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![Piraten Hovnoret Piraten Hovnoret](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Piraten Hovnoret
Molon Labe. Public Disorder.
252
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Posted - 2014.01.28 09:09:00 -
[1] - Quote
Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
War never changes
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![BattleCry1791 BattleCry1791](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
BattleCry1791
PFB Pink Fluffy Bunnies
388
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 09:11:00 -
[2] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
lessee.....
ALL ABOARD THE FAILBOAT
"You're special ind of stupid aren't you?"
"GTFO....no really, just leave"
"ARE YOU OUT OF YOUR ******* MIND?"
troll fail
I believe that should cover it, no need for anyone to post further.
They'd ban me, but I'm too funny and more importantly, I'm right.
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![NK Scout NK Scout](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
NK Scout
Storm Wind Strikeforce Caldari State
126
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Posted - 2014.01.28 09:12:00 -
[3] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
LULZ
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
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![Luna Angelo Luna Angelo](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Luna Angelo
We Who Walk Alone
571
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 09:14:00 -
[4] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
.....Okay....
Now that my confusion is gone... isn't payouts already reduced for losing? Seriously.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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![NK Scout NK Scout](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
NK Scout
Storm Wind Strikeforce Caldari State
126
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 09:15:00 -
[5] - Quote
Luna Angelo wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
.....Okay.... Now that my confusion is gone... isn't payouts already reduced for losing? Seriously. Isk payout got generaly reduce in 1.5 or 1.6
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
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![Michael Arck Michael Arck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Michael Arck
Onuoto Uakan Huogaatsu
2843
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 09:15:00 -
[6] - Quote
What you did there, I see it.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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![Piraten Hovnoret Piraten Hovnoret](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Piraten Hovnoret
Molon Labe. Public Disorder.
252
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 09:16:00 -
[7] - Quote
BattleCry1791 wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
lessee..... ALL ABOARD THE FAILBOAT "You're special ind of stupid aren't you?" "GTFO....no really, just leave" "ARE YOU OUT OF YOUR ******* MIND?" troll fail I believe that should cover it, no need for anyone to post further.
Lol take that as a "nay"
War never changes
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![Piraten Hovnoret Piraten Hovnoret](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Piraten Hovnoret
Molon Labe. Public Disorder.
252
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 09:17:00 -
[8] - Quote
NK Scout wrote:Luna Angelo wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
.....Okay.... Now that my confusion is gone... isn't payouts already reduced for losing? Seriously. Isk payout got generaly reduce in 1.5 or 1.6
Increase win decrease loose??
War never changes
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![StoneSmasher Drugga StoneSmasher Drugga](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
StoneSmasher Drugga
Seykal Expeditionary Group Minmatar Republic
94
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Posted - 2014.01.28 09:19:00 -
[9] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
I, too, have a suggestion: learn how to spell.
There is no evil greater than hyperbole.
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![pagl1u M pagl1u M](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
pagl1u M
The Rainbow Effect
269
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 09:22:00 -
[10] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
Everyone crys about protostompers, if They do this Everyone Will cry Even more. Also according To how it should be publics are "Low risk Low reward" And fw are high risk high reward. The problem is that fw is high risk Low reward. |
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![Luna Angelo Luna Angelo](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Luna Angelo
We Who Walk Alone
571
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 09:22:00 -
[11] - Quote
StoneSmasher Drugga wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
I, too, have a suggestion: learn how to spell. Perhaps English is not his first language? Not everyone can speak English as well as you and I, and it's still readable, at least. Give him a break.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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![Piraten Hovnoret Piraten Hovnoret](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Piraten Hovnoret
Molon Labe. Public Disorder.
252
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Posted - 2014.01.28 09:25:00 -
[12] - Quote
Luna Angelo wrote:StoneSmasher Drugga wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
I, too, have a suggestion: learn how to spell. Perhaps English is not his first language? Not everyone can speak English as well as you and I, and it's still readable, at least. Give him a break.
It's actually my 4th language
Thanks bro
I still believe it's good inuff for most 2 understand but some aren't that smart I guess =ƒÿë
War never changes
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![Luna Angelo Luna Angelo](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Luna Angelo
We Who Walk Alone
571
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 09:27:00 -
[13] - Quote
Piraten Hovnoret wrote:Luna Angelo wrote:StoneSmasher Drugga wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
I, too, have a suggestion: learn how to spell. Perhaps English is not his first language? Not everyone can speak English as well as you and I, and it's still readable, at least. Give him a break. It's actually my 4th language Thanks bro I still believe it's good inuff for most 2 understand but some aren't that smart I guess =ƒÿë There we go. 4th language and good enough for us to read. Very nice.
You're welcome, Piraten, some people are just morons or really bad trolls. Or both.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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![pagl1u M pagl1u M](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
pagl1u M
The Rainbow Effect
269
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Posted - 2014.01.28 09:28:00 -
[14] - Quote
Piraten Hovnoret wrote: but some aren't that smart I guess =ƒÿë OOOOOOOOOOOOH!!! |
![Piraten Hovnoret Piraten Hovnoret](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Piraten Hovnoret
Molon Labe. Public Disorder.
252
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 09:28:00 -
[15] - Quote
pagl1u M wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
Everyone crys about protostompers, if They do this Everyone Will cry Even more. Also according To how it should be publics are "Low risk Low reward" And fw are high risk high reward. The problem is that fw is high risk Low reward.
TOTALY agree on the FW part. Proto should be in FW but the current game mechanics don't incurige that
War never changes
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![Luna Angelo Luna Angelo](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Luna Angelo
We Who Walk Alone
571
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Posted - 2014.01.28 09:30:00 -
[16] - Quote
Piraten Hovnoret wrote:pagl1u M wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
Everyone crys about protostompers, if They do this Everyone Will cry Even more. Also according To how it should be publics are "Low risk Low reward" And fw are high risk high reward. The problem is that fw is high risk Low reward. TOTALY agree on the FW part. Proto should be in FW but the current game mechanics don't incurige that I agree with that, keep proto in lo-sec, that is FW and PC, and use ADV or lesser in Hi-Sec, that is, public contracts.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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![xAckie xAckie](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
xAckie
Ahrendee Mercenaries EoN.
409
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Posted - 2014.01.28 09:35:00 -
[17] - Quote
remove passive SP. Double Active SP earned in game.
You dont get SP unless you play. problem solved. Would also help get players to play the objective.
People in BETA cried and whined on the forums when CCP mentioned they were thinking of introducing active only SP. These players were crying that people will get ahead of them in SP - not accepting that there will always be a spread of sp level players - well apparently there is; apparently some have over 30m SP and some have under 4m.
Outcome of the crying? AFK still isnt fixed. |
![The Infected One The Infected One](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
The Infected One
Fatal Absolution Covert Intervention
602
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Posted - 2014.01.28 09:43:00 -
[18] - Quote
So squads can just proto stomp the newer low SP/ISK players into the ground in every match until they all run out of money and have to run nothing but starter fits and have even less chance of ever winning and actually making money? GTFO.
How to kill DUST in a month: Remove ISK payouts for the losing team.
There's already a large enough gap between "Vets" and newer players since matchmaking is broken as ****, and you actually want further segregation so that you can pub stomp with impunity and have a circle jerk with your buddies and tell each other how awesome you are for going 30+/1 in proto gear against a bunch of starter fits?
******* hell man, are you THAT unskilled of a player that you need yet ANOTHER advantage over the new players?
Do us all a favor before you post again and try to think from the perspective of a new player to this game. Would you stick around if you never got paid because your team never won due to a bunch of proto using players? **** no you wouldn't, and I wouldn't blame you.
Its a big enough challenge as it is for new players to get into this game and learn the mechanics/skill system, what weapon suits them when everything costs ISK per death, and on average 50000-200000 ISK for the skill books to even try out a weapon, module, or equipment without spending real money on AUR.
Do you think a new player will even think of spending real money on a game that they have no chance of advancing in because the older players with all the money and SP can just pull out top tier equipment and mop the floors with them, causing them to lose more ISK, and gain nothing for their effort in an inevitable losing battle?
I agree that there has to be some incentive to actually try and win each fight, but removing the ISK payout for the losing team is not the answer.
One could go the rout of removing proto suits and weapons from pub matches (Let people run proto modules and equipment if they want, they will have to sacrifice something due to the lower PG and CPU of the basic and adv suits), because its the ability of the proto suits to stack everything proto and adv that makes such a huge gap between player skill vs player gear.
"NEW MISSION! I want you to blow up... THE OCEAN!"
BURN ALL THE BABIES!!!!
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![Piraten Hovnoret Piraten Hovnoret](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Piraten Hovnoret
Molon Labe. Public Disorder.
252
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 10:05:00 -
[19] - Quote
The Infected One wrote:So squads can just proto stomp the newer low SP/ISK players into the ground in every match until they all run out of money and have to run nothing but starter fits and have even less chance of ever winning and actually making money? GTFO.
How to kill DUST in a month: Remove ISK payouts for the losing team.
There's already a large enough gap between "Vets" and newer players since matchmaking is broken as ****, and you actually want further segregation so that you can pub stomp with impunity and have a circle jerk with your buddies and tell each other how awesome you are for going 30+/1 in proto gear against a bunch of starter fits?
******* hell man, are you THAT unskilled of a player that you need yet ANOTHER advantage over the new players?
Do us all a favor before you post again and try to think from the perspective of a new player to this game. Would you stick around if you never got paid because your team never won due to a bunch of proto using players? **** no you wouldn't, and I wouldn't blame you.
Its a big enough challenge as it is for new players to get into this game and learn the mechanics/skill system, what weapon suits them when everything costs ISK per death, and on average 50000-200000 ISK for the skill books to even try out a weapon, module, or equipment without spending real money on AUR.
Do you think a new player will even think of spending real money on a game that they have no chance of advancing in because the older players with all the money and SP can just pull out top tier equipment and mop the floors with them, causing them to lose more ISK, and gain nothing for their effort in an inevitable losing battle?
I agree that there has to be some incentive to actually try and win each fight, but removing the ISK payout for the losing team is not the answer.
One could go the rout of removing proto suits and weapons from pub matches (Let people run proto modules and equipment if they want, they will have to sacrifice something due to the lower PG and CPU of the basic and adv suits), because its the ability of the proto suits to stack everything proto and adv that makes such a huge gap between player skill vs player gear.
Take that as a nay
Man this is not a personal insult to you or who ever. However if I am unskilled or what my current walet is was not the topic that was intended.
If I in any way have insulted you on a personal level I apologise for that but you sir will not in your high horse manner get me to be quite just because you don't agree with this or anything else.
I liked your arguments in that post however leave the personal insults the high attitude and calm down.
Regards
War never changes
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![Patrick57 Patrick57](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Patrick57
Fatal Absolution Covert Intervention
4348
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Posted - 2014.01.28 11:43:00 -
[20] - Quote
xAckie wrote:remove passive SP. Double Active SP earned in game.
You dont get SP unless you play. problem solved. Would also help get players to play the objective. This may make it more interesting, but it will not work, even with an SP rollover system, which isn't coming anytime soon.
You know that you only get 1 Skill Point per WP? That's our "active" SP. Passive is 5 SP per second. That just needs to be lowered and have the active SP rate raised at the same time.
But doubling active SP and removing Passive SP will only increase the amount of time it takes to cap out.
Winner of at least 11 King ThunderBolt hate videos :D
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![xAckie xAckie](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
xAckie
Ahrendee Mercenaries EoN.
409
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 12:10:00 -
[21] - Quote
Patrick57 wrote:xAckie wrote:remove passive SP. Double Active SP earned in game.
You dont get SP unless you play. problem solved. Would also help get players to play the objective. This may make it more interesting, but it will not work, even with an SP rollover system, which isn't coming anytime soon. You know that you only get 1 Skill Point per WP? That's our "active" SP. Passive is 5 SP per second. That just needs to be lowered and have the active SP rate raised at the same time. But doubling active SP and removing Passive SP will only increase the amount of time it takes to cap out.
Ok, sorry wasnt sure of the rates. Make it like this event. Earn your WP and then have a multiplier of 5 or higher. I do not support increasing the time to cap - whatever is a reasonable active mulitplier.
why wont it work? people grinding isk? tie it into having to earn WP too? Though I would bet that the majority of AFKing is for SP. |
![Leonid Tybalt Leonid Tybalt](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Leonid Tybalt
Dark Knightz Corp.
215
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Posted - 2014.01.28 12:11:00 -
[22] - Quote
No it wouldn't fix a damn thing.
Payout should be based on individual or squad performance in terms of warpoints in public matches.
It would be unfair to lose money or just breaking even because you and your squad happen to get paired up with complete noobs in public matches (you have no control over who Scotty's gonna pair you up with, therefore you can't hold individual players responsible for the loss)
Also it wouldn't make sense for mercenaries to fight for nothing.
Imagine that you're working as a mercenary in the real world and an employer wants to hire you to protect a vehicle convoy in a warzone. That means travel expenses for you, plus you have to possess a certain degree of competence which has to be rewarded AND you have to put your own life on the line and exepct to go up against people shooting at you.
Would YOU sign a contract that basically says that if the convoy gets destroyed (even if it happens because someone other than you screws up) you get no money at all? Of course you wouldn't! (that would be more like gambling than a job) You'd demand a deal that says win or lose you get paid so you can offset your own personal expenses and still make it worthwhile for you to take the job, BUT with some sort of incentive to insure that you do the best job you possibly can (like a bonus pay on completing the mission successfully or the promise of getting more contracts from your employer in the future etc.)
Afk isk farming would be fixed more effectively by including more parameters for getting kicked due to inactivity (just standing still doesn't cut it, because an isk farmer can solve that by spawning in the mcc and using a strip of tape on the game controller). |
![Garrett Blacknova Garrett Blacknova](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Garrett Blacknova
Codex Troopers
4372
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 13:08:00 -
[23] - Quote
Since nobody telling you to improve your English actually offered a constructive explanation, I'll start with that.
Loose is the opposite of tight. In the right context, "loosing" can be the act of releasing something, like an arrow. In the context where you tried to use it, "loose" or "loosing" are nonsensical terms.
LOSE is the opposite of win, and LOSING is the word you were looking for.
That said, there is already a reduced payout for losing, and a greater reward for destroying more expensive enemy equipment. This means that if your enemies are pubstomping while you're in a disorganised team, you're going to lose and get reduced payout, but the fact that you're losing to high-level enemies means that any losses they take will provide a larger payout to balance out the loss. Similarly, losing against similarly-equipped enemies will result in a noticable advantage to the winning team in terms of ISK gained.
I think it's reasonable to ask that Faction Warfare has further reduction in payout for losing, and further increase in payout for the winners to make it a more attractive playground for higher-level players, and less of a viable part of the new player experience, encouraging less skilled/experienced/confident players to stay in random public matches instead. This might also encourage the more competitive players currently pubstomping to go for the higher rewards in FW instead of taking the low-risk option. |
![Fire of Prometheus Fire of Prometheus](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Fire of Prometheus
Alpha Response Command
3263
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 13:11:00 -
[24] - Quote
Fine. Then remove squad play from non FW and PC matches. Remove all gear above basic can be used in a match and make it so no vehicles in many match.
This is what your post sounds like
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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![Sergamon Draco Sergamon Draco](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sergamon Draco
Rautaleijona Top Men.
272
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 13:13:00 -
[25] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
This is terrible idea,what about fresh out of academy players.They would lose their gear and isk and baddest case would have delete their chars
Fck the kdr,i`m going in
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![Teilka Darkmist Teilka Darkmist](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Teilka Darkmist
130
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 13:22:00 -
[26] - Quote
Luna Angelo wrote:Piraten Hovnoret wrote:pagl1u M wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
Everyone crys about protostompers, if They do this Everyone Will cry Even more. Also according To how it should be publics are "Low risk Low reward" And fw are high risk high reward. The problem is that fw is high risk Low reward. TOTALY agree on the FW part. Proto should be in FW but the current game mechanics don't incurige that I agree with that, keep proto in lo-sec, that is FW and PC, and use ADV or lesser in Hi-Sec, that is, public contracts.
I had a public skirmish in 0.4 last night. That's low sec.
As to the actual topic, isk should be lower for a loss, but the payout shouldn't be removed. Or we'll get much lower rates of player retention as the new players get stomped into bankruptcy.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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![Joel II X Joel II X](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Joel II X
Dah Gods O Bacon
715
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 13:24:00 -
[27] - Quote
Don't get paid for being foot loose? I don't even want to live on this planet anymore. |
![Teilka Darkmist Teilka Darkmist](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Teilka Darkmist
130
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 13:30:00 -
[28] - Quote
Patrick57 wrote:xAckie wrote:remove passive SP. Double Active SP earned in game.
You dont get SP unless you play. problem solved. Would also help get players to play the objective. This may make it more interesting, but it will not work, even with an SP rollover system, which isn't coming anytime soon. You know that you only get 1 Skill Point per WP? That's our "active" SP. Passive is 5 SP per second. That just needs to be lowered and have the active SP rate raised at the same time. But doubling active SP and removing Passive SP will only increase the amount of time it takes to cap out.
Passive SP is not 5 per second. Open up your skill tree and watch it for a minute or so. With a +50% booster, the largest you can currently buy still, it ticks at roughly 1 per second.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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![deezy dabest deezy dabest](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
deezy dabest
cobra connection Dark Taboo
184
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 13:40:00 -
[29] - Quote
I have long believed that SP payout for time in battle should be removed completely in exchange for a tiered multiplier of warpoints based on rank and activity.
I feel like the way the isk is calculated works great, the only issues being that the protostompers reap the benefit in having their money returned to them while the losing side is stuck shaking their heads. To counter this the payout for time in battle becomes less thanks to the battle being shorter, but that effect needs to be increased.
If the payout for the length of the battle grew at more of an exponential rate where a 10 minute battle has significantly less than a 15 minute battle (an example being 1k for first minute, 2k for the second, and so on) the system would further reward the battles which go back and forth while the protostomps and redlines receive a lower payout from the pool but a higher payout from lost equipment if the opposing team keeps fighting.
tl;dr
drop time in battle SP, raise time in battle isk pool exponentially over the course of the battle = screw afkers, redliners, and protostompers + reward those who fight back against redlines and protostomps to keep the match going and kill expensive suits with freebies |
![deezy dabest deezy dabest](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
deezy dabest
cobra connection Dark Taboo
184
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 13:43:00 -
[30] - Quote
Teilka Darkmist wrote: Passive SP is not 5 per second. Open up your skill tree and watch it for a minute or so. With a +50% booster, the largest you can currently buy still, it ticks at roughly 1 per second.
He is referring to passive SP in battle (aka bonus SP) which is an additional 5 per second on top of the 24k per day passive SP.
That bonus SP is what keeps AFKers smoking a cig in the MCC and getting paid for it.
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![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. Public Disorder.
2647
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 13:50:00 -
[31] - Quote
deezy dabest wrote:I have long believed that SP payout for time in battle should be removed completely in exchange for a tiered multiplier of warpoints based on rank and activity.
I feel like the way the isk is calculated works great, the only issues being that the protostompers reap the benefit in having their money returned to them while the losing side is stuck shaking their heads. To counter this the payout for time in battle becomes less thanks to the battle being shorter, but that effect needs to be increased.
If the payout for the length of the battle grew at more of an exponential rate where a 10 minute battle has significantly less than a 15 minute battle (an example being 1k for first minute, 2k for the second, and so on) the system would further reward the battles which go back and forth while the protostomps and redlines receive a lower payout from the pool but a higher payout from lost equipment if the opposing team keeps fighting.
tl;dr
drop time in battle SP, raise time in battle isk pool exponentially over the course of the battle = screw afkers, redliners, and protostompers + reward those who fight back against redlines and protostomps to keep the match going and kill expensive suits with freebies
To me this is the way to go.
If you only get 25 War Points you didn't risk much at all, so you get table scraps.
ML Director
Eve Toon - Raylan Scott
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![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
Lost Millennium
1695
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 13:51:00 -
[32] - Quote
1) We already have reduced payouts for loosing
2) Its not the win loose payout that's the problem, its the passive payment, you get something like 1,000 isk every half a minute.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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![Akdhar Saif Akdhar Saif](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
198
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 13:51:00 -
[33] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
Only when CCP add a PVE mode. That way we can lose a PVP match and still make money in a PVE mode. |
![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. Public Disorder.
2647
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 13:54:00 -
[34] - Quote
The biggest problem is that there is no incentive to win.
I think the new player tutorials should also warn players that the objectives are the priority. Tell them than stopping to hack turrets and such will allow the enemy to gain a foothold that will be tough to overcome.
I'd also tell them that uplinks up high should be used as a fallback, emergency spawn. Roof camping will end poorly 90% of the time.
ML Director
Eve Toon - Raylan Scott
|
![xAckie xAckie](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
xAckie
Ahrendee Mercenaries EoN.
409
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 13:56:00 -
[35] - Quote
but thy are not afking for isk. you can run free suits. people afk to ensure they get sp |
![Teilka Darkmist Teilka Darkmist](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Teilka Darkmist
130
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 13:58:00 -
[36] - Quote
deezy dabest wrote:Teilka Darkmist wrote: Passive SP is not 5 per second. Open up your skill tree and watch it for a minute or so. With a +50% booster, the largest you can currently buy still, it ticks at roughly 1 per second.
He is referring to passive SP in battle (aka bonus SP) which is an additional 5 per second on top of the 24k per day passive SP. That bonus SP is what keeps AFKers smoking a cig in the MCC and getting paid for it. My mistake then. I didn't realise there was a different passive rate in battle. They should enable friendly fire in MCC's I saw someone afk stood in the corner last night. Shot them with my SR, forgetting I was in a pub gor a second. Just got the shield flare and no damage. Or we should be able to push them out and watch them splat.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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![Soldier Sorajord Soldier Sorajord](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Soldier Sorajord
Subsonic Synthesis RISE of LEGION
30
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 13:59:00 -
[37] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
No. Bad idea. This would render the game useless. What's the point of fighting and trying your hardest if there's nothing to win? Say you are in a domination where its 2sqd vs 2sqd. Both go proto in an attempt to win, and the opposing side cloned your side out.. You would lose bookoo bucks. 150 proto suits wasted for no isk? Garbage.
Honor, Teamwork, Victory.
I may only be a meager soldier now. But I will become..
Legend!
Gallente Loyalist
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![DeadlyAztec11 DeadlyAztec11](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DeadlyAztec11
Ostrakon Agency Gallente Federation
3665
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 14:00:00 -
[38] - Quote
**** *** ***
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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![knight of 6 knight of 6](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
knight of 6
SVER True Blood Public Disorder.
1258
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 14:00:00 -
[39] - Quote
I haven't seen this thread since closed beta...
what do you do if you are losing an FW match? leave because there is no profit in it? or stay because you want to lose more isk...
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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![Teilka Darkmist Teilka Darkmist](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Teilka Darkmist
130
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 14:06:00 -
[40] - Quote
Thor Odinson42 wrote:The biggest problem is that there is no incentive to win.
I think the new player tutorials should also warn players that the objectives are the priority. Tell them than stopping to hack turrets and such will allow the enemy to gain a foothold that will be tough to overcome.
I'd also tell them that uplinks up high should be used as a fallback, emergency spawn. Roof camping will end poorly 90% of the time. The objectives and the CRU's are the priority. If you have two players going to an unclaimed objective with a CRU nearby, one should get the objective and one the CRU. If you're heading for an enemy held objective with CrU, the CRU takes priority so they can't spawn behind you as you're trying to hack the objective.
Supply depots come right after the objective and CRU, no point helping the enemy out.
As to turrets, I find the damn tankers tend to take them out first thing. It's a waste of time to hack them at all if the ones closest to your start point have been destroyed.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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![Marc Rime Marc Rime](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Marc Rime
234
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Posted - 2014.01.28 14:06:00 -
[41] - Quote
Wonder how long non-afking bluedots would stay on the losing team if this change was implemented.
...actually, I don't, the answer is pretty obvious. |
![Teilka Darkmist Teilka Darkmist](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Teilka Darkmist
130
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 14:08:00 -
[42] - Quote
knight of 6 wrote:I haven't seen this thread since closed beta...
what do you do if you are losing an FW match? leave because there is no profit in it? or stay because you want to lose more isk... Stay for the SP. And to keep my eye in with my SR.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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![Piraten Hovnoret Piraten Hovnoret](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Piraten Hovnoret
Molon Labe. Public Disorder.
256
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 14:59:00 -
[43] - Quote
AWSOME discussion guys.
Some have really strong arguments both for and against.
Myself I find the post where someone stated that this should not be done before/if PVE comes into play be one one the strongest
Regards
War never changes
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![Ripley Riley Ripley Riley](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Ripley Riley
387
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 15:09:00 -
[44] - Quote
Piraten Hovnoret wrote:Hello General Discussion, I have a suggestion...
Why don't we remove ISK payouts from losing a match? Either that, or severely reduce the payout for losing.
I believe this will help prevent AFK match farming and provide a much-needed ISK sink.
This is just a suggestion. Please discuss and provide feedback on this suggestion as you see fit.
Hope that helps everyone.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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![Soraya Xel Soraya Xel](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Soraya Xel
The Corporate Raiders Top Men.
1250
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 15:11:00 -
[45] - Quote
Losing often costs more than winning. And as it is, the horribly unbalanced matchmaking forces a lot of people into incredibly one-sided matches.
But with both ISK and SP, hopefully CCP will lean more on basing these values on WP earned, so that the more you do, the more you get. And people who AFK will get absolutely nothing, and hence, eventually stop AFKing.
I'd like to be your CPM1 candidate
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![Piraten Hovnoret Piraten Hovnoret](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Piraten Hovnoret
Molon Labe. Public Disorder.
257
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 15:18:00 -
[46] - Quote
Ripley Riley wrote:Piraten Hovnoret wrote:Hello General Discussion, I have a suggestion...
Why don't we remove ISK payouts from losing a match? Either that, or severely reduce the payout for losing.
I believe this will help prevent AFK match farming and provide a much-needed ISK sink.
This is just a suggestion. Please discuss and provide feedback on this suggestion as you see fit.
Hope that helps everyone.
lol
Thanks bud
War never changes
|
![Espartoi Espartoi](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Espartoi
Zero-Day Attack Zero-Day
52
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 15:19:00 -
[47] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
If you want hat play some PCs if that is aplied to all matches whiners are gonna whing hard.
Dying must be buffed.
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![Awesome Pantaloons Awesome Pantaloons](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Awesome Pantaloons
Lokapalas.
249
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 15:19:00 -
[48] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
You may be trolling, in which case this can be regardless. Far worse, you may be serious. If so, leave. Sign out of the forums and never pollute the pages with this kind of filth again. If all game modes give jack-**** for the losing team, then either you're with a proto stomping group or you're pretty much ****** for the entire game. Lots of loss + no reward = **** game. gtfo
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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![calisk galern calisk galern](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
calisk galern
BurgezzE.T.F Public Disorder.
1686
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 15:20:00 -
[49] - Quote
i'd rather they increase the pay outs for winning.
we don't make enough isk in dust as it is.
eve operates in the billions we barely operate in the thousands |
![Piraten Hovnoret Piraten Hovnoret](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Piraten Hovnoret
Molon Labe. Public Disorder.
258
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 15:31:00 -
[50] - Quote
Awesome Pantaloons wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
You may be trolling, in which case this can be regardless. Far worse, you may be serious. If so, leave. Sign out of the forums and never pollute the pages with this kind of filth again. If all game modes give jack-**** for the losing team, then either you're with a proto stomping group or you're pretty much ****** for the entire game. Lots of loss + no reward = **** game. gtfo
And who are you to decide what's the "right" thing to type or suggest? I my self find that I need to get input from others at times unlike others that believe everything they think/suggest is the right way always. Unlike you sir I can listen and take in arguments that are not my own and look if my original statement is good or if it's need some more work.
Again I liked the post where some one posted that this can be only done when PVE comes into play. I also understand the posts where ppl are worried about the new players getting nothing if they loose, that's a very very strong argument. As I look at it this game is not ready to have this implemented right now but it's a issue worth looking into in due time. So thanks for al the good arguments personal insults aside
Regards
War never changes
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![Rasatsu Rasatsu](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Rasatsu
Much Crying Old Experts
1033
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 15:34:00 -
[51] - Quote
Sounds like a nice way to get even more people to abandon matches, is the OP riding the shortbus to school? |
![Piraten Hovnoret Piraten Hovnoret](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Piraten Hovnoret
Molon Labe. Public Disorder.
259
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 15:39:00 -
[52] - Quote
Rasatsu wrote:Sounds like a nice way to get even more people to abandon matches, is the OP riding the shortbus to school?
Nope I drive a Ferrari bro... Oh not right now it's winter so I take the BMW m5 to work
Oh did I just troll Yeah I guess I did
War never changes
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![Jake Bloodworth Jake Bloodworth](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jake Bloodworth
Molon Labe. Public Disorder.
327
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 15:53:00 -
[53] - Quote
StoneSmasher Drugga wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
I, too, have a suggestion: learn how to spell.
Having been on voice comms with the OP, I laughed when I read this. English is not his first language by far. That being said, I've never had an issue understanding him. I can't say that for many Dust players...
As for the suggestion, I think you should be compensated for losing. However, make it like Eve. Lose your ship? You get a free rookie ship. Lose a match in Dust... The merc should be compensated with enough money to purchase a frontline level suit for each death. ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) |
![Teilka Darkmist Teilka Darkmist](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Teilka Darkmist
131
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 16:22:00 -
[54] - Quote
Jake Bloodworth wrote:StoneSmasher Drugga wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
I, too, have a suggestion: learn how to spell. Having been on voice comms with the OP, I laughed when I read this. English is not his first language by far. That being said, I've never had an issue understanding him. I can't say that for many Dust players... As for the suggestion, I think you should be compensated for losing. However, make it like Eve. Lose your ship? You get a free rookie ship. Lose a match in Dust... The merc should be compensated with enough money to purchase a frontline level suit for each death. ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png)
I'm sorry to have to point this out, but when you lose your ship in eve, you don't get a free rookie ship. You get a payment, in isk, of a percentage of the average market value of the ship you lost, although just the hull, not the modules.
You get a rookie ship anytime you dock up in just your pod, when you don't have a ship in the station. The rookieship is pretty much useless for anything other than the tutorial missions and very slowly mining very small amounts of asteroids.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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![ANON Cerberus ANON Cerberus](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ANON Cerberus
Tiny Toons
184
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 16:32:00 -
[55] - Quote
People are already poor enough as it is! My main is not really poor but all of my alts are poor as hell. So lets see....
You have players with hundreds of millions if not billions of isk, most of which was either given by CCP for salvage, or they have an isk printing machine in PC. The vast majority of the other players are poor and you want to make them poorer? LOL |
![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. Public Disorder.
2649
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 16:59:00 -
[56] - Quote
I think the poor overall payouts are what is leading to the crap matches where one side largely quits very early on.
As others have said the ISK payouts for winning and performance need to increase. 80% (or whatever it is) of the payout shouldn't come from mere attendance.
ML Director
Eve Toon - Raylan Scott
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![Onesimus Tarsus Onesimus Tarsus](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Onesimus Tarsus
997
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 17:13:00 -
[57] - Quote
What if payout was determined by more competitive play? Maybe, the shorter of a time that one team has been ahead at the end, the bigger the payout? Spit-balling, I know. Maybe some random matches are labeled "premium" matches, and winning that match pays out huge for the winner (almost SP event type stuff), and a real penalty low payout for the loser?
What I'm saying is that they wouldn't have to monkey with too much, just let payout and other factors sort of equal "modes".
"Wrath of God" mode: frequent, side-agnostic orbitals from some imagined third party. Target density is the triggering mechanism. No new mechanics needed, but gameplay is shaken up quite a bit.
Free, on-demand Respecs. Because it doesn't matter and no one should care.
Matchmaking by KDR proximity. :)
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![Leadfoot10 Leadfoot10](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Leadfoot10
Molon Labe. Public Disorder.
325
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Posted - 2014.01.28 17:23:00 -
[58] - Quote
I don't think removing the payout for losing a match is fair to the losing team -- in particular, players who actually try.
What I would do, is lower the relative payouts of the losing team....so there is an increased incentive to try.
There are far too many people who would rather run circles in the redline than actually play to win -- which is quite frustrating for those of us who actually try. |
![The Infected One The Infected One](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
The Infected One
Fatal Absolution Covert Intervention
612
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Posted - 2014.01.28 17:34:00 -
[59] - Quote
Piraten Hovnoret wrote:The Infected One wrote:So squads can just proto stomp the newer low SP/ISK players into the ground in every match until they all run out of money and have to run nothing but starter fits and have even less chance of ever winning and actually making money? GTFO.
How to kill DUST in a month: Remove ISK payouts for the losing team.
There's already a large enough gap between "Vets" and newer players since matchmaking is broken as ****, and you actually want further segregation so that you can pub stomp with impunity and have a circle jerk with your buddies and tell each other how awesome you are for going 30+/1 in proto gear against a bunch of starter fits?
******* hell man, are you THAT unskilled of a player that you need yet ANOTHER advantage over the new players?
Do us all a favor before you post again and try to think from the perspective of a new player to this game. Would you stick around if you never got paid because your team never won due to a bunch of proto using players? **** no you wouldn't, and I wouldn't blame you.
Its a big enough challenge as it is for new players to get into this game and learn the mechanics/skill system, what weapon suits them when everything costs ISK per death, and on average 50000-200000 ISK for the skill books to even try out a weapon, module, or equipment without spending real money on AUR.
Do you think a new player will even think of spending real money on a game that they have no chance of advancing in because the older players with all the money and SP can just pull out top tier equipment and mop the floors with them, causing them to lose more ISK, and gain nothing for their effort in an inevitable losing battle?
I agree that there has to be some incentive to actually try and win each fight, but removing the ISK payout for the losing team is not the answer.
One could go the rout of removing proto suits and weapons from pub matches (Let people run proto modules and equipment if they want, they will have to sacrifice something due to the lower PG and CPU of the basic and adv suits), because its the ability of the proto suits to stack everything proto and adv that makes such a huge gap between player skill vs player gear. Take that as a nay Man this is not a personal insult to you or who ever. However if I am unskilled or what my current walet is was not the topic that was intended. If I in any way have insulted you on a personal level I apologise for that but you sir will not in your high horse manner get me to be quite just because you don't agree with this or anything else. I liked your arguments in that post however leave the personal insults the high attitude and calm down. Regards
I apologize for the personal attack, it was out of line since you clearly weren't bragging about proto stomping the new guys. That point though (without the personal stuff) still stands, as this is what will result from removing the isk payout for lowing battles.
Frustrated browsing of these forums late at night can cause me to be arrogant and rude when there is no need for it.
"NEW MISSION! I want you to blow up... THE OCEAN!"
BURN ALL THE BABIES!!!!
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![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. Public Disorder.
2650
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Posted - 2014.01.28 17:36:00 -
[60] - Quote
Leadfoot10 wrote:I don't think removing the payout for losing a match is fair to the losing team -- in particular, players who actually try.
What I would do, is lower the relative payouts of the losing team....so there is an increased incentive to try.
There are far too many people who would rather run circles in the redline than actually play to win -- which is quite frustrating for those of us who actually try.
I actually think the losing side should get more ISK than they currently get if they put up a good fight (3000 WP on the losing side should get paid well). BUT the winning side should have some multiplier applied for the win.
The most I can recall getting paid in recent months is 550,000 ISK. I used to get that in doms every other match.
Molon helps out it's players when they are broke so they can play to win matches. Not all players have that luxury. It's crazy to think that you'd want FPS players to go on a budget 80% of their play time.
Someone should start a union because these companies paying mercs for public battles are some cheap bastards.
ML Director
Eve Toon - Raylan Scott
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![Billi Gene Billi Gene](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Billi Gene
450
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Posted - 2014.01.28 17:40:00 -
[61] - Quote
Didnt read all posts- apologies
FACT: OP has no idea what he is talking about, apologies for my bluntness.
AFK'ing may sometimes be an isk farm, usually it is an SP farm.
The current match rewards system sans FW matches, has been adjusted and tweaked. It is getting as close as it will be to perfect as regards the current game and the ability of humans to skirt or bypass rules and systems. IMO
if you really want to fix afking, without breaking the game, we'd probably need to make DUST a sub game:P to pay the salaries of the GM's needed to go thru the Logs, that would need a Log System based around individual merc actions(or lack of).. and ultimately a report afk option somewhere in the UI.
IMO, not going to work when the IP is F2P.
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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![Teilka Darkmist Teilka Darkmist](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Teilka Darkmist
132
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Posted - 2014.01.28 17:48:00 -
[62] - Quote
I think the real way to fix this is make it so that anyone who stays longer than a certain time in MCC's either gets kicked with no SP, WP, LP or isk, or you get safe friendly fire activated on them so you can kill them back to the map screen and you get 50 or 60 WP as usual for a kill, or maybe a little something as a bonus for dealing with a camper.
Oh, and I don't know if you do get rewards whilst in the map screen, but if you do that should be scrapped and a time limit put on how long anyone can stay there before they get kicked so someone else can take their spot.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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![pegasis prime pegasis prime](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
pegasis prime
BIG BAD W0LVES
1547
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 17:54:00 -
[63] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
Hey pirate long time bro.... this idea is probably one you should have keot to yourself bud .....
For me its a bad idea because it would punish the newest players more so than folks who have veen playing for a while and have excess isk. Also I feel its bad because you are a merc and mercs get payed to at least turn up.
It also wont fix afking as most folks afk for sp not isk. Just my .02 isk bro.
Its gone from suck .....to blow
level 1 forum warrior
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![Dauth Jenkins Dauth Jenkins](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dauth Jenkins
Ultramarine Corp
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.28 19:40:00 -
[64] - Quote
pegasis prime wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
Hey pirate long time bro.... this idea is probably one you should have keot to yourself bud ..... For me its a bad idea because it would punish the newest players more so than folks who have veen playing for a while and have excess isk. Also I feel its bad because you are a merc and mercs get payed to at least turn up. It also wont fix afking as most folks afk for sp not isk. Just my .02 isk bro. Yea, I try every match to win, running an advanced logi set, and normally the loss risk doesn't cover the cost of the suits. With recent protostomping, I'm barely holding steady with 500k... |
![Jake Bloodworth Jake Bloodworth](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jake Bloodworth
Molon Labe. Public Disorder.
329
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Posted - 2014.01.28 19:56:00 -
[65] - Quote
Teilka Darkmist wrote:Jake Bloodworth wrote:StoneSmasher Drugga wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
I, too, have a suggestion: learn how to spell. Having been on voice comms with the OP, I laughed when I read this. English is not his first language by far. That being said, I've never had an issue understanding him. I can't say that for many Dust players... As for the suggestion, I think you should be compensated for losing. However, make it like Eve. Lose your ship? You get a free rookie ship. Lose a match in Dust... The merc should be compensated with enough money to purchase a frontline level suit for each death. ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) I'm sorry to have to point this out, but when you lose your ship in eve, you don't get a free rookie ship. You get a payment, in isk, of a percentage of the average market value of the ship you lost, although just the hull, not the modules. You get a rookie ship anytime you dock up in just your pod, when you don't have a ship in the station. The rookieship is pretty much useless for anything other than the tutorial missions and very slowly mining very small amounts of asteroids.
You are correct. My character is on an indefinite vacation from Eve and I forgot about insurance. However, you have unwittingly provided an even better idea. Frontline suits are, practically speaking, BPO fittings. You cannot lose them, and therefore they function as the "rookie ship".
CCP should introduce Insurance into Dust 514. You should be allowed to "insure" you battles. All battles are, after all, a business transaction between corporations and mercs. Battles should provide zero payout for a loss, but players should be able to recoup their losses through insurance. You could tier the insurance so that it provides 100% refund for standard gear. Advanced would have a lower payout, and Proto would have the lowest as it is costly to insure prototype weaponry.
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![Sneaky Fletcher Sneaky Fletcher](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sneaky Fletcher
Three-body Solution
54
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Posted - 2014.01.28 20:01:00 -
[66] - Quote
Piraten Hovnoret wrote:Again this is a suggestion god or bad idk I just want your ides over this.
Obvious troll thread has now grown too much... for me to even care |
![Teilka Darkmist Teilka Darkmist](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Teilka Darkmist
138
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Posted - 2014.01.28 20:11:00 -
[67] - Quote
Jake Bloodworth wrote:Teilka Darkmist wrote:Jake Bloodworth wrote:Having been on voice comms with the OP, I laughed when I read this. English is not his first language by far. That being said, I've never had an issue understanding him. I can't say that for many Dust players... As for the suggestion, I think you should be compensated for losing. However, make it like Eve. Lose your ship? You get a free rookie ship. Lose a match in Dust... The merc should be compensated with enough money to purchase a frontline level suit for each death. ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) I'm sorry to have to point this out, but when you lose your ship in eve, you don't get a free rookie ship. You get a payment, in isk, of a percentage of the average market value of the ship you lost, although just the hull, not the modules. You get a rookie ship anytime you dock up in just your pod, when you don't have a ship in the station. The rookieship is pretty much useless for anything other than the tutorial missions and very slowly mining very small amounts of asteroids. You are correct. My character is on an indefinite vacation from Eve and I forgot about insurance. However, you have unwittingly provided an even better idea. Frontline suits are, practically speaking, BPO fittings. You cannot lose them, and therefore they function as the "rookie ship". CCP should introduce Insurance into Dust 514. You should be allowed to "insure" you battles. All battles are, after all, a business transaction between corporations and mercs. Battles should provide zero payout for a loss, but players should be able to recoup their losses through insurance. You could tier the insurance so that it provides 100% refund for standard gear. Advanced would have a lower payout, and Proto would have the lowest as it is costly to insure prototype weaponry. There should be some payout for the battle regardless. A flat rate that you get win or lose. You're a merc and you've been hired so you should get paid. You should then get bonuses related to WP with, as someone suggested earlier, a multiplier (Doesn't have to be big, maybe +10% or +20%) if you're on the winning side.
I don't think insurance is a realistic idea in Dust. It's highly unlikely that a company would insure people going into battle especially considering how many times they could potentially die. It just wouldn't be profitable.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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![The dark cloud The dark cloud](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
The dark cloud
The Rainbow Effect
2152
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Posted - 2014.01.28 20:20:00 -
[68] - Quote
I skipped the 4 pages and now i tell you why there should be a ISK payout even if you loose in pub matches.
If there would be no payout for loosing a match (like ambush 80 clones) and you see that you are like 20-30 clones behind the enemy team why would you want to stay in that match? The ISK payout for the loosing team makes it attractive to stay in the match. Otherwise we would end up like in COD where most of the opposition just rage quitted halfway trough the match.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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![Piraten Hovnoret Piraten Hovnoret](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Piraten Hovnoret
Molon Labe. Public Disorder.
264
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Posted - 2014.01.29 01:24:00 -
[69] - Quote
The Infected One wrote:Piraten Hovnoret wrote:The Infected One wrote:So squads can just proto stomp the newer low SP/ISK players into the ground in every match until they all run out of money and have to run nothing but starter fits and have even less chance of ever winning and actually making money? GTFO.
How to kill DUST in a month: Remove ISK payouts for the losing team.
There's already a large enough gap between "Vets" and newer players since matchmaking is broken as ****, and you actually want further segregation so that you can pub stomp with impunity and have a circle jerk with your buddies and tell each other how awesome you are for going 30+/1 in proto gear against a bunch of starter fits?
******* hell man, are you THAT unskilled of a player that you need yet ANOTHER advantage over the new players?
Do us all a favor before you post again and try to think from the perspective of a new player to this game. Would you stick around if you never got paid because your team never won due to a bunch of proto using players? **** no you wouldn't, and I wouldn't blame you.
Its a big enough challenge as it is for new players to get into this game and learn the mechanics/skill system, what weapon suits them when everything costs ISK per death, and on average 50000-200000 ISK for the skill books to even try out a weapon, module, or equipment without spending real money on AUR.
Do you think a new player will even think of spending real money on a game that they have no chance of advancing in because the older players with all the money and SP can just pull out top tier equipment and mop the floors with them, causing them to lose more ISK, and gain nothing for their effort in an inevitable losing battle?
I agree that there has to be some incentive to actually try and win each fight, but removing the ISK payout for the losing team is not the answer.
One could go the rout of removing proto suits and weapons from pub matches (Let people run proto modules and equipment if they want, they will have to sacrifice something due to the lower PG and CPU of the basic and adv suits), because its the ability of the proto suits to stack everything proto and adv that makes such a huge gap between player skill vs player gear. Take that as a nay Man this is not a personal insult to you or who ever. However if I am unskilled or what my current walet is was not the topic that was intended. If I in any way have insulted you on a personal level I apologise for that but you sir will not in your high horse manner get me to be quite just because you don't agree with this or anything else. I liked your arguments in that post however leave the personal insults the high attitude and calm down. Regards I apologize for the personal attack, it was out of line since you clearly weren't bragging about proto stomping the new guys. That point though (without the personal stuff) still stands, as this is what will result from removing the isk payout for losing battles. Edit: spelling Frustrated browsing of these forums late at night can cause me to be arrogant and rude when there is no need for it. (It was 3 am)
It's okey bro no harm done =ƒÿë
War never changes
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