and proposed suit skill changes.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Bethhy
Ancient Exiles. Renegade Alliance
1043
|
Posted - 2014.02.02 02:50:00 -
[9] - Quote
equipment got the nerf not the logi's.
Equipment was to strong in its natural state. Making non logi roles on the battlefield AS effective as a logi role it was silly.
Equipment being nerfed in general helps logi's enter their role better. Stops assault's and scouts from doing the same job almost as good.
And we are back to Nanohive Issues where they just straight up SUCK unless a cal logi drops them. |
Joel II X
Dah Gods O Bacon
778
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Posted - 2014.02.02 02:52:00 -
[10] - Quote
KING CHECKMATE wrote:XxGhazbaranxX wrote:
Everyone that keeps saying that only slayer logi's are crying are wrong. The slayer logi will still continue because this change does not in fact hurt the slayer logi. They want the suit for better fitting options while still maintaining their ability to kill. Even if they take our innate 5 reps per second at level 5, slayer logis will still prefer the logi suit because it still has more equipment slots, pwgd and CPU. .
I just want to clarify, that considering Tanking and Rate of Fire bonuses of Assaults, The Rapid Reload and natural Complex Damage mods of the Commando, the Cloaking ability + 2 equipment slots + 35 or less DB of scouts or the new resistance bonuses of Sentinels = Slayers now have a LOT from where to choose and will probably, if smart ,leave the logi suit.All thanks to CPU-PG NERFS (since logis will need less CPU+PG thanks to the 25% Bonus to fitting equipment) and the removal of the ''COMPLEX ARMOR REP'' bonus of the logis, i think slayers will use everything BUT logis for this purpose. Which was , in the first place, the intention. ''1-Nerf all light weapons by 20% and give assault and light suits 5% damage per level so they would in fact be 5% stronger at level 5 assault suit 2-eliminate the light weapon slot and only give logi's a side arm''1-CCP never intended NERFING weapon damage but they did give Assaults a RoF bonus that in a way helps their DPS. 2-''TRUE LOGIS'' were the ones AGAINS this idea and QQ and whined endlessly when it was proposed.''when a gun is more effective at keeping people alive than a repair tool, Suddenly logi's will have to resort to slaying before logying. This is what happened before the repair tool buff and it's what will happen after the equipment nerf.''So nothing will change, only we will have slayer logis,scout slayers, assaults,Defensive Sentinels and Offensive Commandos. Meh...As i see it, CCP wants to AVOID the Logis to b e MASTER OF ALL EQUIPMENTS.The fact they can carry 4 is enough considering potential game changing attributes. By nerfing slightly some equipment and giving powerful bonuses to a specific type of equipment makes the Logis specialized. The amarr logi for Uplinks, Caldari for nanohives, Minmatar for Repair Tools and G allente for Active scanners (would have preferred needle since A.Scanners need NO FREAKN buff of any kind but well...). Think of it with the scouts.Now not all scouts are masters of DAMPENING,you have Gallente for Dampening+range,CAldari for precision and range, the Minmatar for KN+Hacking speed and the amarr for the looks.It would be a pure ret@rd move to spec into Minmatar for Passive scanning purposes or into Gallente for hacking speed + NK.... The repair tool Nerf was uncalled for, i agree.So basically, if you are a logi, choose your preferred equipment , and after that ,choose the logi suit accordingly.... PERIOD. I am Gallente Scout with hacking 3 and use Knives. Am I ret@arded, too? |
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
849
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Posted - 2014.02.02 02:59:00 -
[11] - Quote
The real problem is that nerfing all equipment was uncalled for, and was so bad that even with the logi suit bonus that specific equipment isnt as good as it was before. Scanner needed the snapshot nerf but that alone would've been enough but CCP always goes above and beyond, so now scanners are going to be near useless.
nanohives and uplinks and rep tools werent OP at all but are now nerf batted anyways for almost no reason at all.
While cloaks are statswise and mechanics wise going to be SUPER OP due to shotguns and nova knife insta kills from behind with instant cloaking afterwards. They would have been countered by scanners but now scanners are going to be rare and almost useless.
Heavies are going to be OP due to increased HP with resistances in addition to the already OP instakill HMGs. (seriously HMGs are OP as f*ck right now, sometimes i use the gastuns just to laugh at the instakilling of EVERYTHING it sneezes at.)
Assaults will be decent with the ROF and slightly more HP but I'd say theyll be equal to slayer logis since logis still have better PG/CPU and an extra mod slot for more HP or reps.
But true logis will be in the worst position, behind slayer logis and assaults, who will be behind heavies who will probably be behind scouts.
Scouts with cloaks will be soo OP due to the cloak mechanic being like a stamina bar, 80 seconds of active cloak, with a 40sec regen. That means, scout uses scanner, finds enemy, uses cloak, gets behind enemy, decloaks, uses creodron shotty to kill 3 or 4, recloaks, runs away, repeats.
Gallente starter fit with 3 complex armor plates has more HP than any shield suit with all complex shield extenders.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4304
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Posted - 2014.02.02 03:02:00 -
[12] - Quote
Joel II X wrote: I am Gallente Scout with hacking 3 and use Knives. Am I ret@arded, too?
1st- No you are not, Because we are playing 1.7 not 1.8. 2nd-Passive Skills like having hacking at 5 DO NOT COUNT. Bonuses are compared to fitting modules to modify behavior 3rd-AFTER 1.8 hits, using a GAL SCOUT for hacking and nova knifing, while the minmatar is FASTER , and has 1 Complex Code-breaker and 3 Complex damage mods worth in bonus, id yes yes. Its pretty lame.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Zahle Undt
Bullet Cluster Legacy Rising
643
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Posted - 2014.02.02 03:04:00 -
[13] - Quote
Add a 5% bonus to the equipment skill and all will be well. Want to use a piece of equipment at the current effectiveness, spend the 620K SP it takes at Level 5. Myself and the support logis I know are the only people who level all the equipments all the way up, its a 3 million SP investment afterall. If that cost isn't enough, fine make the equipment skills 3 or 4X skills. I'll still spend the SP to be a versatile logi while having specialty in one of them.
As someone else said, the variety and powerful new bonuses granted to scouts, sentinels, commandos and probably assaults would solve the "slayer logi problem" by themselves. I know I'll be using a shiney new Caldari Commando for my killing and one of my logi suits for actual logibro work. There is no need for CCP to screw over actual logis.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
334
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Posted - 2014.02.02 03:07:00 -
[14] - Quote
Henchmen21 wrote:Joel II X wrote:Logistics players will actually benefit with their new bonuses. What are you on about, Mr. Grumpy? Unless of course their suit's bonus has nothing to do with their play style.
message from Godin: A respec will probably be here for 1.8, and each logi has a eq that they gt to use better than all other logis. Problem? No. If they still don't see a suit that they like, they weren't a logi in the first place. |
Bethhy
Ancient Exiles. Renegade Alliance
1044
|
Posted - 2014.02.02 03:09:00 -
[15] - Quote
Zahle Undt wrote:Add a 5% bonus to the equipment skill and all will be well. Want to use a piece of equipment at the current effectiveness, spend the 620K SP it takes at Level 5. Myself and the support logis I know are the only people who level all the equipments all the way up, its a 3 million SP investment afterall. If that cost isn't enough, fine make the equipment skills 3 or 4X skills. I'll still spend the SP to be a versatile logi while having specialty in one of them.
As someone else said, the variety and powerful new bonuses granted to scouts, sentinels, commandos and probably assaults would solve the "slayer logi problem" by themselves. I know I'll be using a shiney new Caldari Commando for my killing and one of my logi suits for actual logibro work. There is no need for CCP to screw over actual logis.
Again.....
Equipment got the nerf not the logi's. which is good for logi's.
Equipment was to strong in its natural state. Making non logi roles on the battlefield AS effective as a logi role it was silly.
Equipment being nerfed in general helps logi's enter their role better. Stops assault's and scouts from doing the same job almost as good.
And we are back to Nanohive Issues where they just straight up SUCK unless a cal logi drops them. |
fawkuima juggalo
Eternal Beings Proficiency V.
903
|
Posted - 2014.02.02 03:11:00 -
[16] - Quote
+1.....
I've said this before and ill say it again, increase bonus, decrease price.... happy medium?
lol, and if LOGI was the FOTM right now my Registry would be on fire right now....
o btw this is going there =)
- LOGI REGISTRY, *LIBRARY, AND H.O.F. -
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4304
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Posted - 2014.02.02 03:13:00 -
[17] - Quote
@ THEAMAZING POTHEAD:''The real problem is that nerfing all equipment was uncalled for, and was so bad that even with the logi suit bonus that specific equipment isnt as good as it was before. Scanner needed the snapshot nerf but that alone would've been enough but CCP always goes above and beyond, so now scanners are going to be near useless.'' GÖª The equipment nerf was necessary so that with Logi bonuses they wouldnt become TOO op.BUT as you said, CCP did take it a little to far.Im guessing the correct idea would be (imagine each GÖá is a ''point, minimum being 1 GÖá and maximum 5 GÖá):
If right now equipment has 3 GÖá , then after 1.8 all equipment would be 2 GÖá and with logi bonuses 4 GÖá. CCP was trying to AVOID 5 GÖá 's and overdid it. I will not shred a single drop for A.Scanners, as knowing where the enemy is all the times is the BANE of modern FPS, rewarding unskilled players for using this kind of equipment instead of their own reflexes and gun game.
''nanohives and uplinks and rep tools werent OP at all but are now nerf batted anyways for almost no reason at all.'' GÖªUplinks can be a little OP sometimes, specially with the ability to be placed in unreachable areas. Nanohives did not need nerf , agreed.
''While cloaks are statswise and mechanics wise going to be SUPER OP due to shotguns and nova knife insta kills from behind with instant cloaking afterwards. They would have been countered by scanners but now scanners are going to be rare and almost useless.'' GÖªAgain , F*** scanners, Cry moar about scouts.
Heavies are going to be OP due to increased HP with resistances in addition to the already OP instakill HMGs. (seriously HMGs are OP as f*ck right now, sometimes i use the gastuns just to laugh at the instakilling of EVERYTHING it sneezes at.) GÖªYou keep using that word, i dont think you know what it means. OP is OVER POWERED. You are referring to stuff that are WORKING AS INTENDED.
''Assaults will be decent with the ROF and slightly more HP but I'd say theyll be equal to slayer logis since logis still have better PG/CPU and an extra mod slot for more HP or reps.'' GÖªI might be wrong, but the reason Slayer logis worked was because of the combination of Tanking capabilities + Regeneration. Now , Assaults might have one less slot but will have similar tanking/regeneration capabilities while having an offensive bonus as well.
But true logis will be in the worst position, behind slayer logis and assaults, who will be behind heavies who will probably be behind scouts. GÖªAgain; i dont think Slayer logis will be a thing anymore.
Scouts with cloaks will be soo OP due to the cloak mechanic being like a stamina bar, 80 seconds of active cloak, with a 40sec regen. That means, scout uses scanner, finds enemy, uses cloak, gets behind enemy, decloaks, uses creodron shotty to kill 3 or 4, recloaks, runs away, repeats. GÖªIF HE IS SKILLED. Again, crying about 200HP scouts makes you look like a fool whining because he's loosing his crutch. Man up.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
659
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Posted - 2014.02.02 03:16:00 -
[18] - Quote
Joel II X wrote:Logistics players will actually benefit with their new bonuses. What are you on about, Mr. Grumpy?
No they won't. SInce I'm a Mass Driver Logi, I'm forced to skill into Amarr in 1.8 for the sidearm. Which means I'm taking a nerf in Hives, and Repair range. |
Bethhy
Ancient Exiles. Renegade Alliance
1045
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Posted - 2014.02.02 03:21:00 -
[19] - Quote
Justin Tymes wrote:Joel II X wrote:Logistics players will actually benefit with their new bonuses. What are you on about, Mr. Grumpy? No they won't. SInce I'm a Mass Driver Logi, I'm forced to skill into Amarr in 1.8 for the sidearm. Which means I'm taking a nerf in Hives, and Repair range.
Sounds like an awesome dynamic of choices. Could never hope for having to think out a build like that in CoD or BF...
MD logi's will be able to run in the back now more often and not have to rely directly on a sidearm unless soloing in pubs. Heavies will be more damage sponges, not sitting beside the assault trying to engage at their ranges.
The main threat for you after the build will be the flanking scouts.
We want to get rid of the "Jack of all trades" specializations and make it truly racial based and a pros vs cons choice to how you choose your game play.
Rock Paper Shotgun |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
659
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Posted - 2014.02.02 03:35:00 -
[20] - Quote
Bethhy wrote:Justin Tymes wrote:Joel II X wrote:Logistics players will actually benefit with their new bonuses. What are you on about, Mr. Grumpy? No they won't. SInce I'm a Mass Driver Logi, I'm forced to skill into Amarr in 1.8 for the sidearm. Which means I'm taking a nerf in Hives, and Repair range. Sounds like an awesome dynamic of choices. Could never hope for having to think out a build like that in CoD or BF... MD logi's will be able to run in the back now more often and not have to rely directly on a sidearm unless soloing in pubs. Heavies will be more damage sponges, not sitting beside the assault trying to engage at their ranges. The main threat for you after the build will be the flanking scouts. We want to get rid of the "Jack of all trades" specializations and make it truly racial based and a pros vs cons choice to how you choose your game play. Rock Paper Shotgun
I'm sorry what?
Nanohive Nerf Heavy immune to the MD Assaults and Commandos have a big advantage against the MD
Everyone can take advantage of the scanners nerf, it doesn't change the fact that the MD is being outranged and DPS'd and will fail at it's job of support fire and Area-denying if multiple suits don't care about the weapon. The MD is suppose to have a good match-up against scouts, so if what you say is true that another nerf. If you like being bad to useless against half of the suit classes in the game that's on you, but no one competitively will be using the MD in PC in 1.8, especially without a sidearm. If Heavies become FOTM you'll be lucky to see them in any game mode.
If you want to remove Jack of all Trades specialization, start with Rifles, which are truly jack of all trades weapons. |
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SteelheadPep
SAM-MIK
40
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Posted - 2014.02.02 13:44:00 -
[21] - Quote
Logis are losing the armour repair bonus so we will be equipping Rep mods thus losing. A low slot for plate. Assault suit will be getting a damage bonus to their suits which will be even more detrimental to our survivability. CCP rewarded the slayers and has turned the support logis into pack mules and even easier targets for every merc on the field.There is not an over abundance of support logis now and with 1.8 we will be like virgins in a ***** house.I hope there are going to still be a few mercs who will want some logi loving from this old mule, let the age of Dust COD begin. |
WarMachine88
Molon Labe. General Tso's Alliance
1
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Posted - 2014.02.22 19:35:00 -
[22] - Quote
CCP shouldn't nerf Logi equipment that's not the problem... the problem is the dmg mods that slayer logi stack. CCP should nerf enhance dmg mods to 3% and complex dmg mods to 5%. |
Mordecai Sanguine
What The French Red Whines
465
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Posted - 2014.02.22 19:55:00 -
[23] - Quote
XxGhazbaranxX wrote:The logi's will take a huge hit when equipment is nerfed, and true logi's are the ones that are going to feel it. Not the slayer logi's.
The nerf to equipment only hurt the real logi's. Everyone that keeps saying that only slayer logi's are crying are wrong. The slayer logi will still continue because this change does not in fact hurt the slayer logi. They want the suit for better fitting options while still maintaining their ability to kill. Even if they take our innate 5 reps per second at level 5, slayer logis will still prefer the logi suit because it still has more equipment slots, pwgd and CPU. Even with suit bonuses the equipment will never be the same and even if 1 equipment is the same, many logi's will be stuck with three almost worthless equipments that are not worth the isk. Many poeple dont understand that having a 235k is almost a norm for a very dedicated logi. Slayer logi's dont even require that amount of isk because the slack on equipment to get more space for dmg and tanking mods. The only feasable way to have eliminated slayer logi's was in one of two different yet effective ways. This list is either or; not both
- Nerf all light weapons by 20% and give assault and light suits 5% damage per level so they would in fact be 5% stronger at level 5 assault suit
- eliminate the light weapon slot and only give logi's a side arm
Any of the previous two would have effectively eliminated the slayer logi problem without having to nerf equipment the way it was nerfed. The only equipment I though was out of hand was the scanner which needed a nerf to be able to balance scouts and make them effective. Now I will have to be closer to rep, which will get me killed much more than already does because, lets face it, when you see a logi, the game turns into kill the logi 514. I will need to throw down nanohive constantly ( i don't nanohive spam when I logi because true logi's throw equipment down when it is needed and are not WP whores). Will have to actually resort to spammin uplinks because increased spawn time will make it easier for them to be destroyed before people spawn. The overall logi efficiency, as a true logi, will drop considerably but the slayer logi's haven't had a single change but the elimination of the natural 5 armor per level rep. People think that when logi's argue about the equipment nerf it's because they are FOTM a-holes that enjoy being able to logi and slay, that's wrong. The slayer logi's are not complaining. There is nothing of a change for their playstyle which is mainly slaying. This equipment nerf doesnt even take care of equipment spam because there are no limiting factors to the amount of equipment you can spam. Spammers will keep spamming so people that keep saying this will stop the equipment spam are also wrong. Spammers want points and dont care about how they place their equipment. when a gun is more effective at keeping people alive than a repair tool, Suddenly logi's will have to resort to slaying before logying. This is what happened before the repair tool buff and it's what will happen after the equipment nerf.
EDIT A good way to fix equipment spam would be giving the character with the equipment skill the ability to place 1 of said equipment at level 1 2 of said equipment at level3 and 3 of said equipment at level 5. The reasoning behind this is that at proto level we have the gauged variants which permit the placement of 3 of said equipment. At advanced the max is 2 so in essence there would be a maximum equipment placement of the possible equipment you have on. Example:
- at level 1 nanohives you can place 1 nanohive
- At level 3 nanohives you can place 3 nanohives down (keeping in line with the two maximum at advanced levels
- At level 5 you can place a maximum of 3 nanohives to stay in line with the gauged variants.
This would ot hurt the game at all because those that actually play the game the way it's supposed to be played will se no adverse difference.
.....As a logi....These ideas are so bad...i can't even tell you how it is bad because it's seems an evidence. Equipement nerf is GREAT. With racial bonus it creates speciality into ONE equipement. Every class is getting the SAME.
Assaults are getting bonus for their racial weapon. And weapons are getting nerfed. Logi for their equipements. And equipements is getting nerfed. Heavies for resistance. Scouts into speciality of scouts. WHAT'S THE PROBLEM ?
Just wait 1.8 and THEN complain. Or open your eyes and try to see "all the game" and not just an equipement nerf. |
Drapedup Drippedout
0uter.Heaven
457
|
Posted - 2014.02.22 19:56:00 -
[24] - Quote
I believe the intent, imo, was to make the assault suit the primary "slayer" while not trying to infringe too harshly on the fitting options for the logi. The main gripe was that the logi suit should not be more adept for slaying than the assault suits. We can argue whether they were or weren't but obviously CCP felt this way. Also a lot of QQ early in 1.6 was about equipment spam, and I thnk the equip nerf will reduce this(or make it worse with equip specialists) only time will tell. I don't think true Logis will feel the effects nearly as much as slayer Logis.
Most slayer Logis stack armor with reps...innate reps gone
Damage mods as well... Being reworked will be harder to stack and run equip
Suit. Bonuses to equip instead of mods affects skill trees and sp allocations...all major nerfs directly to scrubby slayer logi builds
But for assaults...
Our cpu pg gets an indirect buff from assault bonus to light weapons meaning we can run better mods
Either direct or indirect buff to DPS output with proposed racial bonus
Neighborhood Bully prof 5
"Gimme yo lunch money"
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Nirwanda Vaughns
353
|
Posted - 2014.02.22 19:59:00 -
[25] - Quote
in 1.8 the gallente logi is still going to be pretty essential due to its bonus to scanners. especially with scouts and their cloaks. i'm just waiting for th efinal release notes for all the skills and slot layouts before i go making any decisions. we still got 2-3 weeks to go before any kind of guranteed confirmation of the changes
Proto and proud!!
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Drapedup Drippedout
0uter.Heaven
459
|
Posted - 2014.02.22 20:03:00 -
[26] - Quote
Why are people talking about ROF bonuses for assaults? Wasn't this scrapped a long time ago?
Neighborhood Bully prof 5
"Gimme yo lunch money"
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Mordecai Sanguine
What The French Red Whines
465
|
Posted - 2014.02.22 20:04:00 -
[27] - Quote
Drapedup Drippedout wrote:I believe the intent, imo, was to make the assault suit the primary "slayer" while not trying to infringe too harshly on the fitting options for the logi. The main gripe was that the logi suit should not be more adept for slaying than the assault suits. We can argue whether they were or weren't but obviously CCP felt this way. Also a lot of QQ early in 1.6 was about equipment spam, and I thnk the equip nerf will reduce this(or make it worse with equip specialists) only time will tell. I don't think true Logis will feel the effects nearly as much as slayer Logis.
Most slayer Logis stack armor with reps...innate reps gone Damage mods as well... Being reworked will be harder to stack and run equip Suit. Bonuses to equip instead of mods affects skill trees and sp allocations...all major nerfs directly to scrubby slayer logi builds But for assaults... Our cpu pg gets an indirect buff from assault bonus to light weapons meaning we can run better mods Either direct or indirect buff to DPS output with proposed racial bonus
Every suits is getting a Rework !!!! What's the damn point about complaining with new stats while we don't EVEN have the new dropsuits changement ???
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Fraceska
Sinq Laison Gendarmes Gallente Federation
395
|
Posted - 2014.02.22 20:07:00 -
[28] - Quote
Being a Gallente logi that bonus sucks. So now I'm going to have to class into Minmatar to do the job I want which is the repping. Really considering getting out of the logi role. Depends on other factors that I see once the patch hits. But I'm generally not a fan of it at all. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
5049
|
Posted - 2014.02.22 20:10:00 -
[29] - Quote
Or we could just homogenize the slot layouts on Logi's... No sense in them having more PG/CPU, more equipment -AND- more highs/lows...
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Drapedup Drippedout
0uter.Heaven
459
|
Posted - 2014.02.22 20:11:00 -
[30] - Quote
Mordecai Sanguine wrote:Drapedup Drippedout wrote:I believe the intent, imo, was to make the assault suit the primary "slayer" while not trying to infringe too harshly on the fitting options for the logi. The main gripe was that the logi suit should not be more adept for slaying than the assault suits. We can argue whether they were or weren't but obviously CCP felt this way. Also a lot of QQ early in 1.6 was about equipment spam, and I thnk the equip nerf will reduce this(or make it worse with equip specialists) only time will tell. I don't think true Logis will feel the effects nearly as much as slayer Logis.
Most slayer Logis stack armor with reps...innate reps gone Damage mods as well... Being reworked will be harder to stack and run equip Suit. Bonuses to equip instead of mods affects skill trees and sp allocations...all major nerfs directly to scrubby slayer logi builds But for assaults... Our cpu pg gets an indirect buff from assault bonus to light weapons meaning we can run better mods Either direct or indirect buff to DPS output with proposed racial bonus Every suits is getting a Rework !!!! What's the damn point about complaining with new stats while we don't EVEN have the new dropsuits changement ???
I agree. I'm working with the bonuses CCP has released as "proposed". Along with scout, heavy, and commando, they released some suggested assault and logi bonuses.
https://forums.dust514.com/default.aspx?g=posts&t=136370&find=unread
But you are right NOTHING has been confirmed.
Neighborhood Bully prof 5
"Gimme yo lunch money"
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Fraceska
Sinq Laison Gendarmes Gallente Federation
395
|
Posted - 2014.02.22 20:17:00 -
[31] - Quote
So minmatar have speed right? Why not give the uplinks to them? Get into forward positions and drop unlinks for the team?
Gallente should have the repper for the versatility that it can provide.
Caldari with their information and networks should have the scanner to keep a heads up on the battle field.
Amarr should have the hives as they are the more stubborn stand your ground of the group. |
Nirwanda Vaughns
355
|
Posted - 2014.02.22 20:21:00 -
[32] - Quote
SteelheadPep wrote:Logis are losing the armour repair bonus so we will be equipping Rep mods thus losing. A low slot for plate. Assault suit will be getting a damage bonus to their suits which will be even more detrimental to our survivability. CCP rewarded the slayers and has turned the support logis into pack mules and even easier targets for every merc on the field.There is not an over abundance of support logis now and with 1.8 we will be like virgins in a ***** house.I hope there are going to still be a few mercs who will want some logi loving from this old mule, let the age of Dust COD begin.
tbh i already run a complex repper. get around 750 armor but 12hps. it'll just drop the 5hps but doesnt the gallente suits all still get 1hps built in? so its not too bad
Proto and proud!!
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Texs Red
DUST University Ivy League
230
|
Posted - 2014.02.22 20:35:00 -
[33] - Quote
I am a Gallente logi, I have been before they were FOTM and have been a true logi since chromosome. To be honest, I am disappointed with what we know of 1.8 for logis. To gain WP at a logi it required the use of a whole array of equipment: I put down uplinks at the start of the game to keep the pressure on the enemy, I run a rep tool to keep my team mates from dying, I have a scanner so my allies know where the enemy is, and I carry nanohives so ammo is never a problem.
Now all I will be good for is scanning. Have you ever tried to earn a decent amount of WP by scanning alone? I earn *maybe* 150-200 WP from scanning per match and that is if I have aggressive squadmates. Now out of all the SP I poured into a whole variety of equipment, only 1/4 of it is actually good for my suit and out of everything it is the thing that earns me the least amount of WP.
If they want each logi only to be good with their racial equipment, fine that is a great idea. However we need more racial equipment to go with that then. With the current selection of equipment I will be left with one purpose on the battle field and for all the SP I put into a role I would like at least a little more diversity of choice that than.
The Minmatar assault bonus helps him with the Combat Rifle, Assault Combat Rifle, SMG, Flaylock and Mass Driver. My bonus helps me with Active Scanners and I don't even get a sidearm, anything else and there is somebody who can do it better.
A role should facilitate a play style, not a singular choice. Active scanners, while a valuable function, is not a play style.
What about the Amarr Logi? If anybody should have been a slayer logi it should have been them, it's why they have a sidearm! Instead now they are just "the uplink person", after that they are useless. Want to go fight people? Well your inferior to that compared to any other suit.
The Gallente scout facilitates a play style, you have a low profile and a long scan range with low health. This means I am good in buildings where there is lots of cover where my passive scans and low dB help me surprise the enemy by gettting in close with my power CQC weapons. How do I want to do it? I can use the AR, the Shotgun, perhaps Nova Knives, or maybe I am crazy and use the Plasma Cannon. It has options, the Gallente Logi does not. It uses scanners. Period. |
Ryme Intrinseca
Fatal Absolution
775
|
Posted - 2014.02.22 20:40:00 -
[34] - Quote
Henchmen21 wrote:Joel II X wrote:Logistics players will actually benefit with their new bonuses. What are you on about, Mr. Grumpy? Unless of course their suit's bonus has nothing to do with their play style. Exactly. Gal logi specializing in rep tools? You're screwed. Min logi specializing in hacks, scans, uplinks, hives? You're screwed.
The only way this will make sense is if there's a respec. |
Cody Sietz
Bullet Cluster Legacy Rising
2380
|
Posted - 2014.02.22 20:45:00 -
[35] - Quote
I suggested to make dmg mods have a higher stacking penalty and require a few extra CPU/PG when using more then one on a Logi suit.
I was booed.
Now Logis lose a helpful bonus that won't effect slayer Logis that much, and the CaldariSlayerLogi will still run all compact hives in his lows.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Joel II X
Dah Gods O Bacon
1266
|
Posted - 2014.02.22 21:15:00 -
[36] - Quote
KING CHECKMATE wrote:Joel II X wrote: I am Gallente Scout with hacking 3 and use Knives. Am I ret@arded, too?
1st- No you are not, Because we are playing 1.7 not 1.8. 2nd-Passive Skills like having hacking at 5 DO NOT COUNT. Bonuses are compared to fitting modules to modify behavior 3rd-AFTER 1.8 hits, using a GAL SCOUT for hacking and nova knifing, while the minmatar is FASTER , and has 1 Complex Code-breaker and 3 Complex damage mods worth in bonus, id yes yes. Its pretty lame. I like my shotgun, too, though :/
Also, skilled into Gallente before 1.3 even hit because it was my race so I didn't know better. I'll still stick and use it for what I've always used it for anyways and the 3 passive reps help. I like my suit and skills. |
Henchmen21
Planet Express LLC
643
|
Posted - 2014.02.22 21:21:00 -
[37] - Quote
Ryme Intrinseca wrote:Henchmen21 wrote:Joel II X wrote:Logistics players will actually benefit with their new bonuses. What are you on about, Mr. Grumpy? Unless of course their suit's bonus has nothing to do with their play style. Exactly. Gal logi specializing in rep tools? You're screwed. Min logi specializing in hacks, scans, uplinks, hives? You're screwed. The only way this will make sense is if there's a respec.
I was an everything but rep tool minm logi, in anticipation of the new bonus I've maxed rep tools. I've also added armor reppers to my fits so I am used to not having the armor I once did. I can rake in the WP repping two people at once but just so long as the enemy doesn't get the bright idea to shoot the now super squishy guy repping them. I don't hate the change as much as I thought I would, but I'll be left with a lot of proto level equipment that just isn't going to be worth carrying now so that's a lot of wasted XP.
CCP your matchmaking is better but still sucks a fair amount
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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RKKR
The Southern Legion
746
|
Posted - 2014.02.22 21:40:00 -
[38] - Quote
Maybe CCP will get the support role right in a patch or 7 from now on and untill then...
What's a logi? |
Meeko Fent
Kirkinen Risk Control Caldari State
1771
|
Posted - 2014.02.22 21:41:00 -
[39] - Quote
Just looked at the Equipment blog.
The only thing thats changing is that Equipment is losing a ton of Health, Nanohives will need to be put down more often, lolScanners are getting fixed, Logi's will need to keep a bit closer their Heavies, and Droplinks will take longer to spawn at.
And that the Logi's will finally need to fit a self repper, which should bring their EHP when slayer'd to that of a Assault dropsuit when slayer'd, which should scare the Slayers back to a suit that Is better at slaying, i.e. The assault or Heavy.
HOW is this going to Keel the logi's now? ITs just an overall rework that Should force the Slayers back to the slayer class suits, with a small impact on True Logis (i.e. fitting a Self repper or a Reactive).
Looking for a Interesting Character Name?
Why Not Zoidberg?
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Meee One
The dyst0pian Corporation Zero-Day
376
|
Posted - 2014.02.22 21:54:00 -
[40] - Quote
People say "logis are needed" they are "force multipliers" and they kiss up with their lying tongues. Yet when an obvious nerf comes here comes those same part time logihoes saying "these changes are good". I really wish part time logihoes would STFU,only REAL full time logibros should have any say in regards to eq. Those assclowns are destroying their own ability to be a combat effective unit by supporting such changes. And as a fulltime logibro i find that i'm often singled out because of my contribution to my team,and these dumbasses want to have me die easier? They can go **** themselves. Logis are horribly underappreciated,and yet when players meet a real logibro they wonder why they are so rare. Also i'm not a damned slayer i have a .55 KDR but i generally avg 1000 wp per match with 0 kills.
Only users lose drugs.
Time wounds all heels.
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Cotsy
Kang Lo Directorate Gallente Federation
0
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Posted - 2014.02.22 21:59:00 -
[41] - Quote
There is little doubt 1.8 is going to show less love to real non elite tier players who are using logistics. I have a logi right now who has drop uplinks, nano hives and revive all lv3. It provides a good flexible build while not taking away from defensive stats. This won't be as good or as effective even if I gain from increases in my class CPU/PG reduction. Sure bonus equipment% will greatly help hardcore logis running Proto gear and elite tier equipment but it is going to hurt these jack of all trades or non 20m+ SP logis.
1. Logi slayers will jump to assault or scout. As intended by the update but could someone stay logi and use cloaks, perhaps the bonus to equipment slot reduction will make capes (if equipment % viable) an option for these slayer logis and you will see slayer logis who are now cloaked. Perhaps, unlikely but perhaps.
2. Logi scanners can always leave logi and jump to Caldri scout class and unless the scout 1 of 2 equipment slots are reserved for a cape. It could be a more viable option, provide more battlefield flexibility and mobility to logi scanners. Although they receive class bonus to equipment, the scout suit might offer better options for elite players making scanning in a scout suit the new thing. Gal bonus is 15.00 at protos can and best mods Cal scouts will be 16.5. Although they are not equal, battlefield mobility and the ability to keep up with scouts might make this a very strong option for many high SP players.
3. Logi are suppose to be a jack of all equipment trades, have the ability to adapt and help a team in the ever changing battlefield. Punishing logis who use more than one type if equipment can't be what the community of logis wants. Yes, some elite players run specific 3 equipment suits but if equipment is nerf' you can say goodbye to any up and coming logi's. I couldn't possibly skill into drop links or scanners and then have a huge penalty on armor rep or re-supply. To me it seems like the elite won't be punished, but the middle of the road or up and coming logis will be. Indeed, it will help the specific, highly linear logi run very specific team oriented builds. If your team needs a flexible logi , which non elite players and teams uses and need. Again this will hurt those who aren't elite players who can't afford the Proto/elite SP requirement or hurt the possibility of people joining logis because it will be a very hard time at the beginning.
This is what dust 514 does best, elite players cry for improvement for elite players, while non skilled players cry about being stomped by elite players. Getting rid of slayer logis is a great thing but there is an easier explanation to counter slayer logis, simply bind equipment slots to specific gear. Force logis to play as a logi by providing them the true equipment slot purpose and don't hinder their ability to provide many equipment related threats/attributes to a match. There's nothing that wrong with the equipment to warrant hurting up and coming logi players who look at other classes and wonder why they didn't choose another advanced suit/fitting. |
Texs Red
DUST University Ivy League
233
|
Posted - 2014.02.22 22:00:00 -
[42] - Quote
Meeko Fent wrote:Just looked at the Equipment blog.
The only thing thats changing is that Equipment is losing a ton of Health, Nanohives will need to be put down more often, lolScanners are getting fixed, Logi's will need to keep a bit closer their Heavies, and Droplinks will take longer to spawn at.
And that the Logi's will finally need to fit a self repper, which should bring their EHP when slayer'd to that of a Assault dropsuit when slayer'd, which should scare the Slayers back to a suit that Is better at slaying, i.e. The assault or Heavy.
HOW is this going to Keel the logi's now? ITs just an overall rework that Should force the Slayers back to the slayer class suits, with a small impact on True Logis (i.e. fitting a Self repper or a Reactive).
Although I haven't seen the numbers I am suspecting the Gallente logi will receive a nerf. I suspect that all logi's will lose CPU/PG to help prevent slayer logis and to offset this all logis will gain the bonus to reduced fitting cost. Except the Gallente logi already has that bonus so really it is just getting nerfed. Should this be true then many of my best fits will be void due to the high fitting cost 4 proto equipment.
My proto uplink suit uses every drop of CPU/PG, I don't have a single drop left over. |
Zahle Undt
Bullet Cluster Legacy Rising
743
|
Posted - 2014.02.22 22:13:00 -
[43] - Quote
Meeko Fent wrote:Just looked at the Equipment blog.
The only thing thats changing is that Equipment is losing a ton of Health, Nanohives will need to be put down more often, lolScanners are getting fixed, Logi's will need to keep a bit closer their Heavies, and Droplinks will take longer to spawn at.
And that the Logi's will finally need to fit a self repper, which should bring their EHP when slayer'd to that of a Assault dropsuit when slayer'd, which should scare the Slayers back to a suit that Is better at slaying, i.e. The assault or Heavy.
HOW is this going to Keel the logi's now? ITs just an overall rework that Should force the Slayers back to the slayer class suits, with a small impact on True Logis (i.e. fitting a Self repper or a Reactive). Do you even logi? Having to stuck closer to ones heavy while repping is going to make doing that job much tougher. Anyway I give props to any of my logi bros who are sticking with it come 1'8. I'll still be able to field a proto logi for my friends and corp mates when requested, but the rest of the Dust community can fend for yourselves. Bunch of ungrateful logi haters can f#ck themselves
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Fraceska
Sinq Laison Gendarmes Gallente Federation
395
|
Posted - 2014.02.22 22:19:00 -
[44] - Quote
I have Gallente Logistics 5, Nano circuitry 5, Repair Tool Operation 5 and Active Scanning 2. I use regular nano-hives and triage nano-hives. I also have the pro repper and injector. These changes without a respec would make this suck a lot and be unfair. I've dedicated since I've played this game since Chromosome as a logi-sis. Depending on how bad we get the shaft I maybe done with Dust. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
1137
|
Posted - 2014.02.22 22:28:00 -
[45] - Quote
What the Hell do Logis want then? If we leave the equipment as it is and give the bonuses, will have OP equipment. Players who could spawn in, in just ONE second and repair tools that would allow for logis to avoid conflict while still repping and stacking WP.
If we keep the logis as they are now, in term of bonuses, we will still have logis that lack the distance in effectiveness from other classes. The best they can do is have more equipment.
When the nerfs first came around, I tried to sympathize but now it just seems like Logis are spoiled . We're still going to need Logis to support us and building constant WP for the squad and furthermore, we will need Logis to work equipment more than ever due to the nerfs...An Amarr assault placing down uplinks won't be as effective as an Amarr Logi doing so. You can say the same about the rest of the logis.
I do still sympathize on the limitation of what each racial logi has bonuses to but in the future this will change when there's more racial equipment and the bonuses will obviously need to be edited to make Logis the best users of them.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Fraceska
Sinq Laison Gendarmes Gallente Federation
395
|
Posted - 2014.02.22 22:33:00 -
[46] - Quote
Gallente Scanner is not a play style. So all my SP is going to have me running around scanning the battlefield when that is never the role I trained for with these SP? I've trained to be diverse as the situation demands. Need to rep more than 2 at once? Triage nano-hive. Needing ammo I have that. Go down? Got the injector. Now I'm going to be "good" at something I've not trained and have no desire to use. |
Zahle Undt
Bullet Cluster Legacy Rising
743
|
Posted - 2014.02.22 22:55:00 -
[47] - Quote
Roy Ventus wrote:What the Hell do Logis want then? If we leave the equipment as it is and give the bonuses, will have OP equipment. Players who could spawn in, in just ONE second and repair tools that would allow for logis to avoid conflict while still repping and stacking WP. If we keep the logis as they are now, in term of bonuses, we will still have logis that lack the distance in effectiveness from other classes. The best they can do is have more equipment. When the nerfs first came around, I tried to sympathize but now it just seems like Logis are spoiled . We're still going to need Logis to support us and building constant WP for the squad and furthermore, we will need Logis to work equipment more than ever due to the nerfs...An Amarr assault placing down uplinks won't be as effective as an Amarr Logi doing so. You can say the same about the rest of the logis. I do still sympathize on the limitation of what each racial logi has bonuses to but in the future this will change when there's more racial equipment and the bonuses will obviously need to be edited to make Logis the best users of them. I want a 5% bonus to efficacy of equipment potter level I spend on it. Maybe it will make the 1 equipment I have logi bonus in OP but at the cost of 3 million sp.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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I-Shayz-I
I-----I
2380
|
Posted - 2014.02.22 23:19:00 -
[48] - Quote
Hope this helps:
https://forums.dust514.com/default.aspx?g=posts&m=1820331#post1820331
Links:
List of Most Important Threads
I make logistics videos!
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SteelheadPep
SAM-MIK
42
|
Posted - 2014.02.23 00:40:00 -
[49] - Quote
Nirwanda Vaughns wrote:SteelheadPep wrote:Logis are losing the armour repair bonus so we will be equipping Rep mods thus losing. A low slot for plate. Assault suit will be getting a damage bonus to their suits which will be even more detrimental to our survivability. CCP rewarded the slayers and has turned the support logis into pack mules and even easier targets for every merc on the field.There is not an over abundance of support logis now and with 1.8 we will be like virgins in a ***** house.I hope there are going to still be a few mercs who will want some logi loving from this old mule, let the age of Dust COD begin. tbh i already run a complex repper. get around 750 armor but 12hps. it'll just drop the 5hps but doesnt the gallente suits all still get 1hps built in? so its not too bad If we lose our passive Rep bonus (5hp/sec at level5) then one complex Rep will give you only 5 Hp/sec. All of the logi fittings will lose the passive bonus and as was stated in other threads before a certain few jump all over my statement, logis start with lower Hp than a assault, we are slower than most and yes we have extra slots but use them to fit equip. and stay alive to keep everyone going. Even with all of our supposedly magical abilities we are usually the first ones to get dropped, when you run around using your Rep tool and rarely a weapon you are an easy target.Call it what you want but it is still a nerf. |
negative49er
Vherokior Combat Logistics Minmatar Republic
510
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Posted - 2014.02.23 01:33:00 -
[50] - Quote
Yeah the minmatar bonus kills it play style they get a bonus to rep tools so the fastest suit in the game got to follow a slow fatman
Dedicated Shotgun Scout and professional backstabber
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