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Komodo Jones
Chaotik Serenity
389
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Posted - 2014.01.30 19:10:00 -
[1] - Quote
I got buddies leaving the game that I never thought would be leaving, apparently they were secretly getting sick of it, there's still plenty of people to squad with but not really anyone I'm excited to get on and screw around with, and they're pretty much the only reason I play besides the SP...changes have to happen when good people who have invested a ton of time and money are capable of just picking up and leaving. I like that this game is unique to the realm of FPS but really...ya have to take some hints from other games like battlefield or mag, not because of how successful they are or their player base but just because no-one had a problem with them in terms of balancing.
I've never heard anyone on any other multiplayer shooter, first or third person, that has complained about a gun being OP, and maybe that's because of the economy but it's to the point where people are getting frustrated and quitting and that's just poor game design, games that are difficult and challenging aren't bad, games that are frustrating and punishing aren't going to be very liked.
Honestly I think this game should've started with PVE and then worked in the competitive mode later, people can't get frustrated with the game when the AI are built correctly.
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Iron Wolf Saber
Den of Swords
12793
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Posted - 2014.01.30 19:20:00 -
[2] - Quote
I have seen far more complaints and threats in other games though.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Requin Toblat
Glitched Connection
14
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Posted - 2014.01.30 19:28:00 -
[3] - Quote
Battlefield 4 is just about to have a big patch where the mighty nerf bat is going to be wielded to balance OP weapons. Battlefield 3 had many little changes to weapon stats over its life span, even then at the end there were still people shouting about some weapons being OP. This is just 2 games from the same franchise! |
Komodo Jones
Chaotik Serenity
392
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Posted - 2014.01.30 19:29:00 -
[4] - Quote
You'll have to point me to them because I've never seen it happen, then again I usually play with a tight group of people but I haven't seen people just up and leave unless the game was truly dead or unsustainable and stagnant, I can understand it if it's just not your type of game like I could never get into call of duty but I've seen a significant amount of people that had a real interest in this game and got enjoyment and were just suddenly like "nah im done"
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calisk galern
BurgezzE.T.F Public Disorder.
1695
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Posted - 2014.01.30 19:31:00 -
[5] - Quote
same old **** different day, dust is just in a bad slump....for the last 3 months....
every patch gets me excited then we find out that somehow they made the thing far more annoying to play.
I had hoped they would hot fix the tanks instead we got to have a double dose of 2 monthes dealing with them, and apparently heavy 514 is right around the corner. |
Sam Tektzby
Better Hide R Die
121
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Posted - 2014.01.30 19:33:00 -
[6] - Quote
Its everywhere same, if something is implemented and its "too powerful" people just start complain. That normal reaction. About PVEi really dont know how long we must wait, but it will be (by my side of view) really long one. They just start drafting people for AI programing. Actually i left game many many times, i start from scratch i thing five times?! And thats not good sign. Hell i dont want tell something like game is bad, game is mediocre but i still believe CCP will take better way and improve it. They just need to take a look on progresion and start with it. Right now i still feeling myself like in beta, how they trying thingies it feels like they still dont know how, like they are lost. But i still believe.
Support - Tactician/Support
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Drud Green
Royal Uhlans Amarr Empire
203
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Posted - 2014.01.30 19:33:00 -
[7] - Quote
Iron Wolf Saber wrote:I have seen far more complaints and threats in other games though.
other games aren't limited by 4k players at peak |
Komodo Jones
Chaotik Serenity
392
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Posted - 2014.01.30 19:33:00 -
[8] - Quote
Requin Toblat wrote:Battlefield 4 is just about to have a big patch where the mighty nerf bat is going to be wielded to balance OP weapons. Battlefield 3 had many little changes to weapon stats over its life span, even then at the end there were still people shouting about some weapons being OP. This is just 2 games from the same franchise! Well then I guess I just don't play games long enough to notice, but I mean I've played things like mag for a sustained amount of time and there's been maybe 1 instance where the guns were changed slightly, played metal gear online for months and yes there were alot of changes but mainly to improve the range of capability not so much to hit something with a nerf.
Idk I've been playing games for a long time and maybe my experience with online ones isn't as extensive but I feel like maintaining a player base shouldn't be this hard.
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Komodo Jones
Chaotik Serenity
392
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Posted - 2014.01.30 19:35:00 -
[9] - Quote
Sam Tektzby wrote:Its everywhere same, if something is implemented and its "too powerful" people just start complain. That normal reaction. About PVEi really dont know how long we must wait, but it will be (by my side of view) really long one. They just start drafting people for AI programing. Actually i left game many many times, i start from scratch i thing five times?! And thats not good sign. Hell i dont want tell something like game is bad, game is mediocre but i still believe CCP will take better way and improve it. They just need to take a look on progresion and start with it. Right now i still feeling myself like in beta, how they trying thingies it feels like they still dont know how, like they are lost. But i still believe. I had another point to make that related to this, forgot to include it, it's really bad when I recommend my friends don't start playing this game because of how brutal the NPE is, I know the CPM is working on it but that's a huge problem when the players themselves are a bar of entry.
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Sam Tektzby
Better Hide R Die
122
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Posted - 2014.01.30 19:42:00 -
[10] - Quote
Komodo Jones wrote:Sam Tektzby wrote:Its everywhere same, if something is implemented and its "too powerful" people just start complain. That normal reaction. About PVEi really dont know how long we must wait, but it will be (by my side of view) really long one. They just start drafting people for AI programing. Actually i left game many many times, i start from scratch i thing five times?! And thats not good sign. Hell i dont want tell something like game is bad, game is mediocre but i still believe CCP will take better way and improve it. They just need to take a look on progresion and start with it. Right now i still feeling myself like in beta, how they trying thingies it feels like they still dont know how, like they are lost. But i still believe. I had another point to make that related to this, forgot to include it, it's really bad when I recommend my friends don't start playing this game because of how brutal the NPE is, I know the CPM is working on it but that's a huge problem when the players themselves are a bar of entry.
Same story here boyo.
Support - Tactician/Support
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Ensar Cael
The Unit 514
76
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Posted - 2014.01.30 19:45:00 -
[11] - Quote
You got it right man. It shouldn't be this hard. Every game has complaints, but not like this level of it. The game is so badly balanced it's unreal. There really is no definition in weapon variety. Either its OP or UP, that's it.
Makes a total mockery of the customization aspect that they touted so highly. Really they should be looking at the model they used in EVE to fix this issue of balance, pointless skills and lack of game variety.
Sort it out CCP, before you lose the game completely. Either that or you are just riding this as long as possible to make money from the aurum side of things, before you let it drop.
What we really need is an honest answer out of CCP as to what the hell they actually are trying to do here. Been playing games for 20+years and have NEVER seen a shambles like this. Great concept, rubbish execution. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
674
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Posted - 2014.01.30 19:47:00 -
[12] - Quote
I took a break and came back after ~3 months. It was disappointing to see how little the game changed in that time, but now 1.8 is coming with suit parity, so that's exciting. The game honestly is good enough on it's own, as it stands, to be worth playing. Especially for free.
I also think CCP is going to power forward and keep making the game better and better. Unfortunately, being a console exclusive, the biggest problem I see is generating interest over time. The release already happened a year ago. So... assume the game really is much better next year (full player market, PvE, mercs on EVE player transports, salvaging destroyed ships, etc...) how do you get 3000 more people to buy into a 2 year old game? Especially on a platform that is already one foot in the grave. |
Komodo Jones
Chaotik Serenity
394
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Posted - 2014.01.30 19:48:00 -
[13] - Quote
I'll absolutely continue to support this game and put in the time and effort but I have to draw a line somewhere, and that's when I have no-one left to play with, and not just people in the community just my gaming buddies who I've known for years, some of them over 5, I created a corp just so we could do whatever the hell we wanted and not be bothered, just trying to have fun and make some chaos, I'm down to 2 people that now play this game on any sort of regular basis and even they're having trouble.
I realize things are still changing but I'm telling ya now if the game doesn't become less frustrating for these people, not if we don't have enough content or if buffs or nerfs fluctuate in our favor, if this game keeps requiring that you be a masochist to play in like a year I'll probably be gone, by then metal gear online will have returned and tons of other games will have drawn the few people I play with away and myself included.
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Ripley Riley
425
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Posted - 2014.01.30 19:54:00 -
[14] - Quote
Iron Wolf Saber wrote:I have seen far more complaints and threats in other games though.
Technically true. Other games have a larger player base and more game features like a single-player campaign and such. More "failure points" = more complaints.
I would love to have some PvE to complain about, right now I can just point out how we don't have PvE.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Gregor stormwalker
Seraphim Auxiliaries
68
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Posted - 2014.01.30 19:54:00 -
[15] - Quote
I think it just more noticeable because of the bigger emphasis on the community aspect of dust, that could just be me not looking for it in other games. Side note because i think it was fun the most OP guns i ever found was in bad company 2 if you put the slug shot onto the pump action shotguns you could out snipe snipers, I could headshot them from 200+ meters away |
Mike Ox Bigger
Skill Shots
122
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Posted - 2014.01.30 19:55:00 -
[16] - Quote
Every game has balance issues, every multiplayer FPS has nerfed guns as it's extremely difficult to make different weapons with different ROF / range and make them all equal. The main problem is every patch improves something that was needed from the last patch, while breaking something else in the process. I still can't fathom what they were thinking with tanks and AV. I think if they'd of just buffed vehicles and left AV alone we'd all be on an even playing field. |
Eko Sol
3dge of D4rkness SoulWing Alliance
82
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Posted - 2014.01.30 19:58:00 -
[17] - Quote
Komodo Jones wrote:I got buddies leaving the game that I never thought would be leaving, apparently they were secretly getting sick of it, there's still plenty of people to squad with but not really anyone I'm excited to get on and screw around with, and they're pretty much the only reason I play besides the SP...changes have to happen when good people who have invested a ton of time and money are capable of just picking up and leaving. I like that this game is unique to the realm of FPS but really...ya have to take some hints from other games like battlefield or mag, not because of how successful they are or their player base but just because no-one had a problem with them in terms of balancing.
I've never heard anyone on any other multiplayer shooter, first or third person, that has complained about a gun being OP, and maybe that's because of the economy but it's to the point where people are getting frustrated and quitting and that's just poor game design, games that are difficult and challenging aren't bad, games that are frustrating and punishing aren't going to be very liked.
Honestly I think this game should've started with PVE and then worked in the competitive mode later, people can't get frustrated with the game when the AI are built correctly.
First, I think it is more healthy to move on from a game then it is to play a single game for an extended period of time.
Second, Join them! Find another game you guys can play together. So many games out there and some to be released as well. You can co-op Reaper of Souls in a couple of months. You can compare scores and using a social networking type thing for FFXIII-3, you can co-op borderlands, Dead Space 3 was a fun Co Op. GW2 is a fun MMO. Plenty of games! |
Asterion Cretos
DUST University Ivy League
72
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Posted - 2014.01.30 19:59:00 -
[18] - Quote
I'm new to all this. Barely have over 750K SP so it's a bit disheartening to hear of guys with so much more time and money invested just up and leave. :/ |
Komodo Jones
Chaotik Serenity
395
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Posted - 2014.01.30 20:07:00 -
[19] - Quote
Eko Sol wrote:Komodo Jones wrote:I got buddies leaving the game that I never thought would be leaving, apparently they were secretly getting sick of it, there's still plenty of people to squad with but not really anyone I'm excited to get on and screw around with, and they're pretty much the only reason I play besides the SP...changes have to happen when good people who have invested a ton of time and money are capable of just picking up and leaving. I like that this game is unique to the realm of FPS but really...ya have to take some hints from other games like battlefield or mag, not because of how successful they are or their player base but just because no-one had a problem with them in terms of balancing.
I've never heard anyone on any other multiplayer shooter, first or third person, that has complained about a gun being OP, and maybe that's because of the economy but it's to the point where people are getting frustrated and quitting and that's just poor game design, games that are difficult and challenging aren't bad, games that are frustrating and punishing aren't going to be very liked.
Honestly I think this game should've started with PVE and then worked in the competitive mode later, people can't get frustrated with the game when the AI are built correctly. First, I think it is more healthy to move on from a game then it is to play a single game for an extended period of time. Second, Join them! Find another game you guys can play together. So many games out there and some to be released as well. You can co-op Reaper of Souls in a couple of months. You can compare scores and using a social networking type thing for FFXIII-3, you can co-op borderlands, Dead Space 3 was a fun Co Op. GW2 is a fun MMO. Plenty of games! I don't mind playing other games, hell my 500gb harddrive is almost full of downloaded games lol, but just because you should have a wide variety of games doesn't mean ya have to leave all of the old ones behind, I make a bunch of alternate characters but it would be dumb to delete my main
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Komodo Jones
Chaotik Serenity
395
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Posted - 2014.01.30 20:11:00 -
[20] - Quote
Asterion Cretos wrote:I'm new to all this. Barely have over 750K SP so it's a bit disheartening to hear of guys with so much more time and money invested just up and leave. :/ tell me about it, try to tough it out if you can, hopefully the game changes enough to be bearable, and soon.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6216
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Posted - 2014.01.30 20:12:00 -
[21] - Quote
When open beta started I got all my friends I've been gaming with for 4+ years to hop on and they stuck around for pretty much all of Chromosome. When Uprising hit they left so you know what I did? I made new friends
Yeah Dust has me that emotionally invested. I strongly believe in this game so that's just what I've become. Of course I still game with my old buddies from time to time, but I'm also having a blast with the new buddies I've made from Dust. So that's my suggestion - make new friends in Dust who are just as invested into this game as you are.
ARC Commander
CPM Info and Q&A - Status: Open
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Requin Toblat
Glitched Connection
14
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Posted - 2014.01.30 20:27:00 -
[22] - Quote
Ivan Avogadro wrote:I took a break and came back after ~3 months. It was disappointing to see how little the game changed in that time, but now 1.8 is coming with suit parity, so that's exciting. The game honestly is good enough on it's own, as it stands, to be worth playing. Especially for free.
I also think CCP is going to power forward and keep making the game better and better. Unfortunately, being a console exclusive, the biggest problem I see is generating interest over time. The release already happened a year ago. So... assume the game really is much better next year (full player market, PvE, mercs on EVE player transports, salvaging destroyed ships, etc...) how do you get 3000 more people to buy into a 2 year old game? Especially on a platform that is already one foot in the grave.
+1
I agree that some of the biggest problems increasing the player base are for the reasons you said. So even if we do eventually get all those shiny SOON tm ifs and maybes, unless these appear with launch on one of the new consoles, I don't it will make a difference to the size player base.
I know that there are a lot of people who really want to see the game ported to the PS4 as soon as possible, as well many screaming for it to be launched on the PC. But there is now a third option - the new Steam OS Steam boxes, if they take off, may be a viable alternative. Although as I understand it, this would mean that the game would also be playable on PC.
Whatever direction CCP choose to take DUST they need to communicate this to the players fairly urgently. The use of the PS3 will slow down fairly rapidly over the next year to year and a half as the take up of the new consoles increases. CCP need to announce the long term future plans for DUST soon, so the players will have an approximate timeframe and know which platform to aim for. |
Nezbur Zero
Eyniletti Rangers Minmatar Republic
5
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Posted - 2014.01.30 20:35:00 -
[23] - Quote
Did you know that Eve Online was THIS bad at first. Give CCP a break, they'll get things done. I guess I'm just optimistic ....
My best poem was written by the hornets that come out of my shotgun barrel.
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Anarchide
Greedy Bastards
1788
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Posted - 2014.01.30 20:56:00 -
[24] - Quote
Asterion Cretos wrote:I'm new to all this. Barely have over 750K SP so it's a bit disheartening to hear of guys with so much more time and money invested just up and leave. :/ Mind that a core of players just won't leave.
Greedy Bastards' Hate Lord
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
675
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Posted - 2014.01.30 20:59:00 -
[25] - Quote
Nezbur Zero wrote:Did you know that Eve Online was THIS bad at first. Give CCP a break, they'll get things done. I guess I'm just optimistic ....
That's exactly my point though. A game can survive on PC for 10+ years, because PC's just keep getting better along side the game. But the PS3 is a dead platform. If the game were 200% better TOMORROW, CCP would still have problems getting the player base to increase.
CCP can make the shiniest, best performing, most engaging shooter ever seen. But console advertising is fundamentally different from PC advertising. Unless they change their marketing to boot, nobody will know the game is better. Except for us. |
Waiyu Ren
Immortal Guides
30
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Posted - 2014.01.30 21:09:00 -
[26] - Quote
Nezbur Zero wrote:Did you know that Eve Online was THIS bad at first. Give CCP a break, they'll get things done. I guess I'm just optimistic ....
The lifespan of a console game is much shorter though, with the highest intake of new players seen in the first 3 months, and the total player base rounding out around the 1 year mark on average. Core fans can keep a game alive for a few more years, but eventually the game dies.
Eve has been developed over many years, with PC players being more patient. Dust has already exceeded its viable lifespan, as console gamers are far more used to having a finished product to play, rather than one that has been in extended beta since forever, and will continue to be so for many years to come.
If they would only state that the game is still in development, people would come back to it later. Instead you get this: "Dust? Oh yeah, i tried that a while back. Was sh*t so i deleted it."
Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying.
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Eko Sol
3dge of D4rkness SoulWing Alliance
83
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Posted - 2014.01.30 21:10:00 -
[27] - Quote
Waiyu Ren wrote:Nezbur Zero wrote:Did you know that Eve Online was THIS bad at first. Give CCP a break, they'll get things done. I guess I'm just optimistic .... The lifespan of a console game is much shorter though, with the highest intake of new players seen in the first 3 months, and the total player base rounding out around the 1 year mark on average. Core fans can keep a game alive for a few more years, but eventually the game dies. Eve has been developed over many years, with PC players being more patient. Dust has already exceeded its viable lifespan, as console gamers are far more used to having a finished product to play, rather than one that has been in extended beta since forever, and will continue to be so for many years to come. If they would only state that the game is still in development, people would come back to it later. Instead you get this: "Dust? Oh yeah, i tried that a while back. Was sh*t so i deleted it."
The biggest issue is their versioning. Beta is almost always under 1.0. So it should really be something like:
Dust 514 0.9.1.8 |
Nothing Certain
Villore Sec Ops Gallente Federation
117
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Posted - 2014.01.30 21:12:00 -
[28] - Quote
Anarchide wrote:Asterion Cretos wrote:I'm new to all this. Barely have over 750K SP so it's a bit disheartening to hear of guys with so much more time and money invested just up and leave. :/ Mind that a core of players just won't leave.
Yes, but that is one of the causes of the problem. You have the people who stick it out, get really good and have the best equipment staying and every new player comes in as the minority and gets stomped. It is fun when you all know what you are doing, it is fun when no one knows what they are doing. It is miserable or boring when you mix the two, especially when the former outnumber the latter. |
Mass Heals
Subsonic Synthesis RISE of LEGION
141
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Posted - 2014.01.30 21:14:00 -
[29] - Quote
Komodo Jones wrote:I got buddies leaving the game that I never thought would be leaving, apparently they were secretly getting sick of it, there's still plenty of people to squad with but not really anyone I'm excited to get on and screw around with, and they're pretty much the only reason I play besides the SP...changes have to happen when good people who have invested a ton of time and money are capable of just picking up and leaving. I like that this game is unique to the realm of FPS but really...ya have to take some hints from other games like battlefield or mag, not because of how successful they are or their player base but just because no-one had a problem with them in terms of balancing.
I've never heard anyone on any other multiplayer shooter, first or third person, that has complained about a gun being OP, and maybe that's because of the economy but it's to the point where people are getting frustrated and quitting and that's just poor game design, games that are difficult and challenging aren't bad, games that are frustrating and punishing aren't going to be very liked.
Honestly I think this game should've started with PVE and then worked in the competitive mode later, people can't get frustrated with the game when the AI are built correctly.
Come squad with me homie! |
Munin-Frey
Fish Spotters Inc.
112
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Posted - 2014.01.30 21:21:00 -
[30] - Quote
I personally feel like the hardest thing for veterans is that we got excited and liked a game that had a high TTK and required a ton of skill aiming. It wasn't an easy game and if you liked that you stayed and became more and more invested. Unfortunately, the Dust I play today isn't the same as it was..... I actually really prefer some of the earlier builds and I kind of feel like the game isn't one I particularly love anymore. I hate the low TTK thing where whoever starts shooting first wins. I hate the "fixed" aim assist. I hate the fact that one person playing as an infantry has no hope of killing one person playing in a tank.
The changes are not going in the direction I like and if CCP keeps it up I will be gone also. No you can't have my stuff so don't ask.
Closed Beta Veteran
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Anarchide
Greedy Bastards
1790
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Posted - 2014.01.30 21:30:00 -
[31] - Quote
Nothing Certain wrote:Anarchide wrote:Asterion Cretos wrote:I'm new to all this. Barely have over 750K SP so it's a bit disheartening to hear of guys with so much more time and money invested just up and leave. :/ Mind that a core of players just won't leave. Yes, but that is one of the causes of the problem. You have the people who stick it out, get really good and have the best equipment staying and every new player comes in as the minority and gets stomped. It is fun when you all know what you are doing, it is fun when no one knows what they are doing. It is miserable or boring when you mix the two, especially when the former outnumber the latter.
I once was a tiny white maggot without any notable skills and gear. Unless being really good at FPS, any beginners will hit his/her face on what seems an insurmountable wall made of Learning Curve and Veterans Players. Anyone will experience a fair share of dying. But anyone sticking around and persevering will slowly die less frequently and gain skills and gear. It's a really rewarding feel when you realize it.
Greedy Bastards' Hate Lord
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ANON Cerberus
Tiny Toons
231
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Posted - 2014.01.30 21:31:00 -
[32] - Quote
Munin-Frey wrote:I personally feel like the hardest thing for veterans is that we got excited and liked a game that had a high TTK and required a ton of skill aiming. It wasn't an easy game and if you liked that you stayed and became more and more invested. Unfortunately, the Dust I play today isn't the same as it was..... I actually really prefer some of the earlier builds and I kind of feel like the game isn't one I particularly love anymore. I hate the low TTK thing where whoever starts shooting first wins. I hate the "fixed" aim assist. I hate the fact that one person playing as an infantry has no hope of killing one person playing in a tank.
The changes are not going in the direction I like and if CCP keeps it up I will be gone also. No you can't have my stuff so don't ask.
You hit the nail on the head and I share your opinion.
Aim Assist has made the TTK much faster, which in turn has changed the dynamics of the game. Tanks, while fun are still not quite balanced VS infantry.
I too think the older builds were more fun, hell chromosome was what got me into dust. When uprising hit I stopped playing for a while. I came back and kinda accept the game. Then 1.4 came out and I quite for a while again, came back when 1.7 landed.
Now I have 23m sp on my main but feel like I have a lot more fun and am a lot more effective as a KB/M player when I am on this character in a 6m sp tank. |
Waiyu Ren
Immortal Guides
30
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Posted - 2014.01.30 21:32:00 -
[33] - Quote
Eko Sol wrote:[quote=Waiyu Ren][quote=Nezbur Zero]
The biggest issue is their versioning. Beta is almost always under 1.0. So it should really be something like:
Dust 514 0.9.1.8
Unfortunately version codes are a mystery to most console gamers too... Although most are now used to updates, it's pretty rare to see them contain the huge changes a developing game can experience.
Take me as an example: I got into this game through a friend telling me anecdotes of his in-game experiences. I downloaded it, installed it, downloaded the 1.7 "patch" and started to play. Then said to my friend "hey remember that story you told me? Well i tried it myself and it wouldn't work" only to be told, yeah, you can't do that anymore, or this, or that, and this is different, and that is new........
Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying.
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Komodo Jones
Chaotik Serenity
396
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Posted - 2014.01.30 21:48:00 -
[34] - Quote
Aero Yassavi wrote:When open beta started I got all my friends I've been gaming with for 4+ years to hop on and they stuck around for pretty much all of Chromosome. When Uprising hit they left so you know what I did? I made new friends Yeah Dust has me that emotionally invested. I strongly believe in this game so that's just what I've become. Of course I still game with my old buddies from time to time, but I'm also having a blast with the new buddies I've made from Dust. So that's my suggestion - make new friends in Dust who are just as invested into this game as you are. I did, in this case they're the ones that are leaving.
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Komodo Jones
Chaotik Serenity
396
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Posted - 2014.01.30 21:56:00 -
[35] - Quote
This doesn't have anything to do with it being a console game, I've played damn good games on this thing, I'd pay to bring back the old mgo and that came out in '08, ps3 has sufficient hardware to run shooters maybe not as good as PC but functional, and I'm getting annoyed with having games these days that just don't function properly. This game actually works most of the time it's just what the game provides that needs work.
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Komodo Jones
Chaotik Serenity
396
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Posted - 2014.01.30 21:57:00 -
[36] - Quote
Mass Heals wrote:Komodo Jones wrote:I got buddies leaving the game that I never thought would be leaving, apparently they were secretly getting sick of it, there's still plenty of people to squad with but not really anyone I'm excited to get on and screw around with, and they're pretty much the only reason I play besides the SP...changes have to happen when good people who have invested a ton of time and money are capable of just picking up and leaving. I like that this game is unique to the realm of FPS but really...ya have to take some hints from other games like battlefield or mag, not because of how successful they are or their player base but just because no-one had a problem with them in terms of balancing.
I've never heard anyone on any other multiplayer shooter, first or third person, that has complained about a gun being OP, and maybe that's because of the economy but it's to the point where people are getting frustrated and quitting and that's just poor game design, games that are difficult and challenging aren't bad, games that are frustrating and punishing aren't going to be very liked.
Honestly I think this game should've started with PVE and then worked in the competitive mode later, people can't get frustrated with the game when the AI are built correctly. Come squad with me homie! lol I will if I see u on
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Aisha Ctarl
Fatal Absolution Covert Intervention
3117
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Posted - 2014.01.30 21:58:00 -
[37] - Quote
Komodo Jones wrote:I got buddies leaving the game that I never thought would be leaving, apparently they were secretly getting sick of it, there's still plenty of people to squad with but not really anyone I'm excited to get on and screw around with, and they're pretty much the only reason I play besides the SP...changes have to happen when good people who have invested a ton of time and money are capable of just picking up and leaving. I like that this game is unique to the realm of FPS but really...ya have to take some hints from other games like battlefield or mag, not because of how successful they are or their player base but just because no-one had a problem with them in terms of balancing.
I've never heard anyone on any other multiplayer shooter, first or third person, that has complained about a gun being OP, and maybe that's because of the economy but it's to the point where people are getting frustrated and quitting and that's just poor game design, games that are difficult and challenging aren't bad, games that are frustrating and punishing aren't going to be very liked.
Honestly I think this game should've started with PVE and then worked in the competitive mode later, people can't get frustrated with the game when the AI are built correctly.
Battlefield 3 - the M16A3.
So many people were complaining on the forums I feel like the employees at DICE and EA barricading themselves in their building just in case some crazed gamer tried something rash.
I'm a narcissist, LIKE MY POSTS =^,.,^=
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Kierkegaard Soren
Forsaken Immortals Top Men.
169
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Posted - 2014.01.30 22:00:00 -
[38] - Quote
Iron Wolf Saber wrote:I have seen far more complaints and threats in other games though.
Perhaps, but the player base of those games is no doubt much larger than our own. I'd wager that the proportion of disgruntled players within Dust relative the size of its actual player count is quite high. You read the forums often enough IWS: some complaint threads are so frequent they're practically cliches within the community:
Proto stomping? MLT tank spam? Glitchy terrain? Rendering issues? Buggy voice chat? Rail Rifle/Duvolle AR/etc etc?
The sandbox element of this game is in trying to find the fun in amongst all the dirt that gets kicked in your eyes, you know :/
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Waiyu Ren
Immortal Guides
30
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Posted - 2014.01.30 22:10:00 -
[39] - Quote
Komodo Jones wrote:This doesn't have anything to do with it being a console game, I've played damn good games on this thing, I'd pay to bring back the old mgo and that came out in '08, ps3 has sufficient hardware to run shooters maybe not as good as PC but functional, and I'm getting annoyed with having games these days that just don't function properly. This game actually works most of the time it's just what the game provides that needs work.
Part of the problem of poorly functioning games IS the fact that they are console games with a limited lifespan. It becomes a race to get it out as complete as possible, as fast as possible, to maximise the cost/profit ratio in the developers favour.
There is a small amount of leeway for MMOs, up to and including total rebuilds if the player base thinks it is worth sticking around for, but as you said, this game simply doesn't have the content yet.
It has the potential to be good, very, very good. but it isn't there yet, and my concern is whether anyone will care when it finally is.
Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1604
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Posted - 2014.01.30 22:19:00 -
[40] - Quote
Being on a console really doesn't mean much for the lifespan of Dust because it is fundamentally different than any other console game that has ever been released. Dust will be here 10 years from now, just not on the PS3. At some point this will become a cross platform game. I might be playing on my PS3, you on a PS4 and some other dude on his PC. All in the same match, using the same characters and isk that were created a year ago when we moved to Tranquility. When Dust gets released on a new platform it'll probably be just like it was a brand new game.
People will also play Dust longer than other shooters because they've been looking for that sense of permanence, impact and meaningfulness of fights. I started playing shooters in 1996 and the way I played was kind of ridiculous. I'd be playing sometimes until the sun came up. But the last shooter I played seriously was Battlefield 2142, which was a fantastic game. In the end I wound up quitting because I got to a point where I learned all the little tricks you could pull with the maps, unlocked all the weapons and was working on getting all the obscure little badges. Like playing entire matches using only my pistol. There simply wasn't any reason to fight those battles anymore. Dust's link to Eve will give people a reason. The link is small now, but over time it'll grow and we'll all look at the people running instant pub matches like Eve players do at high-sec miners and mission runners - people who aren't experiencing the game as it is meant to be played.
I get where you're at, you're burned out. It happened to me for a few weeks, and it happened to a lot of people in my corp. You just need a space-vacation when it happens. Most people come back after they've gone and played some other games for a month or two. I think the active SP system sort of drives us to the burnout stage, since right now developing your character is the only big goal and if you're not playing every night you're "wasting your cap". |
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Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
397
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Posted - 2014.01.30 22:32:00 -
[41] - Quote
In Planetside 2 people are always raging and complaining about how OP TR is and vice versa.
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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Komodo Jones
Chaotik Serenity
396
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Posted - 2014.01.31 05:53:00 -
[42] - Quote
We all know what this game COULD be, what it will eventually work itself to be, we all know about the constant fluctuation and patching and fixes that will be coming, we all know this is a game that rewards you for investing yourself into it, we all know what it's like to be a new player in this harsh game, some more than others, and we all know that even after you have put so much work into this game you can still get knocked on your ass so much it makes you not want to get back up sometimes.
None of this is necessarily a bad thing, if a game is challenging, engaging, I call it well made, I mean think about it this game gives you emotions other than rage, fear of losing expensive stuff, excitement from close matches where winning doesn't even matter, what other shooter can say that? Like I said maybe I don't play other games actively enough but I haven't gotten that same effect since my days in MGO. But it becomes a problem when we vets having our fun drives away others, even other vets, from having the game be something they enjoy, it's a problem when this learning curve isn't a curve so much as just a brick wall that someone is slamming your face into. In this state the game punishes you for not getting into the fit of the month, or not investing enough time and in alot of cases money, for new players the game punishes you for not punishing yourself trying to get your skill points.
Have any of you tried to make a new character recently? You can have all of the aiming prowess in the world, quick reactions, knowledge of the game and the maps, but when you're stripped of all of your skills and your gear you're still worthless when you face other players with the same abilities, you put 0 skill points in anything and even the best player with a new character will be a noob, how the hell is a brand new player who hasn't mastered the mechanics supposed to survive?
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Komodo Jones
Chaotik Serenity
396
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Posted - 2014.01.31 06:07:00 -
[43] - Quote
Other games may have OP guns, other games may have some broken mechanics, but what game pits you against the final boss 10 minutes in? In single player and in co-op, people can decide for themselves what the right amount of challenge is for them, and it can be engineered by those who make the game to escalate at a steady pace, in alot of multiplayer games it doesn't matter because most of the time everyone is on level playing field and the only thing that separates you from other players is pretty much your abilities as a gamer vs theirs. This game cannot be treated the same as either because you have that progress bar, that leveling up that does actually make you significantly more powerful, something that unbalances the playing field and tips the scales, and you have actual people on the other side doing the same, it's like taking the superpowered protagonist and using him in a multiplayer game.
For that reason I support this project very much, that's something we've all wanted in a game, but this is also something that hasn't been done before and while they're understandably unprepared for it, I also understand why so many people are getting frustrated and putting the game down, it's been a year that the game has been out in public and 4 or 5 years since it's been conceptualized and tested, and the execution of this great concept is still lacking. Yes this is unique and remarkable but some would rather play other games that aren't as wonderful, but at least delivered what they promised, they got what they were told they were going to get.
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Chesyre Armundsen
Thanes Of Dust
388
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Posted - 2014.01.31 06:19:00 -
[44] - Quote
What we need is to support the solid group of dedicated players who offer constructive ideas.
There is too much bickering about buffs and nerfs when I think we need to focus on coming up with different ideas and unique solutions. I propose HERE that the issue of HAV spam might be lightened if the HAV was operated similarly to the LAV.
If the driver cannot attack without switching positions, then must switch back to retreat, it may reduce the amount of solo players fielding HAVs.
Mihi gravato Deus - "Let God lay the burden on me!"
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Komodo Jones
Chaotik Serenity
396
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Posted - 2014.01.31 06:25:00 -
[45] - Quote
Chesyre Armundsen wrote:What we need is to support the solid group of dedicated players who offer constructive ideas. There is too much bickering about buffs and nerfs when I think we need to focus on coming up with different ideas and unique solutions. I propose HERE that the issue of HAV spam might be lightened if the HAV was operated similarly to the LAV. If the driver cannot attack without switching positions, then must switch back to retreat, it may reduce the amount of solo players fielding HAVs. It's not a bad idea, in fact it would be pretty cool to see tag team tankers and it might actually balance the field, may take some time to digest and at first I was against it but the only reason for that was because "other games don't do that", idk if real tanks actually do that and in fact they probably don't, whenever there's a movie showcasing the inside of a tank there's always at least 2 or 3 people crammed inside, and of course we could argue these are future tanks but whatever, we can set realism aside for a second to enhance gameplay.
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Quill Killian
Better Hide R Die
280
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Posted - 2014.01.31 06:32:00 -
[46] - Quote
Asterion Cretos wrote:I'm new to all this. Barely have over 750K SP so it's a bit disheartening to hear of guys with so much more time and money invested just up and leave. :/
Yeah, good luck sticking with this game, Asterion.
You're going to have a helluva lot harder time reaching 26 million skill points than me, since I didn't have to deal with proto-powered gods everywhere during the closed-beta days. Back then, we Dust 514 players were far more numerous, and far less powerful. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
875
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Posted - 2014.01.31 06:35:00 -
[47] - Quote
Iron Wolf Saber wrote:I have seen far more complaints and threats in other games though.
Rly? Thanks IWS! The bridge between the community and CCP working as intended!
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
258
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Posted - 2014.01.31 06:40:00 -
[48] - Quote
Komodo Jones wrote:You'll have to point me to them because I've never seen it happen, then again I usually play with a tight group of people but I haven't seen people just up and leave unless the game was truly dead or unsustainable and stagnant, I can understand it if it's just not your type of game like I could never get into call of duty but I've seen a significant amount of people that had a real interest in this game and got enjoyment and were just suddenly like "nah im done"
OP you just outed youself as a casual gamer
bf3: famas, m16a3, and the oh so famous usas+12g frags, ME3: typhoon(nerfed, and for good measure the devs nerfed it a second and third timr(indirectly)), krysae (nerfed below sea level), piranha
I don't know about CoD because I refuse to play it.
32db Mad Bomber.
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Komodo Jones
Chaotik Serenity
398
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Posted - 2014.01.31 08:15:00 -
[49] - Quote
Asha Starwind wrote:Komodo Jones wrote:You'll have to point me to them because I've never seen it happen, then again I usually play with a tight group of people but I haven't seen people just up and leave unless the game was truly dead or unsustainable and stagnant, I can understand it if it's just not your type of game like I could never get into call of duty but I've seen a significant amount of people that had a real interest in this game and got enjoyment and were just suddenly like "nah im done" OP you just outed youself as a casual gamer bf3: famas, m16a3, and the oh so famous usas+12g frags, ME3: typhoon(nerfed, and for good measure the devs nerfed it a second and third timr(indirectly)), krysae (nerfed below sea level), piranha I don't know about CoD because I refuse to play it. Guess I never paid attention enough to those games to see that kind of stuff happening, or in the case of ME3 just didn't care enough because I didn't use those weapons, but hey I am now, and I still don't care what guns are OP or not I just like the ones that work for me and those are the only ones ill use, and i'll make them work vs those guns and if I get taken down I'm not gonna blame it on their gun I blame it on myself. The people I play with are pretty much the same way.
I can't really speak for their reasons for quitting but I'm pretty sure it's not for any specific gun.
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el OPERATOR
Mannar Focused Warfare Gallente Federation
71
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Posted - 2014.01.31 08:52:00 -
[50] - Quote
Komodo. You're seriously yanking my heart strings with all this talk about MGO, dude. Truth is there isn't a single MGO alumnus in here (and there's a few) who won't be bouncing right on out to MGO3 when it opens up. We all wish MGO was still open.
Now if you really think about it, I mean really really think about it, MGO was horribly riddled with issues, many actively ignored by Konami all the way to the end. Laggy servers, lagswitchers, glitchers, griefing! Dude, NPE? How about full-on ass****, and for those who don't know I don't mean that as a metaphor, I mean that as a 3rd person view of a toon KO'd, dragged into wall or corner, held up by the armpits and graphically humped from behind. The strong there preyed upon the weak and unknowing like...like...well, like all these protopubfgts do here! You know you loved setting a **** mag and dragging some unsuspecting fool to it to leave him there, or placing a sleep gas satchel/c4 on his back so you could detonate it as he tried to escape. All while the server was laggy as ****, or while various terrain elements were glitched for whatever micro advantage people thought they would get.
Did people rage? Did people QQ? Did people quit? Yes, yes and yes. Did "vets" after a time get bored, tired or find other things to do with their time after a while? Yes, yes and yes.
And after a while, was the iron sharpened by iron? Yes.
Enough about MGO, I feel like a heretic focusing on some of its negatives so closely.
DUST is not a beta. But it's also not a "complete" game in the traditional sense either. It's a project under constant construction, being constantly evaluated and having things tweaked. Some tweaks seem obvious (armor plate HP increase) some not so much (wtf with the red smear hit indicator already?!??!!). Point is that during this ongoing, continuous process players will find a groove, a comfortable niche and settle there. Then the nerfing/buffing/adjusting merry-go round will come to them, disrupt their comfort and one group of QQers will be shell-gamed for another. This is how this is going to be by most any indicator for I'd guess (reading the weed leaves here) at least the next year, probably 2. Maybe more. Will the hardcore, rabid fan base be enough to keep it afloat during that period? I'd guess yes, and that they're already doing so. Meanwhile casuals will come and go, some staying and growing with it, some leaving and never looking back. And as time passes DUST, and thereby EVE, will continue growing and maturing into what the gaming community keeps looking for. An MMORPGFPSFTW. And you, me and our friends, if we aren't already here, will take a run through it, kick ass, get smacked down and probably love it.
Even though there still probably won't be shields and boxrun3. [SONG] o7
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Galvan Nized
Deep Space Republic
573
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Posted - 2014.01.31 09:39:00 -
[51] - Quote
Man what FPS or third-person shooters do not get complaints of OP guns? You have nerfs or you have power creep, two sides of the same coin. Not everything is put out as a "nerf."
Dust is remarkable in that it is continues in every single patch to take 2 steps forward and 1 step back. We design a gamemode only to leave it open to exploit and major lag issues. We fix issues only to go too far and break any of the balancing features. Then we have to spend time fixing all the stuff we broke, wasting resources and ensuring that we never make a leap but are at best simply taking a small step.
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GHOSTLY ANNIHILATOR
The Corporate Raiders Top Men.
1130
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Posted - 2014.01.31 09:42:00 -
[52] - Quote
Im starting to come back and its fun :-D
GŁ«ASSAULT AK.0 !!!!!*GŁ«
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Anarchide
Greedy Bastards
1793
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Posted - 2014.01.31 13:45:00 -
[53] - Quote
Quill Killian wrote:Asterion Cretos wrote:I'm new to all this. Barely have over 750K SP so it's a bit disheartening to hear of guys with so much more time and money invested just up and leave. :/ Yeah, good luck sticking with this game, Asterion. You're going to have a helluva lot harder time reaching 26 million skill points than me, since I didn't have to deal with proto-powered gods everywhere during the closed-beta days. Back then, we Dust 514 players were far more numerous, and far less powerful. In fact, I have a character whose I'm leaving at level 0 forever. I'm not even buying him skillbooks (the only skill he have is Corporation, because he got its own).
The funny thing is that I get more kills with him than my Main, because I mainly do gunfights with that one.
Mind that in order to achieve that, you must stick to two concepts:
1. Never be alone, stay behind a heavy or logi and cover him/her. Provide covering fire.
2. Never engage someone head-on. Use cover, flank them, stay out of sight as much as you can.
Another way to build SP quickly is to skill into Logistics roles. But stay behind the frontline! ...and out of sight as much as you can.
Greedy Bastards' Hate Lord
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Iron Wolf Saber
Den of Swords
12807
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Posted - 2014.01.31 16:04:00 -
[54] - Quote
As for introducing PVE first let me remind of a game that did pve without pvp first.
SW:TOR
Look how well that worked for them despite the excessively high quality of the PVE.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Ripley Riley
444
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Posted - 2014.01.31 16:07:00 -
[55] - Quote
Iron Wolf Saber wrote:As for introducing PVE first let me remind of a game that did pve without pvp first.
SW:TOR
Look how well that worked for them despite the excessively high quality of the PVE.
Sw:tor had PvP warzones at launch...
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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NK Scout
Storm Wind Strikeforce Caldari State
201
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Posted - 2014.01.31 16:09:00 -
[56] - Quote
Iron Wolf Saber wrote:As for introducing PVE first let me remind of a game that did pve without pvp first.
SW:TOR
Look how well that worked for them despite the excessively high quality of the PVE. so, how was it?
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Luk Manag
of Terror TRE GAFFEL
293
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Posted - 2014.01.31 16:38:00 -
[57] - Quote
It (SW) was fun, but I lost interest in the PvP.
There will be bullets. ACR+SMG
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Komodo Jones
Chaotik Serenity
399
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Posted - 2014.01.31 19:43:00 -
[58] - Quote
Iron Wolf Saber wrote:As for introducing PVE first let me remind of a game that did pve without pvp first.
SW:TOR
Look how well that worked for them despite the excessively high quality of the PVE. Don't know what that is, it's fair to say I don't have experience in these matters because I'm not a game developer, but I've played PVE games and I've played PVP, some games had both elements introduced at the same time, and while I do simply prefer PVE over the latter I don't have a reason to think that it's impossible to have it first. Tell me, why exactly did this other game fail? If you know the answer to that then you're not far from correcting their mistake.
In any case my opinion in that respect really doesn't matter because this isn't the way things happened, our only concern now is when PVE is coming out, and honestly the only thing I'm looking for is an update, I just want to know if the project is still on hold or if it's been taken off of the back burner or going to be soon.
But this post still isn't to rant about any one aspect of the game that I feel should be improved, because I really don't know what will keep players from leaving, all I know is there's a ton of people getting seriously frustrated from a feeling of "brokenness" that the game seems to put forth, and not players who are just butthurt for not getting their way I mean players who try have fun and make the game enjoyable who sadly can still look around and see something ugly.
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Banjo Robertson
Bullet Cluster Legacy Rising
65
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Posted - 2014.01.31 19:52:00 -
[59] - Quote
Drud Green wrote:Iron Wolf Saber wrote:I have seen far more complaints and threats in other games though. other games aren't limited by 4k players at peak Truth. |
Nezbur Zero
Eyniletti Rangers Minmatar Republic
8
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Posted - 2014.01.31 20:45:00 -
[60] - Quote
Kristoff Atruin wrote:Being on a console really doesn't mean much for the lifespan of Dust because it is fundamentally different than any other console game, or shooter for that matter, that has ever been released. Dust will be here 10 years from now, just not on the PS3. At some point this will become a cross platform game. I might be playing on my PS3, you on a PS4 and some other dude on his PC. All in the same match, using the same characters and isk that were created a year ago when we moved to Tranquility. When Dust gets released on a new platform it'll probably be just like it was a brand new game.
People will also play Dust longer than other shooters because they've been looking for that sense of permanence, impact and meaningfulness of fights. I started playing shooters in 1996 and the way I played was kind of ridiculous. I'd be playing sometimes until the sun came up. But the last shooter I played seriously was Battlefield 2142, which was a fantastic game. In the end I wound up quitting because I got to a point where I learned all the little tricks you could pull with the maps, unlocked all the weapons and was working on getting all the obscure little badges. Like playing entire matches using only my pistol. There simply wasn't any reason to fight those battles anymore. Dust's link to Eve will give people a reason. The link is small now, but over time it'll grow and we'll all look at the people running instant pub matches like Eve players do at high-sec miners and mission runners - people who aren't experiencing the game as it is meant to be played.
I get where you're at, you're burned out. It happened to me for a few weeks, and it happened to a lot of people in my corp. You just need a space-vacation when it happens. Most people come back after they've gone and played some other games for a month or two. I think the active SP system sort of drives us to the burnout stage, since right now developing your character is the only big goal and if you're not playing every night you're "wasting your cap".
Dude, you took the optimism that I couldn't explain right out of my mouth. Yeah I do agree that most console games don't last long but I honestly thing this game is still in some form of Beta. Eve Online TODAY still has problems with balancing and I'm sure I don't know how bad it is but I know its so much better than when it was first released because the game is still really strong. It's kind of like music. Katy Perry will come out with a new album and everyone will jump on that **** left and right, but then she'll stop releasing albums for a couple of years and no one will care anymore. That's a great example of console gamers, but then you have a little more non-pop stuff like a band like Dillinger Escape Plan which is targeted at a HARDCORE audience and no matter what, they'll always be listened to because of the fan... DUST 514 is like The Dillinger Escape Plan only playing in a very popular venue and in the future, will have a world tour.
I think things will get better. I trust CCP as a company and I'm sure they'll get things fixed. Remember this is also a free game (minus the AURs), but I think as a community we just kind of have to keep the faith, keep suggesting things to CCP and make it work. I mean seriously, you're not going to dump your hot ass faithful girlfriend just because she annoys you from time to time. I think instead of just complaining, the community also has a responsibility to make suggestions but also be aware that CCP is doesn't wield a magic wand. I do hope they bring this game to other platforms at the same time, but I also hope they keep it on PS3 for awhile because I JUST bought a PS3 for this game specifically.
Also guys, keep in mind, that with Playstation Now, people will be able to Stream old classic games for PS1, PS2, and PS3 on other Sony products which includes Sony TVs, Playstation Vitas, and Playstation 4.
I'm sorry if I'm sounding like an ass kisser. I'm fairly new, I die a lot, but I'm getting better now and its not because I got more SP (because I started a new character yesterday), but its because I know how to play the build I'm going for. Which means... run and hide from everyone and shotgun people in the face when they least expect it.... this also includes tanks. Trust me, I hate those tanks, but in real life, do you think an Infantry could take down a tank? My only idea for is to make explosives a little more powerful against tanks.
Okay I'm done, yapping! lol I love this game and i hope mad hope for it.
My best poem was written by the hornets that come out of my shotgun barrel.
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Nezbur Zero
Eyniletti Rangers Minmatar Republic
8
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Posted - 2014.01.31 21:15:00 -
[61] - Quote
Komodo Jones wrote:We all know what this game COULD be, what it will eventually work itself to be, we all know about the constant fluctuation and patching and fixes that will be coming, we all know this is a game that rewards you for investing yourself into it, we all know what it's like to be a new player in this harsh game, some more than others, and we all know that even after you have put so much work into this game you can still get knocked on your ass so much it makes you not want to get back up sometimes.
None of this is necessarily a bad thing, if a game is challenging, engaging, I call it well made, I mean think about it this game gives you emotions other than rage, fear of losing expensive stuff, excitement from close matches where winning doesn't even matter, what other shooter can say that? Like I said maybe I don't play other games actively enough but I haven't gotten that same effect since my days in MGO. But it becomes a problem when we vets having our fun drives away others, even other vets, from having the game be something they enjoy, it's a problem when this learning curve isn't a curve so much as just a brick wall that someone is slamming your face into. In this state the game punishes you for not getting into the fit of the month, or not investing enough time and in alot of cases money, for new players the game punishes you for not punishing yourself trying to get your skill points.
Have any of you tried to make a new character recently? You can have all of the aiming prowess in the world, quick reactions, knowledge of the game and the maps, but when you're stripped of all of your skills and your gear you're still worthless when you face other players with the same abilities, you put 0 skill points in anything and even the best player with a new character will be a noob, how the hell is a brand new player who hasn't mastered the mechanics supposed to survive?
I'll tell you what, my new character that I made last night (which is btw my fifth new character that I created) actually kicks a little more ass now than before, because it took a few days to realized that the other characters I made were just speced wrong according to my playstyle. It took a great video about Scouts to really teach me. Sure some equipments and of course skill points make all the differences, but I learned as a Scout (well more of a Light Dropsuit character) is that the most important thing is to NOT be seen, Hack everything, and only attack people in close combat (depending on the weapon) when they can't see you. In fact, I've actually went straight for speed, Light Dropsuit one and not a damn thing on weaponry and I'm kicking ass with my Militia Shotgun. I've actually survived going toe to toe with some people. My shield is 100 and my armor is at like 73 (something pathetic like that). I agree with you about equipment, dropsuit, and SPs, but I have to disagree where you say new players are useless. :)
My best poem was written by the hornets that come out of my shotgun barrel.
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AntanTheBeast
G.R.A.V.E INTERGALACTIC WARPIGS
153
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Posted - 2014.01.31 21:37:00 -
[62] - Quote
God bless DUST514
It is better to die on your feet than to live on your knees
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Onesimus Tarsus
1035
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Posted - 2014.01.31 23:41:00 -
[63] - Quote
Nezbur Zero wrote:Komodo Jones wrote:We all know what this game COULD be, what it will eventually work itself to be, we all know about the constant fluctuation and patching and fixes that will be coming, we all know this is a game that rewards you for investing yourself into it, we all know what it's like to be a new player in this harsh game, some more than others, and we all know that even after you have put so much work into this game you can still get knocked on your ass so much it makes you not want to get back up sometimes.
None of this is necessarily a bad thing, if a game is challenging, engaging, I call it well made, I mean think about it this game gives you emotions other than rage, fear of losing expensive stuff, excitement from close matches where winning doesn't even matter, what other shooter can say that? Like I said maybe I don't play other games actively enough but I haven't gotten that same effect since my days in MGO. But it becomes a problem when we vets having our fun drives away others, even other vets, from having the game be something they enjoy, it's a problem when this learning curve isn't a curve so much as just a brick wall that someone is slamming your face into. In this state the game punishes you for not getting into the fit of the month, or not investing enough time and in alot of cases money, for new players the game punishes you for not punishing yourself trying to get your skill points.
Have any of you tried to make a new character recently? You can have all of the aiming prowess in the world, quick reactions, knowledge of the game and the maps, but when you're stripped of all of your skills and your gear you're still worthless when you face other players with the same abilities, you put 0 skill points in anything and even the best player with a new character will be a noob, how the hell is a brand new player who hasn't mastered the mechanics supposed to survive? I'll tell you what, my new character that I made last night (which is btw my fifth new character that I created) actually kicks a little more ass now than before, because it took a few days to realized that the other characters I made were just speced wrong according to my playstyle. It took a great video about Scouts to really teach me. Sure some equipments and of course skill points make all the differences, but I learned as a Scout (well more of a Light Dropsuit character) is that the most important thing is to NOT be seen, Hack everything, and only attack people in close combat (depending on the weapon) when they can't see you. In fact, I've actually went straight for speed, Light Dropsuit one and not a damn thing on weaponry and I'm kicking ass with my Militia Shotgun. I've actually survived going toe to toe with some people. My shield is 100 and my armor is at like 73 (something pathetic like that). I agree with you about equipment, dropsuit, and SPs, but I have to disagree where you say new players are useless. :)
What video?
Free, on-demand Respecs. Because it doesn't matter and no one should care.
Matchmaking by KDR proximity. :)
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Damian Crisis
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2014.02.01 01:43:00 -
[64] - Quote
Onesimus Tarsus wrote:Nezbur Zero wrote:Komodo Jones wrote:We all know what this game COULD be, what it will eventually work itself to be, we all know about the constant fluctuation and patching and fixes that will be coming, we all know this is a game that rewards you for investing yourself into it, we all know what it's like to be a new player in this harsh game, some more than others, and we all know that even after you have put so much work into this game you can still get knocked on your ass so much it makes you not want to get back up sometimes.
None of this is necessarily a bad thing, if a game is challenging, engaging, I call it well made, I mean think about it this game gives you emotions other than rage, fear of losing expensive stuff, excitement from close matches where winning doesn't even matter, what other shooter can say that? Like I said maybe I don't play other games actively enough but I haven't gotten that same effect since my days in MGO. But it becomes a problem when we vets having our fun drives away others, even other vets, from having the game be something they enjoy, it's a problem when this learning curve isn't a curve so much as just a brick wall that someone is slamming your face into. In this state the game punishes you for not getting into the fit of the month, or not investing enough time and in alot of cases money, for new players the game punishes you for not punishing yourself trying to get your skill points.
Have any of you tried to make a new character recently? You can have all of the aiming prowess in the world, quick reactions, knowledge of the game and the maps, but when you're stripped of all of your skills and your gear you're still worthless when you face other players with the same abilities, you put 0 skill points in anything and even the best player with a new character will be a noob, how the hell is a brand new player who hasn't mastered the mechanics supposed to survive? I'll tell you what, my new character that I made last night (which is btw my fifth new character that I created) actually kicks a little more ass now than before, because it took a few days to realized that the other characters I made were just speced wrong according to my playstyle. It took a great video about Scouts to really teach me. Sure some equipments and of course skill points make all the differences, but I learned as a Scout (well more of a Light Dropsuit character) is that the most important thing is to NOT be seen, Hack everything, and only attack people in close combat (depending on the weapon) when they can't see you. In fact, I've actually went straight for speed, Light Dropsuit one and not a damn thing on weaponry and I'm kicking ass with my Militia Shotgun. I've actually survived going toe to toe with some people. My shield is 100 and my armor is at like 73 (something pathetic like that). I agree with you about equipment, dropsuit, and SPs, but I have to disagree where you say new players are useless. :) What video?
Sorry not a video... more like this guide and the video is somewhere on YouTube when I find I'll send it over to you.
https://forums.dust514.com/default.aspx?g=posts&m=1315595
Popularity is not an attribute of a Scout, unless it's the afterlife.
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
169
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Posted - 2014.02.01 03:27:00 -
[65] - Quote
Iron Wolf Saber wrote:I have seen far more complaints and threats in other games though.
That's because other game developers actually FIX problems with their game as soon as they find them ... No matter how many times DUST players post complaints and problems .. no matter how aggressively .. CCP say Soon TM and do nothing .. a few months down the line after those players have stopped playing the game due to their issues not being resolved a new wave of players make the exact same complaints ... CCP say the same thing again .. Soon TM .. continue to neglect the same problems they were told about 6 months earlier and then that wave of players quit .. 6 months after that ... you see where I'm going with this right ?
I like the concept of DUST .. I think CCP have great ideas .. but they are absolutely awful at implementing those ideas and developing games
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Komodo Jones
Chaotik Serenity
402
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Posted - 2014.02.01 03:50:00 -
[66] - Quote
el OPERATOR wrote: Komodo. You're seriously yanking my heart strings with all this talk about MGO, dude. Truth is there isn't a single MGO alumnus in here (and there's a few) who won't be bouncing right on out to MGO3 when it opens up. We all wish MGO was still open.
Now if you really think about it, I mean really really think about it, MGO was horribly riddled with issues, many actively ignored by Konami all the way to the end. Laggy servers, lagswitchers, glitchers, griefing! Dude, NPE? How about full-on ass****, and for those who don't know I don't mean that as a metaphor, I mean that as a 3rd person view of a toon KO'd, dragged into wall or corner, held up by the armpits and graphically humped from behind. The strong there preyed upon the weak and unknowing like...like...well, like all these protopubfgts do here! You know you loved setting a **** mag and dragging some unsuspecting fool to it to leave him there, or placing a sleep gas satchel/c4 on his back so you could detonate it as he tried to escape. All while the server was laggy as ****, or while various terrain elements were glitched for whatever micro advantage people thought they would get.
Did people rage? Did people QQ? Did people quit? Yes, yes and yes. Did "vets" after a time get bored, tired or find other things to do with their time after a while? Yes, yes and yes.
And after a while, was the iron sharpened by iron? Yes.
Enough about MGO, I feel like a heretic focusing on some of its negatives so closely.
DUST is not a beta. But it's also not a "complete" game in the traditional sense either. It's a project under constant construction, being constantly evaluated and having things tweaked. Some tweaks seem obvious (armor plate HP increase) some not so much (wtf with the red smear hit indicator already?!??!!). Point is that during this ongoing, continuous process players will find a groove, a comfortable niche and settle there. Then the nerfing/buffing/adjusting merry-go round will come to them, disrupt their comfort and one group of QQers will be shell-gamed for another. This is how this is going to be by most any indicator for I'd guess (reading the weed leaves here) at least the next year, probably 2. Maybe more. Will the hardcore, rabid fan base be enough to keep it afloat during that period? I'd guess yes, and that they're already doing so. Meanwhile casuals will come and go, some staying and growing with it, some leaving and never looking back. And as time passes DUST, and thereby EVE, will continue growing and maturing into what the gaming community keeps looking for. An MMORPGFPSFTW. And you, me and our friends, if we aren't already here, will take a run through it, kick ass, get smacked down and probably love it.
Even though there still probably won't be shields and boxrun3. [SONG] o7
Ugh, maybe I'm just sick of having a giant friends list of people playing all different games, there were times when I actually had to like make a schedule and play with different people on different games throughout the day, if someone I know quits a game I feel like I should do something to at least create an environment where they can have a better experience. I don't wanna be pulled in more directions than i already am lol
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Komodo Jones
Chaotik Serenity
402
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Posted - 2014.02.01 03:56:00 -
[67] - Quote
Well it's fair to say I'll still have people that play this game because it's free ad we can still do **** on it and maybe I am just burnt out. But really what's more frustrating is the idea that I can't really take a break without the feeling of "missing out". I understand the CPM has been gathering ideas about things like an SP pool or rollover system just to reduce grind, I think this will ease alot of tension that's being pressed on us.
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