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Thread Statistics | Show CCP posts - 0 post(s) |
The-Errorist
460
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Posted - 2014.01.18 05:10:00 -
[1] - Quote
I like the bonuses and the Caldari bonus is OK. |
The-Errorist
462
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Posted - 2014.01.20 03:57:00 -
[2] - Quote
With the 7% reduction in the time it takes to reload hybrid rail weapons, the Caldari Assault would be pretty good. Here's what it would do exactly: [Rail Rifle] Base reload speed: 3.2s Caldari Assault Lv5: 2.08s (-1.12s) Caldari Assault Lv5 + Rail Rifle Reload Lv 5: 1.768s (-1.432s)
[Sniper Rifle] Base reload speed: 4.0s Caldari Assault Lv5: 2.6s (-1.4s) Caldari Assault Lv5 + Rail Rifle Reload Lv 5: 2.21s (-1.79s)
[Magsec SMG] Base reload speed: 3.2s Caldari Assault Lv5: 2.08s (-1.12s) Caldari Assault Lv5 + Rail Rifle Reload* Lv 5: 1.768s (-1.432s)
[Bolt Pistol] Base reload speed: 2.7s Caldari Assault Lv5: 1.755s (-0.945s) Caldari Assault Lv5 + Rail Rifle Reload* Lv 5: 1.492s (-1.208s)
* Assumes the bonus will be 3% per level, since not released yet. Values in parentheses are compared with base reload speed.
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The-Errorist
464
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Posted - 2014.01.20 17:40:00 -
[3] - Quote
Broonfondle Majikthies wrote:My two cents: As a Min fan I wouldn't want an increase in RoF for my CR's. I don't believe it would benefit the standard burst and the assault will be seriously hampered in a proper CQC situation - your level of gun control would have to be phenomenal not to waste ammo and the clip size is not vast. Sure at close to mid range an assault with +RoF would be a complete beast but would still be terrible for multiple engagements.
Also the increase to damage modifiers seems very weak. An extra +2.5% on a complex doesn't appeal to me, I don't like stacking damage mods - I prefer flexibility and quick recovery so my highs prioritise extenders, rechargers and only fit a damage mod as a secondary consideration.
Then again the whole proficiency and damage mods are likely to change so who knows, maybe it will make more sense when we see what they plan. Its 5% per level so its 25% at Lv5, which equivalent to 2 complex and 1 enhanced damage mod. |
The-Errorist
465
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Posted - 2014.01.20 19:44:00 -
[4] - Quote
m621 zma wrote:As a Cal assault and as a railgun user I can honestly say CPU/PG bonus + Reload speed = Trash bonuses.
Bonuses to shield and rate of fire are actually a bonus.
Scrambler users and laser users need their own unique bonus on amar assault suits. A rate of fire bonus would make the gun too good at CQC A damage per shot bonus is better suited for Gallente Assaults A bonus to HP doesn't fit with the assault role
A bonus to CPU/PG would make it easier to fit prototype rail weapons which take up A LOT OF PG/CPU, so you don't have to put CPU/PG extenders to increase your damage output.
[Rail Rifle] CPU: 84 PG: 17 Reload time: 3.2s
[Light weapon Op Lv5, Rail rifle fitting optimization Lv5, Rail Rifle reload Lv5] CPU: 71.4 (-12.6 CPU) PG: 12.75 (-4.25 PG) Reload time: 2.72s (-0.48s)
[Light weapon Op Lv5, Rail rifle fitting optimization Lv5, Rail Rifle reload Lv5, Caldari Assault Lv5] CPU: 53.55 (-30.45 CPU) Which is 17.85 CPU less than just with Light wep OP Lv5. PG: 9.56 (-7.44 PG) Which is 3.19 PG less than just with RR fitting OP Lv5. Reload time: 1.77s (-1.43s) Which is 0.95s less than just with RR reload Lv5.
These are pretty significant bonus, but they are boring. |
The-Errorist
465
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Posted - 2014.01.20 19:54:00 -
[5] - Quote
Another bonus to RR could be 7% reduction in reload time & 10% charge time reduction for hybrid-rail weapons per level. This would cut the charge time in half from 0.3 to 0.15 for ALL hybrid-rail weapons. |
The-Errorist
465
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Posted - 2014.01.20 20:09:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:The-Errorist wrote:Another bonus to RR could be 7% reduction in reload time & 10% charge time reduction for hybrid-rail weapons per level. This would cut the charge time in half from 0.3 to 0.15 for ALL hybrid-rail weapons. I like it, though I wish the base sniper rifle was a charge, this way it could benefit from it. At least a charge variant exists that could benefit from this bonus. |
The-Errorist
472
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Posted - 2014.01.22 20:04:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:Nocturnal Soul wrote:I say increased total amount of ammunition for the RR I find myself running out of ammo a lot with that gun. Changed it, made it both a reload and max ammo bonus. Double bonus. Shouldn't the max ammo bonus be also a general role bonus for assaults? |
The-Errorist
495
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Posted - 2014.01.28 14:42:00 -
[8] - Quote
The operation skill of the scrambler and laser rifle to should be a 3% reduction in heat buildup per level; Amarr Assault skill should be a 5% bonus to laser weaponry cooldown speed and 2% reduction of laser weaponry heat buildup per level.
I think this is the best way to balance laser weapons. |
The-Errorist
495
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Posted - 2014.01.29 15:48:00 -
[9] - Quote
Atheor Sindromer wrote:I'm guessing the lack of response from CCP is because this would make them overhaul EVERYTHING they had planned for the new Assault suits. Meaning they'd have to do a shitload of coding all over again. Balancing weapon stats just means having teams play-test for several hours after tweaking numbers on a database; it doesn't meant that they'll have to do a huge amount of editing code, but it is very time consuming nonetheless. |
The-Errorist
495
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Posted - 2014.01.30 23:43:00 -
[10] - Quote
It looks like people A: Don't want better assault bonuses B: Don't want to post anything because they're lazy (besides those who already did) C: Don't know that the website forums.dust514.com exist.
I can't stand to let such a fine thread fall past page 5. |
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