Cotsy
Kang Lo Directorate Gallente Federation
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Posted - 2014.02.22 21:59:00 -
[1] - Quote
There is little doubt 1.8 is going to show less love to real non elite tier players who are using logistics. I have a logi right now who has drop uplinks, nano hives and revive all lv3. It provides a good flexible build while not taking away from defensive stats. This won't be as good or as effective even if I gain from increases in my class CPU/PG reduction. Sure bonus equipment% will greatly help hardcore logis running Proto gear and elite tier equipment but it is going to hurt these jack of all trades or non 20m+ SP logis.
1. Logi slayers will jump to assault or scout. As intended by the update but could someone stay logi and use cloaks, perhaps the bonus to equipment slot reduction will make capes (if equipment % viable) an option for these slayer logis and you will see slayer logis who are now cloaked. Perhaps, unlikely but perhaps.
2. Logi scanners can always leave logi and jump to Caldri scout class and unless the scout 1 of 2 equipment slots are reserved for a cape. It could be a more viable option, provide more battlefield flexibility and mobility to logi scanners. Although they receive class bonus to equipment, the scout suit might offer better options for elite players making scanning in a scout suit the new thing. Gal bonus is 15.00 at protos can and best mods Cal scouts will be 16.5. Although they are not equal, battlefield mobility and the ability to keep up with scouts might make this a very strong option for many high SP players.
3. Logi are suppose to be a jack of all equipment trades, have the ability to adapt and help a team in the ever changing battlefield. Punishing logis who use more than one type if equipment can't be what the community of logis wants. Yes, some elite players run specific 3 equipment suits but if equipment is nerf' you can say goodbye to any up and coming logi's. I couldn't possibly skill into drop links or scanners and then have a huge penalty on armor rep or re-supply. To me it seems like the elite won't be punished, but the middle of the road or up and coming logis will be. Indeed, it will help the specific, highly linear logi run very specific team oriented builds. If your team needs a flexible logi , which non elite players and teams uses and need. Again this will hurt those who aren't elite players who can't afford the Proto/elite SP requirement or hurt the possibility of people joining logis because it will be a very hard time at the beginning.
This is what dust 514 does best, elite players cry for improvement for elite players, while non skilled players cry about being stomped by elite players. Getting rid of slayer logis is a great thing but there is an easier explanation to counter slayer logis, simply bind equipment slots to specific gear. Force logis to play as a logi by providing them the true equipment slot purpose and don't hinder their ability to provide many equipment related threats/attributes to a match. There's nothing that wrong with the equipment to warrant hurting up and coming logi players who look at other classes and wonder why they didn't choose another advanced suit/fitting. |