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Thor Odinson42
Molon Labe. Public Disorder.
2647
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Posted - 2014.01.28 13:50:00 -
[1] - Quote
deezy dabest wrote:I have long believed that SP payout for time in battle should be removed completely in exchange for a tiered multiplier of warpoints based on rank and activity.
I feel like the way the isk is calculated works great, the only issues being that the protostompers reap the benefit in having their money returned to them while the losing side is stuck shaking their heads. To counter this the payout for time in battle becomes less thanks to the battle being shorter, but that effect needs to be increased.
If the payout for the length of the battle grew at more of an exponential rate where a 10 minute battle has significantly less than a 15 minute battle (an example being 1k for first minute, 2k for the second, and so on) the system would further reward the battles which go back and forth while the protostomps and redlines receive a lower payout from the pool but a higher payout from lost equipment if the opposing team keeps fighting.
tl;dr
drop time in battle SP, raise time in battle isk pool exponentially over the course of the battle = screw afkers, redliners, and protostompers + reward those who fight back against redlines and protostomps to keep the match going and kill expensive suits with freebies
To me this is the way to go.
If you only get 25 War Points you didn't risk much at all, so you get table scraps.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2647
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Posted - 2014.01.28 13:54:00 -
[2] - Quote
The biggest problem is that there is no incentive to win.
I think the new player tutorials should also warn players that the objectives are the priority. Tell them than stopping to hack turrets and such will allow the enemy to gain a foothold that will be tough to overcome.
I'd also tell them that uplinks up high should be used as a fallback, emergency spawn. Roof camping will end poorly 90% of the time.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2649
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Posted - 2014.01.28 16:59:00 -
[3] - Quote
I think the poor overall payouts are what is leading to the crap matches where one side largely quits very early on.
As others have said the ISK payouts for winning and performance need to increase. 80% (or whatever it is) of the payout shouldn't come from mere attendance.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2650
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Posted - 2014.01.28 17:36:00 -
[4] - Quote
Leadfoot10 wrote:I don't think removing the payout for losing a match is fair to the losing team -- in particular, players who actually try.
What I would do, is lower the relative payouts of the losing team....so there is an increased incentive to try.
There are far too many people who would rather run circles in the redline than actually play to win -- which is quite frustrating for those of us who actually try.
I actually think the losing side should get more ISK than they currently get if they put up a good fight (3000 WP on the losing side should get paid well). BUT the winning side should have some multiplier applied for the win.
The most I can recall getting paid in recent months is 550,000 ISK. I used to get that in doms every other match.
Molon helps out it's players when they are broke so they can play to win matches. Not all players have that luxury. It's crazy to think that you'd want FPS players to go on a budget 80% of their play time.
Someone should start a union because these companies paying mercs for public battles are some cheap bastards.
ML Director
Eve Toon - Raylan Scott
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