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Nezbur Zero
Eyniletti Rangers Minmatar Republic
8
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Posted - 2014.01.31 21:15:00 -
[61] - Quote
Komodo Jones wrote:We all know what this game COULD be, what it will eventually work itself to be, we all know about the constant fluctuation and patching and fixes that will be coming, we all know this is a game that rewards you for investing yourself into it, we all know what it's like to be a new player in this harsh game, some more than others, and we all know that even after you have put so much work into this game you can still get knocked on your ass so much it makes you not want to get back up sometimes.
None of this is necessarily a bad thing, if a game is challenging, engaging, I call it well made, I mean think about it this game gives you emotions other than rage, fear of losing expensive stuff, excitement from close matches where winning doesn't even matter, what other shooter can say that? Like I said maybe I don't play other games actively enough but I haven't gotten that same effect since my days in MGO. But it becomes a problem when we vets having our fun drives away others, even other vets, from having the game be something they enjoy, it's a problem when this learning curve isn't a curve so much as just a brick wall that someone is slamming your face into. In this state the game punishes you for not getting into the fit of the month, or not investing enough time and in alot of cases money, for new players the game punishes you for not punishing yourself trying to get your skill points.
Have any of you tried to make a new character recently? You can have all of the aiming prowess in the world, quick reactions, knowledge of the game and the maps, but when you're stripped of all of your skills and your gear you're still worthless when you face other players with the same abilities, you put 0 skill points in anything and even the best player with a new character will be a noob, how the hell is a brand new player who hasn't mastered the mechanics supposed to survive?
I'll tell you what, my new character that I made last night (which is btw my fifth new character that I created) actually kicks a little more ass now than before, because it took a few days to realized that the other characters I made were just speced wrong according to my playstyle. It took a great video about Scouts to really teach me. Sure some equipments and of course skill points make all the differences, but I learned as a Scout (well more of a Light Dropsuit character) is that the most important thing is to NOT be seen, Hack everything, and only attack people in close combat (depending on the weapon) when they can't see you. In fact, I've actually went straight for speed, Light Dropsuit one and not a damn thing on weaponry and I'm kicking ass with my Militia Shotgun. I've actually survived going toe to toe with some people. My shield is 100 and my armor is at like 73 (something pathetic like that). I agree with you about equipment, dropsuit, and SPs, but I have to disagree where you say new players are useless. :)
My best poem was written by the hornets that come out of my shotgun barrel.
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AntanTheBeast
G.R.A.V.E INTERGALACTIC WARPIGS
153
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Posted - 2014.01.31 21:37:00 -
[62] - Quote
God bless DUST514
It is better to die on your feet than to live on your knees
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Onesimus Tarsus
1035
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Posted - 2014.01.31 23:41:00 -
[63] - Quote
Nezbur Zero wrote:Komodo Jones wrote:We all know what this game COULD be, what it will eventually work itself to be, we all know about the constant fluctuation and patching and fixes that will be coming, we all know this is a game that rewards you for investing yourself into it, we all know what it's like to be a new player in this harsh game, some more than others, and we all know that even after you have put so much work into this game you can still get knocked on your ass so much it makes you not want to get back up sometimes.
None of this is necessarily a bad thing, if a game is challenging, engaging, I call it well made, I mean think about it this game gives you emotions other than rage, fear of losing expensive stuff, excitement from close matches where winning doesn't even matter, what other shooter can say that? Like I said maybe I don't play other games actively enough but I haven't gotten that same effect since my days in MGO. But it becomes a problem when we vets having our fun drives away others, even other vets, from having the game be something they enjoy, it's a problem when this learning curve isn't a curve so much as just a brick wall that someone is slamming your face into. In this state the game punishes you for not getting into the fit of the month, or not investing enough time and in alot of cases money, for new players the game punishes you for not punishing yourself trying to get your skill points.
Have any of you tried to make a new character recently? You can have all of the aiming prowess in the world, quick reactions, knowledge of the game and the maps, but when you're stripped of all of your skills and your gear you're still worthless when you face other players with the same abilities, you put 0 skill points in anything and even the best player with a new character will be a noob, how the hell is a brand new player who hasn't mastered the mechanics supposed to survive? I'll tell you what, my new character that I made last night (which is btw my fifth new character that I created) actually kicks a little more ass now than before, because it took a few days to realized that the other characters I made were just speced wrong according to my playstyle. It took a great video about Scouts to really teach me. Sure some equipments and of course skill points make all the differences, but I learned as a Scout (well more of a Light Dropsuit character) is that the most important thing is to NOT be seen, Hack everything, and only attack people in close combat (depending on the weapon) when they can't see you. In fact, I've actually went straight for speed, Light Dropsuit one and not a damn thing on weaponry and I'm kicking ass with my Militia Shotgun. I've actually survived going toe to toe with some people. My shield is 100 and my armor is at like 73 (something pathetic like that). I agree with you about equipment, dropsuit, and SPs, but I have to disagree where you say new players are useless. :)
What video?
Free, on-demand Respecs. Because it doesn't matter and no one should care.
Matchmaking by KDR proximity. :)
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Damian Crisis
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2014.02.01 01:43:00 -
[64] - Quote
Onesimus Tarsus wrote:Nezbur Zero wrote:Komodo Jones wrote:We all know what this game COULD be, what it will eventually work itself to be, we all know about the constant fluctuation and patching and fixes that will be coming, we all know this is a game that rewards you for investing yourself into it, we all know what it's like to be a new player in this harsh game, some more than others, and we all know that even after you have put so much work into this game you can still get knocked on your ass so much it makes you not want to get back up sometimes.
None of this is necessarily a bad thing, if a game is challenging, engaging, I call it well made, I mean think about it this game gives you emotions other than rage, fear of losing expensive stuff, excitement from close matches where winning doesn't even matter, what other shooter can say that? Like I said maybe I don't play other games actively enough but I haven't gotten that same effect since my days in MGO. But it becomes a problem when we vets having our fun drives away others, even other vets, from having the game be something they enjoy, it's a problem when this learning curve isn't a curve so much as just a brick wall that someone is slamming your face into. In this state the game punishes you for not getting into the fit of the month, or not investing enough time and in alot of cases money, for new players the game punishes you for not punishing yourself trying to get your skill points.
Have any of you tried to make a new character recently? You can have all of the aiming prowess in the world, quick reactions, knowledge of the game and the maps, but when you're stripped of all of your skills and your gear you're still worthless when you face other players with the same abilities, you put 0 skill points in anything and even the best player with a new character will be a noob, how the hell is a brand new player who hasn't mastered the mechanics supposed to survive? I'll tell you what, my new character that I made last night (which is btw my fifth new character that I created) actually kicks a little more ass now than before, because it took a few days to realized that the other characters I made were just speced wrong according to my playstyle. It took a great video about Scouts to really teach me. Sure some equipments and of course skill points make all the differences, but I learned as a Scout (well more of a Light Dropsuit character) is that the most important thing is to NOT be seen, Hack everything, and only attack people in close combat (depending on the weapon) when they can't see you. In fact, I've actually went straight for speed, Light Dropsuit one and not a damn thing on weaponry and I'm kicking ass with my Militia Shotgun. I've actually survived going toe to toe with some people. My shield is 100 and my armor is at like 73 (something pathetic like that). I agree with you about equipment, dropsuit, and SPs, but I have to disagree where you say new players are useless. :) What video?
Sorry not a video... more like this guide and the video is somewhere on YouTube when I find I'll send it over to you.
https://forums.dust514.com/default.aspx?g=posts&m=1315595
Popularity is not an attribute of a Scout, unless it's the afterlife.
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
169
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Posted - 2014.02.01 03:27:00 -
[65] - Quote
Iron Wolf Saber wrote:I have seen far more complaints and threats in other games though.
That's because other game developers actually FIX problems with their game as soon as they find them ... No matter how many times DUST players post complaints and problems .. no matter how aggressively .. CCP say Soon TM and do nothing .. a few months down the line after those players have stopped playing the game due to their issues not being resolved a new wave of players make the exact same complaints ... CCP say the same thing again .. Soon TM .. continue to neglect the same problems they were told about 6 months earlier and then that wave of players quit .. 6 months after that ... you see where I'm going with this right ?
I like the concept of DUST .. I think CCP have great ideas .. but they are absolutely awful at implementing those ideas and developing games
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Komodo Jones
Chaotik Serenity
402
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Posted - 2014.02.01 03:50:00 -
[66] - Quote
el OPERATOR wrote: Komodo. You're seriously yanking my heart strings with all this talk about MGO, dude. Truth is there isn't a single MGO alumnus in here (and there's a few) who won't be bouncing right on out to MGO3 when it opens up. We all wish MGO was still open.
Now if you really think about it, I mean really really think about it, MGO was horribly riddled with issues, many actively ignored by Konami all the way to the end. Laggy servers, lagswitchers, glitchers, griefing! Dude, NPE? How about full-on ass****, and for those who don't know I don't mean that as a metaphor, I mean that as a 3rd person view of a toon KO'd, dragged into wall or corner, held up by the armpits and graphically humped from behind. The strong there preyed upon the weak and unknowing like...like...well, like all these protopubfgts do here! You know you loved setting a **** mag and dragging some unsuspecting fool to it to leave him there, or placing a sleep gas satchel/c4 on his back so you could detonate it as he tried to escape. All while the server was laggy as ****, or while various terrain elements were glitched for whatever micro advantage people thought they would get.
Did people rage? Did people QQ? Did people quit? Yes, yes and yes. Did "vets" after a time get bored, tired or find other things to do with their time after a while? Yes, yes and yes.
And after a while, was the iron sharpened by iron? Yes.
Enough about MGO, I feel like a heretic focusing on some of its negatives so closely.
DUST is not a beta. But it's also not a "complete" game in the traditional sense either. It's a project under constant construction, being constantly evaluated and having things tweaked. Some tweaks seem obvious (armor plate HP increase) some not so much (wtf with the red smear hit indicator already?!??!!). Point is that during this ongoing, continuous process players will find a groove, a comfortable niche and settle there. Then the nerfing/buffing/adjusting merry-go round will come to them, disrupt their comfort and one group of QQers will be shell-gamed for another. This is how this is going to be by most any indicator for I'd guess (reading the weed leaves here) at least the next year, probably 2. Maybe more. Will the hardcore, rabid fan base be enough to keep it afloat during that period? I'd guess yes, and that they're already doing so. Meanwhile casuals will come and go, some staying and growing with it, some leaving and never looking back. And as time passes DUST, and thereby EVE, will continue growing and maturing into what the gaming community keeps looking for. An MMORPGFPSFTW. And you, me and our friends, if we aren't already here, will take a run through it, kick ass, get smacked down and probably love it.
Even though there still probably won't be shields and boxrun3. [SONG] o7
Ugh, maybe I'm just sick of having a giant friends list of people playing all different games, there were times when I actually had to like make a schedule and play with different people on different games throughout the day, if someone I know quits a game I feel like I should do something to at least create an environment where they can have a better experience. I don't wanna be pulled in more directions than i already am lol
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Komodo Jones
Chaotik Serenity
402
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Posted - 2014.02.01 03:56:00 -
[67] - Quote
Well it's fair to say I'll still have people that play this game because it's free ad we can still do **** on it and maybe I am just burnt out. But really what's more frustrating is the idea that I can't really take a break without the feeling of "missing out". I understand the CPM has been gathering ideas about things like an SP pool or rollover system just to reduce grind, I think this will ease alot of tension that's being pressed on us.
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