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Bethhy
Ancient Exiles. Renegade Alliance
1043
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Posted - 2014.02.02 02:50:00 -
[1] - Quote
equipment got the nerf not the logi's.
Equipment was to strong in its natural state. Making non logi roles on the battlefield AS effective as a logi role it was silly.
Equipment being nerfed in general helps logi's enter their role better. Stops assault's and scouts from doing the same job almost as good.
And we are back to Nanohive Issues where they just straight up SUCK unless a cal logi drops them. |
Bethhy
Ancient Exiles. Renegade Alliance
1044
|
Posted - 2014.02.02 03:09:00 -
[2] - Quote
Zahle Undt wrote:Add a 5% bonus to the equipment skill and all will be well. Want to use a piece of equipment at the current effectiveness, spend the 620K SP it takes at Level 5. Myself and the support logis I know are the only people who level all the equipments all the way up, its a 3 million SP investment afterall. If that cost isn't enough, fine make the equipment skills 3 or 4X skills. I'll still spend the SP to be a versatile logi while having specialty in one of them.
As someone else said, the variety and powerful new bonuses granted to scouts, sentinels, commandos and probably assaults would solve the "slayer logi problem" by themselves. I know I'll be using a shiney new Caldari Commando for my killing and one of my logi suits for actual logibro work. There is no need for CCP to screw over actual logis.
Again.....
Equipment got the nerf not the logi's. which is good for logi's.
Equipment was to strong in its natural state. Making non logi roles on the battlefield AS effective as a logi role it was silly.
Equipment being nerfed in general helps logi's enter their role better. Stops assault's and scouts from doing the same job almost as good.
And we are back to Nanohive Issues where they just straight up SUCK unless a cal logi drops them. |
Bethhy
Ancient Exiles. Renegade Alliance
1045
|
Posted - 2014.02.02 03:21:00 -
[3] - Quote
Justin Tymes wrote:Joel II X wrote:Logistics players will actually benefit with their new bonuses. What are you on about, Mr. Grumpy? No they won't. SInce I'm a Mass Driver Logi, I'm forced to skill into Amarr in 1.8 for the sidearm. Which means I'm taking a nerf in Hives, and Repair range.
Sounds like an awesome dynamic of choices. Could never hope for having to think out a build like that in CoD or BF...
MD logi's will be able to run in the back now more often and not have to rely directly on a sidearm unless soloing in pubs. Heavies will be more damage sponges, not sitting beside the assault trying to engage at their ranges.
The main threat for you after the build will be the flanking scouts.
We want to get rid of the "Jack of all trades" specializations and make it truly racial based and a pros vs cons choice to how you choose your game play.
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