The logi's will take a huge hit when equipment is nerfed, and true logi's are the ones that are going to feel it. Not the slayer logi's.
The nerf to equipment only hurt the real logi's. Everyone that keeps saying that only slayer logi's are crying are wrong. The
slayer logi will still continue because this change does not in fact hurt the slayer logi. They want the suit for better fitting options while still maintaining their ability to kill. Even if they take our innate 5 reps per second at level 5, slayer logis will still prefer the logi suit because it still has more equipment slots, pwgd and CPU. Even with suit bonuses the equipment will never be the same and even if 1 equipment is the same, many logi's will be stuck with three almost worthless equipments that are not worth the isk. Many poeple dont understand that having a 235k is almost a norm for a very dedicated logi. Slayer logi's dont even require that amount of isk because the slack on equipment to get more space for dmg and tanking mods.
The only feasable way to have eliminated slayer logi's was in one of two different yet effective ways.
This list is either or; not both
- Nerf all light weapons by 20% and give assault and light suits 5% damage per level so they would in fact be 5% stronger at level 5 assault suit
- eliminate the light weapon slot and only give logi's a side arm
Any of the previous two would have effectively eliminated the slayer logi problem without having to nerf equipment the way it was nerfed. The only equipment I though was out of hand was the scanner which needed a nerf to be able to balance scouts and make them effective.
Now I will have to be closer to rep, which will get me killed much more than already does because, lets face it, when you see a logi, the game turns into kill the logi 514. I will need to throw down nanohive constantly ( i don't nanohive spam when I logi because true logi's throw equipment down when it is needed and are not WP whores). Will have to actually resort to spammin uplinks because increased spawn time will make it easier for them to be destroyed before people spawn.
The overall logi efficiency, as a true logi, will drop considerably but the slayer logi's haven't had a single change but the elimination of the natural 5 armor per level rep.
People think that when logi's argue about the equipment nerf it's because they are FOTM a-holes that enjoy being able to logi and slay, that's wrong. The slayer logi's are not complaining. There is nothing of a change for their playstyle which is mainly slaying.
This equipment nerf doesnt even take care of equipment spam because there are no limiting factors to the amount of equipment you can spam. Spammers will keep spamming so people that keep saying this will stop the equipment spam are also wrong. Spammers want points and dont care about how they place their equipment.
when a gun is more effective at keeping people alive than a repair tool, Suddenly logi's will have to resort to slaying before logying. This is what happened before the repair tool buff and it's what will happen after the equipment nerf.
EDIT
A good way to fix equipment spam would be giving the character with the equipment skill the ability to place 1 of said equipment at level 1 2 of said equipment at level3 and 3 of said equipment at level 5. The reasoning behind this is that at proto level we have the gauged variants which permit the placement of 3 of said equipment. At advanced the max is 2 so in essence there would be a maximum equipment placement of the possible equipment you have on.
Example:
- at level 1 nanohives you can place 1 nanohive
- At level 3 nanohives you can place 3 nanohives down (keeping in line with the two maximum at advanced levels
- At level 5 you can place a maximum of 3 nanohives to stay in line with the gauged variants.
This would ot hurt the game at all because those that actually play the game the way it's supposed to be played will se no adverse difference.