ReGnYuM
Imperfects
1897
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Posted - 2014.01.17 04:54:00 -
[1] - Quote
Stupid thread is so stupid.
Man I hate when people make walls of text about suit balance, and then you realize at the end of the thread that the player has no ******* idea about, what he is talking about.
We can agree that the Assault Role is intended for slaying (killing)
That being said there are generally two types of styles to Kill Passive and Aggressive
Aggressive - Run and Gun Style -Flanking -Camping Spawns -Pushing Objectives
Passive -Fortify and Camp -Using your environment to your advantage -In position that gives you the first shot -Defending spawns -Defending objectives
As it stands right now: MK.0 and the CK.0 augment Aggressive slaying and GK.0 AK.0 passive slaying . So please tell me why we should take a offensive or defensive general skill bonus to the Assault role.
At the end of the day, Killing is killing, but what players and Devs should be looking at, is what type of play style was used to obtain said kills.
Lastly, the Assault role is not about DPS or (lol) longer fire. It is about overall flexibility and regeneration.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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ReGnYuM
Imperfects
1897
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Posted - 2014.01.17 05:10:00 -
[3] - Quote
Aero Yassavi wrote:ReGnYuM wrote:Aero Yassavi wrote:Regnyum's opinions are opinions.
Also "stupid", "*******", and "lol" are not good words to use if you want someone to take you seriously in an argument. Seeing I am probably the only player who has every Assault suit in the game and uses them all in Planetary Conquest. I would say my opinion holds a bit more weight then AK.0+ScR Crybaby QQ Again, "Crybaby" and "QQ" are not good words to use if you want someone to take you seriously. And just because you have all four assault suits to prototype does not automatically mean your opinion is the correct one. You have to provide good reasoning.
Other then targeting my word choice, how about you counter my points. I have already shown why Offensive or Defensive based general skills are bad, and thus why the OP should stop posting.
Lets go Aero! Teach me how to play Assault on Dust 514
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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ReGnYuM
Imperfects
1897
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Posted - 2014.01.17 13:29:00 -
[4] - Quote
Aero Yassavi wrote:Cat Merc wrote:Aero Yassavi wrote:Where did you state why offensive or defensive based general skills are bad? Also how about you explain why the Minmatar Assault and Caldari Assault are supposed to be aggressive offensive assaults while the Gallente and Minmatar are supposed to be passive defensive assaults? Isn't the point of assaulting to, you know, assault? It implies offensive. There are other roles more suited for defensive. And while you're at it, why don't you explain why higher DPS and firing longer are "lol" bonuses?
So far all you've done is state things like they are fact with no supportive reasoning. You are the one making the assertions here, so you should be the one teaching us, no? Afterall, you are the master all-proto-assaults PC player, are you not?
Well, as far as Gallente and Amarr, the speed reduction from armor and the suit itself (for amarr) is significant enough to force a different playstyle. That playstyle is defensive assault. Don't take it wrong, it's not about sitting somewhere and defending it forever, it's about seeing a ground, saying "THIS IS MINE BITCHES" and hold it. Once there are no enemies on that ground, you push forward. That way you assault more slowly, but you decimate any opposition. Minmatar may be the fastest suit, but it also has the least stamina. Meanwhile Amarr may be the slowest suit, but it has the most stamina. What use would having all that stamina be if all you're doing is defending an objective? Minmatar (and to a lesser degree Caldari) are good for weaving in and out of cover, while Amarr (and to a lesser degree Gallente) are good for getting around distances faster and then securing a strong hold once they get there, but both are assault suits and designed for offensive abilities. That is what assaulting means.
1. As it stands with most, assaulting is slaying, which believe it or not, passive or offensive, slaying is still considered an offensive attribute.
2. You're mistaking passive slaying with point defense. Completely different roles, which makes me wonder why you're posting in an assault thread.
Aero wrote:Meanwhile Amarr may be the slowest suit, but it has the most stamina. What use would having all that stamina be if all you're doing is defending an objective?
^Case and point. Passive slaying is not about hugging an objective. Its about using your environment in a defensive manner, while racking up kills. The best example of passive slayering, is a player like OGSR Valdez stationed on R1 in the tower map.
3. Stamina is your argument. Stamina plays such little factor in PC Assaulting that it is hardly even debatable. Furthermore, they only place stamina might play a factor is the city socket. For instance, moving from one objective to another objective as fast as possible. However, no experienced player round ever just run right into an objective, so stamina again is not a big factor.
The two biggest factors that determine rather you're a defensive or offensive assault is a.) Movement speed and b.) Sprint speed. Movement for the obvious advantage it gives you in 1v1 engagements. Sprint for the obvious run and gun slaying.
Heres my daily tip Aero, leave your RP FW corp and join a strong founded PC, not some indie corp, and play PC against the best. Learn what works with your suit and what doesn't. Learn what modules augments your play style and which don't. I have already learned what works, and I am done wasting my breath on someone who only runs FW and Pubs.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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