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Teilka Darkmist
130
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Posted - 2014.01.28 13:22:00 -
[1] - Quote
Luna Angelo wrote:Piraten Hovnoret wrote:pagl1u M wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
Everyone crys about protostompers, if They do this Everyone Will cry Even more. Also according To how it should be publics are "Low risk Low reward" And fw are high risk high reward. The problem is that fw is high risk Low reward. TOTALY agree on the FW part. Proto should be in FW but the current game mechanics don't incurige that I agree with that, keep proto in lo-sec, that is FW and PC, and use ADV or lesser in Hi-Sec, that is, public contracts.
I had a public skirmish in 0.4 last night. That's low sec.
As to the actual topic, isk should be lower for a loss, but the payout shouldn't be removed. Or we'll get much lower rates of player retention as the new players get stomped into bankruptcy.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
130
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Posted - 2014.01.28 13:30:00 -
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Patrick57 wrote:xAckie wrote:remove passive SP. Double Active SP earned in game.
You dont get SP unless you play. problem solved. Would also help get players to play the objective. This may make it more interesting, but it will not work, even with an SP rollover system, which isn't coming anytime soon. You know that you only get 1 Skill Point per WP? That's our "active" SP. Passive is 5 SP per second. That just needs to be lowered and have the active SP rate raised at the same time. But doubling active SP and removing Passive SP will only increase the amount of time it takes to cap out.
Passive SP is not 5 per second. Open up your skill tree and watch it for a minute or so. With a +50% booster, the largest you can currently buy still, it ticks at roughly 1 per second.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
130
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Posted - 2014.01.28 13:58:00 -
[3] - Quote
deezy dabest wrote:Teilka Darkmist wrote: Passive SP is not 5 per second. Open up your skill tree and watch it for a minute or so. With a +50% booster, the largest you can currently buy still, it ticks at roughly 1 per second.
He is referring to passive SP in battle (aka bonus SP) which is an additional 5 per second on top of the 24k per day passive SP. That bonus SP is what keeps AFKers smoking a cig in the MCC and getting paid for it. My mistake then. I didn't realise there was a different passive rate in battle. They should enable friendly fire in MCC's I saw someone afk stood in the corner last night. Shot them with my SR, forgetting I was in a pub gor a second. Just got the shield flare and no damage. Or we should be able to push them out and watch them splat.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
130
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Posted - 2014.01.28 14:06:00 -
[4] - Quote
Thor Odinson42 wrote:The biggest problem is that there is no incentive to win.
I think the new player tutorials should also warn players that the objectives are the priority. Tell them than stopping to hack turrets and such will allow the enemy to gain a foothold that will be tough to overcome.
I'd also tell them that uplinks up high should be used as a fallback, emergency spawn. Roof camping will end poorly 90% of the time. The objectives and the CRU's are the priority. If you have two players going to an unclaimed objective with a CRU nearby, one should get the objective and one the CRU. If you're heading for an enemy held objective with CrU, the CRU takes priority so they can't spawn behind you as you're trying to hack the objective.
Supply depots come right after the objective and CRU, no point helping the enemy out.
As to turrets, I find the damn tankers tend to take them out first thing. It's a waste of time to hack them at all if the ones closest to your start point have been destroyed.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
130
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Posted - 2014.01.28 14:08:00 -
[5] - Quote
knight of 6 wrote:I haven't seen this thread since closed beta...
what do you do if you are losing an FW match? leave because there is no profit in it? or stay because you want to lose more isk... Stay for the SP. And to keep my eye in with my SR.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
131
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Posted - 2014.01.28 16:22:00 -
[6] - Quote
Jake Bloodworth wrote:StoneSmasher Drugga wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
I, too, have a suggestion: learn how to spell. Having been on voice comms with the OP, I laughed when I read this. English is not his first language by far. That being said, I've never had an issue understanding him. I can't say that for many Dust players... As for the suggestion, I think you should be compensated for losing. However, make it like Eve. Lose your ship? You get a free rookie ship. Lose a match in Dust... The merc should be compensated with enough money to purchase a frontline level suit for each death.
I'm sorry to have to point this out, but when you lose your ship in eve, you don't get a free rookie ship. You get a payment, in isk, of a percentage of the average market value of the ship you lost, although just the hull, not the modules.
You get a rookie ship anytime you dock up in just your pod, when you don't have a ship in the station. The rookieship is pretty much useless for anything other than the tutorial missions and very slowly mining very small amounts of asteroids.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
132
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Posted - 2014.01.28 17:48:00 -
[7] - Quote
I think the real way to fix this is make it so that anyone who stays longer than a certain time in MCC's either gets kicked with no SP, WP, LP or isk, or you get safe friendly fire activated on them so you can kill them back to the map screen and you get 50 or 60 WP as usual for a kill, or maybe a little something as a bonus for dealing with a camper.
Oh, and I don't know if you do get rewards whilst in the map screen, but if you do that should be scrapped and a time limit put on how long anyone can stay there before they get kicked so someone else can take their spot.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
138
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Posted - 2014.01.28 20:11:00 -
[8] - Quote
Jake Bloodworth wrote:Teilka Darkmist wrote:Jake Bloodworth wrote:Having been on voice comms with the OP, I laughed when I read this. English is not his first language by far. That being said, I've never had an issue understanding him. I can't say that for many Dust players... As for the suggestion, I think you should be compensated for losing. However, make it like Eve. Lose your ship? You get a free rookie ship. Lose a match in Dust... The merc should be compensated with enough money to purchase a frontline level suit for each death. I'm sorry to have to point this out, but when you lose your ship in eve, you don't get a free rookie ship. You get a payment, in isk, of a percentage of the average market value of the ship you lost, although just the hull, not the modules. You get a rookie ship anytime you dock up in just your pod, when you don't have a ship in the station. The rookieship is pretty much useless for anything other than the tutorial missions and very slowly mining very small amounts of asteroids. You are correct. My character is on an indefinite vacation from Eve and I forgot about insurance. However, you have unwittingly provided an even better idea. Frontline suits are, practically speaking, BPO fittings. You cannot lose them, and therefore they function as the "rookie ship". CCP should introduce Insurance into Dust 514. You should be allowed to "insure" you battles. All battles are, after all, a business transaction between corporations and mercs. Battles should provide zero payout for a loss, but players should be able to recoup their losses through insurance. You could tier the insurance so that it provides 100% refund for standard gear. Advanced would have a lower payout, and Proto would have the lowest as it is costly to insure prototype weaponry. There should be some payout for the battle regardless. A flat rate that you get win or lose. You're a merc and you've been hired so you should get paid. You should then get bonuses related to WP with, as someone suggested earlier, a multiplier (Doesn't have to be big, maybe +10% or +20%) if you're on the winning side.
I don't think insurance is a realistic idea in Dust. It's highly unlikely that a company would insure people going into battle especially considering how many times they could potentially die. It just wouldn't be profitable.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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