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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8102
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Posted - 2014.01.16 23:05:00 -
[1] - Quote
1.8 (subject to change) bonuses for those who have not seen
This is what I think assault bnuses should be like: Role bonus: 5% reduction of PG/CPU for handheld weapons per level. You said you liked this idea, and I think its a good one. PG/CPU reductions help you fit better weapons, or helps you save PG/CPU to fit other good stuff.
The rate of fire as a role bonus you guys are considering definitely needs to go. I would love a bonus that directly improves weapon performance to enforce the role of assaults as offense, but this idea would basically screw over weapons like the scrambler rifle whose fire rate would remain unaffected (semi-auto is based on your own trigger speed), and would disincintevize their use since the bonus would be wasted on them; assault bonuses should never disincentivize the use of one of the 4 main "assault rifles" (scrambler rifle).
I have suggested a role bonus to damage, and then nerfing the 4 racial rifles, this way a maxed out assault suit would keep the current strength of the rifles, but as you explained, there would be unintended consequences. I still think those consequences could be dealt with though some balancing though.
That damage mod bonus you guys are considering for the Minmatar assault would make a nice role bonus. Anyway, I support the PG/CPU reduction thing if you decide to go with that.
For racial bonuses, I strongly disagree with bonuses to HP and repair because I feel that it does not enforce the assault's role as being about offense (HP stuff belongs on sentinels in my opinion). It could be argued that the PG/CPU and assault would save with a weapon fitting role bonus would be enough to make the assault a superior offensive force by letting them fit better stuff, but that also applies to logis and their equipment PG/CPU bonus; assaults still would not be special. While I do want assaults to have the fitting bonus, but the racial bonuses need to be about enhancing weapons to keep the assault better at assaulting than a logi or some other specialization. Just like logis will be the best with their respective equipment (like Cadari logi being best with nanohive), assaults should be the best with their respective race's weapons.
Amarr: 5% reduction of laser weaponry heat buildup per level.Helps you keep shooting longer before overheating, basically the equivalent of a bigger magazine in a way. If you think this bonus create balance problems, I would be fine with 4% per level.
Caldari: 10% reload speed of hybrid-railgun weapons per level.The Caldari light weapons we have so far (rail rifle, sniper rifle) tend to have small magazine sizes. This bonus would help with that. The exact percent is up to you guys, but I think 5% per level would be to load. A reload bonus allows you to spend less time reloading and more time shooting, and thus increase your damage per second.
Gallente: 2% increase of rate of fire of hybrid-blaster weapons per level.The AR pales in comparison to the new rifles, this ROF bonus would help fix that. Furthermore it would be good for the shotgun, which has also felt neglected.
Minmatar: 5% magazine size increase of projectile and explosive weapons per level.MOAR DAKKA! , keeps you shooting longer. Kind of equivalent to the Amarr bonus.
Interesting alternatives could be to have new weapon mods besides damage, like for magazine size, heat (my thread on the module), reload speed, accuracy, and more (Cat Merc's thread) could be added, and assaults could have a role bonus to weapon mods (including damage mods). Whether assaults get bonuses to weapon mods, I still want more weapon mods, just damage is boring.
Anyway, back on topic. If you don't think assaults should be about increasing offensive capabilities, and you go with these defense bonuses, PLEASE change the Amarr one to something else. As many have stated before, the repair bonus fits better on a Gallente assault, and the plate bonus fits better on an Amarr assault. More importantly, the bonus sucks; while other suits would be getting huge chunks of HP from their HP modules, a repair module bonus would only give tiny bits more of repair rate, and severely pale in comparison. Whichever suit gets an armor repairer bonus needs to have it with at least 10% efficacy per level, not 5%, or better yet make the skill give and increase base repair rates like the current 1.7 logis have right now.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KING CHECKMATE
Ametat Security Amarr Empire
3637
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Posted - 2014.01.16 23:08:00 -
[2] - Quote
''The rate of fire as a role bonus you guys are considering definitely needs to go. I would love a bonus that directly improves weapon performance to enforce the role of assaults as offense, but this idea would basically screw over weapons like the scrambler rifle whose fire rate would remain unaffected''
HERE. People dont care about this, they only care about the +120 RoF they will be getting in their A.Combat Rifles... Doesnt matter PLASMA CANNONS ,and SEMI AUTO weapons keep being crap...
Agree with you, +10% RoF is ridiculous , too Op, except maybe , for shotguns....
I like the fitting bonus K.Wolf proposed.
GIVE ME A RESPEC CCP.
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Atiim
Living Like Larry Schwag
3546
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Posted - 2014.01.16 23:08:00 -
[3] - Quote
So that's what the Officer HMG looks like...
Creator of The AV Registry
The Pilot's Whipin' Boy // DJINN Lukeoplast's alleged sock
FORGE MASTER RACE
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Iron Wolf Saber
Den of Swords
12163
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Posted - 2014.01.16 23:10:00 -
[4] - Quote
/tags
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
72
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Posted - 2014.01.16 23:12:00 -
[5] - Quote
signed. gj, KAGEHOSHI |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8103
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Posted - 2014.01.16 23:24:00 -
[6] - Quote
Iron Wolf Saber wrote:/tags Can I bribe you to make push my agenda? Dust needs more corrupt politicians.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Chaos Scum
Warcaste
20
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Posted - 2014.01.16 23:28:00 -
[7] - Quote
The assault should have bonuses more like the commando. the commando should not be as limited to racial weapons as it is proposed.
who would use a laser and a scrambler? what will you do against armor?
Don't hate me because I'm dutiful.
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Bethhy
Ancient Exiles. Renegade Alliance
855
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Posted - 2014.01.17 00:01:00 -
[8] - Quote
This is still taking a DPS based class and giving it options to brick tank it while fitting proto weapons, and then further unbalancing the SCR with the heat build up bonus. If it is for the Laser? well, that gun in general will need a look at with range efficacy.
DPS class has to be DPS based.. so they aren't crazy tanked. That's for the heavies and possibly the logi's to have the high survivability rates under fire while having moderate to low DPS output.
There needs to be good Synergy between the DPS builds and classes and the Survivability/Support builds and classes but not at the expense of the Base concept of the classes ergo to be DPS based.
Oh and the reload speed bonus? ... we have been through that a couple times now it was removed for a reason lol.... meh.. |
Kingseeker Kobra
Expert Intervention Caldari State
113
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Posted - 2014.01.17 00:05:00 -
[9] - Quote
How does any of this make assaults better killers than logis
Ariana glitches 31 free kills and loses anyways, LMFAO @ AE GARBAGE
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Nocturnal Soul
Immortal Retribution
1599
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Posted - 2014.01.17 00:11:00 -
[10] - Quote
Perfect all the bonuses are complimented for using one races suit and weapon just like it should do.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8106
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Posted - 2014.01.17 00:11:00 -
[11] - Quote
Kingseeker Kobra wrote:How does any of this make assaults better killers than logis I don't understand how that isn't clear.
Less heat buildup = can fire more shots, and thus kill more people than a logi with the same weapon before overheating. Faster reload = Get back to killing faster than a logi with the same weapon. Faster ROF = Fire more shots, do more damage, and kill faster than a logi with the same weapon. Bigger magazine = Keep shooting and killing when a logi with the same weapon would have to stop and reload.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1565
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Posted - 2014.01.17 00:12:00 -
[12] - Quote
This is a trick topic, namely because I fully agree with the concept for bonuses which support the weaknesses of the weapons. However it is difficult to find bonuses which give each weapon an equal advantage but also apply to all weapons of that race. So you have a couple options, either tailor the bonuses to support weapons that CCP feels Assaults should use, or create sweeping bonuses that affect all racial weapons but may not be very well balanced.
If you want to tailor the bonuses I'd go with something like this:
Amarr: Heat Reduction on Laser Weapons Caldari: Recoil Reduction on Hybrid Rail Weapons Gallente: Dispersion Reduction on Hybrid Blaster Weapons Minmatar: Increased Magazine Size on Minmatar Projectile Weapons
Sweeping bonuses are more along the lines of what you went with, while they 'work', I find some of them a little off... I'll elaborate later.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
174
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Posted - 2014.01.17 00:22:00 -
[13] - Quote
I like kage's assault bonus. It makes sense as it helps assaults fit weapons so they can do what they do best, kill. I personally think the bonus should sound more like "x% reduction of CPU/PG of RIFLE weapons per level"
Amaar skill: agreed Caldari skill: kick reduction to rail tech Gallente: less dispersion. (i like pokey's more) Minmatar: more ammo in clip for projectile weapons
I think the current expected assault skills would do better on logis:
Amaar logi: plate efficiency OR reduction of plate movement (put plate movement back to 1.5) Caldari: shield efficiency (also please remove the shield stack penalty) Gallente: armor repair efficiency Minmatar: hacking speed
i think all of these match the race in eve while maintaining the role of the fps |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8106
|
Posted - 2014.01.17 00:33:00 -
[14] - Quote
BuTtHuRtPEepZ wrote:I like kage's assault bonus. It makes sense as it helps assaults fit weapons so they can do what they do best, kill. I personally think the bonus should sound more like "x% reduction of CPU/PG of RIFLE weapons per level"
Amaar skill: agreed Caldari skill: kick reduction to rail tech Gallente: less dispersion. (i like pokey's more) Minmatar: more ammo in clip for projectile weapons
I think the current expected assault skills would do better on logis:
Amaar logi: plate efficiency OR reduction of plate movement (put plate movement back to 1.5) Caldari: shield efficiency (also please remove the shield stack penalty) Gallente: armor repair efficiency Minmatar: hacking speed
i think all of these match the race in eve while maintaining the role of the fps I prefer the way CCP is planning on doing things. Logis are abut equipment, so it makes sense for them to have racial bonuses to equipment.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
175
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Posted - 2014.01.17 00:38:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:BuTtHuRtPEepZ wrote:I like kage's assault bonus. It makes sense as it helps assaults fit weapons so they can do what they do best, kill. I personally think the bonus should sound more like "x% reduction of CPU/PG of RIFLE weapons per level"
Amaar skill: agreed Caldari skill: kick reduction to rail tech Gallente: less dispersion. (i like pokey's more) Minmatar: more ammo in clip for projectile weapons
I think the current expected assault skills would do better on logis:
Amaar logi: plate efficiency OR reduction of plate movement (put plate movement back to 1.5) Caldari: shield efficiency (also please remove the shield stack penalty) Gallente: armor repair efficiency Minmatar: hacking speed
i think all of these match the race in eve while maintaining the role of the fps I prefer the way CCP is planning on doing things. Logis are abut equipment, so it makes sense for them to have racial bonuses to equipment.
While they are about equiment. I see more this way: Logis are the medics, the spawn layers, the suppliers of the team. They are the heart. Therefore, in order to be able to do their jobs efficiently, ie: revive, resupply, heal, they need the hp to be able to tank enemy fire to do their job.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8106
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Posted - 2014.01.17 00:48:00 -
[16] - Quote
BuTtHuRtPEepZ wrote:KAGEHOSHI Horned Wolf wrote:BuTtHuRtPEepZ wrote:I like kage's assault bonus. It makes sense as it helps assaults fit weapons so they can do what they do best, kill. I personally think the bonus should sound more like "x% reduction of CPU/PG of RIFLE weapons per level"
Amaar skill: agreed Caldari skill: kick reduction to rail tech Gallente: less dispersion. (i like pokey's more) Minmatar: more ammo in clip for projectile weapons
I think the current expected assault skills would do better on logis:
Amaar logi: plate efficiency OR reduction of plate movement (put plate movement back to 1.5) Caldari: shield efficiency (also please remove the shield stack penalty) Gallente: armor repair efficiency Minmatar: hacking speed
i think all of these match the race in eve while maintaining the role of the fps I prefer the way CCP is planning on doing things. Logis are abut equipment, so it makes sense for them to have racial bonuses to equipment. While they are about equiment. I see more this way: Logis are the medics, the spawn layers, the suppliers of the team. They are the heart. Therefore, in order to be able to do their jobs efficiently, ie: revive, resupply, heal, they need the hp to be able to tank enemy fire to do their job. edit: i do not like the scanner bonus. That is really stupid. While agree that logis need to be tough to do their job, I think the extra low slot and the PG/CPU will still allow them to be tough without the help of HP/rep bonuses. If they're to weak in 1.8, its the base stats that should be tweaked, and not the bonuses. Also I think a hacking bonus would fit better on a Minmatar scout, speed and stealth fit really well for a hacker. I feel that the Minmatar scout melee bonus is too niche, and would rather have a new specialization for that kind of assassination thing.
I think I was in the same game as you a while ago, it was just starting but I had to leave because my only good controller stared going haywire. I'm having my brother take it apart and try to fix it while I AFK farm with a crappy one.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5193
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Posted - 2014.01.17 01:04:00 -
[17] - Quote
KAGEHOSHI Horned Wolf, this is almost an exact copy of my thread which you even linked in the OP
ARC Commander
CPM Info and Q&A - Status: Open
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
175
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Posted - 2014.01.17 01:07:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:BuTtHuRtPEepZ wrote:KAGEHOSHI Horned Wolf wrote:BuTtHuRtPEepZ wrote:I like kage's assault bonus. It makes sense as it helps assaults fit weapons so they can do what they do best, kill. I personally think the bonus should sound more like "x% reduction of CPU/PG of RIFLE weapons per level"
Amaar skill: agreed Caldari skill: kick reduction to rail tech Gallente: less dispersion. (i like pokey's more) Minmatar: more ammo in clip for projectile weapons
I think the current expected assault skills would do better on logis:
Amaar logi: plate efficiency OR reduction of plate movement (put plate movement back to 1.5) Caldari: shield efficiency (also please remove the shield stack penalty) Gallente: armor repair efficiency Minmatar: hacking speed
i think all of these match the race in eve while maintaining the role of the fps I prefer the way CCP is planning on doing things. Logis are abut equipment, so it makes sense for them to have racial bonuses to equipment. While they are about equiment. I see more this way: Logis are the medics, the spawn layers, the suppliers of the team. They are the heart. Therefore, in order to be able to do their jobs efficiently, ie: revive, resupply, heal, they need the hp to be able to tank enemy fire to do their job. edit: i do not like the scanner bonus. That is really stupid. While agree that logis need to be tough to do their job, I think the extra low slot and the PG/CPU will still allow them to be tough without the help of HP/rep bonuses. If they're to weak in 1.8, its the base stats that should be tweaked, and not the bonuses. Also I think a hacking bonus would fit better on a Minmatar scout, speed and stealth fit really well for a hacker. I feel that the Minmatar scout melee bonus is too niche, and would rather have a new specialization for that kind of assassination thing. I think I was in the same game as you a while ago, it was just starting but I had to leave because my only good controller stared going haywire. I'm having my brother take it apart and try to fix it while I AFK farm with a crappy one.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8106
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Posted - 2014.01.17 01:10:00 -
[19] - Quote
Aero Yassavi wrote:KAGEHOSHI Horned Wolf, this is almost an exact copy of my thread which you even linked in the OP Yeah, but I like my thread better because my name has all caps But really though, I have been wanting these sorts of bonuses for many months back when I made my speciallization bonuses thread in feedback/requests. Great minds think alike I guess.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8106
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Posted - 2014.01.17 01:14:00 -
[20] - Quote
BuTtHuRtPEepZ wrote:KAGEHOSHI Horned Wolf wrote:BuTtHuRtPEepZ wrote:KAGEHOSHI Horned Wolf wrote:BuTtHuRtPEepZ wrote:I like kage's assault bonus. It makes sense as it helps assaults fit weapons so they can do what they do best, kill. I personally think the bonus should sound more like "x% reduction of CPU/PG of RIFLE weapons per level"
Amaar skill: agreed Caldari skill: kick reduction to rail tech Gallente: less dispersion. (i like pokey's more) Minmatar: more ammo in clip for projectile weapons
I think the current expected assault skills would do better on logis:
Amaar logi: plate efficiency OR reduction of plate movement (put plate movement back to 1.5) Caldari: shield efficiency (also please remove the shield stack penalty) Gallente: armor repair efficiency Minmatar: hacking speed
i think all of these match the race in eve while maintaining the role of the fps I prefer the way CCP is planning on doing things. Logis are abut equipment, so it makes sense for them to have racial bonuses to equipment. While they are about equiment. I see more this way: Logis are the medics, the spawn layers, the suppliers of the team. They are the heart. Therefore, in order to be able to do their jobs efficiently, ie: revive, resupply, heal, they need the hp to be able to tank enemy fire to do their job. edit: i do not like the scanner bonus. That is really stupid. While agree that logis need to be tough to do their job, I think the extra low slot and the PG/CPU will still allow them to be tough without the help of HP/rep bonuses. If they're to weak in 1.8, its the base stats that should be tweaked, and not the bonuses. Also I think a hacking bonus would fit better on a Minmatar scout, speed and stealth fit really well for a hacker. I feel that the Minmatar scout melee bonus is too niche, and would rather have a new specialization for that kind of assassination thing. I think I was in the same game as you a while ago, it was just starting but I had to leave because my only good controller stared going haywire. I'm having my brother take it apart and try to fix it while I AFK farm with a crappy one. I think the forums ate your post, all I see is the quotes.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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DeathwindRising
ROGUE SPADES
204
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Posted - 2014.01.17 01:53:00 -
[21] - Quote
KAGEHOSHI Horned Wolf wrote:1.8 (subject to change) bonuses for those who have not seenThis is what I think assault bnuses should be like:Role bonus: 5% reduction of PG/CPU for handheld weapons per level. You said you liked this idea, and I think its a good one. PG/CPU reductions help you fit better weapons, or helps you save PG/CPU to fit other good stuff. The rate of fire as a role bonus you guys are considering definitely needs to go. I would love a bonus that directly improves weapon performance to enforce the role of assaults as offense, but this idea would basically screw over weapons like the scrambler rifle whose fire rate would remain unaffected (semi-auto is based on your own trigger speed), and would disincintevize their use since the bonus would be wasted on them; assault bonuses should never disincentivize the use of one of the 4 main "assault rifles" (scrambler rifle). I have suggested a role bonus to damage, and then nerfing the 4 racial rifles, this way a maxed out assault suit would keep the current strength of the rifles, but as you explained, there would be unintended consequences. I still think those consequences could be dealt with though some balancing though. That damage mod bonus you guys are considering for the Minmatar assault would make a nice role bonus. Anyway, I support the PG/CPU reduction thing if you decide to go with that. For racial bonuses, I strongly disagree with bonuses to HP and repair because I feel that it does not enforce the assault's role as being about offense (HP stuff belongs on sentinels in my opinion). It could be argued that the PG/CPU and assault would save with a weapon fitting role bonus would be enough to make the assault a superior offensive force by letting them fit better stuff, but that also applies to logis and their equipment PG/CPU bonus; assaults still would not be special. While I do want assaults to have the fitting bonus, but the racial bonuses need to be about enhancing weapons to keep the assault better at assaulting than a logi or some other specialization. Just like logis will be the best with their respective equipment (like Cadari logi being best with nanohive), assaults should be the best with their respective race's weapons. Amarr: 5% reduction of laser weaponry heat buildup per level.Helps you keep shooting longer before overheating, basically the equivalent of a bigger magazine in a way. If you think this bonus create balance problems, I would be fine with 4% per level. Caldari: 10% reload speed of hybrid-railgun weapons per level.The Caldari light weapons we have so far (rail rifle, sniper rifle) tend to have small magazine sizes. This bonus would help with that. The exact percent is up to you guys, but I think 5% per level would be to load. A reload bonus allows you to spend less time reloading and more time shooting, and thus increase your damage per second. Gallente: 2% increase of rate of fire of hybrid-blaster weapons per level.The AR pales in comparison to the new rifles, this ROF bonus would help fix that. Furthermore it would be good for the shotgun, which has also felt neglected. Minmatar: 5% magazine size increase of projectile and explosive weapons per level.MOAR DAKKA! , keeps you shooting longer. Kind of equivalent to the Amarr bonus. Interesting alternatives could be to have new weapon mods besides damage, like for magazine size, heat (my thread on the module), reload speed, accuracy, and more (Cat Merc's thread) could be added, and assaults could have a role bonus to weapon mods (including damage mods). Whether assaults get bonuses to weapon mods, I still want more weapon mods, just damage is boring.
first off. do you remember the caldari assault reload bonus from waaaaay back? the one we all wanted removed because no one felt it was as useful as say, an hp buff to shields? i do. why would we go back to that?
if youre going to take away hp from a suit that already has low hp you should be either adding insane regen to compensate, or increasing their range so they arent having to fight in the optimal range of weapons made to kill them.
besides that, caldari has always been about its ability to fight at great range. all of your bonuses compliment the weapon except for your bonus for caldari. i dont need a reload bonus if im well inside my optimal range. give them more range for rail weapons. not damage, not reload speed, not ammo capacity, just give them more range. |
DeathwindRising
ROGUE SPADES
204
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Posted - 2014.01.17 02:02:00 -
[22] - Quote
Bethhy wrote:This is still taking a DPS based class and giving it options to brick tank it while fitting proto weapons, and then further unbalancing the SCR with the heat build up bonus. If it is for the Laser? well, that gun in general will need a look at with range efficacy.
DPS class has to be DPS based.. so they aren't crazy tanked. That's for the heavies and possibly the logi's to have the high survivability rates under fire while having moderate to low DPS output.
There needs to be good Synergy between the DPS builds and classes and the Survivability/Support builds and classes but not at the expense of the Base concept of the classes ergo to be DPS based.
Oh and the reload speed bonus? ... we have been through that a couple times now it was removed for a reason lol.... meh..
if you have max fitting skills you can fit all proto no problem. what is clearly the point of all this is fitting proto mods and weapons on suits that arent desgined for them with out the fitting skills to do so.
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DeathwindRising
ROGUE SPADES
204
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Posted - 2014.01.17 02:05:00 -
[23] - Quote
KAGEHOSHI Horned Wolf wrote:Kingseeker Kobra wrote:How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shots, and thus kill more people than a logi with the same weapon before overheating. Faster reload = Get back to killing faster than a logi with the same weapon. Faster ROF = Fire more shots, do more damage, and kill faster than a logi with the same weapon. Bigger magazine = Keep shooting and killing when a logi with the same weapon would have to stop and reload.
increasing rof is just going to give everyone a free balac's, and those with a balac's will god mode |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4489
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Posted - 2014.01.17 03:22:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:1.8 (subject to change) bonuses for those who have not seenThis is what I think assault bnuses should be like:Role bonus: 5% reduction of PG/CPU for handheld weapons per level. You said you liked this idea, and I think its a good one. PG/CPU reductions help you fit better weapons, or helps you save PG/CPU to fit other good stuff. The rate of fire as a role bonus you guys are considering definitely needs to go. I would love a bonus that directly improves weapon performance to enforce the role of assaults as offense, but this idea would basically screw over weapons like the scrambler rifle whose fire rate would remain unaffected (semi-auto is based on your own trigger speed), and would disincintevize their use since the bonus would be wasted on them; assault bonuses should never disincentivize the use of one of the 4 main "assault rifles" (scrambler rifle). I have suggested a role bonus to damage, and then nerfing the 4 racial rifles, this way a maxed out assault suit would keep the current strength of the rifles, but as you explained, there would be unintended consequences. I still think those consequences could be dealt with though some balancing though. That damage mod bonus you guys are considering for the Minmatar assault would make a nice role bonus. Anyway, I support the PG/CPU reduction thing if you decide to go with that. This is excellent! It fits with the fitting bonus that Logistics suits get to equipment and better enables them to be "slayers". For racial bonuses, I strongly disagree with bonuses to HP and repair because I feel that it does not enforce the assault's role as being about offense (HP stuff belongs on sentinels in my opinion). It could be argued that the PG/CPU and assault would save with a weapon fitting role bonus would be enough to make the assault a superior offensive force by letting them fit better stuff, but that also applies to logis and their equipment PG/CPU bonus; assaults still would not be special. While I do want assaults to have the fitting bonus, but the racial bonuses need to be about enhancing weapons to keep the assault better at assaulting than a logi or some other specialization. Just like logis will be the best with their respective equipment (like Cadari logi being best with nanohive), assaults should be the best with their respective race's weapons. Amarr: 5% reduction of laser weaponry heat buildup per level.Helps you keep shooting longer before overheating, basically the equivalent of a bigger magazine in a way. If you think this bonus create balance problems, I would be fine with 4% per level. Caldari: 10% reload speed of hybrid-railgun weapons per level.The Caldari light weapons we have so far (rail rifle, sniper rifle) tend to have small magazine sizes. This bonus would help with that. The exact percent is up to you guys, but I think 5% per level would be to load. A reload bonus allows you to spend less time reloading and more time shooting, and thus increase your damage per second. Gallente: 2% increase of rate of fire of hybrid-blaster weapons per level.The AR pales in comparison to the new rifles, this ROF bonus would help fix that. Furthermore it would be good for the shotgun, which has also felt neglected. Minmatar: 5% magazine size increase of projectile and explosive weapons per level.MOAR DAKKA! , keeps you shooting longer. Kind of equivalent to the Amarr bonus. Interesting alternatives could be to have new weapon mods besides damage, like for magazine size, heat (my thread on the module), reload speed, accuracy, and more (Cat Merc's thread) could be added, and assaults could have a role bonus to weapon mods (including damage mods). Whether assaults get bonuses to weapon mods, I still want more weapon mods, just damage is boring. Anyway, back on topic. If you don't think assaults should be about increasing offensive capabilities, and you go with these defense bonuses, PLEASE change the Amarr one to something else. As many have stated before, the repair bonus fits better on a Gallente assault, and the plate bonus fits better on an Amarr assault. More importantly, the bonus sucks; while other suits would be getting huge chunks of HP from their HP modules, a repair module bonus would only give tiny bits more of repair rate, and severely pale in comparison. Whichever suit gets an armor repairer bonus needs to have it with at least 10% efficacy per level, not 5%, or better yet make the skill give and increase base repair rates like the current 1.7 logis have right now. EDIT: I do feel the scrambler rifle overheats a bit too fast without the assault bonus (just my personal opinion), but others have claimed that it becomes OP with a 25% heat reduction bonus. If you remove the Amarr assault heat bonus, I would suggest making the scrambler rifle's operation bonus 3% heat reduction per level so they will be at a good middle ground between 0% and full 25% heat bonus, or just edit the base stats for heat buildup. I think this would be pretty fair.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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ReGnYuM
Imperfects
1897
|
Posted - 2014.01.17 04:54:00 -
[25] - Quote
Stupid thread is so stupid.
Man I hate when people make walls of text about suit balance, and then you realize at the end of the thread that the player has no ******* idea about, what he is talking about.
We can agree that the Assault Role is intended for slaying (killing)
That being said there are generally two types of styles to Kill Passive and Aggressive
Aggressive - Run and Gun Style -Flanking -Camping Spawns -Pushing Objectives
Passive -Fortify and Camp -Using your environment to your advantage -In position that gives you the first shot -Defending spawns -Defending objectives
As it stands right now: MK.0 and the CK.0 augment Aggressive slaying and GK.0 AK.0 passive slaying . So please tell me why we should take a offensive or defensive general skill bonus to the Assault role.
At the end of the day, Killing is killing, but what players and Devs should be looking at, is what type of play style was used to obtain said kills.
Lastly, the Assault role is not about DPS or (lol) longer fire. It is about overall flexibility and regeneration.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5205
|
Posted - 2014.01.17 04:58:00 -
[26] - Quote
Regnyum's opinions are opinions.
ARC Commander
CPM Info and Q&A - Status: Open
|
ReGnYuM
Imperfects
1897
|
Posted - 2014.01.17 05:03:00 -
[27] - Quote
Aero Yassavi wrote:Regnyum's opinions are opinions.
Also "stupid", "*******", and "lol" are not good words to use if you want someone to take you seriously in an argument.
Seeing I am probably the only player who has every Assault suit in the game and uses them all in Planetary Conquest. I would say my opinion holds a bit more weight then AK.0+ScR Crybaby QQ
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5205
|
Posted - 2014.01.17 05:04:00 -
[28] - Quote
ReGnYuM wrote:Aero Yassavi wrote:Regnyum's opinions are opinions.
Also "stupid", "*******", and "lol" are not good words to use if you want someone to take you seriously in an argument. Seeing I am probably the only player who has every Assault suit in the game and uses them all in Planetary Conquest. I would say my opinion holds a bit more weight then AK.0+ScR Crybaby QQ Again, "Crybaby" and "QQ" are not good words to use if you want someone to take you seriously. And just because you have all four assault suits to prototype does not automatically mean your opinion is the correct one. You have to provide good reasoning.
ARC Commander
CPM Info and Q&A - Status: Open
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ReGnYuM
Imperfects
1897
|
Posted - 2014.01.17 05:10:00 -
[29] - Quote
Aero Yassavi wrote:ReGnYuM wrote:Aero Yassavi wrote:Regnyum's opinions are opinions.
Also "stupid", "*******", and "lol" are not good words to use if you want someone to take you seriously in an argument. Seeing I am probably the only player who has every Assault suit in the game and uses them all in Planetary Conquest. I would say my opinion holds a bit more weight then AK.0+ScR Crybaby QQ Again, "Crybaby" and "QQ" are not good words to use if you want someone to take you seriously. And just because you have all four assault suits to prototype does not automatically mean your opinion is the correct one. You have to provide good reasoning.
Other then targeting my word choice, how about you counter my points. I have already shown why Offensive or Defensive based general skills are bad, and thus why the OP should stop posting.
Lets go Aero! Teach me how to play Assault on Dust 514
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
|
Cat Merc
Ahrendee Mercenaries EoN.
5604
|
Posted - 2014.01.17 05:12:00 -
[30] - Quote
Just as a heads up, dispersion reduction is NOT a good skill for Gallente. A. All Gallente weapons that would benefit from such a skill already have sharpshooter B. Gallente weapons hip fire tends to be very accurate, combined with sharpshooter and there is no point in the bonus
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3158
|
Posted - 2014.01.17 05:13:00 -
[31] - Quote
KAGEHOSHI Horned Wolf wrote:
EDIT: I do feel the scrambler rifle overheats a bit too fast without the assault bonus (just my personal opinion), but others have claimed that it becomes OP with a 25% heat reduction bonus. If you remove the Amarr assault heat bonus, I would suggest making the scrambler rifle's operation bonus 3% heat reduction per level so they will be at a good middle ground between 0% and full 25% heat bonus, or just edit the base stats for heat buildup. I think this would be pretty fair.
I sometimes find the semi-auto/regular scrambler seems to overheat rather quickly without the bonus if you're trying to put someone down, but the full-auto scrambler requires effort to overheat. It may be that the assault should generate more heat, and the semiauto marginally less - than their current levels anyway.
Join my cult.
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Cat Merc
Ahrendee Mercenaries EoN.
5604
|
Posted - 2014.01.17 05:15:00 -
[32] - Quote
DeathwindRising wrote:KAGEHOSHI Horned Wolf wrote:Kingseeker Kobra wrote:How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shots, and thus kill more people than a logi with the same weapon before overheating. Faster reload = Get back to killing faster than a logi with the same weapon. Faster ROF = Fire more shots, do more damage, and kill faster than a logi with the same weapon. Bigger magazine = Keep shooting and killing when a logi with the same weapon would have to stop and reload. increasing rof is just going to give everyone a free balac's, and those with a balac's will god mode The other rifles are a free Balac themselves... The AR is hurting right now, it's a bad rifle in comparison to the other three.
Oh and a Balac has increased clip size and damage, so no, it isn't really a Balac.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5209
|
Posted - 2014.01.17 05:18:00 -
[33] - Quote
Where did you state why offensive or defensive based general skills are bad? Also how about you explain why the Minmatar Assault and Caldari Assault are supposed to be aggressive offensive assaults while the Gallente and Minmatar are supposed to be passive defensive assaults? Isn't the point of assaulting to, you know, assault? It implies offensive. There are other roles more suited for defensive. And while you're at it, why don't you explain why higher DPS and firing longer are "lol" bonuses?
So far all you've done is state things like they are fact with no supportive reasoning. You are the one making the assertions here, so you should be the one teaching us, no? Afterall, you are the master all-proto-assaults PC player, are you not?
ARC Commander
CPM Info and Q&A - Status: Open
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Cat Merc
Ahrendee Mercenaries EoN.
5604
|
Posted - 2014.01.17 05:28:00 -
[34] - Quote
Aero Yassavi wrote:Where did you state why offensive or defensive based general skills are bad? Also how about you explain why the Minmatar Assault and Caldari Assault are supposed to be aggressive offensive assaults while the Gallente and Minmatar are supposed to be passive defensive assaults? Isn't the point of assaulting to, you know, assault? It implies offensive. There are other roles more suited for defensive. And while you're at it, why don't you explain why higher DPS and firing longer are "lol" bonuses?
So far all you've done is state things like they are fact with no supportive reasoning. You are the one making the assertions here, so you should be the one teaching us, no? Afterall, you are the master all-proto-assaults PC player, are you not?
Well, as far as Gallente and Amarr, the speed reduction from armor and the suit itself (for amarr) is significant enough to force a different playstyle. That playstyle is defensive assault.
Don't take it wrong, it's not about sitting somewhere and defending it forever, it's about seeing a ground, saying "THIS IS MINE BITCHES" and hold it. Once there are no enemies on that ground, you push forward.
That way you assault more slowly, but you decimate any opposition.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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DeathwindRising
ROGUE SPADES
205
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Posted - 2014.01.17 05:30:00 -
[35] - Quote
Cat Merc wrote:DeathwindRising wrote:KAGEHOSHI Horned Wolf wrote:Kingseeker Kobra wrote:How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shots, and thus kill more people than a logi with the same weapon before overheating. Faster reload = Get back to killing faster than a logi with the same weapon. Faster ROF = Fire more shots, do more damage, and kill faster than a logi with the same weapon. Bigger magazine = Keep shooting and killing when a logi with the same weapon would have to stop and reload. increasing rof is just going to give everyone a free balac's, and those with a balac's will god mode The other rifles are a free Balac themselves... The AR is hurting right now, it's a bad rifle in comparison to the other three. Oh and a Balac has increased clip size and damage, so no, it isn't really a Balac.
krin sin has increased clip size and damage. balac has 850 rof. which is what we'll be getting for AR's pretty much if they give us a rof bonus of 10% |
True Adamance
Kameira Lodge Amarr Empire
5841
|
Posted - 2014.01.17 05:33:00 -
[36] - Quote
So ReGnYuM how would you devise the new racial bonuses given that these bonuses are supposed to represent the racial attributes of that suits creators?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5209
|
Posted - 2014.01.17 05:36:00 -
[37] - Quote
Cat Merc wrote:Aero Yassavi wrote:Where did you state why offensive or defensive based general skills are bad? Also how about you explain why the Minmatar Assault and Caldari Assault are supposed to be aggressive offensive assaults while the Gallente and Minmatar are supposed to be passive defensive assaults? Isn't the point of assaulting to, you know, assault? It implies offensive. There are other roles more suited for defensive. And while you're at it, why don't you explain why higher DPS and firing longer are "lol" bonuses?
So far all you've done is state things like they are fact with no supportive reasoning. You are the one making the assertions here, so you should be the one teaching us, no? Afterall, you are the master all-proto-assaults PC player, are you not?
Well, as far as Gallente and Amarr, the speed reduction from armor and the suit itself (for amarr) is significant enough to force a different playstyle. That playstyle is defensive assault. Don't take it wrong, it's not about sitting somewhere and defending it forever, it's about seeing a ground, saying "THIS IS MINE BITCHES" and hold it. Once there are no enemies on that ground, you push forward. That way you assault more slowly, but you decimate any opposition. Minmatar may be the fastest suit, but it also has the least stamina. Meanwhile Amarr may be the slowest suit, but it has the most stamina. What use would having all that stamina be if all you're doing is defending an objective?
Minmatar (and to a lesser degree Caldari) are good for weaving in and out of cover, while Amarr (and to a lesser degree Gallente) are good for getting around distances faster and then securing a strong hold once they get there, but both are assault suits and designed for offensive abilities. That is what assaulting means.
ARC Commander
CPM Info and Q&A - Status: Open
|
Iron Wolf Saber
Den of Swords
12173
|
Posted - 2014.01.17 06:00:00 -
[38] - Quote
50% Reload + Skills >>>> over 10% and there were no skills back then.
Rail Rifle, Swarm Launcher, and Sniper Rifle would be a near nightmare at full skills.
Tone it down a bit more.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1358
|
Posted - 2014.01.17 06:09:00 -
[39] - Quote
Good post as always KAGEHOSHI. +1
Could you please discuss the proposed Racial Logi bonuses. Many of us Logis don't think they are the best choice CCP could make because they are too specialized.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5212
|
Posted - 2014.01.17 06:09:00 -
[40] - Quote
Iron Wolf Saber wrote:50% Reload + Skills >>>> over 10% and there were no skills back then.
Rail Rifle, Swarm Launcher, and Sniper Rifle would be a near nightmare at full skills.
Tone it down a bit more. Personally I don't even like the idea of the Caldari assault getting a reload bonus simply because that's treading on territory that another role already has claimed. Nonetheless, the premise behind it is good - give all races a bonus that will improve their efficiency with their race's weapons.
Yes, it may sound a bit restricting, but the same thing is going on with logistics and equipment. Also these are specializations afterall, so it would make sense if the racial bonuses particularly are a bit more specialized than the overall class bonuses.
ARC Commander
CPM Info and Q&A - Status: Open
|
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5222
|
Posted - 2014.01.17 06:12:00 -
[41] - Quote
Fizzer94 wrote:Good post as always KAGEHOSHI. +1
Could you please discuss the proposed Racial Logi bonuses. Many of us Logis don't think they are the best choice CCP could make because they are too specialized. As stated above, it makes sense that racial bonuses are a little more specialized than others. When you look at what is going on with every other race, the same thing is happening with racial bonuses. They are putting emphasis on using particular gear. However, nothing is forcing you to use that gear. You can ignore it while still taking advantage of the class bonus which nets more value and is more broad.
ARC Commander
CPM Info and Q&A - Status: Open
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8117
|
Posted - 2014.01.17 08:08:00 -
[42] - Quote
Aero Yassavi wrote:Fizzer94 wrote:Good post as always KAGEHOSHI. +1
Could you please discuss the proposed Racial Logi bonuses. Many of us Logis don't think they are the best choice CCP could make because they are too specialized. As stated above, it makes sense that racial bonuses are a little more specialized than others. When you look at what is going on with every other race, the same thing is happening with racial bonuses. They are putting emphasis on using particular gear. However, nothing is forcing you to use that gear. You can ignore it while still taking advantage of the class bonus which nets more value and is more broad. I have to agree, I think the new logi bonuses are a step in the right direction, and makes total sense for logis to get bonuses to their race's equipment (much like it makes sense for assaults to have bonuses for their race's weapons). I do however hope that in the future when each race has at least 2 equipment that the racial bonuses will be expanded to include more than one since I can see how having a racial bonus to just one equpment can be undesirable.
Example: Minmatar logi should get bonus to both repair tool, and remote explosives since both are Minmatar. The Caldari logi should get a bonus to injectors in addition to nanohives. Too bad Amarr and Gallente only have one equipment each right now.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Cat Merc
Ahrendee Mercenaries EoN.
5604
|
Posted - 2014.01.17 10:28:00 -
[43] - Quote
DeathwindRising wrote:Cat Merc wrote:DeathwindRising wrote:KAGEHOSHI Horned Wolf wrote:Kingseeker Kobra wrote:How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shots, and thus kill more people than a logi with the same weapon before overheating. Faster reload = Get back to killing faster than a logi with the same weapon. Faster ROF = Fire more shots, do more damage, and kill faster than a logi with the same weapon. Bigger magazine = Keep shooting and killing when a logi with the same weapon would have to stop and reload. increasing rof is just going to give everyone a free balac's, and those with a balac's will god mode The other rifles are a free Balac themselves... The AR is hurting right now, it's a bad rifle in comparison to the other three. Oh and a Balac has increased clip size and damage, so no, it isn't really a Balac. krin sin has increased clip size and damage. balac has 850 rof. which is what we'll be getting for AR's pretty much if they give us a rof bonus of 10% Balac has both increased damage, ROF and clip size. Krin has increased clip size and hip fire accuracy. (Don't remember if damage)
And AR + 10% = 825 ROF
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
ReGnYuM
Imperfects
1897
|
Posted - 2014.01.17 13:29:00 -
[44] - Quote
Aero Yassavi wrote:Cat Merc wrote:Aero Yassavi wrote:Where did you state why offensive or defensive based general skills are bad? Also how about you explain why the Minmatar Assault and Caldari Assault are supposed to be aggressive offensive assaults while the Gallente and Minmatar are supposed to be passive defensive assaults? Isn't the point of assaulting to, you know, assault? It implies offensive. There are other roles more suited for defensive. And while you're at it, why don't you explain why higher DPS and firing longer are "lol" bonuses?
So far all you've done is state things like they are fact with no supportive reasoning. You are the one making the assertions here, so you should be the one teaching us, no? Afterall, you are the master all-proto-assaults PC player, are you not?
Well, as far as Gallente and Amarr, the speed reduction from armor and the suit itself (for amarr) is significant enough to force a different playstyle. That playstyle is defensive assault. Don't take it wrong, it's not about sitting somewhere and defending it forever, it's about seeing a ground, saying "THIS IS MINE BITCHES" and hold it. Once there are no enemies on that ground, you push forward. That way you assault more slowly, but you decimate any opposition. Minmatar may be the fastest suit, but it also has the least stamina. Meanwhile Amarr may be the slowest suit, but it has the most stamina. What use would having all that stamina be if all you're doing is defending an objective? Minmatar (and to a lesser degree Caldari) are good for weaving in and out of cover, while Amarr (and to a lesser degree Gallente) are good for getting around distances faster and then securing a strong hold once they get there, but both are assault suits and designed for offensive abilities. That is what assaulting means.
1. As it stands with most, assaulting is slaying, which believe it or not, passive or offensive, slaying is still considered an offensive attribute.
2. You're mistaking passive slaying with point defense. Completely different roles, which makes me wonder why you're posting in an assault thread.
Aero wrote:Meanwhile Amarr may be the slowest suit, but it has the most stamina. What use would having all that stamina be if all you're doing is defending an objective?
^Case and point. Passive slaying is not about hugging an objective. Its about using your environment in a defensive manner, while racking up kills. The best example of passive slayering, is a player like OGSR Valdez stationed on R1 in the tower map.
3. Stamina is your argument. Stamina plays such little factor in PC Assaulting that it is hardly even debatable. Furthermore, they only place stamina might play a factor is the city socket. For instance, moving from one objective to another objective as fast as possible. However, no experienced player round ever just run right into an objective, so stamina again is not a big factor.
The two biggest factors that determine rather you're a defensive or offensive assault is a.) Movement speed and b.) Sprint speed. Movement for the obvious advantage it gives you in 1v1 engagements. Sprint for the obvious run and gun slaying.
Heres my daily tip Aero, leave your RP FW corp and join a strong founded PC, not some indie corp, and play PC against the best. Learn what works with your suit and what doesn't. Learn what modules augments your play style and which don't. I have already learned what works, and I am done wasting my breath on someone who only runs FW and Pubs.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8124
|
Posted - 2014.01.17 14:52:00 -
[45] - Quote
/me wakes up Sooo still no Remnant
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Shruikan Iceeye
0uter.Heaven Ishuk-Raata Enforcement Directive
148
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Posted - 2014.01.17 20:20:00 -
[46] - Quote
This dude's genious. CCP needs to hire him
That Pretty Motherfucker
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5332
|
Posted - 2014.01.17 20:25:00 -
[47] - Quote
Thank you, Regynum, for teaching me that the key to winning an argument is having the biggest ego.
ARC Commander
CPM Info and Q&A - Status: Open
|
Beck Weathers
Ghosts of Dawn General Tso's Alliance
299
|
Posted - 2014.01.17 20:28:00 -
[48] - Quote
RoF indeed is a poor idea. |
Ripcord19981
Knightz of the Round Legacy Rising
335
|
Posted - 2014.01.17 20:47:00 -
[49] - Quote
bump
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8140
|
Posted - 2014.01.18 04:00:00 -
[50] - Quote
Still no Remnant...
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
460
|
Posted - 2014.01.18 05:10:00 -
[51] - Quote
I like the bonuses and the Caldari bonus is OK. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1369
|
Posted - 2014.01.18 05:22:00 -
[52] - Quote
KAGEHOSHI Horned Wolf wrote:Aero Yassavi wrote:Fizzer94 wrote:Good post as always KAGEHOSHI. +1
Could you please discuss the proposed Racial Logi bonuses. Many of us Logis don't think they are the best choice CCP could make because they are too specialized. As stated above, it makes sense that racial bonuses are a little more specialized than others. When you look at what is going on with every other race, the same thing is happening with racial bonuses. They are putting emphasis on using particular gear. However, nothing is forcing you to use that gear. You can ignore it while still taking advantage of the class bonus which nets more value and is more broad. I have to agree, I think the new logi bonuses are a step in the right direction, and makes total sense for logis to get bonuses to their race's equipment (much like it makes sense for assaults to have bonuses for their race's weapons). I do however hope that in the future when each race has at least 2 equipment that the racial bonuses will be expanded to include more than one since I can see how having a racial bonus to just one equpment can be undesirable. Example: Minmatar logi should get bonus to both repair tool, and remote explosives since both are Minmatar. The Caldari logi should get a bonus to injectors in addition to nanohives. Too bad Amarr and Gallente only have one equipment each right now. The Amarr Logi being paired with uplinks is a bad idea though. Completely incompatible. Why pair a slow suit (the slowest med frame) with an equipment like that? They just don't work together. Maybe if it was for a different equipment I would understand, but that pairing just makes absolutely no sense to me...
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8140
|
Posted - 2014.01.18 05:32:00 -
[53] - Quote
Fizzer94 wrote:KAGEHOSHI Horned Wolf wrote:Aero Yassavi wrote:Fizzer94 wrote:Good post as always KAGEHOSHI. +1
Could you please discuss the proposed Racial Logi bonuses. Many of us Logis don't think they are the best choice CCP could make because they are too specialized. As stated above, it makes sense that racial bonuses are a little more specialized than others. When you look at what is going on with every other race, the same thing is happening with racial bonuses. They are putting emphasis on using particular gear. However, nothing is forcing you to use that gear. You can ignore it while still taking advantage of the class bonus which nets more value and is more broad. I have to agree, I think the new logi bonuses are a step in the right direction, and makes total sense for logis to get bonuses to their race's equipment (much like it makes sense for assaults to have bonuses for their race's weapons). I do however hope that in the future when each race has at least 2 equipment that the racial bonuses will be expanded to include more than one since I can see how having a racial bonus to just one equpment can be undesirable. Example: Minmatar logi should get bonus to both repair tool, and remote explosives since both are Minmatar. The Caldari logi should get a bonus to injectors in addition to nanohives. Too bad Amarr and Gallente only have one equipment each right now. The Amarr Logi being paired with uplinks is a bad idea though. Completely incompatible. Why pair a slow suit (the slowest med frame) with an equipment like that? They just don't work together. Maybe if it was for a different equipment I would understand, but that pairing just makes absolutely no sense to me... I originally thought this when I first considered it as a possible bonus months ago, but as an Amarr logi myself who often has to supply my team with uplinks (because often no one else will), I find it works quite well if you make use of biotics. There is always militia LAVs as a mode of transport if you don't want to use biotics, I use LAVS to get 3 uplinks down all across the map with my uplink fit. Drop uplinks are Amarr tech anyway.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1370
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Posted - 2014.01.18 05:38:00 -
[54] - Quote
KAGEHOSHI Horned Wolf wrote:Fizzer94 wrote:KAGEHOSHI Horned Wolf wrote:Aero Yassavi wrote:Fizzer94 wrote:Good post as always KAGEHOSHI. +1
Could you please discuss the proposed Racial Logi bonuses. Many of us Logis don't think they are the best choice CCP could make because they are too specialized. As stated above, it makes sense that racial bonuses are a little more specialized than others. When you look at what is going on with every other race, the same thing is happening with racial bonuses. They are putting emphasis on using particular gear. However, nothing is forcing you to use that gear. You can ignore it while still taking advantage of the class bonus which nets more value and is more broad. I have to agree, I think the new logi bonuses are a step in the right direction, and makes total sense for logis to get bonuses to their race's equipment (much like it makes sense for assaults to have bonuses for their race's weapons). I do however hope that in the future when each race has at least 2 equipment that the racial bonuses will be expanded to include more than one since I can see how having a racial bonus to just one equpment can be undesirable. Example: Minmatar logi should get bonus to both repair tool, and remote explosives since both are Minmatar. The Caldari logi should get a bonus to injectors in addition to nanohives. Too bad Amarr and Gallente only have one equipment each right now. The Amarr Logi being paired with uplinks is a bad idea though. Completely incompatible. Why pair a slow suit (the slowest med frame) with an equipment like that? They just don't work together. Maybe if it was for a different equipment I would understand, but that pairing just makes absolutely no sense to me... I originally thought this when I first considered it as a possible bonus months ago, but as an Amarr logi myself who often has to supply my team with uplinks (because often no one else will), I find it works quite well if you make use of biotics. There is always militia LAVs as a mode of transport if you don't want to use biotics, I use LAVS to get 3 uplinks down all across the map with my uplink fit. Drop uplinks are Amarr tech anyway. That just seem like something a scout should be doing. The Amarr logis should be snuggled up to the Assaults and Heavies providing fronlines Logi-Love and a bit of support fire, possibly throwing a uplink if the line is being pushed back too much. Not driving around willy-nilly throwing uplinks all over the map. That seems distinctly unAmarrian to me...
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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trollface dot jpg
The Bacon Corporation
120
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Posted - 2014.01.18 09:19:00 -
[55] - Quote
For Minmatar, make it a 5% to clip size AND carry capacity & you got yourself a deal. Our projectile weapons run out of ammo faster than almost anyone elses, and the MD and Flaylock both have insanely low ammo capacity. This may be a good way to help bring them back.
As irritating as his terrible grammar was..... I'm starting to miss Mr. Zitro.....
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8148
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Posted - 2014.01.18 18:00:00 -
[56] - Quote
Fizzer94 wrote:KAGEHOSHI Horned Wolf wrote:Fizzer94 wrote:KAGEHOSHI Horned Wolf wrote:Aero Yassavi wrote: As stated above, it makes sense that racial bonuses are a little more specialized than others. When you look at what is going on with every other race, the same thing is happening with racial bonuses. They are putting emphasis on using particular gear. However, nothing is forcing you to use that gear. You can ignore it while still taking advantage of the class bonus which nets more value and is more broad.
I have to agree, I think the new logi bonuses are a step in the right direction, and makes total sense for logis to get bonuses to their race's equipment (much like it makes sense for assaults to have bonuses for their race's weapons). I do however hope that in the future when each race has at least 2 equipment that the racial bonuses will be expanded to include more than one since I can see how having a racial bonus to just one equpment can be undesirable. Example: Minmatar logi should get bonus to both repair tool, and remote explosives since both are Minmatar. The Caldari logi should get a bonus to injectors in addition to nanohives. Too bad Amarr and Gallente only have one equipment each right now. The Amarr Logi being paired with uplinks is a bad idea though. Completely incompatible. Why pair a slow suit (the slowest med frame) with an equipment like that? They just don't work together. Maybe if it was for a different equipment I would understand, but that pairing just makes absolutely no sense to me... I originally thought this when I first considered it as a possible bonus months ago, but as an Amarr logi myself who often has to supply my team with uplinks (because often no one else will), I find it works quite well if you make use of biotics. There is always militia LAVs as a mode of transport if you don't want to use biotics, I use LAVS to get 3 uplinks down all across the map with my uplink fit. Drop uplinks are Amarr tech anyway. That just seem like something a scout should be doing. The Amarr logis should be snuggled up to the Assaults and Heavies providing fronlines Logi-Love and a bit of support fire, possibly throwing a uplink if the line is being pushed back too much. Not driving around willy-nilly throwing uplinks all over the map. That seems distinctly unAmarrian to me... Perhaps the bonus should change when a new Amarr equipment is out (though I'd prefer it keeps the uplink bonus, and gain bonus to the new equipment). There is always the option of standing your ground and defending the uplinks if that feels more Amarrian.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8148
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Posted - 2014.01.18 18:00:00 -
[57] - Quote
trollface dot jpg wrote:For Minmatar, make it a 5% to clip size AND carry capacity & you got yourself a deal. Our projectile weapons run out of ammo faster than almost anyone elses, and the MD and Flaylock both have insanely low ammo capacity. This may be a good way to help bring them back. I would be fine with this.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8199
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Posted - 2014.01.20 02:12:00 -
[58] - Quote
Hopefully when they post the assault and logi info in the feedback/request section, it will be too my liking. I take the delay as a good sign.
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The-Errorist
462
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Posted - 2014.01.20 03:57:00 -
[59] - Quote
With the 7% reduction in the time it takes to reload hybrid rail weapons, the Caldari Assault would be pretty good. Here's what it would do exactly: [Rail Rifle] Base reload speed: 3.2s Caldari Assault Lv5: 2.08s (-1.12s) Caldari Assault Lv5 + Rail Rifle Reload Lv 5: 1.768s (-1.432s)
[Sniper Rifle] Base reload speed: 4.0s Caldari Assault Lv5: 2.6s (-1.4s) Caldari Assault Lv5 + Rail Rifle Reload Lv 5: 2.21s (-1.79s)
[Magsec SMG] Base reload speed: 3.2s Caldari Assault Lv5: 2.08s (-1.12s) Caldari Assault Lv5 + Rail Rifle Reload* Lv 5: 1.768s (-1.432s)
[Bolt Pistol] Base reload speed: 2.7s Caldari Assault Lv5: 1.755s (-0.945s) Caldari Assault Lv5 + Rail Rifle Reload* Lv 5: 1.492s (-1.208s)
* Assumes the bonus will be 3% per level, since not released yet. Values in parentheses are compared with base reload speed.
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Greasepalms
Ahrendee Mercenaries EoN.
418
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Posted - 2014.01.20 04:58:00 -
[60] - Quote
Fizzer94 wrote: That just seem like something a scout should be doing. The Amarr logis should be snuggled up to the Assaults and Heavies providing fronlines Logi-Love and a bit of support fire, possibly throwing a uplink if the line is being pushed back too much. Not driving around willy-nilly throwing uplinks all over the map. That seems distinctly unAmarrian to me...
This is true.
Amarr, being brick tankers (thus the slowest), and furthermore, the logi having that sidearm slot. It makes no sense for the Amarr logistics to be an uplink mule.
Like you said, Fizzer, I use my Amlogi to support frontline heavies with reps, ammo and scans, I have no use for uplinks.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8213
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Posted - 2014.01.20 06:14:00 -
[61] - Quote
The-Errorist wrote:With the 7% reduction in the time it takes to reload hybrid rail weapons, the Caldari Assault would be pretty good. Here's what it would do exactly:
[Rail Rifle] Base reload speed: 3.2s Caldari Assault Lv5: 2.08s (-1.12s) Caldari Assault Lv5 + Rail Rifle Reload Lv 5: 1.768s (-1.432s)
[Sniper Rifle] Base reload speed: 4.0s Caldari Assault Lv5: 2.6s (-1.4s) Caldari Assault Lv5 + Sniper Rifle Reload Lv 5: 2.21s (-1.79s)
[Magsec SMG] Base reload speed: 3.2s Caldari Assault Lv5: 2.08s (-1.12s) Caldari Assault Lv5 + Magsec SMG reload* Lv 5: 1.768s (-1.432s)
[Bolt Pistol] Base reload speed: 2.7s Caldari Assault Lv5: 1.755s (-0.945s) Caldari Assault Lv5 + Bolt Pistol Reload* Lv 5: 1.492s (-1.208s)
* Assumes the reload skill will be 3% per level, since not released yet. Values in parentheses are compared with base reload speed. +1
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Killar-12
The Corporate Raiders Top Men.
2038
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Posted - 2014.01.20 07:11:00 -
[62] - Quote
ReGnYuM wrote:Aero Yassavi wrote:Cat Merc wrote:Aero Yassavi wrote:Where did you state why offensive or defensive based general skills are bad? Also how about you explain why the Minmatar Assault and Caldari Assault are supposed to be aggressive offensive assaults while the Gallente and Minmatar are supposed to be passive defensive assaults? Isn't the point of assaulting to, you know, assault? It implies offensive. There are other roles more suited for defensive. And while you're at it, why don't you explain why higher DPS and firing longer are "lol" bonuses?
So far all you've done is state things like they are fact with no supportive reasoning. You are the one making the assertions here, so you should be the one teaching us, no? Afterall, you are the master all-proto-assaults PC player, are you not?
Well, as far as Gallente and Amarr, the speed reduction from armor and the suit itself (for amarr) is significant enough to force a different playstyle. That playstyle is defensive assault. Don't take it wrong, it's not about sitting somewhere and defending it forever, it's about seeing a ground, saying "THIS IS MINE BITCHES" and hold it. Once there are no enemies on that ground, you push forward. That way you assault more slowly, but you decimate any opposition. Minmatar may be the fastest suit, but it also has the least stamina. Meanwhile Amarr may be the slowest suit, but it has the most stamina. What use would having all that stamina be if all you're doing is defending an objective? Minmatar (and to a lesser degree Caldari) are good for weaving in and out of cover, while Amarr (and to a lesser degree Gallente) are good for getting around distances faster and then securing a strong hold once they get there, but both are assault suits and designed for offensive abilities. That is what assaulting means. 1. As it stands with most, assaulting is slaying, which believe it or not, passive or offensive, slaying is still considered an offensive attribute. 2. You're mistaking passive slaying with point defense. Completely different roles, which makes me wonder why you're posting in an assault thread. Aero wrote:Meanwhile Amarr may be the slowest suit, but it has the most stamina. What use would having all that stamina be if all you're doing is defending an objective? ^Case and point. Passive slaying is not about hugging an objective. Its about using your environment in a defensive manner, while racking up kills. The best example of passive slayering, is a player like OGSR Valdez stationed on R1 in the tower map. 3. Stamina is your argument. Stamina plays such little factor in PC Assaulting that it is hardly even debatable. Furthermore, they only place stamina might play a factor is the city socket. For instance, moving from one objective to another objective as fast as possible. However, no experienced player round ever just run right into an objective, so stamina again is not a big factor. The two biggest factors that determine rather you're a defensive or offensive assault is a.) Movement speed and b.) Sprint speed. Movement for the obvious advantage it gives you in 1v1 engagements. Sprint for the obvious run and gun slaying. Heres my daily tip Aero, leave your RP FW corp and join a strong founded PC, not some indie corp, and play PC against the best. Learn what works with your suit and what doesn't. Learn what modules augments your play style and which don't. I have already learned what works, and I am done wasting my breath on someone who only runs FW and Pubs. NF does PC?
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Happy Violentime
L0ST PR0FITS
178
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Posted - 2014.01.20 08:20:00 -
[63] - Quote
Reduction of CPU/pg as an assault bonus is pretty **** - it only helps newer players, anyone with max core skills will find it pointless. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8214
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Posted - 2014.01.20 08:27:00 -
[64] - Quote
Happy Violentime wrote:Reduction of CPU/pg as an assault bonus is pretty **** - it only helps newer players, anyone with max core skills will find it pointless. I have maxed out core skills, an Amarr suit with lots ff PG/CPU, and I still wish I could get more s I could fit more.
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
739
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Posted - 2014.01.20 08:40:00 -
[65] - Quote
My two cents: As a Min fan I wouldn't want an increase in RoF for my CR's. I don't believe it would benefit the standard burst and the assault will be seriously hampered in a proper CQC situation - your level of gun control would have to be phenomenal not to waste ammo and the clip size is not vast. Sure at close to mid range an assault with +RoF would be a complete beast but would still be terrible for multiple engagements.
Also the increase to damage modifiers seems very weak. An extra +2.5% on a complex doesn't appeal to me, I don't like stacking damage mods - I prefer flexibility and quick recovery so my highs prioritise extenders, rechargers and only fit a damage mod as a secondary consideration.
Then again the whole proficiency and damage mods are likely to change so who knows, maybe it will make more sense when we see what they plan.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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The-Errorist
464
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Posted - 2014.01.20 17:40:00 -
[66] - Quote
Broonfondle Majikthies wrote:My two cents: As a Min fan I wouldn't want an increase in RoF for my CR's. I don't believe it would benefit the standard burst and the assault will be seriously hampered in a proper CQC situation - your level of gun control would have to be phenomenal not to waste ammo and the clip size is not vast. Sure at close to mid range an assault with +RoF would be a complete beast but would still be terrible for multiple engagements.
Also the increase to damage modifiers seems very weak. An extra +2.5% on a complex doesn't appeal to me, I don't like stacking damage mods - I prefer flexibility and quick recovery so my highs prioritise extenders, rechargers and only fit a damage mod as a secondary consideration.
Then again the whole proficiency and damage mods are likely to change so who knows, maybe it will make more sense when we see what they plan. Its 5% per level so its 25% at Lv5, which equivalent to 2 complex and 1 enhanced damage mod. |
m621 zma
OMFGZOMBIESRUN
94
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Posted - 2014.01.20 18:35:00 -
[67] - Quote
As a Cal assault and as a railgun user I can honestly say CPU/PG bonus + Reload speed = Trash bonuses.
Bonuses to shield and rate of fire are actually a bonus.
Scrambler users and laser users need their own unique bonus on amar assault suits. |
The-Errorist
465
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Posted - 2014.01.20 19:44:00 -
[68] - Quote
m621 zma wrote:As a Cal assault and as a railgun user I can honestly say CPU/PG bonus + Reload speed = Trash bonuses.
Bonuses to shield and rate of fire are actually a bonus.
Scrambler users and laser users need their own unique bonus on amar assault suits. A rate of fire bonus would make the gun too good at CQC A damage per shot bonus is better suited for Gallente Assaults A bonus to HP doesn't fit with the assault role
A bonus to CPU/PG would make it easier to fit prototype rail weapons which take up A LOT OF PG/CPU, so you don't have to put CPU/PG extenders to increase your damage output.
[Rail Rifle] CPU: 84 PG: 17 Reload time: 3.2s
[Light weapon Op Lv5, Rail rifle fitting optimization Lv5, Rail Rifle reload Lv5] CPU: 71.4 (-12.6 CPU) PG: 12.75 (-4.25 PG) Reload time: 2.72s (-0.48s)
[Light weapon Op Lv5, Rail rifle fitting optimization Lv5, Rail Rifle reload Lv5, Caldari Assault Lv5] CPU: 53.55 (-30.45 CPU) Which is 17.85 CPU less than just with Light wep OP Lv5. PG: 9.56 (-7.44 PG) Which is 3.19 PG less than just with RR fitting OP Lv5. Reload time: 1.77s (-1.43s) Which is 0.95s less than just with RR reload Lv5.
These are pretty significant bonus, but they are boring. |
The-Errorist
465
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Posted - 2014.01.20 19:54:00 -
[69] - Quote
Another bonus to RR could be 7% reduction in reload time & 10% charge time reduction for hybrid-rail weapons per level. This would cut the charge time in half from 0.3 to 0.15 for ALL hybrid-rail weapons. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8228
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Posted - 2014.01.20 19:57:00 -
[70] - Quote
The-Errorist wrote:Another bonus to RR could be 7% reduction in reload time & 10% charge time reduction for hybrid-rail weapons per level. This would cut the charge time in half from 0.3 to 0.15 for ALL hybrid-rail weapons. I like it, though I wish the base sniper rifle was a charge, this way it could benefit from it.
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The-Errorist
465
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Posted - 2014.01.20 20:09:00 -
[71] - Quote
KAGEHOSHI Horned Wolf wrote:The-Errorist wrote:Another bonus to RR could be 7% reduction in reload time & 10% charge time reduction for hybrid-rail weapons per level. This would cut the charge time in half from 0.3 to 0.15 for ALL hybrid-rail weapons. I like it, though I wish the base sniper rifle was a charge, this way it could benefit from it. At least a charge variant exists that could benefit from this bonus. |
Dagger-Two
Gespenster Kompanie
206
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Posted - 2014.01.21 04:52:00 -
[72] - Quote
Completely agree with the 5% weapon pg/cpu reduction per level. That is very much a fitting bonus for the assault suits.
Personally I've always wanted to see CCP avoid using dropsuit bonuses to improve weapon damage (the Amarr heat bonus is good, though)
I believe that the second bonus for the Caldari, Gallente, and Minmatar assault suits could be put to much better use than making specific weapons better, since 1) it almost forces you to use a particular weapon to be as effective as possible, and 2) makes little sense that the suit you are weaning would somehow make your gun BETTER in any way (just like damage mods make no sense, though no doubt eventually those will be things we fit to the weapon itself, not the suit).
Just my thought on the matter (5% cpu.pg weapon usage + a racial defensive bonus, what I personally would like to see most)
Playing since 1st batch of closed beta keys.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8241
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Posted - 2014.01.21 05:48:00 -
[73] - Quote
CCP Remnant hates me
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Jackof All-Trades
The Southern Legion The Umbra Combine
338
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Posted - 2014.01.21 06:27:00 -
[74] - Quote
Gallente RoF... but what about my plasma cannon? ):
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
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Omni-Specialist
/ Focus: Gallente
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8242
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Posted - 2014.01.21 06:32:00 -
[75] - Quote
Jackof All-Trades wrote:Gallente RoF... but what about my plasma cannon? ): Maybe it can reduce the charge time? Technically would mean higher fire rate.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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m621 zma
OMFGZOMBIESRUN
95
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Posted - 2014.01.21 17:50:00 -
[76] - Quote
m621 zma wrote:As a Cal assault and as a railgun user I can honestly say CPU/PG bonus + Reload speed = Trash bonuses.
Bonuses to shield and rate of fire are actually a bonus.
Scrambler users and laser users need their own unique bonus on amar assault suits.
Changed my mind. I'd be down with 5% bonus CPU per lvl <- purely for my own selfish reasons though you understand
Reload though??? Meh. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8250
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Posted - 2014.01.21 18:17:00 -
[77] - Quote
m621 zma wrote:m621 zma wrote:As a Cal assault and as a railgun user I can honestly say CPU/PG bonus + Reload speed = Trash bonuses.
Bonuses to shield and rate of fire are actually a bonus.
Scrambler users and laser users need their own unique bonus on amar assault suits. Changed my mind. I'd be down with 5% bonus CPU per lvl <- purely for my own selfish reasons though you understand Reload though??? Meh. How would you feel about recoil reduction? Is there any weapon-specific bonus you'd like to see for Caldari?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8284
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Posted - 2014.01.22 03:00:00 -
[78] - Quote
Release the medium stats and bonuses so I can complain about them already!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Fire of Prometheus
DUST University Ivy League
3092
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Posted - 2014.01.22 03:24:00 -
[79] - Quote
This is why you need to be on CPM-1
+1
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8291
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Posted - 2014.01.22 05:06:00 -
[80] - Quote
Fire of Prometheus wrote:This is why you need to be on CPM-1
+1 I appreciate the sentiment
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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axis alpha
Red Star. EoN.
161
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Posted - 2014.01.22 05:16:00 -
[81] - Quote
Reload speed is useless. That's why every weapon has the option to skill into rapid reload...
The best part of waking up,
is whiskey in my cuuuuup!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8293
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Posted - 2014.01.22 05:21:00 -
[82] - Quote
axis alpha wrote:Reload speed is useless. That's why every weapon has the option to skill into rapid reload... Well I disagree since it means the less time you spend reloading, the more time spent dealing damage. The fact that most weapons have a skill to improve something doesn't mean that something is useless; for example most weapons have a proficiency skill to increase damage, but I'm sure no one would find damage useless as a bonus.
What weapon bonus would you prefer for Caldari assault? I am open t suggestions.
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Nocturnal Soul
Immortal Retribution
1694
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Posted - 2014.01.22 05:29:00 -
[83] - Quote
I say increased total amount of ammunition for the RR I find myself running out of ammo a lot with that gun.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1683
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Posted - 2014.01.22 05:32:00 -
[84] - Quote
KAGEHOSHI Horned Wolf wrote:axis alpha wrote:Reload speed is useless. That's why every weapon has the option to skill into rapid reload... Well I disagree since it means the less time you spend reloading, the more time spent dealing damage. The fact that most weapons have a skill to improve something doesn't mean that something is useless; for example most weapons have a proficiency skill to increase damage, but I'm sure no one would find damage useless as a bonus. What weapon bonus would you prefer for Caldari assault? I am open t suggestions.
See this is the question that kicks my ass, and is why I HATE that bonuses are attached to the skill, instead of unique bonuses for each weapon attached to the weapon. Instead we face a situation where no matter what you pick, some weapons of that race are going to get screwed in one form or another.
Charge time? Well that's somewhat useful but not a great incentive since charge time is so low already.
Decreased Recoil? Decreased dispersion? Already have skills for that and its only useful for full auto weapons.
Increased Damage? Ok now its the same as Commando
Reload speed? Only REALLY useful for some weapons like the Swarm Launcher.
Fire Rate? Useless on some weapons that are semi auto.
Magazine Size? Well this one makes more sense for the Minmatar, and weapons with low capacities (Swarm Launcher) would get screwed.
I mean what I take away from this is that because bonuses are tied to the skill instead of the weapon, you just need to pick one and grit your teeth knowing that 25-50% of the Caldari weapons will receive minimal to no benefit from it.
1.8 Sentinels
Damage Efficiency
Effective HP
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8294
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Posted - 2014.01.22 06:43:00 -
[85] - Quote
Added to the Caldari bonus to make it more appealing, basically no need for nanohives.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8295
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Posted - 2014.01.22 07:35:00 -
[86] - Quote
Feedback welcomed on the tweaked Caldari assault bonus proposal
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Cat Merc
Ahrendee Mercenaries EoN.
5827
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Posted - 2014.01.22 15:18:00 -
[87] - Quote
Ion pistol master race approves.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8302
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Posted - 2014.01.22 16:16:00 -
[88] - Quote
Nocturnal Soul wrote:I say increased total amount of ammunition for the RR I find myself running out of ammo a lot with that gun. Changed it, made it both a reload and max ammo bonus. Double bonus.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
472
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Posted - 2014.01.22 20:04:00 -
[89] - Quote
KAGEHOSHI Horned Wolf wrote:Nocturnal Soul wrote:I say increased total amount of ammunition for the RR I find myself running out of ammo a lot with that gun. Changed it, made it both a reload and max ammo bonus. Double bonus. Shouldn't the max ammo bonus be also a general role bonus for assaults? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8358
|
Posted - 2014.01.24 01:50:00 -
[90] - Quote
The-Errorist wrote:KAGEHOSHI Horned Wolf wrote:Nocturnal Soul wrote:I say increased total amount of ammunition for the RR I find myself running out of ammo a lot with that gun. Changed it, made it both a reload and max ammo bonus. Double bonus. Shouldn't the max ammo bonus be also a general role bonus for assaults? Nope
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Scout Registry
Nos Nothi
982
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Posted - 2014.01.24 02:25:00 -
[91] - Quote
Assaults need a decent bonus. They'll otherwise be outclassed by Heavies and Scouts.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8364
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Posted - 2014.01.24 04:36:00 -
[92] - Quote
I'm getting kind of worried by the lack of info released.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8418
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Posted - 2014.01.25 04:04:00 -
[93] - Quote
Seriously, its been like foreeeeeever since they released the stats/bonuses for every other socialization. I want to see the logis and assaults.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8660
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Posted - 2014.01.27 22:03:00 -
[94] - Quote
Its been foreeeeeeeeeeeevvvvvvvvvvvvvvvvvveeeeeeeeeeeeeeeerrrrrrrrrr
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3309
|
Posted - 2014.01.27 22:26:00 -
[95] - Quote
KAGEHOSHI Horned Wolf wrote:Kingseeker Kobra wrote:How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shots, and thus kill more people than a logi with the same weapon before overheating. Faster reload = Get back to killing faster than a logi with the same weapon. Faster ROF = Fire more shots, do more damage, and kill faster than a logi with the same weapon. Bigger magazine = Keep shooting and killing when a logi with the same weapon would have to stop and reload.
I do enjoy the laser heat buildup bonus, though I think a large part of that is because I use the semi-auto Scrambler.
As a practical matter though, heat buildup benefits two weapon types in the Amarr Arsenal: the Laser Rifle (due for a fix, has issues), and the Semi-auto Scrambler Rifle. The Assault Scrambler doesn't generate enough heat for it to be an issue on any suit, and Scrambler Pistols don't generate heat.
Other races have more weapons, generally speaking, especially post 1.8: Caldari: Rail Rifle, Sniper Rifle, Bolt Pistol, Magsec (all Rail-based and would benefit from proposed bonuses - only leaves out Swarm Launcher) Gallente: Plasma Rifle, Ion Pistol, Shotgun, Plasma Cannon (Hybrid blaster types) Minmatar: Combat Rifle, Flaylock, Mass Driver, SMG (projectile and explosive)
So, three races get bonuses that are good for all four of their racial weapons.
The Amarr only have three racial weapons, and the bonus is good for 1.5 of them. That seems problematic, especially given the lack of any announced Amarr weaponry outside the "Heavy" option. The Minmatar will add a Precision Rifle to their list at some point as well.
Dren and Templar equipment stats, wrong since release.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8660
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Posted - 2014.01.27 22:36:00 -
[96] - Quote
Zeylon Rho wrote:KAGEHOSHI Horned Wolf wrote:Kingseeker Kobra wrote:How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shots, and thus kill more people than a logi with the same weapon before overheating. Faster reload = Get back to killing faster than a logi with the same weapon. Faster ROF = Fire more shots, do more damage, and kill faster than a logi with the same weapon. Bigger magazine = Keep shooting and killing when a logi with the same weapon would have to stop and reload. I do enjoy the laser heat buildup bonus, though I think a large part of that is because I use the semi-auto Scrambler. As a practical matter though, heat buildup benefits two weapon types in the Amarr Arsenal: the Laser Rifle (due for a fix, has issues), and the Semi-auto Scrambler Rifle. The Assault Scrambler doesn't generate enough heat for it to be an issue on any suit, and Scrambler Pistols don't generate heat. Other races have more weapons, generally speaking, especially post 1.8: Caldari: Rail Rifle, Sniper Rifle, Bolt Pistol, Magsec (all Rail-based and would benefit from proposed bonuses - only leaves out Swarm Launcher) Gallente: Plasma Rifle, Ion Pistol, Shotgun, Plasma Cannon (Hybrid blaster types) Minmatar: Combat Rifle, Flaylock, Mass Driver, SMG (projectile and explosive) So, three races get bonuses that are good for all four of their racial weapons. The Amarr only have three racial weapons, and the bonus is good for 1.5 of them. That seems problematic, especially given the lack of any announced Amarr weaponry outside the "Heavy" option. The Minmatar will add a Precision Rifle to their list at some point as well. Could make assault scrambler rifle overheat more frequently (like with the last 5 rounds of a magazine) so the heat reduction bonus has an effect. Currently it the aSCR can overheat, just not very often. Also, even without benefiting the assault SCR, I think the heat reduction bonus is likely the best bonuses in the game.
As for future weapons, the Amarr (and Minmatar) will likely get a light AV weapon since both Gallente and Caldari have their own (swarm launcher, and plasma cannon), which suggest racial parity for light AV is planned. The fact that the Minmatar will have their own version of he sniper rifle (precision rile) suggests to me that racial parity for sniper rifles is planned as well.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8669
|
Posted - 2014.01.28 05:53:00 -
[97] - Quote
More thoughts welcomed
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
495
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Posted - 2014.01.28 14:42:00 -
[98] - Quote
The operation skill of the scrambler and laser rifle to should be a 3% reduction in heat buildup per level; Amarr Assault skill should be a 5% bonus to laser weaponry cooldown speed and 2% reduction of laser weaponry heat buildup per level.
I think this is the best way to balance laser weapons. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8680
|
Posted - 2014.01.28 18:18:00 -
[99] - Quote
The-Errorist wrote:The operation skill of the scrambler and laser rifle to should be a 3% reduction in heat buildup per level; Amarr Assault skill should be a 5% bonus to laser weaponry cooldown speed and 2% reduction of laser weaponry heat buildup per level.
I think this is the best way to balance laser weapons. That works I guess
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Atheor Sindromer
Ahrendee Mercenaries EoN.
31
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Posted - 2014.01.28 21:23:00 -
[100] - Quote
I'm guessing the lack of response from CCP is because this would make the overhaul EVERYTHING they had planned for the new Assault suits. Meaning they'd have to do a shitload of coding all over again.
Love the sinner, hate the Sindromer.
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The-Errorist
495
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Posted - 2014.01.29 15:48:00 -
[101] - Quote
Atheor Sindromer wrote:I'm guessing the lack of response from CCP is because this would make them overhaul EVERYTHING they had planned for the new Assault suits. Meaning they'd have to do a shitload of coding all over again. Balancing weapon stats just means having teams play-test for several hours after tweaking numbers on a database; it doesn't meant that they'll have to do a huge amount of editing code, but it is very time consuming nonetheless. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8695
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Posted - 2014.01.29 16:26:00 -
[102] - Quote
The-Errorist wrote:Atheor Sindromer wrote:I'm guessing the lack of response from CCP is because this would make them overhaul EVERYTHING they had planned for the new Assault suits. Meaning they'd have to do a shitload of coding all over again. Balancing weapon stats just means having teams play-test for several hours after tweaking numbers on a database; it doesn't meant that they'll have to do a huge amount of editing code, but it is very time consuming nonetheless. Changing bonuses likely isn't nearly as simple though.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
495
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Posted - 2014.01.30 23:43:00 -
[103] - Quote
It looks like people A: Don't want better assault bonuses B: Don't want to post anything because they're lazy (besides those who already did) C: Don't know that the website forums.dust514.com exist.
I can't stand to let such a fine thread fall past page 5. |
MINA Longstrike
2Shitz 1Giggle
237
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Posted - 2014.01.31 05:37:00 -
[104] - Quote
For the Gallente bonus I'd be in love with +10% armor repairer efficiency per level as the major downside to an armor based suit is downtime after taking damage.... And the assault should be about either inflicting damage or minimizing downtime. This would conceivably with 2 complex repairers cause you to rep at almost 20hp per second which is well in line with the offence oriented role of assaults and is in line with the gallente racial profile in eve that also states they're offensively oriented. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8874
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Posted - 2014.02.05 23:55:00 -
[105] - Quote
Scout Registry wrote:Assaults need a decent bonus. They'll otherwise be outclassed by Heavies and Scouts.
Agreed
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8877
|
Posted - 2014.02.06 00:55:00 -
[106] - Quote
How is the assault/logi info still not released!?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3334
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Posted - 2014.02.06 05:08:00 -
[107] - Quote
KAGEHOSHI Horned Wolf wrote:How is the assault/logi info still not released!?
No joke. It's not like people haven't asked in various places. I know I mentioned the lack of info there as being detrimental to making contextual comparisons of the proposed scout suits in one of the scout threads to IWS as well.
I thought the Chinese New Year wrapped up last weekend, but maybe it's a more extended holiday than I'm aware of.
Dren and Templar equipment stats, wrong since release.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8897
|
Posted - 2014.02.06 05:20:00 -
[108] - Quote
Zeylon Rho wrote:KAGEHOSHI Horned Wolf wrote:How is the assault/logi info still not released!? No joke. It's not like people haven't asked in various places. I know I mentioned the lack of info there as being detrimental to making contextual comparisons of the proposed scout suits in one of the scout threads to IWS as well. I thought the Chinese New Year wrapped up last weekend, but maybe it's a more extended holiday than I'm aware of. I found it odd that they get both Chinese and non-Chinese holidays off.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8938
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Posted - 2014.02.07 19:46:00 -
[109] - Quote
Devs seem to be back, so hopefully the assault and logi stats/bonuses can be released soon
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Lynn Beck
Granite Mercenary Division Top Men.
693
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Posted - 2014.02.07 19:59:00 -
[110] - Quote
I still prefer the ROF bonus on MIN, as they're more inclined to be buzz saws/bullet hoses.
The relatively low DPC incentivizes reloading after each kill.
Amarr are more about staying power, while gallente is about sending their power quicker(?) Caldari is about long range murder.
Amarr i could see keeping the heat buildup, but 25% is seriously. TOO. *******. HIGH. When an amarr can spew bullets in CQC and out murder anything, there's a problem.
Gallente i could see having a effective range buff, or a clipsize increase.
Caldari i could see getting a effective range buff too, or something else.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1541
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Posted - 2014.02.07 20:01:00 -
[111] - Quote
KAGEHOSHI Horned Wolf wrote:The-Errorist wrote:The operation skill of the scrambler and laser rifle to should be a 3% reduction in heat buildup per level; Amarr Assault skill should be a 5% bonus to laser weaponry cooldown speed and 2% reduction of laser weaponry heat buildup per level.
I think this is the best way to balance laser weapons. That works I guess I like that well enough - presumably the Ammarians will get their full racial weapon lineup eventually and hopefullly these bonuses will apply to those weapons.
I support SP rollover.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3369
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Posted - 2014.02.07 20:36:00 -
[112] - Quote
Lynn Beck wrote:
Amarr i could see keeping the heat buildup, but 25% is seriously. TOO. *******. HIGH. When an amarr can spew bullets in CQC and out murder anything, there's a problem.
From the previous comments, I think the Assault Scrambler could probably use a tweak so that heat is actually a factor for it (and adjust RoF/Dam accordingly) so that the Amarr has to take it to account heat while firing either version of the weapon. The Assault Scram is hard to overheat even without a bonus.
Heat bonus makes sense only if most of the Amarr weapons are centered around heat management.
Dren and Templar equipment stats, wrong since release.
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Cruxio
Zumari Force Projection Caldari State
12
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Posted - 2014.02.08 11:02:00 -
[113] - Quote
bump |
Dravok Silverblood
Tight Crew
0
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Posted - 2014.02.08 11:39:00 -
[114] - Quote
i REALLY think that amarr should keep laser overheat bonus. really other wise Im done using amarr race suits
and alot of wasted SP |
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