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Komodo Jones
Chaotik Serenity
389
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Posted - 2014.01.30 19:10:00 -
[1] - Quote
I got buddies leaving the game that I never thought would be leaving, apparently they were secretly getting sick of it, there's still plenty of people to squad with but not really anyone I'm excited to get on and screw around with, and they're pretty much the only reason I play besides the SP...changes have to happen when good people who have invested a ton of time and money are capable of just picking up and leaving. I like that this game is unique to the realm of FPS but really...ya have to take some hints from other games like battlefield or mag, not because of how successful they are or their player base but just because no-one had a problem with them in terms of balancing.
I've never heard anyone on any other multiplayer shooter, first or third person, that has complained about a gun being OP, and maybe that's because of the economy but it's to the point where people are getting frustrated and quitting and that's just poor game design, games that are difficult and challenging aren't bad, games that are frustrating and punishing aren't going to be very liked.
Honestly I think this game should've started with PVE and then worked in the competitive mode later, people can't get frustrated with the game when the AI are built correctly.
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Komodo Jones
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Posted - 2014.01.30 19:29:00 -
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You'll have to point me to them because I've never seen it happen, then again I usually play with a tight group of people but I haven't seen people just up and leave unless the game was truly dead or unsustainable and stagnant, I can understand it if it's just not your type of game like I could never get into call of duty but I've seen a significant amount of people that had a real interest in this game and got enjoyment and were just suddenly like "nah im done"
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Komodo Jones
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Posted - 2014.01.30 19:33:00 -
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Requin Toblat wrote:Battlefield 4 is just about to have a big patch where the mighty nerf bat is going to be wielded to balance OP weapons. Battlefield 3 had many little changes to weapon stats over its life span, even then at the end there were still people shouting about some weapons being OP. This is just 2 games from the same franchise! Well then I guess I just don't play games long enough to notice, but I mean I've played things like mag for a sustained amount of time and there's been maybe 1 instance where the guns were changed slightly, played metal gear online for months and yes there were alot of changes but mainly to improve the range of capability not so much to hit something with a nerf.
Idk I've been playing games for a long time and maybe my experience with online ones isn't as extensive but I feel like maintaining a player base shouldn't be this hard.
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Komodo Jones
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Posted - 2014.01.30 19:35:00 -
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Sam Tektzby wrote:Its everywhere same, if something is implemented and its "too powerful" people just start complain. That normal reaction. About PVEi really dont know how long we must wait, but it will be (by my side of view) really long one. They just start drafting people for AI programing. Actually i left game many many times, i start from scratch i thing five times?! And thats not good sign. Hell i dont want tell something like game is bad, game is mediocre but i still believe CCP will take better way and improve it. They just need to take a look on progresion and start with it. Right now i still feeling myself like in beta, how they trying thingies it feels like they still dont know how, like they are lost. But i still believe. I had another point to make that related to this, forgot to include it, it's really bad when I recommend my friends don't start playing this game because of how brutal the NPE is, I know the CPM is working on it but that's a huge problem when the players themselves are a bar of entry.
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Komodo Jones
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Posted - 2014.01.30 19:48:00 -
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I'll absolutely continue to support this game and put in the time and effort but I have to draw a line somewhere, and that's when I have no-one left to play with, and not just people in the community just my gaming buddies who I've known for years, some of them over 5, I created a corp just so we could do whatever the hell we wanted and not be bothered, just trying to have fun and make some chaos, I'm down to 2 people that now play this game on any sort of regular basis and even they're having trouble.
I realize things are still changing but I'm telling ya now if the game doesn't become less frustrating for these people, not if we don't have enough content or if buffs or nerfs fluctuate in our favor, if this game keeps requiring that you be a masochist to play in like a year I'll probably be gone, by then metal gear online will have returned and tons of other games will have drawn the few people I play with away and myself included.
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Komodo Jones
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Posted - 2014.01.30 20:07:00 -
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Eko Sol wrote:Komodo Jones wrote:I got buddies leaving the game that I never thought would be leaving, apparently they were secretly getting sick of it, there's still plenty of people to squad with but not really anyone I'm excited to get on and screw around with, and they're pretty much the only reason I play besides the SP...changes have to happen when good people who have invested a ton of time and money are capable of just picking up and leaving. I like that this game is unique to the realm of FPS but really...ya have to take some hints from other games like battlefield or mag, not because of how successful they are or their player base but just because no-one had a problem with them in terms of balancing.
I've never heard anyone on any other multiplayer shooter, first or third person, that has complained about a gun being OP, and maybe that's because of the economy but it's to the point where people are getting frustrated and quitting and that's just poor game design, games that are difficult and challenging aren't bad, games that are frustrating and punishing aren't going to be very liked.
Honestly I think this game should've started with PVE and then worked in the competitive mode later, people can't get frustrated with the game when the AI are built correctly. First, I think it is more healthy to move on from a game then it is to play a single game for an extended period of time. Second, Join them! Find another game you guys can play together. So many games out there and some to be released as well. You can co-op Reaper of Souls in a couple of months. You can compare scores and using a social networking type thing for FFXIII-3, you can co-op borderlands, Dead Space 3 was a fun Co Op. GW2 is a fun MMO. Plenty of games! I don't mind playing other games, hell my 500gb harddrive is almost full of downloaded games lol, but just because you should have a wide variety of games doesn't mean ya have to leave all of the old ones behind, I make a bunch of alternate characters but it would be dumb to delete my main
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Komodo Jones
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Posted - 2014.01.30 20:11:00 -
[7] - Quote
Asterion Cretos wrote:I'm new to all this. Barely have over 750K SP so it's a bit disheartening to hear of guys with so much more time and money invested just up and leave. :/ tell me about it, try to tough it out if you can, hopefully the game changes enough to be bearable, and soon.
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Komodo Jones
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Posted - 2014.01.30 21:48:00 -
[8] - Quote
Aero Yassavi wrote:When open beta started I got all my friends I've been gaming with for 4+ years to hop on and they stuck around for pretty much all of Chromosome. When Uprising hit they left so you know what I did? I made new friends Yeah Dust has me that emotionally invested. I strongly believe in this game so that's just what I've become. Of course I still game with my old buddies from time to time, but I'm also having a blast with the new buddies I've made from Dust. So that's my suggestion - make new friends in Dust who are just as invested into this game as you are. I did, in this case they're the ones that are leaving.
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Komodo Jones
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Posted - 2014.01.30 21:56:00 -
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This doesn't have anything to do with it being a console game, I've played damn good games on this thing, I'd pay to bring back the old mgo and that came out in '08, ps3 has sufficient hardware to run shooters maybe not as good as PC but functional, and I'm getting annoyed with having games these days that just don't function properly. This game actually works most of the time it's just what the game provides that needs work.
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Komodo Jones
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Posted - 2014.01.30 21:57:00 -
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Mass Heals wrote:Komodo Jones wrote:I got buddies leaving the game that I never thought would be leaving, apparently they were secretly getting sick of it, there's still plenty of people to squad with but not really anyone I'm excited to get on and screw around with, and they're pretty much the only reason I play besides the SP...changes have to happen when good people who have invested a ton of time and money are capable of just picking up and leaving. I like that this game is unique to the realm of FPS but really...ya have to take some hints from other games like battlefield or mag, not because of how successful they are or their player base but just because no-one had a problem with them in terms of balancing.
I've never heard anyone on any other multiplayer shooter, first or third person, that has complained about a gun being OP, and maybe that's because of the economy but it's to the point where people are getting frustrated and quitting and that's just poor game design, games that are difficult and challenging aren't bad, games that are frustrating and punishing aren't going to be very liked.
Honestly I think this game should've started with PVE and then worked in the competitive mode later, people can't get frustrated with the game when the AI are built correctly. Come squad with me homie! lol I will if I see u on
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Komodo Jones
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Posted - 2014.01.31 05:53:00 -
[11] - Quote
We all know what this game COULD be, what it will eventually work itself to be, we all know about the constant fluctuation and patching and fixes that will be coming, we all know this is a game that rewards you for investing yourself into it, we all know what it's like to be a new player in this harsh game, some more than others, and we all know that even after you have put so much work into this game you can still get knocked on your ass so much it makes you not want to get back up sometimes.
None of this is necessarily a bad thing, if a game is challenging, engaging, I call it well made, I mean think about it this game gives you emotions other than rage, fear of losing expensive stuff, excitement from close matches where winning doesn't even matter, what other shooter can say that? Like I said maybe I don't play other games actively enough but I haven't gotten that same effect since my days in MGO. But it becomes a problem when we vets having our fun drives away others, even other vets, from having the game be something they enjoy, it's a problem when this learning curve isn't a curve so much as just a brick wall that someone is slamming your face into. In this state the game punishes you for not getting into the fit of the month, or not investing enough time and in alot of cases money, for new players the game punishes you for not punishing yourself trying to get your skill points.
Have any of you tried to make a new character recently? You can have all of the aiming prowess in the world, quick reactions, knowledge of the game and the maps, but when you're stripped of all of your skills and your gear you're still worthless when you face other players with the same abilities, you put 0 skill points in anything and even the best player with a new character will be a noob, how the hell is a brand new player who hasn't mastered the mechanics supposed to survive?
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Komodo Jones
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Posted - 2014.01.31 06:07:00 -
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Other games may have OP guns, other games may have some broken mechanics, but what game pits you against the final boss 10 minutes in? In single player and in co-op, people can decide for themselves what the right amount of challenge is for them, and it can be engineered by those who make the game to escalate at a steady pace, in alot of multiplayer games it doesn't matter because most of the time everyone is on level playing field and the only thing that separates you from other players is pretty much your abilities as a gamer vs theirs. This game cannot be treated the same as either because you have that progress bar, that leveling up that does actually make you significantly more powerful, something that unbalances the playing field and tips the scales, and you have actual people on the other side doing the same, it's like taking the superpowered protagonist and using him in a multiplayer game.
For that reason I support this project very much, that's something we've all wanted in a game, but this is also something that hasn't been done before and while they're understandably unprepared for it, I also understand why so many people are getting frustrated and putting the game down, it's been a year that the game has been out in public and 4 or 5 years since it's been conceptualized and tested, and the execution of this great concept is still lacking. Yes this is unique and remarkable but some would rather play other games that aren't as wonderful, but at least delivered what they promised, they got what they were told they were going to get.
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Komodo Jones
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Posted - 2014.01.31 06:25:00 -
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Chesyre Armundsen wrote:What we need is to support the solid group of dedicated players who offer constructive ideas. There is too much bickering about buffs and nerfs when I think we need to focus on coming up with different ideas and unique solutions. I propose HERE that the issue of HAV spam might be lightened if the HAV was operated similarly to the LAV. If the driver cannot attack without switching positions, then must switch back to retreat, it may reduce the amount of solo players fielding HAVs. It's not a bad idea, in fact it would be pretty cool to see tag team tankers and it might actually balance the field, may take some time to digest and at first I was against it but the only reason for that was because "other games don't do that", idk if real tanks actually do that and in fact they probably don't, whenever there's a movie showcasing the inside of a tank there's always at least 2 or 3 people crammed inside, and of course we could argue these are future tanks but whatever, we can set realism aside for a second to enhance gameplay.
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Komodo Jones
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Posted - 2014.01.31 08:15:00 -
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Asha Starwind wrote:Komodo Jones wrote:You'll have to point me to them because I've never seen it happen, then again I usually play with a tight group of people but I haven't seen people just up and leave unless the game was truly dead or unsustainable and stagnant, I can understand it if it's just not your type of game like I could never get into call of duty but I've seen a significant amount of people that had a real interest in this game and got enjoyment and were just suddenly like "nah im done" OP you just outed youself as a casual gamer bf3: famas, m16a3, and the oh so famous usas+12g frags, ME3: typhoon(nerfed, and for good measure the devs nerfed it a second and third timr(indirectly)), krysae (nerfed below sea level), piranha I don't know about CoD because I refuse to play it. Guess I never paid attention enough to those games to see that kind of stuff happening, or in the case of ME3 just didn't care enough because I didn't use those weapons, but hey I am now, and I still don't care what guns are OP or not I just like the ones that work for me and those are the only ones ill use, and i'll make them work vs those guns and if I get taken down I'm not gonna blame it on their gun I blame it on myself. The people I play with are pretty much the same way.
I can't really speak for their reasons for quitting but I'm pretty sure it's not for any specific gun.
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Komodo Jones
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Posted - 2014.01.31 19:43:00 -
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Iron Wolf Saber wrote:As for introducing PVE first let me remind of a game that did pve without pvp first.
SW:TOR
Look how well that worked for them despite the excessively high quality of the PVE. Don't know what that is, it's fair to say I don't have experience in these matters because I'm not a game developer, but I've played PVE games and I've played PVP, some games had both elements introduced at the same time, and while I do simply prefer PVE over the latter I don't have a reason to think that it's impossible to have it first. Tell me, why exactly did this other game fail? If you know the answer to that then you're not far from correcting their mistake.
In any case my opinion in that respect really doesn't matter because this isn't the way things happened, our only concern now is when PVE is coming out, and honestly the only thing I'm looking for is an update, I just want to know if the project is still on hold or if it's been taken off of the back burner or going to be soon.
But this post still isn't to rant about any one aspect of the game that I feel should be improved, because I really don't know what will keep players from leaving, all I know is there's a ton of people getting seriously frustrated from a feeling of "brokenness" that the game seems to put forth, and not players who are just butthurt for not getting their way I mean players who try have fun and make the game enjoyable who sadly can still look around and see something ugly.
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Komodo Jones
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Posted - 2014.02.01 03:50:00 -
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el OPERATOR wrote: Komodo. You're seriously yanking my heart strings with all this talk about MGO, dude. Truth is there isn't a single MGO alumnus in here (and there's a few) who won't be bouncing right on out to MGO3 when it opens up. We all wish MGO was still open.
Now if you really think about it, I mean really really think about it, MGO was horribly riddled with issues, many actively ignored by Konami all the way to the end. Laggy servers, lagswitchers, glitchers, griefing! Dude, NPE? How about full-on ass****, and for those who don't know I don't mean that as a metaphor, I mean that as a 3rd person view of a toon KO'd, dragged into wall or corner, held up by the armpits and graphically humped from behind. The strong there preyed upon the weak and unknowing like...like...well, like all these protopubfgts do here! You know you loved setting a **** mag and dragging some unsuspecting fool to it to leave him there, or placing a sleep gas satchel/c4 on his back so you could detonate it as he tried to escape. All while the server was laggy as ****, or while various terrain elements were glitched for whatever micro advantage people thought they would get.
Did people rage? Did people QQ? Did people quit? Yes, yes and yes. Did "vets" after a time get bored, tired or find other things to do with their time after a while? Yes, yes and yes.
And after a while, was the iron sharpened by iron? Yes.
Enough about MGO, I feel like a heretic focusing on some of its negatives so closely.
DUST is not a beta. But it's also not a "complete" game in the traditional sense either. It's a project under constant construction, being constantly evaluated and having things tweaked. Some tweaks seem obvious (armor plate HP increase) some not so much (wtf with the red smear hit indicator already?!??!!). Point is that during this ongoing, continuous process players will find a groove, a comfortable niche and settle there. Then the nerfing/buffing/adjusting merry-go round will come to them, disrupt their comfort and one group of QQers will be shell-gamed for another. This is how this is going to be by most any indicator for I'd guess (reading the weed leaves here) at least the next year, probably 2. Maybe more. Will the hardcore, rabid fan base be enough to keep it afloat during that period? I'd guess yes, and that they're already doing so. Meanwhile casuals will come and go, some staying and growing with it, some leaving and never looking back. And as time passes DUST, and thereby EVE, will continue growing and maturing into what the gaming community keeps looking for. An MMORPGFPSFTW. And you, me and our friends, if we aren't already here, will take a run through it, kick ass, get smacked down and probably love it.
Even though there still probably won't be shields and boxrun3. [SONG] o7
Ugh, maybe I'm just sick of having a giant friends list of people playing all different games, there were times when I actually had to like make a schedule and play with different people on different games throughout the day, if someone I know quits a game I feel like I should do something to at least create an environment where they can have a better experience. I don't wanna be pulled in more directions than i already am lol
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Komodo Jones
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Posted - 2014.02.01 03:56:00 -
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Well it's fair to say I'll still have people that play this game because it's free ad we can still do **** on it and maybe I am just burnt out. But really what's more frustrating is the idea that I can't really take a break without the feeling of "missing out". I understand the CPM has been gathering ideas about things like an SP pool or rollover system just to reduce grind, I think this will ease alot of tension that's being pressed on us.
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