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Piraten Hovnoret
Molon Labe. Public Disorder.
252
|
Posted - 2014.01.28 09:09:00 -
[1] - Quote
Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
War never changes
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BattleCry1791
PFB Pink Fluffy Bunnies
388
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Posted - 2014.01.28 09:11:00 -
[2] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
lessee.....
ALL ABOARD THE FAILBOAT
"You're special ind of stupid aren't you?"
"GTFO....no really, just leave"
"ARE YOU OUT OF YOUR ******* MIND?"
troll fail
I believe that should cover it, no need for anyone to post further.
They'd ban me, but I'm too funny and more importantly, I'm right.
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NK Scout
Storm Wind Strikeforce Caldari State
126
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Posted - 2014.01.28 09:12:00 -
[3] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
LULZ
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
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Luna Angelo
We Who Walk Alone
571
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Posted - 2014.01.28 09:14:00 -
[4] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
.....Okay....
Now that my confusion is gone... isn't payouts already reduced for losing? Seriously.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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NK Scout
Storm Wind Strikeforce Caldari State
126
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Posted - 2014.01.28 09:15:00 -
[5] - Quote
Luna Angelo wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
.....Okay.... Now that my confusion is gone... isn't payouts already reduced for losing? Seriously. Isk payout got generaly reduce in 1.5 or 1.6
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
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Michael Arck
Onuoto Uakan Huogaatsu
2843
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Posted - 2014.01.28 09:15:00 -
[6] - Quote
What you did there, I see it.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Piraten Hovnoret
Molon Labe. Public Disorder.
252
|
Posted - 2014.01.28 09:16:00 -
[7] - Quote
BattleCry1791 wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
lessee..... ALL ABOARD THE FAILBOAT "You're special ind of stupid aren't you?" "GTFO....no really, just leave" "ARE YOU OUT OF YOUR ******* MIND?" troll fail I believe that should cover it, no need for anyone to post further.
Lol take that as a "nay"
War never changes
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Piraten Hovnoret
Molon Labe. Public Disorder.
252
|
Posted - 2014.01.28 09:17:00 -
[8] - Quote
NK Scout wrote:Luna Angelo wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
.....Okay.... Now that my confusion is gone... isn't payouts already reduced for losing? Seriously. Isk payout got generaly reduce in 1.5 or 1.6
Increase win decrease loose??
War never changes
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StoneSmasher Drugga
Seykal Expeditionary Group Minmatar Republic
94
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Posted - 2014.01.28 09:19:00 -
[9] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
I, too, have a suggestion: learn how to spell.
There is no evil greater than hyperbole.
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pagl1u M
The Rainbow Effect
269
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Posted - 2014.01.28 09:22:00 -
[10] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
Everyone crys about protostompers, if They do this Everyone Will cry Even more. Also according To how it should be publics are "Low risk Low reward" And fw are high risk high reward. The problem is that fw is high risk Low reward. |
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Luna Angelo
We Who Walk Alone
571
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Posted - 2014.01.28 09:22:00 -
[11] - Quote
StoneSmasher Drugga wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
I, too, have a suggestion: learn how to spell. Perhaps English is not his first language? Not everyone can speak English as well as you and I, and it's still readable, at least. Give him a break.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Piraten Hovnoret
Molon Labe. Public Disorder.
252
|
Posted - 2014.01.28 09:25:00 -
[12] - Quote
Luna Angelo wrote:StoneSmasher Drugga wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
I, too, have a suggestion: learn how to spell. Perhaps English is not his first language? Not everyone can speak English as well as you and I, and it's still readable, at least. Give him a break.
It's actually my 4th language
Thanks bro
I still believe it's good inuff for most 2 understand but some aren't that smart I guess =ƒÿë
War never changes
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Luna Angelo
We Who Walk Alone
571
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Posted - 2014.01.28 09:27:00 -
[13] - Quote
Piraten Hovnoret wrote:Luna Angelo wrote:StoneSmasher Drugga wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
I, too, have a suggestion: learn how to spell. Perhaps English is not his first language? Not everyone can speak English as well as you and I, and it's still readable, at least. Give him a break. It's actually my 4th language Thanks bro I still believe it's good inuff for most 2 understand but some aren't that smart I guess =ƒÿë There we go. 4th language and good enough for us to read. Very nice.
You're welcome, Piraten, some people are just morons or really bad trolls. Or both.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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pagl1u M
The Rainbow Effect
269
|
Posted - 2014.01.28 09:28:00 -
[14] - Quote
Piraten Hovnoret wrote: but some aren't that smart I guess =ƒÿë OOOOOOOOOOOOH!!! |
Piraten Hovnoret
Molon Labe. Public Disorder.
252
|
Posted - 2014.01.28 09:28:00 -
[15] - Quote
pagl1u M wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
Everyone crys about protostompers, if They do this Everyone Will cry Even more. Also according To how it should be publics are "Low risk Low reward" And fw are high risk high reward. The problem is that fw is high risk Low reward.
TOTALY agree on the FW part. Proto should be in FW but the current game mechanics don't incurige that
War never changes
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Luna Angelo
We Who Walk Alone
571
|
Posted - 2014.01.28 09:30:00 -
[16] - Quote
Piraten Hovnoret wrote:pagl1u M wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
Everyone crys about protostompers, if They do this Everyone Will cry Even more. Also according To how it should be publics are "Low risk Low reward" And fw are high risk high reward. The problem is that fw is high risk Low reward. TOTALY agree on the FW part. Proto should be in FW but the current game mechanics don't incurige that I agree with that, keep proto in lo-sec, that is FW and PC, and use ADV or lesser in Hi-Sec, that is, public contracts.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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xAckie
Ahrendee Mercenaries EoN.
409
|
Posted - 2014.01.28 09:35:00 -
[17] - Quote
remove passive SP. Double Active SP earned in game.
You dont get SP unless you play. problem solved. Would also help get players to play the objective.
People in BETA cried and whined on the forums when CCP mentioned they were thinking of introducing active only SP. These players were crying that people will get ahead of them in SP - not accepting that there will always be a spread of sp level players - well apparently there is; apparently some have over 30m SP and some have under 4m.
Outcome of the crying? AFK still isnt fixed. |
The Infected One
Fatal Absolution Covert Intervention
602
|
Posted - 2014.01.28 09:43:00 -
[18] - Quote
So squads can just proto stomp the newer low SP/ISK players into the ground in every match until they all run out of money and have to run nothing but starter fits and have even less chance of ever winning and actually making money? GTFO.
How to kill DUST in a month: Remove ISK payouts for the losing team.
There's already a large enough gap between "Vets" and newer players since matchmaking is broken as ****, and you actually want further segregation so that you can pub stomp with impunity and have a circle jerk with your buddies and tell each other how awesome you are for going 30+/1 in proto gear against a bunch of starter fits?
******* hell man, are you THAT unskilled of a player that you need yet ANOTHER advantage over the new players?
Do us all a favor before you post again and try to think from the perspective of a new player to this game. Would you stick around if you never got paid because your team never won due to a bunch of proto using players? **** no you wouldn't, and I wouldn't blame you.
Its a big enough challenge as it is for new players to get into this game and learn the mechanics/skill system, what weapon suits them when everything costs ISK per death, and on average 50000-200000 ISK for the skill books to even try out a weapon, module, or equipment without spending real money on AUR.
Do you think a new player will even think of spending real money on a game that they have no chance of advancing in because the older players with all the money and SP can just pull out top tier equipment and mop the floors with them, causing them to lose more ISK, and gain nothing for their effort in an inevitable losing battle?
I agree that there has to be some incentive to actually try and win each fight, but removing the ISK payout for the losing team is not the answer.
One could go the rout of removing proto suits and weapons from pub matches (Let people run proto modules and equipment if they want, they will have to sacrifice something due to the lower PG and CPU of the basic and adv suits), because its the ability of the proto suits to stack everything proto and adv that makes such a huge gap between player skill vs player gear.
"NEW MISSION! I want you to blow up... THE OCEAN!"
BURN ALL THE BABIES!!!!
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Piraten Hovnoret
Molon Labe. Public Disorder.
252
|
Posted - 2014.01.28 10:05:00 -
[19] - Quote
The Infected One wrote:So squads can just proto stomp the newer low SP/ISK players into the ground in every match until they all run out of money and have to run nothing but starter fits and have even less chance of ever winning and actually making money? GTFO.
How to kill DUST in a month: Remove ISK payouts for the losing team.
There's already a large enough gap between "Vets" and newer players since matchmaking is broken as ****, and you actually want further segregation so that you can pub stomp with impunity and have a circle jerk with your buddies and tell each other how awesome you are for going 30+/1 in proto gear against a bunch of starter fits?
******* hell man, are you THAT unskilled of a player that you need yet ANOTHER advantage over the new players?
Do us all a favor before you post again and try to think from the perspective of a new player to this game. Would you stick around if you never got paid because your team never won due to a bunch of proto using players? **** no you wouldn't, and I wouldn't blame you.
Its a big enough challenge as it is for new players to get into this game and learn the mechanics/skill system, what weapon suits them when everything costs ISK per death, and on average 50000-200000 ISK for the skill books to even try out a weapon, module, or equipment without spending real money on AUR.
Do you think a new player will even think of spending real money on a game that they have no chance of advancing in because the older players with all the money and SP can just pull out top tier equipment and mop the floors with them, causing them to lose more ISK, and gain nothing for their effort in an inevitable losing battle?
I agree that there has to be some incentive to actually try and win each fight, but removing the ISK payout for the losing team is not the answer.
One could go the rout of removing proto suits and weapons from pub matches (Let people run proto modules and equipment if they want, they will have to sacrifice something due to the lower PG and CPU of the basic and adv suits), because its the ability of the proto suits to stack everything proto and adv that makes such a huge gap between player skill vs player gear.
Take that as a nay
Man this is not a personal insult to you or who ever. However if I am unskilled or what my current walet is was not the topic that was intended.
If I in any way have insulted you on a personal level I apologise for that but you sir will not in your high horse manner get me to be quite just because you don't agree with this or anything else.
I liked your arguments in that post however leave the personal insults the high attitude and calm down.
Regards
War never changes
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Patrick57
Fatal Absolution Covert Intervention
4348
|
Posted - 2014.01.28 11:43:00 -
[20] - Quote
xAckie wrote:remove passive SP. Double Active SP earned in game.
You dont get SP unless you play. problem solved. Would also help get players to play the objective. This may make it more interesting, but it will not work, even with an SP rollover system, which isn't coming anytime soon.
You know that you only get 1 Skill Point per WP? That's our "active" SP. Passive is 5 SP per second. That just needs to be lowered and have the active SP rate raised at the same time.
But doubling active SP and removing Passive SP will only increase the amount of time it takes to cap out.
Winner of at least 11 King ThunderBolt hate videos :D
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xAckie
Ahrendee Mercenaries EoN.
409
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Posted - 2014.01.28 12:10:00 -
[21] - Quote
Patrick57 wrote:xAckie wrote:remove passive SP. Double Active SP earned in game.
You dont get SP unless you play. problem solved. Would also help get players to play the objective. This may make it more interesting, but it will not work, even with an SP rollover system, which isn't coming anytime soon. You know that you only get 1 Skill Point per WP? That's our "active" SP. Passive is 5 SP per second. That just needs to be lowered and have the active SP rate raised at the same time. But doubling active SP and removing Passive SP will only increase the amount of time it takes to cap out.
Ok, sorry wasnt sure of the rates. Make it like this event. Earn your WP and then have a multiplier of 5 or higher. I do not support increasing the time to cap - whatever is a reasonable active mulitplier.
why wont it work? people grinding isk? tie it into having to earn WP too? Though I would bet that the majority of AFKing is for SP. |
Leonid Tybalt
Dark Knightz Corp.
215
|
Posted - 2014.01.28 12:11:00 -
[22] - Quote
No it wouldn't fix a damn thing.
Payout should be based on individual or squad performance in terms of warpoints in public matches.
It would be unfair to lose money or just breaking even because you and your squad happen to get paired up with complete noobs in public matches (you have no control over who Scotty's gonna pair you up with, therefore you can't hold individual players responsible for the loss)
Also it wouldn't make sense for mercenaries to fight for nothing.
Imagine that you're working as a mercenary in the real world and an employer wants to hire you to protect a vehicle convoy in a warzone. That means travel expenses for you, plus you have to possess a certain degree of competence which has to be rewarded AND you have to put your own life on the line and exepct to go up against people shooting at you.
Would YOU sign a contract that basically says that if the convoy gets destroyed (even if it happens because someone other than you screws up) you get no money at all? Of course you wouldn't! (that would be more like gambling than a job) You'd demand a deal that says win or lose you get paid so you can offset your own personal expenses and still make it worthwhile for you to take the job, BUT with some sort of incentive to insure that you do the best job you possibly can (like a bonus pay on completing the mission successfully or the promise of getting more contracts from your employer in the future etc.)
Afk isk farming would be fixed more effectively by including more parameters for getting kicked due to inactivity (just standing still doesn't cut it, because an isk farmer can solve that by spawning in the mcc and using a strip of tape on the game controller). |
Garrett Blacknova
Codex Troopers
4372
|
Posted - 2014.01.28 13:08:00 -
[23] - Quote
Since nobody telling you to improve your English actually offered a constructive explanation, I'll start with that.
Loose is the opposite of tight. In the right context, "loosing" can be the act of releasing something, like an arrow. In the context where you tried to use it, "loose" or "loosing" are nonsensical terms.
LOSE is the opposite of win, and LOSING is the word you were looking for.
That said, there is already a reduced payout for losing, and a greater reward for destroying more expensive enemy equipment. This means that if your enemies are pubstomping while you're in a disorganised team, you're going to lose and get reduced payout, but the fact that you're losing to high-level enemies means that any losses they take will provide a larger payout to balance out the loss. Similarly, losing against similarly-equipped enemies will result in a noticable advantage to the winning team in terms of ISK gained.
I think it's reasonable to ask that Faction Warfare has further reduction in payout for losing, and further increase in payout for the winners to make it a more attractive playground for higher-level players, and less of a viable part of the new player experience, encouraging less skilled/experienced/confident players to stay in random public matches instead. This might also encourage the more competitive players currently pubstomping to go for the higher rewards in FW instead of taking the low-risk option. |
Fire of Prometheus
Alpha Response Command
3263
|
Posted - 2014.01.28 13:11:00 -
[24] - Quote
Fine. Then remove squad play from non FW and PC matches. Remove all gear above basic can be used in a match and make it so no vehicles in many match.
This is what your post sounds like
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Sergamon Draco
Rautaleijona Top Men.
272
|
Posted - 2014.01.28 13:13:00 -
[25] - Quote
Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
This is terrible idea,what about fresh out of academy players.They would lose their gear and isk and baddest case would have delete their chars
Fck the kdr,i`m going in
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Teilka Darkmist
130
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Posted - 2014.01.28 13:22:00 -
[26] - Quote
Luna Angelo wrote:Piraten Hovnoret wrote:pagl1u M wrote:Piraten Hovnoret wrote:Hey guys just have a suggestion
Wy don't have no payouts if you loose a battle Or the payout when loosing is reduced.
This will fix afk farming that many does and it will also be a isk sink that this game needs
Again this is a suggestion god or bad idk I just want your ides over this.
Regards
Everyone crys about protostompers, if They do this Everyone Will cry Even more. Also according To how it should be publics are "Low risk Low reward" And fw are high risk high reward. The problem is that fw is high risk Low reward. TOTALY agree on the FW part. Proto should be in FW but the current game mechanics don't incurige that I agree with that, keep proto in lo-sec, that is FW and PC, and use ADV or lesser in Hi-Sec, that is, public contracts.
I had a public skirmish in 0.4 last night. That's low sec.
As to the actual topic, isk should be lower for a loss, but the payout shouldn't be removed. Or we'll get much lower rates of player retention as the new players get stomped into bankruptcy.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Joel II X
Dah Gods O Bacon
715
|
Posted - 2014.01.28 13:24:00 -
[27] - Quote
Don't get paid for being foot loose? I don't even want to live on this planet anymore. |
Teilka Darkmist
130
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Posted - 2014.01.28 13:30:00 -
[28] - Quote
Patrick57 wrote:xAckie wrote:remove passive SP. Double Active SP earned in game.
You dont get SP unless you play. problem solved. Would also help get players to play the objective. This may make it more interesting, but it will not work, even with an SP rollover system, which isn't coming anytime soon. You know that you only get 1 Skill Point per WP? That's our "active" SP. Passive is 5 SP per second. That just needs to be lowered and have the active SP rate raised at the same time. But doubling active SP and removing Passive SP will only increase the amount of time it takes to cap out.
Passive SP is not 5 per second. Open up your skill tree and watch it for a minute or so. With a +50% booster, the largest you can currently buy still, it ticks at roughly 1 per second.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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deezy dabest
cobra connection Dark Taboo
184
|
Posted - 2014.01.28 13:40:00 -
[29] - Quote
I have long believed that SP payout for time in battle should be removed completely in exchange for a tiered multiplier of warpoints based on rank and activity.
I feel like the way the isk is calculated works great, the only issues being that the protostompers reap the benefit in having their money returned to them while the losing side is stuck shaking their heads. To counter this the payout for time in battle becomes less thanks to the battle being shorter, but that effect needs to be increased.
If the payout for the length of the battle grew at more of an exponential rate where a 10 minute battle has significantly less than a 15 minute battle (an example being 1k for first minute, 2k for the second, and so on) the system would further reward the battles which go back and forth while the protostomps and redlines receive a lower payout from the pool but a higher payout from lost equipment if the opposing team keeps fighting.
tl;dr
drop time in battle SP, raise time in battle isk pool exponentially over the course of the battle = screw afkers, redliners, and protostompers + reward those who fight back against redlines and protostomps to keep the match going and kill expensive suits with freebies |
deezy dabest
cobra connection Dark Taboo
184
|
Posted - 2014.01.28 13:43:00 -
[30] - Quote
Teilka Darkmist wrote: Passive SP is not 5 per second. Open up your skill tree and watch it for a minute or so. With a +50% booster, the largest you can currently buy still, it ticks at roughly 1 per second.
He is referring to passive SP in battle (aka bonus SP) which is an additional 5 per second on top of the 24k per day passive SP.
That bonus SP is what keeps AFKers smoking a cig in the MCC and getting paid for it.
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