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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8102
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Posted - 2014.01.16 23:05:00 -
[1] - Quote
1.8 (subject to change) bonuses for those who have not seen
This is what I think assault bnuses should be like: Role bonus: 5% reduction of PG/CPU for handheld weapons per level. You said you liked this idea, and I think its a good one. PG/CPU reductions help you fit better weapons, or helps you save PG/CPU to fit other good stuff.
The rate of fire as a role bonus you guys are considering definitely needs to go. I would love a bonus that directly improves weapon performance to enforce the role of assaults as offense, but this idea would basically screw over weapons like the scrambler rifle whose fire rate would remain unaffected (semi-auto is based on your own trigger speed), and would disincintevize their use since the bonus would be wasted on them; assault bonuses should never disincentivize the use of one of the 4 main "assault rifles" (scrambler rifle).
I have suggested a role bonus to damage, and then nerfing the 4 racial rifles, this way a maxed out assault suit would keep the current strength of the rifles, but as you explained, there would be unintended consequences. I still think those consequences could be dealt with though some balancing though.
That damage mod bonus you guys are considering for the Minmatar assault would make a nice role bonus. Anyway, I support the PG/CPU reduction thing if you decide to go with that.
For racial bonuses, I strongly disagree with bonuses to HP and repair because I feel that it does not enforce the assault's role as being about offense (HP stuff belongs on sentinels in my opinion). It could be argued that the PG/CPU and assault would save with a weapon fitting role bonus would be enough to make the assault a superior offensive force by letting them fit better stuff, but that also applies to logis and their equipment PG/CPU bonus; assaults still would not be special. While I do want assaults to have the fitting bonus, but the racial bonuses need to be about enhancing weapons to keep the assault better at assaulting than a logi or some other specialization. Just like logis will be the best with their respective equipment (like Cadari logi being best with nanohive), assaults should be the best with their respective race's weapons.
Amarr: 5% reduction of laser weaponry heat buildup per level.Helps you keep shooting longer before overheating, basically the equivalent of a bigger magazine in a way. If you think this bonus create balance problems, I would be fine with 4% per level.
Caldari: 10% reload speed of hybrid-railgun weapons per level.The Caldari light weapons we have so far (rail rifle, sniper rifle) tend to have small magazine sizes. This bonus would help with that. The exact percent is up to you guys, but I think 5% per level would be to load. A reload bonus allows you to spend less time reloading and more time shooting, and thus increase your damage per second.
Gallente: 2% increase of rate of fire of hybrid-blaster weapons per level.The AR pales in comparison to the new rifles, this ROF bonus would help fix that. Furthermore it would be good for the shotgun, which has also felt neglected.
Minmatar: 5% magazine size increase of projectile and explosive weapons per level.MOAR DAKKA! , keeps you shooting longer. Kind of equivalent to the Amarr bonus.
Interesting alternatives could be to have new weapon mods besides damage, like for magazine size, heat (my thread on the module), reload speed, accuracy, and more (Cat Merc's thread) could be added, and assaults could have a role bonus to weapon mods (including damage mods). Whether assaults get bonuses to weapon mods, I still want more weapon mods, just damage is boring.
Anyway, back on topic. If you don't think assaults should be about increasing offensive capabilities, and you go with these defense bonuses, PLEASE change the Amarr one to something else. As many have stated before, the repair bonus fits better on a Gallente assault, and the plate bonus fits better on an Amarr assault. More importantly, the bonus sucks; while other suits would be getting huge chunks of HP from their HP modules, a repair module bonus would only give tiny bits more of repair rate, and severely pale in comparison. Whichever suit gets an armor repairer bonus needs to have it with at least 10% efficacy per level, not 5%, or better yet make the skill give and increase base repair rates like the current 1.7 logis have right now.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8103
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Posted - 2014.01.16 23:24:00 -
[2] - Quote
Iron Wolf Saber wrote:/tags Can I bribe you to make push my agenda? Dust needs more corrupt politicians.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8106
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Posted - 2014.01.17 00:11:00 -
[3] - Quote
Kingseeker Kobra wrote:How does any of this make assaults better killers than logis I don't understand how that isn't clear.
Less heat buildup = can fire more shots, and thus kill more people than a logi with the same weapon before overheating. Faster reload = Get back to killing faster than a logi with the same weapon. Faster ROF = Fire more shots, do more damage, and kill faster than a logi with the same weapon. Bigger magazine = Keep shooting and killing when a logi with the same weapon would have to stop and reload.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8106
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Posted - 2014.01.17 00:33:00 -
[4] - Quote
BuTtHuRtPEepZ wrote:I like kage's assault bonus. It makes sense as it helps assaults fit weapons so they can do what they do best, kill. I personally think the bonus should sound more like "x% reduction of CPU/PG of RIFLE weapons per level"
Amaar skill: agreed Caldari skill: kick reduction to rail tech Gallente: less dispersion. (i like pokey's more) Minmatar: more ammo in clip for projectile weapons
I think the current expected assault skills would do better on logis:
Amaar logi: plate efficiency OR reduction of plate movement (put plate movement back to 1.5) Caldari: shield efficiency (also please remove the shield stack penalty) Gallente: armor repair efficiency Minmatar: hacking speed
i think all of these match the race in eve while maintaining the role of the fps I prefer the way CCP is planning on doing things. Logis are abut equipment, so it makes sense for them to have racial bonuses to equipment.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8106
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Posted - 2014.01.17 00:48:00 -
[5] - Quote
BuTtHuRtPEepZ wrote:KAGEHOSHI Horned Wolf wrote:BuTtHuRtPEepZ wrote:I like kage's assault bonus. It makes sense as it helps assaults fit weapons so they can do what they do best, kill. I personally think the bonus should sound more like "x% reduction of CPU/PG of RIFLE weapons per level"
Amaar skill: agreed Caldari skill: kick reduction to rail tech Gallente: less dispersion. (i like pokey's more) Minmatar: more ammo in clip for projectile weapons
I think the current expected assault skills would do better on logis:
Amaar logi: plate efficiency OR reduction of plate movement (put plate movement back to 1.5) Caldari: shield efficiency (also please remove the shield stack penalty) Gallente: armor repair efficiency Minmatar: hacking speed
i think all of these match the race in eve while maintaining the role of the fps I prefer the way CCP is planning on doing things. Logis are abut equipment, so it makes sense for them to have racial bonuses to equipment. While they are about equiment. I see more this way: Logis are the medics, the spawn layers, the suppliers of the team. They are the heart. Therefore, in order to be able to do their jobs efficiently, ie: revive, resupply, heal, they need the hp to be able to tank enemy fire to do their job. edit: i do not like the scanner bonus. That is really stupid. While agree that logis need to be tough to do their job, I think the extra low slot and the PG/CPU will still allow them to be tough without the help of HP/rep bonuses. If they're to weak in 1.8, its the base stats that should be tweaked, and not the bonuses. Also I think a hacking bonus would fit better on a Minmatar scout, speed and stealth fit really well for a hacker. I feel that the Minmatar scout melee bonus is too niche, and would rather have a new specialization for that kind of assassination thing.
I think I was in the same game as you a while ago, it was just starting but I had to leave because my only good controller stared going haywire. I'm having my brother take it apart and try to fix it while I AFK farm with a crappy one.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8106
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Posted - 2014.01.17 01:10:00 -
[6] - Quote
Aero Yassavi wrote:KAGEHOSHI Horned Wolf, this is almost an exact copy of my thread which you even linked in the OP Yeah, but I like my thread better because my name has all caps But really though, I have been wanting these sorts of bonuses for many months back when I made my speciallization bonuses thread in feedback/requests. Great minds think alike I guess.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8106
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Posted - 2014.01.17 01:14:00 -
[7] - Quote
BuTtHuRtPEepZ wrote:KAGEHOSHI Horned Wolf wrote:BuTtHuRtPEepZ wrote:KAGEHOSHI Horned Wolf wrote:BuTtHuRtPEepZ wrote:I like kage's assault bonus. It makes sense as it helps assaults fit weapons so they can do what they do best, kill. I personally think the bonus should sound more like "x% reduction of CPU/PG of RIFLE weapons per level"
Amaar skill: agreed Caldari skill: kick reduction to rail tech Gallente: less dispersion. (i like pokey's more) Minmatar: more ammo in clip for projectile weapons
I think the current expected assault skills would do better on logis:
Amaar logi: plate efficiency OR reduction of plate movement (put plate movement back to 1.5) Caldari: shield efficiency (also please remove the shield stack penalty) Gallente: armor repair efficiency Minmatar: hacking speed
i think all of these match the race in eve while maintaining the role of the fps I prefer the way CCP is planning on doing things. Logis are abut equipment, so it makes sense for them to have racial bonuses to equipment. While they are about equiment. I see more this way: Logis are the medics, the spawn layers, the suppliers of the team. They are the heart. Therefore, in order to be able to do their jobs efficiently, ie: revive, resupply, heal, they need the hp to be able to tank enemy fire to do their job. edit: i do not like the scanner bonus. That is really stupid. While agree that logis need to be tough to do their job, I think the extra low slot and the PG/CPU will still allow them to be tough without the help of HP/rep bonuses. If they're to weak in 1.8, its the base stats that should be tweaked, and not the bonuses. Also I think a hacking bonus would fit better on a Minmatar scout, speed and stealth fit really well for a hacker. I feel that the Minmatar scout melee bonus is too niche, and would rather have a new specialization for that kind of assassination thing. I think I was in the same game as you a while ago, it was just starting but I had to leave because my only good controller stared going haywire. I'm having my brother take it apart and try to fix it while I AFK farm with a crappy one. I think the forums ate your post, all I see is the quotes.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8117
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Posted - 2014.01.17 08:08:00 -
[8] - Quote
Aero Yassavi wrote:Fizzer94 wrote:Good post as always KAGEHOSHI. +1
Could you please discuss the proposed Racial Logi bonuses. Many of us Logis don't think they are the best choice CCP could make because they are too specialized. As stated above, it makes sense that racial bonuses are a little more specialized than others. When you look at what is going on with every other race, the same thing is happening with racial bonuses. They are putting emphasis on using particular gear. However, nothing is forcing you to use that gear. You can ignore it while still taking advantage of the class bonus which nets more value and is more broad. I have to agree, I think the new logi bonuses are a step in the right direction, and makes total sense for logis to get bonuses to their race's equipment (much like it makes sense for assaults to have bonuses for their race's weapons). I do however hope that in the future when each race has at least 2 equipment that the racial bonuses will be expanded to include more than one since I can see how having a racial bonus to just one equpment can be undesirable.
Example: Minmatar logi should get bonus to both repair tool, and remote explosives since both are Minmatar. The Caldari logi should get a bonus to injectors in addition to nanohives. Too bad Amarr and Gallente only have one equipment each right now.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8124
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Posted - 2014.01.17 14:52:00 -
[9] - Quote
/me wakes up Sooo still no Remnant
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8140
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Posted - 2014.01.18 04:00:00 -
[10] - Quote
Still no Remnant...
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8140
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Posted - 2014.01.18 05:32:00 -
[11] - Quote
Fizzer94 wrote:KAGEHOSHI Horned Wolf wrote:Aero Yassavi wrote:Fizzer94 wrote:Good post as always KAGEHOSHI. +1
Could you please discuss the proposed Racial Logi bonuses. Many of us Logis don't think they are the best choice CCP could make because they are too specialized. As stated above, it makes sense that racial bonuses are a little more specialized than others. When you look at what is going on with every other race, the same thing is happening with racial bonuses. They are putting emphasis on using particular gear. However, nothing is forcing you to use that gear. You can ignore it while still taking advantage of the class bonus which nets more value and is more broad. I have to agree, I think the new logi bonuses are a step in the right direction, and makes total sense for logis to get bonuses to their race's equipment (much like it makes sense for assaults to have bonuses for their race's weapons). I do however hope that in the future when each race has at least 2 equipment that the racial bonuses will be expanded to include more than one since I can see how having a racial bonus to just one equpment can be undesirable. Example: Minmatar logi should get bonus to both repair tool, and remote explosives since both are Minmatar. The Caldari logi should get a bonus to injectors in addition to nanohives. Too bad Amarr and Gallente only have one equipment each right now. The Amarr Logi being paired with uplinks is a bad idea though. Completely incompatible. Why pair a slow suit (the slowest med frame) with an equipment like that? They just don't work together. Maybe if it was for a different equipment I would understand, but that pairing just makes absolutely no sense to me... I originally thought this when I first considered it as a possible bonus months ago, but as an Amarr logi myself who often has to supply my team with uplinks (because often no one else will), I find it works quite well if you make use of biotics. There is always militia LAVs as a mode of transport if you don't want to use biotics, I use LAVS to get 3 uplinks down all across the map with my uplink fit. Drop uplinks are Amarr tech anyway.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8148
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Posted - 2014.01.18 18:00:00 -
[12] - Quote
Fizzer94 wrote:KAGEHOSHI Horned Wolf wrote:Fizzer94 wrote:KAGEHOSHI Horned Wolf wrote:Aero Yassavi wrote: As stated above, it makes sense that racial bonuses are a little more specialized than others. When you look at what is going on with every other race, the same thing is happening with racial bonuses. They are putting emphasis on using particular gear. However, nothing is forcing you to use that gear. You can ignore it while still taking advantage of the class bonus which nets more value and is more broad.
I have to agree, I think the new logi bonuses are a step in the right direction, and makes total sense for logis to get bonuses to their race's equipment (much like it makes sense for assaults to have bonuses for their race's weapons). I do however hope that in the future when each race has at least 2 equipment that the racial bonuses will be expanded to include more than one since I can see how having a racial bonus to just one equpment can be undesirable. Example: Minmatar logi should get bonus to both repair tool, and remote explosives since both are Minmatar. The Caldari logi should get a bonus to injectors in addition to nanohives. Too bad Amarr and Gallente only have one equipment each right now. The Amarr Logi being paired with uplinks is a bad idea though. Completely incompatible. Why pair a slow suit (the slowest med frame) with an equipment like that? They just don't work together. Maybe if it was for a different equipment I would understand, but that pairing just makes absolutely no sense to me... I originally thought this when I first considered it as a possible bonus months ago, but as an Amarr logi myself who often has to supply my team with uplinks (because often no one else will), I find it works quite well if you make use of biotics. There is always militia LAVs as a mode of transport if you don't want to use biotics, I use LAVS to get 3 uplinks down all across the map with my uplink fit. Drop uplinks are Amarr tech anyway. That just seem like something a scout should be doing. The Amarr logis should be snuggled up to the Assaults and Heavies providing fronlines Logi-Love and a bit of support fire, possibly throwing a uplink if the line is being pushed back too much. Not driving around willy-nilly throwing uplinks all over the map. That seems distinctly unAmarrian to me... Perhaps the bonus should change when a new Amarr equipment is out (though I'd prefer it keeps the uplink bonus, and gain bonus to the new equipment). There is always the option of standing your ground and defending the uplinks if that feels more Amarrian.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8148
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Posted - 2014.01.18 18:00:00 -
[13] - Quote
trollface dot jpg wrote:For Minmatar, make it a 5% to clip size AND carry capacity & you got yourself a deal. Our projectile weapons run out of ammo faster than almost anyone elses, and the MD and Flaylock both have insanely low ammo capacity. This may be a good way to help bring them back. I would be fine with this.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8199
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Posted - 2014.01.20 02:12:00 -
[14] - Quote
Hopefully when they post the assault and logi info in the feedback/request section, it will be too my liking. I take the delay as a good sign.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8213
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Posted - 2014.01.20 06:14:00 -
[15] - Quote
The-Errorist wrote:With the 7% reduction in the time it takes to reload hybrid rail weapons, the Caldari Assault would be pretty good. Here's what it would do exactly:
[Rail Rifle] Base reload speed: 3.2s Caldari Assault Lv5: 2.08s (-1.12s) Caldari Assault Lv5 + Rail Rifle Reload Lv 5: 1.768s (-1.432s)
[Sniper Rifle] Base reload speed: 4.0s Caldari Assault Lv5: 2.6s (-1.4s) Caldari Assault Lv5 + Sniper Rifle Reload Lv 5: 2.21s (-1.79s)
[Magsec SMG] Base reload speed: 3.2s Caldari Assault Lv5: 2.08s (-1.12s) Caldari Assault Lv5 + Magsec SMG reload* Lv 5: 1.768s (-1.432s)
[Bolt Pistol] Base reload speed: 2.7s Caldari Assault Lv5: 1.755s (-0.945s) Caldari Assault Lv5 + Bolt Pistol Reload* Lv 5: 1.492s (-1.208s)
* Assumes the reload skill will be 3% per level, since not released yet. Values in parentheses are compared with base reload speed. +1
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8214
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Posted - 2014.01.20 08:27:00 -
[16] - Quote
Happy Violentime wrote:Reduction of CPU/pg as an assault bonus is pretty **** - it only helps newer players, anyone with max core skills will find it pointless. I have maxed out core skills, an Amarr suit with lots ff PG/CPU, and I still wish I could get more s I could fit more.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8228
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Posted - 2014.01.20 19:57:00 -
[17] - Quote
The-Errorist wrote:Another bonus to RR could be 7% reduction in reload time & 10% charge time reduction for hybrid-rail weapons per level. This would cut the charge time in half from 0.3 to 0.15 for ALL hybrid-rail weapons. I like it, though I wish the base sniper rifle was a charge, this way it could benefit from it.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8241
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Posted - 2014.01.21 05:48:00 -
[18] - Quote
CCP Remnant hates me
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8242
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Posted - 2014.01.21 06:32:00 -
[19] - Quote
Jackof All-Trades wrote:Gallente RoF... but what about my plasma cannon? ): Maybe it can reduce the charge time? Technically would mean higher fire rate.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8250
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Posted - 2014.01.21 18:17:00 -
[20] - Quote
m621 zma wrote:m621 zma wrote:As a Cal assault and as a railgun user I can honestly say CPU/PG bonus + Reload speed = Trash bonuses.
Bonuses to shield and rate of fire are actually a bonus.
Scrambler users and laser users need their own unique bonus on amar assault suits. Changed my mind. I'd be down with 5% bonus CPU per lvl <- purely for my own selfish reasons though you understand Reload though??? Meh. How would you feel about recoil reduction? Is there any weapon-specific bonus you'd like to see for Caldari?
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8284
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Posted - 2014.01.22 03:00:00 -
[21] - Quote
Release the medium stats and bonuses so I can complain about them already!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8291
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Posted - 2014.01.22 05:06:00 -
[22] - Quote
Fire of Prometheus wrote:This is why you need to be on CPM-1
+1 I appreciate the sentiment
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8293
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Posted - 2014.01.22 05:21:00 -
[23] - Quote
axis alpha wrote:Reload speed is useless. That's why every weapon has the option to skill into rapid reload... Well I disagree since it means the less time you spend reloading, the more time spent dealing damage. The fact that most weapons have a skill to improve something doesn't mean that something is useless; for example most weapons have a proficiency skill to increase damage, but I'm sure no one would find damage useless as a bonus.
What weapon bonus would you prefer for Caldari assault? I am open t suggestions.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8294
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Posted - 2014.01.22 06:43:00 -
[24] - Quote
Added to the Caldari bonus to make it more appealing, basically no need for nanohives.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8295
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Posted - 2014.01.22 07:35:00 -
[25] - Quote
Feedback welcomed on the tweaked Caldari assault bonus proposal
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8302
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Posted - 2014.01.22 16:16:00 -
[26] - Quote
Nocturnal Soul wrote:I say increased total amount of ammunition for the RR I find myself running out of ammo a lot with that gun. Changed it, made it both a reload and max ammo bonus. Double bonus.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8358
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Posted - 2014.01.24 01:50:00 -
[27] - Quote
The-Errorist wrote:KAGEHOSHI Horned Wolf wrote:Nocturnal Soul wrote:I say increased total amount of ammunition for the RR I find myself running out of ammo a lot with that gun. Changed it, made it both a reload and max ammo bonus. Double bonus. Shouldn't the max ammo bonus be also a general role bonus for assaults? Nope
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8364
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Posted - 2014.01.24 04:36:00 -
[28] - Quote
I'm getting kind of worried by the lack of info released.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8418
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Posted - 2014.01.25 04:04:00 -
[29] - Quote
Seriously, its been like foreeeeeever since they released the stats/bonuses for every other socialization. I want to see the logis and assaults.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8660
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Posted - 2014.01.27 22:03:00 -
[30] - Quote
Its been foreeeeeeeeeeeevvvvvvvvvvvvvvvvvveeeeeeeeeeeeeeeerrrrrrrrrr
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8660
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Posted - 2014.01.27 22:36:00 -
[31] - Quote
Zeylon Rho wrote:KAGEHOSHI Horned Wolf wrote:Kingseeker Kobra wrote:How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shots, and thus kill more people than a logi with the same weapon before overheating. Faster reload = Get back to killing faster than a logi with the same weapon. Faster ROF = Fire more shots, do more damage, and kill faster than a logi with the same weapon. Bigger magazine = Keep shooting and killing when a logi with the same weapon would have to stop and reload. I do enjoy the laser heat buildup bonus, though I think a large part of that is because I use the semi-auto Scrambler. As a practical matter though, heat buildup benefits two weapon types in the Amarr Arsenal: the Laser Rifle (due for a fix, has issues), and the Semi-auto Scrambler Rifle. The Assault Scrambler doesn't generate enough heat for it to be an issue on any suit, and Scrambler Pistols don't generate heat. Other races have more weapons, generally speaking, especially post 1.8: Caldari: Rail Rifle, Sniper Rifle, Bolt Pistol, Magsec (all Rail-based and would benefit from proposed bonuses - only leaves out Swarm Launcher) Gallente: Plasma Rifle, Ion Pistol, Shotgun, Plasma Cannon (Hybrid blaster types) Minmatar: Combat Rifle, Flaylock, Mass Driver, SMG (projectile and explosive) So, three races get bonuses that are good for all four of their racial weapons. The Amarr only have three racial weapons, and the bonus is good for 1.5 of them. That seems problematic, especially given the lack of any announced Amarr weaponry outside the "Heavy" option. The Minmatar will add a Precision Rifle to their list at some point as well. Could make assault scrambler rifle overheat more frequently (like with the last 5 rounds of a magazine) so the heat reduction bonus has an effect. Currently it the aSCR can overheat, just not very often. Also, even without benefiting the assault SCR, I think the heat reduction bonus is likely the best bonuses in the game.
As for future weapons, the Amarr (and Minmatar) will likely get a light AV weapon since both Gallente and Caldari have their own (swarm launcher, and plasma cannon), which suggest racial parity for light AV is planned. The fact that the Minmatar will have their own version of he sniper rifle (precision rile) suggests to me that racial parity for sniper rifles is planned as well.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8669
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Posted - 2014.01.28 05:53:00 -
[32] - Quote
More thoughts welcomed
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8680
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Posted - 2014.01.28 18:18:00 -
[33] - Quote
The-Errorist wrote:The operation skill of the scrambler and laser rifle to should be a 3% reduction in heat buildup per level; Amarr Assault skill should be a 5% bonus to laser weaponry cooldown speed and 2% reduction of laser weaponry heat buildup per level.
I think this is the best way to balance laser weapons. That works I guess
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8695
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Posted - 2014.01.29 16:26:00 -
[34] - Quote
The-Errorist wrote:Atheor Sindromer wrote:I'm guessing the lack of response from CCP is because this would make them overhaul EVERYTHING they had planned for the new Assault suits. Meaning they'd have to do a shitload of coding all over again. Balancing weapon stats just means having teams play-test for several hours after tweaking numbers on a database; it doesn't meant that they'll have to do a huge amount of editing code, but it is very time consuming nonetheless. Changing bonuses likely isn't nearly as simple though.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8874
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Posted - 2014.02.05 23:55:00 -
[35] - Quote
Scout Registry wrote:Assaults need a decent bonus. They'll otherwise be outclassed by Heavies and Scouts.
Agreed
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8877
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Posted - 2014.02.06 00:55:00 -
[36] - Quote
How is the assault/logi info still not released!?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8897
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Posted - 2014.02.06 05:20:00 -
[37] - Quote
Zeylon Rho wrote:KAGEHOSHI Horned Wolf wrote:How is the assault/logi info still not released!? No joke. It's not like people haven't asked in various places. I know I mentioned the lack of info there as being detrimental to making contextual comparisons of the proposed scout suits in one of the scout threads to IWS as well. I thought the Chinese New Year wrapped up last weekend, but maybe it's a more extended holiday than I'm aware of. I found it odd that they get both Chinese and non-Chinese holidays off.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8938
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Posted - 2014.02.07 19:46:00 -
[38] - Quote
Devs seem to be back, so hopefully the assault and logi stats/bonuses can be released soon
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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