Onesimus Tarsus
1035
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Posted - 2014.01.31 23:41:00 -
[1] - Quote
Nezbur Zero wrote:Komodo Jones wrote:We all know what this game COULD be, what it will eventually work itself to be, we all know about the constant fluctuation and patching and fixes that will be coming, we all know this is a game that rewards you for investing yourself into it, we all know what it's like to be a new player in this harsh game, some more than others, and we all know that even after you have put so much work into this game you can still get knocked on your ass so much it makes you not want to get back up sometimes.
None of this is necessarily a bad thing, if a game is challenging, engaging, I call it well made, I mean think about it this game gives you emotions other than rage, fear of losing expensive stuff, excitement from close matches where winning doesn't even matter, what other shooter can say that? Like I said maybe I don't play other games actively enough but I haven't gotten that same effect since my days in MGO. But it becomes a problem when we vets having our fun drives away others, even other vets, from having the game be something they enjoy, it's a problem when this learning curve isn't a curve so much as just a brick wall that someone is slamming your face into. In this state the game punishes you for not getting into the fit of the month, or not investing enough time and in alot of cases money, for new players the game punishes you for not punishing yourself trying to get your skill points.
Have any of you tried to make a new character recently? You can have all of the aiming prowess in the world, quick reactions, knowledge of the game and the maps, but when you're stripped of all of your skills and your gear you're still worthless when you face other players with the same abilities, you put 0 skill points in anything and even the best player with a new character will be a noob, how the hell is a brand new player who hasn't mastered the mechanics supposed to survive? I'll tell you what, my new character that I made last night (which is btw my fifth new character that I created) actually kicks a little more ass now than before, because it took a few days to realized that the other characters I made were just speced wrong according to my playstyle. It took a great video about Scouts to really teach me. Sure some equipments and of course skill points make all the differences, but I learned as a Scout (well more of a Light Dropsuit character) is that the most important thing is to NOT be seen, Hack everything, and only attack people in close combat (depending on the weapon) when they can't see you. In fact, I've actually went straight for speed, Light Dropsuit one and not a damn thing on weaponry and I'm kicking ass with my Militia Shotgun. I've actually survived going toe to toe with some people. My shield is 100 and my armor is at like 73 (something pathetic like that). I agree with you about equipment, dropsuit, and SPs, but I have to disagree where you say new players are useless. :)
What video?
Free, on-demand Respecs. Because it doesn't matter and no one should care.
Matchmaking by KDR proximity. :)
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